@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//350/277/275/345/246/273/347/201/253/350/221/254/345/234/272.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
|
@@ -4,15 +4,15 @@
|
|
|
4
4
|
|
|
5
5
|
| 你在设计什么 | 使用本章方法 |
|
|
6
6
|
|-------------|-------------|
|
|
7
|
-
| 角色间关系类型 |
|
|
7
|
+
| 角色间关系类型 | 人物关系类型 |
|
|
8
8
|
| 感情线核心人设 | 感情流人设核心法 |
|
|
9
|
-
|
|
|
10
|
-
|
|
|
11
|
-
|
|
|
12
|
-
|
|
|
13
|
-
|
|
|
14
|
-
|
|
|
15
|
-
|
|
|
9
|
+
| 感情线分几段、各段能写哪些 CP 行为、放在哪一卷 | 感情线阶段 |
|
|
10
|
+
| 男频/女频感情线怎么写 | 男频与女频感情线 |
|
|
11
|
+
| 一个感情单元怎么搭 | 感情线单元模板 |
|
|
12
|
+
| 修罗场、后宫 | 多角关系:修罗场与后宫 |
|
|
13
|
+
| 配角态度变化、竞争者、亲情线 | 配角与关系推进 |
|
|
14
|
+
| 主角在替别人办事 | 主角目标独立性 |
|
|
15
|
+
| 傻白甜、穿书角色 | 对应专节 |
|
|
16
16
|
|
|
17
17
|
---
|
|
18
18
|
|
|
@@ -51,26 +51,72 @@
|
|
|
51
51
|
- 两个主角都必须有闪光点和独立变化路线,不能一个人出彩另一个人黯淡
|
|
52
52
|
- 高光不等于装逼——所有让读者对角色印象深刻的时刻都是高光,包括痛彻心扉的时刻
|
|
53
53
|
- 生命不止恋爱——角色心里希望恋爱,但生命里不能只有恋爱,只有恋爱的角色立不住、很单薄
|
|
54
|
+
- 先把角色当人写:做决定时性别身份的成分不压过人本身;写不出两人的互动,先按挚友来写,再往里加心动和在意
|
|
54
55
|
|
|
55
56
|
---
|
|
56
57
|
|
|
57
|
-
##
|
|
58
|
+
## 感情线阶段
|
|
59
|
+
|
|
60
|
+
全书只用这套阶段名。好感和关系阶段取低的那个;CP 行为超出所在阶段就突兀,好感不够写肢体亲密就油腻。
|
|
61
|
+
|
|
62
|
+
| 阶段 | 好感门槛 | 可写的 CP 行为(含前段) | 卷级位置 |
|
|
63
|
+
|---|---|---|---|
|
|
64
|
+
| 相识 | 零或负 | 第一印象、旁人评价有落差、互相设防 | 感情线入场的单元 |
|
|
65
|
+
| 试探 | 至少一方半好感 | 特殊待遇、察觉情绪并安抚;单方先做要给回报,否则像舔狗。推拉交替,拉开靠心结、冷静期或误会,不分手;每次互动有甜有酸 | 感情戏最长的一段,跨多个单元,可以整卷停在这里 |
|
|
66
|
+
| 确认 | 双方半好感以上 | 交底、护短、吃醋宣示主权、决定先想着对方;捅破窗户纸后才写肢体亲密 | 某卷高潮单元,和事业线大事件同场兑现 |
|
|
67
|
+
| 考验 | 双方满好感 | 牺牲、并肩、不用商量的默契 | 确认之后的卷;阻碍取身份差距、家族反对、误会或使命冲突,没阻碍就白给;虐要分散,每段后给反转或糖 |
|
|
68
|
+
| 定局 | 满 | 日常糖、一起对外 | 最大阻碍解决后,即题材定位里「核心情感确定」那一卷;只发糖,不造新的感情矛盾 |
|
|
69
|
+
|
|
70
|
+
- 阶段可跳可退,要有触发事件。
|
|
71
|
+
- 社会关系和好感别同步:表面夫妻好感为零,或好感拉满嘴上不认,错位就是戏。
|
|
72
|
+
- 事业为主:感情戏最多占一成,每次升级踩在主角的事业成就上,可以停在试探或确认、结局再定。感情为主:事业线情节都要促成相识、关系变化或考验。女频长篇:升级踩在女主的事业进展或成长上,前慢后快。
|
|
73
|
+
- 后宫:逐个暧昧、结局再确认,不能确认一个再攻略下一个。
|
|
74
|
+
|
|
75
|
+
---
|
|
76
|
+
|
|
77
|
+
## 男频与女频感情线
|
|
58
78
|
|
|
59
79
|
**先确定目标读者群,再选择对应逻辑。两者不可混淆,否则读者会觉得"不对味"。**
|
|
60
80
|
|
|
61
|
-
###
|
|
81
|
+
### 先定感情线靠什么撑
|
|
82
|
+
|
|
83
|
+
从两种里选一种撑全书感情线:一是有戏剧性的过程(禁忌之恋、追妻火葬场),每个阶段有不同的情绪链;二是有戏剧性的人设组合,全书观感来自两人的互动模式。互动模式一旦建立就保持到结尾,改了等于换掉读者追书的理由。
|
|
84
|
+
|
|
85
|
+
### 男频:展示优秀
|
|
62
86
|
|
|
63
87
|
| 维度 | 说明 |
|
|
64
88
|
|------|------|
|
|
65
89
|
| 核心 | "外在因素展示"——主角和对象在一起体现两人的外在因素多优秀 |
|
|
66
90
|
| 三种核心逻辑 | "她要是我的该多好" → "这么优秀的人是我的了" → "这么优秀的人都喜欢我,我更优秀" |
|
|
67
|
-
| 围观者想法 | "
|
|
68
|
-
|
|
|
69
|
-
|
|
91
|
+
| 围观者想法 | "能得到这么优秀的人,我好羡慕"(非"恋爱好甜") |
|
|
92
|
+
| 认可 | 被优秀的人认可,等于证明主角优秀 |
