@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  236. package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
  237. package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
  238. package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
  239. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
  240. package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
  241. package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
  242. package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
  243. package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
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  245. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
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  247. package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
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  249. package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
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  251. package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
  252. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
  253. package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
  254. package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
  255. package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
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  259. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
  260. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
  261. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
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  265. package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
  266. package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
  267. package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
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@@ -1,415 +1,204 @@
1
- # 核心梗解析与微创新设计
1
+ # 核心梗与金手指
2
2
 
3
- > **用途**:核心梗三层递进设计(主题→题材→情绪),微创新五法、冲突网络、金手指匹配、事业线/爱情线设计。构思和验证大纲时对照使用。
4
- > **语气**:指令式——每个原则都是"必须做到"的硬规则,违反就有明确后果。
5
- > **配合**:长篇题材结构与声线见 genre-prose-cards.md,读者画像见 genre-readers.md。
3
+ > **用途**:定设定时读「核心梗三层递进设计」「金手指」两节,构思差异化时查「微创新与差异化设计」。
4
+ > **配合**:男频题材框架见 long-genre-catalog.md,女频题材框架见 female-audience-writing.md,读者与平台见 genre-readers.md。
6
5
 
7
6
  ---
8
7
 
9
- ## 决策路由:按设计阶段选工具
8
+ ## 决策路由
10
9
 
11
- > 构思大纲时按阶段推进,每个阶段用对应的工具核对。
12
-
13
- | 设计阶段 | 要做的事 | 对应章节 |
14
- |---------|---------|---------|
15
- | 定核心梗 | 确定主题、题材核心、核心情绪三层 | 核心梗三层递进设计 |
16
- | 检验核心梗 | 确认没有偏离、没有挂羊头卖狗肉 | 每章循环检查 + 检验清单 |
17
- | 微创新 | 在模板边界内做差异化,不超过3个点 | 微创新与差异化设计 |
18
- | 建冲突网络 | 铺设纵+横+交叉三层矛盾 | 冲突网络设计 |
19
- | 选金手指 | 金手指与世界观压迫度匹配 | 金手指与世界观匹配 |
20
- | 做事业线/爱情线 | 铺骨架和藤蔓,控制比例 | 事业线/爱情线设计 |
21
- | 防崩盘 | 检查卖点偏移、题材匹配度 | 卖点偏移检验 |
10
+ | 要做的事 | 看哪一节 |
11
+ |---------|---------|
12
+ | 填设定模板的「核心梗三分法」 | 核心梗三层递进设计 |
13
+ | 选金手指、定规则、上限和成长路线 | 金手指 |
14
+ | 在套路里做差异、铺冲突网 | 微创新与差异化设计 |
15
+ | 收尾核对 | 质量检查清单 |
22
16
 
23
17
  ---
24
18
 
25
- ## 核心梗三层递进设计(主题→题材→情绪)
26
-
27
- 下文一代、二代、三代指从主题到题材再到情绪的**三个设计层次**,不指写作的历史阶段;一本小说通常融合2-4条核心梗。
28
-
29
- ### 一代:主题/中心思想
30
-
31
- | 维度 | 说明 |
32
- |------|------|
33
- | 定义 | 小说的主题和中心思想 |
34
- | 作用 | 赋予目标和立意,防止偏离核心 |
35
- | 关键 | 没有主题=立意不明确=文字干巴巴没情绪 |
36
-
37
- 主题在不同阶段可有不同表现,不一定只有一个。
19
+ ## 核心梗三层递进设计(表层卖点→深层爽点→长线钩子)
38
20
 
39
- ### 二代:题材核心
21
+ 一本书通常有 2-4 条核心梗。三层按设定模板的三个字段填写:
40
22
 
41
- | 维度 | 说明 |
42
- |------|------|
43
- | 定义 | 该题材独有的核心吸引力 |
44
- | 作用 | 筛选读者、划定边界、产生氛围感 |
45
- | 提取法 | 看同题材火书的核心卖点和核心情绪 |
46
-
47
- **核心原则:偏离题材核心=抛弃吸引读者的最大依仗,在读直线下降。**
48
-
49
- 偏离案例:
23
+ ### 三层怎么填
50
24
 
51
- | 作品 | 题材 | 偏离 | 后果 |
52
- |------|------|------|------|
53
- | 《一级一个金词条》 | 都市高武 | 对比对象从地球人跳到异世界神 | 在读直线下降 |
54
- | 《普攻永久加生命》 | 网游文 | 走出新手村后仍和NPC打 | 热度持续下滑 |
25
+ | 模板字段 | 是什么 | 怎么找 | 失败信号 |
26
+ |---------|-------|-------|---------|
27
+ | 表层卖点 | 这个题材独有的吸引力,用来筛读者、划边界、出氛围 | 看同题材火书靠什么卖、读者冲着什么进来 | 卖点偏到别的题材;书名暗示的和正文给的不一致 |
28
+ | 深层爽点 | 读者反复追的一条情绪链(期待→满足),如扮猪吃虎、弥补遗憾、莫欺少年穷;装逼打脸只是表现形式 | 从人人都有的情感里抽一种:推到极端(日常委屈推到生死或巨额对赌),并只咬住这一种贯穿全书,其他情绪都为它服务 | 情绪散乱、几条小情绪各走各的 |
29
+ | 长线钩子 | 支撑全书的目标或悬念,主线要落成一件事 | 用一句话写出主线事件:《斗破》是「被退婚→上云岚宗复仇」,《全职》是「被辞退后重回巅峰」;升级只是达成目标的手段;立意落在主角要证明什么 | 只有升级没有主线;没有立意,文字干巴巴 |
55
30
 
