@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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@@ -1,389 +0,0 @@
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- # 节奏与升级感 操作手册
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-
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- Phase 3-4 节奏把控时加载。包含升级感设计、情绪模块公式、桥段结构化设计、高潮分类、开篇公式、期待感管理。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在设计什么 | 用什么方法 |
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- |-------------|-----------|
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- | 升级感 / 升级节奏 | 升级感三步法 + 循环嵌套 + 对比表 |
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- | 情绪节奏 | 情绪模块公式 + 桥段结构化 |
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- | 高潮设计 | 高潮分类 + 反推四要素 |
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- | 开篇节奏 | 黄金五章 + 开头精简法 + 节奏底线 |
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- | 期待感管理 | 拉期待原则 + 真空期急救 |
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- | 战斗 / 智斗 | 回合制卡牌 + 三步两线法 |
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- ---
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-
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- ## 升级感三步设计法
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- ### 第一步:列出起点
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- 列出主角当前的身份、阶层、地位、资源。
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- ### 第二步:列出终点
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- 列出本卷/本阶段结束后的收获和提升。
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- ### 第三步:反向设置情绪缺口
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- | 获得什么 | 铺垫什么 |
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- |----------|----------|
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- | 关键道具 | 配角强调稀缺性 + 别人求而不得 + 展示效果 |
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- | 地位提升 | 羡慕该地位的权力 + 凸显等级待遇差别 |
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- | 人物帮助 | 展示该人物价值 + 别人对他的态度 |
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- ### 升级循环嵌套
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- 挑战A副本 → 获得B道具 → 达成C目的 → 升级 → 挑战D副本。
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- 核心:**一直在升级,和为升级做准备。升级后能完成以前做不到的事。**
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- ### 多角度强化对比
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- | 对比维度 | 升级前 | 升级后 |
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- |----------|--------|--------|
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- | 数值/战力 | 平A 300伤害 | 平A 650伤害 |
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- | 技能数量 | 放完只能躲 | 还有第二个 |
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- | 排名/地位 | 没人鸟你 | 有人主动来找你 |
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- | 社交态度 | 被嘲笑 | 一片掌声惊叹 |
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- | 资源获取 | 苦哈哈攒材料 | 高价值信息主动送上门 |
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- ### 升级文具体技法
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- **升级前后铺垫**:
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- - 升级前:铺垫未升级时的待遇差距、资源获取难度
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- - 升级后:多方面展示变化——战力、待遇、人际关系、资源获取
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- **升级次数控制**:一个剧情单元内重点展示的升级最好不超过3次,突出质变;全书升级随体系展开。
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- **即时反馈与延迟反馈**:
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- | 反馈类型 | 作用 | 示例 |
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- |----------|------|------|
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- | 即时反馈 | 每次行动给小奖励,维持动力 | 打怪掉落 |
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- | 延迟反馈 | 积累到一定程度爆发大奖励 | 经验满升级 |
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- **升级与现实概念关联**:越日常越好理解——呼吸变强、睡觉变强、多子多福生崽变强。
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- **升级后写长三种方式**:
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- | 方式 | 操作 |
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- |------|------|
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- | 扩展地图 | 增加力量体系上限,多层世界设定 |
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- | 压等级+复杂化 | 一个晋级目标拆成三个剧情的篇幅 |
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- | 转换写作内核 | 从写升级转向写人设——配角线和支线 |
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- ---
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- ## 情绪模块系统
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- ### 提炼层级
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- | 层级 | 名称 | 内容 |
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- |------|------|------|
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- | 零级 | 具体故事 | 原文完整情节 |
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- | 一级 | 经典故事情节 | 去除描写,保留核心素材 |
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- | 二级 | 故事构型 | 去除所有素材,只剩逻辑走向 |
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- | 三级 | 戏剧单元 | 戏剧性的抽象——有戏剧性的大致走向 |
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- | 四级 | 情绪模块 | 情绪的抽象——读者想看什么 |
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- ### 戏剧单元 vs 情绪模块
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- | 维度 | 戏剧单元 | 情绪模块 |
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- |------|---------|--------|
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- | 本质 | 构建戏剧性的逻辑结构 | 读者想看什么的情绪需求 |