|
|
93
|
+
|
|
94
|
+
读者要的是被需要、被在乎的情绪价值,加上女主条件好、配角羡慕带来的面子。写法要点:
|
|
70
95
|
|
|
71
|
-
|
|
96
|
+
- 把恋爱当升级文写:每个事件是一次升级,靠冲突、化解、理解和共鸣让好感往上走。好感在相识、试探、确认三段里可以这样一步步升(只是好感变化的例子,阶段名仍用上面那套):路人 → 好人(随手帮了忙)→ 正直勇敢(挺身而出)→ 朋友(理解对方的家庭难处)→ 喜欢但不自知(看到彼此不为人知的一面)。
|
|
97
|
+
- 主角不主动追求:读者反感舔狗。主角追事业,帮女主是举手之劳,女主因此记住他、倒追;倒追和白给的区别在于铺垫有没有说服力。
|
|
98
|
+
- 极简构型:英雄救美(女主陷入困境,主角用金手指或实力解决,建立初始好感)→ 事业舞台(主角在事业上展示,女主在场作为重要观众)→ 对手衬托(情敌同时是事业对手,打败他事业和感情双重爽)。
|
|
99
|
+
- 女主有自己的事业线和目标,和主角有交叉但独立;感情节奏跟着事业走,事业低谷时感情拉扯,事业高峰时感情升温。
|
|
100
|
+
|
|
101
|
+
写女主对主角好:
|
|
102
|
+
|
|
103
|
+
| 女主类型 | 付出方式 |
|
|
104
|
+
|---------|---------|
|
|
105
|
+
| 自卑社恐 | 偷偷帮忙塞东西但害怕被发现 |
|
|
106
|
+
| 傲娇型 | 用心做便当但嘴硬"做多了顺便带的" |
|
|
107
|
+
| 直率泼辣 | 大大方方送礼物或直球表白 |
|
|
108
|
+
|
|
109
|
+
善用对比:
|
|
110
|
+
|
|
111
|
+
| 对比类型 | 操作 |
|
|
112
|
+
|---------|------|
|
|
113
|
+
| 时间线对比 | 女主刚认识主角时 vs 熟悉后的态度变化 |
|
|
114
|
+
| 双标 | 不允许别人摸头但主角可以 → 凸显特殊地位 |
|
|
115
|
+
| 信息差 | 男女主双重身份(网上vs现实)→ 期待揭穿时反应 |
|
|
72
116
|
|
|
73
|
-
|
|
117
|
+
两线融合检查:删掉感情线后,事业线失去了哪些动机、资源或选择?删掉事业线后,感情线失去了哪些相识、考验或关系变化?若毫无影响或只剩孤立糖点,补两线的因果联系。
|
|
118
|
+
|
|
119
|
+
### 女频:深化连接
|
|
74
120
|
|
|
75
121
|
| 维度 | 说明 |
|
|
76
122
|
|------|------|
|
|
@@ -84,22 +130,25 @@
|
|
|
84
130
|
|
|
85
131
|
---
|
|
86
132
|
|
|
87
|
-
##
|
|
88
|
-
|
|
89
|
-
### 必须满足的条件
|
|
133
|
+
## 感情线单元模板
|
|
90
134
|
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
135
|
+
| 模板 | 核心 |
|
|
136
|
+
|------|------|
|
|
137
|
+
| 好感度变化 | 可能升/降/已降 → 各自处理路径 → 余韵 |
|
|
138
|
+
| 受益 | 享受伴侣带来的好处 = 爱情线装逼核心 |
|
|
139
|
+
| 争风吃醋 | 多角色为主角争风,不是主角吃别人醋 |
|
|
140
|
+
| 发展受阻 | 阻碍→试图解决→解决→余韵 |
|
|
141
|
+
| 狗粮 | CP 日常互动。稳定的人设组合放进变化的情境,循环可以一直用;升温靠共同困境、互相理解、意外发现,不靠身体接触一级级升,牵手、接吻都是一次性的 |
|
|
94
142
|
|
|
95
|
-
###
|
|
143
|
+
### 人设改变的双向翻转
|
|
96
144
|
|
|
97
|
-
-
|
|
98
|
-
-
|
|
145
|
+
- 靠过程撑的感情线,关系升级时最好两个人都变,变完恰好和之前两人的对应关系反过来
|
|
146
|
+
- 靠人设组合撑的,翻的只是表面位置(谁求谁、谁护谁),谁主导、怎么斗嘴这套互动模式不变
|
|
147
|
+
- 改变基于原人设局部调整,和原人设保持密切联系,避免随意改造
|
|
99
148
|
|
|
100
149
|
---
|
|
101
150
|
|
|
102
|
-
##
|
|
151
|
+
## 多角关系:修罗场与后宫
|
|
103
152
|
|
|
104
153
|
修罗场本质是一种矛盾,控制对抗烈度,不能让爱情线对象之间出现不可调和的矛盾。
|
|
105
154
|
|
|
@@ -109,81 +158,19 @@
|
|
|
109
158
|
| 插入事业线突发事件 | 对抗进入白热化时,用突发事件让所有人从内斗切换成一致对外 |
|
|
110
159
|
| 一笔带过 | 最多两人互相看不惯、说两句嘲讽话就过去,非常克制 |
|
|
111
160
|
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
## 傻白甜角色塑造避坑
|
|
115
|
-
|
|
116
|
-
### 六个必避之坑
|
|
117
|
-
|
|
118
|
-
1. 女主犯错不能是故意的,不能明知不能做偏要做
|
|
119
|
-
2. 女主犯错不能违反道德——傻白甜最重要的是天真小孩子般的高道德感
|
|
120
|
-
3. 不能站在道德高地指责他人(道德婊行为),自己却做不好
|
|
121
|
-
4. 不能因为道德婊行为和队友发生矛盾后还让队友认错赞美她
|
|
122
|
-
