@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
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# 源文写作技法分析标尺
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> 分析源文采用的技法、文本证据与适用条件;按具体问题查对应部分。
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> 短篇结构功能链见 analysis-short-patterns.md。
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## 用作拆文标尺时
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先描述源文发生了什么,再解释技法对信息、选择、关系和情绪的作用。模型按具体读者承诺使用,男女频标签不直接证明读者偏好,未采用某种技法不自动构成缺陷。
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---
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## 决策路由
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| 你的分析对象是 | 用这些技法 | 见第 X 节 |
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| 设计核心梗/卖点 | 核心梗驱动法 + 升级感三步法 | 通用铁律 |
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| 设计人设 | 三层标签反差法 + 人设拆解从缺点开始 | 通用铁律 / 底部 |
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| 写开头 | 开头技法(7 种) | 通用铁律 |
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| 写震惊/打脸场景 | 震惊场景九种写法 + 三翻四震 | 震惊场景 |
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| 写比赛/对决 | 比赛场景写作前提 + 胜负设计 | 比赛场景 |
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| 写感情线推进 | 感情线四阶段 + CP 行为八种类型 | 感情线 |
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| 控制情绪节奏 | 情绪操控核心法则 + 信息差运用 | 情绪操控 |
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| 排查毒点/闷点 | 毒点排查核心 + 情绪三层次 | 情绪操控 |
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| 写女频相关 | 女频读者心理 + 沙雕风 | 女频技法 |
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| 控制视角/人物 | 短篇视角控制法则 | 视角控制 |
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| 写喜剧/flag | 喜剧 flag 机制 | 底部 |
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| 观察场景与表达功能 | 短篇写作边界 | 通用写作铁律 |
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---
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## 通用写作铁律
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### 核心梗驱动法
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核心梗 = 完整情绪链条(特定期待→特定满足)。
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**核心梗三层递进设计**:
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- 一代 = 主题/中心思想(如:改变命运)
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- 二代 = 题材核心(如:升级修炼)
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- 三代 = 核心情绪(如:莫欺少年穷)
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**构建顺序**:核心卖点→情绪套路→根据套路设计剧情
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### 三层标签反差人设法
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| 层 | 说明 | 示例 |
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| 身份标签 | 大众刻板印象 | 合欢宗圣女→蛇蝎美人 |
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| 表现标签 | 普通关系中的特质 | 高冷、不食人间烟火 |
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| 内在标签 | 突发事件/亲密关系揭示 | 底色善良、勤俭持家 |
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比较标签差异与行为证据。关系亲密后,早期行为可能因顾虑改变;反差大小不能单独证明效果。
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### 展示优于告知
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区分行为展示、心理独白与旁白概述,说明各自如何传递人物目的、态度和情节后果,不要求同一段包含全部功能。
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### 事件驱动 vs 情感驱动
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| 事件驱动 | 外部冲突 | 能不能打赢? | 节奏快、爽点明确 |
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| 情感驱动 | 内部冲突 | 为什么这么想? | 持续拉扯、人物悬念 |
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事件问题与人物问题都可以持续推进,具体看后续是否改变答案、选择或代价。
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### 矛盾冲突抛出公式
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【反派人设】+【动机】+【行为】+【态度】+【主角受伤害程度】
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三种冲突类型:
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1. **利益掠夺型** — 反派需要资源,代价转给主角
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2. **祸害转移型** — 反派受罚,主角承受代价
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3. **针锋相对型**(矛盾最激烈)— 主角特质打破反派秩序
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### 叙事单元体系
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| 英雄救美 | 关系质变 | 危机→拯救→评价上升 | 被救者好感UP |
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| 装逼 | 落差对比 | 展示能力→他人震惊 | 优越感 |
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| 以小搏大 | 赌博赢利 | 小代价→搏的过程→大收获 | 占便宜心理 |
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| 少年热血 | 明知不可为而为之 | 不公→善良人受苦→决心→成功 | 正义感 |
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比较情绪模块的重复与变化:相同结果反复出现也可能造成疲劳;下行之后是否上行取决于作品承诺,不强制补爽。
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### 升级感三步设计法
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1. **列出起点** — 主角当前身份、资源、处境
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2. **列出终点** — 场景结束后主角的收获
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3. **反向设置情绪缺口** — 针对终点收获,前文铺垫需求
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| 关键证据 | 配角强调证据稀缺 |
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| 地位提升 | 展示该地位的权力威势 |
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| 人物帮助 | 展示该人物的价值 |
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| 金手指觉醒 | 展示主角此前的无力 |
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**多角度对比法**:伤害输出、社会地位、他人评价、自身感受——四维度体现升级前后差异。
