@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
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# 矛盾与结构设计
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Phase 3 设计矛盾与主线结构时加载。包含矛盾设计、主线支线、双线结构、冲突结构化设计。
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## 决策路由
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| 你在设计什么阶段 | 用什么方法 | 见哪个章节 |
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|------------------|-----------|-----------|
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| 确定主线矛盾 | 矛盾四重递进 / 底层矛盾 / 三种动机 / 矛盾来源 | 矛盾设计方法 |
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| 搭建主线结构 | 高潮逆推法 / 主线支线 / 双线结构 / AB交织法 | 结构方法 |
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| 设计冲突 / 拉长剧情 | 设门槛拉长 / 驱动力反推 / 冲突设计要点 / 救赎文八法 | 冲突设计 |
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| 设计反派 / 对抗 | 压势不压人 / 反派视角信息差 / 主角行动力 | 对抗设计 |
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| 设计感情线 | 爱情线四阶段 / 事业感情配合 | 感情线设计 |
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| 设计金手指 / 身份 | 金手指设计 / 双身份双金手指 | 金手指与身份 |
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| 设计循环 / 核心梗 | 核心梗三分法 / 题材循环核心 / 爽点层次 / 并列式写法 | 循环与爽点 |
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| 设计动机 / 困境 | 给人物一个梦想 / 困境循环 / 设定推演 | 动机与困境 |
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| 组织剧情节奏 | 信息传达顺序 / 分步缓冲区 / 事件驱动 / 关系网扩展 | 剧情组织 |
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---
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## 矛盾设计方法
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### 矛盾四重递进
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按此顺序递进架设矛盾层次:人与自我 -> 人与自然 -> 人与人 -> 人与世界。
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### 底层矛盾建设世界
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从最根源、最不可调和的矛盾开始架设世界观。确保核心梗不偏离,否则中期订阅下降。
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### 三种动机来源
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| 来源 | 操作方式 |
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| 世界背景 | 设定环境迫使主角变强(如妖魔乱世->没实力就没自保之力) |
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| 金手指 | 利用金手指机制产生利益驱动(如斩妖获得实力) |
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| 人物关系 | 通过亲朋遭遇制造情感驱动(如被欺负/被杀->复仇/救人) |
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### 动机变化过渡
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- 危机解除后,立即通过配角/反派强调"更强力量才能生存",自然过渡到下一阶段。
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- 生死危机不适合所有题材--调整困难烈度匹配题材边界。
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- 上一个危机解决时必须埋下下一个危机的伏笔。
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### 矛盾来源分类
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根据题材选择矛盾来源:
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| 来源 | 适用场景 |
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| 资源/利益 | 通用 |
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| 阵营/种族 | 奇幻、玄幻 |
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| 超凡途径 | 诡秘类 |
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| 信仰/宗教 | 西幻、历史 |
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| 政教之争 | 中世纪、权谋 |
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| 理念/三观 | 所有题材 |
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---
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## 结构方法
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### 高潮逆推法
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按以下步骤逆推主线结构:
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1. 先确定一句话结局。
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2. 逆推各级目标(世界首富<--本国<--省<--市<--县<--镇<--村<--家庭)。
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3. 大主线拆为中主线,中主线拆为小主线,不断细化。
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4. 小主线完成后,中主线变为新的小主线,循环推进。
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### 主线 = 冲突驱动
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主线故事 = 解决冲突。将大冲突拆分为多个小冲突形成故事线。每个阶段须保留一个尚未解决、能推动后续行动的核心冲突。
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### 支线 = 完成主线的手段
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按此逻辑组织支线:赚钱(主线)-> 怎么赚(支线)-> 用什么赚(金手指确认)。支线最终必须汇聚为主线。
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### 双线结构法
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- **明线**:主角线(读者直接看到的行动和成长)。
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#### 四象限结构
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| | 明线 | 暗线 |
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| **支线** | 资源线、人脉线、地位线 | 配角暗线 |
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**性价比最高的结构**:明线有主线+支线("二带一"),暗线只有主线。
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高潮阶段:暗线与明线融合,支线融合到主线或暂时放下。
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### 升级文AB交织法
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| 线路 | 定义 | 内容 |
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| A线(升级线) | 战力升级 | 加点、学技能、装备提升 |
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| B线(剧情线) | 矛盾冲突 | 拉出矛盾->卷入矛盾->爆发冲突->解决冲突->收获 |
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交织节奏:
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```
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变强 -> 拉出矛盾 -> 变强 -> 卷入矛盾 -> 变强 -> 引发冲突 -> 变强 -> 解决冲突 -> 收获 -> 变强 -> 拉出矛盾...