5. 正确做法:有更高道德标准 → 所作所为符合 → 为此显得与众不同和有点傻气
|
|
123
|
-
6. 可以写成长线:坐到被她指责的人的位置上后,发现原来那个做法已是最好的选择
|
|
124
|
-
|
|
125
|
-
### 反向用法
|
|
126
|
-
|
|
127
|
-
塑造傻白甜反派时,把以上六点全加在她身上,让读者一见就厌恶。
|
|
128
|
-
|
|
129
|
-
---
|
|
130
|
-
|
|
131
|
-
## 人设改变的双向翻转法
|
|
132
|
-
|
|
133
|
-
爱情线中关系发生变化时的人设调整方法。
|
|
134
|
-
|
|
135
|
-
### 核心思路
|
|
136
|
-
|
|
137
|
-
- 最好的改变是两个人都改变,且改变后恰好与之前两人之间的对应关系相反
|
|
138
|
-
- 改变要基于原人设做局部调整,和原人设保持密切联系,避免随意改造
|
|
139
|
-
|
|
140
|
-
### 执行规则
|
|
141
|
-
|
|
142
|
-
- 人设变化发生在爱隔山海阶段之后(尤其是面对最大阻碍之后),不要再设计新的矛盾,只要发糖
|
|
143
|
-
- 真正的阻碍已在前面解决,此时读者最迫切的渴望是多吃糖
|
|
144
|
-
- 发糖要用实在的CP行为和悉心照顾表达爱意,不是"我爱你"式的工业糖精
|
|
161
|
+
后宫文要弱化男主"主动渣"的感觉,让女主自身的设定推动后宫;开书前定好每个女主的核心特质,价值观和背景各不相同。
|
|
145
162
|
|
|
146
163
|
---
|
|
147
164
|
|
|
148
|
-
##
|
|
149
|
-
|
|
150
|
-
### 第一步:排除外部强推
|
|
151
|
-
|
|
152
|
-
检查角色行为是否只是为了让剧情往某方向发展。如果角色"恰好"做了推进剧情的事但没有自身动机,标记为"人设偏移",必须为该行为补充角色层面的合理理由。
|
|
153
|
-
|
|
154
|
-
### 第二步:目标情绪确认
|
|
165
|
+
## 配角与关系推进
|
|
155
166
|
|
|
156
|
-
|
|
157
|
-
1. 本段目标情绪:这段剧情要让读者产生什么情绪?
|
|
158
|
-
2. 角色性格特征是否支持该情绪:角色的设定属性是否自然导向此情绪方向?
|
|
159
|
-
3. 角色行为是否符合使命定位:角色在本段的行为是否与其在故事中的功能定位一致?
|
|
160
|
-
|
|
161
|
-
### 第三步:人设行为推导
|
|
162
|
-
|
|
163
|
-
从角色已设定属性(经历/性格/目标/当前状态)推导其在场景中的行为:
|
|
164
|
-
- 列出该角色在此场景下的2-3种可能反应
|
|
165
|
-
- 评估每种反应与角色已有行为模式的一致性
|
|
166
|
-
- 选择最符合人设且最有戏剧张力的那一种
|
|
167
|
-
|
|
168
|
-
### 第四步:情绪一致性校验
|
|
169
|
-
|
|
170
|
-
检查角色表达的情绪核心与场景目标情绪是否一致。不一致则调整角色行为或场景目标情绪,确保输出内容在情绪维度上自洽。
|
|
171
|
-
|
|
172
|
-
**两种执行路径**:
|
|
173
|
-
- 路径A:先定目标情绪 → 按人设推导角色行为 → 校验一致性
|
|
174
|
-
- 路径B:先按人设推导角色行为 → 反推场景目标情绪 → 校验一致性
|
|
175
|
-
|
|
176
|
-
---
|
|
177
|
-
|
|
178
|
-
## 配角攻略缓冲区
|
|
167
|
+
### 配角攻略缓冲区
|
|
179
168
|
|
|
180
169
|
配角对主角态度的变化过程 = 主角攻略配角的过程,伴随巨大的期待感和爽点。
|
|
181
170
|
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
线上线下、背后议论、异地相处、地位差距、亲密度差距、信任程度、信息差等。
|
|
171
|
+
缓冲区类型:线上线下、背后议论、异地相处、地位差距、亲密度差距、信任程度、信息差等。
|
|
185
172
|
|
|
186
|
-
|
|
173
|
+
操作步骤:
|
|
187
174
|
|
|
188
175
|
1. 始终保持缓冲区存在
|
|
189
176
|
2. 在卷纲中挑出事件拐点(5~7个)
|
|
@@ -191,53 +178,21 @@
|
|
|
191
178
|
4. 每次攻略到关键点位时,配角的态度变化必须写清楚
|
|
192
179
|
5. 态度变化本身就产生情绪波动和期待感
|
|
193
180
|
|
|
194
|
-
|
|
181
|
+
执行规则:
|
|
195
182
|
|
|
196
183
|
- 配角不能像NPC一样站着等主角触发
|
|
197
184
|
- 配角要有自己的行动,由配角观点引出事件
|
|
198
185
|
- 正面角色也一样:和主角立场相同的人也应有自己的行动和动机
|
|
199
186
|
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
## 利用角色身份认知差制造冲突
|
|
203
|
-
|
|
204
|
-
同一个角色在不同人眼中的"声望"是动态变化的,不是恒定值。
|
|
205
|
-
|
|
206
|
-
| 视角 | 看重什么 | 对男主的评价 |
|
|
207
|
-
|------|----------|-------------|
|
|
208
|
-
| 世俗视角 | 家境对等,抗风险能力 | 综合条件匹配度 |