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### 开头技法
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| 病中被逼 | 身体最脆弱时被逼最累的事 | "我刚做完脊椎手术...妈妈却攥着我的手腕:快点,祭祀要开始了。" |
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| 异常物件 | 不该出现的物件引发全局 | "避孕套日期突然变了,连味道也变成了我过敏的芒果味。" |
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| 旁观死亡 | 第一句灵魂飘起 | "我的魂魄慢慢飘起来,看着妈妈铁青的脸。" |
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| 公开背叛 | 第一句被当众背刺 | "我亲手养大的妹妹,拿着百亿签字笔,越过了我。" |
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| 假意顺从 | 重生后主动给出前世拼死保护的东西 | "你既然想要,就都给你吧。反正谁拿到谁就大祸临头。" |
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| 死亡回溯 | 第一句交代死法和凶手 | "孕八月发现老公出轨,情绪崩溃导致早产。手术台上大出血。" |
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| 冷发现 | 发现异常后冷笑而非哭闹 | "我笑着点头。当天就去月子中心记下预约单,转身给法务部写了封举报信。" |
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2. **冷热对比法**:分析筹码、选择和行动后果如何形成反差,不预设主角必须冷、对方必须歇斯底里
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3. **双面人剥皮术**:先写表面好,再层层剥开真相(复制粘贴的关心模板)
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4. **前世记忆穿插法**:记录前世记忆如何改变当下判断、选择或信息,不把逐章穿插当质量线
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5. **审判式对话**:记录提问是否迫使对方选择、暴露矛盾或改变关系;没有筹码的连续审问不算有效技法
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2. **线索物贯穿法**:一个物件贯穿全文,承载情绪+剧情双重功能
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3. **时空对照法**:同一时间两个空间对比(哥哥被打vs渣男给小三挑飞机)
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4. **定时炸弹式证据**:主角生前设置的自动发送证据,关键时刻引爆
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### 结尾高级技法
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1. **重生暖心式**:投胎温暖家庭,温馨细节呼应前世缺失
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2. **余韵道具式**:用一个物件暗示未来,不说破
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3. **大长镜头式**:主角一步步走向大门,身后所有人震惊
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4. **反讽对位式**:用反派视角写最讽刺的结局——漠视比报复更有力
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### 对话功能与边界
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| 情绪拉扯 / 关系博弈 | 改变信息、策略、权力、关系或下一步行动 | 选择、物件、证据、空间距离或行动后果 |
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对白占比只作为该文本及同题材、同平台样本的描述数据,不设全文通过阈值。分析时同时说明无对白场景由什么推进。
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### 核心金句模板
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| 彻底决裂 | "血缘,原来并不可靠。" |
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| 身份揭露 | "一派胡言!我沈家家主明明是简希。" |
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| 旁观死亡 | "她不知道,我想要的,只是一句疼不疼。" |
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| 讽刺审判 | "你三十三岁了,不是十三岁。一句被迷惑,就能把责任推干净?" |
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### 短篇写作边界
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| 开头100字内冲突 | 记录冲突建立的位置及前文作用,字数只作定位 | "在一个阳光明媚的早晨..." |
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| 对白服从场景功能 | 改变信息、策略、权力、关系或行动 | 为抬高占比补问答、复述或无效狠话 |
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| 段落服从戏剧单元 | 一件事、一个镜头或一条推理链完成再断段 | 按句数强拆,形成提纲体或电报体 |
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| 情绪直写与场景支撑 | 观察情绪词由哪些事件、关系、动作或物件支撑,不因没有后接反应就判为AI腔 | 《为给白月光出气,男友群发我私密照》我紧紧抿着嘴唇,直到尝到血腥味 |
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| 场景产生真实变化 | 改变风险、信息、关系、资源、决定、行动或读者理解之一 | 为凑多功能添加旁人反应、回忆或独立障碍 |
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| 结尾用动作/对话 | 比较动作、对白与总结各自承担的收束功能 | "从此以后她明白了..." |
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| 主角有辨识度 | 记录冷静由取证、选择、延迟回应还是资源调度体现,标志动作是否本篇独有 | 把端水杯、整理西装等通用动作当成必备项 |
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| 信息与后果持续前推 | 新信息、行动、关系变化、局部兑现或后果均可承接 | 为逐章达标另造信息炸弹 |
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**结尾三种常见模式**:反派视角收尾、开放式暗示、仪式感收场。
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**重生文观察**:前世知识是否改变今生的关键选择与后果。
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**灵魂/鬼视角**:分别确认知情范围与行动限制;鬼魂身份本身不等于全知,旁观的效果由具体信息差和损失决定。
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---
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## 情绪操控核心法则
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1. **情绪对等释放**:爽向故事中,比较受压、反击与后果是否回应同一承诺;情绪不能按数量直接抵消
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2. **情绪缺口制造**:先让读者渴望,再满足
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3. **兑现检查**:底牌或能力亮出后是否产生承诺过的作用,失效是否有依据
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4. **情绪与因果**:同时分析情绪效果及其行动、信息和关系支撑
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185
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### 信息差运用法则
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186
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- 区分读者领先、角色领先、角色之间及共同误判的信息差
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187
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- 在信息差基础上,反派恰好被克制——期待叠加
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188
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- 信息差抹平时就是爽点爆发
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189
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- 传递信息差的重点是关系网角色前后情绪反转
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190
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- 熟人与陌生人的反应分别改变了什么评价、关系或行动?
