@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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@@ -1,384 +0,0 @@
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- # 源文角色关系分析标尺
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-
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- ## 用作拆文标尺时
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-
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- 按源文证据识别关系类型、独立目标与态度变化。下列感情线模型描述不同读者承诺,不按男女频标签推定每位读者的偏好,也不要求源文经历所有阶段。
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-
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- ## 决策路由
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-
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- | 你在分析什么 | 使用本章方法 |
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- |-------------|-------------|
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- | 角色间关系类型 | 人物关系类型表 |
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- | 感情线核心人设 | 感情流人设核心法 |
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- | 爱情线底层逻辑 | 男频/女频爱情线差异 |
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- | 穿书/穿游戏角色选择 | 穿书角色选择法则 |
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- | 多角关系/修罗场 | 修罗场收场策略 |
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- | 好感度推进节奏 | 好感度体系 + 男频恋爱文攻略 |
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- | 配角态度变化 | 配角攻略缓冲区 |
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- | 角色共情写作 | 角色行为自洽检查 |
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- | 角色目标与关系线 | 角色目标独立性 + 关系线设计 |
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-
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- ---
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-
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- ## 人物关系类型
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-
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- 按具体互动识别关系;同一人物对可以同时具有多种关系。
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-
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- | 关系类型 | 定义 | 功能 | 示例 |
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- |---------|------|------|------|
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- | 冲突型 | 双方利益/理念对立 | 制造张力,推动情节 | 宿敌、竞争对手 |
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- | 联盟型 | 双方有共同目标 | 提供助力,制造羁绊 | 战友、师徒 |
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- | 亲密型 | 情感纽带连接 | 制造软肋,提供情感支点 | 恋人、家人、兄弟 |
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- | 权威型 | 上下级/支配关系 | 制造压力,限制主角行动 | 师父、老板、监管者 |
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-
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- **执行规则**:
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- - 定位关系受到考验或保持稳定的情节
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- - 关系变化须标触发事件;稳定关系也可能承担安全感或对照功能
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- - 比较各段关系在情节、情绪和人物理解中的作用
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-
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- ---
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-
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- ## 感情流人设核心法
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-
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- 感情流重点观察事件如何显露人物、改变关系或检验共同选择。
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-
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- ### 构建步骤
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-
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- 1. **识别人设核心**:从行为归纳突出特征、目标或困境
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- 2. **回查成因**:寻找过去经历、环境与性格的已知联系
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- 3. **追踪作用**:目标或伤痛如何进入人物选择与关系后果
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-
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- ### 执行规则
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-
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- - 俗套剧情配上丰满人设也能脱离套路感
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- - 比较双方的吸引力、独立行动与变化,说明叙事焦点如何分配
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- - 高光不等于装逼——所有让读者对角色印象深刻的时刻都是高光,包括痛彻心扉的时刻
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- - 检查恋爱之外的目标是否参与选择;缺少独立目标时说明其具体影响
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-
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- ---
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-
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- ## 男频与女频爱情线底层逻辑差异
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-
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- 以下区分“被认可、受羡慕”与“建立独特连接”两类承诺。两者可并存,是否适合目标读者须由文本与反馈判断。
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-
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- ### 男频爱情线逻辑
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- | 维度 | 说明 |
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- |------|------|
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- | 核心 | "外在因素展示"——主角和对象在一起体现两人的外在因素多优秀 |
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- | 三种核心逻辑 | "她要是我的该多好" → "这么优秀的人是我的了" → "这么优秀的人都喜欢我,我更优秀" |
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- | 围观者想法 | "能得到这么优秀的女人,我好羡慕"(非"恋爱好甜") |
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- | 女主 | 多人倾慕可能被用于强化主角受认可的体验,人数不直接证明人物优秀 |
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- | 对象本质 | 奖赏式爱情把伴侣当作成功标志;同时检查对方的独立目标是否被压缩 |
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-
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- 定位伴侣条件与他人评价如何体现“展示优秀”。
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-
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- ### 女频爱情线逻辑
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- | 维度 | 说明 |
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- |------|------|
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- | 核心 | "连接"——两人之间唯一、坚不可摧、最优先的情感连接 |
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- | 连接要求 | "我爱的是你这个人,外貌、财富、才华都不能替代这份连接" |
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- | 纯洁性 | 观察人物如何证明连接不能被外在条件替代 |
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- | 双方 | 初恋、双洁是部分作品的承诺,不能据此推定感情更纯粹或更唯一 |
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- | 围观者想法 | "他们的恋爱好甜,我好羡慕" |
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- 定位共同经历和选择如何“深化连接”。
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- ---
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-
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- ## 穿书/穿游戏角色选择法则
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-
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- ### 观察条件
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- - 主角对原世界知道多少,知识何处有效、何处失效?