|
|
209
|
-
| 男主自身 | 赚钱养家+感情 | 相对门当户对 |
|
|
210
|
-
| 女主视角 | 感情+专一+爱 | 只要在乎的就门当户对 |
|
|
211
|
-
| 富二代 | 外貌家世匹配度 | 我才更门当户对 |
|
|
212
|
-
| 路人 | 综合条件对比 | 女主该嫁富二代 |
|
|
213
|
-
|
|
214
|
-
**操作要点**:
|
|
215
|
-
- 不同人对同一个角色的评价差异 = 天然的矛盾冲突来源
|
|
216
|
-
- 恋爱文的核心爽点之一:不同维度的评价差
|
|
217
|
-
|
|
218
|
-
---
|
|
187
|
+
### 竞争者与亲情线
|
|
219
188
|
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
最有魅力的人物关系类型。
|
|
223
|
-
|
|
224
|
-
### 执行规则
|
|
225
|
-
|
|
226
|
-
- 前提:两个角色本身都要有魅力,否则只是强行五五开的狗皮膏药
|
|
227
|
-
- 核心:高度认可 + 绝对冲突 → 惺惺相惜 → 缺一魅力全无
|
|
228
|
-
- 真正的宿敌 = 双方相互认可,外人盖章不算
|
|
229
|
-
|
|
230
|
-
---
|
|
231
|
-
|
|
232
|
-
## 竞争者定位与亲情线用法
|
|
233
|
-
|
|
234
|
-
### 竞争者(鲶鱼效应)
|
|
189
|
+
竞争者(鲶鱼效应):
|
|
235
190
|
|
|
236
191
|
- 定位:给男主/女主增加紧张感上压力 → 推动攻略进度
|
|
237
192
|
- 剧情设置重点在"高潮节点前" → 属于铺垫环节
|
|
238
193
|
- 对高潮后续写剧情作用不大 → 不是续命手段
|
|
239
194
|
|
|
240
|
-
|
|
195
|
+
亲情线的四个方向:
|
|
241
196
|
|
|
242
197
|
| 方向 | 作用 | 使用时机 |
|
|
243
198
|
|------|------|---------|
|
|
@@ -250,171 +205,66 @@
|
|
|
250
205
|
|
|
251
206
|
---
|
|
252
207
|
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
### 读者为什么看恋爱文
|
|
256
|
-
|
|
257
|
-
| 价值 | 来源 |
|
|
258
|
-
|------|------|
|
|
259
|
-
| 情绪价值 | 填补"被需要、被在乎"的情感空缺 |
|
|
260
|
-
| 自尊价值 | 女主条件好→带出去有面子→配角羡慕嫉妒 |
|
|
261
|
-
| 高身份女主原因 | 更强的装逼打脸工具人+更大的自尊满足 |
|
|
262
|
-
|
|
263
|
-
### 核心技法:把恋爱当升级文写
|
|
264
|
-
|
|
265
|
-
- 暧昧拉扯的过程才是最有吸引力的
|
|
266
|
-
- 好感度进度条:每一步推进 = 升级文中的一个"等级"
|
|
267
|
-
- 每一个事件是一次"升级"→ 通过冲突、化解、理解和共鸣让好感攀升
|
|
268
|
-
|
|
269
|
-
### 好感度升级路径
|
|
270
|
-
|
|
271
|
-
路人 → 好人(扶老奶奶过马路) → 正直勇敢的好人(挺身而出) → 不错的朋友(理解原生家庭困境) → 喜欢但不知(特殊契机看到彼此不为人知的一面)
|
|
272
|
-
|
|
273
|
-
### 关键原则:主角不主动追求
|
|
274
|
-
|
|
275
|
-
- 当前男频读者普遍反感"舔狗"人设
|
|
276
|
-
- 推动好感靠男主自身优秀品质吸引,不是主动追求
|
|
277
|
-
- 男主帮女主是举手之劳不经意为之 → 女主因此记住他
|
|
278
|
-
|
|
279
|
-
### 感情升级的不对称性
|
|
280
|
-
|
|
281
|
-
- 两条进度线:表面社会关系(路人→朋友→情侣)+ 实际情感好感度
|
|
282
|
-
- 两条线不应齐头并进 → 一条快一条慢 → 带来丰富的矛盾冲突
|
|
283
|
-
- 情感线快于社会线 → 辉夜大小姐模式(双方好感拉满但嘴硬不表白)
|
|
284
|
-
- 社会线快于情感线 → 赘婿/择天记模式(表面夫妻实际好感为零)
|
|
285
|
-
|
|
286
|
-
### 写女主对主角好
|
|
287
|
-
|
|
288
|
-
| 女主类型 | 付出方式 |
|
|
289
|
-
|---------|---------|
|
|
290
|
-
| 自卑社恐 | 偷偷帮忙塞东西但害怕被发现 |
|
|
291
|
-
| 傲娇型 | 用心做便当但嘴硬"做多了顺便带的" |
|
|
292
|
-
| 直率泼辣 | 大大方方送礼物或直球表白 |
|
|
293
|
-
|
|
294
|
-
### 善用对比
|
|
295
|
-
|
|
296
|
-
| 对比类型 | 操作 |
|
|
297
|
-
|---------|------|
|
|
298
|
-
| 时间线对比 | 女主刚认识主角时 vs 熟悉后的态度变化 |
|
|
299
|
-
| 双标 | 不允许别人摸头但主角可以 → 凸显特殊地位 |
|
|
300
|
-
| 信息差 | 男女主双重身份(网上vs现实)→ 期待揭穿时反应 |
|
|
301
|
-
|
|
302
|
-
---
|
|
303
|
-
|
|
304
|
-
## 好感度体系(通用框架)
|
|
305
|
-
