@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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@@ -1,6 +1,6 @@
1
1
  # 长篇题材框架速查
2
2
 
3
- > **用途**:长篇选题和大纲设计时对照使用。节点占比用于检查整卷/全书功能分配,不是每章硬配额;短篇结构转交 `story-short-write`。
3
+ > **用途**:长篇选题和排大纲时对照男频题材框架,每个框架按读者契约、长线骨架、单元循环、卷级升级轴、前三章打法五栏写。女频框架在 `female-audience-writing.md`;短篇结构转交 `story-short-write`。
4
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5
5
  ---
6
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@@ -10,385 +10,156 @@
10
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11
11
  | 如果故事核心是... | 走这个框架 | 备注 |
12
12
  |---|---|---|
13
- | 男人伤害女人,女主离开后男人追悔 | **追妻火葬场** | 冷拒主线不回头,复合型另作变体 |
14
- | 前世惨死,重生利用信息差复仇 | **重生复仇** | 反派需分层嵌套 |
15
- | 伴侣出轨/算计,觉醒独立 | **小三/婚恋** | 发现过程要有悬念 |
16
- | 奇葩/恶霸欺压老实人,恶有恶报 | **世情** | 靠细节不靠大事件 |
17
- | 女主被虐至死,男主在她死后追悔 | **死人文学** | 核心是"来不及" |
18
- | 特殊相遇,男主追求宠溺 | **霸总/甜宠** | 甜的密度决定粘性 |
19
13
  | 底层崛起,升级打怪(都市+武道) | **都市高武** | 金钱驱动+分层地图 |
20
- | 废材/落魄天才,修仙世界登顶 | **仙侠/玄幻** | 力量体系必须清晰 |
21
- | 独特金手指/创意设定为核心卖点 | **脑洞文** | 核心梗决定赛道 |
14
+ | 废材或落魄天才,修仙世界登顶 | **仙侠/玄幻** | 力量体系必须清晰 |
22
15
  | 主角无天赋,靠谨慎算计生存(修仙) | **凡人流** | 利弊权衡是核心模式 |
23
- | 穿越/重生到历史节点改变命运 | **历史/架空历史** | 信息差=最大金手指 |
24
- | 娱乐圈才华展示+围观震惊 | **文娱/娱乐圈** | 反应链是核心写法 |
25
- | 用户明确目标 IP、平台允许且近期样本有效 | **同人流派** | 只抽“已知世界 + 新变量 + 名场面改写”结构,不保留具体 IP 清单 |
26
- | 玩家被抽入规则副本求生 | **规则怪谈**(见其他题材速查) | 金手指包合理外衣 |
27
- | 主角长生看沧海桑田 | **长生流**(见其他题材速查) | 凡俗时期最好看 |
28
- | 其他(西幻/新媒体/搞笑/无限流/悬疑/高武/后悔流) | **其他题材速查** | 各有要点,按需取用 |
16
+ | 穿越或重生到历史节点改变命运 | **历史/架空历史** | 信息差是最大金手指 |
17
+ | 娱乐圈才华展示+围观震惊 | **文娱/娱乐圈** | 反应落在关键人物身上 |
18
+ | 用户明确目标 IP、平台允许且近期样本有效 | **同人流派** | 只抽「已知世界+新变量+名场面改写」结构 |
19
+ | 独特金手指或创意设定是核心卖点 | **脑洞文** | 核心梗决定赛道 |
20
+ | 模拟、种田领主、规则怪谈、长生、西幻、新媒体、搞笑、无限流、悬疑、高武、后悔流 | **其他题材速查** | 按需取用 |
21
+ | 女频长篇 | `female-audience-writing.md`「女频题材框架」 | 女频长篇只读那份,不读本文件 |
29
22
 
30
23
  ### 定位后查阅关联文件
31
24
 
32
25
  | 还需要什么 | 加载 |
33
26
  |-----------|------|
34
- | 核心梗设计与循环机制 | `long-genre-mechanics.md` |
35
- | 读者心理与期待管理 | `genre-readers.md` |
27
+ | 核心梗、金手指 | `long-genre-mechanics.md` |
28
+ | 读者、平台、书名简介、对标 | `genre-readers.md` |
36
29
  | 对应长篇题材卡 | `genre-prose-cards.md` 索引及 `genre-prose-cards/` 对应题材卡 |
37
30
 