56
- ### 三代:核心情绪
31
+ 深层爽点还要写清运转方式:
57
32
 
58
- | 维度 | 说明 |
59
- |------|------|
60
- | 定义 | 一种核心情绪体验(扮猪吃虎/弥补遗憾/莫欺少年穷等) |
61
- | 作用 | 筛选读者、提升戏剧性 |
33
+ - **可重复型**:每个剧情单元运行一次,变换场景、对象和条件(升级文、系统文、文抄娱乐)。
34
+ - **一次爆发型**:贯穿全书,只在最高潮爆发一次(追妻、掉马、禁忌之恋)。
35
+ - **长期铺垫型**:以期待点的形式贯穿全书(悬疑、复仇、解谜)。
62
36
 
63
- 核心情绪不等于爽点表现形式。装逼打脸只是形式,核心梗是完整的情绪链条(期待→满足)。
37
+ 第一个剧情单元就要运行一次核心梗,或完成它的首次铺垫。可以布两条线:一条重复运行核心梗,另一条不重复,两条交替推进。
64
38
 
65
39
  ### 剧情构建顺序
66
40
 
67
- **核心卖点 → 情绪套路 → 具体剧情**
68
-
69
- 先确定核心情绪(读者要看什么),再设计情绪套路(怎么让读者感受到),最后设计具体剧情(用什么事件)。
41
+ 核心卖点 → 情绪套路 → 具体剧情:先定读者要看的情绪,再定怎么让读者感受到,最后选用什么事件。
70
42
 
71
43
  ### 核心梗定义
72
44
 
73
- 核心梗=金手指最核心的使用方式+读者最想看的爽点模式。金手指是工具,核心梗是最有趣的使用方式。核心梗可平替:女帝→朱元璋→嬴政,背景任意置换。
45
+ 核心梗是金手指最核心的用法加读者最想看的爽点模式。金手指是工具,核心梗是它最好看的用法。核心梗可以换背景平替(女帝换成朱元璋、嬴政)。
74
46
 
75
47
  ### 每章循环检查
76
48
 
77
- 每章必备三选一:①拥有核心梗相关的期待点 ②拥有核心梗相关的爽点 ③介于期待点和爽点之间。
49
+ 每章至少满足一项:有核心梗相关的期待点;有核心梗相关的爽点;处在两者之间。
78
50
 
79
- **断期待的判断**:某章既无期待点也无爽点,前一爽点已结束,本身没拉起新期待→读者觉得书失去了"灵魂"开始弃书。
51
+ **断期待**:某章既没有期待点也没有爽点,上一个爽点已经结束,本章又没拉起新期待,读者会觉得书没了魂,开始弃书。
80
52
 
81
- **两种运转模式**:
82
- - 不断循环型:每个剧情单元运行一次,变奏场景/对象/条件
83
- - 只运行一次型:围绕一个核心情绪分阶段推进
53
+ ### 常见误区
84
54
 
85
- ### 检验清单
55
+ - 核心梗太多:什么都想写,等于没有核心梗。
56
+ - 只有装逼打脸、没有主题:剧情没有意义,主角的目标要让读者觉得值得。
57
+ - 核心梗用完不升级:重复显得生硬,按「爽点阈值递升」加码。
58
+ - 挂羊头卖狗肉:书名、简介、前三章给的卖点和后文不符。
59
+ - 偏离题材核心:对比对象或对手跳出本题材(都市高武写着写着和异界神比),读者冲着来的东西没了。
60
+ - 刀人是手段:悲情靠挫折体现,不靠身边人死绝;换地图不清空旧角色攒下的关系和资产;身边人遇险后要能最终克服,不全当工具人;长段悲壮要穿插别的情绪。
86
61
 
87
- - 读者翻开最想看什么?(核心梗)
88
- - 每个剧情单元是否在展示核心梗?
89
- - 核心梗爽点模式能否循环?
90
- - 有无挂羊头卖狗肉?
91
- - 全文每章是否满足三要素中至少一个?
62
+ ### 防崩盘三检查
92
63
 
93
- ### 常见误区
64
+ 1. 能用一句话说清题材核心卖点的目标情绪。
65
+ 2. 卖点能拆出至少 5 个不重复的剧情展开方向。
66
+ 3. 展开卖点需要的写作能力,现有方法能覆盖。
94
67
 
95
- | 误区 | 表现 |
96
- |------|------|
97
- | 核心梗太多 | 什么都想写=没有核心梗 |
98
- | 立意不明确 | 没有目标情绪,文字干巴巴 |
99
- | 纯装逼打脸无主题 | 剧情没有意义 |
100
- | 核心梗用完不升级 | 生硬重复,审美疲劳 |
101
- | 挂羊头卖狗肉 | 书名暗示与实际内容不符 |
68
+ ---
102
69
 
