@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  234. package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
  235. package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
  236. package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
  237. package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
  238. package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
  239. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
  240. package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
  241. package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
  242. package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
  243. package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
  244. package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
  245. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
  246. package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
  247. package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
  248. package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
  249. package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
  250. package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
  251. package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
  252. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
  253. package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
  254. package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
  255. package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
  256. package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
  257. package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
  258. package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
  259. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
  260. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
  261. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
  262. package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
  263. package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
  264. package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
  265. package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
  266. package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
  267. package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
  268. package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
  269. package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
  270. package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
  271. package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
@@ -1,101 +0,0 @@
1
- # 网文平台运营与书名简介指南
2
-
3
- ## 目录
4
-
5
- 1. [平台选择与定位](#平台选择与定位)
6
- 2. [推荐机制](#推荐机制)
7
- 3. [数据指标解读](#数据指标解读)
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- 4. [简介写法](#简介写法)
9
-
10
- ---
11
-
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- ## 平台选择与定位
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-
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- ### 主流平台对比
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-
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- | 平台 | 特点 | 适配条件 |
17
- |------|------|----------|
18
- | 起点 | 主站标杆,订阅制,推荐机制完善 | 男频长线、追读驱动、能持续展开主线与爽点循环 |
19
- | 番茄 | 免费阅读,流量大,强完读/强标签导向 | 吸量书名、快节奏、强情绪或强脑洞,需用当前榜单校验 AI 同质化风险 |
20
- | 七猫 | 免费阅读,强情绪流 | 强感情线、甜虐推拉、情绪密度高 |
21
- | 晋江 | 女频/纯爱/言情主阵地 | 主体性、文案安全感、人物细节和收藏/营养液等指标可支撑时优先 |
22
-
23
- ### 选择原则
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-
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- - 先匹配题材与平台读者,再比较流量;不把平台规模直接等同于项目成功率
26
- - 合同、保底、分成、全勤等收益相关判断必须以平台最新官方规则或编辑确认信息为准,本文件只提供适配维度
27
- - 可同时保留主站/渠道候选,但每个平台都要列出:目标读者、题材样本、核心指标、失败风险
28
- - 平台选择至少检查三个方向:写法节奏、题材噱头、样本匹配度
29
-
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- ### 女频平台收稿倾向
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-
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- | 平台 | 收稿倾向 |
33
- |------|----------|
34
- | 七猫 | 强情绪流,甜虐交替极限推拉;爹系男主VS大美人、追妻火葬场、60-90年代甜宠+对照组、多男主修罗场 |
35
- | 起点女频 | 候选前必须复核近期榜单与推荐位样本;若目标题材样本稀疏,标记为高流量风险 |
36
-
37
- ---
38
-
39
- ## 推荐机制
40
-
41
- ### 起点推荐流程
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-
43
- ```
44
- 出库 -> 试水期 -> 培育期 -> 三江推荐/上架
45
- ```
46
-
47
- 这条路径用于辨认新书阶段,具体安排与时长按本书后台记录。比较试水期、培育期的作品时,分别看曝光、追读和留存;作者圈所说的“假追”及流量包档位须带具体来源和口径,不能由公开榜单还原。
48