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192
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### 毒点排查核心
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193
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- 爽向承诺是否兑现,能力效果是否清楚
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- 连续多次破坏读者期待引发信任危机
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- 区分行为可理解、情感共鸣与价值认同
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196
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- 对手结局是否承接前因和人物选择;不能仅凭结局形式断言完读率
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197
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- 突兀玩梗是否打断既有氛围或产生有意的喜剧效果
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---
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201
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## 感情线写作法则
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203
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### 爱情线阶段推进原则
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204
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- 推进 = 爱情阶段的推进(萍水相逢→怦然心动→暧昧→确认→深化)
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- 定位好感质变的具体事件及其前置积累
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- 比较小事件积累与大事件转折各自的作用
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207
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- 开头亲密程度是否由既有关系、双方意愿或前情支持
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208
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209
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### 日常文/狗粮文核心
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210
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- 核心是男女主之间的**细节互动**
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211
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- 从人设入手构建关系进展
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212
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- 情绪变化 + 细节互动 = 读者想看的
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213
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- 新鲜舞台 + 稳定人设 + 重复亲密接触 = 有效循环
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214
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215
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### 好感度与事业线绑定法
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216
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- 帮助女主和事业线目标完全绑定,本质是同一件事
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- 事业线推进自然带动好感度提升
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218
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- 主事业线的文:能忍受较长接触
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219
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- 主爱情线的文:尽快进入女主主动给予情绪价值的阶段
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220
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221
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---
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222
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223
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## 女频读者心理与写作技法
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224
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225
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### 读者心理特征
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226
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227
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1. **围观与代入**:区分看关系变化的趣味与亲历困境的共情
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228
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2. **安全感**:观察简介承诺成功、希望、未知还是悲剧
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229
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3. **主体性**:记录主角能作出的选择及其对后果的影响
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230
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4. **情绪承诺**:定位具体触发情节,并对照读者反馈
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231
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232
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### 感情流"扮猪吃虎"写法
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233
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- 核心机制:通过能力反差打破强弱定位,制造性张力
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234
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- 扮猪理由必须合理——有明确动机
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235
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- 能力揭露时机精准——对方最需要保护时反转
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236
|
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- 反差是否改变双方的认知、关系或选择
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237
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- 隐藏身份线索提前埋,不能突然冒出
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238
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-
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239
|
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### 沙雕风写作(女频修真/古言)
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240
|
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- 人物互动、反应、玩梗是主要看点
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241
|
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- 轻松表面下主线可能严谨甚至带刀
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242
|
