@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  236. package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
  237. package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
  238. package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
  239. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
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  252. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
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@@ -1,522 +1,81 @@
1
- # 剧情核心方法 — 操作手册
1
+ # 细纲与章级方法
2
2
 
3
- > 小纲设计、高潮构建、卡文对策、循环设计、连续性追踪等剧情创作的核心方法。
4
- > 遇到问题先查路由表,找到对应方法再操作。
3
+ 出细纲时按字段读:目标情绪和主角目标看第一节,爽点看第二节,五段式的高潮和情节点表看第三、四节,章尾和过渡章看第五、六节;全书前 3 章另看末节。
5
4
 
6
- ---
5
+ ## 目标情绪与主角选择
7
6
 
8
- ## 决策路由表
7
+ - 目标情绪写读者在本章从什么情绪走到什么情绪,并落到一个看得见的结果上。只写「热血」「悲伤」这类标签,写手无从下笔。
8
+ - 落点按题材选。打脸、升级、争霸这类事件驱动的书,落在一个外部结果上:赢了、拿到了、对手栽了。追妻、虐心、世情这类情感驱动的书,事件可以少,落在人物心结往前走一步上:他后悔没有,她松口没有。
9
+ - 主角目标写他本章要拿到什么。关键选择写一个有代价的取舍,选了这边就要丢掉那边。主角只是收到奖励、被人救下或被别人安排,等于没有选择,要改到他自己拿主意。
10
+ - 这两个字段对正文质量影响最大,不能留空,也不能写占位。
9
11
 
10
- | 你在做什么 | 用什么方法 | 跳转到 |
11
- |-----------|-----------|--------|
12
- | 建小纲/细纲 | 小纲四步法 | [小纲四步法](#小纲四步法) |
13
- | 设计高潮 | 高潮构建公式 + 逆推法 | [高潮逆推法与AB粗纲](#高潮逆推法与ab粗纲) → [高潮构建公式](#高潮构建公式) |
14
- | 卡文了 | 卡文对策 + 循环设计 | [卡文对策与剧情循环设计](#卡文对策与剧情循环设计) |
15
- | 管理连续性 | 连续性追踪 + 节奏管理 | [连续性追踪与节奏管理](#连续性追踪与节奏管理) |
16
- | 设计过渡衔接 | 剧情过渡 + 场景转换技巧 | [剧情过渡与衔接](#剧情过渡与衔接) → [场景转换技巧](#场景转换技巧) |
17
- | 开书/设计噱头 | 噱头分类与开篇流程 | [噱头分类与开篇流程](#噱头分类与开篇流程) |
18
- | 拉长剧情 | 设门槛 | [设门槛——拉长剧情的核心技巧](#设门槛拉长剧情的核心技巧) |
19
- | 管理期待感 | 大剧情拉期待法 | [大剧情拉期待法](#大剧情拉期待法) |
20
- | 写日常文 | 日常文大纲框架法 | [日常文大纲框架法](#日常文大纲框架法) |
21
- | 判定是否自嗨 | 自嗨判定法 | [自嗨判定法](#自嗨判定法) |
12
+ ## 爽点:六类与倒推
22
13
 
23
- ---
14
+ 读者从压抑、委屈、担心转到痛快、安心,比一直给正面情绪更爽。
24
15
 
25
- ## 小纲四步法
16
+ | 类型 | 读者满足在哪 | 常见铺法 |
17
+ |---|---|---|
18
+ | 能力碾压 | 主角实力远超对手 | 先把主角压低,让对手和旁人看轻他,落差越大越爽 |
19
+ | 目标达成 | 阶段目标办成 | 先让读者知道这件事难在哪;办成后引出下一个目标 |
20
+ | 收获盘点 | 清点到手的资源、人脉、能力 | 写清得到什么、值多少,顺手用它引出下一步 |
21
+ | 态度转变 | 配角从看轻到服气 | 先立住配角的轻视,转变当着人发生 |
22
+ | 掉马甲 | 隐藏身份被揭开 | 先把明面身份写足,藏住关键信息,揭开时前面的细节一下子对上 |
23
+ | 情感圆满 | 关系修复或更进一步 | 写足关系前后的变化,事件只是载体 |
26
24
 
27
- **1:2.5 ~ 1:3** 是细纲详略参考,实际仍须满足 workflow-outline.md 的必填模板。
28
-
29
- 按以下四步操作:
30
-
31
- 1. **分段判断** — 把大纲按剧情节点分段
32
- 2. **标注目的和效果** — 每段写清要发生什么、带来什么变化
33
- 3. **标注详写/略写** — 明确哪些段展开、哪些段带过
34
- 4. **快速定位** — 让后续写作能快速定位本段要交付的目的和效果
35
-
36
- 细纲写清目的、效果与可执行情节点,不提前扩写成正文。
37
-
38
- ---
39
-
40
- ## 高潮逆推法与AB粗纲
41
-
42
- ### 核心思路
43
-
44
- 从高潮反推前面需要铺垫的人物和情节,再用AB交替法填充。
45
-
46
- ### AB粗纲法
47
-
48
- | 标记 | 含义 | 操作 |
49
- |------|------|------|
50
- | A | 压情绪/铺垫/伏笔 | 铺设困难、对手强势、悬念埋线 |
51
- | B | 抬情绪/擦边/小收获 | 小反转、小进步、读者爽一下 |
52
-
53
- 操作流程:确定高潮 → 反推所需铺垫 → ABABAB排列 → 写作时只关注当前AB段。
54
-
55
- 适用场景:节奏快、有明确高潮节点的剧情。
56
-
57
- ---
25
+ - 倒推:先定本章用哪类爽点,再定读者在期待什么,最后排铺垫。
26
+ - 单元里的大爽点先定下来,再拆进几章一步步靠近,每章给一次小兑现。
27
+ - 爽点切在主线上,围着主角眼下的目标发生;跑到主线外另找场子展示,读者会觉得在浪费时间。
28
+ - 日常、修炼、关系、过场这类低压章,可以让主角的优势在日常里小露一下;没有这样的点就写「无显性爽点,功能是…」,仍要给读者一个往下看的理由。
58
29
 