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- - 文本何时交代穿越处境,延迟是否制造有效问题?
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- - 穿越后的身份如何改变主角的目标、风险与选择?
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- ### 信息差设计
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- - 在原世界基础上适当设计信息差,为叙事主角提供探索空间
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- - 可以用原世界知识卡bug获取超额收益
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- ---
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- ## 修罗场收场策略
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- 多角关系的冲突可以被调停,也可以导向决裂。观察对抗烈度与最终关系是否相符,不能预设所有对象必须和解。
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- | 收场方法 | 操作 |
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- |---------|------|
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- | 关联回事业线 | 让爱情线对象们把争风吃醋转化为"比谁对主角事业线贡献更大" |
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- | 插入事业线突发事件 | 对抗进入白热化时,用突发事件让所有人从内斗切换成一致对外 |
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- | 一笔带过 | 最多两人互相看不惯、说两句嘲讽话就过去,非常克制 |
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- ---
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-
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- ## 傻白甜角色塑造避坑
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-
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- ### 六个观察点
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- 1. 犯错来自信息不足、经验不足,还是明知后果仍坚持?
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- 2. 人物自称的道德标准与实际行为是否一致?
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- 3. 对他人与自己的要求是否一致?
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- 4. 冲突后谁承担代价,文本如何评价责任?
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- 5. 坚持更高道德标准时,人物是否亲自承担成本?
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- 6. 经历同类处境后,人物判断是否发生有依据的变化?
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- ### 反向用法
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- 若相同特征被用于反派,说明文本通过哪些后果引导读者评价,不预设读者必然厌恶。
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- ---
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- ## 人设改变的双向翻转法
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- 爱情线中关系发生变化时的人设调整方法。
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- ### 核心思路
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- - 比较双方是否都发生变化,以及变化是否重排原有的关系位置
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- - 改变要基于原人设做局部调整,和原人设保持密切联系,避免随意改造
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- ### 执行规则
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- - 主要阻碍解决后,检查亲密互动如何兑现前文期待
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- - 若再起矛盾,说明它是否来自已有关系问题,还是无因果地延长篇幅
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- - 对照台词、照顾与共同选择,判断爱意表达是否有具体情境支撑
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- ---
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- ## 角色行为自洽检查
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- ### 第一步:排除外部强推
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- 检查关键行为能否由角色已知信息与动机解释。只有推进剧情的结果却缺少依据时,记录为“人设偏移/动机证据不足”,不替源文补理由。
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- ### 第二步:目标情绪确认
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- 对照三个层面:
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- 1. 文本通过哪些事件与措辞传递情绪?
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- 2. 角色的性格、处境与反应是否相互支持?
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- 3. 角色行为改变了什么情节、关系或读者判断?
