@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
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# 商业创作核心方法
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> 卖点设计、情绪调动、节奏控制、金手指原理、期待感管理、全流程创作方法。用于大纲设计、选题定位、商业化策略时查阅。
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## 决策路由
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| 你在做什么 | 查阅哪个模块 |
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| 确定选题/卖点 | 卖点论与实操法 -> 情绪缺口分析与用户画像法 |
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| 设计金手指 | 金手指的核心原理与系统流演变 |
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| 控制节奏/防崩盘 | 创作节奏法 -> 三种期待感与崩盘原因分析 |
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| 设计开篇 | 从选材到留存的创作流程 -> 开篇设计 |
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| 分析读者需求 | 情绪缺口分析与用户画像法 -> 核心卖点偏移诊断与修正 |
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| 规划大纲结构 | 创作思路普适法 -> 从选材到留存的创作流程 |
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| 设计留存/追读 | 核心卖点偏移诊断 -> 三种期待感与崩盘原因分析 |
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| 检查商业化情绪交付 | 情绪调动与商业化执行规则 |
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| 检查创作质量 | 质量检查清单(底部) |
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## 指令语气
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本文件以"创作策略"语气书写。所有公式和原则都要转化为选题、卖点、节奏、情绪或开篇的可执行约束。遇到冲突时:当前样本/用户要求 > 读者情绪 > 个人表达。
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---
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## 千均写作指南核心要点
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- 金手指决定本书基调,追订下滑时先检查是否偏离核心梗
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- 升级不能太快(失去期待)也不能太慢(失去耐心)
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- 升级后展示新能力威力(爽点释放),同时引入更大危机(期待重建)
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- 主角行动要推动剧情,不能漫无目的地闲逛
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- 基础三幕式:建置 -> 对抗 -> 解决
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- 每一幕之间要有"鸿沟"——主角计划和实际结果的落差 -> 意外 -> 悬念 -> 追读
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## 传统文与脑洞文的留存技巧
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### 留存四大支柱
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- **升级**:实力/地位/金钱/资源
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- **资源困境**:修炼需要资源 -> 引导期待感
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- **设置目标**:大目标 + 小目标 + 假目标(目标失败但合情合理,反而眼前一亮)
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- **解密**:冰山一角 -> 层层解密 -> 拨开迷雾
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### 换地图框架设计(目的+高潮)
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每到一个新地方两件事:
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1. 来到新地方的目的 -> 要得到什么/查清什么真相
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2. 大高潮结尾 -> 让人意犹未尽
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### 快速过渡平淡剧情
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- 设置激烈目标 -> 往大高潮过渡
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- 直接设置激烈冲突 -> 先把剧情变激动人心
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- 参考同题材高节奏作品的开头结构,将当前段落的目标冲突密度提升至每500字至少一个转折点
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## 写作三要素——用梗、节奏、情绪
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**用梗**:优先复用当前样本或对标书已验证的结构功能位;梗是否仍有效必须用目标平台样本验证。
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**节奏**:常见问题是加无用对话/自以为牛的细节/大段铺垫。解决:砍,一句话能说清别用两句。
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**情绪**:爽文核心就是这个"爽"字,情绪的塑造是起起伏伏关联性非常强的。
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## 写作中的核心梗与结构思维
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- 核心梗 = 一套固定的剧情发展模式,以核心卖点为支撑,不断换花样循环
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- 绝大部分排行榜的书都有自己的核心梗
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- "细化"替代"x级结构":一句话主线 -> 卷纲 -> 章纲 -> 正文
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- 优先选套路重复凝聚主线,开一些支线放松
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## 写作中的情绪处理与认知技巧
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### 先入为主与峰终定律
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- 塑造认知时先呈现的信息影响力更大
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- 否定提前:把否定元素放前面,否定感更强
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- 标题/简介/品牌口碑 = 给读者的第一印象,极其重要
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### 情绪增强技巧
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## 写作技巧分类与常见误用
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### 两种类型
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1. 吸引读者来看:书名/简介/开局/爽点/噱头/爆梗
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2. 吸引读者一直看:世界观/角色/升级感/节奏感/期待感/代入感
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### 常见误用
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- 拿"教人持续期待感"的技巧去写开头——目标不同
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- 不分网站适用性——不同平台技巧需举一反三
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### 写作三要素
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选材(目标读者与题材边界)+ 剧情设计(大纲/卷纲/章纲)+ 文笔(行文交付),三项都要在 artifact 中落地。
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## 创作中的反套路与重复认知
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### 看点不等于噱头
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### 重复点的数据化判断
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- 重复包括:人物重复点/套路重复点/剧情重复点 -> 含金量依次递增
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- 核心看点抓不住 -> 数据没了 -> 换看点 -> 成绩也没了 -> 说明读者要的就是那个重复点
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- 当核心看点在当前样本/读者反馈中表现稳定时保持重复策略;反馈下降时分析是否需要升级重复方式
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## 创作节奏法
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### 日常文执行规则
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日常不等于平淡——修罗场就是日常但充满冲突,关键在于设置矛盾冲突 + 巧玩梗。
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### 节奏自检法
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每章写作前读状态摘要 `追踪/上下文.md`,按其 `## 近三章速记` 判断当前节奏:
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- 拖沓信号:连续 2 章没有目标推进、阻碍升级或新信息 -> 下一章提高冲突密度。
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- 过快信号:连续 2 章只爆点不留反应余波 -> 插入 1-2 个承接场景,但必须推进关系/伏笔。
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### 高潮节奏标准
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以下按日双更估算,换更新频率时先换算章数,不把日历天当剧情尺度:
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- 大高潮:7-10天,约14-20章
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- 小高潮:3天左右,约6章
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### 中后期追订下降两大原因
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1. 爽点重复 -> 读者审美疲劳
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2. 长远期待感缺失
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### 伏笔vs谜语人
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- 谜语人:故意不说明原因,暗示有玄机 -> 激发好奇心
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- 伏笔:巧妙融入剧情 -> 后续揭示惊喜
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## 核心卖点偏移诊断与修正
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### 卖点偏移
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- 卖点偏移 = 核心吸引元素被稀释或替换
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- 常见:爽文写着写着变成种田文 -> 核心读者流失
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- 自检:每隔十章问"当初吸引读者的卖点还在吗?"