38
31
  ---
39
32
 
40
- ## 追妻火葬场
41
-
42
- ### 长篇(8节点)
43
-
44
- **设定**:冷拒主线为女主被伤害 → 离开 → 男主后悔追回但女主不回头;复合型在结局另作变体。场景:豪门/职场/娱乐圈/古代贵族,需权力差。
45
-
46
- **人物**
47
- | 角色 | 弧线 |
48
- |------|------|
49
- | 女主 | 隐忍付出 → 心死离开 → 独立成功 → 掌控主动权 |
50
- | 男主 | 高冷傲慢 → 后期卑微追悔,痛点要"活该但又心疼" |
51
- | 第二男主(选配) | 温柔守候,制造男主危机感+读者情感出口 |
52
-
53
- **8节点**
54
- | 节点 | 内容 | 占比 | 情绪 |
55
- |------|------|------|------|
56
- | 1.开篇钩子 | 展示女主痛苦现状 | 5% | 压抑 |
57
- | 2.虐待加深 | 冷漠/背叛达顶点 | 10% | 悲愤 |
58
- | 3.女主觉醒 | 决定离开 | 10% | 痛→决绝 |
59
- | 4.离开与新生 | 独立生活/事业 | 15% | 爽(解脱) |
60
- | 5.男主追悔 | 意识女主重要性 | 10% | 痛快 |
61
- | 6.事业/成长 | 新领域取得成绩 | 15% | 爽(逆袭) |
62
- | 7.反复拉扯 | 多次求复合被拒 | 20% | 爽(打脸) |
63
- | 8.结局 | 冷拒主线开放/悲剧;复合变体可回头 | 15% | 释放 |
64
-
65
- ---
66
-
67
- ## 重生复仇
68
-
69
- ### 长篇(8节点)
70
-
71
- **设定**:前世惨死→重生利用信息差逐一复仇。场景:宅斗/宫斗/商战/校园,需复杂人际网。
72
-
73
- **人物**
74
- | 角色 | 要点 |
75
- |------|------|
76
- | 女主 | 前世天真→重生腹黑,金手指=前世记忆,核心矛盾=是否变成仇人一样的人 |
77
- | 反派层 | 小(3-10章)→中(20-50章)→大(全书),层级嵌套 |
78
- | 盟友/男主 | 前世可能被误解,逐步信任,制造信任危机 |
79
-
80
- **8节点**
81
- | 节点 | 内容 | 占比 | 情绪 |
82
- |------|------|------|------|
83
- | 1.冲突揭露 | 前世惨死真相 | 5% | 震惊/愤怒 |
84
- | 2.重生认知 | 梳理记忆定目标 | 5% | 期待 |
85
- | 3.前世今生交织 | 对比被蒙蔽vs清醒 | 15% | 爽(信息差碾压) |
86
- | 4.逐层复仇+新问题 | 打小反派揭大阴谋 | 25% | 爽→悬念交替 |
87
- | 5.多重阻碍 | 中反扑+信任危机 | 15% | 紧张 |
88
- | 6.高潮致命一击 | 终极布局对决 | 15% | 爽(最高潮) |
89
- | 7.反派下场 | 逐一报应 | 10% | 爽(宣泄) |
90
- | 8.新生活 | 选择新方向 | 10% | 治愈/释然 |
91
-
92
- ---
93
-
94
- ## 小三/婚恋
95
-
96
- ### 长篇(8节点)
97
-
98
- **设定**:发现伴侣出轨→觉醒→独立→惩恶扬善。场景:现代都市/家庭,强代入感日常。
99
-
100
- **人物**:女主(家庭主妇/职场→独立) | 渣男(精神/肉体出轨/转移财产/家暴/PUA,程度递进) | 第三者(选配,催化矛盾) | 支持系统(闺蜜/家人/律师)
101
-
102
- **8节点**
103
- | 节点 | 占比 | 情绪 |
104
- |------|------|------|
105
- | 1.日常压迫/不公 | 10% | 憋屈 |
106
- | 2.发现出轨/算计 | 15% | 震惊→愤怒 |
107
- | 3.决定离开 | 10% | 痛→爽 |
108
- | 4.事业重建 | 20% | 爽(成长) |
109
- | 5.渣男纠缠 | 10% | 紧张 |
110
- | 6.反击 | 15% | 爽(打脸) |
111
- | 7.报应 | 10% | 爽(宣泄) |
112
- | 8.新生活 | 10% | 治愈 |
113
-
114
- ---
115
-
116
- ## 世情
117
-
118
- ### 长篇(8节点)
119
-
120
- **设定**:反派超常理恶行→善良者被欺压→反击→恶有恶报。场景:农村/小镇/社区/家族,熟人社会压力环境。
121
-
122
- **人物**:主角(老实人有底线) | 反派(奇葩/恶霸/极品亲戚,恶得有创意) | 围观群众(势利眼/墙头草/少数正义)
123
-
124
- **8节点**
125
- | 节点 | 占比 | 情绪 |
126
- |------|------|------|
127
- | 1.奇葩登场 | 10% | 气愤 |
128
- | 2.欺压升级 | 15% | 憋屈 |
129
- | 3.压力顶峰 | 10% | 极度不平 |
130
- | 4.第一次反击 | 15% | 爽(初爽) |
131
- | 5.反扑 | 10% | 紧张 |
132
- | 6.打脸 | 15% | 爽(高潮) |
133
- | 7.报应 | 15% | 爽(宣泄) |
134
- | 8.善有善报 | 10% | 治愈 |
135
-
136
- ---
137
-
138
33
  ## 仙侠/玄幻
139
34
 
