@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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@@ -1,389 +0,0 @@
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- # 节奏与升级感 操作手册
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-
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- Phase 3-4 节奏把控时加载。包含升级感设计、情绪模块公式、桥段结构化设计、高潮分类、开篇公式、期待感管理。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在设计什么 | 用什么方法 |
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- |-------------|-----------|
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- | 升级感 / 升级节奏 | 升级感三步法 + 循环嵌套 + 对比表 |
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- | 情绪节奏 | 情绪模块公式 + 桥段结构化 |
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- | 高潮设计 | 高潮分类 + 反推四要素 |
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- | 开篇节奏 | 黄金五章 + 开头精简法 + 节奏底线 |
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- | 期待感管理 | 拉期待原则 + 真空期急救 |
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- | 战斗 / 智斗 | 回合制卡牌 + 三步两线法 |
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- ---
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-
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- ## 升级感三步设计法
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- ### 第一步:列出起点
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- 列出主角当前的身份、阶层、地位、资源。
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- ### 第二步:列出终点
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- 列出本卷/本阶段结束后的收获和提升。
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- ### 第三步:反向设置情绪缺口
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- | 获得什么 | 铺垫什么 |
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- |----------|----------|
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- | 关键道具 | 配角强调稀缺性 + 别人求而不得 + 展示效果 |
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- | 地位提升 | 羡慕该地位的权力 + 凸显等级待遇差别 |
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- | 人物帮助 | 展示该人物价值 + 别人对他的态度 |
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- ### 升级循环嵌套
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- 挑战A副本 → 获得B道具 → 达成C目的 → 升级 → 挑战D副本。
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- 核心:**一直在升级,和为升级做准备。升级后能完成以前做不到的事。**
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- ### 多角度强化对比
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- | 对比维度 | 升级前 | 升级后 |
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- |----------|--------|--------|
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- | 数值/战力 | 平A 300伤害 | 平A 650伤害 |
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- | 技能数量 | 放完只能躲 | 还有第二个 |
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- | 排名/地位 | 没人鸟你 | 有人主动来找你 |
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- | 社交态度 | 被嘲笑 | 一片掌声惊叹 |
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- | 资源获取 | 苦哈哈攒材料 | 高价值信息主动送上门 |
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- ### 升级文具体技法
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- **升级前后铺垫**:
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- - 升级前:铺垫未升级时的待遇差距、资源获取难度
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- - 升级后:多方面展示变化——战力、待遇、人际关系、资源获取
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- **升级次数控制**:一个剧情单元内重点展示的升级最好不超过3次,突出质变;全书升级随体系展开。
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- **即时反馈与延迟反馈**:
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- | 反馈类型 | 作用 | 示例 |
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- |----------|------|------|
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- | 即时反馈 | 每次行动给小奖励,维持动力 | 打怪掉落 |
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- | 延迟反馈 | 积累到一定程度爆发大奖励 | 经验满升级 |
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- **升级与现实概念关联**:越日常越好理解——呼吸变强、睡觉变强、多子多福生崽变强。
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- **升级后写长三种方式**:
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- | 方式 | 操作 |
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- |------|------|
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- | 扩展地图 | 增加力量体系上限,多层世界设定 |
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- | 压等级+复杂化 | 一个晋级目标拆成三个剧情的篇幅 |
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- | 转换写作内核 | 从写升级转向写人设——配角线和支线 |
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- ---
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- ## 情绪模块系统
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- ### 提炼层级
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- | 层级 | 名称 | 内容 |
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- |------|------|------|
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- | 零级 | 具体故事 | 原文完整情节 |
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- | 一级 | 经典故事情节 | 去除描写,保留核心素材 |
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- | 二级 | 故事构型 | 去除所有素材,只剩逻辑走向 |
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- | 三级 | 戏剧单元 | 戏剧性的抽象——有戏剧性的大致走向 |
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- | 四级 | 情绪模块 | 情绪的抽象——读者想看什么 |
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- ### 戏剧单元 vs 情绪模块
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- | 维度 | 戏剧单元 | 情绪模块 |
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- |------|---------|--------|
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- | 本质 | 构建戏剧性的逻辑结构 | 读者想看什么的情绪需求 |