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### 读者需求与网文类型对应
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| 生理需求 | 肉文/后宫文 |
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| 安全需求 | 无敌流/系统流 |
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| 社交需求 | 后宫/团队文 |
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| 尊重需求 | 爽文/打脸文 |
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| 自我实现 | 升级流/探索流 |
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跨层满足 = 爆款潜力。创作前明确满足哪层需求,所有设计围绕展开。
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### 金手指+矛盾=剧情
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- 金手指太强 + 矛盾不够 = 无聊
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- 金手指太弱 + 矛盾太强 = 读者焦虑
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- 最佳:金手指刚好解决当前矛盾 -> 暴露更大矛盾 -> 层层递进
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### 主题统一性
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- 一本书从头到尾要有统一的核心情绪
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- 小情绪服从大情绪
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- 检验:随机翻开一章 -> 情绪是否指向全书核心
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## 可读性提升的矛盾性技巧
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### 矛盾三层次
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- 一般故事 -> 矛盾停留在角色之间
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- 好故事 -> 矛盾放置在大背景中
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- 巧妙故事 -> 矛盾放在作品与读者之间 -> 观念错位
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### 观念错位
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- 让主角的常识跟世界常识对着干 -> 读者边看边想"这也行?"
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- 例:穿越古代主角当众算账揭穿伪善 -> 读者认同主角的现代价值观、配角震惊 -> 把主角"异类反应"和配角"正常反应"并置成反差
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- 两种模式:
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- 同认知背景+不同认知主角:主角特立独行吸引眼球
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- 同认知主角+不同认知背景:穿越/末世/中世纪 -> 读者参照主角视角对抗世界
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## 向精品冲击的攻略
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### 黄金三章
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前三章必须承担定调与留存功能。若项目已有强势作者品牌/IP 基础或用户另有要求,可降低套路化程度;否则按“核心冲突、金手指/优势、长期期待”三项检查。刻意套模板破坏既定基调时,以当前作品基调为准。
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### 留住读者的核心:不间断的期待
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- 即将得到但还没得到 -> 期待感最高
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- 得到之前套上另一个钩子 -> 循环
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- 一本书随时保持两条以上期待线 -> 大期待 + 小支线穿插
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## 商业网文六大核心模块
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207
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### 一、定调——黄金三章的核心是回应期待
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208
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- 公式:令人不安的处境 + 亟待提升的地位 + 充满希望的外挂 + 能被展望的美好未来
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209
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- 定调三层次:情绪氛围 -> 故事走向 -> 价值观倾向
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211
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### 二、金手指——简单是核心
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- 内核归类:信息挂(最优,不易失控)、加速升级挂、物体调用挂
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213
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- 最核心要素:简单。游戏化面板一眼就懂最好
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215
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### 三、角色——脸谱化不是坏事
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216
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- 为所有角色打下标签,越重要标签越多,行为基于标签
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217
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- 构建角色充满算计——送资源/被打脸/当小弟/当向导,分工明确
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218
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219
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### 四、节奏——循环嵌套
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- 本质循环:确立目标 -> 做出行动 -> 完成目标 -> 获得提升 -> 确立新目标
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221
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- 对抗审美疲劳:从数值对抗转为机制对抗
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222
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223
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### 五、爽点——先不爽再拿掉不爽
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224
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> 相关:爽点的本质/六种类型/倒推设计法以 [plot-emotion-system.md](plot-emotion-system.md)「爽点设计体系」为准;本文只覆盖商业留存视角的爽点处理。
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225
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- 公式:产生诉求 -> 给予希望 -> 努力解决 -> 得偿所愿
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226
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- 无敌文本质是"人前显圣"
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227
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228
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### 六、冲突与悬念
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229
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- 冲突简单直接可套路化;悬念需精巧构思
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230
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- 悬念信息释放梯度:每章末尾营造"即将达成"的临界状态
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231
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-
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232
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### 题材微创新三套路
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233
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- 热门设定+套路化流派写法
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234