140
- ### 长篇(8节点)
141
-
142
- **设定**:主角遭重大打击→从低谷崛起。场景:修仙/玄幻世界,需清晰力量等级体系。
143
-
144
- **人物**:主角(废材/落魄天才→登顶,金手指=特殊体质/传承/系统) | 反派层(同辈→长辈→宗门Boss→天道,维度递升) | 导师(阶段性,不能太强也不能太弱)
145
-
146
- **8节点**
147
- | 节点 | 占比 | 情绪 |
148
- |------|------|------|
149
- | 1.打击降临 | 5% | 震惊/悲愤 |
150
- | 2.冲突深化 | 10% | 压抑 |
151
- | 3.第一次反击 | 15% | 爽(初爽) |
152
- | 4.最大危机 | 15% | 极度紧张 |
153
- | 5.突破/成长 | 10% | 爽(逆袭) |
154
- | 6.致命一击 | 15% | 爽(高潮) |
155
- | 7.报应/清算 | 15% | 爽(宣泄) |
156
- | 8.新征程 | 15% | 期待 |
157
-
158
- **关键维度**:力量体系清晰不崩 | 金手指独特有限制随成长 | 战斗有策略非纯数值 | 地图逐层展开 | 升级节奏均匀
159
-
160
- ---
161
-
162
- ## 死人文学
163
-
164
- ### 长篇(8节点)
165
-
166
- **设定**:女主被虐待至死→男主追悔→真相揭开→报应。场景:豪门/古代贵族/娱乐圈,权力差极大化。
167
-
168
- **人物**:女主(隐忍善良→死亡,死后影响>生前) | 男主(冷漠→死后空洞→真相→痛不欲生→终生赎罪) | 幕后黑手(选配,增加反转)
169
-
170
- **8节点**
171
- | 节点 | 占比 | 情绪 |
172
- |------|------|------|
173
- | 1.层层虐待 | 20% | 极度压抑 |
174
- | 2.女主死亡 | 5% | 极度悲痛 |
175
- | 3.后悔开始 | 10% | 压抑→不安 |
176
- | 4.真相发现 | 20% | 痛心 |
177
- | 5.幕后黑手 | 10% | 震惊/愤怒 |
178
- | 6.报应 | 15% | 爽+痛 |
179
- | 7.因果终结 | 10% | 释放 |
180
- | 8.余韵结局 | 10% | 意难平 |
35
+ - **读者契约**:遭重大打击的废材或落魄天才从低谷崛起。代入感:王朝身份关系比赛博设定好懂,肉身成圣的拳拳到肉比斗法对波更好写痛感和力量差距;期待感:眼前目标接上后续升级,持续兑现又不断更新;认同感:主角的选择守住大义,小德可缺,大义不能失。
36
+ - **长线骨架**:反派按维度递升:同辈→长辈→宗门 Boss→天道;地图逐层展开。导师阶段性出现,不能太强也不能太弱。
37
+ - **单元循环**:一个眼前目标(夺宝、比试、救人或复仇),金手指配合策略解决,收获后引出下一个更大的目标。战斗靠策略,不比纯数值。
38
+ - **卷级升级轴**:力量体系清晰不崩,升级节奏均匀;金手指独特、有限制、随境界成长。
39
+ - **前三章打法**:开局类型和三基点章位按 opening-design「开篇规划」选;低位起步的走环境开局,金手指在前 3 章内起作用即可。
181
40
 