59
30
  ## 高潮构建公式
60
31
 
61
- ### 五步公式
62
-
63
- 按顺序执行:**蓄能 → 假胜 → 崩解 → 交叉死磕 → 悬置收尾**
64
-
65
- 1. **蓄能**:牺牲+焦灼打底,让观众从"看客"变"参与者"
66
- 2. **假胜**:先给希望再击碎(情绪落差 = 反转冲击力)
67
- 3. **崩解**:所有伏笔一次引爆 + 推入单人绝境(帮手全失)
68
- 4. **交叉死磕**:对抗线+绝境线来回切换(每切一次紧张感+1)
69
- 5. **悬置收尾**:余劲不散,胜负不立刻揭晓
70
-
71
- 关键操作:假胜是常用高潮技法。适合强反转、强压迫或大高潮;低压力章节、纯奖励章、日常/关系回收章可不用。没有假胜时,需用别的方式提供情绪落差或明确兑现。
72
-
73
- ---
74
-
75
- ## 噱头分类与开篇流程
76
-
77
- ### 三种噱头类型
78
-
79
- | 噱头类型 | 特点 | 写法要点 |
80
- |----------|------|----------|
81
- | 事件噱头 | 集中在开篇,约5章 | 一上来就进入事件,不铺垫穿越/金手指 |
82
- | 金手指噱头 | 分布全文,前期多后期少 | 先写主角和困境,再引出金手指 |
83
- | 人设噱头 | 人设直接影响剧情构建 | 只有当人设本身能持续制造戏剧性时使用 |
84
-
85
- 规则:事件写法和金手指写法不能混用。
86
-
87
- ### 两种标准开篇流程
88
-
89
- **事件开篇**:事件切入(5章)→ 嫁接主线 → 拆分目标 → 阶段性爽点循环
90
-
91
- **主线开篇**:描写主角现状 → 营造代入感 → 描写社会环境 → 设立主角目标 → 拆分目标(设门槛)→ 绑定金手指 → 获得第一次提升 → 情绪拉扯2-3次 → 完成 → 引出下一个目标
92
-
93
- ### 噱头吸量策略
94
-
95
- | 策略 | 做法 |
96
- |------|------|
97
- | 噱头延伸型 | 以开头噱头为核心,后续找类似噱头继续构建 |
98
- | 噱头引流+常规型 | 开头噱头只负责吸量,后续走常规题材内容 |
99
-
100
- 开头噱头的功能是建立点击和追读承诺。目的达到后必须嫁接主线。
101
-
102
- 开书前评估:噱头能不能延伸出后续更多字数?不能延伸就用"噱头引流+常规"策略。
103
-
104
- ---
105
-
106
- ## 主线的正确定义
107
-
108
- **主线不等于升级**。主线是一件事,升级是主角达成目标的行动。
109
-
110
- | 概念 | 定义 | 示例 |
111
- |------|------|------|
112
- | 目标(主线) | 主角要完成的一件事 | 斗破苍穹:上云岚宗复仇 |
113
- | 行动 | 主角为达成目标做的事 | 努力修炼、不断提升实力 |
114
-
115
- 检查主线是否符合以下特征:
116
- - 主线是一件事,不是一个元素
117
- - 主线完成后,要么通过铺垫开启第二条主线,要么完结
118
- - 锚点错误会导致后续所有剧情偏差
119
-
120
- ---
121
-
122
- ## 卡文对策与剧情循环设计
123
-
124
- ### 核心公式
125
-
126
- 题材 + 金手指 + 主角身份 = 循环模式。三要素必须统一。
127
-
128
- ### 6种经典循环模式
129
-
130
- | 模式 | 循环机制 | 循环燃料 |
131
- |------|---------|---------|
132
- | 案件串循环 | 案件→解谜→部分真相→更大谜团→新案件 | 信息差+推理 |
133
- | 扮猪吃虎循环 | 默默发育→挑衅→碾压→震惊→继续发育 | 读者-角色信息差 |
134
- | 资源积累循环 | 资源→技能→实力→新地图→新资源 | 螺旋上升 |
135
- | 戏剧性反转循环 | 亏钱→反转赚更多→拿更多钱去亏→又赚 | 不依赖数值膨胀 |
136
- | 组织枢纽循环 | 各自冒险→信息汇聚→衍生新剧情 | 信息交换+多线 |
137
- | 公路片循环 | 走一段路→遇一个人→又走→又遇 | 人物塑造力 |
138
-
139
- ### 地图四势力框架
140
-
141
- 新手村(开局首张地图)必须包含四种势力形成资源闭环——这是全量框架;后续换地图可简化(见下「换地图的地图详略设计」),但变现/资源闭环渠道别丢:
142
-
143
- 1. **学校/武馆** — 学技能、提升实力
144
- 2. **商贩/药行** — 卖出收获、获取资源
145
- 3. **山贼/敌人** — 展现学习成果的靶子
146
- 4. **官府/管理机构** — 更高的上升通道
147
-
148