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- 热门分类体系+热门噱头
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235
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- 成熟世界观的不同视角
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236
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237
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-
---
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238
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239
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## 情绪缺口分析与用户画像法
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240
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241
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- 爆款书情绪一以贯之源出一孔 -> 非爆款书情绪散乱多头并行
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242
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- 升级/复仇/寻宝等小情绪应统一到主情绪之下
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243
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- **用户画像法**:从爆款网文提炼剧情元素 -> 框定读者画像 -> 推测心理需求 -> 对照分析
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244
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- 深层挖掘:不止分析读者需求,更要挖掘读者自己都不知道的情结
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245
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- 从读者评论中提取高频情绪关键词(爱/恨/渴望/逃避),与当前设计的情绪卖点逐一比对,识别未满足的需求
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246
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-
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247
|
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### 分析实例
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248
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249
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**末日重生文**:
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250
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- 末日 = 颠覆社会秩序 -> 渴望高位者跌落底层草根爬上
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251
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- 囤货 = 巨大不安全感 -> 坐拥百亿物资 -> 安全感爆棚
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252
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- 重生 = 捡漏 -> 一分投入万倍收获
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253
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254
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**新媒体战神赘婿文**:
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255
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- 核心痛苦:无能 -> 无法赡养父母照护孩子
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256
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- 第二层:家人否定 -> 百般付出不被认可
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257
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- 第三层:自卑 -> 不敢面对无能
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258
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- 战神归来 -> 一切反转 -> 暴爽
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259
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-
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260
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-
---
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261
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-
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262
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## 情绪调动与商业化执行规则
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263
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-
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264
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### 模仿的正确方向
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265
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- 应该模仿:故事套路/戏剧手法/叙事结构/角色类型
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266
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- 不应该模仿:文辞/经典桥段/语言风格
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267
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268
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### 商业化的本质
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269
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- 网文本质是商品,商业化 = 尊重目标读者的阅读预期
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270
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- 网文的本质 = 持续调度读者情绪 -> 每章都要有明确情绪交付
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271
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-
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272
|
-
### 情绪调动的终极认知
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|
273
|
-
- 成功作品需要多重因素共同作用,不只使用单一技巧
|
|
274
|
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- 读者期待感大部分来自长期对角色的感情投入,不来自表层文本
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275
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-
|
|
276
|
-
---
|
|
277
|
-
|
|
278
|
-
## 套路的多维度运用
|
|
279
|
-
|
|
280
|
-
- 一个套路爽点至少能用五六种方式写 -> 正着写/反套路写/再反/持续反/反了再正
|
|
281
|
-
- 拿"打脸装逼者"示范五种:
|
|
282
|
-
- 正 = 对方刚嘲讽完,主角当场亮身份打脸
|
|
283
|
-
- 反 = 主角故意装弱,让对方蹦达得更欢再翻盘
|
|
284
|
-
- 再反 = 对方以为主角在装弱,结果主角是真强,没装
|
|
285
|
-
- 持续反 = 对方连环误判,每次以为看穿主角又被反打
|
|
286
|
-
- 反了再正 = 兜一圈玩各种花活,最后还是靠硬实力碾压
|
|
287
|
-
- 高阶:用套路的基础逻辑 -> 换壳换场景换人物 -> 看似不同实则内核一致
|
|
288
|
-
|
|
289
|
-
---
|
|
290
|
-
|
|
291
|
-
## 章纲细化层级选择
|
|
292
|
-
|
|
293
|
-
| 项目复杂度 | 章纲粒度 | 使用条件 |
|
|
294
|
-
|------|------|------|
|
|
295
|
-
| 高复杂度 | 二级结构/起承转合逐条推演 | 多线、强反转、复杂世界观 |
|
|
296
|
-
| 标准长篇 | 每章300-400字章纲 | 首卷、关键卷、高潮卷 |
|
|
297
|
-
| 低复杂度/滚动续写 | 目的句 + 关键情绪/钩子,仍补齐细纲必填项 | 已有卷纲和追踪文件支撑 |
|
|
298
|
-
|
|
299
|
-
选择规则:上下文越少、反转越强、人物线越多,章纲越细;已有稳定结构和追踪文件时可简化。
|
|
300
|
-
|
|
301
|
-
---
|
|
302
|
-
|
|
303
|
-
## 卖点论与实操法
|
|
304
|
-
|
|
305
|
-
### 卖点四步法
|
|
306
|
-
1. **思考**:想清楚整本书卖点、书名卖点、简介卖点、每段剧情卖点
|
|
307
|
-
2. **设计**:围绕卖点做扩散设计
|
|
308
|
-
3. **细化**:卖点面对什么读者群?什么风格合适?