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- 角色被"调侃"不硬刚而是宠着让着→"团宠"
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243
|
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- 主角"不正经"但实力在线,反差是魅力
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244
|
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- 轻度沙雕也可火;对话造梗是核心技能
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245
|
-
|
|
246
|
-
### 女频平台写法定位
|
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247
|
-
|
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248
|
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| 平台 | 定位 | 写作校准 |
|
|
249
|
-
|------|------|------|
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|
250
|
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| 晋江 | 对照人物与关系型样本 | 核查简介承诺、主体性与人物细节 |
|
|
251
|
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| 起点女频 | 区分长篇与短篇样本 | 不直接迁移长线连载经验 |
|
|
252
|
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| 番茄 | 对照强情绪、快反馈样本 | 核查钩子与兑现,不能代表全平台 |
|
|
253
|
-
| 七猫 | 对照甜虐与关系冲突样本 | 以近期同题材样本验证 |
|
|
254
|
-
|
|
255
|
-
### 简介文案安全法则
|
|
256
|
-
- 比较简介承诺与正文交付;成功、悬疑与悲剧都可形成有效期待
|
|
257
|
-
- 悬念叠加后,人物关系与核心问题是否仍可理解?
|
|
258
|
-
- 受虐、反击与事业成就是否符合承诺,实际留存效果是否有数据支持?
|
|
259
|
-
|
|
260
|
-
### 写作关键认知
|
|
261
|
-
- 参考优先级:对标书分析 > 理论框架
|
|
262
|
-
- 多样本比较有助于区分共性与偶然;样本不足时缩小结论范围
|
|
263
|
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- 读者反馈分析:从目标平台最新读者评论或 scan/analyze 报告中提取高频需求关键词,作为写作校准依据
|
|
264
|
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- 只分析源文已有的铺垫与兑现,不替它续推未来剧情
|
|
265
|
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- 文风服务于情绪,关键是精准满足目标读者情感需求
|
|
266
|
-
|
|
267
|
-
---
|
|
268
|
-
|
|
269
|
-
## 震惊场景九种写法
|
|
270
|
-
|
|
271
|
-
| 类型 | 手法 | 示例 |
|
|
272
|
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|------|------|------|
|
|
273
|
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| 普通震惊 | 事件+一人震惊 | 配角目睹主角实力直接反应 |
|
|
274
|
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| 多人递进 | A震惊→B震惊(B身份高于A) | 小人物先惊,大佬更惊 |
|
|
275
|
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| 解说式 | 旁白解说+角色震惊 | 先渲染一击精妙,再写观者反应 |
|
|
276
|
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| 画面式 | 宏大画面+角色震惊 | 天地变色特效后接观者跪拜 |
|
|
277
|
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| 对比式 | 角色与自身对比后震惊 | "这还是刚才那头魔猿?" |
|
|
278
|
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| 问号式 | 自问自答后震惊 | "我扪心自问能做到吗?不可能!" |
|
|
279
|
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| 变换地点 | 地点1→2→3依次震惊 | 消息扩散式多方势力被震撼 |
|
|
280
|
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| 身心分层 | 身体反应+心理反应 | "浑身冰寒"+"心神俱震"分层 |
|
|
281
|
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| 人设反差 | 先不屑后震惊 | "不过如此"→"我一定是在做梦" |
|
|
282
|
-
|
|
283
|
-
**核心**:震惊的爽感来自"落差"——先铺垫角色原有认知(轻蔑/自信),再打破它。
|
|
284
|
-
|
|
285
|
-
### 三翻四震技法
|
|
286
|
-
|
|
287
|
-
```
|
|
288
|
-
翻1:主角宣布选择→众人反应
|
|
289
|
-
翻2:具体选择内容(出人意料)→众人再反应
|
|
290
|
-
翻3:追问原因/更深反转→更大反应
|
|
291
|
-
震终:权威角色最高评价→落选者黯然退场(压一压情绪)
|
|
292
|
-
```
|
|
293
|
-
|
|
294
|
-
对照每次“翻”新增的信息、改变的判断与后果,检查层层反应是否重复同一内容。
|
|
295
|
-
|
|
296
|
-
---
|
|
297
|
-
|
|
298
|
-
## 比赛场景写作前提
|
|
299
|
-
|
|
300
|
-
分析比赛或对决时,回查文本何时交代:
|
|
301
|
-
|
|
302
|
-
1. **赌注/代价**:输赢的得失
|
|
303
|
-
2. **双方实力对比**:至少暗示优劣势
|
|
304
|
-
3. **主角获胜路径**:至少能看到一条可能的路径
|
|
305
|
-
4. **对手特殊性**:这一战为什么值得写
|
|
306
|
-
|
|
307
|
-
### 胜负设计
|
|
308
|
-
|
|
309
|
-
| 模式 | 难度 | 效果 | 要点 |
|
|
310
|
-
|------|------|------|------|
|
|
311
|
-
| 以强击弱 | 低 | 优势可形成明确落差 | 检查胜负已知时,期待来自手段、反应还是代价 |
|
|
312
|
-
| 势均力敌 | 中 | 可形成持续悬念 | 检查较量是否改变条件和选择,避免同一过程重复 |
|
|
313
|
-
| 以弱胜强 | 高 | 反差大,需要因果支撑 | 回查优势、限制与胜机,不以对手突然失去能力代替解释 |
|
|
314
|
-
|
|
315
|
-
---
|
|
316
|
-
|
|
317
|
-
## 感情线四阶段推进法
|
|
318
|
-
|
|
319
|
-
```
|
|
320
|
-
熟悉阶段→试探阶段→暧昧阶段→确认关系
|
|
321
|
-
```
|
|
322
|
-
|
|
323
|
-
| 阶段 | 状态 | 核心写法 | 禁忌 |
|
|
324
|
-
|------|------|----------|------|
|
|
325
|
-
| 熟悉 | 朋友/陌生人 | 展示人设,制造初印象 | 亲密行为缺少前情或双方意愿支持 |
|
|
326
|
-
| 试探 | 有好感不确定 | 试探行为,误会和甜蜜 | 表白或退缩缺少已有情境依据 |
|
|
327
|
-
| 暧昧 | 朋友以上恋人以下 | 观察亲密行为与关系认知的错位 | 反复拖延却没有新选择或变化 |
|
|
328
|
-
| 确认 | 正式情侣 | 亲密互动与共同面对阻力 | 无触发事件就退回此前状态 |
|
|
329
|
-
|
|
330
|
-
阶段只是比较模型。关系可以跳跃或回退,关键是人物意愿、前情与触发事件是否支持。
|
|
331
|
-
|
|
332
|
-
### CP行为八种类型(对照好感、关系与双方意愿)
|
|
333
|
-
|
|
334
|
-
| 行为类型 | 适用好感度 |
|
|
335
|
-
|----------|-----------|
|
|
336
|
-
| 亲密行为(肢体接触+) | 高好感 |
|
|
337
|
-
| 主权行为(争风吃醋、宣示主权) | 中高好感 |
|
|
338
|
-
| 信赖行为(无条件信任、分享秘密) | 中好感+ |
|
|
339
|
-
| 护短行为(对方犯错也优先维护) | 中好感+ |
|
|
340
|
-
| 特殊待遇(对待对方与别人完全不同) | 中好感 |
|
|
341
|
-
| 安抚行为(敏锐察觉不好情绪并安抚) | 中好感+ |
|
|
342
|
-
| 优先特权(做决定时对方是最重要因素) | 中高好感 |
|
|
343
|
-
| 默契行为(不约而同做同一件事) | 高好感 |
|
|
344
|
-
|
|
345
|
-
记录好感变化的事件依据。
|
|
346
|
-
|
|
347
|
-
---
|
|
348
|
-
|
|
349
|
-
## 喜剧 flag 机制
|
|
350
|
-
|
|
351
|
-
| 角色 | flag 规则 |
|
|
352
|
-
|------|-----------|
|
|
353
|
-
| 主角 | 比较承诺被兑现、落空或反讽时的效果 |
|
|
354
|
-
| 反派 | 大话被后果推翻时,可形成报应预期 |
|
|
355
|
-
| 其他 | 按人物功能与实际回应判断 |
|
|
356
|
-
|
|
357
|
-
反派的 flag 是爽点预告;主角的 flag 是喜剧张力——"我绝不会..."紧跟被打脸才好笑。
|
|
358
|
-
|
|
359
|
-
---
|
|
360
|
-
|
|
361
|
-
## 短篇视角控制法则
|
|
362
|
-
|
|
363
|
-
### 出场人物控制
|
|
364
|
-
- 记录开篇人数、出场顺序及辨识信息
|
|
365
|
-
- 多人场景是否通过行动、称呼和焦点区分人物
|
|
366
|
-
- 配角观察与独立行动如何支持主线或群像
|
|
367
|
-
|
|
368
|
-
### 视角数量控制
|
|
369
|
-
- 先识别人称、叙事距离与知情范围,不由平台名称推定视角
|
|
370
|
-
- 多视角时说明各自新增的信息、情绪与行动,不设数量上限
|
|
371
|
-
- 切换是否清楚、各线是否回到核心问题?没有数据时不推断追读率
|
|
372
|
-
- 对手视角如何改变读者对危险、动机与结果的预测?