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- | 磨损 | 会磨损(同类结构用多不好看) | **不磨损**(英雄救美从史诗时代至今) |
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- | 例子 | 「误会→冲突→反转」这种走向骨架 | 「读者就想看打脸/追悔」这种诉求 |
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- 一句话判断:能画成流程图的是戏剧单元,能写成「读者就想看 XX」的是情绪模块。
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- ### 使用方式
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- 1. **重构使用**:保持素材不变,修改故事构型。适用于长篇(百万字级别必须掌握)。
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- 2. **微调使用**:直接用经典情节,深挖人设微调。适用于短篇。
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- ---
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- ## 常用情绪模块公式
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- ### 英雄救美
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- ```
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- 关系平平或恶劣 + 危机产生 + 化解危机 + 关系质变
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- ```
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- 核心:关系质变的爽感。适用于任何角色关系正向质变的节点。事业线为主→重点在金手指展示;感情线为主→重点在关系变化。
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- ### 装逼
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- ```
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- 被打压嘲讽(可选)+ 展示能力 + 打造落差 + 震惊
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- ```
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- 核心:落差——前后反转落差 + 平行对比衬托。
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- 五种模式:作对比、装逼打脸、自我否定+他人吹捧、他人否定+被打脸、借人之手。
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- ### 以小博大
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- ```
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- 小代价 + 入水之鱼的环境 + 获得大收获
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- ```
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- 核心:"占了便宜"心理。成本与收获倍数比例越大,爽感越强。过程要有随机性 + 主角主观能动性。
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- ### 点石成金
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- ```
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- 不被看好的某物/某人 + 主角改造 + 产生价值
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- ```
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- ### 慧眼识真
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- ```
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- 主角已知价值 + 众人不看好 + 唯有主角知晓的情报 + 真相揭晓 + 众人震惊
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- ```
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- ### 歪打正着
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- ```
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- 暗示宝物重要性 + 主角在错误方向上努力 + 偶然获得宝物 + 众人震惊
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- ```
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- ### 少年热血
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- ```
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- 主角团面对强大恶劣环境 + 明知不可为仍然努力 + 打破困境
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- ```
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- ### 临危受命
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- ```
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- 危机超出现场能力 + 配角穷尽办法无法解决 + 主角接手 + 完成任务
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- ```
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- ### 情绪模块组合
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- | 组合 | 效果 |
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- |------|------|
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- | 以小博大 + 英雄救美 | 双重爽感 |
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- | 点石成金 + 装逼 | 先压抑再爆发 |
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- | 少年热血 + 神器认主 | 经典套路 |
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- | 临危受命 + 装逼 + 英雄救美 | 危机中展现实力 |
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- ---
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- ## 桥段与节奏的结构化设计
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- ### 桥段的标准四章结构
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- 300万字 ≈ 40-50个单元 → 每单元4-5个桥段 → 每桥段约4章。
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- **四章一桥段标准结构**:
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- | 章 | 功能 | 要点 |
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- |----|------|------|
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- | 第一章上 | 代入:日常+熟悉角色互动 | N+1原则 |
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- | 第一章下 | 信息差:展示对手/困境 | 切镜头展示 |
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- | 第二章 | 拉扯增强:配角反应 | 结尾必须让主角开始装 |
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- | 第三章 | 兑现:爽感写透 | 最好写的一章 |
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- | 第四章 | 承上启下 | 收尾或开启下个目标 |
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- **圈内不圈外原则**:先给内容画圈,整本书只在圈内写核心卖点相关。
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- ### 高潮节奏铁律
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- - 大高潮:7-10天完成(日双更/约14章),超10天读者反感
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- - 小高潮:3天左右完成
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- - 高潮结束后:1-2章日常过渡
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- ### 阶段衔接三大解法
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- 1. **高潮中埋钩子**:上一段高潮扩散中放下段钩子
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- 2. **尾巴给目标**:一段结束时给主角明确的下阶段目标