|
|
309
|
-
4. **表现**:每章一个目的词,盯紧章纲和目的来写
|
|
310
|
-
|
|
311
|
-
### 卖点的表达技巧
|
|
312
|
-
- 让读者在阅读中自己发现 -> 发现比告知爽十倍
|
|
313
|
-
- 隐性展示:通过剧情/对话/反应来展示
|
|
314
|
-
- 三层递进:开头暗示 -> 中间深化 -> 高潮爆发
|
|
315
|
-
|
|
316
|
-
### 书名简介卖点
|
|
317
|
-
- 书名=第一道门,简介=第二道门,开篇=第三道门,层层传递并兑现核心卖点
|
|
318
|
-
- 不要使用无法传递核心卖点的文青书名
|
|
319
|
-
|
|
320
|
-
### 章纲目的法
|
|
321
|
-
- 每章一句话概括内容 + 标注"目的"词(铺垫/高潮/爽点/打脸/人物塑造/设定)
|
|
322
|
-
- 盯紧章纲和目的来写 -> 不容易跑偏
|
|
323
|
-
|
|
324
|
-
---
|
|
325
|
-
|
|
326
|
-
## 金手指的核心原理与系统流演变
|
|
327
|
-
|
|
328
|
-
故事流程:激励事件 -> 产生欲望 -> 建立目标 -> 开始行动 -> 遭遇阻碍 -> 克服困难 -> 收获奖励
|
|
329
|
-
|
|
330
|
-
**金手指可替换流程中的任一环节**:
|
|
331
|
-
- 替换"建立目标":系统发任务
|
|
332
|
-
- 替换"克服困难":按一下解决问题但要承受代价
|
|
333
|
-
- 替换"准备环节":跳过准备直接快进到遭遇阻碍
|
|
334
|
-
- 替换"激励事件":穿越到千年后
|
|
335
|
-
- 替换"收获奖励":系统使主角做公益获利
|
|
336
|
-
|
|
337
|
-
**金手指为什么包装成系统**:系统的限制保证故事结构完整 -> 有限制的系统 = 主角必须一步步行动。
|
|
338
|
-
|
|
339
|
-
---
|
|
340
|
-
|
|
341
|
-
## 需求驱动与节奏的本质
|
|
342
|
-
|
|
343
|
-
### 消遣之物的本质逻辑
|
|
344
|
-
为读者创造某种需求,然后满足。
|
|
345
|
-
- 公式:产生诉求 -> 给予希望 -> 努力解决 -> 得偿所愿
|
|
346
|
-
- "不该如此"是根本冲动 -> 读者看到不公/遗憾 -> 天生想看改变
|
|
347
|
-
- 好题材具备勾起惋惜/渴望改变的特质
|
|
348
|
-
|
|
349
|
-
### 题材的核心不在表面设定
|
|
350
|
-
- 只写设定有趣的作品往往成绩差 -> 抓住核心矛盾的作品才好
|
|
351
|
-
|
|
352
|
-
### 节奏的本质
|
|
353
|
-
- 不断解决现有矛盾 -> 不断制造新的矛盾
|
|
354
|
-
- 好节奏:困境层级层层提高 + 难度逐步提升 + 困境种类不尽相同
|
|
355
|
-
|
|
356
|
-
---
|
|
357
|
-
|
|
358
|
-
## 创作理念:地图切换与节奏
|
|
359
|
-
|
|
360
|
-
### 换地图时的读者过渡设计
|
|
361
|
-
都市到仙界订阅直线下降。解决:建立缓冲区 -> 将读者慢慢引导到新题材。
|
|
362
|
-
|
|
363
|
-
### 大纲哲学
|
|
364
|
-
- 只列主线 -> 分支在写作中慢慢完善
|
|
365
|
-
- 大纲必须可修改 -> 太严谨缺少灵性
|
|
366
|
-
|
|
367
|
-
### 节奏与情绪
|
|
368
|
-
- 节奏 = 让读者有愉悦的阅读感觉 -> 打脸不在多而在经典
|
|
369
|
-
- 爽文不等于打脸 -> 爽文意义是读得轻松+有期待感
|
|
370
|
-
|
|
371
|
-
---
|
|
372
|
-
|
|
373
|
-
## 三种期待感与崩盘原因分析
|
|
374
|
-
|
|
375
|
-
### 三种期待感
|
|
376
|
-
1. **剧情期待**:大目标 + 过程中挖的坑 + 立起来的妹子 -> 吊胃口
|
|
377
|
-
2. **主题**:每章给读者甜头的东西 -> 主题不偏,大多数章节读者想看
|
|
378
|
-
3. **新鲜感**:世界观矛盾的新鲜 + 剧情形式的多样
|
|
379
|
-
|
|
380
|
-
| 类型 | 定位 | 节奏 |
|
|
381
|
-
|------|------|------|
|
|
382
|
-
| 剧情期待 | 吊胃口 | 偶尔满足 |
|
|
383
|
-
| 主题 | 每天的甜头 | 持续满足 |
|
|
384
|
-
| 新鲜感 | 放下还愿意捡起来 | 间歇刺激 |
|
|
385
|
-
|
|
386
|
-
三者合一 = 不崩之书。
|
|
387
|
-
|
|
388
|
-
### 崩盘根因:偏离卖点
|
|
389
|
-
- 套路循环类:同一卖点重复角度不足 -> 读者审美疲劳
|
|
390
|
-
- 技术到位但仍然崩 -> 优先检查核心卖点是否仍在、期待线是否仍有兑现空间
|
|
391
|
-
|
|
392
|
-
### 拉长板vs补短板
|
|
393
|
-
- 优先强化题材长板:核心卖点、目标情绪、最高频爽点。
|
|
394
|
-
- 不为补短板引入会稀释核心卖点的支线。
|
|
395
|
-
- 开书前检查:(1)核心卖点背后的情绪清晰 (2)同一卖点能延展出至少 3 个角度 (3)题材长板与现有素材/对标资产匹配。
|
|
396
|
-
|
|
397
|
-
---
|
|
398
|
-
|
|
399
|
-
## 创作思路普适法
|
|
400
|
-
|
|
401
|
-
### 创作思路三步法
|
|
402
|
-
确定主角身份 -> 匹配金手指类型 -> 设定开局环境
|
|
403
|
-
|
|
404
|
-
### 开篇压力的两种类型
|
|
405
|
-
- 冲突型压力:指向性明确,节奏快但后期容易崩
|
|
406
|
-
- 环境型压力:生活上的小压力,更容易写长
|
|
407
|
-
- 推荐:优先用环境型压力开局
|
|
408
|
-
|
|
409
|
-
### 金手指反馈法
|
|
410
|
-
- 给出金手指后必须有即时变化
|
|
411
|
-
- 把金手指带来变化的过程掺杂在故事里
|
|
412
|
-
- 金手指契合主角当前职业,或作为打开困境的钥匙
|
|
413
|
-
|
|
414
|
-
### 不同题材不同写法
|
|
415
|
-
- 东方玄幻:快节奏,第一章只出现主角一人,迅速切入
|
|
416
|
-
- 西幻低位背景:慢节奏,多人物对话营造氛围,逐步带出世界设定
|
|
417
|
-
- 不能公式化,要根据题材和金手指调整
|
|
418
|
-
|
|
419
|
-
---
|
|
420
|
-
|
|
421
|
-
## 梗收集与阶级跃迁爽点
|
|
422
|
-
|
|
423
|
-
### 梗收集方式
|
|
424
|
-
- 从目标平台的近期评论、弹幕高频词中提取可用梗元素,建立梗-场景映射表
|
|
425
|
-
- 梗是创作灵感源泉,不是简单堆积
|
|
426
|
-
- 经典梗读者仍会期待 -> 巧妙运用满足期待
|
|
427
|
-
|
|
428
|
-
### 阶级跃迁爽点
|
|
429
|
-
- 描写赚第一桶金实现阶级跃迁 -> 爽感最强
|
|
430
|
-
- 从贫穷到有点小钱更容易引起大众读者共鸣
|
|
431
|
-
|
|
432
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### 过渡避免流水账
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433
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- 每个副本结束必须留一条矛盾线 -> 串联到下一个副本
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434
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-
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435
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### 设置钩子拉期待
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436
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- 提前透露人物特殊技能/背景 -> 读者期待后续运用
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437