103
- ### 偏离核心梗的典型案例
70
+ ## 金手指
104
71
 
105
- | 作品 | 偏离方式 | 后果 | 改善方向 |
106
- |------|----------|------|----------|
107
- | 《完美世界》 | 后期核心情绪崩塌 | 月票直线下降 | 独断万古可以但要有实质收获 |
108
- | 《十方武圣》 | 杀光所有人换地图 | 核心情绪崩坏,留存风险显著升高 | 换地图不要清空旧角色资产 |
109
- | 《诡舍》 | 所有角色成工具人 | 高开低走 | 身边人遭遇危机后最终克服 |
110
- | 《一人镇守孤城》 | 始终沉浸悲壮无变化 | 读者麻木 | 穿插其他情绪 |
72
+ ### 选型
111
73
 
112
- **关键原则**:悲情不需通过身边人死绝体现,多创造挫折即可。刀人是手段不是目的。主角目标必须让读者觉得有意义。
74
+ 金手指替掉故事流程里的哪一环,决定它怎么推剧情:
113
75
 
114
- ### 悲剧命运改写法
76
+ | 替掉的环节 | 写法 |
77
+ |-----------|------|
78
+ | 建立目标 | 系统发任务 |
79
+ | 克服困难 | 一键解决,但要付代价 |
80
+ | 准备过程 | 跳过苦熬,直接撞上阻碍 |
81
+ | 收获奖励 | 做 A 得 B,如做好事获利 |
115
82
 
116
- 1. 选取悲剧原型
117
- 2. 选取切入点(主角介入时间节点)
118
- 3. 选取装逼方式
119
- 4. 敲定贯穿表现力的道具
120
- 5. 选取参与配角(不超5人)
121
- 6. 重塑事件,构想改写命运画面
122
- 7. 处置悲剧变喜剧反转+主角收获+下一故事引子
83
+ 选型时对三样:
123
84
 
124
- 核心:把行侠仗义具体化,打怪装逼高尚化,改写命运命题小白化——融为一体。
85
+ - **贴职业和处境**:医生配医术合理,配隐身牵强。同一项能力升级、衍生出不同效果,不频繁另开新金手指。
86
+ - **贴人设**:开朗搞笑型配自爆类,心狠手辣型配升级掠夺类;冷酷人设配搞笑金手指会违和。金手指规则还能替性格找理由:规则逼主角这样做,配角的反应自然把人设立起来。
87
+ - **贴世界压迫度**:阶级固化、环境恶劣的世界配无条件加点;换地图升级的常规世界配碎片或解锁型;轻松日常配人际或种田型。功能单一的金手指只适合强压迫世界,其他题材要另补解法。
125
88
 
126
- ---
89
+ 金手指要同时能开挂、能不断拉出新目标推进主线;脱离核心卖点或题材边界就回正。
127
90
 
128
- ## 微创新与差异化设计
91
+ ### 规则
129
92
 
130
- 创新范围限制在:**人物、人物关系、情节。最多3个微创新点。** 不能超出模板内容边界。
93
+ - 简单,一眼能懂,游戏化面板最好。信息类最不易失控,加速升级类其次,物品调用类最容易失控。
94
+ - 条件→反馈分三档:单条件单反馈(摸尸得宝);攒点解锁的阶段反馈(摸尸得点数,攒够解锁新功能);可融合的升级反馈(击杀掠夺词条,词条能融合,后期天花板更高)。逆向型单列:失去 X 换来更强的 Y(越惨越强、负债越多越有钱)。
95
+ - 有限制,主角才会一步步行动。给出后当场要有看得见的变化。
96
+ - 主角是规则里的特殊变量;设定服务剧情,不反过来被设定捆住。
97
+ - 升级要付风险或触碰既得利益(同一序列的超凡者都是对手),矛盾线自然就有了。
131
98
 
132
- ### 灵感源头
99
+ ### 上限与代价
133
100
 
134
- | 阶段 | 来源 | 方法 |
135
- |------|------|------|
136
- | 前期 | 标签系统 | 热门标签交叉组合 |
137
- | 中期 | 热搜/评论区/弹幕 | 高频话题提炼 |
138
- | 后期 | 电影/游戏 | 视觉化叙事、交互式体验 |
101
+ - 上限是终局底牌之一:在设定的「终局底牌」里标最早解锁的卷,具体数值先问作者。
102
+ - 三问:主角资源翻上百倍后,它还能解决主矛盾吗?会不会抢走主角的判断和选择?它和世界之间有没有可写的反差?
103
+ - 金手指太强、矛盾不够,读者无聊;金手指太弱、矛盾太强,读者焦虑。最好是刚好解掉眼前矛盾,同时露出更大的矛盾。升级后先展示新能力的威力,再引出更大的危机。
139
104
 