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- 3. **连续小期待**:过渡章持续放小钩子
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- ---
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- ## 高潮分类与反推
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- ### 高潮两大类
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- **1. 现实高潮**(社会热点):路怒症、出轨、霸凌等。不照搬,要把情绪极限化。一般放在开头或上架节点。
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- **2. 作品高潮**(7类):
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- | 类别 | 典型 |
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- |------|------|
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- | 情绪共鸣 | 热血、七情、爱恋 |
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- | 六感冲击 | 玄幻大场面、恐怖视觉 |
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- | 冲突爆发 | 争权夺势、背叛谋利 |
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- | 升级收获 | 境界突破、装备获取 |
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- | 反差震惊 | 装逼打脸、身份曝光 |
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- | 高智解密 | 悬疑推理、计谋揭秘 |
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- | 怪诞诡异 | 规则怪谈、克苏鲁 |
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- ### 高潮反推四要素
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- 确定高潮后反推:①角色 ②背景 ③故事线 ④情绪演变(后两个必须结合)。
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- ---
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- ## 开篇公式
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- ### 黄金五章公式
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- | 章 | 内容 | 功能 |
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- |----|------|------|
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- | 第1章 | 穿越/背景/人设/金手指/建立欲望 | 建立基础认知 |
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- | 第2章 | 明确主线 | 点题 |
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- | 第3章 | 展示金手指强大 | 运行金手指 |
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- | 第4章 | 拉仇恨/设正反方/信息差/铺垫 | 拉期待 |
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- | 第5章 | 装逼成功/触发新事件 | 第一个爽点闭环 |
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- ### 开头精简法
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- 1. 整理开头第一个剧情单元的矛盾
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- 2. 把介绍性、抒情性文字逐条向上连——尝试与矛盾直接关联
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- 3. 隔了好几层逻辑才能连上的 → **无效信息,删除**
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- 4. 后文没戏份的配角不给名字
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- ### 开头节奏底线
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- | 要求 | 标准 |
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- |------|------|
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- | 爽点/期待点出现 | 1000字内必须看到 |
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- | 打斗 | 第一章不能上来就打 |
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- | 爱情线对象 | 第一个剧情单元内必须出场 |
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- | 金手指展示 | 第一个冲突由金手指解决,主角主动选择使用 |
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- ---
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- ## 断期待诊断与修复
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- ### 四种根本原因
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- | 原因 | 读者感受 |
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- |------|----------|
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- | 延迟满足过度 | "到底什么时候才能爽?" |
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- | 换地图处理不当 | "之前期待的都没了" |
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- | 核心梗重复度太高 | "又是这样,没意思了" |
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- | 爽点满足感不足 | "就这?" |
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- ### 持续拉期待原则
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- **核心公式:拉期待速度 > 断期待速度**
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- 1. 当前目标完成前,提前铺设下一目标线索
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- 2. 满足当前期待后迅速给出新期待
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- 3. 砍掉不服务核心梗的支线
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- 4. 保持主角目标始终清晰
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- 5. 同一核心梗做好差异化
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- ### 期待真空期急救
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- | 手段 | 操作 |
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- |------|------|
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- | 反派视角转接 | 展示反派行动,制造信息差 |
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- | 突发意外 | 不按计划发展的事件强行介入 |
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- | 配角杠杆 | 用配角的危机重新制造紧迫感 |
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- | 超额收获 | 远超预期的额外奖励 |
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- ---
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- ## 卖点与读者需求匹配
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- ### 卖点偏移论
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- 崩盘根本原因常是"卖点偏移"——爽点背后满足的需求和读者想看的东西偏开了。
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- **需求清单**:三情(亲情爱情友情)、成为大人物幻想、不劳而获幻想、被尊重/认同/理解、惩恶扬善、公平、优越感、冒险欲、好奇心、成长、收获、暴力欲、安全感、新鲜感、情怀、弥补遗憾。
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- **爆款公式**:抓住一种需求且一直抓着不偏移。
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- ### 卖点双层论
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- - **题材卖点**:读者为什么看这类题材?