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- | 磨损 | 会磨损(同类结构用多不好看) | **不磨损**(英雄救美从史诗时代至今) |
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- | 例子 | 「误会→冲突→反转」这种走向骨架 | 「读者就想看打脸/追悔」这种诉求 |
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- 一句话判断:能画成流程图的是戏剧单元,能写成「读者就想看 XX」的是情绪模块。
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- ### 使用方式
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- 1. **重构使用**:保持素材不变,修改故事构型。适用于长篇(百万字级别必须掌握)。
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- 2. **微调使用**:直接用经典情节,深挖人设微调。适用于短篇。
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- ---
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- ## 常用情绪模块公式
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- ### 英雄救美
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- ```
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- 关系平平或恶劣 + 危机产生 + 化解危机 + 关系质变
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- ```
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- 核心:关系质变的爽感。适用于任何角色关系正向质变的节点。事业线为主→重点在金手指展示;感情线为主→重点在关系变化。
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- ### 装逼
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- ```
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- 被打压嘲讽(可选)+ 展示能力 + 打造落差 + 震惊
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- ```
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- 核心:落差——前后反转落差 + 平行对比衬托。
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- 五种模式:作对比、装逼打脸、自我否定+他人吹捧、他人否定+被打脸、借人之手。
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- ### 以小博大
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- ```
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- 小代价 + 入水之鱼的环境 + 获得大收获
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- ```
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- 核心:"占了便宜"心理。成本与收获倍数比例越大,爽感越强。过程要有随机性 + 主角主观能动性。
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- ### 点石成金
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- ```
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- 不被看好的某物/某人 + 主角改造 + 产生价值
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- ```
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- ### 慧眼识真
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- ```
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- 主角已知价值 + 众人不看好 + 唯有主角知晓的情报 + 真相揭晓 + 众人震惊
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- ```
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- ### 歪打正着
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- ```
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- 暗示宝物重要性 + 主角在错误方向上努力 + 偶然获得宝物 + 众人震惊
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- ```
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- ### 少年热血
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- ```
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- 主角团面对强大恶劣环境 + 明知不可为仍然努力 + 打破困境
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- ```
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- ### 临危受命
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- ```
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- 危机超出现场能力 + 配角穷尽办法无法解决 + 主角接手 + 完成任务
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- ```
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- ### 情绪模块组合
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- | 组合 | 效果 |
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- |------|------|
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- | 以小博大 + 英雄救美 | 双重爽感 |
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- | 点石成金 + 装逼 | 先压抑再爆发 |
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- | 少年热血 + 神器认主 | 经典套路 |
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- | 临危受命 + 装逼 + 英雄救美 | 危机中展现实力 |
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- ---
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- ## 桥段与节奏的结构化设计
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- ### 桥段的标准四章结构
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- 300万字 ≈ 40-50个单元 → 每单元4-5个桥段 → 每桥段约4章。
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- **四章一桥段标准结构**:
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- | 章 | 功能 | 要点 |
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- |----|------|------|
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- | 第一章上 | 代入:日常+熟悉角色互动 | N+1原则 |
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- | 第一章下 | 信息差:展示对手/困境 | 切镜头展示 |
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- | 第二章 | 拉扯增强:配角反应 | 结尾必须让主角开始装 |
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- | 第三章 | 兑现:爽感写透 | 最好写的一章 |
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- | 第四章 | 承上启下 | 收尾或开启下个目标 |
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- **圈内不圈外原则**:先给内容画圈,整本书只在圈内写核心卖点相关。
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- ### 高潮节奏铁律
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- - 大高潮:7-10天完成(日双更/约14章),超10天读者反感
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- - 小高潮:3天左右完成
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- - 高潮结束后:1-2章日常过渡
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- ### 阶段衔接三大解法
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- 1. **高潮中埋钩子**:上一段高潮扩散中放下段钩子
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- 2. **尾巴给目标**:一段结束时给主角明确的下阶段目标
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- 3. **连续小期待**:过渡章持续放小钩子