182
41
  ---
183
42
 
184
43
  ## 都市高武
185
44
 
186
- ### 长篇(分层地图结构)
187
-
188
- **设定**:底层穷学生/武者→升级打怪挣钱→更高层级。场景:现代都市+武道体系,学校/武馆/武道厅/军部多条线。
189
-
190
- **人物**:主角(钱是核心驱动,学校→武馆→武道厅→军部→星际) | 配角层(同学/导师/感情线/校霸) | 反派层(校霸→地下势力→邪魔→跨国→外星)
45
+ - **读者契约**:底层穷学生或武者靠打怪挣钱一路往上爬,钱是核心驱动,没钱寸步难行,有钱打遍天下。
46
+ - **长线骨架**:学校→武馆→武道厅→军部→星际;反派层随地图升级:校霸→地下势力→邪魔→跨国势力→外星。换地图用过渡人物连接。
47
+ - **单元循环**:每个目标都挂到钱上(换房子、给亲人治病、考军校、拿修炼资源),挣钱→变强→过一关→下一个更贵的目标。
48
+ - **卷级升级轴**:一张地图一卷,事件池随地图升级:
191
49
 
192
- **分层地图事件池**
193
50
  | 地图 | 可用事件 |
194
51
  |------|----------|
195
- | 学校 | 天才班、月考、联考、高考、校霸对决、校花剧情、助学金 |
52
+ | 学校 | 天才班、月考、联考、高考、校霸对决、助学金 |
196
53
  | 武馆 | 获赏识、传承武学、师兄对决、市/省/国联赛 |
197
- | 警局/治安 | 劫匪、邪魔、副本、城内Boss |
198
- | 大学 | 学校事件升级版 |
199
- | 武道厅/军部 | 武馆事件升级版 |
200
- | 星际 | 全国事件升级版+世界观扩张 |
54
+ | 治安局 | 劫匪、邪魔、副本、城内 Boss |
55
+ | 大学、武道厅、军部 | 上一层事件的升级版 |
56
+ | 星际 | 全国事件升级版加世界观扩张 |
201
57
 
202
- **关键**:金钱驱动反复挂钩 | 换地图用过渡人物连接 | 10万字前数据偏弱是常态 | 前三章=底层处境→金手指→第一次展示
58
+ - **前三章打法**:底层处境→金手指→第一次展示。
203
59
 
204
60
  ---
205
61
 
206
- ## 霸总/甜宠
207
-
208
- ### 长篇(五阶段)
209
-
210
- **设定**:特殊相遇→男主追求→感情升温→外部阻力→化解。场景:豪门/商界/上流社会。
211
-
212
- **五阶段**
213
- | 阶段 | 内容 | 情绪 |
214
- |------|------|------|
215
- | 1.相遇 | 男主被女主某特质吸引 | 新鲜 |
216
- | 2.追求 | 用身份/财富制造便利,闺蜜震惊 | 甜/爽 |
217
- | 3.确认 | 女主心动走到一起 | 满足 |
218
- | 4.阻力 | 家族/前女友/商业对手 | 紧张 |
219
- | 5.化解 | 共同克服,感情升华 | 爽/治愈 |
220
-
221
- **人物**:男主(强势专一宠溺,用权力/财富为女主做事=代入核心) | 女主(不能花瓶,要有让男主"非她不可"的戏剧性) | 阻力方(家族长辈/前女友/商业对手)
62
+ ## 凡人流
222
63
 
223
- **关键**:甜的密度决定粘性 | 宠要"别人做不到的方式" | 阻力不能太强(虐就跑偏)不能太弱(没张力) | 女主要独立闪光点
64
+ - **读者契约**:主角没有特殊天赋和背景,靠谨慎、机智、利弊权衡在残酷的修仙世界活下去;爽点是智商和准备碾压,不是实力碾压。和传统升级流相反:金手指微弱或没有,逃跑优先于越级挑战,节奏慢热、伏笔多。
65
+ - **长线骨架**:配角各有独立的利益考量,伏笔埋得早、回收精巧。
66
+ - **单元循环**:副本切入:小配角出场→小配角的故事→透露副本信息→主角权衡后决定进入。
67
+ - **卷级升级轴**:每次突破都要付出资源和风险,谨慎必须落在行为上,不能嘴上说谨慎、行为疯狂。
68
+ - **前三章打法**:金手指可以晚出、可以很弱,先用处境和一次谨慎的选择立住人设。
224
69
 