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- - **书的卖点**:读者为什么看"你这本书"?
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- 自检:爽点偏向了另一个题材的卖点 = 偏题。
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-
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- ---
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-
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- ## 战斗系统设计
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- ### 回合制卡牌思路
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- 每回合一般只能用一张"牌"。打出"组合技"时,最多只有一张是读者没见过的。
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- ### 强弱对决性价比
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- | 对决类型 | 难度 | 效果 | 使用规则 |
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- |----------|------|------|------|
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- | 以强击弱 | 容易 | 好 | 多用 |
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- | 以弱胜强 | 难写 | 需铺垫 | 少用 |
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- | 强强对决 | 最难 | 最好 | 一个中故事最多一次 |
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- ### 战力设定规则
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- - 高等级意味着身居高位或影响深远
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- - 高等级战斗必须写出"史诗感"
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- - 跨越大境界对敌必须有合理解释
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-
336
- ---
337
-
338
- ## 智斗构型(三步两线法)
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- 1. 反派制定三步计划(目标→手段→时间线)
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- 2. 主角有自己既有的计划
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- 3. 两人的计划互相牵扯
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- 牵扯方式:资源争夺、利益威胁、间接碰撞。
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- 智斗要点:反派也会根据观察调整计划,利用信息差让反派误判。
347
-
348
- ---
349
-
350
- ## 创作辅助方法
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-
352
- ### 改编法
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- 1. 确定目标矛盾类型,在剧情原型库中检索
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- 2. 将匹配剧情拆为细纲放左边,自己的情况放右边,逐点改编
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- 3. 验证改编后是否满足目标情绪、与主线衔接、无逻辑漏洞
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-
358
- ### 同人衍生型大纲法
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- 阅读内容 → 资料收集 → 信息提取(偏重高逼格和极致情绪)→ 衍生创作(拆分融合)。
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- ### 三重重复循环法
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- - **看点重复**:抓住读者想看的那个点,死死写。边界:同一看点情绪兑现连续3次以上无差异化时调整
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- - **人物重复**:同一行为换场景重复
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- - **套路重复**:基础模板不变,场景变化
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-
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- ### 极简大纲法
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- 把升级体系本身当作大纲。每一卷 = 一个关卡:入口条件 → 核心挑战 → Boss战 → 通关奖励。
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-
372
- ---
373
-
374
- ## 质量检查清单
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376
- 完成节奏设计后,逐项检查:
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-
378
- - [ ] **升级感**:起点和终点是否清晰?情绪缺口是否铺垫到位?
379
- - [ ] **升级循环**:是否"一直在升级或为升级做准备"?升级后是否展示了以前做不到的事?
380
- - [ ] **对比展示**:升级前后是否有至少3个维度的对比?
381
- - [ ] **情绪模块**:当前桥段的情绪模块是否明确?公式是否完整走通?
382
- - [ ] **桥段结构**:每4章一个桥段,是否有代入→信息差→拉扯→兑现→承上的完整链条?
383
- - [ ] **高潮节奏**:大高潮是否控制在7-10天内?小高潮是否控制在3天左右?高潮后是否有日常过渡?
384
- - [ ] **阶段衔接**:高潮结束后是否埋了钩子或给了新目标?
385
- - [ ] **开篇检查**(如适用):前5章是否满足黄金五章?1000字内是否有爽点/期待点?
386
- - [ ] **期待感**:拉期待速度是否大于断期待速度?是否存在期待真空期未处理?
387
- - [ ] **卖点一致性**:爽点满足的需求是否与书的卖点一致?是否偏移到另一个题材的卖点?
388
- - [ ] **战斗/智斗**(如适用):对决类型选择是否合理?智斗是否有信息差和计划牵扯?