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- ---
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- ## 高潮分类与反推
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- ### 高潮两大类
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- **1. 现实高潮**(社会热点):路怒症、出轨、霸凌等。不照搬,要把情绪极限化。一般放在开头或上架节点。
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- **2. 作品高潮**(7类):
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- | 类别 | 典型 |
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- |------|------|
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- | 情绪共鸣 | 热血、七情、爱恋 |
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- | 六感冲击 | 玄幻大场面、恐怖视觉 |
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- | 冲突爆发 | 争权夺势、背叛谋利 |
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- | 升级收获 | 境界突破、装备获取 |
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- | 反差震惊 | 装逼打脸、身份曝光 |
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- | 高智解密 | 悬疑推理、计谋揭秘 |
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- | 怪诞诡异 | 规则怪谈、克苏鲁 |
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- ### 高潮反推四要素
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- 确定高潮后反推:①角色 ②背景 ③故事线 ④情绪演变(后两个必须结合)。
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- ---
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- ## 开篇公式
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- ### 黄金五章公式
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- | 章 | 内容 | 功能 |
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- |----|------|------|
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- | 第1章 | 穿越/背景/人设/金手指/建立欲望 | 建立基础认知 |
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- | 第2章 | 明确主线 | 点题 |
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- | 第3章 | 展示金手指强大 | 运行金手指 |
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- | 第4章 | 拉仇恨/设正反方/信息差/铺垫 | 拉期待 |
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- | 第5章 | 装逼成功/触发新事件 | 第一个爽点闭环 |
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- ### 开头精简法
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- 1. 整理开头第一个剧情单元的矛盾
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- 2. 把介绍性、抒情性文字逐条向上连——尝试与矛盾直接关联
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- 3. 隔了好几层逻辑才能连上的 → **无效信息,删除**
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- 4. 后文没戏份的配角不给名字
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- ### 开头节奏底线
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- | 要求 | 标准 |
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- |------|------|
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- | 爽点/期待点出现 | 1000字内必须看到 |
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- | 打斗 | 第一章不能上来就打 |
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- | 爱情线对象 | 第一个剧情单元内必须出场 |
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- | 金手指展示 | 第一个冲突由金手指解决,主角主动选择使用 |
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- ---
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- ## 断期待诊断与修复
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- ### 四种根本原因
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- | 原因 | 读者感受 |
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- |------|----------|
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- | 延迟满足过度 | "到底什么时候才能爽?" |
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- | 换地图处理不当 | "之前期待的都没了" |
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- | 核心梗重复度太高 | "又是这样,没意思了" |
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- | 爽点满足感不足 | "就这?" |
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- ### 持续拉期待原则
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- **核心公式:拉期待速度 > 断期待速度**
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- 1. 当前目标完成前,提前铺设下一目标线索
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- 2. 满足当前期待后迅速给出新期待
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- 3. 砍掉不服务核心梗的支线
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- 4. 保持主角目标始终清晰
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- 5. 同一核心梗做好差异化
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- ### 期待真空期急救
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- | 手段 | 操作 |
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- |------|------|
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- | 反派视角转接 | 展示反派行动,制造信息差 |
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- | 突发意外 | 不按计划发展的事件强行介入 |
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- | 配角杠杆 | 用配角的危机重新制造紧迫感 |
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- | 超额收获 | 远超预期的额外奖励 |
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- ---
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- ## 卖点与读者需求匹配
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- ### 卖点偏移论
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- 崩盘根本原因常是"卖点偏移"——爽点背后满足的需求和读者想看的东西偏开了。
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- **需求清单**:三情(亲情爱情友情)、成为大人物幻想、不劳而获幻想、被尊重/认同/理解、惩恶扬善、公平、优越感、冒险欲、好奇心、成长、收获、暴力欲、安全感、新鲜感、情怀、弥补遗憾。
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- **爆款公式**:抓住一种需求且一直抓着不偏移。
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- ### 卖点双层论
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- - **题材卖点**:读者为什么看这类题材?
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- - **书的卖点**:读者为什么看"你这本书"?