-
49
- ### 起点新书榜规则
50
-
51
- 区分新书榜与书库筛选:脚本书库的“30 万字以下、三日内更新”是本次筛选条件,不代表新书榜上下榜规则。内投、签约时点及榜单资格按具体投稿与榜单说明判断,扫榜文件不含这些后台信息。
52
-
53
- ### 番茄推荐机制
54
-
55
- - 按本书后台、编辑口径或最新作者公告确定推荐阶段与复盘点
56
- - 样本记录验证期字数、在读数、书名标签与简介钩子;完读率/追更由作者补充
57
- - 同类 AI 同质化样本密集时检查差异化,不沿用历史给量数字
58
-
59
- ### 书名简介的重要性
60
-
61
- 书名与简介先建立题材预期,正文再兑现爽点和钩子。比较同题材样本的点击理由与后续留存,不凭书名风格推断推荐时长。
62
-
63
- ---
64
-
65
- ## 数据指标解读
66
-
67
- ### 番茄核心数据
68
-
69
- 追更人数按作者后台给出的定义与周期记录,只与同题材、同字数段、同推荐阶段样本比较;扫榜脚本不采集该指标。
70
-
71
- | 指标 | 用法 |
72
- |------|------|
73
- | 追更人数 | 判断近期读者留存和更新期待,必须标注统计周期 |
74
- | 在读数 | 判断流量规模,需结合书龄和推荐阶段 |
75
- | 完读/读完率 | 判断章节承接是否掉点;若无法获取,报告中标记为缺失 |
76
- | 书架/收藏 | 判断吸量后是否留下,需和书名/简介一起分析 |
77
-
78
- 历史追更区间只能作为样本注释;不输出固定首秀量预测,除非有当前平台同阶段数据支撑。
79
-
80
- ### 起点核心数据
81
-
82
- - **收订比**:观察收藏与首订之间的转化,引用时注明谁除谁及统计时点
83
- - **24小时追读**:由作者提供后台数值与口径,不从月票或畅销排名推算
84
- - **首订**:与同题材、同曝光阶段样本比较,不以固定本数划分市场水平
85
-
86
- ### 通用数据逻辑
87
-
88
- - 读完率看承接,追更看更新期待,书架比看吸量后的留存;结合曝光与推荐阶段解释
89
- - 书架比好但完读差时,优先检查中段节奏与章节承接,不直接认定原因
90
- - 收益与追更/在读等指标相关,但具体收益受平台规则、合同和推荐阶段影响,必须另行核实
91
- - 数据不好时优先检查:开头吸量、章节留存、期待感断档
92
-
93
- ---
94
-
95
- ## 简介写法
96
-
97
- 简介先交代主角处境、核心冲突或特殊能力带来的变化,再预告第一处回报,让读者看清会得到什么乐趣。
98
-
99
- **常见错误**:卖点分散、只换系统名称却没有新机制、用"且看主角如何如何"代替具体好处,或自称与人物声线不符。
100
-
101
- **简介结构提取**:参考三江推荐(qidian.com/sanjiang/)或畅销榜同类型爆款简介结构,只提取功能位:问题、利益点、爽点预告、安全感、悬念。禁止复刻具体剧情和表达。
@@ -1,92 +0,0 @@
1
- # 读者画像参考
2
-
3
- ## 9 维画像
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-
5
- 画像假设用目标频道样本与读者反馈核对。
6
-
7
- | 维度 | 包含什么 | 示例 |
8
- |------|----------|------|
9
- | 平台 | 起点/番茄/晋江/知乎/七猫 | 起点=付费硬核,番茄=免费下沉 |
10
- | 标签 | 题材标签决定读者预期 | 看到「系统文」期待升级节奏 |
11
- | 阅读量 | 指读者读过多少同类作品 | 观察熟悉套路与初读者各自需要多少解释 |
12
- | 性别 | 结合频道与题材观察偏好 | 男频、女频先作渠道区分,再核对具体样本 |
13
- | 年龄 | 16-25 vs 25-35,代入角色不同 | 05后大学生 vs 90后打工人 |
14
- | 地域 | 一线城市 vs 下沉市场 | 北上广深 vs 三四线城市 |
15
- | 学历 | 关注知识背景和术语理解 | 判断专业信息需要交代到哪一步 |
16
- | 阶层 | 可用资源与现实压力 | 债务、职业上升或家庭资产如何影响逆袭期待 |
17
- | 社会角色 | 学生/宝妈/打工者/自由职业 | 决定什么样的日常有代入感 |
18
-
19
- 例:「起点+古代官场+夺嫡+文抄+高阅读量」可先试节奏快、权谋爽、文化梗有变化的写法,再以同题材开篇与反馈核对。
20
-
21
- ---
22
-
23
- ## 画像关联元素法
24
-
25
- 从怀旧经历、当前压力和热点话题中选择共鸣素材,比例随目标题材与读者反馈调整。
26
-
27
- ### 怀旧元素来源
28
-
29
- | 来源 | 内容 | 适用题材 |
30
- |------|------|----------|