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-
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- ### 第三步:人设行为推导
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- 从经历、性格、目标与当前状态回查实际行为,记录支持与冲突证据。其他可能反应只用于比较,不改写源文。
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- ### 第四步:情绪一致性校验
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- 区分角色情绪、文本传递情绪与读者可能感受。三者不同可以形成反讽或信息差,不能直接判为矛盾。
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- **两种执行路径**:
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- - 路径A:从文本情绪效果回查人物行为及其依据
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- - 路径B:从人物实际选择分析场景产生的情绪效果
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- ---
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- ## 配角攻略缓冲区
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- 配角对主角态度的变化过程 = 主角攻略配角的过程,伴随巨大的期待感和爽点。
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-
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- ### 缓冲区类型
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- 线上线下、背后议论、异地相处、地位差距、亲密度差距、信任程度、信息差等。
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- ### 操作步骤
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- 1. 识别距离、信息或信任差异如何延迟态度变化
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- 2. 从全文已提取节点中定位关系拐点
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- 3. 对照拐点前后的状态、态度与触发事件
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- 4. 分析态度变化带来的情绪和期待,不预设拐点数量
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- ### 执行规则
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- - 配角不能像NPC一样站着等主角触发
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- - 配角要有自己的行动,由配角观点引出事件
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- - 正面角色也一样:和主角立场相同的人也应有自己的行动和动机
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- ---
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- ## 利用角色身份认知差制造冲突
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- 同一个角色在不同人眼中的"声望"是动态变化的,不是恒定值。
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- | 视角 | 看重什么 | 对男主的评价 |
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- |------|----------|-------------|
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- | 世俗视角 | 家境对等,抗风险能力 | 综合条件匹配度 |
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- | 男主自身 | 赚钱养家+感情 | 相对门当户对 |
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- | 女主视角 | 感情+专一+爱 | 只要在乎的就门当户对 |
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- | 富二代 | 外貌家世匹配度 | 我才更门当户对 |
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- | 路人 | 综合条件对比 | 女主该嫁富二代 |