389
- - [ ] **重复边界**:同一看点情绪兑现是否超过3次无差异化?是否需要调整?
@@ -1,272 +0,0 @@
1
- # 深度结构设计
2
-
3
- > 一二级结构、三幕/五幕/六幕结构、因果链、重剧情vs重人设、五级逐层展开法、换地图、多线写长。用于大纲结构设计时查阅。
4
-
5
- ---
6
-
7
- ## 决策路由
8
-
9
- | 你在做什么 | 查阅哪个模块 |
10
- |-----------|-------------|
11
- | 选择整体结构层级 | 一级结构与二级结构 -> 三级结构 |
12
- | 设计单卷/单章因果链 | 故事基本结构 -> 因果链建立手段 -> 五幕式 |
13
- | 选择故事架构模板 | 三幕式与五幕式 -> 三幕/起承转合/五幕的关系 |
14
- | 设计装逼的深层逻辑 | 网文第六幕:余波 |
15
- | 搭建大纲框架 | 五级大纲逐层展开法 -> 布局八条线 |
16
- | 选择重剧情还是重人设 | 大纲结构选择:重剧情型 vs 重人设型 |
17
- | 设计换地图节奏 | 换地图与地图架构 -> 换地图三法 -> 顶层框架法 |
18
- | 拉长篇幅不崩盘 | 多线写长技法 -> 传统文框架与四大留存手段 |
19
- | 写西幻题材 | 西幻创作要点 |
20
- | 把对标书节奏搬进自己大纲、排章避免每章像短篇 | workflow-volume.md「节奏锚与对标迁移」 |
21
-
22
- 先按题材和本书大纲选择结构模型,再保持该模型的因果衔接与各幕功能。遇到冲突时:因果衔接 > 所选结构模板 > 具体技法。
23
-
24
- ---
25
-
26
- ## 一级结构与二级结构
27
-
28
- 一级/二级/三级结构指全书结构类型;组成它们的一段段剧情一律叫剧情单元。
29
-
30
- ### 一级结构 = 剧情单元串联
31
-
32
- 一条故事线由若干剧情单元组成,互相孤立,主角如绳子串起所有剧情单元。
33
-
34
- - 优势:爽点密集,结构简单不易出错
35
- - 劣势:撑不起长篇幅,期待感单一,上限有限
36
-
37
- ### 二级结构 = 剧情单元套娃升维
38
-
39
- 把一级结构的剧情单元拉长到整卷,每卷是一个完整故事。核心问题:一卷二三十万字只展开一个故事,铺垫太长。
40
-
41
- **解决方案 = 套娃**:大故事的每个结构部分本身也是一个小故事,小故事有爽点,同时暗中铺垫大故事。层层递进,高潮时串在一起引爆。
42
-
43
- ### 三级结构
44
-
45
- 卷与卷之间不再孤立,按一个故事结构统一,所有情节互相联系互相作用。对编织情节能力要求极高。
46
-
47
- ### 长篇特殊认知
48
-
49
- - 最小冲突单元 = 一次交锋(一个动作对应一个反应)
50
- - 过渡章节的问题往往是信息铺垫太多、冲突太少
51
- - 人物弧与潜台词按题材和当前阶段安排,不把每个剧情单元都写成一次完整的人格蜕变。
52
-
53
- ## 故事基本结构(主角->障碍->目标)
54
-
55
- **核心模型**:主角->障碍->目标
56
-
57
- 从基础到好的三步升级:
58
- 1. **加曲折**:多个障碍才叫故事
59
- 2. **递增难度**:难度一致=单调,难度递减=乏味,必须越来越难
60
- 3. **意料之外**:主角即将到达目标时给一个意外——计划失败。解法:灵机一动(临时想到)或神秘一笑(隐藏已久的招)
61
-
62
- ### 支线与主线的双向对接法
63
-
64
- 从支线端和主线端同时开凿,最后对上->前后能圆回来。让支线不成"孤例"——大政策层层传导,主角遭遇只是大现象切面。
65
-
66
- ### 剧情单元之间的连接
67
-
68
- 剧情单元收束当前矛盾时,用尚未解决的目标、代价或线索引向下一单元。单元之间保留因果联系,不把长篇排成彼此独立的短篇。
69
-
70
- ## 三幕式与五幕式
71
-
72
- ### 故事的本质:事实->事件->故事
73
-
74
- - **事实**:静态呈现,不是故事
75
- - **事件**:变化的事实(从X到Y的变化)
76
- - **故事**:对事件进行选择、排序、因果化的产物
77
- - **因果产生意义**:加入因果逻辑后读者会问"为什么?",意义自成
78
-
79
- ### 因果链建立手段
80
-
81
- | 手段 | 说明 |
82
- |------|------|
83
- | 排序 | 调整信息出现顺序,揭示或重释既有因果关系 |
84
- | 铺垫 | 在事件b之前,在事件a旁边埋下因 |
85
- | 伏笔 | 事件a + 事件h的因,隔很多事件后才揭示 |
86
- | 钩子 | 在事件d旁边埋下事件e的因,制造悬念 |
87
-
88