|
|
306
|
-
### 四阶段
|
|
307
|
-
|
|
308
|
-
萍水相逢 → 爱情喜剧 → 爱隔山海 → 大结局
|
|
309
|
-
|
|
310
|
-
### 好感度 × 关系阶段对照表
|
|
311
|
-
|
|
312
|
-
好感度(负/零/半/满) x 关系阶段(熟悉/试探/暧昧/确认)
|
|
208
|
+
### 身份认知差
|
|
313
209
|
|
|
314
|
-
|
|
210
|
+
同一个人在世俗、本人、恋人、情敌、路人眼里的身价各不相同,这种评价差就是现成的冲突来源,也是恋爱文的核心爽点之一。
|
|
315
211
|
|
|
316
|
-
###
|
|
212
|
+
### 亦敌亦友
|
|
317
213
|
|
|
318
|
-
|
|
319
|
-
|---------|------|------|
|
|
320
|
-
| 需容忍行为 | 半好感+ | 主动亲密、妥协,必须给补偿否则变舔狗 |
|
|
321
|
-
| 特殊对待行为 | 半好感+ | 主权、信赖、牺牲、特殊待遇、安抚 |
|
|
322
|
-
| 关联行为 | 双方半好感+ | 默契、分享、陪伴 |
|
|
214
|
+
最有魅力的人物关系类型。
|
|
323
215
|
|
|
324
|
-
|
|
216
|
+
- 前提:两个角色本身都要有魅力,否则只是强行五五开的狗皮膏药
|
|
217
|
+
- 核心:高度认可 + 绝对冲突 → 惺惺相惜 → 缺一魅力全无
|
|
218
|
+
- 真正的宿敌 = 双方相互认可,外人盖章不算
|
|
325
219
|
|
|
326
|
-
###
|
|
220
|
+
### 绿茶/负面角色
|
|
327
221
|
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
| 争风吃醋 | 多角色为主角争风,不是主角吃别人醋 |
|
|
333
|
-
| 发展受阻 | 阻碍→试图解决→解决→余韵 |
|
|
334
|
-
| 狗粮 | CP日常互动 |
|
|
222
|
+
- 可以推动剧情但要谨慎使用
|
|
223
|
+
- 确认该角色是否有不可替代性
|
|
224
|
+
- 主角强势时任何角色都能变正反馈
|
|
225
|
+
- 主角弱势时负面角色会被读者恨
|
|
335
226
|
|
|
336
227
|
---
|
|
337
228
|
|
|
338
|
-
##
|
|
339
|
-
|
|
340
|
-
### 主角目标独立性原则
|
|
229
|
+
## 主角目标独立性
|
|
341
230
|
|
|
342
231
|
- 主角的目标必须属于自己的 → 不能是"帮别人实现目标" → 否则主角变成配角/工具人
|
|
343
232
|
- 正确做法:把别人的目标转化为主角自己的(平叛=保护自己的利益/获得认可/获取资源)
|
|
344
233
|
- 自检方法:随机看一章 → 主角在主动追求什么 → 如果没有 → 主角沦为别人的棋子
|
|
345
234
|
|
|
346
|
-
### 感情线的层次设计
|
|
347
|
-
|
|
348
|
-
- 感情推进不是线性的,应该有升级节点,每个节点对应一个剧情高潮
|
|
349
|
-
- 社会关系线 vs 实质情感线的错位制造张力
|
|
350
|
-
- 最佳节奏:感情先慢后快 → 前期铺垫积累好感 → 后期集中爆发 → 匹配盛大仪式
|
|
351
|
-
|
|
352
|
-
### 配角的功能性定位
|
|
353
|
-
|
|
354
|
-
| 类型 | 功能 | 使用时机 |
|
|
355
|
-
|------|------|---------|
|
|
356
|
-
| 竞争者(鲶鱼型) | 制造压力推动主角行动 | 高潮节点前 |
|
|
357
|
-
| 助力型亲友 | 提供资源/情感支持 | 高潮前发挥 |
|
|
358
|
-
| 阻力型亲友 | 不认可→设置条件→主角克服→获得认可 | 节点前后都能用 |
|
|
359
|
-
|
|
360
|
-
---
|
|
361
|
-
|
|
362
|
-
## 绿茶/负面角色
|
|
363
|
-
|
|
364
|
-
- 可以推动剧情但要谨慎使用
|
|
365
|
-
- 确认该角色是否有不可替代性
|
|
366
|
-
- 主角强势时任何角色都能变正反馈
|
|
367
|
-
- 主角弱势时负面角色会被读者恨
|
|
368
|
-
|
|
369
235
|
---
|
|
370
236
|
|
|
371
|
-
##
|
|
372
|
-
|
|
373
|
-
### 核心思路
|
|
374
|
-
后宫文的关键是弱化男主"主动渣"的感觉,让女主自身设定成为推动后宫的主力。
|
|
237
|
+
## 傻白甜角色塑造避坑
|
|
375
238
|
|
|
376
|
-
###
|
|
377
|
-
1. **女主人设要预设方向**:开书前就设计好每个女主的核心特质
|
|
378
|
-
2. **差异化设计**:不同女主有完全不同的价值观和背景
|
|
379
|
-
3. **同居培养感情**:开局让女主们同住一个屋檐下,彼此成为朋友
|
|
239
|
+
### 六个必避之坑
|
|
380
240
|
|
|
381
|
-
|
|
382
|
-
|
|
241
|
+
1. 女主犯错不能是故意的,不能明知不能做偏要做
|
|
242
|
+
2. 女主犯错不能违反道德——傻白甜最重要的是天真小孩子般的高道德感
|
|
243
|
+
3. 不能站在道德高地指责他人(道德婊行为),自己却做不好
|
|
244
|
+
4. 不能因为道德婊行为和队友发生矛盾后还让队友认错赞美她