31
- | 共同代际记忆 | 90后的网吧/MP3/非主流 | 都市重生、年代文 |
32
- | 流行文化 | 经典影视剧、游戏、音乐 | 同人、穿越 |
33
- | 校园生活 | 高考、宿舍、社团 | 校园文 |
34
- | 童年回忆 | 村里/小区里的事 | 乡村、都市日常 |
35
-
36
- ### 当前生活来源
37
-
38
- | 来源 | 内容 | 适用题材 |
39
- |------|------|----------|
40
- | 工作压力 | 996、内卷、副业 | 都市、职场 |
41
- | 感情状态 | 相亲、催婚、丁克 | 言情、世情 |
42
- | 经济压力 | 房贷、消费降级 | 都市、种田 |
43
- | 社交焦虑 | 社恐、独居、社交恐惧 | 治愈、日常 |
44
-
45
- ### 热点话题来源
46
-
47
- | 来源 | 内容 | 适用题材 |
48
- |------|------|----------|
49
- | 社会热点 | 新闻事件、社会议题 | 都市、现实 |
50
- | 网络热梗 | 梗、表情包、流行语 | 轻松向 |
51
- | 影视联动 | 热门影视带动题材 | 蹭热度 |
52
-
53
- ---
54
-
55
- ## 平台读者画像速查
56
-
57
- ### 起点男频读者
58
-
59
- - 核心需求:爽感、升级、碾压
60
- - 容忍度:观察慢热样本如何尽早交代目标与回报
61
- - 爽点偏好:实力碾压、智谋取胜、机缘兑现,按细分题材比较
62
- - 雷区:绿帽、长期憋屈、主角被动且缺少反击或成长
63
- - 观察重点:升级承诺如何分段兑现,大高潮前如何蓄力
64
-
65
- ### 番茄读者
66
-
67
- - 核心需求:快节奏、强爽感、目标与因果清楚
68
- - 容忍度:观察开篇多久兑现第一个爽点
69
- - 爽点偏好:打脸、装逼、获得机缘,观察各自在样本中的作用
70
- - 雷区:目标迟迟不明、长期虐主、解释压过剧情
71
- - 观察重点:开篇冲突与爽点承接,不按固定字数凑高潮
72
-
73
- ### 晋江女频读者
74
-
75
- - 核心需求:情感细腻、人设好、有共鸣
76
- - 容忍度:开头可以慢,但人设必须立住
77
- - 爽点偏好:虐后的甜、反转打脸、身份翻盘,结合人设与关系线选择
78
- - 雷区:女主傻白甜、男主渣且不追妻、三观不正
79
-
80
- ### 七猫读者
81
-
82
- - 核心需求:快节奏、强剧情、不拖沓
83
- - 容忍度:观察前几章如何建立主线与追读理由
84
- - 爽点偏好:逆袭、打脸、获得认可,观察对应的主角选择与后果
85
- - 雷区:文艺腔、节奏慢、不爽
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-
87
- ### 刺猬猫读者
88
-
89
- - 核心需求:二次元、轻小说、有趣
90
- - 容忍度:开头必须有趣
91
- - 爽点偏好:角色互动、熟悉梗与意外变化共同形成笑点
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- - 雷区:太严肃、太现实、没有二次元元素
@@ -1,428 +0,0 @@
1
- # 角色设计操作手册
2
-
3
- > 用途:角色设计的方法指令集。按决策路由找到对应方法,按步骤执行。
4
-
5
- ---
6
-
7
- ## 决策路由
8
-
9
- | 你在做什么 | 用什么方法 |
10
- |-----------|-----------|
11
- | 设计角色反差 | 三层标签反差法 + 行为反差进阶 |
12
- | 设计配角 | 配角功能化 + 群像写作法 |
13
- | 凸显人设 | 凸显人设速查表 |
14
- | 设计感情桥段 | 高情商桥段模板 |
15
- | 深化角色立体感 | 向人设深化法 + 九维人设框架 |
16
- | 建立代入感 | 代入感构建法 |
17
- | 管理角色关系 | 人设关系四阶段 + 职场思维结构 |
18
- | 设计主角特质 | 金手指绑架人设 + 以梗为中心塑造 |
19
-
20
- ---
21
-
22
- ## 三层标签反差人设法
23
-
24
- ### 三层结构
25
-
26
- | 层级 | 名称 | 含义 | 示例 |
27
- |------|------|------|------|
28
- | 第一层 | 身份标签 | 外界看到的身份 | 豪门弃妇 |
29
- | 第二层 | 表现标签 | 角色展现给外界的行为 | 隐忍不发、逆来顺受 |
30
- | 第三层 | 内核标签 | 角色真正的内心 | 冷静、有计划、步步为营 |
31
-
32
- ### 执行指令
33
-
34
- 1. 为角色填写三层标签,三层之间必须制造反差——反差 = 立体感