- ### 五幕式:因果链的最优弯曲模板
89
-
90
- | 幕 | 规则 | 因果链状态 |
91
- |----|------|-----------|
92
- | 第一幕:开局 | 因必须在此埋下 | 种子 |
93
- | 第二幕:发展 | 果+因,发展为下一幕的因 | 生长 |
94
- | 第三幕:转折 | 果+因,质变为下一幕的因 | 转折 |
95
- | 第四幕:行动 | 果+因,白热化 | 冲刺 |
96
- | 第五幕:结局 | 果,收束 | 完成 |
97
-
98
- **五幕式规定**:因果链必须有五环;每一环有固定功能;不能跳步、不能乱序。
99
-
100
- ### 三幕、起承转合与五幕的关系
101
-
102
- - **三幕**(冲突开始->对抗->解决):世界矛盾本身够强、不靠主角推就成立时用(末世、天灾)
103
- - **四幕/起承转合**:外力推着主角走,他来不及反抗、被动承受(追妻火葬场前期、宿命局)
104
- - **五幕**:主角被逼到墙角后主动反杀(爽文、复仇)
105
-
106
- **转折的本质**:冲突性质的质变——冲突变得更严重,主角处境更糟。转折的因要偷偷提前埋下。
107
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108
- ### 网文第六幕:余波(装逼的深层逻辑)
109
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110
- 装逼的**本质冲突**是"主角与社会认知的冲突",不是主角与反派的冲突。
111
-
112
- 主角实力两个维度:
113
- - **明线**:战力体系里的晋升
114
- - **暗线**:社会对主角的认知定位
115
-
116
- 明线高于暗线时产生冲突->装逼->暗线拉高到一致。小失衡有小装逼,大失衡有大装逼。
117
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118
- 装逼的正确方式:少让主角主动证明"我很强",多让环境、他人、时间告诉社会"你确实变强了"。
119
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120
- ### 八股文套路化写作六大模块
121
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122
- 1. **定调**(黄金三章本质):回应读者期待。核心公式:令人不安的处境 + 急待提升的地位 + 充满希望的外挂 + 能被展望的美好未来
123
- 2. **金手指设计**:信息挂(最优,不易失控)> 加速升级挂 > 物品调用挂(容易失控)。核心:简单,功能与升级规则清晰
124
- 3. **脸谱化角色**:给角色贴标签,一看到特征就想起角色
125
- 4. **升级流节奏**:目标->行动->完成->奖励循环,周期要短
126
- 5. **密集爽点轰炸**:不爽->移除不爽=爽
127
- 6. **套路化冲突**:冲突本身越简单越好理解,悬念构建越复杂越好吸引人
128
-
129
- ## 五级大纲逐层展开法
130
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131
- | 级别 | 说明 |
132
- |------|------|
133
- | 1级 | 统筹全文,一句话概括全书 |
134
- | 2级 | 一个故事情节 = 一条2级主线 |
135
- | 3级 | 具体剧情 |
136
- | 4级 | 更细的剧情推演,如堂哥矛盾->羞辱->奋发->金手指->干死对手 |
137
- | 5级 | 最细致的具体过程,获得金手指的具体过程 |
138
-
139
- **下一级服务上一级**。3级足以支撑长篇,5级容易混乱。从上往下推不会卡文,从下往上推容易卡且脱离主线。
140
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141
- ### 暗线设计
142
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143
- - 暗线 = 读者看不出来的线,出其不意
144
- - 暗线统筹全文,从开始到结束不明写但留伏笔
145
- - **一伏千里** = 答案从开局就给了,读者到最后才发现
146
- - 悬疑常用多暗线同时进行->汇合->再汇合其他暗线->最终统筹全文
147
-
148
- ### 布局八条线
149
-
150
- 用三到四条线就够——主线(推目标)+ 感情线 + 一两条支线/暗线(埋伏笔),下级服务上级。
151
-
152
- ## 大纲结构选择:重剧情型 vs 重人设型
153
-