- ### 地位-环境同步原则
149
-
150
- 地位升高必须环境危险度升高。两者不同步 = 读者觉得无聊。
151
-
152
- ### 换地图三策略
153
-
154
- 1. **新旧地图联动**(新势力是旧势力的上级)
155
- 2. **带人走**(把重要人物带到新地图)
156
- 3. **提前铺垫吸引力**(让读者主动盼着去)
157
-
158
- ### 特殊类型处理
159
-
160
- - **天才流**:大幅增加等级数量,防止数值几十章就崩
161
- - **无敌流**:循环核心转为信息差(来一个秒一个,每次刷新认知)
162
-
163
- ---
164
-
165
- ## 日常文大纲框架法
166
-
167
- ### 创作路径
168
-
169
- 按以下步骤操作:
170
-
171
- 1. 从阅读中发现有趣的设定/关系/背景
172
- 2. 围绕灵感确定事业线+感情线
173
- 3. 选择节奏最快、情绪最足的节点切入
174
- 4. 对每个阶段拆分信息差+人际关系+情绪
175
- 5. 按时间顺序排列事件
176
- 6. 写作前勾勒章纲
177
-
178
- ### 大纲推演法
179
-
180
- 以"实现房东租客关系"为例:
181
-
182
- 1. 目标:实现男女主房东租客关系
183
- 2. 拆分:主角家中要有空房,距离高中近
184
- 3. 推演:有空房=家庭条件好 → 最好是贷款买,有压力
185
- 4. 逆转理由:父母上世投资失败 → 这世主角逆转 → 买学区房
186
-
187
- ### 大纲节点格式
188
-
189
- ```
190
- 事件名称:
191
- 信息差:1. 主角知道什么/配角不知道什么 2. 读者视角 vs 角色视角
192
- 人际关系与情绪:1. 主角情绪 2. 女主/配角反应 3. 负面情绪提供者
193
- ```
194
-
195
- ### 关键原则
196
-
197
- - 大纲服务正文生成,不是枷锁
198
- - 日常文不要有太多猛增好感的大事件,用小事件串联缓慢增长
199
- - 事业线要和女主自身及家庭串联,达到日常和事业互相糅合
200
-
201
- ---
202
-
203
- ## 大剧情拉期待法
204
-
205
- ### 自上而下的创作逻辑
206
-
207
- 按顺序执行:
208
-
209
- 1. **明确核心和目的** — 先确定这段大剧情的爽点
210
- 2. **确定篇幅目标**
211
- 3. **设计分阶段剧情** — 围绕爽点设计若干小剧情,每个是下一个的铺垫
212
- 4. **技巧杂糅填充**
213
-
214
- ### 案例演示:参加好歌曲演唱青花瓷
215
-
216
- **核心爽点**:主角登台演唱青花瓷,引起震撼
217
-
218
- 分阶段设计:
219
- 1. 收邀请+公园哼唱《送别》→ 震惊评委(前置暗示)
220
- 2. 彩排现场挑衅 → 制造压力
221
- 3. 节目前夜给邓紫棋写《泡沫》→ 叠加实力展示
222
- 4. 现场PK → 设备故障(加压)→ 演唱青花瓷 → 震惊
223
- 5. 评委扣分 → 分数持平(反转压制)
224
- 6. 歌手演唱主角作品 → 曝光主角是创作者(二级震惊)
225
- 7. 设备故障说明 → 得分逆袭(反转翻倍)
226
- 8. 评委要求唱《送别》→ 持续拉期待
227
-
228
- 要点:先有大爽点,再分阶段去抵达;从局部看节奏快,从整体看推进慢(只讲了一件事)。
229
-
230
- ---
231
-
232
- ## 连续性追踪与节奏管理
233
-
234
- ### 热度状态
235
-
236
- | 状态 | 定义 |
237
- |------|------|
238
- | hot | 当前驱动冲突的核心元素 |
239
- | warm | 近期活跃的元素 |
240
- | cold | 超过安全线未触及,有被遗忘风险 |
241
- | archived | 已完结/有意关闭的元素 |
242
-
243
- ### 有效触碰判定
244
-
245
- 以下算有效触碰:直接推进该线索、施加压力、改变关系状态、产生实际后果、交代合理的休眠原因。
32
+ 五步:**蓄能 → 假胜 → 崩解 → 交叉死磕 → 悬置收尾**
246
33
 
247
- 不算有效触碰:纯粹提个名字、空头回调、随机提及。
34
+ 1. **蓄能**:先写代价和焦灼,让读者从旁观变成跟着揪心。
35
+ 2. **假胜**:先给希望再打碎,落差越大,反转越有冲击力。
36
+ 3. **崩解**:前面埋的伏笔一起引爆,帮手全失,主角被推进单人绝境。
37
+ 4. **交叉死磕**:对抗线和绝境线来回切,每切一次紧张一层。
38
+ 5. **悬置收尾**:劲头不散,胜负不当场揭晓。
248
39
 
