@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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@@ -1,287 +1,134 @@
1
- # 大纲核心方法
2
-
3
- Phase 3 建大纲时加载。包含大纲创建法、结构分级、节点设计、细纲实操。
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-
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- ## 决策路由:你现在该用什么方法
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-
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- | 你在大纲的哪个阶段 | 用什么方法 |
8
- |--------------------|------------|
9
- | 刚开始建大纲 | 五步大纲创建法 |
10
- | 已经有框架要细化 | 节点设计法 + 三层结构法 |
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- | 设计单卷结构 | 八节点故事结构 |
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- | 做细纲/章纲 | 细纲与章纲节 |
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- | 卡文/逆推 | 推演与逆推方法 |
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-
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- ## 故事结构分级
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-
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- | 级别 | 特征 | 适用 |
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- |------|------|------|
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- | 一级 | 剧情单元松散连接,靠时间串联,最后大高潮 | 入门 |
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- | 1.5 级 | 剧情单元间有逻辑线索串联,指向核心目标 | 进阶 |
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- | 二级 | 小高潮→意外下行→上行转折→大高潮链 | 高阶 |
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-
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- ## 五步大纲创建法
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-
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- ### 第1步:确定高潮剧情
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-
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- 高潮有绝对优先级:最大冲突规模、最多出场人物、最强情绪波动。
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-
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- 检查清单:
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- - [ ] 是否本卷最大冲突?
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- - [ ] 出场人物是否最多?
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- - [ ] 是否与阶段目标高度一致?
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- - [ ] 读者情绪波动是否最大?
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-
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- ### 第2步:确定剧情单元
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-
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- 每个剧情单元 = 主角用金手指优势获得爽点。同类型重复 = 剧情套路,有逻辑关系的成组出现 = 剧情套路链路。
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-
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- 操作要求:
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- - 每个剧情单元必须展示金手指不同用法
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- - 相邻剧情单元禁止使用相同金手指逻辑
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- - 剧情单元之间必须建立因果关系
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-
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- ### 第3步:故事线组织与信息点预埋
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-
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- 按下表检查 8 类故事线,实际采用的每条标注预埋时机;同一条线可兼属多类,不必另建八条:
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-
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- | 故事线 | 内容 | 预埋什么 |
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- |--------|------|----------|
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- | 地图线 | 层级地点 | 新地图解锁时机 |
51
- | 阵营线 | 势力与地图匹配 | 阵营冲突爆发点 |
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- | 人物线 | 角色按类型分组 | 新角色登场时机 |
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- | 金手指线 | 获得的物品/技能 | 能力升级节点 |
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- | 世界观线 | 世界设定规则 | 设定揭示时机 |
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- | 矛盾线 | 冲突放入矛盾网络 | 矛盾升级链 |
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- | 收集线 | 材料/线索收集 | 渐进式收集层级 |
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- | 感情线 | 感情关系进展 | 亲密度升级节点 |
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-
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- ### 第4步:确定开篇舞台
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-
61
- 按此顺序构建开篇:
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-
63
- ```
64
- 情节钩子 → 迅速陷入异常状态 → 获得/介绍金手指 → 矛盾/欲望出现,主角运转金手指 → 目标建立
65
- ```
66
-
67
- 开篇必须预埋的期待感:新目标/冲突升级方向、实力升级暗示、资源升级暗示、感情线升级暗示、人际网络扩展暗示、混乱程度升级暗示、新线索/新设定暗示。
68
-
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- ### 第5步:确定收尾
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-
71
- 检查清单:
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- - [ ] 解决主线/副线高潮,展示后续影响
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- - [ ] 主角获得足够奖励 + 额外奖励(用于下一阶段)
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- - [ ] 给本卷角色合适的结局
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- - [ ] 节奏放缓
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- - [ ] 为下一卷内容做铺垫
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-
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- ## 剧情质量控制
79
-
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- ### 剧情相似度检查
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-
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- 比较两个剧情是否过于相似,检查维度:冲突/矛盾类型、金手指使用方式、剧情链路段落、剧情结局。