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- 设置阶段性钩子 -> 高潮时完整呈现
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438
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-
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439
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-
---
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440
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-
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441
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## 从选材到留存的创作流程
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442
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-
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443
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### 题材定位与读者筛选
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444
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- 题材关键词能否作为目标读者筛选信号 -> 快速触发读者自动解压信息
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445
|
-
- 微创新 = 在经典题材上套皮新噱头
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446
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-
- 题材组合公式:新东西+旧东西+热门载体 = 新题材
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447
|
-
- 代偿 = 给主角现实里缺的东西(赘婿其实是隐藏战神,弥补"被人看不起")
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448
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-
- 捷径 = 金手指让主角跳过苦熬(签到系统/一夜暴富),开局就给"不用努力也能赢"的解压感
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449
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-
|
|
450
|
-
### 吸量要素
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451
|
-
- 书名构建:冲突报复+人无我有+槽点句子
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452
|
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- 简介最高标准:有趣+有槽点+悬念
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453
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- 简介不能依赖作者品牌,必须直接交付卖点
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454
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-
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455
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### 留存=情绪+饥饿
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456
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- 情绪:快速代入 -> 快速沉浸 -> 与角色共鸣
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457
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- 饥饿:利用信息差在读者视角植入问号
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458
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-
- 剥洋葱技法:简介植入核心悬念 -> 章节开头植入小问号 -> 章节末尾卡住关键信息
|
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459
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-
|
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460
|
-
### 开篇设计
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461
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- 开篇两万字只需解决一件事:活下去
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462
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- 轻松向开篇:主角一无所有 + 金手指一眼就知道怎么用
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463
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-
- 300-500字内交代:处境+危险来源+破局希望
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464
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- 开篇主角的所有都不能是完美的 -> 否极泰来的开端
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465
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-
|
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466
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-
### 大纲与细纲
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467
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-
- 随笔 = 表达库;大纲 = 核心骨架+人物+背景
|
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468
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- 细纲 = 舞台上人与人发生的故事
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469
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-
- 章纲 = 对细纲进行易读性/可读性/节奏调整
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470
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-