|
|
373
|
-
|
|
374
|
-
---
|
|
375
|
-
|
|
376
|
-
## 情绪的三个层次与共鸣触发
|
|
377
|
-
|
|
378
|
-
### 情绪的三层分离
|
|
379
|
-
|
|
380
|
-
| 层次 | 说明 |
|
|
381
|
-
|------|------|
|
|
382
|
-
| 角色情绪 | 角色自己感受到的 |
|
|
383
|
-
| 文本传递情绪 | 文本要传达给读者的 |
|
|
384
|
-
| 读者感受情绪 | 读者实际感受到的 |
|
|
385
|
-
|
|
386
|
-
三者不能混为一谈。同一场景可以角色在哭、文本在撩、读者在爽。
|
|
387
|
-
|
|
388
|
-
### 情绪锚点
|
|
389
|
-
|
|
390
|
-
**定义**:承载情绪与共鸣的具体桥段。分析事件、关系和细节怎样支持情绪表达;直写情绪也可成立,关键是它是否提供新信息或转折。
|
|
391
|
-
|
|
392
|
-
**特征**:发生在现实世界、大众经常经历或感受的;不需要细致描写,几个关键细节就够。
|
|
393
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-
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394
|
-
**示例**:
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395
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-
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396
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| 传递情绪 | 差的写法 | 好的锚点 |
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397
|
-
|----------|----------|----------|
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398
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| 母爱伟大 | 母亲天天煮饭搞家务 | 母亲偷偷给每个同学鞠躬拜托善待失明的孩子 |
|
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399
|
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| 生存很难 | 主角挖草根吃树皮 | 众人争相压低价格,主角直接举手"我不要钱,只要一顿饭" |
|
|
400
|
-
| 师生情深 | 老师认真上课 | 老师把唯一棉袄给学生,自己穿单衣在雪地里走 |
|
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401
|
-
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|
402
|
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### 好钢用在刀刃上
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403
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1. 定位主要矛盾与高潮
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404
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2. 检查关键情绪桥段如何承接此前选择与损失
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405
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3. 比较高潮与过渡的详略作用
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406
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4. 说明情绪积累如何伴随情节推进
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407
|
-
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408
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-
**设计路径**:矛盾→情绪要求→人物/背景/设定→具体桥段
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409
|
-
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410
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-
---
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411
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-
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412
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## 反派嘲讽新思路
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| 类型 | 传统做法 | 新思路 |
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415
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|------|----------|--------|
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416
|
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| 目的 | 戳主角痛点,引发不爽 | 显露反派无知,引发看乐子 |
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417
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| 读者反应 | 替主角委屈 | 看笑话等反转 |
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418
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| 主角回应 | 绞尽脑汁想反击 | 放松、不在意即可 |
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419
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420
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**观察**:对手若嘲讽主角实际拥有的优势,读者领先的信息可能使嘲讽转为反讽;攻击弱点时,则检查伤害与愤怒如何建立。
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421
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-
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|
422
|
-
---
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423
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-
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424
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## 人设拆解从缺点开始
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425
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-
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426
|
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- 正面人物 = 优点掩盖了缺点
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427
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- 负面人物 = 缺点掩盖了优点
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428
|
-
- 观察人物的不满如何进入选择,以及哪些处境可能引发共鸣
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429
|
-
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430
|
-
**人设丰富法**:以杀伐果断为例——正向=干净利落;反向=没人情味。强化或弱化"人情味"区分主角/配角。角色有血有肉 = 优缺点共存。
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431
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-
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|
432
|
-
---
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|
433
|
-
|
|
434
|
-
## 以小搏大情绪模块四要素
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|
435
|
-
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|
436
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-
1. **主角独有手段**:为什么能以小搏大
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437
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2. **搏的过程**:关键在过程不在结果
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438
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3. **赚翻了的感觉**:收获远超预期
|
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439
|
-
4. **明确的搏的目标**:主角必须清楚自己要什么
|
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440
|
-
|
|
441
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-
---
|
|
442
|
-
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|
443
|
-
## 爽点本质与修仙三境界
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|
444
|
-
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|
445
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-
**爽点的一种来源**:能力或地位变化使人物关系被重新评价。
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|
446
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-
|
|
447
|
-
修仙界三大境界的本质:蝼蚁→道友→前辈。主角不断前进与小剧情点形成失衡产生爽感。小剧情小爽,大剧情大爽。
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448
|
-
|
|
449
|
-
---
|
|
450
|
-
|
|
451
|
-
## 质量检查
|
|
452
|
-
|
|
453
|
-
分析时回查:
|
|
454
|
-
|
|
455
|
-
- [ ] 开头如何建立关注点,冲突何时出现,此前内容承担什么功能?
