@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  236. package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
  237. package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
  238. package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
  239. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
  240. package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
  241. package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
  242. package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
  243. package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
  244. package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
  245. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
  246. package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
  247. package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
  248. package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
  249. package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
  250. package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
  251. package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
  252. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
  253. package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
  254. package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
  255. package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
  256. package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
  257. package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
  258. package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
  259. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
  260. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
  261. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
  262. package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
  263. package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
  264. package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
  265. package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
  266. package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
  267. package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
  268. package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
  269. package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
  270. package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
  271. package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
@@ -1,31 +1,10 @@
1
- # 短篇钩子:节首/节尾与全文悬念
1
+ # 短篇钩子:节尾、节首、段落与全文悬念
2
2
 
3
- > 设计短篇节首、节尾或全文悬念时加载,按当前问题选手法。
3
+ > 构思时填小节大纲「结尾承接/钩子」列、定付费点断点拿不准落点时,查「2. 节尾」;其余各节在设计对应写法时按需查。写正文按小节大纲这一列执行,不读本文件。示例取自七猫短篇原文,按《书名》标出处,标点照原文;写正文时标点按本篇的格式规范改写。
4
4
 
5
5
  ---
6
6
 
7
- ## 决策路由
8
-
9
- ### 章尾钩子:根据本章情绪选类型
10
-
11
- | 本章情绪/阶段 | 推荐钩子 | 为什么 |
12
- |-------------|---------|-------|
13
- | 悬念/未知 | 突然揭示 / 神秘物品 / 留白 | 激发好奇 |
14
- | 紧迫/危机 | 紧急危机 / 倒计时 / 未完成动作 | 制造焦虑 |
15
- | 反转/真相 | 身份反转 / 隐藏含义 / 回声 | 颠覆认知 |
16
- | 情感/关系 | 两难抉择 / 承诺威胁 / 情感转折 | 拉扯情绪 |
17
- | 系统文特有 | 系统激活 / 选择型 | 期待金手指 |
18
- | 氛围/日常 | 意象钩子 / 离奇消失 / 信息差 | 暗流涌动 |
19
-
20
- ### 章首钩子:根据开篇策略选类型
21
-
22
- | 开篇策略 | 推荐钩子 | 为什么 |
23
- |---------|---------|-------|
24
- | 直接冲击 | 未完成动作开局 / 倒计时开局 | 即时紧迫感 |
25
- | 制造好奇 | 悬念对话 / 闪前碎片 / 神秘独白 | 信息差驱动 |
26
- | 对比冲击 | 反差场景 / 意象预示 | 反差吸引 |
27
-
28
- ### 短篇悬念的承接与收束
7
+ ## 1. 全文悬念的承接与收束
29
8
 
30
9
  先确定全文最终要回答的核心问题。副悬念为它提供证据、误导或情绪代价,不另开独立支线。
31
10
 
@@ -35,171 +14,84 @@
35
14
 
36
15
  ---
37
16
 
38
- ## 章尾钩子 13 式
39
-
40
- | # | 名称 | 公式 | 示例 |
41
- |---|------|------|------|
42
- | 1 | 突然揭示 | 抛出改变全局的信息 | "信上的日期,是他死后第七天。" |
43
- | 2 | 紧急危机 | 下章必须回应的紧迫威胁 | "裂缝在扩大,灵石还差三块。" |
44
- | 3 | 未完成动作 | 动作被新变量打断 | "他刚伸手,手腕忽然被人扣住。'别动。'身后传来一个声音。" |
45
- | 4 | 身份反转 | 身份真相偏离读者预期 | "她叫林小月。但档案上写的是:林小月,已故。" |
46
- | 5 | 两难抉择 | 被迫在两个坏选项中选一个 | "签了这份文件,公司保住了,但他得进去。" |
47
- | 6 | 神秘物品 | 重要但含义未知的物件 | "包裹里是一把钥匙,附了张纸条:'你欠我的。'" |
48
- | 7 | 倒计时 | 时间不够用 | "医生说还有三个月。那是两个月前的事了。" |
49
- | 8 | 承诺/威胁 | 有人宣布了行动意图 | "今晚十二点之前,我会告诉所有人你做了什么。" |
50
- | 9 | 离奇消失 | 不可能的消失 | "手铐还在,人没了。整个房间只有一个门,门没开过。" |
51
- | 10 | 隐藏含义 | 表面正常,实际暗藏信息 | "他说:'你和妹妹真像。'可她是独生女。" |
52
- | 11 | 意象钩子 | 反复出现的意象发生变化 | "窗台上那盆枯了一个月的茉莉,突然冒出了花苞。" |
53
- | 12 | 回声钩子 | 章尾句呼应开头,关键细节变了 | 开头:"她说她永远不会原谅他。" / 结尾:"她说她永远不会原谅他。但她的手,攥得更紧了。" |
54
- | 13 | 留白钩子 | 只展示反应,不揭示发生了什么 | "他看了信。脸色变了。什么也没说,把信叠好放进口袋。" |
17
+ ## 2. 节尾:停在答案出来之前
55
18
 