35
- 2. 身份标签和表现标签可以相似(强化刻板印象),但内核标签必须反转
36
- 3. 反差越大,角色的"亮牌时刻"越震撼
37
- 4. 每个重要角色都应至少有一层反差
38
- 5. 用行为对比来体现反差,不要直接描述:
39
-
40
- ```
41
- 身份标签:豪门弃妇
42
- 表现行为:被骂不还口,被赶不反抗
43
- 内核行为:悄悄录音、收集证据、提前转移财产
44
- ```
45
-
46
- ---
47
-
48
- ## 三层标签行为反差进阶
49
-
50
- 这里把关系分为陌生、熟悉、亲密三阶段,与上文三层标签分别对应;亲密后不敢再做早期的调戏等行为,可形成反差。
51
-
52
- | 关系阶段 | 可做行为 | 不可做行为 |
53
- |----------|---------|-----------|
54
- | 身份标签期(陌生) | 调戏、冷漠、保持距离 | — |
55
- | 表现标签期(熟悉) | 继续之前的行为模式 | — |
56
- | 内核标签期(亲密) | 展露真实自我 | 之前的调戏/冷漠反而做不出来了 |
57
-
58
- ### 执行指令
59
-
60
- 1. 检查角色当前处于哪个关系阶段
61
- 2. 行为反差本身是人设的一部分,必须写进剧情
62
- 3. 用"行为退化 = 感情深化"制造张力——身份标签期爱调戏主角的辣妹,进入亲密关系后反而不敢表白
63
- 4. 不要让角色在亲密阶段仍然维持早期行为,否则反差失效
64
-
65
- ---
66
-
67
- ## 人设关联分层(强/中/弱关联)
68
-
69
- | 层级 | 定义 | 功能 | 数量要求 |
70
- |------|------|------|---------|
71
- | 强关联 | 直接影响剧情走向和核心梗装逼爽点的设定 | 推动人物碰撞、剧情推进 | 每个角色至少 3 个 |
72
- | 中关联 | 配角的强关联设定,不能抢主角风头 | 为配角提供功能性和辨识度 | 适量 |
73
- | 弱关联 | 丰富人物厚度的个人偏好设定 | 增加角色真实感和记忆点 | 不限 |
74
-
75
- ### 执行指令
76
-
77
- 1. 把主角的实力、钱财、人脉、背景等影响剧情走向的属性归为强关联
78
- 2. 检查强关联是否达到每个角色至少 3 个
79
- 3. 把"喜欢吃蛋糕""爱好看美女"等归为弱关联,仅用于丰富人设
80
- 4. 确保弱关联不喧宾夺主——强关联才是延伸剧情的核心
81
-
82
- ---
83
-
84
- ## 人设执行规则
85
-
86
- 人设 ≠ 人物设定表。
87
-
88
- - 人物设定表 = 身高、外貌、家庭背景等信息堆砌(外在信息)
89
- - 人设 = 围绕角色"灵魂/特殊人格"展开的功能性设计
90
- - 人设的使命:服务戏剧张力与情绪拉扯,以人格驱动行为,而非被剧情硬推
91
-
92
- **检查**:如果你写的人物设定只有身高体重爱好,没有"灵魂/特殊人格"的功能性设计,重做。
93
-
94
- ---
95
-
96
- ## 配角功能化设计
97
-
98
- ### 核心原则
99
-
100
- 1. 配角的能力和特质必须和剧情紧密相关
101
- 2. 配角是为了展现主角而写——配角的能力为主角所用,配角脱离困境靠主角帮助
102
-
103
- ### 复合型配角——白手套角色
104
-
105
- | 功能 | 说明 |
106
- |------|------|
107
- | 替主角说话 | 凡是主角不适合说的话,他来说 |
108
- | 替主角发狠 | 凡是主角不应该发的狠,他来发 |
109
- | 绝对维护 | 对侵犯主角利益的人坚决反击 |
110
- | 粗中有细 | 将反派密谋录音再播放,取得大众支持 |
111
- | 适时搞笑 | 不断输出正反馈,缓解紧张情绪 |
112
-
113
- **设计原则**:光环比主角弱一点,不抢风头;惊艳出场;对主角的质疑第一时间反驳。
114
-
115
- ### 立体人物 vs 扁平人物
116
-
117
- 1. 不是所有角色都要立体化,先看功能性
118
- 2. 扁平化角色保持神秘性,反而更恐怖/更强大
119
- 3. "洗白弱三分,黑化强三倍"——高手被立体化就变弱了
120
- 4. 需要什么工具就设计什么工具,不要把所有角色立体化
121
-
122
- ### 人设反差六维度法
123
-
124
- | 反差对 | 操作 |
125
- |--------|------|
126
- | 表面性格 vs 内在性格 | 笑面虎/刀子嘴豆腐心 |
127
- | 外表形象 vs 表面性格 | 看着凶实际软 |
128
- | 外表形象 vs 内在性格 | 看着柔实际狠 |
129
- | 身份 vs 生活方式 | 豪门子弟住地下室 |
130
- | 身份 vs 爱好特长 | 杀手擅长插花 |