|
|
456
|
-
- [ ] 每个场景改变了风险、信息、关系、资源、决定、行动或读者理解中的哪一项?
|
|
457
|
-
- [ ] 直接情绪表达、场景细节与关键桥段分别起什么作用?
|
|
458
|
-
- [ ] 震惊场景有落差铺垫(先建立角色原有认知再打破)?
|
|
459
|
-
- [ ] 感情线的推进、跳跃或回退是否有前情与选择支持?
|
|
460
|
-
- [ ] flag 如何被兑现、落空或反讽,是否回应了前文承诺?
|
|
461
|
-
- [ ] 视角切换是否清楚,各自增加了什么?
|
|
462
|
-
- [ ] 对白是否改变信息、策略、权力、关系或行动;无对白场景是否有其他清晰推进引擎?
|
|
463
|
-
- [ ] 结尾的动作、对白或总结如何完成情绪与因果收束?
|
|
464
|
-
- [ ] 没有"该爽不爽"的段落(金手指效果展示清楚)?
|
|
@@ -1,79 +0,0 @@
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1
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# 拆文实例(3 个完整案例)
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2
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|
3
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> 以下是结构示例摘要,未附作品原文与出处,用于演示分析方式,不作为实际作品的事实记录。
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|
|
5
|
-
## 决策路由
|
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6
|
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|
|
7
|
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| 你在拆什么类型的故事 | 参考案例 | 重点看 |
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|
8
|
-
|---------------|---------|--------|
|
|
9
|
-
| 现代虐恋/反转 | 案例 1(盲女保镖 x 霸总) | 假盲设定 + 双关 + 日记揭露 |
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10
|
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| 古代虐恋/身份反转 | 案例 2(庶女 x 将军) | 信物转赠 + 底层翻身 |
|
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11
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| 权谋/多角关系 | 案例 3(长公主 x 四位青梅) | 主动布局 + 信息差设计 |
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12
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-
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13
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## 案例 1:现代虐恋(盲女保镖 x 霸总)
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15
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-
**导语**
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- 背景:女主是盲人保镖,救过男主,男主承诺照顾她一辈子
|
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17
|
-
- 虐点:女主发现男主和女配出轨,为报恩忍耐
|
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18
|
-
- 反转:女主其实是假盲,她看得见一切背叛
|
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19
|
-
- 钩子:女主能看见但没人知道 | 她只给自己 7 天时间离开
|
|
20
|
-
|
|
21
|
-
**起**:女主在厨房听到男主打电话约女配 -> 假装不知道端汤出去 -> 男主手机弹出女配消息,女主"碰巧"看到屏幕 -> 虐点:男主在她面前毫无顾忌
|
|
22
|
-
|
|
23
|
-
**承+转1**:女主发现怀孕想告诉男主 -> 撞见男主给女配庆生 -> 看到项链是当年自己送的定情物 -> 虐点升级:信物被转赠
|
|
24
|
-
|
|
25
|
-
**承**:女主沉默回家收拾行李 -> 男主回来问眼睛 -> 她说"好多了,什么都能看见了"(双关,男主没听懂)
|
|
26
|
-
|
|
27
|
-
**承+转2**:男主生日宴会,女配以女伴身份出席,女主作为"保镖"在角落站着 -> 女主当众宣布离婚递协议 -> 爽点:全场震惊
|
|
28
|
-
|
|
29
|
-
**合**:女主离开后男主发现她留下的日记 -> 日记记录了她"看见"的每一次背叛 -> 男主崩溃但女主已消失 -> 爽点+悬念
|
|
30
|
-
|
|
31
|
-
---
|
|
32
|
-
|
|
33
|
-
## 案例 2:古代虐恋(庶女 x 将军)
|
|
34
|
-
|
|
35
|
-
**导语**
|
|
36
|
-
- 背景:庶女与将军秘密相恋三年,将军承诺战后娶她
|
|
37
|
-
- 虐点:将军凯旋带回正妻——是嫡姐
|
|
38
|
-
- 反转:庶女发现自己只是嫡姐的"练手工具"