140
- ### 标签系统
105
+ ### 成长路线
141
106
 
142
- 每个标签评估四维度:
107
+ - 至少两个维度同时长(词条、功能、品质)。后期只剩品质提升,提升感就没了。
108
+ - 四阶段:基础(明确核心作用,让读者认得它)→ 发展(加新用法,核心作用不变)→ 成熟(和世界观深度结合,能与其他体系联动)→ 升华(作用对象从个人扩到世界层级,要有足够伏笔)。重心可以转,不能完全抛弃,呈现力度随阶段加大。
109
+ - 碎片化:把复杂能力拆成碎片融进剧情,没集齐是远期期待,每拿到一片至少解决一个冲突。
110
+ - 金手指的核心用法每个剧情单元都运行;相邻单元的用法至少换一项:对象、条件、代价或解法。
111
+ - 天才流多设等级档位,防止数值几十章就到顶;无敌流把循环核心换成信息差,来一个秒一个,每次都刷新旁人的认知。
143
112
 
144
- | 维度 | 说明 | 权重 |
145
- |------|------|------|
146
- | 兼容度 | 能和多少其他标签组合 | 高 |
147
- | 影响度 | 对故事整体影响深度 | 中 |
148
- | 新鲜度 | 多久没被大量使用 | 高 |
149
- | 喜爱度 | 读者偏好 | 中 |
113
+ ### 防战力崩坏
150
114
 
151
- 选标签策略:**高兼容+中等影响+高新鲜度=最佳切入点**
115
+ - 三个常见原因:没写升级线(用成熟的境界体系做框架);只靠单一维度提升;社会关系太简单(补师门、酒馆、朋友、情报组织)。
116
+ - 量级按题材边界定,单体能力够用就不上多元宇宙;规则类能力最容易失控,尽量回避。
117
+ - 等级高的人占高位;主角跨大境界对敌,要给出原因(代价、底牌或环境)。
152
118
 
153
- ### 70/20/10元素法则
119
+ ---
120
+
121
+ ## 微创新与差异化设计
154
122
 
155
- - 70%来自过去经历和记忆(共同代际记忆/流行文化)
156
- - 20%来自当前生活状态(工作/爱好/感情)
157
- - 10%来自时事热点话题和趋势
123
+ 创新只在人物、人物关系、情节三处做,最多 3 个点,不超出题材模板的边界。
158
124
 
159
125
  ### 五种微创新手法
160
126
 
161
127
  | 手法 | 核心 | 示例 |
162
128
  |------|------|------|
163
129
  | 精炼法 | 把已有套路做到极致 | 打脸一巴掌→三巴掌层层递进 |
164
- | 升级法 | 框架不变元素升级 | "公司"→"跨国集团","校花"→"国民校花+学霸+隐藏身份" |
130
+ | 升级法 | 框架不变,元素升级 | 「公司」→「跨国集团」,「校花」→「国民校花+学霸+隐藏身份」 |
165
131
  | 加料法 | 已有框架加新元素 | 重生+规则怪谈,种田+末日 |
166
- | 反套路法 | 反过来写 | 废材逆袭→天才跌落重新站起 |
167
- | 组合法 | 两个不相干套路组合 | 种田+修仙,系统+悬疑 |
132
+ | 反套路法 | 反过来写 | 废材逆袭→天才跌落后重新站起 |
133
+ | 组合法 | 两个不相干的套路组合 | 种田+修仙,系统+悬疑 |
168
134
 
169
- ### 微创新检查清单
135
+ ### 同一套路的五种写法
170
136
 
171
- - [ ] 创新点是否在3个以内?
172
- - [ ] 是否在模板内容边界内?
173
- - [ ] 是否影响读者核心期待?
174
- - [ ] 是否有足够素材支撑?
175
- - [ ] 是否增加了创作难度?
137
+ 同一个爽点套路至少能写出五种,以「打脸装逼者」为例:
176
138
 
177
- ### 冲突网络设计
139
+ - 正着写:对方刚嘲讽完,主角当场亮身份打脸。
140
+ - 反套路:主角故意装弱,让对方跳得更欢再翻盘。
141
+ - 再反:对方以为主角在装弱,结果主角是真强,没装。
142
+ - 持续反:对方连环误判,每次以为看穿主角又被反打。
143
+ - 反了再正:兜一圈玩各种花样,最后还是靠硬实力碾压。
178
144
 
179
- 好的长篇至少3层矛盾同时运作。
145
+ ### 冲突网络设计
180
146
 
181
- **矛盾类型**
182
- - 纵向(上下级):控制与服从/压制与反抗/师徒/君臣
183
- - 横向(平级):理念冲突/资源争夺/同行/情敌/竞争对手
184
- - 交叉:A和B矛盾,B和C矛盾,A和C因此也产生矛盾
147
+ 好的长篇至少 3 层矛盾同时运作:纵向(上下级:压制与反抗、师徒、君臣)、横向(平级:理念、资源、同行、情敌)、交叉(A 和 B 有矛盾,B 和 C 有矛盾,A 和 C 因此也有矛盾)。
185
148
 
186
- **编织顺序**:定地图→定阵营→定角色→对齐阵营填充纵+横矛盾→推理交叉矛盾
149
+ 编织顺序:定地图 → 定阵营 → 定角色 → 按阵营填纵向和横向矛盾 → 推出交叉矛盾。
187
150
 