|
|
245
|
+
5. 正确做法:有更高道德标准 → 所作所为符合 → 为此显得与众不同和有点傻气
|
|
246
|
+
6. 可以写成长线:坐到被她指责的人的位置上后,发现原来那个做法已是最好的选择
|
|
383
247
|
|
|
384
|
-
|
|
385
|
-
|------|----------|---------------|
|
|
386
|
-
| 青梅(正宫) | 传统价值观,占据防守位 | 从小一起长大,天然正宫 |
|
|
387
|
-
| 女主B | 家庭圆满家教开明,理性看待感情 | 不在意名分,只在意快乐 |
|
|
388
|
-
| 女主C | 缺少父爱和社交,爱情观模糊 | 不存在一夫一妻制思想束缚 |
|
|
248
|
+
### 反向用法
|
|
389
249
|
|
|
390
|
-
|
|
391
|
-
- 青梅占据正宫与防守位
|
|
392
|
-
- 另两个女主不在意后宫,只在意跟主角在一起
|
|
393
|
-
- 把"主角脚踏多条船"的问题转化为"青梅防守 vs 另两人共享"的问题
|
|
394
|
-
- 一点一点突破青梅的防守底线,等反应过来时已经是既成事实
|
|
250
|
+
塑造傻白甜反派时,把以上六点全加在她身上,让读者一见就厌恶。
|
|
395
251
|
|
|
252
|
+
---
|
|
396
253
|
|
|
397
|
-
##
|
|
254
|
+
## 穿书/穿游戏角色选择法则
|
|
398
255
|
|
|
399
|
-
###
|
|
400
|
-
男频爱情线不需要复杂的情感博弈,核心是"英雄救美 + 事业舞台 + 对手衬托"三要素。
|
|
256
|
+
### 必须满足的条件
|
|
401
257
|
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
3. **对手衬托**:情敌/对手同时是事业对手 -> 打败对手既是事业胜利也是感情胜利
|
|
258
|
+
- 叙事主角必须对原世界有相当熟悉度(最核心的期待感来源)
|
|
259
|
+
- 确定穿越进熟悉的世界,一两句话交代清楚,不能超过一章还不知道身处何方
|
|
260
|
+
- 必须选择穿越后有强戏剧性或强矛盾的角色(如穿越成恶毒女配)
|
|
406
261
|
|
|
407
|
-
###
|
|
408
|
-
- 女主的每一次好感升级都绑定在主角的事业成就上,不单独写纯感情戏
|
|
409
|
-
- 女主有自己的事业线/目标,不是花瓶——她的事业目标与主角有交叉但独立
|
|
410
|
-
- 情敌的价值在于他同时威胁主角的事业和感情,打脸时有双重爽感
|
|
411
|
-
- 感情节奏跟着事业节奏走:事业低谷时感情拉扯,事业高峰时感情升温
|
|
262
|
+
### 信息差设计
|
|
412
263
|
|
|
413
|
-
|
|
414
|
-
-
|
|
415
|
-
- 删掉事业线后,爱情线失去了哪些相识、考验或关系变化?若只剩孤立糖点,补两线的因果联系。
|
|
416
|
-
- 理想状态:两条线各有目标,并通过具体事件互相增强。
|
|
264
|
+
- 在原世界基础上适当设计信息差,为叙事主角提供探索空间
|
|
265
|
+
- 可以用原世界知识卡bug获取超额收益
|
|
417
266
|
|
|
267
|
+
---
|
|
418
268
|
|
|
419
269
|
## 质量检查清单
|
|
420
270
|
|
|
@@ -424,10 +274,10 @@
|
|
|
424
274
|
- [ ] **关系有弧线**:每个重要关系至少经历一次考验或变化
|
|
425
275
|
- [ ] **人设有核心**:主角人设有明确的核心特征和发散依据
|
|
426
276
|
- [ ] **目标独立性**:主角的目标属于自己的,不是帮别人实现目标
|
|
427
|
-
- [ ]
|
|
277
|
+
- [ ] **CP 行为不越阶段**:好感和关系阶段取低的那个,没捅破窗户纸不写肢体亲密
|
|
278
|
+
- [ ] **感情线支撑已二选一**:靠过程撑还是靠人设互动撑已定;靠人设撑的,核心互动模式全书不变
|
|
428
279
|
- [ ] **读者群对味**:男频围绕"展示优秀"设计事件,女频围绕"深化连接"设计事件
|
|
429
280
|
- [ ] **配角有行动**:配角不是NPC式站桩等待触发,有自己的行动和动机
|
|
430
|
-
- [ ] **缓冲区存在**:配角攻略过程中始终保持缓冲区,拐点处标注态度变化
|
|
431
281
|
- [ ] **修罗场可控**:多角关系中对象之间无不可调和的矛盾
|
|
432
|
-
- [ ]
|
|
282
|
+
- [ ] **定局后不造新矛盾**:最大阻碍解决后只发实在的 CP 行为糖
|
|
433
283
|
- [ ] **角色不止恋爱**:角色生命中有恋爱之外的内容,不是单薄的情感工具人
|
|
@@ -10,22 +10,22 @@
|
|
|
10
10
|
| 用笔 | [narrative-focus.md](narrative-focus.md) | 详略、关键过程、细节功能、情绪承接和收尾 |
|
|
11
11
|
| 故事 | [story-logic.md](story-logic.md) | 行为依据、因果、人物立场、结果与知情顺序 |
|
|
12
12
|
|
|
13
|
-
|
|
13
|
+
独立去味或完整去味审查未限定范围时,三层都诊断;每层可以没有问题。调用方已指定问题、段落或检测类别时,只检查该范围所需方法,不借此另起一次全篇重写。章末脚本只负责提示可检测的表达问题,不能凭零命中推断后两层正常。
|
|
14
14