- 核心梗 = 一套固定的剧情发展模式 -> 不断换花样循环
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471
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-
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472
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-
---
|
|
473
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-
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474
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## 卖点原理补充:核心情绪的艺术化
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475
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-
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卖点不能按"卖的人多"粗暴判定。核心情绪是凡人都会遇见、感同身受的东西。
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477
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-
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478
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小说的本质:把平凡的、每个人都有的情感,抽取其中一样,进行艺术化、抽象化、极端化。
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479
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-
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480
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-
| 处理方式 | 操作 | 例子 |
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481
|
-
|----------|------|------|
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482
|
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| 极端化 | 把日常委屈推到生死/巨额对赌 | 赘婿被瞧不起 -> 战神归来当众甩出百亿 |
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483
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| 艺术化 | 别写"他很委屈",用动作演 | 他默默把工资卡推过去,转身就走 |
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| 抽象化 | 只抓一种情感贯穿全书,砍掉旁枝情绪线 | 全书只咬住"不被认可",亲情爱情都为它服务 |
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485
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-
|
|
486
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-
---
|
|
487
|
-
|
|
488
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-
## 质量检查清单
|
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489
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-
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490
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-
完成大纲/选题/卖点设计后,逐项检查:
|
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491
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-
|
|
492
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-
- [ ] **核心卖点明确**:一句话能说清这本书卖什么情绪
|
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493
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-
- [ ] **卖点无偏移**:每十章自检"当初吸引读者的卖点还在吗?"
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494
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-
- [ ] **金手指简单**:读者一眼就懂怎么用,功能与升级规则清晰
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495
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- [ ] **金手指+矛盾匹配**:金手指刚好解决当前矛盾,暴露更大矛盾
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496
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-
- [ ] **三种期待线并存**:剧情期待 + 主题甜头 + 新鲜感
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497
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-
- [ ] **节奏有标尺**:大高潮7-10天,小高潮3天,高潮后1-2章过渡
|
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498
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-
- [ ] **升级节奏合理**:不太快(失去期待)也不太慢(失去耐心)
|
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499
|
-
- [ ] **主题统一**:随机翻开一章,情绪指向全书核心
|
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500
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-
- [ ] **书名简介开篇三道门**:层层过滤,不使用无法传递核心卖点的文青书名
|
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501
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-
- [ ] **章纲有目的词**:每章标注铺垫/高潮/爽点/打脸/人物塑造/设定
|
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502
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-
- [ ] **留存双引擎**:情绪(快速代入)+ 饥饿(信息差植入问号)
|
|
503
|
-
- [ ] **拉长板而非补短板**:题材长板与能力长板吻合
|
|
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# 去味检查范围与执行接口