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- **操作要点**:
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- - 不同人对同一个角色的评价差异 = 天然的矛盾冲突来源
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- - 恋爱文的核心爽点之一:不同维度的评价差
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- ---
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- ## 亦敌亦友关系
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- 适用于相互认可且利益或理念仍有冲突的关系。
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- ### 执行规则
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- - 前提:两个角色本身都要有魅力,否则只是强行五五开的狗皮膏药
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- - 核心:相互认可与立场冲突并存,具体魅力来自两者如何影响选择
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- - 真正的宿敌 = 双方相互认可,外人盖章不算
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- ---
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-
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- ## 竞争者定位与亲情线用法
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- ### 竞争者(鲶鱼效应)
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- - 定位:给男主/女主增加紧张感上压力 → 推动攻略进度
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- - 剧情设置重点在"高潮节点前" → 属于铺垫环节
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- - 对高潮后续写剧情作用不大 → 不是续命手段
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-
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- ### 亲情线的四个方向
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- | 方向 | 作用 | 使用时机 |
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- |------|------|---------|
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- | 男方助力 | 提供金钱地位权力 | 高潮前发挥 |
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- | 男方阻力 | 设置障碍让主角得到认可 | 节点前后都能用 |
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- | 女方助力 | 温柔乡感情补给站 | 高潮前发挥 |
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- | 女方阻力 | 父母不同意→为了认可去努力 | 节点前后都能用 |
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- 助力主要在高潮前,阻力节点前后都能用,阻力更好发挥。
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-
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- ---
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-
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- ## 男频恋爱文写法攻略
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- ### 读者为什么看恋爱文
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- | 价值 | 来源 |
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- |------|------|
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- | 情绪价值 | 填补"被需要、被在乎"的情感空缺 |
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- | 自尊价值 | 女主条件好→带出去有面子→配角羡慕嫉妒 |