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- 自检:爽点偏向了另一个题材的卖点 = 偏题。
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-
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- ---
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-
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- ## 战斗系统设计
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- ### 回合制卡牌思路
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-
320
- 每回合一般只能用一张"牌"。打出"组合技"时,最多只有一张是读者没见过的。
321
-
322
- ### 强弱对决性价比
323
-
324
- | 对决类型 | 难度 | 效果 | 使用规则 |
325
- |----------|------|------|------|
326
- | 以强击弱 | 容易 | 好 | 多用 |
327
- | 以弱胜强 | 难写 | 需铺垫 | 少用 |
328
- | 强强对决 | 最难 | 最好 | 一个中故事最多一次 |
329
-
330
- ### 战力设定规则
331
-
332
- - 高等级意味着身居高位或影响深远
333
- - 高等级战斗必须写出"史诗感"
334
- - 跨越大境界对敌必须有合理解释
335
-
336
- ---
337
-
338
- ## 智斗构型(三步两线法)
339
-
340
- 1. 反派制定三步计划(目标→手段→时间线)
341
- 2. 主角有自己既有的计划
342
- 3. 两人的计划互相牵扯
343
-
344
- 牵扯方式:资源争夺、利益威胁、间接碰撞。
345
-
346
- 智斗要点:反派也会根据观察调整计划,利用信息差让反派误判。
347
-
348
- ---
349
-
350
- ## 创作辅助方法
351
-
352
- ### 改编法
353
-
354
- 1. 确定目标矛盾类型,在剧情原型库中检索
355
- 2. 将匹配剧情拆为细纲放左边,自己的情况放右边,逐点改编
356
- 3. 验证改编后是否满足目标情绪、与主线衔接、无逻辑漏洞
357
-
358
- ### 同人衍生型大纲法
359
-
360
- 阅读内容 → 资料收集 → 信息提取(偏重高逼格和极致情绪)→ 衍生创作(拆分融合)。
361
-
362
- ### 三重重复循环法
363
-
364
- - **看点重复**:抓住读者想看的那个点,死死写。边界:同一看点情绪兑现连续3次以上无差异化时调整
365
- - **人物重复**:同一行为换场景重复
366
- - **套路重复**:基础模板不变,场景变化
367
-
368
- ### 极简大纲法
369
-
370
- 把升级体系本身当作大纲。每一卷 = 一个关卡:入口条件 → 核心挑战 → Boss战 → 通关奖励。
371
-
372
- ---
373
-
374
- ## 质量检查清单
375
-
376
- 完成节奏设计后,逐项检查:
377
-
378
- - [ ] **升级感**:起点和终点是否清晰?情绪缺口是否铺垫到位?
379
- - [ ] **升级循环**:是否"一直在升级或为升级做准备"?升级后是否展示了以前做不到的事?
380
- - [ ] **对比展示**:升级前后是否有至少3个维度的对比?
381
- - [ ] **情绪模块**:当前桥段的情绪模块是否明确?公式是否完整走通?
382
- - [ ] **桥段结构**:每4章一个桥段,是否有代入→信息差→拉扯→兑现→承上的完整链条?
383
- - [ ] **高潮节奏**:大高潮是否控制在7-10天内?小高潮是否控制在3天左右?高潮后是否有日常过渡?
384
- - [ ] **阶段衔接**:高潮结束后是否埋了钩子或给了新目标?
385
- - [ ] **开篇检查**(如适用):前5章是否满足黄金五章?1000字内是否有爽点/期待点?
386
- - [ ] **期待感**:拉期待速度是否大于断期待速度?是否存在期待真空期未处理?
387
- - [ ] **卖点一致性**:爽点满足的需求是否与书的卖点一致?是否偏移到另一个题材的卖点?
388
- - [ ] **战斗/智斗**(如适用):对决类型选择是否合理?智斗是否有信息差和计划牵扯?
389
- - [ ] **重复边界**:同一看点情绪兑现是否超过3次无差异化?是否需要调整?