225
70
  ---
226
71
 
227
- ## 同人流派
228
-
229
- ### 核心机制
230
- 借用已有 IP 的世界观和角色写新故事,核心卖点是"如果在这个世界里有主角会怎样"。
231
-
232
- ### 使用边界
233
- 用户明确目标 IP、平台允许且近期样本有效时,抽取“已知世界 + 新主角变量 + 名场面改写”的结构;具体题材随本次目标确定。
234
-
235
- ### 写法要点
236
- - 面向"云爱好者"时,补足读懂当前剧情所需的原著背景,不预设读者熟悉全部原作
237
- - 爽第一:不为还原原著牺牲爽感
238
- - 时代设定可简化,适度改编不影响阅读;但人物命名不脱离原著的地域和文化——原著角色用官方本名/译名,新角色顺对应地域的命名风格,别混语系或塞与设定不符的现代化/政治化名字
239
- - 优势:自带世界观省铺设定 | 风险:原著粉考据挑刺
240
- - 深层写法:装逼背后加亲情/救赎/遗憾弥补;震惊不止"太强了"还有激动/后悔/释然
72
+ ## 历史/架空历史
241
73
 
242
- ### "造反后方知"流派
243
- 主角在自己世界做到巅峰后发现身处某IP世界。书名公式:[达成某成就],方知是[某IP世界]。
74
+ - **读者契约**:穿越或重生到历史节点,用现代知识和信息差改变命运;现代认知就是最大的金手指。
75
+ - **长线骨架**:按子类型走:科举文(诗词装逼、仕途攀升、权谋);军史文(练兵、装备改革、以少胜多);经营种田(技术引进、商业帝国、改善民生);国潮非遗(盘点式装逼、民族自豪感)。
76
+ - **单元循环**:一个历史困局,用现代认知破局,旁人震惊,主角的地位或势力上一个台阶。
77
+ - **卷级升级轴**:家族或势力升级不能太快,前期太快后面难以为继。走仁义换忠诚路线时,主角施惠于人,受惠者因此效忠,人物立场前后一致。
78
+ - **红线**:历史网文以读者为先,不以还原史实为先,架空能降低门槛;历史人物的评价跟随当代权威共识。
79
+ - **前三章打法**:第一章交代穿越和所处的历史节点、身份困境;面向「云爱好者」,先交代读懂剧情所需的历史处境。
244
80
 
245
81
  ---
246
82
 
247
- ## 脑洞文
248
-
249
- ### 核心机制
250
- 以独特金手指/创意设定为核心卖点,题材只是外壳,真正卖点落在"这个点子"。
251
-
252
- ### 创作流程
253
- 获得点子→判断潜力(有遐想空间=有潜力)→选适配题材→加工为情绪缺口→设计金手指骨相→构建卖点→主线→框架→单元剧情
254
-
255
- ### 金手指骨相分类
256
- | 类型 | 机制 | 示例 |
257
- |------|------|------|
258
- | 条件触发型 | 满足X→获得Y | 摸尸得宝、签到得奖 |
259
- | 多条件阶段型 | 多条件→阶段升级 | 收集碎片、完成成就 |
260
- | 逆向型 | 失去X→获得更强Y | 越惨越强、负债越有钱 |
261
-
262
- ### 写长方法
263
- 核心卖点确定后,用主线串联多个套路:每个单元围绕一个套路展开,重复模式时升级对象、场景或规模。
264
-
265
- ### 脑洞四类
266
- 1. 金手指类(聊天群/系统/戒指老爷爷)
267
- 2. 剧情类(反转/设定)
268
- 3. 设定类(世界观/修行体系)
269
- 4. 角色类(身份/人设)
83
+ ## 文娱/娱乐圈
270
84
 
271
- **忌**:全盘照抄必扑;核心梗决定赛道和受众
85
+ - **读者契约**:主角在娱乐圈发展,核心爽点是才华展示加围观者震惊。华娱是主流;架空文娱虚构明星,避开真人争议,自由度更高。
86
+ - **长线骨架**:作品一部比一部大,舞台从小节目走到顶级舞台;可以结合盘点文模式。
87
+ - **单元循环**:一次才艺展示就是一个单元。反应落在评委、对手这几个关键人物的态度变化上,不铺大段群体惊叹。
88
+ - **卷级升级轴**:金手指模糊处理,先知类能力后期会和现实冲突,用梦之类的方式自洽。主线之间用配角情景剧填充。
89
+ - **前三章打法**:第一章就进舞台或节目现场,交代金手指。角色可以高高在上,但都要带一份普通人的特质,不让读者有距离感。
272
90
 