|
|
|
15
|
-
##
|
|
15
|
+
## 按检测类别或问题限定范围
|
|
16
16
|
|
|
17
|
-
|
|
17
|
+
调用方传来检测类别时,按 expression.md 末节「脚本提示怎样进入语义判断」的索引找判断对象和要转交的层。传来的是问题名时按下表;范围只划定检查对象,不对应轻中重,也不决定作者是否允许改剧情。
|
|
18
18
|
|
|
19
|
-
|
|
|
19
|
+
| 问题 | 对应方法 |
|
|
20
20
|
|---|---|
|
|
21
|
-
|
|
|
22
|
-
|
|
|
23
|
-
|
|
|
24
|
-
|
|
|
25
|
-
|
|
|
26
|
-
|
|
|
27
|
-
|
|
28
|
-
|
|
21
|
+
| 套词、句式 | 表达层的词句与模板判断 |
|
|
22
|
+
| 情绪 | 用笔层的心理过程与删除测试;表达层的直写与套式反应 |
|
|
23
|
+
| 节奏 | 用笔层的详略、重复与关键过程;表达层的句段组织 |
|
|
24
|
+
| 对话 | 用笔层的交锋与人物诉求;表达层的声口 |
|
|
25
|
+
| 收尾 | 用笔层的信息、兑现与余韵;表达层的空泛总结 |
|
|
26
|
+
| 解释与安排感 | 表达层的解释与叙述者;用笔层的信息交付;故事层的因果与知识边界 |
|
|
27
|
+
|
|
28
|
+
类别不明时检查上表全部表达与用笔项;调用方要求完整三层诊断时,再按故事层完整检查。发现范围外的明显设计缺口可以单列提示,不擅自扩大改稿。
|
|
29
29
|
|
|
30
30
|
## 执行与复核
|
|
31
31
|
|
|
@@ -29,7 +29,7 @@
|
|
|
29
29
|
|
|
30
30
|
## 对话核心规则
|
|
31
31
|
|
|
32
|
-
|
|
32
|
+
一段对话至少承载以下一项,都不承载就删,或用叙述带过:
|
|
33
33
|
|
|
34
34
|
1. **推进剧情**:透露新信息、推动事件发展
|
|
35
35
|
2. **增加期待感**:暗示即将发生的事、制造悬念
|
|
@@ -46,7 +46,7 @@
|
|
|
46
46
|
| 大段说明文式对话 | 对话停止交锋,只剩讲解 |
|
|
47
47
|
| 所有角色说话方式一样 | 遮住名字便分不出说话者 |
|
|
48
48
|
| 无依据便被说服 | 转变应有新信息、利益或处境变化支撑 |
|
|
49
|
-
|
|
|
49
|
+
| 情绪无故转向 | 转向前要有触发的事或话 |
|
|
50
50
|
| 捧哏工具人、鹦鹉复读对方原话 | 配角只剩接话功能 |
|
|
51
51
|
| 高位者长篇自证、说话不分场合 | 身份和处境塌了 |
|
|
52
52
|
| 情绪水肿咆哮、生死场景嘴碎 | 越吵越不紧张 |
|
|
@@ -157,13 +157,13 @@
|
|
|
157
157
|
- 大量信息通过对话展示会显得啰嗦,部分信息转化为情节、心理描写、旁白、环境、动作
|
|
158
158
|
- 用角色的语气和立场包裹信息,不是机械陈述设定
|
|
159
159
|
- 设定用到哪个稍微带出来就行,不需完完全全讲明白前因后果
|
|
160
|
-
- **角色不当"科普嘴"
|
|
160
|
+
- **角色不当"科普嘴"**:按角色当下的目的和对话阻力取舍设定、原理和前因后果,用到哪带哪点。台词同样不做空转解释,不用身体反应填补解释段。
|
|
161
161
|
|
|
162
162
|
### 信息拉扯示例(以"主角新书起飞了"为例)
|
|
163
163
|
|
|
164
164
|
| 角色 | 台词 | 功能 |
|
|
165
165
|
|------|------|------|
|
|
166
|
-
| 甲 |
|
|
166
|
+
| 甲 | 听说成绩出来了 | 悬念拉期待 |
|
|
167
167
|
| 乙 | 肯定没人看! | 下行 + 拉期待 |
|
|
168
168
|
| 甲 | 听说成绩很不错 | 上行 + 拉期待 |
|
|
169
169
|
| 乙 | 首订一万三? | 展露核心信息 + 达成爽点 |
|
|
@@ -178,7 +178,7 @@
|
|
|
178
178
|
|
|
179
179
|
| 差异化维度 | 操作 |
|
|
180
180
|
|------------|------|
|
|
181
|
-
|
|
|
181
|
+
| 惯用语 | 有身份或经历来由才给,不给每人硬配口头禅 |
|
|
182
182
|
| 说话节奏 | 长篇大论 vs 短句连击 |
|
|
183
183
|
| 信息偏好 | 技术型带专业术语,江湖人带切口 |
|
|
184
184
|
| 立场固定 | 某角色永远从某个角度发言(悲观派/乐观派/务实派) |
|
|
@@ -234,7 +234,7 @@
|
|
|
234
234
|
|
|
235
235
|
### 对话过多时
|
|
236
236
|
|
|
237
|
-
- 读者已知信息的对话用叙事一句话概括:"
|
|
237
|
+
- 读者已知信息的对话用叙事一句话概括:"她把进城的缘由说了一遍,表姐听完直皱眉"
|
|
238
238
|
- 能用突发状况替代的对话段落直接替换
|
|
239
239
|
- 语气词删掉后干巴巴 = 对话本身缺乏信息量,需重写
|
|
240
240
|
|
|
@@ -250,7 +250,7 @@
|
|
|
250
250
|
### 梗式 vs 普通
|
|
251
251
|
|
|
252
252
|
- 普通:"兄弟别灰心,你一步步走到今天我是看着你过来的,这点挫折对于你来说算什么事儿?振作起来!"