188
151
  ### 换瓶不换酒三条路径
189
152
 
190
153
  | 路径 | 做法 |
191
154
  |------|------|
192
155
  | 换世界观 | 相同节奏和金手指换到不同题材 |
193
- | 换职业/元素 | 世界观固定,不同职业或问题解法 |
194
- | 加新机制 | 已有框架加入读者熟悉但网文中新鲜的元素 |
156
+ | 换职业或元素 | 世界观固定,换职业或问题的解法 |
157
+ | 加新机制 | 已有框架加入读者熟悉、但在网文里新鲜的元素 |
195
158
 
196
159
  ### 界限感扩容技术
197
160
 
198
- 融合多种题材元素时用"更大的圆"圈在一起:
199
- 1. 找统一解释(覆盖所有元素的框架)
200
- 2. 利用界限服务主角(不同题材边界差=信息差和优势)
201
- 3. 原创替代搬运(经典角色为原型创作,非直接拿)
202
-
203
- ### 信息操控意识
204
-
205
- 时刻思考:①读者看书前已知什么?②看设定后已知什么?③看完剧情后已知什么?操控读者已知的东西是解决剧情设计困境的核心方法。
161
+ 融合多种题材元素时,用一个更大的框架把它们圈在一起:
206
162
 
207
- ### 金手指与世界观匹配
163
+ 1. 找一个能解释所有元素的统一说法。
164
+ 2. 让界限服务主角:不同题材的边界差就是信息差和优势。
165
+ 3. 以经典角色为原型重新创作,不直接搬运。
208
166
 
209
- | 世界观类型 | 压迫特征 | 适配金手指 |
210
- |------------|----------|------------|
211
- | 极道流(原教旨) | 阶级固化+环境恶劣 | 无条件强行升级(加点流) |
212
- | 极道流(改良) | 压迫感降低 | 熟练度变种(花哨但底层肝) |
213
- | 常规升级流 | 换地图升级 | 碎片化/解锁型 |
214
- | 轻松日常流 | 低压迫 | 人际关系/种田型 |
167
+ ### 信息操控意识
215
168
 
216
- **功能单一金手指风险**:解决矛盾模式单一,只适用于强压迫世界观,其他题材硬用必须找补。
169
+ 时刻问三件事:读者看书前已知什么?看完设定后已知什么?看完这段剧情后已知什么?操控读者已知的东西,是解决剧情设计困境的核心办法。
217
170
 
218
171
  ### 认知差异核心梗
219
172
 
220
- 主角视角"理所当然"vs旁人视角"不可思议"形成张力。配合无敌流效果最佳。
173
+ 主角觉得理所当然,旁人觉得不可思议,两者之间形成张力,配合无敌流效果最好。
221
174
 
222
175
  | 场景 | 主角视角 | 旁人视角 |
223
176
  |------|----------|----------|
224
- | 无敌流 | 死了复活没啥 | 这人比诡异还诡异 |
225
- | 幕后流 | 随手布置 | 幕后boss深不可测 |
226
- | 迪化流 | 想帮茶农卖茶 | 他在下大棋 |
177
+ | 无敌流 | 死了复活没什么 | 这人比诡异还诡异 |
178
+ | 幕后流 | 随手布置 | 幕后大佬深不可测 |
179
+ | 迪化流 | 想帮茶农卖茶 | 他在下一盘大棋 |
227
180
 
228
- ### 基调/氛围感贯穿原则
229
-
230
- 全文基调必须贯穿如一,变了=换了一本书。人设性格变化不等于基调变化。金手指发展不能破坏基调。
231
-
232
- ### 故事构思四法
181
+ 两种搭法:世界相同、主角的常识和众人不同,主角特立独行抓眼球;主角带着读者的常识、所处世界不同(穿越、末世、中世纪),读者跟着主角视角对抗世界。
233
182
 
234
- | 方法 | 核心 |
235
- |------|------|
236
- | 发散法 | 以逻辑起点为基础发散出大量爽点 |
237
- | 联系法 | 将两个跨度大的素材关联想象,跨度越大戏剧性越强 |
238
- | 去常态法 | 取人事物特征反常化(恰恰相反/极端化) |
239
- | 点推法 | 在散碎故事间建立逻辑联系串联完整故事 |
183
+ ### 基调/氛围感贯穿原则
240
184
 
241
- **组合流程**:灵感→联系法/去常态法处理→发散法基于处理后灵感发散→点推法串联
185
+ 全书基调要从头贯穿到尾,基调变了等于换了一本书。人设性格变化不等于基调变化,金手指发展也不能破坏基调。
242
186
 