249
- ### 回顾阈值
40
+ 单元或卷的大高潮才走全套,单章常只用其中两三步。假胜适合强反转、强压迫的场面;纯奖励章、关系回收章不用它,改用别的情绪落差,或把兑现写清楚。低压章、过场章在五段式的「高潮」写「本章无高潮:{功能}」,功能写这章实际承担的事,如喘息、交代新规矩、推进关系。
250
41
 
251
- | 元素类型 | 触及间隔 |
252
- |----------|----------|
253
- | 核心角色 | 3-5 章 |
254
- | 主要支线 | 4-6 章 |
255
- | 活跃伏笔 | 2 次错过机会 |
256
- | 不稳定关系 | 2 次出场 |
42
+ ## 情节细化:情节点怎么排
257
43
 
258
- ### 每章必做自检
44
+ - 每个情节点一句话说清谁做了什么、给本章带来什么。和本章主事件无关的点删掉,或改成为主事件服务。
45
+ - 一章里每一段都能说清在讲什么,节奏才快;说不清的段,或讲的事和主线无关的段,就是水。
46
+ - 情节点撑不起本章功能,冲突、选择、代价或关系变化没演到时,按主事件类型加一个子事件:
47
+ - 冲突、对抗:加阻碍,主角半路被打断或拦下。
48
+ - 有配角在场:加配角出乎意料的反应。
49
+ - 有空间移动:加途中发现,带出新线索。
50
+ - 一连串动作:加连锁反应,一步引出下一步。
51
+ - 加的点必须带来信息、关系、代价或选择上的变化,删掉也不损失的就不加。不为字数加点,也不靠插回忆凑。
259
52
 
260
- 1. 当前 hot 的元素是什么?
261
- 2. 有没有 cold 了但该 warm 的?
262
- 3. 哪些可以合理保持休眠?
263
- 4. 哪条线索的回归能加深压力?
53
+ ## 禁止提前释放与章尾
264
54
 
265
- ### 失败信号(出现就要修正)
55
+ - 本章兑现之后,至少留下一条更长的期待:下一个目标、代价或风险。纯奖励章写清收益和接下来要做的事。
56
+ - 全书核心冲突留到结局;一段冲突收住时,同时打开下一段期待。
57
+ - 藏信息可以,中间要一直有推进。同一条信息拖了三章以上、中间毫无进展,读者会觉得作者在故弄玄虚,这时提前给出或删掉这条悬念。
58
+ - 章尾落在最后一个具体落点上,留悬念、决定、发现或阶段目标;低压章不强求硬悬念。
266
59
 
267
- - 读者问"那个谁去哪了?"
268
- - 重要的线索到结尾才突然冒出来
269
- - cold 的铺垫突然变成 hot 的回报(没有预热)
60
+ ## 过渡章与衔接
270
61
 
271
- ### 核心冲突的节奏保护规则
62
+ - 一段剧情收尾前就把下一个目标拉出来:上一段高潮的余波里埋下一段的钩子,收尾时给主角明确的下阶段目标。
63
+ - 主角每次提升后,马上给他新的挑战或目标,别让他停在原地不知道干什么。
64
+ - 过渡章至少维持一条活跃的期待,持续放小钩子。没有信息量的过场一两句带过,或并进相邻章。
65
+ - 切线、切视角在悬念点切出,切回来先回应留下的悬念;前一场留下的信息差,在后一场回收。前一场情绪还热,后一场开头留一点余韵,不突然冷下来。
66
+ - 高潮前让支线人物露面、埋好伏笔,高潮后把他拎出来接过渡。本书文风允许多视角时,高压连写几章后可以插半章配角线换节奏。
272
67
 