|
|
253
|
-
- 梗式:"
|
|
253
|
+
- 梗式:"兄弟别灰心,我相信你总有人头落地,落地人头,头落地上,卧槽那句话怎么说的来着?兄弟你懂我意思吧。"
|
|
254
254
|
- 梗式用"说不出来但意思到了"的状态制造趣味
|
|
255
255
|
|
|
256
256
|
### 操作
|
|
@@ -274,7 +274,7 @@
|
|
|
274
274
|
|
|
275
275
|
- [ ] 权力博弈:话轮长短、回应方式与人物掌握的筹码相符
|
|
276
276
|
- [ ] 潜台词与议程:每个角色进入对话时有自己的议程,试探时动机与说辞有差异
|
|
277
|
-
- [ ]
|
|
277
|
+
- [ ] 人物差异化:遮住角色名后能否区分是谁在说话(按上表各项)
|
|
278
278
|
- [ ] 弹幕递进:普通 → 专业 → 特殊身份,是否有层次感
|
|
279
279
|
- [ ] 对话推动剧情:每段对话结束时,剧情是否往前推了一步
|
|
280
280
|
- [ ] 篇幅控制:按场景职责判断是否过长,删去复述和无效往返,不按固定占比分配
|
|
@@ -11,16 +11,16 @@
|
|
|
11
11
|
|
|
12
12
|
同一场景三层可以完全不同:角色在哭,文本在撩,读者在爽。
|
|
13
13
|
|
|
14
|
-
|
|
14
|
+
例:女主当众被退婚。角色:屈辱;文本:她笑着应下;读者:憋着火,等后面打脸。
|
|
15
15
|
|
|
16
16
|
---
|
|
17
17
|
|
|
18
|
-
##
|
|
18
|
+
## 前反应-发生-后反应情绪结构
|
|
19
19
|
|
|
20
20
|
用于虐/悲壮/遗憾类场景。按顺序执行三步:
|
|
21
21
|
|
|
22
22
|
1. **前反应**:让读者提前知道坏结果,然后描写美好事物(读者预知法)
|
|
23
|
-
2.
|
|
23
|
+
2. **发生**:让坏结果真的发生
|
|
24
24
|
3. **后反应**:主角真情流露,作出改变(愤怒/拼命/振作)
|
|
25
25
|
|
|
26
26
|
操作示例:知道某人一天后要死 -> 让她经历美好(逛街、看烟花) -> 她真的死了 -> 主角愤怒拼命
|
|
@@ -32,7 +32,7 @@
|
|
|
32
32
|
用于强者介入、弱势群体重获士气的热血场景,按四步展开:
|
|
33
33
|
|
|
34
34
|
1. **前反应**:铺垫弱者的苦,用对比强化(现在的弱 vs 以前的强)
|
|
35
|
-
2.
|
|
35
|
+
2. **发生**:强者到来,"我知道你们苦,我来了"
|
|
36
36
|
3. **后反应**:弱势方被拯救
|
|
37
37
|
4. **士气如虹**:整体气势转变
|
|
38
38
|
|
|
@@ -84,10 +84,10 @@
|
|
|
84
84
|
### 情绪文笔技法
|
|
85
85
|
|
|
86
86
|
- **句长跟着情绪和节奏走**:紧张、决断处用短句提速,铺垫、沉淀处用长句蓄势;短句是提速工具,不是默认底色,别通篇拆短
|
|
87
|
-
-
|
|
87
|
+
- **突发词**:骤然、猛然只用在真实突发处
|
|
88
88
|
- **动作词**:抽、划、留下——画面感强,情绪外化
|
|
89
89
|
- **修饰词**:精准克制地使用形容词,不堆砌
|
|
90
|
-
-
|
|
90
|
+
- **直写还是外化**:直写准确就直写;行为能多带信息时才用行为,别为外化堆无功能的小动作。**以乐写悲**:角色在最悲伤时表现开心,情绪张力更强(赴死的人很开心,往往比哭更悲)
|
|
91
91
|
|
|
92
92
|
---
|
|
93
93
|
|
|
@@ -108,7 +108,7 @@
|
|
|
108
108
|
|
|
109
109
|
### 实操要点
|
|
110
110
|
|
|
111
|
-
-
|
|
111
|
+
- 写每个场景前想清:读者此刻在蓄还是在放,下一步调动还是释放;不必逐段标注。
|
|
112
112
|
- 只有调动没有释放 = 读者憋屈弃书
|
|
113
113
|
- 只有释放没有调动 = 爽感平淡无力
|
|
114
114
|
- 调动程度决定释放爽度:仇恨拉多满,打脸就多爽
|