243
187
  ### 爽点阈值递升原则
244
188
 
245
- 同类关键爽点要在下列维度中递升;两次高潮间可安排呼吸与关系回收。
246
-
247
- **递升维度**:影响力范围扩大 | 人物层级升高 | 收获价值增大 | 认知颠覆加深
248
-
249
- **递升失效信号**:读者对相似规模爽点不再反应 | 主角升级无差异化展示 | 人际网没随等级变化
250
-
251
- ### 男女频核心梗差异
252
-
253
- | 维度 | 女频 | 男频 |
254
- |------|------|------|
255
- | 核心任务 | 精细化一个卖点 | 深挖可复用运转逻辑 |
256
- | 字数支撑 | 短中篇,一个梗写透 | 长篇大长篇,逻辑反复运转 |
257
- | 创新重点 | 同一卖点新表达 | 底层情绪机制新组合 |
258
- | 拆解方法 | 拆一本书的精彩点 | 拆一本书的运转机制 |
259
-
260
- ### 模拟文结构
261
-
262
- **单元**:模拟制造情绪缺口→模拟后得奖励(形成信息差→拉期待)→现实满足
263
-
264
- **卷纲**:模拟得知大危机→[模拟+得奖励+现实推进]循环→核心危机未解决→达成最终满足
265
-
266
- ### 同人深层情绪写法
267
-
268
- 装逼震惊之下加更深层情绪:亲情/救赎/遗憾弥补。原著人物震惊不止"太强了"还有激动/后悔/释然。重新认识熟人有代价,震惊熟人效果远高于震惊陌生人。
269
-
270
- ---
271
-
272
- ## 事业线/爱情线设计
273
-
274
- ### 执行规则
275
-
276
- - 事业线是长篇骨架,爱情线是藤蔓。天花板取决于事业线质量
277
- - 主线要落成一件事;升级只是达成目标的行为,不能顶替主线本身
278
- - 《斗破》主线="被退婚→上云岚宗复仇",《全职》主线="被辞退后重回巅峰"
279
-
280
- ### 事业线要点
281
-
282
- - 事业线本质="主角从弱变强的过程"
283
- - 每阶段有明确目标和对手,完成后难度升级
284
- - 没有事业线时抽取有共鸣的人生主线(高中/大学最有效)
285
-
286
- ### 爱情线四阶段
287
-
288
- | 阶段 | 内容 | 爽点 |
289
- |------|------|------|
290
- | 萍水相逢 | 展示外貌/性格/他人评价/习惯 | 新鲜感 |
291
- | 怦然心动 | 产生好感注意对方存在 | 期待感 |
292
- | 暧昧升温 | 互动增多关系微妙变化 | 最强拉扯感 |
293
- | 确认关系 | 突破窗户纸 | 满足感 |
294
-
295
- ### 爱情线推进技巧
296
-
297
- - **关系拉扯**:推进和拉开交替,不能只拉近。扯开可用心有芥蒂/暂时冷静/误会,避免直接分手
298
- - **英雄救美**:男主事业线行为无意间救女主→女主倒追(非白给)
299
- - **误会**:制造隔阂延缓推进,也是装逼打脸工具
300
- - **窗户纸事件**:好感度质变→关系阶段变化,事业线为主的放在剧情单元小高潮
301
-
302
- ### 狗粮文循环
303
-
304
- 不能模仿升级文突破模式(牵手/接吻/上床是一次性的)。正确循环:稳定人设组合+变化情境=无限可用套路(复用短视频固定流程模式)。感情升温通过共同困境/互相理解/意外发现,非身体接触升级。
305
-
306
- ### 事业线与爱情线平衡
307
-
308
- - 互相促进:事业为爱情提供场景和冲突,爱情为事业增加牵挂
309
- - 九一开原则:事业线为主的文爱情线最多占一成,且必须为事业线服务
310
- - 核心观感必须一致,观感偏移=核心梗偏移
311
-
312
- ### 男频感情线特殊规则
313
-
314
- - 不写拉扯式恋爱,不能写男主追女人为女人付出
315
- - 正确逻辑:男主追求事业→无意间英雄救美→女主倒追
316
- - 女主倒追vs白给:区别在于是否有说服力的铺垫
317
- - 读者目的:收获现实中缺失的异性情绪价值补偿
318
-
319
- ### 后宫与炒股
320
-
321
- 结构共性:中间写法一致(逐个暧昧不确认关系,结局确认)。后宫规则:不能和一个确认后再攻略下一个(显渣男)。修罗场三处理:一笔带过/关联回事业线(最推荐)/被害人设梗。炒股结尾可选择开放性结局。
322
-
323
- ### CP行为分级体系
324
-
325
- 好感度越高CP行为越亲密/深入,不能跨阶段。
326
-
327
- | 级别 | 行为 | 表现 |
328
- |------|------|------|
329
- | 1 | 主动亲密 | 肢体亲密接触及以上 |
330
- | 2 | 主权行为 | 争风吃醋、宣示主权 |
331
- | 3 | 信赖行为 | 无条件分享秘密、绝对信任 |
332
- | 4 | 安抚行为 | 敏锐察觉负面情绪并主动安抚 |
333
- | 5 | 特殊待遇 | 对待方式与其他人完全不同 |
334
- | 6 | 优先特权 | 做决定时对方是最重要因素 |
335
- | 7 | 默契行为 | 不约而同、无需交流自然配合 |
336
-
337
- ### 爱情线底层逻辑
338
-
339
- **友情vs爱情**:恋爱双方必须在持续低烈度"斗争"底色上实现鸡毛蒜皮互相妥协达成共识,爱情"存异"区间比友情小很多。
340
-
341
- **四检查原则**:
342
- 1. 人物决策时"男/女人"成分是否超过"人"的成分?超过时有无足够外部条件?
343
- 2. 突出性别特质描写是否匹配基础性格/成长经历/身份地位?
344
- 3. 避免完全靠外部因素推动,加入更多内生动力的碰撞
345
- 4. 不会写就按挚友写再修正(挚友改写法)
346
-
347
- ---
348
-
349
- ## 卖点偏移检验
350
-
351
- ### 防崩盘三检查
352
-
353
- 1. 能否用一句话说清题材核心卖点的目标情绪
354
- 2. 卖点是否能拆出至少5个不重复的剧情展开方向
355
- 3. 卖点展开所需的核心能力是否可由已有写作方法论覆盖
356
-
357
- ### 题材选择与知识领域匹配
358
-
359
- | 步骤 | 操作 |
360
- |------|------|
361
- | 1 | 评估自身专业知识储备和了解深度 |
362
- | 2 | 评估能否构建符合的价值观和世界观 |
363
- | 3 | 检验对该题材社会运行规律的了解 |
364
- | 4 | 确认文字能否让读者代入 |
365
-
366
- ### 金手指设计进化方向
367
-
368
- | 阶段 | 特征 |
369
- |------|------|
370
- | 1.0 | 纯极道加点(深蓝系统) |
371
- | 2.0 | 加点+探索+装备合成 |
372
- | 2.5 | 熟练度变种+多机制融合 |
373
- | 3.0 | 核心机制+副功能引出剧情 |
374
-
375
- ### 赛道选择
376
-
377
- 不要直接冲大众赛道。选自带流量但竞争少的赛道做区别化。扩宽时新作与老作要有重叠要素保留老读者。案例路径:动画宝可梦→都市宝可梦→都市原创御兽→仙侠御兽→纯仙侠,每步有重叠。
378
-
379
- ### 脑洞金手指创新:错位系统
380
-
381
- - 时间错位:都无敌了逆袭系统才来
382
- - 环境错位:正常世界觉醒末世系统
383
- - 人员错位:本应寄生皇帝的寄生在了皇后身上
384
- - 错位→落差→戏剧性
385
-
386
- ### 脑洞分类
387
-
388
- 1. 金手指类脑洞(聊天群/系统/戒指老爷爷)
389
- 2. 剧情类脑洞(反转/设定)
390
- 3. 设定类脑洞(世界观/修行体系)
391
- 4. 角色类脑洞(身份/人设)
392
-
393
- 创造阶段:金手指→金手指+角色→+设定→四类全创→相辅相成。不要跨阶段。
394
-
395
- ### 核心卖点开发流程
189
+ 同类关键爽点要在这些维度上递升:影响范围扩大、人物层级升高、收获价值增大、认知颠覆加深。两次高潮之间可以安排喘息和关系回收。
396
190
 