273
91
  ---
274
92
 
275
- ## 凡人流
276
-
277
- ### 核心特征
278
- 主角无特殊天赋/背景,靠谨慎、机智、利弊权衡在残酷修仙世界生存。
279
-
280
- ### vs 传统升级流
281
- | 维度 | 凡人流 | 传统升级流 |
282
- |------|--------|-----------|
283
- | 天赋 | 普通/低劣 | 天才/特殊体质 |
284
- | 金手指 | 微弱或没有 | 强力系统/传承 |
285
- | 行为 | 谨慎算计逃跑优先 | 热血正面对抗越级挑战 |
286
- | 爽点 | 智商和准备碾压 | 实力碾压 |
287
- | 节奏 | 慢热细腻伏笔多 | 快节奏爽点密 |
288
-
289
- ### 副本切入公式
290
- 小配角出场→小配角故事→透露副本信息→主角决定进入
93
+ ## 同人流派
291
94
 
292
- ### 关键维度
293
- 主角谨慎必须真实(不能嘴上说谨慎行为疯狂) | 利弊权衡是核心模式 | 配角有独立利益考量 | 伏笔和回收要精巧
95
+ - **读者契约**:借用已有 IP 的世界观和角色写新故事,核心卖点是「这个世界里多了主角会怎样」。用户明确目标 IP、平台允许且近期样本有效时才用,只抽「已知世界+新主角变量+名场面改写」的结构。
96
+ - **长线骨架**:沿原作的时间线和名场面推进,主角在关键节点改写结局。改写悲剧命运时,选好悲剧原型和主角介入的时间点,配角不超过 5 人,悲剧变喜剧后给主角收获并引出下一个故事。
97
+ - **单元循环**:一个名场面一个单元;震惊之下加更深的情绪(亲情、救赎、遗憾弥补),原著人物的反应不止「太强了」,还有激动、后悔、释然;震惊熟人比震惊陌生人更有力。
98
+ - **卷级升级轴**:书名对准某个经典人物时,支线人物不超过 2 章。爽感优先,不为还原原著牺牲爽感;时代设定可以简化。
99
+ - **前三章打法**:第一章交代穿进哪个世界、哪个时间点和金手指;面向「云爱好者」补足读懂当前剧情所需的原著背景。
100
+ - **命名**:原著角色用官方本名或译名;新角色顺着原著地域的命名风格,不混语系。
101
+ - **变体**:「造反后方知」流派,主角在自己的世界做到巅峰后才发现身处某个 IP 世界,书名公式是「[达成某成就],方知是[某 IP 世界]」。
294
102
 
295
103
  ---
296
104
 
297
- ## 历史/架空历史
298
-
299
- ### 长篇
300
-
301
- **设定**:穿越/重生到历史节点,利用现代知识/信息差改变命运。
302
-
303
- **子类型**
304
- | 类型 | 核心卖点 | 写法要点 |
305
- |------|----------|----------|
306
- | 科举文 | 现代知识碾压古代考试 | 诗词装逼、仕途攀升、权谋 |
307
- | 军史文 | 现代军事知识改造古代战争 | 练兵、装备改革、以少胜多 |
308
- | 经营/种田 | 古代搞经济建设 | 技术引进、商业帝国、改善民生 |
309
- | 国潮/非遗 | 传统文化魅力 | 盘点式装逼、民族自豪感 |
105
+ ## 脑洞文
310
106
 
311
- **关键**:面向"云爱好者"时,先交代读懂剧情所需的历史处境,爽感优先于细节还原 | 现代认知信息差=最大金手指 | 架空可降低门槛 | 盘点+历史共鸣感强
107
+ - **核心机制**:独特金手指或创意设定是核心卖点,题材只是外壳。全盘照抄必扑。
108
+ - **创作流程**:得到点子→判断潜力(有遐想空间才有潜力)→选适配题材→加工成情绪缺口→设计金手指(条件→反馈的分档见 `long-genre-mechanics.md`「金手指」)→构建卖点→主线→框架→单元剧情。
109
+ - **错位系统**:让系统没有正确生效,用系统和主角处境的落差制造戏剧性。时间错位(都无敌了,逆袭系统才来);环境错位(正常世界觉醒末世系统);对象错位(本该寄生皇帝的系统寄生在皇后身上)。落差要大,戏剧性要是目标读者想看的。
110
+ - **写长**:框架=主线加剧情之间的过渡。先定主角初始状态,每段剧情写明功能并接上前一段,后一段的起因提前渗进前一段;素材可以换,功能不变。用主线串起多个套路:
111
+ - 多角度循环:从核心卖点找出几个角度,每个角度写一两卷。
112
+ - 设定扩展循环:从脑洞设定扩出多种套路。
113
+ - 反面一:只拿同一个梗换对象(一直打不同的反派、收不同的小弟),写到二十万字左右读者就腻。
114
+ - 反面二:靠一次比一次惨、一次比一次坏刺激情绪,阈值越拉越高,后面写什么都满足不了读者。
115
+ - **脑洞四类**:金手指类(聊天群、系统、戒指老爷爷)、剧情类(反转、设定)、设定类(世界观、修行体系)、角色类(身份、人设)。按金手指→金手指加角色→再加设定→四类全创的顺序练,不跨阶段。
312
116
 