131
- | 身份 vs 内在性格 | 军人内心文艺 |
132
-
133
- ### 执行指令
134
-
135
- 1. 设计配角时先确定其功能(替主角说话/发狠/搞笑/提供信息)
136
- 2. 从六维度反差中选 1-2 个维度给配角贴标签
137
- 3. 控制配角光环,不超过主角
138
- 4. 功能性配角不要强行立体化
139
-
140
- ---
141
-
142
- ## 配角人设逻辑
143
-
144
- 1. "正戏反写"——看似正面的行为背后有反派动机
145
- 2. 配角情感保护壳:看似冷漠无情,实则有深层情感驱动
146
- 3. 避免崩人设:角色的行为选择必须符合已建立的人设逻辑
147
- 4. 先从题材的"标签人物"直接用——成熟题材里的人设角色都是经受过市场考验的
148
-
149
- ---
150
-
151
- ## 凸显人设的方法
152
-
153
- ### 执行指令
154
-
155
- 1. 抓亮点——找到角色最突出的那个特质,集中火力展现
156
- 2. 用行动展现人设,不要用旁白描述(如出狱后不卑不亢、争取利益、展现老练)
157
- 3. 用反差碰撞制造张力
158
- 4. 反差拉张力会筛读者,控制尺度——反差太大会劝退部分读者
159
-
160
- ---
161
-
162
- ## 高情商/聪明人桥段写法
163
-
164
- ### 执行指令
165
-
166
- 1. 高情商通过具体剧情中的表现来体现,不要旁白夸赞
167
- 2. 写察言观色、临场应变、控场接话的具体场景
168
- 3. 参考成功案例,先设计让读者预期会尴尬的局面
169
- 4. 再用主角的观察、接话或应变化解尴尬,形成反转
170
-
171
- ---
172
-
173
- ## 用配角做期待枢纽(人物扣)
174
-
175
- ### 执行指令
176
-
177
- 1. 选一个配角做"任务基地"——一个人物同时承载多个短期和长期期待
178
- 2. 主角每次解决事件装完逼后去找该人物,开始新一轮装逼
179
- 3. 每个剧情单元结束后利用同一人物展开新剧情
180
- 4. 人物下线时带来更大的好处,用"歪打误撞收获更多"转变读者"损失厌恶"心理
181
-
182
- ---
183
-
184
- ## 群像写作法
185
-
186
- ### 执行指令
187
-
188
- 1. 每个角色出场都要有功能,没有水分——功能不明确的角色不要出场
189
- 2. 角色间的关系要有层次(引路人、对手、伙伴、障碍)
190
- 3. 不同角色要有不同的说话风格和行为特征
191
- 4. 通过行为而非旁白来展示角色特点
192
-
193
- ### 配角脸谱化描写
194
-
195
- 1. 抓住 1-2 个突出特点做鲜明标签(口头禅/标志性动作/极端性格)
196
- 2. 标签化让读者迅速记住,不过多占用笔墨
197
- 3. 功能性配角要有明确功能:推动剧情、衬托主角、提供信息
198
-
199
- ### 角色使用的节奏
200
-
201
- 1. 高人气角色的出场频率应控制在每3-5章一次,保持期待感而不审美疲劳。每次出场必须有新信息或新功能
202
- 2. 读者不感兴趣的角色该舍弃就舍弃,自然"下线"
203
- 3. 用"以角色带角色"引入新角色——喜爱延续
204
-
205
- ### 角色池编织法
206
-
207
- 1. 以角色带角色:女主讨喜 → 写女主爸妈/姐姐/闺蜜 → 喜爱延续到新角色
208
- 2. 像网一样编织下去 → 很快就有取之不尽的角色池
209
- 3. 每个新角色贴一个标签,个个鲜明
210
-
211
- ---
212
-
213
- ## 向人设深化法
214
-
215
- ### 执行规则
216
-
217
- 先判断当前项目适合“故事深化”还是“人设深化”:
218
-
219
- | 条件 | 优先方向 | 执行动作 |
220
- |------|------|------|
221
- | 主线已经复杂、多势力、多反转 | 向人设深化 | 保持故事结构简单,在人物欲望、反差、关系互动上制造新鲜感 |
222
- | 主线过直、人物已经鲜明但事件不足 | 向故事深化 | 增加阻碍、目标变化、信息差或代价,不新增无功能角色 |
223
- | 短篇/轻量篇幅 | 向人设深化 | 用 1-2 个强人设标签驱动冲突,不铺大世界观 |
224
- | 长篇关键卷/高潮卷 | 两者结合 | 故事升级一个维度,同时让关键人物关系发生可见变化 |
225
-
226
- ### 执行步骤
227
-
228
- 1. 拿一个简单甚至老套的故事结构
229
- 2. 在人物身上加"戏剧性"——能让目标读者找到乐子的设定
230
- 3. 通过几个人物的互动循环产生持续剧情
231
-
232
- ### 循环写法(一个简单情节可写5章以上)