397
- 得到点子→思考开发潜力→放入合适题材→提炼核心卖点→通过设定加工为情绪缺口/读者期待→梳理故事雏形→动笔验证
191
+ **失效信号**:读者对相似规模的爽点不再有反应;主角升级后没有看得见的差异;人际网没随等级变化。
398
192
 
399
193
  ---
400
194
 
401
195
  ## 质量检查清单
402
196
 
403
- > 大纲完成后逐项核对。全部通过才算合格。
404
-
405
- - [ ] **核心梗明确**:能用一句话说出"读者翻开最想看什么",不是泛泛而谈
406
- - [ ] **三层递进齐全**:主题(立意)→题材核心(吸引力)→核心情绪(体验链条)三层都有定义
407
- - [ ] **每章不离梗**:每章至少有期待点或爽点之一,无"断期待"空白章
408
- - [ ] **偏离预警**:对比"偏离案例"表格,确认没有同类偏离
409
- - [ ] **微创新不超3个**:创新点在人物/关系/情节范围内,数量不超过3
410
- - [ ] **冲突三层铺满**:纵向+横向+交叉矛盾至少各有1条在运作
411
- - [ ] **金手指匹配世界观**:金手指类型与世界观压迫特征对应,功能单一金手指有补丁
412
- - [ ] **爽点阈值递升**:后一个爽点在影响力/层级/收获/认知至少一个维度上超过前一个
413
- - [ ] **事业线/爱情线比例**:事业线为主的文爱情线不超过一成,且爱情线为事业线服务
414
- - [ ] **基调贯穿**:全文基调一致,金手指发展没有破坏基调
415
- - [ ] **卖点不偏移**:书名、简介、开头前3章传递的卖点与实际内容一致,没有挂羊头卖狗肉
197
+ - [ ] **核心梗明确**:一句话说得出「读者翻开最想看什么」,三分法三个字段都填了,深层爽点写明运转方式
198
+ - [ ] **每章不离梗**:每章至少有期待点或爽点之一,没有断期待的空白章
199
+ - [ ] **金手指可控**:规则一眼能懂、有限制;上限已在终局底牌里标卷;至少两个维度成长;相邻单元换了用法
200
+ - [ ] **微创新不超 3 个**:创新点在人物、关系、情节范围内
201
+ - [ ] **冲突三层铺满**:纵向、横向、交叉矛盾各有至少 1 条在运作
202
+ - [ ] **爽点阈值递升**:后一个同类关键爽点(单元高潮、卷高潮)至少在一个维度上超过前一个
203
+ - [ ] **基调贯穿**:金手指发展没有破坏基调
204
+ - [ ] **卖点不偏移**:书名、简介、前三章传递的卖点和正文一致
@@ -307,7 +307,7 @@
307
307
  4. 配角拿更强装备打反派失败,期待+1
308
308
  5. 众人看衰主角,期待继续+1
309
309
  6. 主角秒杀,期待满足
310
- 7. 众人震惊,配角马后炮分析,期待满足
310
+ 7. 看衰的人改口,懂行的点破,期待满足
311
311
  8. 新一轮收获,满足+新期待产生
312
312
 