56
- ---
19
+ 七猫七十多篇完结短篇的非末节节尾里,约三成停在一句对白上,多是施害者的狠话、开出的条件或新人物开口;其余常见的是动作做到一半、有人到场、东西刚被打开的那一刻。很少用总结句或抒情句收住。
57
20
 
58
- ## 章首钩子 7 式
21
+ | 落点 | 怎么停 | 原文 |
22
+ |---|---|---|
23
+ | 动作被打断 | 关键动作做到一半,结果放到下一节 | 《妹妹成为偶像练习生后,我拦下了红旗车》眼看刀就要刺中我腹部的瞬间,房间门被打开了。 |
24
+ | 来人或来电 | 关键人物到场,或电话那头换了人 | 《回乡祭祖,老公嫌我买太多纸钱》正在我犹豫的时候,孙虎竟然给我来了电话。但是接电话的却不是他,而是派出所的民警! |
25
+ | 证据只亮一处 | 文件、物件刚翻开,只亮最扎眼的一处 | 《恶有恶报》我往下翻,在鉴定人签名的地方,看到了一个熟悉的名字。沈妤。 |
26
+ | 狠话或条件落尾 | 对方把话说绝或开出条件,主角怎么回应留到下一节 | 《双胞胎变成一胎后,金丝雀杀疯了》她说:“把你的身体给我。”“把你的孩子,也给我。” |
27
+ | 身份将揭 | 有人问出关键问题,或说漏一句 | 《未婚妻将我丢在黄金岛抵债,可岛主是我姐》楚涵伊的脚步顿住了,语气冷了下来:“这里面关着的到底是谁?!” |
28
+ | 主角留了后手 | 读者看见主角的准备,对手还不知道 | 《白许空诺爱成沫》医生将镇定剂注射进肌肤时,我不动声色的按下录音键。 |
29
+ | 后果预告 | 叙述者提前说这一步会出事,或谁后来会后悔 | 《吃了三年地沟油油条,老板让我补齐塑料袋钱》可我不知道,就是这句话导致我们家陷入舆论的风波。 |
30
+ | 心死定格 | 一句话把主角从忍让切到决裂 | 《我从来没被爱过》少年意气终究是消散无踪。而我心里最后的一束光,也熄灭了。 |
31
+ | 异常出现 | 悬疑、民俗里不该动的东西动了 | 《我的女儿在吃掉我》就在这时,阿布的头,突然咔哒一声转向了我。 |
59
32
 
60
- | # | 名称 | 公式 | 示例 |
61
- |---|------|------|------|
62
- | 1 | 悬念对话开局 | 直接从意味深长的对话开始 | "你确定要这么做?/ 确定。/ 那你就别后悔。" |
63
- | 2 | 闪前碎片 | 先给结果碎片,再回正常叙事 | "后来他才知道,那个电话改变了所有事。但此刻他还一无所知。" |
64
- | 3 | 倒计时开局 | 开头就建立紧迫感 | "距离合同到期还有 72 小时。" |
65
- | 4 | 神秘独白 | 第一人称诡异内心独白 | "我一直在想,那天如果我没有回头,一切会不会不一样。" |
66
- | 5 | 反差场景 | 两个截然不同的场景并列 | "一边是婚礼现场,香槟塔堆得老高。另一边,医院走廊的灯在闪。" |
67
- | 6 | 未完成动作开局 | 动作进行中被截断 | "他刚把钥匙插进锁孔,门里传来一声轻响。" |
68
- | 7 | 意象预示 | 用环境意象暗示即将发生的事 | "天边烧得通红,像是什么东西在着。她抬头看了一眼,继续走。" |
33
+ - 付费点所在的那一节,停在答案还没出来的落点上,如动作被打断、来人、证据只亮一处、狠话或条件。语料里标了付费点的两处都停在来人:《我谈业务被杀,未婚夫却向白月光求婚》「灵车到公司时,许江也刚好下车。」、《妹妹夜店登记被害后,我砸了唯一的证据》「他来了。」
34
+ - 非终局节尾让读者知道为什么要往下看;过渡节可以用局部兑现或明确的下一步收住,不必每节都下强钩子。
35
+ - 相邻几节换着用不同落点,同一种接连用,读者会提前猜到。
36
+ - 别用「或许」「她知道,明天会是新的开始」这类总结或抒情句收节。
69
37
 