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本文件承接调用方的范围和分工,不另存一套修法。表达按 [style-resolution.md](style-resolution.md) 裁决,详细判断只在下面三份方法中维护。
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## 三层入口
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| 层 | 读取 | 检查对象 |
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| 表达 | [expression.md](expression.md) | 用词、句式、声口、句段组织与模板复现 |
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| 用笔 | [narrative-focus.md](narrative-focus.md) | 详略、关键过程、细节功能、情绪承接和收尾 |
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| 故事 | [story-logic.md](story-logic.md) | 行为依据、因果、人物立场、结果与知情顺序 |
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独立去味或完整去味审查未限定范围时,三层都诊断;每层可以没有问题。调用方已指定问题、段落或 Gate 时,只检查该范围所需方法,不借此另起一次全篇重写。章末脚本只负责提示可检测的表达问题,不能凭零命中推断后两层正常。
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## 定点 Gate 映射
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A-G 是现有写作流程选择改稿范围的标签,不对应轻中重,也不决定作者允许改剧情。
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| 范围 | 对应方法 |
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| A 套词、B 句式 | 表达层的词句与模板判断 |
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| C 情绪 | 用笔层的心理过程与删除测试;表达层的直写与套式反应 |
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| D 节奏 | 用笔层的详略、重复与关键过程;表达层的句段组织 |
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| E 对话 | 用笔层的交锋与人物诉求;表达层的声口 |
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| F 收尾 | 用笔层的信息、兑现与余韵;表达层的空泛总结 |
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| G 解释与安排感 | 表达层的解释与叙述者;用笔层的信息交付;故事层的因果与知识边界 |
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指定 A-G 表示检查全部上述表达与用笔项;调用方要求完整三层诊断时,再按故事层完整检查。发现范围外的明显设计缺口可以单列提示,不擅自扩大改稿。
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## 执行与复核
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写法抽查按用笔层的场景重心、删除/压缩/展开测试执行,不强制每问找到问题,不用固定句长、详写比例或最短重拍验收。普通去味与剧情重写的执行边界只按故事层「诊断深度与执行权限分别确定」判断。
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审稿调用只报告,不改文件;改稿调用把获准修复落盘,未获授权的设计方案写进报告。父流程负责最终脚本扫描时,执行者只做语义改稿并返回实际修改、保留与未解决项,不重复整轮去味。
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# 表达:让语言服从叙述
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本文件只处理同一事实怎样说。先按 [style-resolution.md](style-resolution.md) 裁决;作者明确采用且有功能的长句、情绪直写、排比、评论与停顿标点可以保留。词表是检索入口,不是逐词删除令,也不能凭措辞判断文本来自谁。
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## 先治电报体与短碎句
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先连读普通叙述,找动作、思路和因果被割断的地方。电报体也会藏在长句里:位置、原因、动作各占一个独立分句,只用逗号或连词串起来,仍是逐项播报。信息和主谓宾齐全不代表叙述连贯。
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先确定本段在写哪次行动或变化,再确定每句的主干。围绕主干分出主次:行动承接上一句,背景、条件和缘由嵌进需要它的动作中;用状语、定语、复句或适当概述组织,不让每个事实另起一个陈述。不必逐项照搬原句顺序,须保住事件因果、人物所知与揭露边界。
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“货车在南门,她在北门,地址是她发错的。司机打来电话,问能不能把车开到北门。可北门正在修路,车开不过来,她让司机在原地等,抱起纸箱往南门跑。”信息没缺,仍像清单。可以改为:“司机照着她发错的地址开到了南门,打电话过来时,她还在北门。北门这边正在修路,货车没法过来,她只好让司机留在南门,自己抱起纸箱跑过去。”地址错误成为司机走错门的缘由,电话内容概述为人物应对,方位随行动交代。
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同一行动、思路或因果链的碎句合并后,每句仍围绕一个重心,完整意思走完再断;补回必要主体、对象和已有语义关系,不以合句数量或补虚词达标。不得为连贯添姿态、感官、动机或观察时点。
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最后连读:每到一个分句都重新报一项状态,就重组句段,不继续局部添字。对话也不能把每项条件转成一行问答,让人物照着提纲对接信息;叙述、对白和心理的分配见 [narrative-focus.md](narrative-focus.md)。
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短对白、新线索、判断变化、爆点与有意留白保留分步呈现。普通过渡恢复连贯叙述,不靠整齐长短交替达标。
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## 用词与句式的风险在语境里
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套词往往代替了本该说清的内容,或在不同场面机械复现。圈出原句,说明它模糊了什么、重复了什么,再决定删、压或重写。准确的普通词无须换成新鲜说法,同义词轮换也消除不了模板。
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| 风险模式 | 判断与处理 |
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|---|---|
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| 否定铺垫后肯定翻转 | “不是 A,而是 B”“没有 X,没有 Y,只有 Z”若先否定无人在意的靶子,直接表达 B;若在纠错、辩解、排除猜测或改变判断,保留必要对比。省掉“而”不改变判断 |
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26
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| 工整并列 | 同句式、同长度、同分量铺陈,若只重复同一个结论就合并。承担情绪递进、人物声线或清晰比较时可留,不按项数删到一条。“至于 X 不 X”“不 V A,不 V B”和台词也按功能判断 |