313
313
  ---
@@ -54,7 +54,7 @@
54
54
  第4层:主角还能进一步提升 → 留下钩子,开启下一段
55
55
  ```
56
56
 
57
- 关键要求:每一层都必须有角色的反应来验证悬念的力度。没有角色反应 = 悬念落空。
57
+ 每一层由有利害、有后续戏份的一两个人给反应,不写全场一起吃惊。
58
58
 
59
59
  ---
60
60
 
@@ -141,13 +141,13 @@
141
141
  操作规则:
142
142
  - 上行可以多一些,下行要精准控制力度
143
143
  - 下行太猛 = 节奏断裂(弃书),太轻 = 打不响
144
- - 网文的"下行"用小挫折、小波折制造落差,避免让主角真憋屈
144
+ - 下行可以压得狠,但主角不自贬,读者看得到翻盘的筹码
145
145
 
146
146
  ### 期待蓄力与释放的力度控制
147
147
 
148
148
  - 蓄力 = 铺垫期待,释放 = 爽点爆发
149
149
  - 蓄力太久 = 读者疲惫;不够 = 爽感不足;断裂 = 弃书
150
- - 小期待不断(持续满足),大期待适度,每次释放后爽感要比上一次更强
150
+ - 小期待不断(持续满足),大期待适度;爽感按单元和卷逐级抬高,兑现后允许短暂低压
151
151
 
152
152
  ### 道具能力展示的8步期待模板
153
153
 
@@ -159,7 +159,7 @@
159
159
  4. 配角拿更强装备打反派失败(期待主角出手+1)
160
160
  5. 主角做针对性方案(期待+1)
161
161
  6. 主角上场,众人不看好(期待继续+1)
162
- 7. 主角秒杀反派 → 众人震惊 → 鸡肋成神器(期待满足)
162
+ 7. 主角秒杀反派 → 看走眼的配角改口 → 鸡肋成神器(期待满足)
163
163
  8. 新收获 + 新期待产生
164
164
 
165
165
  ---
@@ -171,7 +171,7 @@
171
171
  从弱到强依次使用:
172
172
 
173
173
  1. **点震惊**:一个人震惊了一下(最弱)
174
- 2. **网震惊**:震惊关系网——不只一个人震惊,周围人都有反应
174
+ 2. **网震惊**:消息沿关系网传开,有利害的人各自改变态度
175
175
  3. **深度震惊**:多层震惊叠加——成就1震惊 → 成就2震惊 → 更厉害的成就3引爆震惊
176
176
 
177
177
  ### 关键原则
@@ -338,13 +338,13 @@
338
338
 
339
339
  - [ ] **悬念等级达标**:对照强度5级分级表,本章悬念等级是否符合章节定位
340
340
  - [ ] **期待链不断裂**:是否至少有一条未解的期待线在运行
341
- - [ ] **角色反应到位**:每个悬念点是否有角色反应来验证力度
341
+ - [ ] **反应有立场**:给反应的是有利害、有后续戏份的人
342
342
  - [ ] **信息差存在**:读者与角色之间、角色与角色之间是否有信息差
343
343
  - [ ] **章末有钩子**:每章结尾是否有至少一个未解决的问题或未达成的期待
344
- - [ ] **下行力度适中**:挫折是否控制在"小波折"范围,没有导致节奏断裂
344
+ - [ ] **下行没压塌**:挫折再重,主角是否不自贬、读者是否看得到筹码
345
345
  - [ ] **震惊有层次**:震惊是否从点 → 网 → 深度递进,而非一次性爆发
346
346
  - [ ] **道具变化可视化**:震惊递进是否有明确的视觉/物理变化支撑
347
- - [ ] **爽感递增**:每次释放后的爽感是否比上一次更强
347
+ - [ ] **爽感逐级抬高**:单元和卷的兑现是否高过上一轮
348
348
  - [ ] **麻烦没有消失**:主角解决问题后是否有新的困境或挑战出现
349
349
  - [ ] **多线并行**:是否保持至少两条期待线同时运行
350
350
  - [ ] **底牌有压制**:展示底牌后反派是否受到对应压制