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- | 高身份女主原因 | 更强的装逼打脸工具人+更大的自尊满足 |
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- ### 核心技法:把恋爱当升级文写
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- - 暧昧拉扯的过程才是最有吸引力的
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- - 好感度进度条:每一步推进 = 升级文中的一个"等级"
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- - 每一个事件是一次"升级"→ 通过冲突、化解、理解和共鸣让好感攀升
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- ### 好感度升级路径
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- 路人 → 好人(扶老奶奶过马路) → 正直勇敢的好人(挺身而出) → 不错的朋友(理解原生家庭困境) → 喜欢但不知(特殊契机看到彼此不为人知的一面)
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-
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- ### 主角不主动追求的模式
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- - 定位被倾慕如何形成主角受认可的体验
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- - 观察好感来自品质、共同经历、主动追求还是多种因素
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- - 若采用举手之劳引发好感的写法,检查后续是否有独立选择支持关系深化
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- ### 感情升级的不对称性
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- - 两条进度线:表面社会关系(路人→朋友→情侣)+ 实际情感好感度
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- - 两条线不应齐头并进 → 一条快一条慢 → 带来丰富的矛盾冲突
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- - 情感线快于社会线 → 辉夜大小姐模式(双方好感拉满但嘴硬不表白)
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- - 社会线快于情感线 → 赘婿/择天记模式(表面夫妻实际好感为零)
284
-
285
- ### 写女主对主角好
286
-
287
- | 女主类型 | 付出方式 |
288
- |---------|---------|
289
- | 自卑社恐 | 偷偷帮忙塞东西但害怕被发现 |
290
- | 傲娇型 | 用心做便当但嘴硬"做多了顺便带的" |
291
- | 直率泼辣 | 大大方方送礼物或直球表白 |
292
-
293
- ### 善用对比
294
-
295
- | 对比类型 | 操作 |
296
- |---------|------|
297
- | 时间线对比 | 女主刚认识主角时 vs 熟悉后的态度变化 |
298
- | 双标 | 不允许别人摸头但主角可以 → 凸显特殊地位 |
299
- | 信息差 | 男女主双重身份(网上vs现实)→ 期待揭穿时反应 |
300
-
301
- ---
302
-
303
- ## 好感度体系(通用框架)
304
-
305
- ### 四阶段
306
-
307
- 萍水相逢 → 爱情喜剧 → 爱隔山海 → 大结局
308
-
309
- ### 好感度 × 关系阶段对照表
310
-
311
- 好感度(负/零/半/满) x 关系阶段(熟悉/试探/暧昧/确认)
312
-
313
- 将好感程度与社会关系分开记录,尤其关注双方意愿不一致时,行为是否尊重已表达的边界。
314
-
315
- ### CP行为三类门槛
316
-
317
- | 行为类型 | 门槛 | 说明 |
318
- |---------|------|------|
319
- | 需容忍行为 | 半好感+ | 观察主动亲密或妥协的原因、回应与代价 |
320
- | 特殊对待行为 | 半好感+ | 主权、信赖、牺牲、特殊待遇、安抚 |
321
- | 关联行为 | 双方半好感+ | 默契、分享、陪伴 |
322
-
323
- 关系行为的效果须结合双方反应与具体情境判断,不能由抽象好感度直接推定。
324
-
325
- ### 5套感情线结构模板
326
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327
- | 模板 | 核心 |
328
- |------|------|
329
- | 好感度变化 | 可能升/降/已降 → 各自处理路径 → 余韵 |
330
- | 受益 | 享受伴侣带来的好处 = 爱情线装逼核心 |
331
- | 争风吃醋 | 多角色为主角争风,不是主角吃别人醋 |
332
- | 发展受阻 | 阻碍→试图解决→解决→余韵 |