233
-
234
- - 第1章:主角装逼 → 师叔更迫切
235
- - 第2章:师叔逼女生 → 恋人帮着威逼利诱
236
- - 第3章:女生靠近主角 → 恋人在暗地暗爽
237
- - 第4章:女生回去哭诉 → 恋人假意安慰一边暗爽
238
- - 第5章:复命领赏 → 女生发现恋人对奖赏没那么高兴
239
-
240
- ---
241
-
242
- ## 人物塑造技巧
243
-
244
- ### 女性角色塑造(男频)
245
-
246
- 1. 读者喜欢的是女主的标签(高贵优雅、肤白大长腿),不是外貌描写
247
- 2. 利用刻板印象:吸血鬼=高贵优雅+外貌出众,不用特意描述读者就知道
248
- 3. 网文里美貌是最廉价的资源——不要花大量笔墨写外貌
249
- 4. 性格设定可极端化:傲娇到极致、对主角爱得深沉、不考虑自身利益
250
- 5. 保持性格一致性:设定后言行始终符合
251
-
252
- ### 主角可以犯错但需把握尺度
253
-
254
- | 可原谅 | 不可原谅 |
255
- |--------|---------|
256
- | 因不可抗力或信息差导致的错误 | 因蠢、因圣母心泛滥导致的错误 |
257
- | — | 与实力不匹配的错误(斗帝强者因小人物犯蠢) |
258
-
259
- ### 主角人设内外反差
260
-
261
- 1. 可设计表面与内心的反差(如表面色牛实际内心孤僻)
262
- 2. 反差感增加角色深度和趣味,提供丰富的情节冲突可能性
263
-
264
- ### 反派的本质
265
-
266
- 反派 = 与主角立场不同、利益相悖的人。赋予反派自己的想法和追求,不要写纯粹的恶。
267
-
268
- ### 渣人设写法
269
-
270
- 1. 开头就清晰传达主角人设,穿越前后保持一致
271
- 2. 避免"又当又立"——前面没描写主角是老色皮后面突然追女读者反感
272
- 3. 明确人设 = 筛选接受这种人的读者 = 预期管理
273
-
274
- ---
275
-
276
- ## 人物记忆点法
277
-
278
- 1. 每个人物至少有一个性格方面特别突出
279
- 2. 只有让某一特征特别突出,才有记忆点
280
- 3. 目标:哪怕剧情不推进,几个人物坐一起聊天,读者都看得津津有味
281
-
282
- ---
283
-
284
- ## 金手指绑架人设法
285
-
286
- ### 执行指令
287
-
288
- 1. 金手指不只是给主角超能力,目的是让主角的性格合理化
289
- 2. 用金手指规则绑架行为 → 配角反应自然塑造形象 → 不需要直接描写主角品格
290
- 3. 追求道德爽感(最高级爽感):让主角成为行为层面让读者心服口服的"活圣人"
291
-
292
- ---
293
-
294
- ## 以梗为中心塑造人设
295
-
296
- ### 执行指令
297
-
298
- 1. 单一标签"杀伐果断""热血"太模糊 → 用具体梗来建设角色 → 读者产生强记忆点
299
- 2. 例:配角每次看到主角成功 → 羡慕嫉妒恨 → "你真该死啊" → 强记忆点+趣味性
300
- 3. 好人设+平平无奇的金手指+俗套套路 → 也能发挥意想不到的吸引力
301
-
302
- ---
303
-
304
- ## 九维人设框架
305
-
306
- | 维度 | 内容 | 要点 |
307
- |------|------|------|
308
- | 基本信息 | 前身今世/外貌特征 | 从人物下手建立长期期待感 |
309
- | 性格 | 反差人设 | 为成长弧线铺垫 |
310
- | 爱好习惯 | 贪财/好色/杀人后超度 | 做强烈记忆点反复强调 |
311
- | 人际关系 | 关系网越复杂越能制造冲突 | 牵扯的重要人物个个有实力有背景 |
312
- | 背景 | 家族/出身/成长环境 | — |
313
- | 成长弧线 | 见下方三阶段 | — |
314
- | 对比反差 | 恶人vs好人/医生救死扶伤→扛起枪杀人 | — |
315
- | 价值观态度 | 不同身份地位看法不同 | 态度=行动目标 |
316
- | 人物小传 | 典型重要故事 | 浓缩的生平经历 |
317
-
318
- ### 人物成长弧线(三阶段)
319
-
320
- | 阶段 | 核心 | 对应 |
321
- |------|------|------|
322
- | 小我(幼年) | 虚构自己,想要成为他人眼中的我 | 动机 |
323
- | 自我(青年) | 真实自己,夹在两者之间痛苦 | 态度 |
324
- | 他我(成熟) | 别人眼中的自己就是追求的目标 | 价值观 |
325
-
326
- 情绪公式:满足(认同)→ 打击(同情)→ 怀疑(共鸣)→ 心痛(共情)
327
-
328
- ---
329
-
330
- ## 人设关系四阶段标签