70
38
  ---
71
39
 
72
- ## 章尾实战模板
73
-
74
- ### 一、系统激活型
75
- ```
76
- 就在{主角}{最低谷状态}之际。
77
- {一个感官描写}。
78
- 叮!
79
- 【{系统名},正式启动。】
80
- ```
81
- > 就在他万念俱灰之际。一个冰冷的机械音,突然在他脑海中响起。叮!【年少轻狂系统,正式启动。】
82
-
83
- ### 二、悬念预知型
84
- ```
85
- {主角}{冷静/冷漠地}看着{对方的嚣张行为}。
86
- {一个短句:继续吧/慢慢来/不着急}。
87
- {预告即将发生的反转,不透露细节}。
88
- ```
89
- > 我冷眼看着笑得前仰后合的人。笑吧。多笑会儿。过了今天,你们就再也笑不出来了。
90
-
91
- ### 三、截断型
92
- ```
93
- {一个小动作}。
94
- {剧烈反应}。
95
- {震惊/疑问。本章结束,不给答案}。
96
- ```
97
- > 仅仅一口!她的瞳孔猛地收缩成针尖状。轰!一股恐怖到难以形容的热流,瞬间在她的腹中炸开!这粥有问题!里面到底放了什么?
98
-
99
- ### 四、选择型
100
- ```
101
- 【选择一:{诱人选项}】奖励:{极其诱人} 代价:{隐含风险}
102
- 【选择二:{另一选项}】奖励:{另一种诱人} 代价:{另一种风险}
103
- ```
104
- 章节结束,不给出选择结果。
105
-
106
- ### 五、危机升级型
107
- ```
108
- {突然的声响/动作}!
109
- {新威胁出现}。
110
- {主角的恐惧/紧迫反应}。
111
- ```
112
- > "都给老子出来!快点!"哐啷!!!一只沾满泥污的军靴,粗暴地踹开了笼门。
113
-
114
- ### 六、身份即将揭露型
115
- ```
116
- {一个旁观者}突然{提出疑问/发现线索}。
117
- "{暗示主角真实身份的话}"
118
- {其他人不以为意,主角暗暗紧张}。
119
- ```
120
-
121
- ### 七、情感转折型
122
- ```
123
- 就在这时,{角色}的{表情/态度}突然{大变}。
124
- {一个出人意料的示弱/请求动作}。
125
- "{戳中主角软肋的话}"
126
- ```
127
-
128
- ### 八、信息差型
129
- ```
130
- {主角的自我怀疑/感慨}。
131
- {一个意象/比喻}。
132
- {暗示即将改变,但不明说}。
133
- ```
134
- > 花有重开日,人无再少年。自己怎么就把日子,过成了这副狗屎样?
135
-
136
- ### 九、对话悬念型
137
- ```
138
- "{提出请求的前半句}"
139
- "{对方回应}"
140
- "{意想不到的后半句,不是读者预期的}"
141
- ```
142
- > "我有一个请求。"苏牧缓缓说道。"你说。""离婚之前,我要证明一次自己。"
143
-
144
- ### 十、时间跳跃型
145
- ```
146
- {精确/模糊的时间标记}。
147
- {出人意料的结果}。
148
- {暗示过程的一句话}。
149
- ```
150
- > 三分三秒后。江亦瑶神色从容地走出房间,整理了一下微乱的衣服。
40
+ ## 3. 节首:接住上一节
151
41
 
152
- ---
42
+ 同一批语料的节首不到一成用对白开场。另抽查 40 个非对白节首,约七成直接写上一节尾的结果或接下来那一拍,其余先用一句话交代时间或地点变化(如「没过几天」「再次听到苏嘉沫的消息,是在三年后」),再进事件。
153
43
 
154
- ## 三种速写章末钩子
155
-
156
- ### 收获预告型(副本/任务尾声)
157
- ```
158
- {当前行动接近完成}。
159
- {暗示即将获得的奖励}。
160
- {一句话暗示奖励比预期更大}。
161
- ```
162
-
163
- ### 反派逼近型(铺垫段结尾)
164
- ```
165
- {主角当前状态}。
166
- {暗处/远方,反派的某个行动}。
167
- {暗示这个行动将影响主角}。
168
- ```
169
-
170
- ### 行动预告型(装逼/打脸前)
171
- ```
172
- {主角做出一个决定}。
173
- {一个准备动作}。
174
- {暗示即将发生的行动}。不写结果。
175
- ```
44
+ - 第一句接住上一节留下的问题:写那一下的结果、谁的反应,或对白的回应。
45
+ - 《回乡祭祖,老公嫌我买太多纸钱》上一节停在「我抬手,当着孙家列祖列宗的面,狠狠地给了婆婆一耳光!」,下一节开头是「这一耳光让祠堂里的声音迅速安静了下来。」
46
+ - 要跳时间或换地点,一句交代完就进事件,不用风景、天气开场,也不用不带事件的抒情独白开场;接住上一节或带出新信息的独白可以。
47
+ - 全文第一节的开头不受本条限制,按题材的开篇写法,第一句就是事件。
176
48
 