|
|
39
|
-
- 钩子:庶女能否摆脱被利用的处境 | 将军会后悔到什么程度
|
|
40
|
-
|
|
41
|
-
**起**:庶女在后院刺绣听到将军回城 -> 满心期待准备嫁衣 -> 门口传来嫡姐声音:"夫君,你回来了"
|
|
42
|
-
|
|
43
|
-
**承+转1**:庶女被迫给嫡姐敬茶 -> 偷听到"不过是拿她练练手,你别介意" -> 虐点:三年感情只是工具
|
|
44
|
-
|
|
45
|
-
**承**:庶女表面顺从暗中接近太子宴席 -> 用才艺引起太子注意 -> 虐中蓄力
|
|
46
|
-
|
|
47
|
-
**承+转2**:将军发现庶女被太子纳入府中震惊 -> 庶女当众揭穿将军靠嫡姐上位 -> 爽点:身份反转将军颜面尽失
|
|
48
|
-
|
|
49
|
-
**合**:庶女成为太子侧妃后成正妃 -> 将军在战场被追杀无人救援 -> 临死前看到庶女画像终于后悔 -> 爽点:迟来的后悔比死更难受
|
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50
|
-
|
|
51
|
-
---
|
|
52
|
-
|
|
53
|
-
## 案例 3:权谋公主(长公主 x 四位青梅竹马)
|
|
54
|
-
|
|
55
|
-
**导语**
|
|
56
|
-
- 背景:长公主在四位青梅竹马中选择婚姻对象,将军是其中之一
|
|
57
|
-
- 虐点:她选了最没权势的那个,放弃了一直默默守护的将军
|
|
58
|
-
- 反转:她选的那个才是害她母后的人
|
|
59
|
-
- 钩子:公主放弃真爱会怎样 | 被放弃的人如何反击
|
|
60
|
-
|
|
61
|
-
**起**:抽签决定婚姻,公主表面顺从 -> 暗中做了手脚让最弱的那个中签 -> 读者知道她在保护将军
|
|
62
|
-
|
|
63
|
-
**承+转1**:被选中的驸马展露野心 -> 发现驸马与敌国通信 -> 虐点:公主以为在保护人实际养虎为患
|
|
64
|
-
|
|
65
|
-
**承**:公主被软禁,将军在外征战不知情 -> 公主利用暗线传递消息反击 -> 虐中蓄力
|
|
66
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-
|
|
67
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**承+转2**:将军回朝发现公主被囚 -> 公主早已安排好反击计划,等的是时机,救援只是掩护 -> 爽点:公主从来不弱
|
|
68
|
-
|
|
69
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**合**:驸马叛变被镇压公主亲临城楼 -> 将军问为何当年不选自己 -> "因为只有你不在我身边,你才能成为最强的那把刀" -> 爽点+余韵
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70
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-
|
|
71
|
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---
|
|
72
|
-
|
|
73
|
-
## 拆文检查清单
|
|
74
|
-
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|
75
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-
1. **标记情绪**:每段标注虐/爽/蓄力,检查分布是否合理
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76
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2. **找钩子**:定位具体问题、读者已知信息与后续回应
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77
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3. **查结构**:起承转合是否完整,转折是否合理
|
|
78
|
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4. **看铺垫**:回查反转前的行为、物件或措辞证据;正式验收按输出契约的铺垫阈值执行
|
|
79
|
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5. **评估爽度**:最大爽点是否由前因、选择和证据汇合而成,并为后果留下足够篇幅
|
|
@@ -1,89 +0,0 @@
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1
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# 短篇网文跨平台写作参考
|
|
2
|
-
|
|
3
|
-
> 比较平台风格、简介与题材组合,或选择平台时查阅。
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|
4
|
-
|
|
5
|
-
## 决策路由
|
|
6
|
-
|
|
7
|
-
| 你需要什么 | 查看哪个部分 | 核心操作 |
|
|
8
|
-
|------------|-------------|---------|
|
|
9
|
-
| 对比各平台差异 | 跨平台差异对照表 | 比较历史模式与当前样本,辅助选平台 |
|
|
10
|
-
| 分析简介/导语 | 各平台简介写作公式 | 识别简介中的冲突与悬念 |
|
|
11
|
-
| 找题材组合 | 题材爆款公式 | 对照组合、情绪与平台 |
|
|
12
|
-
| 了解平台独特规则 | 平台独特特征 | 七猫/知乎/点众各有要点 |
|
|
13
|
-
|
|
14
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-
---
|
|
15
|
-
|
|
16