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-
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- ### 剧情匹配度检查
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-
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- | 维度 | 检查内容 |
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- |------|----------|
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- | 阶段匹配 | 剧情/感情线进度是否匹配本卷阶段 |
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- | 场景匹配 | 场景是否在本卷场景列表内 |
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- | 人物匹配 | 出场人物组合、关系、行为是否一致 |
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-
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- ### 约束规则(必须遵守)
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-
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- - 检查相邻剧情的选择与后果如何相接,避免只靠同一时间、地点串联(如“拿到线索→决定调查”,而非仅“第二天换个地方”)
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- - 后续剧情情绪值不能显著低于前序
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- - 相同金手指逻辑禁止连续使用
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- - 同类剧情套路间隔 >= 3个不同类型剧情
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-
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- ## 节点设计法
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-
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- ### 核心框架(起始→终点→关键节点)
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-
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- - **起始状态**:主角初始状态(废材/穷困/弱小)
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- - **终末状态**:主角最终状态(无敌/首富/最强)
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- - **节点**:保证故事不偏离终点的关键成长点
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-
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- ### 设计原则
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-
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- - 开始与终末越有戏剧性越好
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- - 限定词:一个向上,一个向下(好的越好,坏的越坏)
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- - 流派 = 主角从开始走向终末的手段
112
- - 节点确定后,大纲就是这些节点的排列
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-
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- ### 节点设计实操步骤
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-
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- 1. 确定主角起始状态和最终状态
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- 2. 拆解达到终末需要的路径(提升境界线/提升实力线/收集线等)
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- 3. 每条线设定子节点
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- 4. 在节点间填充故事
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-
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- ## 大纲体系
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-
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- ### 大纲三层结构法
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-
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- | 层级 | 内容 | 自由度 |
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- |------|------|--------|
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- | 大纲 | 主体发展方向,几百字 | 必须坚守 |
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- | 剧情纲 | 完整故事线,相对细腻 | 可适度变化 |
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- | 细节纲 | 创意爆发点、对话、小场景 | 完全灵活 |
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-
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- 剧情偏离大纲时必须能拉回来。限制越多,想出来的故事反而越好。
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-
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- ### 三种大纲写法
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-
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- | 方法 | 适用场景 | 核心操作 |
136
- |------|----------|----------|
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- | 地图式 | 玄幻 | 按地图更换写进度,标注实力变更/配角/大事件/爽点 |
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- | 分卷式 | 进阶 | 按主干剧情节点分卷,设起始点+终点+重大节点 |
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- | 填鸭式 | 创作初期 | 先建框架,再往里填内容 |
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-
141
- ### 大纲设计优先顺序
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-
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- 1. 先确定核心创意点→挖掘核心卖点
144
- 2. 根据核心卖点定主线,金手指配合主线衍生
145
- 3. 金手指必须具备两个功能:给主角开挂 + 不断拉出目标推进主线
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- 4. 金手指脱离核心卖点 = 整本书偏了,必须回正
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-
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- ## 细纲与章纲
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-
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- ### 细纲
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-
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- - 1:2.5~1:3 可作细纲详略参考,不替代 workflow-outline.md 的必填模板
153
- - 写清目的、效果与可执行情节点,不提前写成正文
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- - 每个节点标注"详写"还是"略写"
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- - 核心目的:让后续写作能快速定位要交付的目的和效果
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-
157
- ### 章纲
158
-
159
- - 直接看大纲和细纲够用就不必写章纲
160
- - 按关键事件写粗纲(一个关键事件约3-5章)
161
- - 标记钩子、伏笔、写作目的
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-
163
- ### 即兴写作注意事项
164
-
165
- - 滚动续写时细纲不要写太细,保留可调整空间
166
- - 大纲是动态的,关键节点围绕核心梗发展即可
167
- - 写完检查:主角当前行动是否和目标有关;新章节是否建立了后续期待?