273
- 1. 非大结局章节通常不解决全书核心冲突;若阶段核心冲突收束,要同步开启下一期待
274
- 2. 章末围绕最后一个具体落点保留悬念、决定、发现、余韵或阶段目标;低压章节不强求硬悬念
275
- 3. 局部胜利可伴随新的代价、风险或下一任务;纯奖励/低压回收章可只提供明确收益和后续期待
276
-
277
- ### 事件后的冷却章节数
278
-
279
- | 事件类型 | 冷却(章) |
280
- |----------|-----------|
281
- | conflict_thrill(大冲突/打斗) | 2 |
282
- | bond_deepening(关系深化) | 1 |
283
- | faction_building(建立势力) | 2 |
284
- | world_painting(世界观展开) | 3 |
285
- | tension_escalation(压力升级) | 2 |
286
-
287
- 规则:冷却期内该类型不能作为主beat;conflict_thrill最多连续2章;每5章必须包含bond_deepening或world_painting。
288
-
289
- ### 过渡章节管理
290
-
291
- - 单元故事结束前先把下一个目标拉出来
292
- - 过渡章节必须维持至少一条活跃的期待线
293
-
294
- ### 换地图期待感延续
295
-
296
- | 延续方式 | 做法 |
297
- |----------|------|
298
- | 复仇线 | 未完成的目标跨地图持续 |
299
- | 旧日关系线 | 老角色在新地图出现 |
300
- | 信息差 | 某方以为某事,实际不是 |
301
- | 提前铺垫 | 换地图前让新地图角色/传说与主角接触 |
302
-
303
- ### 金手指的四阶段演进(基础→发展→成熟→升华)
304
-
305
- | 阶段 | 操作要点 |
306
- |------|---------|
307
- | 基础 | 明确核心作用,建立读者认知 |
308
- | 发展 | 增加新的使用方式,核心作用不变 |
309
- | 成熟 | 与世界观深度结合,可与其他系统联动 |
310
- | 升华 | 作用对象从个人扩到世界/天道层级,需足够伏笔支撑(签到系统:签到得物→万物可签→对人/地脉签到→签到本身成世界规则、人人信仰) |
311
-
312
- 规则:金手指重心可转移但必须有足够伏笔;可部分淡化不能完全抛弃;呈现力度应随阶段递增。
313
-
314
- ### 矛盾网设计
315
-
316
- - 同一时刻保持2-3条矛盾线同时运行
317
- - 矛盾线之间要有关联(因果、利益冲突、信息差)
318
- - 每次解决一个矛盾,必须激活或加深另一个矛盾
319
-
320
- | 层级 | 范围 | 说明 |
321
- |------|------|------|
322
- | 章级 | 2-3章 | 小冲突,服务于当前单元 |
323
- | 卷级 | 一卷 | 本卷核心矛盾,卷末解决 |
324
- | 书级 | 全书 | 终极矛盾,大结局解决 |
325
-
326
- ### "两长一短"期待法则
327
-
328
- - 1个短期期待:当前单元的明确目标(只能有一个)
329
- - 1-2个长期期待:远期目标预告/悬念/组织/人物
330
-
331
- ### 持续拉期待的方法
332
-
333
- 1. 在"基底期待"上添加细节,注入新的具体化需求缺口
334
- 2. 设置多个核心梗交替运行(装逼线A + 解密线B + 感情线C)
335
- 3. 设计世界观层面的"秘密"和"阴谋"
336
-
337
- ### 升级差异化管理
338
-
339
- | 维度 | 说明 |
340
- |------|------|
341
- | 能力差异化 | 每个等级有质变性的新能力(炼气只能御剑→筑基能御物攻击) |
342
- | 待遇差异化 | 不同等级获得不同的社会待遇(练气当杂役→筑基分独立洞府) |
343
- | 人际关系网差异化 | 不同等级面对不同层次的人际关系(练气只接触师兄弟→筑基有长老正眼相待) |
344
-
345
- 如果升级前后在三个维度上没有明显差异,读者就不会有升级快感。
346
-
347
- ### 单元故事嵌套
348
-
349
- - 在第一个单元故事高潮前,插入第二个故事的期待线
350
- - 完成当前目标前,提前给出下一个目标的线索伏笔
351
- - 完成当前目标后,迅速给出反转或变故,营造新期待
352
-
353
- ### 长线节奏设计
354
-
355
- - 一卷 = 一个完整的中套娃,有自己的起承转合
356
- - 每卷开头是代入期(5-10章),中间是发展期,结尾是高潮+收束
357
- - 信息密度:高密度(情绪强烈、推进快)与低密度(铺垫积蓄)交替,不能一直高或一直低
358
- - 每个低密度章节至少埋一个让读者想知道后续的点
359
-
360
- ### 期待感管理
361
-
362
- 三层期待同时运行:
363
- - 短期期待(下一章会发生什么)
364
- - 中期期待(这个剧情单元会怎么收)
365
- - 长期期待(主角最终能不能达成目标)
366
-
367
- ---
368
-
369
- ## 剧情过渡与衔接
370
-
371
- ### 从一个剧情点到下一个
372
-
373
- 核心问题:主角实力提升了,但下一步干什么不清楚。解决方案:每次提升后立即引入新的挑战或目标。
374
-
375
- ### 剧情嵌套(套娃结构)
376
-
377
- - 大套娃:整本书的主线
378
- - 中套娃:每个卷/阶段的阶段性目标
379
- - 小套娃:每个剧情单元的即时目标
380
- - 三层套娃同时运行,读者始终有事可看
381
-
382