@@ -1,145 +0,0 @@
1
- # 段落级钩子技法
2
- 用信息差、代价或关系变化在段落中引起期待,并安排后续兑现。
3
-
4
- ---
5
-
6
- ## 段落级钩子 11 种
7
-
8
- | # | 名称 | 公式 | 示例 | 有效性 |
9
- |---|------|------|------|--------|
10
- | 1 | 信息差 | 读者知道关键信息,角色不知道 | "他笑着接过咖啡,不知道她刚才在里面加了一片安眠药。" | ★5 |
11
- | 2 | 倒计时 | 设置明确的时间压力 | "离婚冷静期还剩最后三天。三天后,他签不签都无所谓了。" | ★4 |
12
- | 3 | 反转 | 读者预期突然被打破 | "她打开遗嘱,继承人那一栏空着。下一页压着她母亲的死亡证明。" | ★5 |
13
- | 4 | 暗牌 | 主角藏了一张牌没打,读者等亮牌 | "婆婆骂了整整十分钟。我一句话没说。手机录音还在跑。" | ★4 |
14
- | 5 | 打脸 | 角色正在得意,读者知道马上要被打脸 | "【就你?也想跟我争?】她笑得前仰后合。我没说话。只是把那份亲子鉴定报告从包里拿了出来。" | ★5 |
15
- | 6 | 代价 | 暗示主角即将失去某样东西/选择要付出惨重代价 | "我知道举报他意味着什么。举报了他,我也完了。但我还是按下了发送键。" | ★4 |
16
- | 7 | 弱者/孩子 | 引入需要被保护的弱者,激发保护欲 | "女儿躲在门后面,捂着耳朵。她才四岁,什么都不懂。但她知道不该出声。" | ★4 |
17
- | 8 | 灵魂旁观 | 主角已死,以灵魂视角叙述,全知但无力改变 | "我的魂魄慢慢飘起来,看着妈妈铁青的脸。对不起妈妈,我没能站直。" | ★5 |
18
- | 9 | 异常物件 | 不该出现在这里的物件引发全局 | "避孕套日期突然变了,连味道也变成了我以前过敏的芒果味。我笑着点头。" | ★5 |
19
- | 10 | 假意顺从 | 重生后主动给出前世拼命保护的东西,对手以为她疯了 | "'你既然想要,就都给你吧。'反正谁拿到这笔巨额遗产谁就大祸临头,正愁保命的方法呢。" | ★4 |
20
- | 11 | 冷发现 | 发现异常后第一反应保持极度冷静,冷静本身制造悬念 | "钥匙扣上印着'悦安月子中心VIP'。我们明明没有孩子。我笑着点头。当天就去月子中心记下了预约单。" | ★5 |
21
-
22
- ### 使用要点
23
- - 信息差悬置期间持续交付新证据、局部答案或行动后果
24
- - 倒计时一旦设定,必须到期兑现,不能烂尾
25
- - 反转必须有铺垫,无铺垫的反转是作弊
26
- - 暗牌在能改变局势时兑现,等待期间用局部反击维持期待
27
- - 打脸要干脆利落,一句话打脸比一段话打脸爽
28
- - 代价风险必须影响选择;最终避免损失时,写清为此付出的行动与条件
29
- - 弱者要有影响主线的行动或选择,避免只作受害道具
30
- - 灵魂视角的限制(只能看不能动)必须严格遵守
31
-
32
- ---
33
-
34
- ## 钩子组合
35
-
36
- ### 基础组合
37
-
38
- | 组合 | 效果 | 适合题材 |
39
- |------|------|----------|
40
- | 信息差 + 暗牌 | 读者知道主角在憋大招 | 复仇、世情 |
41
- | 倒计时 + 代价 | 时间紧迫 + 选什么都亏 | 悬疑、婚恋 |
42
- | 反转 + 打脸 | 情绪过山车 | 所有爽向短篇 |
43
- | 弱者 + 代价 | 共情拉满 | 追妻、世情、死人文学 |
44
- | 暗牌 + 打脸 | 爽感最强 | 复仇、逆袭 |
45
-
46
- ### 进阶组合
47
-
48
- | 组合 | 效果 |
49
- |------|------|
50
- | 异常物件 + 冷发现 | 日常悬疑感 + 智商碾压 |
51
- | 灵魂旁观 + 弱者 | 极致悲剧 + 保护欲 |
52
- | 假意顺从 + 暗牌 | 三重信息差 + 爽感蓄力 |
53
- | 阶梯背叛 + 冷发现 | 层层加码 + 全程冷静 |
54
-
55
- ### 组合使用原则
56
- 1. 先按目标情绪与剧情需要选技巧,再考虑组合
57
- 2. 组合中的每种技巧都须带来信息、选择或情绪变化;无作用的去掉