333
- | 狗粮 | CP日常互动 |
334
-
335
- ---
336
-
337
- ## 角色目标的独立性与关系线设计
338
-
339
- ### 主角目标独立性原则
340
-
341
- - 帮助他人也可以是主角自主选择的目标,须检查动机与代价
342
- - 区分主动承担、被迫服从与缺乏选择,说明其对终局的影响
343
- - 结合全文判断行动权,不以某一节的被动处境直接判定主角失去主体性
344
-
345
- ### 感情线的层次设计
346
-
347
- - 记录感情推进、停滞或回退与事件转折的联系
348
- - 社会关系线 vs 实质情感线的错位制造张力
349
- - 先慢后快、逐步深化或突然确认均可成立,须说明积累与转折证据
350
-
351
- ### 配角的功能性定位
352
-
353
- | 类型 | 功能 | 使用时机 |
354
- |------|------|---------|
355
- | 竞争者(鲶鱼型) | 制造压力推动主角行动 | 高潮节点前 |
356
- | 助力型亲友 | 提供资源/情感支持 | 高潮前发挥 |
357
- | 阻力型亲友 | 不认可→设置条件→主角克服→获得认可 | 节点前后都能用 |
358
-
359
- ---
360
-
361
- ## 绿茶/负面角色
362
-
363
- - 可以推动剧情但要谨慎使用
364
- - 确认该角色是否有不可替代性
365
- - 主角强势时任何角色都能变正反馈
366
- - 主角弱势时负面角色会被读者恨
367
-
368
- ---
369
-
370
- ## 质量检查清单
371
-
372
- 完成关系分析后逐项回查证据:
373
-
374
- - [ ] **关系类型明确**:每个重要关系已归类为冲突/联盟/亲密/权威之一
375
- - [ ] **关系状态清楚**:变化有触发证据,稳定关系的功能也已说明
376
- - [ ] **人设有核心**:主角人设有明确的核心特征和发散依据
377
- - [ ] **目标独立性**:已区分自主帮助他人与被迫服从
378
- - [ ] **好感度匹配**:关系进展、双方意愿与行为边界各有证据
379
- - [ ] **读者承诺清楚**:认可、羡慕或独特连接的判断来自文本与反馈
380
- - [ ] **配角有行动**:配角不是NPC式站桩等待触发,有自己的行动和动机
381
- - [ ] **态度变化可追踪**:已定位距离、信任或信息差及其变化
382
- - [ ] **多角关系有后果**:和解、决裂或持续冲突均有因果依据
383
- - [ ] **亲密互动有支撑**:已说明互动如何回应前文期待
384
- - [ ] **角色目标有依据**:恋爱之外的目标及其缺失效果已如实记录
@@ -1,144 +0,0 @@
1
- # 源文段落钩子分析标尺
2
- 按源文识别段落钩子、冲突对白、伤害与围观反应。表内星级是旧分类的经验标记,具体力度须由读者问题、行动牵引与后续兑现说明。
3
-
4
- ---
5
-
6
- ## 段落级钩子 11 种
7
-
8
- | # | 名称 | 公式 | 示例 | 有效性 |
9
- |---|------|------|------|--------|
10
- | 1 | 信息差 | 读者知道关键信息,角色不知道 | "他笑着接过咖啡,不知道她刚才在里面加了一片安眠药。" | ★5 |
11
- | 2 | 倒计时 | 设置明确的时间压力 | "离婚冷静期还剩最后三天。三天后,他签不签都无所谓了。" | ★4 |
12
- | 3 | 反转 | 读者预期突然被打破 | "她打开遗嘱,继承人那一栏空着。下一页压着她母亲的死亡证明。" | ★5 |
13
- | 4 | 暗牌 | 主角藏了一张牌没打,读者等亮牌 | "婆婆骂了整整十分钟。我一句话没说。手机录音还在跑。" | ★4 |
14
- | 5 | 打脸 | 角色正在得意,读者知道马上要被打脸 | "【就你?也想跟我争?】她笑得前仰后合。我没说话。只是把那份亲子鉴定报告从包里拿了出来。" | ★5 |
15
- | 6 | 代价 | 暗示主角即将失去某样东西/选择要付出惨重代价 | "我知道举报他意味着什么。举报了他,我也完了。但我还是按下了发送键。" | ★4 |
16
- | 7 | 弱者/孩子 | 引入需要被保护的弱者,激发保护欲 | "女儿躲在门后面,捂着耳朵。她才四岁,什么都不懂。但她知道不该出声。" | ★4 |
17
- | 8 | 灵魂旁观 | 主角已死,以灵魂视角叙述,全知但无力改变 | "我的魂魄慢慢飘起来,看着妈妈铁青的脸。对不起妈妈,我没能站直。" | ★5 |
18
- | 9 | 异常物件 | 不该出现在这里的物件引发全局 | "避孕套日期突然变了,连味道也变成了我以前过敏的芒果味。我笑着点头。" | ★5 |
19
- | 10 | 假意顺从 | 重生后主动给出前世拼命保护的东西,对手以为她疯了 | "'你既然想要,就都给你吧。'反正谁拿到这笔巨额遗产谁就大祸临头,正愁保命的方法呢。" | ★4 |
20
- | 11 | 冷发现 | 发现异常后第一反应保持极度冷静,冷静本身制造悬念 | "钥匙扣上印着'悦安月子中心VIP'。我们明明没有孩子。我笑着点头。当天就去月子中心记下了预约单。" | ★5 |
21
-
22
- ### 使用要点
23
- - 信息差与暗牌延迟期间,文本交付了什么新证据、选择或后果?
24
- - 倒计时是否改变行动,期限及其后果是否得到回应?
25
- - 反转能否回溯到已有证据,而非临时添加规则?
26
- - 打脸的效果由筹码、预期与后果判断,不按句子长短排序
27
- - 代价是否真实存在,避免损失是否来自人物行动?不能因最终化解就判为假代价
28
- - 弱者是否有可辨认的处境、反应或选择?独立支线并非必要