- ### 场景过渡
383
-
384
- - 过渡场景该跳过就跳过,不拖泥带水
385
- - 过渡不是填充,没有信息量就删掉
386
-
387
- ### 情绪衔接
388
-
389
- - 上一场景的情绪要自然过渡到下一场景
390
- - 不能前一个场景还在热血,下一个场景突然平淡
391
-
392
- ### 信息差衔接
393
-
394
- - 前一个场景埋下的信息差在后一个场景回收
395
- - 读者带着疑问进入下一场景,衔接自然有效
396
-
397
- ---
398
-
399
- ## 设门槛——拉长剧情的核心技巧
400
-
401
- ### 门槛的本质
402
-
403
- 门槛不宜只放一个敌人挡路;它应形成系统性的条件设置:主角要达成目标,必须满足一系列条件。
404
-
405
- ### 设门槛的具体方法
406
-
407
- | 门槛类型 | 示例 |
408
- |----------|------|
409
- | 资源型 | 系统升级需要1000灵石,主角身上没有 |
410
- | 成就型 | 考顶级院校需要气血值达标+独自灭杀XX级怪物+比赛前五名 |
411
- | 多条件型 | 把一个大目标拆分成多个阶段小目标 |
412
- | 动态门槛 | 主角资源超标时提高门槛 |
413
- | 收集型 | 突破境界需要多件宝物 |
414
-
415
- ### 规则
416
-
417
- - 门槛必须围绕核心卖点设计,脱离金手指和脑洞的门槛是无效剧情
418
- - 门槛要分批提出,不要一次全甩给读者
419
- - 每跨越一个门槛就立刻设立下一个
420
-
421
- ### 循环从设定中诞生
422
-
423
- - 核心卖点通过"设定"体现,设定确定后自然产生反馈机制
424
- - 设定多一条,循环元素就多一层,可写的内容就越多
425
- - 写着写着把设定写丢了 = 把卖点写丢了
426
-
427
- ---
428
-
429
- ## 场景转换技巧
430
-
431
- - 过渡场景没有信息量就直接跳过
432
- - 前一个场景留下悬念,后一个场景回应悬念
433
- - 前一个场景热血收尾,下一个场景开头要有余韵
434
- - 切换视角时在悬念点切出,不要在平淡处切出
435
- - 每条线在切换前都要留下一个"钩子"
436
- - 多条线的读者关注度不同,主线占比要最大
437
-
438
- ### 换地图的深层设计
439
-
440
- - 新地图 = 新环境 + 新角色 + 新规则 + 新目标 + 新冲突
441
- - 换地图前:旧地图的核心冲突至少阶段性解决
442
- - 换地图后:前5章必须快速建立新的代入感和期待感
443
-
444
- 避免以下操作:旧角色一刀切全部抛弃、新设定一次性全部倒出、新地图与旧地图毫无关联。保留至少一条贯穿主线。
445
-
446
- 每换一次地图,循环要升级:更大的规模、更高的门槛、更强的对手。
447
-
448
- ### 换地图的地图详略设计
449
-
450
- - 换地图(非新手村)按三种势力简化铺:训练场(武馆/学校)、地头蛇(豪绅/地方势力)、破坏者(山贼/麻匪)——这是「地图四势力框架」的精简版,仍要保留变现/资源闭环渠道(商贩/药行),别只剩打斗
451
- - 日常路线扩展关系网:上学/归还装备/逛集市作为新故事弧线的桥梁
452
-
453
- ---
454
-
455
- ## 悬念与伏笔技巧
456
-
457
- - 小剧情伏笔:先确定结局再倒推线索,从终点往回铺确保逻辑闭合
458
- - 整本书伏笔:大纲阶段确定关键情节,书中不断埋设细节呼应,长线伏笔要记录避免遗忘
459
- - 谜语人vs伏笔:谜语人是故意不说明(容易惹烦);伏笔是巧妙融入剧情、自然不刻意。判定:信息延迟超过 3 章且中间无任何推进=谜语人(删或提前给);主角随口说怕水、后期落水危机才回收=伏笔
460
- - 烧脑剧情:视角只跟主角走,不写反派视角,避免破坏悬念张力
461
-
462
- ---
463
-
464
- ## 信息团概念
465
-
466
- - 信息团 = 一段剧情要表达的核心信息单元
467
- - 每个信息团必须能一句话概括"这段在讲什么"
468
- - 信息团之间要有逻辑递进关系
469
- - 节奏快 = 信息团密集;节奏慢 = 信息团稀疏;水章节 = 信息团为零或与主线无关
470
- - 例:一章里「主角识破骗局」是 1 个信息团,「顺带交代反派背景」是第 2 个——两个无关就是水章,砍掉第二个或让它服务第一个
471
-
472
- ---
473
-
474
- ## 自嗨判定法
475
-
476
- ### 三个自检问题(必须全部回答清楚)
477
-
478
- 1. 我这书写给谁看?(至少包括目标读者的年龄段、职业、性别、常用平台、人生处境、普遍渴望)
479
- 2. 我的目标读者群体在看网文时希望看到什么内容?
480
- 3. 我的这本书有哪些内容是目标读者群体想看的?
481
-
482
- 判定标准:三问有一问答不好 = 自嗨。立刻停下修正。
483
-
484
- ### 纠正方法
485
-
486
- - 分析同类书的读者评论,提取高频正面关键词
487
- - 对比同类书中高互动与低互动段落的差异特征
488
- - 用同类书的目标读者画像反向校验本书的情节选择
489
-
490
- ---
491
-
492
- ## 质量检查清单
493
-
494
- 每次完成一段剧情设计或一卷大纲后,逐项检查:
495
-
496
- ### 基础完整性
497
- - [ ] 主线是否明确为"一件事"(避免写成元素罗列或升级条)
498
- - [ ] 循环模式是否与题材+金手指+主角身份统一
499
- - [ ] 三层套娃(大/中/小)是否同时运行
68
+ ## 噱头分类与开篇流程
500
69
 