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| 万能状语与套式声线 | “带着一丝……”“声音不大,却不容置疑”“平静得像在念……”若给任何人都能用,只留可辨的语气或必要信息。普通“说”是中性标签,不必每次都用微动作替换 |
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| 引号强调 | 普通名词被包装成“机会”“答案”“蜕变”而无特殊含义,去掉引号。对话、逐字引用、代号、场内消息、术语首次定义及说话者明确的反讽可留 |
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| 模板比喻与抽象大词 | “潮水般涌来”“命运的齿轮”若只抬高语气,压回准确描述。能带来角色特有感受、空间关系或新认识的比喻保留,不换成另一批比喻 |
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| 公文腔与故作高深 | 本可说清的事却绕成“基于当前情况推进后续事项”,按人物身份改准确。条文、职业对话、历史称谓和系统公告有自己的语域,不一律改成聊天腔 |
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“很、才、连、还、又、只、仿佛、似乎、原来”可能承担程度、时间、反讽、视角不确定性或发现过程。“才二十三天”删掉“才”,评价可能已变。修饰也有区分功能,白色药片、那截链子不能仅因有定语就删掉颜色或指示关系。
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## 声口来自人物此刻怎样说话
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把台词放回对象、场合和意图里读:他在求助、敷衍、试探,还是公开表态?敬语、术语、绕话、重复和沉默都可能是选择。所有人都用同样完整的解释、同样漂亮的反问时,按已有身份、语言档案和上下文恢复差异,不靠人人加俚语、粗话、口误或口头禅。
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润色保留原有交际目的与信息,不把解释改成挑衅、请求改成命令、克制改成失控。人物为何这样说、对方为何接受,若缺依据,转 [story-logic.md](story-logic.md)。关键交锋是否被概括、应写几轮,转 [narrative-focus.md](narrative-focus.md)。
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39
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40
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## 情绪可以直写,动作不负责翻译情绪词
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41
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42
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一句“他很紧张”若准确、合乎声口且让下一步成立,可以保留。心理段落也能呈现误判、矛盾、回忆和决定;长度、内心独白或“她感到/意识到”的形式都不是删除依据。上下文已表达同一情绪,补一句命名没有新作用时才删;需要读者经历的心理转变,交 narrative-focus 判断。
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43
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44
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身体反应逐处做删除测试:删后是否损失感受、人物特点、关系含义、动作条件或后果?只有重复标注情绪的“指尖轻叩、指节泛白、目光移开”就删,不换身体部位。伤势让人握不住笔、习惯动作被对方识破等有作用的细节保留。不为显得自然新增摔杯、攥袖、锁门、录音或旁人吃惊。
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45
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46
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## 解释与叙述者要看贡献
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47
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48
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按本书视角区分角色当时的认识、叙述者获准提供的信息和越过边界的预告。有限全知、作者评论、第一人称回顾都能成立;“她不知道的是”“多年以后”不能脱离叙述姿态单判。表达获准也不能提前泄露尚须保密的事实。
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49
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-
|
|
50
|
-
解释若补足新名词用途、因果衔接、记忆触发或情绪来由,应保留到足以理解。若只是把刚看到的行为再翻译成结论,或以“真正重要的是”“这意味着”把意义说满,删重复部分。不要删尽“原来”“因为”,让读者猜缺失的原因;也不要把正常说明一律转成对话。
|
|
51
|
-
|
|
52
|
-
已有手机、规则牌、信件、账单等场内载体,保留角色实际读到的信息与展示方式,语域问题先在载体内部处理。不为承载解释凭空发明表单或手续。句子通顺却仍讲不清人物为什么改变,转 story-logic;解释过多而关键过程太少,转 narrative-focus。
|
|
53
|
-
|
|
54
|
-
## 同一事实的不同表达
|
|
55
|
-
|
|
56
|
-
以下按语境判断,不作套写答案。
|
|
57
|
-
|
|
58
|
-
| 已知事实与原句 | 可采用的表达 | 看似去味却改坏了 |
|
|
59
|
-
|---|---|---|
|
|
60
|
-
| 钥匙忘在家里,明天归还;无人指责她拒还。“她不是不肯还钥匙,而是忘在家里了。‘我明天带来。’她说。” | “她把钥匙忘在家里了。‘我明天带来。’她说。”删无用靶子;若在回应拒还指责,保留纠错功能,原句保留按下节白名单处理 | “‘爱等就等。’她说。”改变承诺与态度 |
|
|
61
|
-
| 她进了没开灯的屋子,摸到桌边拿药盒。“她推门。屋里没开灯。她摸到桌边。把药盒拿起来。” | “进屋后,她摸黑走到桌边,拿起药盒。”将光线嵌入行动;紧张镜头若原断句有效也可留 | “她摸黑吞了两片药。”从取药改成服药,新增数量与后果 |
|
|
62
|
-
|
|
63
|
-
## 脚本提示怎样进入语义判断
|
|
64
|
-
|
|
65
|
-
检测器是定位工具。密度提示不是词频配额,advisory 不作完成门槛。表达有功能不等于 blocking 已获提交豁免:作者已明确选择的原句按既有白名单保留;其余保留叙事功能自然改写,由调用方复扫,不能以保留说明代替验收。指定原句不能改又无豁免时报告剩余阻塞。不靠错字或拆句躲检测;确定性的事实、字数、截断与占位问题仍交调用方验收,不能靠文风豁免。
|
|
66
|
-
|
|
67
|
-
| 提示 | 人工判断对象 |
|
|
68
|
-
|---|---|
|
|
69
|
-
| `formulaic-parallelism`、`quote-emphasis-tic` | 对比与强调是否有真实意义,是否机械复述 |
|
|
70
|
-
| `cliche-density-tic`、`metaphor-density-tic` | 套词与比喻是否聚成同一腔调,功能是否重复 |
|
|
71
|
-
| `stock-reaction-tic`、`micro-action-tic`、`action-list-tic` | 反应与动作是否只是标注或清单;用笔分配转 narrative-focus |
|
|
72
|
-
| `overcompressed-prose-tic`、`low-connective-density-tic` | 是否真缺连接、对象和连续思路,不按计数拉长 |
|
|
73
|
-
| `abstract-summary-tic`、`reasoning-chain-tic` | 总结是否重复,解释是否必要;因果缺口转 story-logic |
|
|
74
|
-
| `system-notice-formality-tic` | 语域是否合乎载体,角色能否理解其当下作用 |
|
|
75
|
-
|
|
76
|
-
无标记也可能机械,零命中不证明用笔与故事合格。
|