168
-
169
- ### 高潮式大纲写作法
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-
171
- - 每10万字设计一个大高潮
172
- - 大高潮提前确定(200-300字写清楚),前面5-6万字用小剧情填充
173
- - 小剧情必须能推进感情线或与大高潮有关
174
- - 极限约40-50万字
1
+ # 卷结构与节奏方法
2
+
3
+ 出卷纲时读。「卷纲排法」每次都读,后三节在节首条件满足时才读。章数、字数和高潮间隔见出卷纲流程的「排纲刻度」。方法冲突时,按因果衔接、所选结构、具体技法的顺序取舍;框架逼角色违背既定动机时,改框架。
4
+
5
+ ## 卷纲排法
6
+
7
+ ### 卷结构选型
8
+
9
+ - 单元串联:单元各自完整,主角把它们串起来,靠核心爽点和讨喜人设撑,适合无敌文、日常文。要撑长篇,核心梗得能重复跑、卖点不偏,另有暗线或大钩子托着长线期待。
10
+ - 卷内套娃:一卷讲一个大故事,每一段都是带爽点的小单元,同时给大故事铺垫,到卷高潮一起引爆,适合升级文、悬疑文。
11
+ - 过渡型:开局单元串联,后期转成强主线。
12
+ - 每卷先定主角来这里的目的和本卷最大的高潮(一般在 3/4 处),起始状态和结束状态反差越大越好。升级文可以把体系当卷纲:每卷一关,写清入口条件、核心挑战、关底对手、通关奖励。
13
+ - 主线已经复杂时,在人物欲望、反差和互动上找新鲜感;主线过直时,加阻碍、目标变化、信息差或代价,不加没有功能的角色。
14
+
15
+ ### 主线、支线与暗线
16
+
17
+ - 把本卷大冲突拆成几个小冲突排成主线,每个阶段都留一个没解决、推着主角走的冲突。
18
+ - 支线是完成主线的手段:要赚钱是主线,怎么赚、靠什么赚是支线。支线最后汇回主线,无关的支线是废线。
19
+ - 主线、感情线,再加一两条支线或暗线,三到四条够用。明线带一条支线,暗线只留一条(反派的布局或藏着的真相),伏笔从它第一次出现就埋,到卷高潮和明线交汇。
20
+ - 主线一停,支线接上。本书文风允许多视角时,长剧情中段可以切一段配角视角的支线事件调压。
21
+ - 单线打到天花板时,两条主线轮流推进,每轮高一级,比如每破一案实力涨一档,下一案更大。
22
+ - 新角色从主角日常的落脚点引入,带着自己的关系网来。
23
+
24
+ ### 剧情单元设计
25
+
26
+ 每个单元先排单元情绪引擎:核心情绪→承载对象和缺口→缺口为何一直悬着→本轮触发→主角不可替代的动作→看得见的兑现。过了契约检查不等于好看。再按下面几条查:
27
+
28
+ - 单元的爽点要推动主线。每个单元运行一次核心梗或推进它的铺垫,连续几个单元不运行就是断期待。相邻单元的破局手段要换,金手指每次亮出新用法。
29
+ - 单元之间靠因果接:收束时用没解决的目标、代价或线索引出下一单元,收益结算写明白。A 单元铺垫时插入 B 的苗头,铺垫和兑现不断档。
30
+ - 不要每个单元都让人物来一次人格蜕变。
31
+ - 没戏可写时,把主角本阶段的每项成长(金手指、实力、宝物、人脉、感情、钱、地位)各试三种来路:意外收获、躲不开的冲突、想得到或怕失去。
32
+ - 合理性五问:为什么是这个对象,为什么是现在,为什么之前没被解决,主角凭什么介入,现实或设定怎么约束。
33
+ - 强度来自具体的投入、受阻或延迟、意义变化、可信的反应,按题材组合,不靠堆死亡、疾病和哭喊。
34
+ - 看点可以重复,腻的是结构:能画成固定流程的桥段会用旧,能写成「读者就想看 X」的情绪不会旧。同一看点连续三次没新变化就重构:保留读者要的情绪和各角色的功能位,人物、场景、事件、手段全换,按本书人设重建因果;情绪本身也腻了,才换情绪模块。
35
+
36
+ ### 题材单元循环
37
+
38
+ 循环由题材、金手指和主角身份一起定,三样要对得上,也不能偏离核心卖点。