177
49
  ---
178
50
 
179
- ## 爽点与看点设计规则
51
+ ## 4. 段落钩子:节内的期待
180
52
 
181
- ### 爽点核心公式
53
+ 节内也要让读者等着看点什么。下面几种在短篇里最常见:
182
54
 
183
- 爽点来自读者预期与主角表现的落差:
184
- - **大众逻辑**:对手不可战胜 → 恐惧/绝望
185
- - **主角逻辑**:正好手痒/轻描淡写
186
- - 落差越大 → 爽点越爽
55
+ | 名称 | 做法 | 原文 |
56
+ |---|---|---|
57
+ | 信息差 | 读者知道、对手不知道的事,写成一句具体事实 | 《乞丐妹妹夺我夫君,和离后我成了国公夫人》他满是微笑:“如今我已是吏部尚书。你若肯低头认错,我可再纳你为妾,允你重回裴府。”他不知道,我早成了国公夫人。 |
58
+ | 暗牌 | 主角悄悄留证据,读者等亮牌 | 《未婚妻将我的心脏换给白月光》至于周炎,看着他脸上的笑意,我便知道来者不善,默默地打开了手机录音。 |
59
+ | 假意顺从 | 主角主动让出对方想要的东西,读者知道她另有打算 | 《我毫不犹豫剖出肾给未婚妻师兄后,她疯了》我看着他们亲密的模样,心痛地闭上了眼:“好,既然你想要,那我让出来就是了。”反正答应陈伯父的两年之约快到了,我也该走了。 |
60
+ | 倒计时 | 给出到期的日子,到期必须兑现 | 《念念不相忆》这是我的催命符。熬过最后两天,我就要死了。 |
61
+ | 灵魂旁观 | 主角已死,看得见改变不了 | 《念念不相忆》我飘在空中想继续没说完的真相,声音却只能被风吹散,他什么都听不到。 |
62
+ | 异常物件 | 不该出现的东西出现在这里 | 《我的女儿在吃掉我》掰开娃娃的手掌后,里面还攥着张字条。「妈妈,为什么把我塞进填充棉里?」 |
63
+ | 弱者一句话 | 孩子或弱者一句话戳穿施害者 | 《周年纪念日时,老公拿我和女儿灌水泥》女儿像失了魂一样盯着不远处立起来的桥梁。“妈妈不是刚被你扔下去打生桩吗?” |
187
64
 
188
- ### 爽点三要素
65
+ - 「他不知道」后面必须跟一件具体的事;只写「他不知道的是,一切才刚刚开始」没有信息,删掉。
66
+ - 信息差悬着的时候,持续给新证据、局部答案或行动后果;暗牌在能改变局势时亮。
67
+ - 倒计时一旦设下,到期必须兑现。灵魂视角只能看、不能动,全篇守住。
68
+ - 代价要真影响选择;最后躲过损失,也写清付出了什么。弱者要有影响主线的行动或选择,不只当受害道具。
69
+ - 常见组合:信息差加暗牌(读者知道主角在憋大招,复仇、世情)、倒计时加代价(选哪个都亏,悬疑、婚恋)、暗牌加打脸(复仇、逆袭)、弱者加代价(追妻、世情、死人文学)。组合里每种都要带来信息、选择或情绪变化,没用的去掉。
189
70
 
190
- | 角色 | 操作 |
191
- |------|------|
192
- | 围观者 | 用判断展示对手优势,受结果影响后改变立场 |
193
- | 对手 | 嚣张到让读者恨 → 被打脸时才爽 |
194
- | 主角 | 铺垫时低调 → 释放时干脆 |
71
+ ---
72
+
73
+ ## 5. 伤害与围观
195
74
 
196
- 先让读者期待一个具体结果,再用主角行动及其后果兑现;围观反应只能放大效果。
75
+ - **不公平的伤害最拉仇恨**:主角无辜,伤害落在身上也落在心上。「不患寡而患不均」:月例大家都减是公平,唯独主角的药材降了一等才是不公平。伤害可以是掠夺逼迫(反派不想自己吃亏)、嫁祸顶罪(反派把惩罚推给主角)、陷害算计(主角打破了反派的秩序)。
76
+ - **围观要选人**:围观者用判断说明对手多强,结果出来后改变立场。熟人震惊比陌生人有力,懂行的人能说出赢在哪里,比只会惊叫的路人有用;多种身份、多个层级各有不同反应,比一群人同声惊叹好。围观只放大结果,不替主角的行动出力。
77
+
78
+ ---
197
79
 
198
- ## 质量检查
80
+ ## 6. 钩子禁忌
81
+
82
+ | 禁忌 | 说明 |
83
+ |---|---|
84
+ | 假悬念 | 威胁不存在或下一节开头立刻解除,读者被骗一次就不再信 |
85
+ | 巧合解围 | 节尾抛出危机,下一节靠巧合解决 |
86
+ | 过度留白 | 连续几节不揭示任何信息 |
87
+ | 低风险钩 | 用无关紧要的事制造悬念 |
88
+ | 机械复用 | 连续用同一种手法问同一个问题,没有新信息或局部兑现 |
89
+
90
+ ---
199
91
 