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```
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**核心原则**:保持主角稍占上风的角力,每次小角力以主角胜利告终,最后迎来大胜利。
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丰富代入的方法:
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1. A线中丰富:详细设定可掌握的资源、人脉、装备。
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2. B线中丰富:插入世界观、环境、情绪、人物互动,给反派/配角贴标签。
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## 冲突设计
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### 设门槛拉长剧情法
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用门槛拆分主线为阶段小主线,每个阶段都有明确驱动力:
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| 系统门槛 | 第一次免费升级,第二次需要资源,后续分普通/超级两档 |
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| 目标门槛 | 考进顶级院校需要气血值+灭杀战绩+比赛排名,逐个完成 |
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| 收集门槛 | 突破境界需要收集多个物品,逐个寻找 |
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| 消耗门槛 | 资源太多时提高门槛消耗掉 |
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### 三大驱动力反推剧情法
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| 戏剧性 | 设计意外收获、阴差阳错 |
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| 矛盾 | 设计无法避免的冲突/灾难 |
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| 欲望/恐惧 | 利用想得到什么/害怕失去什么 |
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**操作步骤**:先确定主角阶段性成长(金手指升级/武力提升/CP好感/宝具/大佬人脉/金钱/地位),给每个成长尝试三种驱动力反设计剧情。
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优势:绝对不卡文,随时充满新鲜感。
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### 冲突设计要点
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#### 冲突核心标准
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- 冲突必须升级:言语->行动->激烈对抗->决定胜负。
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- 冲突必须有明确结果。
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- 本质是"有人阻止主角得到他想要的东西"。
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#### 矛盾和冲突的区别
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- "矛盾"在全书/全卷层面,"冲突"在具体场景层面。
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- 矛盾决定主线方向,冲突是具体表现。
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#### 第一幕陷阱
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主角在解决第一个冲突的过程中,为导致下一个冲突爆发而埋伏笔。功能:让故事自然衔接。
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#### 超额收获技巧
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超额收获是万能技巧:可以是后文伏笔、铺垫、情节钩子,本身出现时也是一个爽点。
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经典模式:Boss爆三样东西--1.主角接着就能用的 2.可以送人拉关系的 3.暂时用不到但一看就很厉害的。
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### 救赎文冲突设计八法
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| 方法 | 操作方式 |
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| 救赎目标冲突 | 救赎来自对方牺牲;创伤制造者是对方至亲 |
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| 救赎行为冲突 | 救赎靠谎言维持;必须伤害对方才能完成自我救赎 |
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| 三角关系 | 救赎导致第三方需要被救赎 |
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| 救赎倒计时 | 必须在某事发生前完成,否则堕入深渊 |
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| 增大救赎代价 | 付出代价越来越大 |
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| 救赎资源稀缺 | 资源只够救赎一个人 |
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| 立场对立 | 立场分歧但彼此需要对方帮助 |
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| 性格反差 | 乐观vs悲观、冷血vs富有同情心 |
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## 对抗设计
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### 压势不压人
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反派不针对主角个人,而是针对一个地区/阶层/群体的规划,客观上导致主角陷入困境。
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操作步骤:
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1. 给反派设定自己的目的(如打压某地区修行者)。
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2. 让主角身处被压迫环境。
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3. 主角推翻反派后,底层人依旧麻木。
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4. 底层人也可能利用主角善意攫取利益->新冲突。
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优势:矛盾有逻辑根基,可持续。
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### 反派视角与信息差技巧
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#### 功能
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转视角到反派密谋,制造读者知道而主角不知道的信息差:深化反派人设、拉期待感、让读者期待反派被打脸。
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#### 写法
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- 不要谜语人--大大方方写出反派计划。
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- 信息差 = 提前让读者知道部分信息,制造期待。
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暗线规则见上文双线结构法。
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### 主角行动力设计
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从以下三个维度设计主角行动:
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| 维度 | 含义 | 示例 |
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|------|------|------|
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| 做别人不敢做的事 | 反抗权威,挑战强者 | 斩上司 |
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| 做别人做不到的事 | 死里逃生,超越极限 | 必死局面生还 |
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| 做别人没想到可以这么做的事 | 阴差阳错,曲线救国 | 用烤肠秘籍凑收藏 |
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戏剧性是展现行动力的方法,人设是行动的缘由。不能为了意外崩人设。
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---
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## 感情线设计
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### 事业线与感情线配合
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先判断:看书名简介吸引进来的读者想看什么。
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| 模式 | 设计重点 | 读者想看 |
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|------|---------|---------|
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| 事业线为主 | 金手指展示和升级,恋爱对象是奖励 | 主角变强 |
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| 感情线为主 | 关系变化,情节根据对方人设设计 | CP互动 |
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233
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### 爱情线故事四阶段
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按以下顺序推进爱情线:
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| 阶段 | 核心内容 | 关键操作 |
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238
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|------|----------|---------|
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| 萍水相逢 | 初次相遇,第一印象 | 用差异评价制造张力 |
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| 爱情喜剧 | 被迫/偶然频繁接触 | 试探阶段是核心,占30-50%剧情 |
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| 爱隔山海 | 外部压力/身份真相/误会分开 | 烈度要高,人设变化基于原人设 |
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| 大结局 | 克服最大阻碍 | 不要再设计新矛盾,专注发糖 |
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244
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#### 试探阶段写法
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试探阶段是爱情线核心:两人在不确认对方心意的情况下反复试探、拉扯。每次试探都要有"甜蜜"和"酸涩"两种读法。
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248
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#### 人设变化对冲法
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250
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爱情线高潮后关系升级:**双方都改变**,改变后与之前的对应关系**反转**。人设变化基于原人设部分改变,不是凭空创造新人设。
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252
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---
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253
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254
|
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## 金手指与身份
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256
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### 开篇与切入点设计(双身份双金手指)
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| 要素 | 设计要求 |
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|
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|------|---------|
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| 显性身份(社会身份) | 摆在明面上的标签=职业+状态。必须不断变化 |
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| 隐性身份(身世) | 流落凡尘的皇子、穿越者等。与全书核心矛盾联系 |
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| 显性金手指 | 系统、重生记忆等。必须是能力集合,每次有新东西 |
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|
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| 隐性金手指=主角性格 | 让主角与众不同的就是金手指。中后期提供爽感 |
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265
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**四点统一原则**:社会身份、身世、金手指、性格四个东西必须高度统一。
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267
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### 金手指设计要点
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#### 合格五问
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设计金手指时逐条检查:
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1. 能否凸显主角与众不同?能否不断协助克服困难?
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|
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2. 和世界环境、设定之间是否有紧密联系并拥有反差?
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275
|
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3. 是否有喧宾夺主可能?是否可预防?
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276
|
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4. 主角资源提升百倍千倍时,是否还能解决主要矛盾?
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277
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5. 能否通过金手指解决矛盾的同时表达思想和主题?