39
+
40
+ | 题材 | 单元循环 | 不能断的 |
41
+ |---|---|---|
42
+ | 升级文 | 夺宝、比武、关系三类单元轮换 | 每段收获写明 |
43
+ | 系统文 | 任务→奖励→兑换→新任务 | 奖励看得见 |
44
+ | 副本、无限流 | 现实线展开身份,副本线拿实力,两线交替 | 两边都不崩 |
45
+ | 无敌流、扮猪吃虎 | 隐藏→被看低→碾压→震惊→继续隐藏 | 敌人不断档 |
46
+ | 低位开局 | 训练场、地头蛇、破坏者轮流给事 | 地图不崩 |
47
+ | 极道流 | 压迫→运行金手指→更大困境→更强实力突围 | 看得到破局希望 |
48
+ | 种田、签到、基建 | 建设→收获→外部破坏→扩张 | 外部一直有破坏 |
49
+ | 长生 | 社会变迁带来新处境 | 社会一直在变 |
50
+ | 重生复仇 | 前世记忆→布局→反杀→升级 | 前世信息用完有新变量 |
51
+ | 追妻火葬场 | 伤害→女主离开→男主追悔被拒→再拉扯 | 冷拒主线女主不回头,关系进展不撤销 |
52
+ | 甜宠日常 | 小冲突→解决→甜→新小冲突 | 互动模式不崩 |
53
+ | 悬疑、案件串 | 案件→部分真相→更大谜团→新案件 | 推理链不断 |
54
+ | 戏剧性反转 | 亏钱→反转赚更多→拿更多去亏 | 不靠数值膨胀 |
55
+ | 组织枢纽 | 成员各自冒险→信息汇聚→生出新剧情 | 各条线都在推进 |
56
+
57
+ ### 升级轴与刻度台阶
58
+
59
+ - 先列本卷起点和终点的身份、地位、资源,再反向铺缺口:要拿的道具先让旁人强调稀缺,要升的地位先写待遇差,要结交的人先写他的分量。
60
+ - 挑战→拿到道具→达成目的→升级→新挑战。书、卷、单元三层目标同时在跑,升级后能做到以前做不到的事;奖励在升级、配角反应、环境变化、新信息之间轮着给。
61
+ - 每次升级在能力、待遇、人际里至少有两项看得见的差别。一个单元里重点写的升级不超过三次。
62
+ - 升级线与剧情线交替:变强→卷进矛盾→变强→冲突爆发→解决→收获。小角力多数主角稍占上风,最后大胜。
63
+ - 用资源、成就、收集门槛拉长阶段,围绕核心卖点分批提出,跨过一个马上立下一个。
64
+ - 实力涨了、周围认知没跟上的地方,就是排打脸的位置;让环境和旁人确认主角变强,不让主角自己证明。
65
+ - 先定顶层实力的表现力当标尺(开头对手是 5,中期 50,后期才写 100);排行榜可以当台阶,顺带介绍下一批对手。始终留两三张没揭的底牌,一次只亮一张。
66
+ - 目标、卖点、人际网、对上位者的追求、地位收获,这五样一直不断。资源困境、假目标、层层解密也能轮着用来留人。
67
+
68
+ ### 压力线与冲突来源
69
+
70
+ - 冲突来源按题材选:资源利益、阵营种族、超凡途径、信仰、朝堂、理念。起因可用复仇、门派恩怨、生存之战、怀璧其罪;无故挑衅反复来,读者会烦。
71
+ - 冲突压势:反派冲着一个地区、阶层或群体布局,主角被大势卷进去;推翻反派后,被救的人可能利用主角的善意,又生新冲突。
72
+ - 同时跑两三条有关联的矛盾线,解决一条时激活或加深另一条;上一个危机收尾时埋下一个。困难烈度贴题材,每次冲突都有明确结果。
73
+ - 全书选一种主赌注:丢命、身份事业归零、心理崩塌;主角强到不怕死时,转成后两种。对立双方脱不开身:杀他的理由、职责、亲友遇险、困在同一处。每道关口都让读者信主角非进不可;危机感也可以换成收获感。
74
+ - 阵营出牌:敌方直接找主角;友军被针对,主角出头;打了小的来老的;主角和友军起摩擦。第三方旁观者负责补逻辑,看出反派有没有脑子、高人是不是硬帮主角。
75
+ - 智斗:反派和主角各有计划,靠争资源、利益威胁互相牵扯;主角借信息差让反派误判。
76
+
77
+ ### 高潮与对手梯队