200
- 写完章首/章尾后对照:
92
+ ## 7. 质量检查
201
93
 
202
- - [ ] 章首前 100 字有钩子(不是风景/天气开头)
203
- - [ ] 非终局节尾有未完成动作、新信息、关系变化、局部兑现或明确下一步,读者知道为何继续
94
+ - [ ] 非终局节尾停在答案出来之前(未完成动作、新信息、关系变化、局部兑现或明确下一步),读者知道为什么往下看
95
+ - [ ] 节首第一句接住上一节,不用风景、天气或空转的抒情独白开场
204
96
  - [ ] 延迟的答案已有阶段收益,副悬念服务全文核心问题
205
97
  - [ ] 终局兑现此前承诺,不靠新增无关困境延长故事
@@ -11,8 +11,7 @@
11
11
  | 建立角色羁绊(让读者相信关系) | 羁绊铺设(第一斧) | 三板斧 §1 |
12
12
  | 制造情感撕裂(反差/错位/背叛) | 情感撕裂(第二斧) | 三板斧 §2 |
13
13
  | 写结尾余韵(安静细节击穿读者) | 余韵钝痛(第三斧) | 三板斧 §3 |
14
- | 规划整体情感节奏曲线 | 拉扯节奏设计 | 拉扯节奏 |
15
- | 不同题材的情感策略选择 | 题材策略差异 | 按题材 |
14
+ | 规划整体情感节奏曲线、定转折位置 | 拉扯节奏设计、整篇弧线 | 拉扯节奏 |
16
15
  | 检查情感设计是否有效 | 失败模式排查 + 快速自查 | 底部清单 |
17
16
 