501
- ### 节奏与期待
502
- - [ ] 三层期待(短/中/长)是否同时在线
503
- - [ ] 章末是否保留悬念、决定、发现、余韵或阶段目标
504
- - [ ] 信息密度是否有高低交替(不能一直高或一直低)
505
- - [ ] 冷却期规则是否遵守
70
+ | 噱头 | 写法 |
71
+ |---|---|
72
+ | 事件噱头 | 一上来就进事件,不先铺穿越和金手指;事件收住后马上嫁接主线 |
73
+ | 金手指噱头 | 先写主角和困境,再让金手指首次施展、拿到少许成果;可以接在开局事件之后出金手指,但同一场里不同时铺事件和金手指 |
74
+ | 人设噱头 | 只在人设能持续推动剧情和冲突时用;单纯「杀伐果断」不算 |
506
75
 
507
- ### 连续性
508
- - [ ] hot/warm/cold 状态是否正常(无该 warm 却 cold 的元素)
509
- - [ ] 核心角色 3-5 章、主要支线 4-6 章内是否有有效触碰
510
- - [ ] 换地图/换阶段后是否保留至少一条贯穿主线
76
+ 两种开篇流程:
511
77
 
512
- ### 高潮与过渡
513
- - [ ] 高潮是否需要假胜(先给希望再击碎);若不用,是否有其他情绪落差/兑现方式
514
- - [ ] 胜利是否需要代价/风险/下一任务;若是纯奖励章,收益是否足够明确
515
- - [ ] 过渡场景是否删掉了无信息量的部分
516
- - [ ] 场景切换是否在悬念点切出
78
+ - 事件开篇:事件切入,嫁接主线,拆分目标,进入阶段性的爽点循环。
79
+ - 主线开篇:交代主角处境和目标,绑定金手指,拿到第一次提升,引出下一个目标。背景跟着剧情分批交代,不在设立目标之前大段铺社会环境。
517
80
 
518
- ### 避坑检查
519
- - [ ] 门槛是否围绕核心卖点设计(非无效剧情)
520
- - [ ] 金手指是否按四阶段演进(未跳跃、未抛弃)
521
- - [ ] 自嗨三问是否全部能回答清楚
522
- - [ ] 信息团是否每段都能一句话概括"在讲什么"
81
+ 开书前判断噱头能不能撑后续字数。能撑就以它为核心,后面找同类噱头接着写;撑不住就只用来吸引点击,完成后嫁接主线,转回常规题材内容。
@@ -19,6 +19,7 @@
19
19
  │ │ └── ...
20
20
  │ ├── 关系.md # 角色关系映射
21
21
  │ ├── 题材定位.md # 题材核心梗+对标分析+终局底牌/升级台阶(防写无可写)
22
+ │ ├── 文风.md # 本书自定义文风(可选)
22
23
  │ └── 题材正文提示卡.md # 题材正文核心:边界/期待/爽点/节奏/禁漂移
23
24
  ├── 大纲/
24
25
  │ ├── 大纲.md # 全书卷级结构
@@ -30,9 +31,8 @@
30
31
  │ └── ...
31
32
  ├── 对标/ ← 拆文产出的结构化资产
32
33
  │ └── {对标书名}/
33
- │ ├── 原文/
34
- │ │ ├── 第001章_章名.md
35
- │ │ └── ...
34
+ │ ├── 原文/第001章_章名.md
35
+ │ ├── 章节/第K章_摘要.md
36
36
  │ ├── 角色/ ← 从拆文库/结构化输出同步
37
37
  │ │ └── {角色名}.md
38
38
  │ ├── 剧情/ ← 从拆文库/结构化输出同步
@@ -41,13 +41,9 @@
41
41
  │ │ ├── 节奏.md # 关键信息推进 + 情绪触动点 + 爆发节奏(权威节奏索引)
42
42
  │ │ └── 情绪模块.md # 读者需求/情绪引擎 + 可复现模块(权威模块索引)
43
43
  │ ├── 设定/ ← 从拆文库/结构化输出同步
44
- │ │ ├── 世界观/ ← 按主题拆分到子目录
45
- │ │ │ ├── 背景设定.md
46
- │ │ │ ├── 力量体系.md
47
- │ │ │ ├── 地理.md
48
- │ │ │ └── 金手指.md
49
- │ │ └── 势力/
50
- │ │ └── {势力名}.md
44
+ │ │ ├── 世界观/{主题}.md
45
+ │ │ └── 势力/{势力名}.md
46
+ │ ├── 文风.md
51
47
  │ └── 拆文报告.md
52
48
  ├── 追踪/
53
49
  │ ├── _tracking-state.json ← 唯一结构化权威状态
@@ -67,7 +63,7 @@
67
63
  |------|------|---------|---------|
68
64
  | 设定/关系.md | 全书 | Phase 2 | 按需:story-explorer relationship 查询、story-review 查设定(不在每章写作回路里逐章读) |
69
65
  | 设定/题材定位.md(含 `主对标书` 字段,多对标时必填) | 全书 | Phase 1 建,Phase 2 补全 | Phase 3 大纲、每卷开始前、Phase 4 写前召回 |
70
- | 设定/题材正文提示卡.md | 全书/题材 | 写第 1 章前由写前召回生成(导入项目可能已有) | Phase 4 每章写作前:按 `genre-prose-cards.md` 索引匹配后读取 `genre-prose-cards/` 目录对应单题材卡优先、`style-genre-modules.md` 通用模块兜底,与通用正文要求、情绪/节奏召回和文风一起组装 prompt |
66
+ | 设定/题材正文提示卡.md | 全书/题材 | 写第 1 章前由写前召回生成 | Phase 4 每章写作前:按 `genre-prose-cards.md` 索引匹配后读取 `genre-prose-cards/` 目录对应单题材卡优先、`style-genre-modules.md` 通用模块兜底,与通用正文要求、情绪/节奏召回和文风一起组装 prompt |
71
67
  | 设定/角色/{角色名}.md、设定/势力/{名}.md | 角色/势力 | Phase 2 建主角与关键角色;Phase 3 细纲后增量补全 | Phase 4 状态筛选/写作 |
72
68
  | 设定/文风.md(自定义文风·优先级最高) | 本书 | 用户自写(Claude Code 可代写);导入/拆解不覆盖 | Phase 4 每章写作前:含实质内容则取代对标文风作权威风格基 |
73
69
  | 对标/{书名}/文风.md | 对标书 | analyze Stage 6 输出 → story-import 显式绑定或本 skill 首次引用时同步 | Phase 4 每章写作前(文风召回;有自定义文风时降为参考/句长兜底) |
@@ -91,13 +87,13 @@
91
87
  1. **角色状态文件缺失** → 当前协议项目先运行 `tracking_commit.py check`,再重跑产生该状态的完整事务;已有正文但 `_tracking-state.json` 缺失时重新 `/story-import`。不得从前文临时推断后直接手写快照。
92
88
  2. **角色、普通剧情单元或设定等非主产物子目录缺失** → 按「对标书路径查找」查找项目视图与根目录数据源,仍缺失则跳过该可选模块。本条不适用于 `剧情/情绪模块.md` 和 `剧情/节奏.md`。
93
89
  3. **全量召回时 `剧情/情绪模块.md` / `剧情/节奏.md` 缺失** → 写前准备必须停下,设置 `missing_primary_contract: true` 并给出 `repair_action`:重跑 `/story-long-analyze` Stage 3+ 或重新 `/story-import`,不得用摘要文件假装已召回权威模块。成熟项目短路径按 benchmark-recall.md 的条件判定。
94
- 4. **有对标书但 `文风.md` 缺失** → 若有 `设定/文风.md`(含实质内容)走自定义文风模式继续;否则日更文风召回 fail-fast,提示先运行 `/story-long-analyze` Stage 6 并 `/story-import` 同步。**完全无对标项目**则跳过文风召回、不阻塞(有 `设定/文风.md` 时用它写作)。全量召回的情绪/节奏轴(`missing_primary_contract`)独立,自定义文风模式本身不豁免其 fail-fast。
90
+ 4. **有对标书但 `文风.md` 缺失** → 若有 `设定/文风.md`(含实质内容)走自定义文风模式继续;否则日更文风召回 fail-fast,请作者用 `/story-long-analyze` 给这本对标书补跑 Stage 6 文风分析;之后首次写作引用时会同步到 `对标/`。**完全无对标项目**则跳过文风召回、不阻塞(有 `设定/文风.md` 时用它写作)。全量召回的情绪/节奏轴(`missing_primary_contract`)独立,自定义文风模式本身不豁免其 fail-fast。
95
91
  5. **伏笔/时间线文件缺失** → 视为当前状态损坏,停止写正文;先运行 `tracking_commit.py check`,再用事务修复。卷纲/大纲中的计划不能代替已发生的事实。
96
92
  6. **`设定/题材正文提示卡.md` 缺失** → 不阻塞;写前从 `设定/题材定位.md` 精确匹配 `references/genre-prose-cards.md` 索引,并只读取 `references/genre-prose-cards/` 中对应题材单卡(高/中/低置信照原卡标注),无命中再用 `references/style-genre-modules.md` 通用流派模块即时生成短 `genre_prose_card`。只有 `设定/题材定位.md` 也缺失时,退回细纲和目标平台做低置信题材卡,并在意图确认写明。
97
93
 