78
+
79
+ - 本卷高潮是冲突最大、人物最多、情绪起伏最大的一场,对着本卷目标。先用两三百字写清,再反推它要的角色、背景、故事线和情绪走向;前面的小剧情要么推进感情线,要么给它铺路。
80
+ - 目标链从一句话结局倒推,大主线拆中主线,中主线拆小主线,小主线完成后接着拆。
81
+ - 障碍一个比一个难;主角快到目标时让计划落空,再靠临场的办法或早埋的底牌破局。
82
+ - 对手梯队:B 胜 A,C 胜 B,主角胜 C,再引出更大的对手。友方、中立、敌方依次表态或出手,主角最后碾压,各方因此改变态度。
83
+ - 以弱胜强要铺垫;强强对决一个大段最多一次。
84
+ - 身份线、悬疑线先定真相,再拆成碎片分卷揭开,每片揭开都触发一次行动或转折。
85
+
86
+ ### 期待链、收卷与开新卷
87
+
88
+ - 主线拆成几个大目标,每个都是大钩子;一个兑现前,下一个已经立起来。目标要写成期待:写清达成后会怎样,爽文看点在怎么赢。
89
+ - 兑现逐级加码,比的是单元高潮和卷高潮,不比相邻章;兑现后可以排一两章低压收获。
90
+ - 多视角或有限全知的书,反派的计划可以对读者明写、只瞒主角;默认深度限知时,靠主角察觉的迹象、旁人传话或后果让读者先起疑。悬疑的核心谜底除外。
91
+ - 收卷:解决本卷高潮并写出后续影响;主角拿到奖励,外加一份留给下一阶段的;本卷角色各有着落。卷末收掉当前矛盾、给出下一卷目标,不收得太圆,留一两条没解决的麻烦或伏笔。
92
+ - 开新卷先读上一卷的期待债和伏笔待收项,排进本卷。最终卷不新增矛盾,回收主线伏笔。
93
+ - 中后期日常单元持续兑现,长线谜团分阶段推进;剧情围绕眼前要发生的事展开,不从头散线。
94
+
95
+ ## 换地图
96
+
97
+ 本卷换大地图或开新地图时读。
98
+
99
+ - 旧关系和旧期待一清空,读者就走。换之前,旧地图的核心冲突至少阶段性解决;先把关系铺到新地图(新势力是旧势力的上级,或让新地图的人提前和主角接触),重要人物带过去,至少一条主线贯穿。没报的仇、老角色重新出现,都能把期待带过去。
100
+ - 新地图带来新角色、新规则、新目标,循环跟着升级:规模更大、门槛更高、对手更强,地位升高时环境也更危险。新设定分批放,前几章先立代入感和新期待。
101
+ - 开局地图配齐四种势力形成资源闭环:学本事的(学校、武馆)、变现的(商贩、药行)、试刀的(山贼、敌人)、往上走的通道(官府、管理机构)。之后的地图可以简化成训练场、地头蛇、破坏者,变现渠道留着。
102
+ - 开书时先定整张地图的顶尖势力当柱子,往下延展区域、家族、宗门、功法宝物,出场人物都挂到某个顶层势力上。
103
+ - 换法有三种:两张大地图之间来回穿线;不换大地图,只换小地图;以核心地图为中心一层层展开分支。每次重置都要带来新信息和新的人设空间。
175
104
 
176
105
  ## 八节点故事结构
177
106
 
178
- 长篇网文通用结构,每卷/每大弧线均可套用。每个节点可跨越多章。
179
-
180
- ### 节点速查
181
-
182
- | 节点 | 核心任务 | 占比 | 章数 | 节奏 |
183
- |------|---------|------|------|------|
184
- | 1.开篇 | 抓住读者,建立期待 | 5-10% | 1-2章 | 快 |
185
- | 2.发展 | 递进事件推进情节,铺设伏笔 | 30-40% | 5-15章 | 中 |
186
- | 3.转折一 | 打破预期,拉升张力 | 5-10% | 1-3章 | 快 |
187
- | 4.转折二 | 升级赌注,更深困境 | 5-10% | 1-2章 | 快 |
188
- | 5.高潮 | 核心冲突正面对决 | 10-15% | 2-4章 | 极快 |
189