313
117
  ---
314
118
 
315
- ## 文娱/娱乐圈
316
-
317
- ### 核心机制
318
- 主角在娱乐圈发展,核心爽="才华展示+围观者震惊"。
319
-
320
- ### 子类型
321
- | 类型 | 特点 | 现状 |
322
- |------|------|------|
323
- | 华娱 | 国内娱乐圈 | 主流,精品最多 |
324
- | 韩娱 | 韩国娱乐圈 | 小众 |
325
- | 架空文娱 | 虚构娱乐圈 | 单女主居多,系统直接给奖励 |
326
-
327
- ### 写作要点
328
- 才艺展示=最核心装逼场景,写观众/评委/对手反应链 | 可结合盘点文模式 | 架空虚构明星避免真人争议自由度更高 | 金手指模糊化处理(先知性后期会冲突,用"梦"等方式自洽)
119
+ ## 其他题材速查
329
120
 
330
- ### 进阶
331
- 配角情景剧:主线之间填充日常,设定在某个空间里几个角色产生化学反应 | 共情反差法:角色可高高在上但不能让读者产生距离感,所有角色必须有一份普通人特质
121
+ ### 模拟文
122
+ 单元:模拟制造情绪缺口→模拟中拿到奖励(形成信息差)→现实里兑现期待。卷:模拟得知大危机→多轮「模拟、得奖励、现实推进」→解决核心危机。小模拟给资源,大模拟给关键信息;模拟不全知,要留未知变量。
332
123
 
333
- ---
334
-
335
- ## 其他题材速查
124
+ ### 种田/领主/门派建设
125
+ 写强主角方:领民、弟子、学生出彩,就是主角出彩,爽点随之扩充;配角各自出风头却和主角无关,读者不爽。
336
126
 
337
127
  ### 规则怪谈
338
- 类无限流,玩家被抽入规则副本冒险求生。主打国运压力和围观反馈时,可用绑定国运+直播组合。副本构建:背景故事→规则包装→通关线+dead end(死路)→节奏(别人死→主角装→揭露→升华)。爽文路线用智斗和金手指解释通关结果,规则和限制要能支撑翻盘。
128
+ 类似无限流,玩家被抽入规则副本冒险求生。副本构建:背景故事→规则包装→通关线和死路→别人死、主角破局、揭露真相、升华。爽文路线用智斗和金手指解释通关,规则和限制要撑得起翻盘。
339
129
 
340
130
  ### 长生流
341
- 核心卖=时移世易沧海桑田,主角长生看别人浴血搏杀。凡俗时期最好看。天然缺陷:开始修仙后实力增长→身边同级别出现→"熬时间"失去意义→变成寻常修仙文。延续方向:保持时间碾压感/代际传承/分层世界/凡俗时期充分展开。
131
+ 核心卖点是时移世易,主角长生,看别人浴血搏杀,凡俗时期最好看。天然缺陷:修仙后实力增长,身边出现同级别的人,「熬时间」就失去意义。延续方向:保持时间碾压感、写代际传承、分层世界、把凡俗时期充分展开。
342
132
 
343
133
  ### 西幻/骑士文
344
- 西幻要让魔法、种族、神权和契约影响人物选择,不能只替换东方玄幻名词。骑士晋升可作力量体系骨架;这里侧重DND式/巫师式/种田领主文,日式奇幻另按目标对标确定写法。开篇从低位开始(马奴/铁匠学徒),凿壁偷光式努力。
134
+ 魔法、种族、神权和契约要影响人物选择,不能只替换东方玄幻的名词。骑士晋升可以做力量体系骨架。开篇从低位开始(马奴、铁匠学徒),凿壁偷光式地努力。
345
135
 
346
136
  ### 新媒体文
347
- 一切为情绪服务。第一情绪对:不爽→装逼/愤怒→解气。双向结构=强+虐(反差/矛盾)。矛盾必须源于现实逻辑。核心三重点:用梗+节奏+情绪。极致信息差=强烈期待感。
137
+ 一切为情绪服务,第一组情绪是不爽→装逼或愤怒→解气。强和虐并置制造反差,矛盾要源于现实逻辑;极致的信息差带来强烈期待。
348
138
 