98
94
  **对标分析权威优先级(权威读取顺序)**:
99
95
  1. `剧情/情绪模块.md` 是读者需求 / 情绪引擎、爽文套路框架、可复现模块和重组指南的权威来源。
100
- 2. `剧情/节奏.md` 是关键信息推进、章节扩写技法聚合、情绪触动点和爆发节奏的权威来源。
96
+ 2. `剧情/节奏.md` 是关键信息推进(含扩写方式)、情绪触动点和爆发节奏的权威来源。
101
97
  3. `文风.md` 只管句长、标点、对话潜台词、原文锚点等风格;它不能覆盖情绪模块或节奏意图。**自定义文风 `设定/文风.md`(用户自写、不被导入/拆解覆盖)优先级高于对标 `文风.md`**:含实质内容时作权威风格基,对标文风降为参考与句长数值兜底;句长、停顿标点、视角与修辞按 `references/style-resolution.md` 裁决;段间空行等文件结构仍按交付协议,不把通用表达禁令称为硬安全线。
102
98
  4. `章节/第K章_摘要.md` 是具体章节证据,用来校验和补足权威索引,不反向覆盖 `情绪模块.md` / `节奏.md`。
103
99
  5. `拆文报告.md`、`剧情/故事线.md` 是投影/摘要;若与 `剧情/情绪模块.md` 或 `剧情/节奏.md` 冲突,写作以两个权威文件为准,并在写前准备 `gaps.conflict` 记录冲突来源。
@@ -111,4 +107,4 @@
111
107
  - **正文按章拆分**:每章一个文件,`第XXX章_章名.md`
112
108
  - 每章写完直接写入 `正文/` 目录,不要先输出到对话
113
109
 
114
- `/story-long-analyze` 产出在 `拆文库/`,首次引用或 `/story-import` 再同步到项目 `对标/`。
110
+ `/story-long-analyze` 产出在 `拆文库/`,首次引用时同步到项目 `对标/`。