29
- - 灵魂视角能知道和能做到什么,以源文规则为准
30
-
31
- ---
32
-
33
- ## 钩子组合
34
-
35
- ### 基础组合
36
-
37
- | 组合 | 效果 | 适合题材 |
38
- |------|------|----------|
39
- | 信息差 + 暗牌 | 读者知道主角在憋大招 | 复仇、世情 |
40
- | 倒计时 + 代价 | 时间紧迫 + 选什么都亏 | 悬疑、婚恋 |
41
- | 反转 + 打脸 | 情绪过山车 | 所有爽向短篇 |
42
- | 弱者 + 代价 | 共情拉满 | 追妻、世情、死人文学 |
43
- | 暗牌 + 打脸 | 爽感最强 | 复仇、逆袭 |
44
-
45
- ### 进阶组合
46
-
47
- | 组合 | 效果 |
48
- |------|------|
49
- | 异常物件 + 冷发现 | 日常悬疑感 + 智商碾压 |
50
- | 灵魂旁观 + 弱者 | 极致悲剧 + 保护欲 |
51
- | 假意顺从 + 暗牌 | 三重信息差 + 爽感蓄力 |
52
- | 阶梯背叛 + 冷发现 | 层层加码 + 全程冷静 |
53
-
54
- ### 组合使用原则
55
- 1. 说明各钩子如何共同改变同一问题或期待
56
- 2. 比较组合是否新增作用,还是重复放大同一信号
57
- 3. 保留源文实际组合,不按表格替它补情节
58
-
59
- ---
60
-
61
- ## 钩子禁忌
62
-
63
- | 禁忌 | 说明 |
64
- |------|------|
65
- | 假悬念 | 威胁无依据且解除不需选择或代价;实际信任损失须有反馈支持 |
66
- | 机械降神 | 章尾抛出危机,下章开头用巧合解决 |
67
- | 过度留白 | 连续多章不揭示任何信息,读者失去耐心 |
68
- | 低风险钩 | 用无关紧要的事制造悬念 |
69
- | 同类型连用 | 多次使用同类钩子而不改变问题、筹码或后果 |
70
-
71
- ---
72
-
73
- ## 对话情绪五级递增
74
-
75
- 以下是对白逐步越界的一种模式;礼貌、沉默或克制也可能形成强压迫,须结合现场权力判断:
76
-
77
- | 级别 | 类型 | 强度 |
78
- |------|------|------|
79
- | 1 | 客观陈述事实 | 最弱 |
80
- | 2 | 客观陈述 + 提出建议 | 礼貌但有力 |
81
- | 3 | 主观指责 | 开始有冲突感 |
82
- | 4 | 主观指责 + 强制命令 | 强情绪 |
83
- | 5 | 主观指责 + PUA抬升自己 | 最强 |
84
-
85
- 以关心为名的指责可能形成语言与态度反差,分析时定位具体台词及其对选择的限制。
86
-
87
- ---
88
-
89
- ## 不公平伤害钩子
90
-
91
- 不公平伤害 = 不公平(主角无辜)+ 伤害(物理+精神)
92
-
93
- - 区分精神、身体与资源损失,说明具体处境为何可能引发共情
94
- - "不患寡而患不均":减月例大家都减(公平),但唯独主角药材降了一等(不公平)
95
- - 对反派的评价须由伤害、动机和后果共同支持
96
-
97
- ### 三种伤害类型
98
-
99
- | 类型 | 动机 | 行为 | 态度 |
100
- |------|------|------|------|
101
- | 利益转移型 | 反派不想自己承担代价 | 掠夺、命令、逼迫主角 | 理所应当、趾高气昂 |
102
- | 损失转嫁型 | 反派将受惩罚嫁祸给主角 | 威逼利诱、做局、逼迫顶罪 | 隐蔽、阴险 |
103
- | 针锋相对型 | 反派所处秩序被主角打破 | 陷害、算计、伤害 | 不留活路 |
104
-
105
- ### 压主角的正确方式
106
- 1. 区分真实受损与他人评价造成的压力
107
- 2. 记录否定是当面表达、背后议论还是读者可见的心理活动
108
- 3. 检查否定是否符合对方当时掌握的信息
109
- 4. 比较不同人物立场如何改变表达方式
110
- 5. 追踪压力如何改变主角选择,以及后续如何回应
111
-
112
- ---
113
-
114
- ## 围观者质量层级
115
-
116
- 比较围观反应新增的信息与后果,不单按人数和身份判断效果:
117
-
118
- | 层级 | 对象 | 特征 |
119
- |------|------|------|
120
- | 低质量 | 群演、打杂、实习生 | 纯情绪反应,无后续 |
121
- | 中质量 | 懂行的从业者、副手 | 能做专业对比,有态度变化 |
122
- | 高质量 | 导演级别、行业顶层 | 反应伴随信息展露、关系进展、拉起期待 |
123
-
124
- ### 围观者分层扩大原则
125
-
126
- | 维度 | 原则 |
127
- |------|------|
128
- | 角色种类 | 不同立场是否提供不同信息或行动 |
129
- | 角色数量 | 多人反应是否重复,是否挤压主线 |
130
- | 角色层级 | 专业判断或权力位置是否改变结果 |
131
- | 关系深度 | 熟人反应是否回收旧关系,陌生人反应是否改变公众评价 |
132
-
133
- ---
134
-
135
- ## 拆文检查清单
136
-
137
- 拆文时对每个钩子评估:
138
-
139
- 1. 钩子类型是什么?
140
- 2. 钩子在第几句话/第几个字出现?
141
- 3. 钩子强度(1-10)及其文本依据是什么?该分值只作辅助,不代替机制判断
142
- 4. 钩子是否在合理位置兑现?
143
- 5. 铺垫和兑现之间的距离是否合适?
144
- 6. 是否有钩子未兑现(烂尾)?