154
- ### 强主线(二级结构)
155
-
156
- 典型:升级文、悬疑文。重剧情轻人物,配角是工具人。
157
-
158
- 核心特征:
159
- - 每卷有完整三幕式,每幕又有小三幕式(嵌套)
160
- - 只有一条主线,所有支线推动主线
161
-
162
- **大钩子设计**:主线拆成大支线,每个最终目标 = 大钩子。
163
- - 大钩子必须不间断,一个断了马上接另一个
164
- - 更换大钩子关键是铺垫,不能突兀
165
-
166
- ### 弱主线(一级结构)
167
-
168
- 典型:无敌文、日常文。轻剧情重人设。
169
-
170
- 核心特征:
171
- - 剧情单元模式,各有完整三幕式
172
- - 公式:核心爽点 + 讨喜人设 + 剧情单元舞台
173
- - 不需要明确主线,主角串联一切
174
- - 人设的新颖是重点
175
-
176
- ### 过渡型
177
-
178
- 开局弱主线(剧情单元日常),后期逐渐过渡为强主线。
179
-
180
- ### 支线设计原则
181
-
182
- 支线必须与主线有关,否则是废线。支线人物身份设定自然服务于主线。
183
-
184
- ## 传统文框架与四大留存手段
185
-
186
- ### 每卷框架设计(目的+高潮结尾)
187
-
188
- 框架 = 骨相,剧情 = 皮相。每卷做好两件事:①来到新地方的目的是什么 ②设置大高潮结尾。
189
-
190
- ### 四大留存手段
191
-
192
- 1. **升级**:不只打斗实力,还包括地位、金钱
193
- 2. **资源困境**:修炼需要资源,谋求资源是留住读者的好手段
194
- 3. **设置目标**:大目标+小目标+假目标(不一定要实现,用来勾起期待)
195
- 4. **解密**:展现冰山一角->层层解密->不断拨开迷雾
196
-
197
- ## 换地图与地图架构
198
-
199
- ### 换地图的三种演进方式
200
-
201
- | 代际 | 核心 | 问题 |
202
- |------|------|------|
203
- | 1.0 飞升流 | 凡间->仙界->神界 | 人际关系全抛弃 |
204
- | 2.0 莲花地图法 | 莲心核心地图+花瓣分支 | 空间有局限 |
205
- | 3.0 新玩法 | 家族流/模拟器/版本迭代 | 需从中期开始铺垫 |
206
-
207
- ### 换地图三法
208
-
209
- 1. **千丝万线法**:两个大地图间不断穿针引线
210
- 2. **不换大地图法**:只换小地图,都在一个大地图里转
211
- 3. **莲花地图法**:地图像莲花层层展开
212
-
213
- ### 顶层框架法(防崩盘)
214
-
215
- 开书前先设整张地图所有顶尖势力作为"柱子"。从顶层向下延展:区域->小家族->小宗门->功法宝物。每个出场人物都与某个顶层势力挂钩。
216
-
217
- **刻度尺思维**:提前设计顶层实力表现力作为标杆。开头boss=5,中期=50,后期才写100。
218
-
219
- ### 人际关系先行法
220
-
221
- 去下一个地图前,先把人际关系铺出去。核心:人际关系动了->主角再动。
222
-
223
- ### 换地图关键认知
224
-
225
- - 大地图转换可能使追订下降
226
- - 旧关系和期待被清空会造成流失;后续可用新内容吸引读者,但不能把回升当作必然。
227
-
228
- ## 多线写长技法
229
-
230
- ### 多线并进与挖坑填坑
231
-
232
- 从开头主线就要埋伏笔开支线。主线+两条以上支线同时展开,主线一停->支线接入。不断挖坑填坑 = 剧情不断延展。
233
-
234
- ### 多线缓解疲劳
235
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- 长剧情中间可切入配角视角的支线事件,调整压力与观察角度。切换要自然:主线中埋支线伏笔->适当展开->回到主线。
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- ## 西幻创作要点
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- **选材**:选DND式、巫师、种田、领主文等常青树。避开高武和日式奇幻。
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- **世界观**:通过人物对话和行为展现,不搞大段设定文旁白。
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- **人物**:用中文谐音做译名降低门槛;先设计金手指特性,人物性格围绕金手指展开;道德爽感是最高级爽点。