349
139
  ### 搞笑文
350
- 两大原则:搞笑必须符合逻辑(规则之内出人预料);玩梗要化用内核不是照搬。自己先觉得爽;主角身边人无条件对主角好。
140
+ 搞笑要符合逻辑,在规则之内出人预料;玩梗化用内核,不照搬。作者自己先觉得好笑;主角身边人无条件对主角好。
351
141
 
352
142
  ### 无限流
353
- 游戏副本式结构(20-30章一个副本),每个副本自成一故事;设现实主线保底串联副本。
143
+ 游戏副本式结构,每个副本自成一个故事,用现实主线串起副本。
354
144
 
355
145
  ### 悬疑
356
- 核心靠铺垫+氛围描写营造悬疑感,非靠血腥暴力。信息释放节奏要控好。
146
+ 靠铺垫和氛围营造悬疑感,不靠血腥暴力;控好信息释放的节奏。
357
147
 
358
148
  ### 高武
359
- 爽点集中于升级打怪,成熟套路便于建立期待。可借鉴成功作品的战力层级、地图递进和资源循环,按本书设定重建世界观。
149
+ 爽点集中在升级打怪,成熟套路便于建立期待。可以借鉴成功作品的战力层级、地图递进和资源循环,按本书设定重建世界观。
360
150
 
361
151
  ### 后悔流
362
- 避免退婚等老套外衣,需创新包装(后悔对象可从爱情转为事业选择/人生抉择)。
363
-
364
- ---
365
-
366
- ## 长篇设计提醒
367
-
368
- | 检查项 | 说明 |
369
- |--------|------|
370
- | 题材识别 | 属于哪个框架?有无跨框架混搭? |
371
- | 节奏比例 | 节点功能是否在对应卷/全书阶段出现,偏移是否有题材或人物因果支持? |
372
- | 反转位置 | 是否在阶段旧认知已经支撑过行动、且揭示后仍有后果空间时出现? |
373
- | 钩子密度 | 高压、推进、低压章节是否形成张弛,期待链有没有断? |
374
- | 字数效率 | 有无废段落?哪些可删? |
375
- | 情绪落点 | 读完最后一句是什么感觉? |
152
+ 避开退婚这类老套外衣,换个包装:后悔的对象可以从爱情换成事业选择或人生抉择。
376
153
 
377
154
  ---
378
155
 
379
156
  ## 质量检查清单
380
157
 
381
- 每次使用本手册完成长篇定位或大纲后,逐项核对:
382
-
383
158
  | # | 检查项 | 通过标准 |
384
159
  |---|--------|----------|
385
- | 1 | **题材定位正确** | 已通过路由表确认框架,无模棱两可 |
386
- | 2 | **结构功能完整** | 8节点/5阶段承担的功能齐全;实际比例服从题材、卷功能与人物因果,不按固定 ±5% 判死 |
387
- | 3 | **情绪节拍完整** | 压抑→爆发→释放的完整情绪弧线存在,无断层 |
388
- | 4 | **人物弧线明确** | 主角有清晰的起点和终点变化;反派有独立动机不是工具人 |
389
- | 5 | **期待链不断** | 章节强弱符合定位;回收旧期待前已经建立下一层期待,不按固定字数配钩子 |
390
- | 6 | **金手指自洽** | 金手指规则明确,使用有限制,后期不崩 |
391
- | 7 | **信息差利用到位** | 有读者知道但角色不知道、或角色知道但对手不知道的信息差设计 |
392
- | 8 | **技法匹配题材** | 已对照对应题材的"技法"条目,无遗漏 |
393
- | 9 | **无废段落** | 每段都推进情节或深化人物,无纯填充 |
394
- | 10 | **结局情绪对位** | 结尾情绪与题材核心匹配(爽文=释放/治愈;虐文=意难平/余韵) |
160
+ | 1 | **题材定位正确** | 已按路由表确认框架,女频转到 female-audience-writing.md |
161
+ | 2 | **五栏齐全** | 读者契约、长线骨架、单元循环、卷级升级轴、前三章打法都能说清 |
162
+ | 3 | **人物弧线明确** | 主角有清晰的起点和终点变化;反派有独立动机,不是工具人 |
163
+ | 4 | **金手指自洽** | 规则明确、有限制,后期不崩 |
164
+ | 5 | **信息差到位** | 有读者知道而角色不知道、或角色知道而对手不知道的信息差 |
165
+ | 6 | **结局情绪对位** | 结尾情绪和题材核心匹配(爽文释放,虐文留余韵) |