331
-
332
- | 阶段 | 了解程度 | 表现 |
333
- |------|---------|------|
334
- | 相遇(陌生人) | 只知道外表 | 警惕/保持距离/设防 |
335
- | 相识(过客) | 初步了解不知底线 | 察言观色/阿谀奉承 |
336
- | 相知(好哥们/闺蜜) | 知道秉性和底线 | 聊骚话/吐露心声/倾诉烦恼 |
337
- | 相恋(爱人) | 了解内心伤疤 | 占有欲强/喋喋不休/任劳任怨 |
338
-
339
- ---
340
-
341
- ## 用职场思维理解网文关系结构
342
-
343
- ### 执行规则
344
-
345
- 网文本质:在一个"职场"爽透,然后再到另一个"职场"爽。
346
-
347
- ### 共性与差异
348
-
349
- | 共性维度 | 说明 |
350
- |---------|------|
351
- | 层级 | 任何环境中都有上下级关系 |
352
- | 互助 | 同级之间的合作和互利 |
353
- | 互害 | 同级之间的竞争和倾轧 |
354
-
355
- | 差异维度 | 说明 |
356
- |---------|------|
357
- | 合作方式 | 不同环境合作模式不同 |
358
- | 资源类型 | 不同环境争夺的资源不同 |
359
- | 个体能力 | 主角的独特优势 |
360
-
361
- ### 执行步骤
362
-
363
- 1. 为主角设计一个"职场环境"(学校/宗门/公司/军队)
364
- 2. 设置层级关系(上级/同级/下级/对手)
365
- 3. 利用层级关系自然产生矛盾和冲突
366
- 4. 主角在这个环境中爽透后,换到更大的"职场"
367
-
368
- ---
369
-
370
- ## 代入感构建法
371
-
372
- ### 执行规则
373
-
374
- - 代入感维护规则:节奏和情感链条不断裂。断裂标志=读者开始用现实逻辑评判情节
375
- - 一旦读者开始用现实逻辑评判 = 节奏出了问题
376
- - 核心是情感链条不断
377
-
378
- ### 执行方法
379
-
380
- | 方法 | 做法 | 效果 |
381
- |------|------|------|
382
- | 共情切入点 | 用日常生活常见事件 | 瞬间拉近距离 |
383
- | 细节真实性 | 填充生活化细节 | 强化世界真实性 |
384
- | 救猫咪情节 | 开头一个情节强调主角人设某方面 | 读者快速熟悉并代入 |
385
- | 共情前提 | 让角色暴露真实一面(弱点/困境) | 读者产生保护欲 |
386
- | 易代入的困境 | "缺钱"这类人人都懂的困境 | 天然共情 |
387
-
388
- ### 共情三层次
389
-
390
- 1. **表层共情**:经历类似
391
- 2. **深层共情**:情感类似
392
- 3. **认同感**:价值观一致
393
-
394
- ### 破坏代入感的行为(避免)
395
-
396
- - 角色做出读者无法理解的选择
397
- - 大段设定说明打断叙事
398
- - 节奏拖沓导致情感链条断裂
399
- - 主角三观与目标读者严重偏离
400
-
401
- ---
402
-
403
- ## 安全感与核心情绪把控
404
-
405
- 1. 不同题材的读者对安全感需求不同,先确认题材
406
- 2. 极道流等紧张感题材:安全感拉爆 = 危机感消失 = 核心情绪偏移——不要给主角找过强的靠山
407
- 3. 禁止为主角设置可随时解决危机的强力靠山——靠山的存在必须不削弱紧迫感。违反此规则时标记为"靠山过度"
408
- 4. 精力有限时,情节始终是第一位的,世界观只是加分项
409
-
410
- ---
411
-
412
- ## 质量检查清单
413
-
414
- 完成角色设计后,逐项检查:
415
-
416
- - [ ] 角色是否有三层标签(身份/表现/内核),且至少有一层反差
417
- - [ ] 强关联设定是否达到 3 个以上
418
- - [ ] 人设是功能性设计还是只有外貌信息堆砌
419
- - [ ] 配角是否有明确功能,是否抢了主角风头
420
- - [ ] 每个角色是否有至少一个记忆点
421
- - [ ] 配角出场是否都有功能,没有无用水分
422
- - [ ] 不同角色是否有不同的说话风格和行为特征
423
- - [ ] 主角的错误是否在可原谅范围内
424
- - [ ] 反派是否有自己的逻辑和追求,不是纯粹的恶
425
- - [ ] 人设言行是否前后一致,有没有崩人设
426
- - [ ] 代入感情感链条是否连续,有没有被设定说明打断
427
- - [ ] 安全感是否匹配题材要求(紧张题材不能给主角太强靠山)
428
- - [ ] 高情商桥段是否通过具体剧情展现,而非旁白夸赞