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278
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279
|
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#### 碎片化处理
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280
|
-
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|
281
|
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把复杂金手指能力拆分细分,碎片化融入剧情。没收集完之间是远期期待,收集到每一片就必须解决至少一个冲突。
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282
|
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|
283
|
-
---
|
|
284
|
-
|
|
285
|
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## 循环与爽点
|
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286
|
-
|
|
287
|
-
### 爽点层次设计与循环写法
|
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288
|
-
|
|
289
|
-
#### 循环(套娃)设计
|
|
290
|
-
|
|
291
|
-
核心创意点->挖掘核心卖点->定主线->金手指配合主线衍生。
|
|
292
|
-
|
|
293
|
-
#### 并列式写法
|
|
294
|
-
|
|
295
|
-
在剧情A的铺垫中穿插剧情B,B的铺垫中穿插C,保持铺垫和爽点相续不断。
|
|
296
|
-
|
|
297
|
-
#### 多层爽点
|
|
298
|
-
|
|
299
|
-
按以下层次叠加爽点:
|
|
300
|
-
|
|
301
|
-
1. 当场观众震惊
|
|
302
|
-
2. 别处观众震惊
|
|
303
|
-
3. 专家看到手法后震惊
|
|
304
|
-
4. 配角信息差抹平后再震惊
|
|
305
|
-
|
|
306
|
-
爽点 = 主角装逼 + 配角认知变化。把注意力放在配角的前后变化上。
|
|
307
|
-
|
|
308
|
-
### 核心梗三分法
|
|
309
|
-
|
|
310
|
-
| 类型 | 运行方式 | 适用 |
|
|
311
|
-
|------|----------|------|
|
|
312
|
-
| 可重复型 | 每个剧情单元中重复运行 | 升级文、系统文、文抄娱乐 |
|
|
313
|
-
| 不可重复型 | 贯穿全文但只在最高潮爆发一次 | 追妻、掉马、禁忌之恋 |
|
|
314
|
-
| 长期铺垫型 | 以期待点形式贯穿 | 悬疑、复仇、解谜 |
|
|
315
|
-
|
|
316
|
-
运行节奏:第一个剧情单元中必须运行一次或完成首次铺垫。连续多个剧情单元不运行 = 读者弃书。
|
|
317
|
-
|
|
318
|
-
双线构思法:布两条线--一条重复运行核心梗,另一条不重复,交替推进。
|
|
319
|
-
|
|
320
|
-
### 按题材设计循环核心
|
|
321
|
-
|
|
322
|
-
根据题材确定循环核心,并确保持续条件不被破坏:
|
|
323
|
-
|
|
324
|
-
| 题材 | 循环核心 | 持续条件 |
|
|
325
|
-
|------|---------|----------|
|
|
326
|
-
| 肝熟练度/低位开局 | 地图(训练场/地头蛇/破坏者) | 地图不崩 |
|
|
327
|
-
| 长生 | 社会变迁 | 社会一直在变 |
|
|
328
|
-
| 无限游戏 | 副本与现实 | 副本现实不崩 |
|
|
329
|
-
| 公路文 | 人际交往 | 人物不崩 |