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- ---
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- ## 剧情单元:节奏对标的轴
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- 剧情单元是一个矛盾从起到爆发收束的完整段落,约 1.5-3 万字 / 数章。对标侧是拆出的剧情单元(配章节摘要、爽点循环),本书侧是卷纲里的剧情单元卡,粒度相同。所以对标节奏不是另起炉灶——是把对标书的剧情单元序列,保留情绪与功能、换素材,搬进自己的卷纲。
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- 卷纲怎么锚节奏、怎么从对标迁移,以及章节定位与张弛,在 [workflow-volume.md](workflow-volume.md)「节奏锚与对标迁移」;细纲怎么按剧情批出,在 [workflow-outline.md](workflow-outline.md) 文末。
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- ## 质量检查清单
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- 完成大纲/结构设计后,逐项检查:
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- - [ ] **结构层级匹配**:选择的层级(一级/二级/三级)与题材和篇幅匹配
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- - [ ] **因果链完整**:五幕式每幕有固定功能,无跳步、无乱序
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- - [ ] **转折有因**:每个转折的因已提前埋下,不是突兀出现
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- - [ ] **难度递增**:障碍难度从低到高,没有递减或匀速
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- - [ ] **钩子不间断**:大钩子一个断了马上接另一个,没有空窗期
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- - [ ] **支线不废**:每条支线与主线有关,支线人物服务于主线
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- - [ ] **五级展开合理**:下一级服务上一级,不超过3级(长篇)
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- - [ ] **暗线有伏笔**:暗线从开局就埋伏笔,不是后期硬塞
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- - [ ] **换地图有铺垫**:人际关系先行,不是突然跳地图
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- - [ ] **刻度尺一致**:顶层实力标杆已设,boss难度在合理区间
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- - [ ] **多线挖填平衡**:挖的坑有计划填,填完有新坑接上
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- - [ ] **装逼暗线匹配**:明线战力 > 暗线社会认知时触发装逼,装逼后暗线拉平
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- - [ ] **章节定位分布**:本卷有高压 / 推进 / 呼吸的层次?低压 + 过场合计约 15% 只作均衡基线,已按 workflow-volume.md「章节定位与张弛」的题材分档调整?
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- - [ ] **期待不断**:低压 / 过场章仍给了往下看的理由(不是裸奔无钩子)?相邻章没有情绪趋同?
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- - [ ] **对标坐标**(有对标书时):1/4·中点·3/4 各锚定一个关键情节,且是换素材而非照搬桥段?