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以下为七猫、黑岩、知乎、点众的历史样本笔记,未附采样时间、样本清单或统计口径,只保留定性模式。平台偏好、篇幅与收费规则须用当前 scan 结果或平台说明核实,不能由本表推定。
|
|
17
|
-
|
|
18
|
-
---
|
|
19
|
-
|
|
20
|
-
## 跨平台短篇写作差异对照表
|
|
21
|
-
|
|
22
|
-
| 维度 | 七猫 | 黑岩 | 点众 | 知乎 |
|
|
23
|
-
|------|------|------|------|------|
|
|
24
|
-
| 主力字数 | 万字体量样本 | 篇幅跨度较大 | 万字体量样本 | 数千至万字体量样本 |
|
|
25
|
-
| 章节数 | 多节展开 | 分段或长章 | 短章推进 | 多节展开 |
|
|
26
|
-
| 人称 | 第一人称样本较多 | 第一、第三人称均有 | 第一人称样本较多 | 第一、第三人称均有 |
|
|
27
|
-
| 章节字数 | 短章 | 可有较长章节 | 短章 | 短章 |
|
|
28
|
-
| 对话占比 | 对话参与关系冲突 | 对话强化对抗 | 偏重功能性对白 | 对话兼顾人物表达 |
|
|
29
|
-
| 段落结构 | 短段较多 | 短段较多 | 短句短段较多 | 长短句结合 |
|
|
30
|
-
| 导语/简介 | 前置核心冲突 | 前置伤害或悬念 | 浓缩事件与反击 | 可形成独立微型故事 |
|
|
31
|
-
| 开头模式 | 重生回溯/冲突前置 | 极端冲击/道德踩踏 | 标题即剧情/极端事件 | 一句话炸弹/金句开场 |
|
|
32
|
-
| 结尾模式 | 和解或新生活 | 圆满与悲剧均有 | 追悔或反击兑现 | 开放、反转等多种收束 |
|
|
33
|
-
| 独特元素 | 重生、穿书、心声流 | 灵魂视角、虐恋极致 | 弹幕流、读心、系统流 | 专业细节、脑洞、BL |
|
|
34
|
-
| 反转手法 | 态度反转(重生后180度转变) | 道德反转+恐怖反转 | 身份反转+死亡反转 | 信息差+情感深层揭露 |
|
|
35
|
-
| 爽点节奏 | 受压、觉醒、反击与治愈 | 反转与情绪爆发交替 | 局部转折汇入终局 | 逐步揭示旧信息的新含义 |
|
|
36
|
-
| 情绪密度 | 连续情绪变化 | 强烈情绪对抗 | 情绪表达直接 | 克制表达与延后释放 |
|
|
37
|
-
| 对话引号 | 「」或"" | 「」或"" | ""为主 | 「」为主 |
|
|
38
|
-
| 核心定位 | 重生与纠错幻想 | 强刺激与虐恋 | 快速情绪兑现 | 情感与认知变化 |
|
|
39
|
-
|
|
40
|
-
---
|
|
41
|
-
|
|
42
|
-
## 各平台简介写作公式
|
|
43
|
-
|
|
44
|
-
| 平台 | 简介公式 | 字数 | 核心特征 |
|
|
45
|
-
|------|---------|------|---------|
|
|
46
|
-
| 七猫总裁 | 正常生活->伤害事件->最残忍对话->女主反转->悬念钩子 | 以目标平台要求为准 | 以冲突对白展示关系伤害 |
|
|
47
|
-
| 黑岩女频 | 递进式控诉/心声揭穿/绝症倒计时/重生对比/公开羞辱+底牌 | 同上 | 核心是"这一次我..." |
|
|
48
|
-
| 黑岩男频 | 极简对白+信息炸弹/前世被害+重生/职场压榨+超自然 | 同上 | 第一段前置冲突场景或对白 |
|
|
49
|
-
| 点众 | 场景设定+信任陷阱+致命真相+反击暗示 | 同上 | 简介浓缩前段冲突 |
|
|
50
|
-
| 知乎 | 人物关系+核心冲突+转折+金句/留白 | 同上 | 简介可形成独立微小说 |
|
|
51
|
-
|
|
52
|
-
---
|
|
53
|
-
|
|
54
|
-
## 题材爆款公式
|
|
55
|
-
|
|
56
|
-
| 题材 | 爆款公式 | 核心情绪 | 目标平台 |
|
|
57
|
-
|------|----------|----------|----------|
|
|
58
|
-
| 总裁豪门 | 契约婚姻+白月光+觉醒离开 | 虐->爽 | 七猫/黑岩 |
|
|
59
|
-
| 现实生活 | 家庭不公+重生/觉醒+反杀 | 愤怒->解气 | 七猫 |
|
|
60
|
-
| 宫闱宅斗 | 被害+隐忍布局+反攻称帝 | 压抑->极致释放 | 七猫 |
|
|
61
|
-
| 年代重生 | 替罪冤屈+重生+选不同路 | 憋屈->痛快 | 七猫 |
|
|
62
|
-
| 现代悬疑 | 超自然设定+犯罪+反转 | 紧张->震撼 | 七猫/知乎 |
|
|
63
|
-
| 玄幻仙侠 | 重生+反常行为+对手自乱 | 爽->更爽 | 七猫 |
|
|
64
|
-
| 灵魂虐文 | 极致虐待+灵魂旁观+悔恨 | 愤怒->意难平 | 点众/黑岩 |
|
|
65
|
-
| 职场逆袭 | 重生/穿越+投资+前夫后悔 | 憋屈->极爽 | 点众 |
|
|
66
|
-
| 架空历史 | 性别反转/身份错位+离开+后悔 | 憋屈->释然 | 七猫 |
|
|
67
|
-
| 家庭复仇 | 出轨/背叛+收集证据+当众打脸 | 愤怒->痛快 | 七猫/黑岩 |
|
|
68
|
-
|
|
69
|
-
---
|
|
70
|
-
|
|
71
|
-
## 平台独特特征
|
|
72
|
-
|
|
73
|
-
### 七猫
|
|
74
|
-
|
|
75
|
-
- 第一人称与女性主角的历史样本较多
|
|
76
|
-
- 常用短章推进,导语前置全文核心冲突
|
|
77
|
-
|
|
78
|
-
### 知乎
|
|
79
|
-
|
|
80
|
-
- 专业细节丰富(医疗有医学知识,法律有法律细节)
|
|
81
|
-
- 社会议题导向(婆媳、重男轻女、医疗纠纷)
|
|
82
|
-
- 情绪更克制但后劲更大,对话更真实
|
|
83
|
-
- 部分简介采用微小说形式,以关键台词或留白收尾
|
|
84
|
-
|
|
85
|
-
### 点众标题公式
|
|
86
|
-
|
|
87
|
-
- `白眼狼妹妹把家产送人,我让她净身出户` = 人物+行为+反杀
|
|
88
|
-
- `愚人节死在棺材里后,三个哥哥都悔疯了` = 事件+后果+情绪
|
|
89
|
-
- `春节返程,老公一家把我女儿挂车外狗笼子里` = 场景+冲突+愤怒
|