|
|
330
|
-
| 无敌流 | 敌人 | 敌人不崩 |
|
|
331
|
-
| 种田/签到/囤积 | 外部环境破坏 | 外部持续被破坏 |
|
|
332
|
-
| 脑洞文 | 核心卖点循环 | 核心卖点不偏 |
|
|
333
|
-
|
|
334
|
-
**警告**:循环偏离核心卖点 = 失去差异化竞争力。
|
|
335
|
-
|
|
336
|
-
---
|
|
337
|
-
|
|
338
|
-
## 动机与困境
|
|
339
|
-
|
|
340
|
-
### "给人物一个梦想"动机法
|
|
341
|
-
|
|
342
|
-
| 概念 | 特征 | 示例 |
|
|
343
|
-
|------|------|------|
|
|
344
|
-
| 动机 | 外力推动,趋向物质 | 因为穷->想买大房子 |
|
|
345
|
-
| 梦想 | 内在驱动,追求精神 | 想当伟大的作家 |
|
|
346
|
-
|
|
347
|
-
操作:除了外在压迫/利益驱动,再给人物一个"梦想"。两个层次结合,人物自然鲜活。
|
|
348
|
-
|
|
349
|
-
人物目标必须结合人设--杂役弟子梦想拯救宗门缺乏说服力,宗门圣女拯救宗门就合理。
|
|
350
|
-
|
|
351
|
-
### 困境循环结构(极道流)
|
|
352
|
-
|
|
353
|
-
```
|
|
354
|
-
困境(环境压迫)-> 行动(运行金手指)-> 转折(更大困境)-> 行动(更强实力突围)
|
|
355
|
-
```
|
|
356
|
-
|
|
357
|
-
核心:不停给主角上强度,主角始终主动解决问题。搭配扮猪吃虎+情绪拉扯+装逼打脸。
|
|
358
|
-
|
|
359
|
-
要点:压迫有度,让读者觉得主角有破局希望;后期压力必须高于前期。
|
|
360
|
-
|
|
361
|
-
### 设定推演剧情法
|
|
362
|
-
|
|
363
|
-
核心公式:**环境 + 人物 = 情节**
|
|
364
|
-
|
|
365
|
-
操作步骤:
|
|
366
|
-
1. 给出环境(时间/地点/情境)。
|
|
367
|
-
2. 给出人物(身份/关系/动机/弱点/梦想/过往)。
|
|
368
|
-
3. 每增加一个设定点,扮演法做逻辑推演。
|
|
369
|
-
4. 筛选最符合核心情绪的设定组合。
|
|
370
|
-
|
|
371
|
-
### 噱头-主线-核心爽点框架
|
|
372
|
-
|
|
373
|
-
#### 噱头类型
|
|
374
|
-
|
|
375
|
-
| 类型 | 特点 | 开篇写法 |
|
|
376
|
-
|------|------|---------|
|
|
377
|
-
| 事件噱头 | 书名就是事件 | 一上来就进入事件 |
|
|
378
|
-
| 金手指噱头 | 分布在全文,前期多后期少 | 先描写主角->困境->目标->金手指施展->少许成果 |
|
|
379
|
-
| 人设噱头 | 人设直接影响剧情 | 人设本身产生戏剧性 |
|
|
380
|
-
|
|
381
|
-
**规则**:事件噱头和金手指噱头写法不同。用金手指写法写事件,读者会弃书。
|
|
382
|
-
|
|
383
|
-
#### 噱头->主线嫁接
|
|
384
|
-
|
|
385
|
-
事件结束后**立马嫁接**主角目标。也可以在事件进行中就铺垫目标。
|
|
386
|
-
|
|
387
|
-
#### 核心爽点 = 切在主线上的爽点
|
|
388
|
-
|
|
389
|
-
偏离主线的装逼是偏移爽点,不是核心爽点。
|
|
390
|
-
|
|
391
|
-
#### 逼格反应规则
|
|
392
|
-
|
|
393
|
-
逼格规则:主角面对挑衅时的反应力度应与其设定中的实力/阅历成正比。高实力角色的反应应为轻描淡写而非暴怒反击。根据角色实力等级设计反应模板:高实力→轻描淡写/一指灭杀;低实力→隐忍蓄力。被骂时的反应设计:
|
|
394
|
-
- 毒点:气得要死,面红耳赤
|
|
395
|
-
- 不毒:微微一笑--"他什么都不是"
|
|
396
|
-
- 歇斯底里->不爽;风轻云淡一指灭杀->爽
|
|
397
|
-