- | 6.矛盾结果 | 解决矛盾,给读者喘息 | 10-15% | 2-3章 | 慢 |
190
- | 7.转折三 | 最终转折,投最后一弹 | 5-10% | 1-2章 | 快 |
191
- | 8.结局 | 收束情感,留有余韵 | 10-15% | 2-5章 | 慢 |
107
+ 没有主对标时读,用来决定卷内关键位置放什么。节奏锚仍是 1/4、中点、3/4 和卷末:开篇和发展前半落在开头到 1/4,1/4 处放激励情节或第一次逆转;转折一落在中点;转折二和本卷最大的高潮落在 3/4;矛盾结果、转折三、结局占最后四分之一。
192
108
 
193
109
  ### 各节点关键规则
194
110
 
195
- **开篇**:必须 in media res,前500字有钩子。禁止从背景介绍/天气/风景开始。
196
-
197
- **发展**:3-5个递进事件,每个推动主线。每3000-5000字一个爽点。至少埋2条伏笔。
198
-
199
- **转折一**:改变格局的信息/事件。三要素:意外性+合理性+推动力。
200
-
201
- **转折二**:升级版转折,赌注比转折一更高,类型与转折一不同。
202
-
203
- **高潮**:快节奏,不留水。主角必须展现成长。
204
-
205
- **矛盾结果**:主要矛盾解决,战利品通过情节展现(非罗列),为下弧线埋钩子。
206
-
207
- **转折三**:颠覆读者对"结局"的预判。必须有前期铺垫。
208
-
209
- **结局**:核心悬念解决,情感收束。不要所有伏笔都回收,留白更有余味。
210
-
211
- ### 爽点节奏公式
212
-
213
- - 每章至少1个微爽点(按章节定位:高压/推进章必达;低压/关系/修炼/信息整理章不强求,但每章仍要给读者一个往下看的理由——微好奇/阶段目标/暧昧期待)
214
- - 每3章解决1个冲突
215
- - 每7章1个大爽点
216
-
217
- ### 五项驱动检查(每3-5章必查)
218
-
219
- 1. **压力来源**:主角面临什么具体威胁?
220
- 2. **实力展示**:用什么能力解决?方式是否有新意?
221
- 3. **认知颠覆**:哪个认知被打破?反转是否合理?
222
- 4. **资源增值**:获得了什么?
223
- 5. **悬念增殖**:解决后引出什么新疑问?
224
-
225
- ## 爽文五阶段小循环
226
-
227
- | 阶段 | 定义 | 要点 |
228
- |------|------|------|
229
- | 稳定态/危机潜伏 | 主角相对稳定,潜在危机存在 | 不一定是好状态 |
230
- | 危机触发 | 外部创造危机 | 必须抓人眼球 |
231
- | 破局行动 | 利用金手指挫败阴谋 | 爽点爆发,可大量铺垫拉期待 |
232
- | 收益结算 | 明确有价值的回报 | 资源/权力/声望/人脉/能力 |
233
- | 新平衡与预埋 | 达到更高稳定态,新挑战出现 | 连接下一个循环 |
234
-
235
- ## 情绪拉扯五折线结构
236
-
237
- | 段落 | 方向 | 内容 |
238
- |------|------|------|
239
- | 第1段 | 上行 | 铺垫/主角获得有利条件 |
240
- | 第2段 | 拐点+下行 | 不利转折(不能是主角的错)|
241
- | 第3段 | 上行 | 主角采取行动/出现转机 |
242
- | 第4段 | 拐点+下行 | "虚晃一枪"——先放松后意外发生 |
243
- | 第5段 | 爽点爆发 | 金手指发威,目标达成 |
244
-
245
- 10万字尺度用五折线规划,每段可继续套娃。卡文时靠结构推出方向。
246
-
247
- ### 情节下行原则(必须遵守)
248
-
249
- - "功都是主角的,锅都是别人的"
250