18
17
  ---
@@ -81,15 +80,7 @@
81
80
  温暖 → 残忍 → 善意 → 真相 → 原谅 → 来不及 → 释然 → 细节暴击
82
81
  ```
83
82
 
84
- 按题材选用曲线中需要的转折:
85
-
86
- | 题材 | 典型节奏 | 核心拉扯 |
87
- |------|----------|----------|
88
- | 世情/爽文 | 欺压 → 忍耐 → 爆发 → 打脸 | 情绪反弹快、打脸密度高 |
89
- | 情感/虐心 | 甜蜜 → 破碎 → 挽回 → 错过 | 慢铺垫、后劲大 |
90
- | 古言/复仇 | 隐忍 → 布局 → 揭穿 → 报应 | 设定简洁、暴力美学 |
91
- | 悬疑/推理 | 平静 → 不安 → 真相 → 震惊 | 信息差制造不安 |
92
- | 年代/亲情 | 误解 → 冲突 → 真相 → 和解 | 代际冲突、时代质感 |
83
+ 按本篇题材的节奏骨架,只选用曲线中需要的转折。
93
84
 
94
85
  ### 拉扯原则
95
86
 
@@ -98,49 +89,16 @@
98
89
  3. **最后一次转向决定结尾余韵的基调**
99
90
  4. **爽文允许快速反弹,虐文需要更长铺垫**
100
91
 
101
- ---
102
-
103
- ## 按题材的情感策略差异
104
-
105
- ### 世情/爽文
106
-
107
- - 情绪反弹速度:快(受辱后先取证或布局,再落打脸,不拖到读者已经忘记)
108
- - 打脸节奏:沿反派嚣张度递增持续兑现,不按固定节距补打脸
109
- - 反派嚣张度:递增(第一次小嚣张,最后一次大嚣张)
110
- - 结尾基调:痛快、解气
111
- - 案例:《准儿媳打分》— 打分制反制、铁盒零分、断绝关系
112
-
113
- ### 情感/虐心
114
-
115
- - 羁绊细节密度:高(前 1/3 必须建立深厚羁绊)
116
- - 反差设计:先暖后冷,先甜后苦
117
- - 余韵技法:安静结尾 + 物件细节
118
- - 结尾基调:意难平、释然
119
- - 案例:《姐夫捎路要奶粉钱》— 金锁真相 → 假爱 → 独立
120
-
121
- ### 古言/复仇
92
+ ### 整篇弧线与转折位置
122
93
 
123
- - 设定简洁原则:人物关系清晰,不搞复杂世界观
124
- - 暴力美学写法:打脸要直接,不拖泥带水
125
- - 底牌时机:最后 1/4 揭示最大底牌
126
- - 结尾基调:大快人心、因果报应
127
- - 案例:《皇弟欺负幼子》— 一声令下打二十棍 → 查出真相 → 废后
128
-
129
- ### 悬疑/推理
130
-
131
- - 信息差布局:读者知道角色不知道,或反过来
132
- - 排除法结构:逐步排除可能性,最后只剩真相
133
- - 动机揭示节奏:先揭示做了什么,再揭示为什么做
134
- - 结尾基调:细思极恐、原来如此
135
- - 案例:《重生弟弟》— 重生设定 + 诈骗犯身份 + 电诈园区
136
-
137
- ### 年代/亲情
138
-
139
- - 代际冲突处理:不站队,展示双方的苦
140
- - 时代细节质感:用时代特有的物件/习俗建立质感
141
- - 和解节奏:不急和解,先让双方充分受伤
142
- - 结尾基调:温暖中带着遗憾
143
- - 案例:《姐夫捎路要奶粉钱》— 亲子关系 → 金锁真相 → 断裂
94
+ | 弧线 | 适合 | 转折位置(按全篇字数) |
95
+ |---|---|---|
96
+ | V形 | 虐后翻盘、破镜重圆 | 谷底在 60-70%,回升快 |
97
+ | 倒V形 | BE、信任崩塌 | 高点在 40-50%,跌得比升得快,结尾不加糖 |
98
+ | W形 | 追妻拉扯、多反转 | 两到三次起伏,峰一次比一次高,最终峰在 80-90% |
99
+ | 渐进形 | 打脸爽文、层层揭秘 | 不回落,最高点在 85-95% |
100
+ | 延迟满足形 | 隐忍复仇、身份揭秘 | 前 70-80% 压,最后集中爆发 |
101
+ | 急转弯形 | 细思极恐、动机反转 | 70-80% 处转向,急转只占一两段 |
144
102
 
145
103
  ---
146
104
 
@@ -165,13 +123,3 @@
165
123
  - [ ] 情绪立场/期待/压力持续有变化,没有连续多个小节原地打转?
166
124
  - [ ] 反派行为符合其人设逻辑?
167
125
  - [ ] 不存在上述 6 种失败模式?
168
-
169
- ---
170
-
171
- ## 三板斧与五段结构映射
172
-
173
- | 三板斧 | 对应写作五段 | 说明 |
174
- |--------|-------------------|------|
175
- | 第一斧:羁绊铺设(前 1/3) | 铺垫段(第二段,占 30-40%) | 用物件/数字/习惯建立关系质感 |
176
- | 第二斧:情感撕裂(中后段) | 升级段(第三段)+ 反转段(第四段) | 反差/错位/延迟真相制造撕裂 |
177
- | 第三斧:余韵钝痛(结尾) | 结尾段(第五段,占 5-10%) | 安静细节收尾,不写大段抒情 |
@@ -1,8 +1,7 @@
1
1
  # 短篇题材写作公式
2
2
 
3
- > **用途**:按题材选择结构、情绪节拍、场景与写法;章数表示短篇小节编排。
4
- > **配合**:优先使用当前 skill 内的通用技法 reference;story-setup 部署后使用项目本地 agent reference bundle 中的写作技法、结构格式、题材风格模块副本。
5
- > **适用范围**:本文件的节奏参数只适用于短篇和短篇小节;长篇任务转交 `story-long-write`,本文件不提供长篇开局公式。
3
+ > **用途**:按题材选择结构、情绪节拍、场景与写法。
4
+ > **节数**:公式里的节数是原作的分节数。按目标字数平摊,19 节放进 1 万字约每节 500 字;篇幅短时相邻节可以合并,节数不是硬指标。
6
5
 
7
6
  ---
8
7
 
@@ -12,30 +11,30 @@
12
11
 
13
12
  | 题材/类型 | 对应公式 | 篇幅 |
14
13
  |-----------|---------|------|
15
- | 现代复仇/打脸 | 公式一 | 6章短篇 |
14
+ | 现代复仇/打脸 | 公式一 | 6节 |
16
15
  | 古代宅斗/身份反转 | 公式二 | 8节 |
17
16
  | 虐恋复仇/灵魂视角 | 公式三 | 7节 |
18
- | 玄幻仙侠/重生逆袭 | 公式六 | 19章 |
19
- | 年代重生/双重复仇 | 公式七 | 19章 |
20
- | 宫闱宅斗/女帝逆袭 | 公式八 | 19章 |
21
- | 现代悬疑/超自然视角 | 公式九 | 18章 |
22
- | 架空历史/性别反转(追妻火葬场) | 公式十 | 19章 |
23
- | 重生复仇/离婚逆袭 | 公式十二 | 10章 |
24
- | 总裁豪门/白月光虐恋 | 公式十三 | 8-11章 |
17
+ | 玄幻仙侠/重生逆袭 | 公式六 | 19节 |
18
+ | 年代重生/双重复仇 | 公式七 | 19节 |
19
+ | 宫闱宅斗/女帝逆袭 | 公式八 | 19节 |
20
+ | 现代悬疑/超自然视角 | 公式九 | 18节 |
21
+ | 架空历史/性别反转(追妻火葬场) | 公式十 | 19节 |
22
+ | 重生复仇/离婚逆袭 | 公式十二 | 10节 |
23
+ | 总裁豪门/白月光虐恋 | 公式十三 | 8-11节 |
25
24
  | 女频复仇 vs 男频复仇 | 公式十四 | 通用对比 |
26
- | 宫闱宅斗/隐忍腹黑型 | 公式十五 | 8章 |
27
- | 追夫火葬场/不原谅型 | 公式十六 | 8章 |
28
- | 年代重生/医术复仇型 | 公式十七 | 8章 |
29
- | 灵魂视角家庭虐文 | 公式十八 | 5章 |
30
- | 细节线索驱动型复仇 | 公式十九 | 8-13章 |
31
- | 反套路嫁祸型重生 | 公式二十 | 7章 |
25
+ | 宫闱宅斗/隐忍腹黑型 | 公式十五 | 8节 |
26
+ | 追夫火葬场/不原谅型 | 公式十六 | 8节 |
27
+ | 年代重生/医术复仇型 | 公式十七 | 8节 |
28
+ | 灵魂视角家庭虐文 | 公式十八 | 5节 |
29
+ | 细节线索驱动型复仇 | 公式十九 | 8-13节 |
30
+ | 反套路嫁祸型重生 | 公式二十 | 7节 |
32
31
  | 公开审判式打脸 | 公式二十一 | 通用场景 |
33
32
 
34
33
  ---
35
34
 
36
- ## 公式一:现代复仇/打脸短篇(6章)
35
+ ## 公式一:现代复仇/打脸短篇(6节)
37
36
 
38
- | 章 | 节点 | 要点 |
37
+ | 节 | 节点 | 要点 |
39
38
  |----|------|------|
40
39
  | 1 | 当众背叛 | 主角当场冷静反击,暂胜 |
41
40
  | 2 | 冷静处理 | 冻结/收回权力,交代背景 |
@@ -45,7 +44,7 @@
45
44
  | 6 | 最终加冕 | 新格局+隐藏真相揭露 |
46
45
 
47
46
  **情绪**:愤怒→爽→紧张→更爽→极爽→余韵+震撼
48
- **必选场景**:当众羞辱开场、冷静到可怕的反击、标志性动作、逐层揭露证据、反派自曝、隐藏伏笔回收
47
+ **必选场景**:当众羞辱开场、冷静到可怕的反击(冷静靠选择和筹码体现)、逐层揭露证据、反派自曝、隐藏伏笔回收
49
48
  **规则**:主角以冷静反击为主;情绪克制直写,不堆体感;用对方失控与主角选择形成反差,先让反派得意再翻转
50
49
 
51
50
  ---
@@ -87,7 +86,7 @@
87
86
 
88
87
  ---
89
88
 
90
- ## 公式六:玄幻仙侠/重生逆袭(19章)
89
+ ## 公式六:玄幻仙侠/重生逆袭(19节)
91
90
 
92
91
  ```
93
92
  导语[前世被害全貌]→重生回到关键节点→故意不按前世行事→对手自疑自乱
@@ -100,7 +99,7 @@
100
99
 