|
|
398
|
-
---
|
|
399
|
-
|
|
400
|
-
## 剧情组织
|
|
401
|
-
|
|
402
|
-
### 信息传达顺序体系
|
|
403
|
-
|
|
404
|
-
| 类型 | 结构 | 适用 |
|
|
405
|
-
|------|------|------|
|
|
406
|
-
| 直白剧情 | 提出疑问->公布答案 | 基础叙事 |
|
|
407
|
-
| 探索剧情 | 提出疑问->正常提示->公布答案 | 铺垫段 |
|
|
408
|
-
| 意外剧情 | 提出疑问->虚假提示->公布答案 | 反转段 |
|
|
409
|
-
| 意外+反转 | 提问->假提示1->假提示2->公布答案 | 高潮段 |
|
|
410
|
-
|
|
411
|
-
信息只有成为"疑问"时读者才关心。每个事件至少一个价值改变,且至少能推进主线。没有价值改变的事件 = 水章节。
|
|
412
|
-
|
|
413
|
-
### 主角生活路线扩展关系网
|
|
414
|
-
|
|
415
|
-
确定主角日常活动路线->在日常接触点引入新角色->新角色自带关系网->新的故事素材。
|
|
416
|
-
|
|
417
|
-
### 分步骤与缓冲区
|
|
418
|
-
|
|
419
|
-
- 缓冲区 = 主角和配角间因利益/事件/感情产生的距离,随着距离被攻略产生爽感。
|
|
420
|
-
- 目标分阶段拆解(类似练气/筑基/金丹),不只大目标,小目标也可拆。
|
|
421
|
-
- 剧情推进三种模式:主动处理推进目标的麻烦 / 主动推进目标遇到麻烦 / 被找上门的麻烦反而推动目标。
|
|
422
|
-
|
|
423
|
-
### 事件驱动原理
|
|
424
|
-
|
|
425
|
-
- 正文章节必须由事件组成,事件内容比重不能小于一半。
|
|
426
|
-
- 事件是价值改变的契机:没有事件,主角和主线不会改变。
|
|
427
|
-
- 设定尽量通过事件演绎,而非旁白强塞。
|
|
428
|
-
|
|
429
|
-
### 基于设定推演冲突
|
|
430
|
-
|
|
431
|
-
优先级:
|
|
432
|
-
1. **先有趣再有用**:先确保事件有戏剧性。
|
|
433
|
-
2. **拆出戏剧机制**:回查爽点由什么矛盾、选择和结果产生,再换成本书人物与事件。
|
|
434
|
-
3. **不够有趣时做铺垫拉期待**。
|
|
435
|
-
|
|
436
|
-
---
|
|
437
|
-
|
|
438
|
-
## 质量检查清单
|
|
439
|
-
|
|
440
|
-
完成矛盾与结构设计后,逐条检查:
|
|
441
|
-
|
|
442
|
-
- [ ] 矛盾是否按四重递进(自我->自然->人->世界)有层次推进
|
|
443
|
-
- [ ] 底层矛盾是否与世界观紧密绑定,不偏离核心梗
|
|
444
|
-
- [ ] 主角是否有三种动机来源中的至少两种(世界背景/金手指/人物关系)
|
|
445
|
-
- [ ] 主线结构是否用高潮逆推法拆分为大/中/小主线
|
|
446
|
-
- [ ] 冲突是否持续升级(言语->行动->激烈对抗->决定胜负),且有明确结果
|
|
447
|
-
- [ ] 每个阶段是否有尚未解决的核心冲突驱动读者继续看
|
|
448
|
-
- [ ] 支线最终是否汇聚回主线
|
|
449
|
-
- [ ] 暗线(如有)是否在高潮与明线交汇
|
|
450
|
-
- [ ] 感情线(如有)是否按四阶段推进,试探阶段占30-50%
|
|
451
|
-
- [ ] 金手指是否通过合格五问,能力是否碎片化融入剧情
|
|
452
|
-
- [ ] 显性身份/隐性身份/显性金手指/隐性金手指四点是否统一
|
|
453
|
-
- [ ] 核心梗是否在第一个剧情单元中运行一次或完成首次铺垫
|
|
454
|
-
- [ ] 循环核心是否匹配题材,是否偏离核心卖点
|
|
455
|
-
- [ ] 每个事件是否有至少一个价值改变,能推进主线
|
|
456
|
-
- [ ] 信息传达顺序是否匹配场景类型(基础/铺垫/反转/高潮)
|
|
457
|
-
- [ ] 动机过渡是否自然(上一危机解决时埋下下一危机伏笔)
|