- - 情绪下行原因绝不能是主角的失误
251
- - 虐主受1点憋屈,报复10倍起步
252
- - 下行后用歪打正着、贵人扶持、好人好报补充情绪缺口
253
-
254
- ## 推演与逆推方法
255
-
256
- ### 推演式大纲设计
257
-
258
- 从核心设定出发逐步推演:主角起点状态→家庭条件→金手指合理性→冲突来源。每一步推演都可能发现新剧情点。
259
-
260
- ### 倒推法设计章纲
261
-
262
- 设计顺序:爽点→期待点→铺垫。先清楚想通过什么方式让读者满足,再倒推如何铺垫。
263
-
264
- 六种爽点类型:能力碾压、目标达成、收获盘点、态度转变、隐藏身份/掉马甲、情感圆满度。
265
-
266
- ### 真相逆推法
267
-
268
- 1. 确定核心真相
269
- 2. 将真相拆成碎片分散埋在不同章节
270
- 3. 每个碎片揭示时触发角色行动或转折
271
- 4. 高级变体:叙述性诡计——用信息误导读者
272
-
273
- 适用:悬疑线、身份线、前世今生线、伏笔密集型故事。
274
-
275
- ### 逆推锚点法
276
-
277
- 将书分为【世界观】和【剧情】两部分。先定开头和结局锚点,以锚点为中心提问,每个问题衍生一条线。
278
-
279
- 分卷逆推:先想高潮点→以高潮为锚点逆推→提问→逆推得出铺垫和主线→细纲便出。
280
-
281
- ## 章节名策略
282
-
283
- 1. 禁止用干瘪概括("开始""觉醒""升级")
284
- 2. 用最有梗的一句话或最冲突的信息
285
- 3. 铺垫章标题也要有噱头
286
- 4. 选择章节中最装x的一句话做标题
287
- 5. 避免"分析""局势""博弈"等字眼
111
+ - 开篇:第一卷按 opening-design「开篇规划」选开局类型;后续卷从上一卷留下的麻烦接起。
112
+ - 发展:三到五个递进事件,每个都推主线;至少埋两条伏笔。
113
+ - 转折一:一个改变格局的信息或事件,出乎意料,又说得通,还能推着人物走。
114
+ - 转折二:赌注比转折一高,类型和转折一不同。
115
+ - 高潮:节奏最快,不注水;主角展现出成长。
116
+ - 矛盾结果:主要矛盾解决,战利品用情节写出来,不列清单;让读者喘口气,埋下一段的钩子。
117
+ - 转折三:推翻读者对结局的预判,前面要有铺垫。
118
+ - 结局:核心悬念解决,情感收住;给下一卷留一两条没收的线,最终卷回收主线伏笔。
119
+
120
+ ## 情绪模块公式
121
+
122
+ 卷纲有「对标剧情参照」写「自创」的单元时读。有对标时先用主对标 `剧情/情绪模块.md` 里的模块。
123
+
124
+ - 英雄救美:关系平平或恶劣→危机→化解→关系质变。任何关系的正向转折都能用,事业线重在亮金手指,感情线重在关系变化。
125
+ - 装逼:被打压嘲讽(可选)→展示能力→拉出落差→关键人物的态度改变。落差来自前后反转和旁人对比。
126
+ - 以小博大:小代价→如鱼得水的环境→大收获。差得越多越爽,过程既有运气也有主角的主动。
127
+ - 点石成金:不被看好的人或物→主角改造→产生价值。
128
+ - 慧眼识真:主角看出价值→众人不看好→只有主角知道的情报→真相揭晓→看低他的人改口。
129
+ - 歪打正着:暗示宝物重要→主角在错的方向用力→偶然得到→旁人的盘算落空。
130
+ - 少年热血:主角团面对强大的恶劣环境→明知难为仍去做→打破困境。
131
+ - 临危受命:危机超出现场能力→配角办法用尽→主角接手→完成。
132
+ - 误会:定核心误会→自然衍生小误会→定解除条件→设障碍。对事业线或感情线有害的误会必须解开,无害的可以留着。
133
+
134
+ 模块可以叠:以小博大接英雄救美,双重爽;点石成金接装逼,先压后爆;临危受命里同时亮实力和救美。