101
100
  ---
102
101
 
103
- ## 公式七:年代重生/双重复仇(19章)
102
+ ## 公式七:年代重生/双重复仇(19节)
104
103
 
105
104
  ```
106
105
  导语[前世被利用]→双重生→女主选完全不同的路→男主(天阉)温柔登场
@@ -115,7 +114,7 @@
115
114
 
116
115
  ---
117
116
 
118
- ## 公式八:宫闱宅斗/女帝逆袭(19章)
117
+ ## 公式八:宫闱宅斗/女帝逆袭(19节)
119
118
 
120
119
  ```
121
120
  家族被害→被迫替嫁→表面顺从暗中布局→带走所有资源离开
@@ -128,7 +127,7 @@
128
127
 
129
128
  ---
130
129
 
131
- ## 公式九:现代悬疑/超自然视角(18章)
130
+ ## 公式九:现代悬疑/超自然视角(18节)
132
131
 
133
132
  ```
134
133
  设定[鬼伪装成人]→被骗入局→发现怨气能升级→顺水推舟
@@ -138,11 +137,11 @@
138
137
 
139
138
  **情绪**:好奇→紧张→爽→更爽→震撼→痛快
140
139
  **必选场景**:设定一句话说清;被骗后"不慌反喜";鬼视角独特信息差;每次升级解锁前世记忆;反派反应是爽点;双重惩罚比单杀更解气
141
- **规则**:鬼视角是独特卖点;"鬼不怕恶人,恶人怕鬼";悬疑线+复仇线交织;章尾可落在反转、新发现、局部兑现或明确的下一步,不为逐章达标另造异常
140
+ **规则**:鬼视角是独特卖点;"鬼不怕恶人,恶人怕鬼";悬疑线+复仇线交织;节尾可落在反转、新发现、局部兑现或明确的下一步,不为逐节达标另造异常
142
141
 
143
142
  ---
144
143
 
145
- ## 公式十:架空历史/性别反转(19章)
144
+ ## 公式十:架空历史/性别反转(19节)
146
145
 
147
146
  ```
148
147
  被家暴/被误解→配偶偏心外人→失望到放弃→决定离开
@@ -155,7 +154,7 @@
155
154
 