58
-
59
- ---
60
-
61
- ## 钩子禁忌
62
-
63
- | 禁忌 | 说明 |
64
- |------|------|
65
- | 假悬念 | 威胁不存在或立刻解除,读者被骗一次就不会再信 |
66
- | 机械降神 | 章尾抛出危机,下章开头用巧合解决 |
67
- | 过度留白 | 连续多章不揭示任何信息,读者失去耐心 |
68
- | 低风险钩 | 用无关紧要的事制造悬念 |
69
- | 机械复用 | 连续用同一种手法重复相同问题,没有新信息或局部兑现 |
70
-
71
- ---
72
-
73
- ## 对话情绪五级递增
74
-
75
- 写矛盾冲突时,对话越不礼貌,情绪越强烈:
76
-
77
- | 级别 | 类型 | 强度 |
78
- |------|------|------|
79
- | 1 | 客观陈述事实 | 最弱 |
80
- | 2 | 客观陈述 + 提出建议 | 礼貌但有力 |
81
- | 3 | 主观指责 | 开始有冲突感 |
82
- | 4 | 主观指责 + 强制命令 | 强情绪 |
83
- | 5 | 主观指责 + PUA抬升自己 | 最强 |
84
-
85
- 最强话术:打着"为你好"的幌子,句句不离关心,但句句都是嫌弃、指责、厌恶。
86
-
87
- ---
88
-
89
- ## 不公平伤害钩子
90
-
91
- 不公平伤害 = 不公平(主角无辜)+ 伤害(物理+精神)
92
-
93
- - 精神上的伤害更能拉动读者情绪——大多数读者受气的时候多
94
- - "不患寡而患不均":减月例大家都减(公平),但唯独主角药材降了一等(不公平)
95
- - 随便挑一种写到位都能拉起对反派的仇恨
96
-
97
- ### 三种伤害类型
98
-
99
- | 类型 | 动机 | 行为 | 态度 |
100
- |------|------|------|------|
101
- | 利益转移型 | 反派不想自己承担代价 | 掠夺、命令、逼迫主角 | 理所应当、趾高气昂 |
102
- | 损失转嫁型 | 反派将受惩罚嫁祸给主角 | 威逼利诱、做局、逼迫顶罪 | 隐蔽、阴险 |
103
- | 针锋相对型 | 反派所处秩序被主角打破 | 陷害、算计、伤害 | 不留活路 |
104
-
105
- ### 爽文中安排主角受压
106
-
107
- 1. 尽量不压——用"他人否定,主角打脸"替代"主角真受委屈"
108
- 2. 否定间接化——当面嘲讽改为内心活动或背后议论
109
- 3. 否定理由合情合理——基于现有信息的合理判断
110
- 4. 否定人物多元化——不同立场否定方式不同
111
- 5. 重大失利须推动后续选择或反击,避免延长同一种压抑
112
-
113
- ---
114
-
115
- ## 围观者质量层级
116
-
117
- 震惊效果取决于围观者的数量和质量:
118
-
119
- | 层级 | 对象 | 特征 |
120
- |------|------|------|
121
- | 低质量 | 群演、打杂、实习生 | 纯情绪反应,无后续 |
122
- | 中质量 | 懂行的从业者、副手 | 能做专业对比,有态度变化 |
123
- | 高质量 | 导演级别、行业顶层 | 反应伴随信息展露、关系进展、拉起期待 |
124
-
125
- ### 围观者分层扩大原则
126
-
127
- | 维度 | 原则 |
128
- |------|------|
129
- | 角色种类 | 多种角色 > 单种角色,每种产生不同反应 |
130
- | 角色数量 | 多人 > 少人,选择可多人出场的场合 |
131
- | 角色层级 | 多层级 > 单层级,路人/同行/高手/反派每层不同 |
132
- | 关系深度 | 熟人 > 陌生人,熟人震惊远爽于陌生人震惊 |
133
-
134
- ---
135
-
136
- ## 拆文检查清单
137
-
138
- 拆文时对每个钩子评估:
139
-
140
- 1. 钩子类型是什么?
141
- 2. 钩子在第几句话/第几个字出现?
142
- 3. 钩子强度(1-10)?
143
- 4. 钩子是否在合理位置兑现?
144
- 5. 铺垫和兑现之间的距离是否合适?
145
- 6. 是否有钩子未兑现(烂尾)?