156
155
  ---
157
156
 
158
- ## 公式十二:重生复仇/离婚逆袭(10章)
157
+ ## 公式十二:重生复仇/离婚逆袭(10节)
159
158
 
160
159
  ```
161
160
  前世被害→重生到关键节点→冷静接受离婚→拿走应得财富
@@ -168,14 +167,14 @@
168
167
 
169
168
  ---
170
169
 
171
- ## 公式十三:总裁豪门/白月光虐恋(8-11章)
170
+ ## 公式十三:总裁豪门/白月光虐恋(8-11节)
172
171
 
173
172
  ```
174
- 1-2章 虐(建立矛盾):伤害层层升级(言语→行为→身体)
175
- 3-4章 觉醒(心死离开):临界事件(目睹背叛/身体极限)
176
- 5-6章 反转(真相揭露):监控/证据/白月光自曝
177
- 7-8章 惩罚(追悔被拒):渣男崩溃/反派落败
178
- 9-10章 治愈(新生活):女主独立/新恋情
173
+ 1-2节 虐(建立矛盾):伤害层层升级(言语→行为→身体)
174
+ 3-4节 觉醒(心死离开):临界事件(目睹背叛/身体极限)
175
+ 5-6节 反转(真相揭露):监控/证据/白月光自曝
176
+ 7-8节 惩罚(追悔被拒):渣男崩溃/反派落败
177
+ 9-10节 治愈(新生活):女主独立/新恋情
179
178
  ```
180
179
 
181
180
  **情绪比例**:虐30%→觉醒15%→爽35%→治愈20%
@@ -211,7 +210,7 @@
211
210
 
212
211
  ---
213
212
 
214
- ## 公式十五:宫闱宅斗/隐忍腹黑型(8章)
213
+ ## 公式十五:宫闱宅斗/隐忍腹黑型(8节)
215
214
 
216
215
  ```
217
216
  1 主动入局(明知丈夫爱寡嫂仍嫁入)
@@ -230,7 +229,7 @@
230
229
 
231
230
  ---
232
231
 
233
- ## 公式十六:追夫火葬场/不原谅型(8章)
232
+ ## 公式十六:追夫火葬场/不原谅型(8节)
234
233
 
235
234
  ```
236
235
  1 发现真相(999次引诱失败→发现暗恋继父)→决定离婚
@@ -249,7 +248,7 @@
249
248
 
250
249
  ---
251
250
 
252
- ## 公式十七:年代重生/医术复仇型(8章)
251
+ ## 公式十七:年代重生/医术复仇型(8节)
253
252
 
254
253
  ```
255
254
  1 前世极惨(被500块卖→生育工具→火烧死)→重生
@@ -268,7 +267,7 @@
268
267
 
269
268
  ---
270
269
 
271
- ## 公式十八:灵魂视角家庭虐文(5章)
270
+ ## 公式十八:灵魂视角家庭虐文(5节)
272
271
 
273
272
  ```
274
273
  1 病中被虐(重病被逼做事→身体崩溃→灵魂飘起)
@@ -313,7 +312,7 @@
313
312
 
314
313
  ---
315
314
 
316
- ## 公式二十:反套路嫁祸型重生(7章)
315
+ ## 公式二十:反套路嫁祸型重生(7节)
317
316
 
318
317
  ```
319
318
  1 重生+假意顺从(知道遗产是陷阱→"你既然想要,就都给你吧")
@@ -327,7 +326,7 @@
327
326
 
328
327
  **情绪**:了然→爽→更爽→极爽→痛快→豁达
329
328
  **必选场景**:"给你吧"时刻;白月光三连试探(撒娇→哭闹→威胁);渣男"既要又要";身份揭露名场面;冷眼旁观对方自毁;"头也不回"式离开
330
- **规则**:"给你就是最好的惩罚";前世记忆只在改变当下判断、选择或信息时穿插,不按章配额;主角的克制通过具体选择呈现,不固定成"苍凉的笑";最大蔑视是漠视
329
+ **规则**:"给你就是最好的惩罚";前世记忆只在改变当下判断、选择或信息时穿插,不按节配额;主角的克制通过具体选择呈现,不固定成"苍凉的笑";最大蔑视是漠视
331
330
 
332
331
  ---
333
332
 
@@ -337,22 +336,13 @@
337
336
  ```
338
337
  1 设定"竞技场"(股东大会/家族寿宴/公司大堂)——必须公开
339
338
  2 反派先"赢"(当众宣布胜利、羞辱主角)
340
- 3 主角标志性冷静(端起水杯/整理西装/笑了笑)
339
+ 3 主角不慌(先让对方说完,再按顺序亮筹码)
341
340
  4 逐层揭露(一张一张甩证据)
342
341
  5 反派逐级崩溃(得意→慌张→绝望→崩溃)
343
342
  6 标志性驱逐台词
344
343
  7 背影离场(全场死寂中头也不回)
345
344
  ```
346
345
 
347
- ### 标志性动作库
348
-
349
- | 动作 | 效果 |
350
- |------|------|
351
- | 端起水杯,喝了一口 | 冷静到可怕 |
352
- | 转着车钥匙悠悠往里走 | 胜利者的从容 |
353
- | 顺手拿起一杯香槟 | 战场上的优雅 |
354
- | 慢慢蹲下身与她平视 | 居高临下的慈悲 |
355
-
356
346
  ### 驱逐台词库
357
347
 
358
348
  | 台词 | 场景 |
@@ -360,7 +350,7 @@
360
350
  | "与狗,不得入内" | 逐出公司 |
361
351
  | "从今天起,她连这栋大楼的大门都不能再踏进半步" | 永久驱逐 |
362
352
 
363
- 动作与台词按人物、筹码和现场压力另写,库中示例只演示「冷静反差 + 权力宣告」,禁止照搬。
353
+ 台词按人物、筹码和现场压力另写,库中示例只演示「权力宣告」,禁止照搬。冷静靠选择和筹码体现,不给主角配端水杯、整理西装这类固定动作。
364
354
 
365
355
  ---
366
356