@oh-story/dsh 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/README.md +13 -13
  2. package/lib/client.js +173 -111
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +58 -28
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  201. package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
  202. package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
  203. package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
  204. package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
  209. package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
  211. package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
  213. package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/game-preview-state.d.ts +34 -0
  218. package/lib/types/client/game-preview-state.d.ts.map +1 -0
  219. package/lib/types/client/index.d.ts.map +1 -1
  220. package/lib/types/client/video-studio.d.ts +24 -0
  221. package/lib/types/client/video-studio.d.ts.map +1 -1
  222. package/lib/types/host-python.d.ts +10 -3
  223. package/lib/types/host-python.d.ts.map +1 -1
  224. package/lib/types/native-hooks.d.ts.map +1 -1
  225. package/lib/types/skill-provider.d.ts.map +1 -1
  226. package/lib/types/workspace-route.d.ts +6 -0
  227. package/lib/types/workspace-route.d.ts.map +1 -1
  228. package/lib/video-recap/package.json +4 -0
  229. package/package.json +23 -23
  230. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  231. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  234. package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
  235. package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
  236. package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
  237. package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
  238. package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
  239. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
  240. package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
  241. package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
  242. package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
  243. package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
  244. package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
  245. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
  246. package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
  247. package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
  248. package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
  249. package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
  250. package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
  251. package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
  252. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
  253. package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
  254. package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
  255. package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
  256. package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
  257. package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
  258. package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
  259. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
  260. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
  261. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
  262. package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
  263. package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
  264. package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
  265. package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
  266. package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
  267. package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
  268. package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
  269. package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
  270. package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
  271. package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
@@ -1,6 +1,5 @@
1
1
  # 短篇反转设计
2
2
  > 按决策路由选择反转,依次设计铺垫、揭示与后果,再用清单验收。
3
- > 反转类型与拆文 `_meta.json.structure_counts.reversal_type` 一致:视角/身份/动机/时间线/信息/认知/无反转。
4
3
 
5
4
  ## 决策路由
6
5
 
@@ -177,8 +176,6 @@
177
176
  2. 报应型:让读者等过、铺过,兑现才解气
178
177
  3. 甜宠型:升温节拍保持连续变化;若多个叙事单元都没有心动、试探、选择或关系后果,再检查是否停滞,不为逐节达标硬塞甜点
179
178
 
180
- > 拆文时遇到此类,`reversal_type` 填「无反转」,`setup_clues`(反转铺垫)一项跳过阈值(见 analyze output-contract 的「structure_counts 数值校验」)。
181
-
182
179
  ---
183
180
 
184
181
  ## 嵌套反转
@@ -290,7 +287,7 @@
290
287
 
291
288
  ### 逐节落表
292
289
 
293
- 设计完成后,对照小节大纲检查每节的 `功能 / 新证据或误判 / 主动者 / 节尾钩子 / 是否主付费点`。没有改变证据归属、嫌疑判断、关系立场或风险等级的节,应在设计阶段合并或改写;正文阶段须先回到大纲调整。强钩子只标改变读者预期的节点。
290
+ 设计完成后,逐节看小节大纲的「读者新获知什么」「因果/逻辑链」「结尾承接/钩子」「伏笔/物件」四列:新证据或误判写在「读者新获知什么」,谁的选择推动了这一节写在「因果/逻辑链」,付费点写在那一节的「结尾承接/钩子」。四列都没有改变证据归属、嫌疑判断、关系立场或风险等级的节,在设计阶段合并或改写;正文阶段先回到大纲调整。强钩子只标改变读者预期的节点。
294
291
 
295
292
  ---
296
293
 
@@ -309,47 +306,25 @@
309
306
 
310
307
  ## 特殊反转技法
311
308
 
312
- ### 虚晃一枪反转法
313
-
314
- 先给出"应该不会发生"的预期让读者放松,然后意外以反转形式发生。类似鬼片推开门什么都没有->松口气->回头撞鬼。
309
+ ### 虚晃一枪
315
310
 
316
- ### 超额收获反转
311
+ 先给出「应该不会发生」的预期让读者放松,再让它以反转的形式发生。
317
312
 
318
- 反转后收获超出预期,产生二次惊喜:
319
- - 短篇:主角以为只解决一个问题,结果连带解决了隐藏的更大问题
320
- - 网游文模式:Boss爆三样——立刻能用的 / 送人拉关系的 / 暂时用不到但一看很厉害的
313
+ ### 超额收获
321
314
 
322
- ### 情绪拉扯反转标准流程
323
-
324
- 1. 展示物品/能力强大,读者期待+1
325
- 2. 配角因信息差认为鸡肋,读者期待打脸+1
326
- 3. 展示反派特性恰好克制,读者期待+1
327
- 4. 配角拿更强装备打反派失败,期待+1
328
- 5. 众人看衰主角,期待继续+1
329
- 6. 主角秒杀,期待满足
330
- 7. 众人震惊,配角马后炮分析,期待满足
331
- 8. 新一轮收获,满足+新期待产生
315
+ 主角以为只解决一个问题,结果连带解决了藏着的更大问题,读者多得一次惊喜。
332
316
 
333
317
  ---
334
318
 
335
- ## 打脸的深层节奏
336
-
337
- ### 三种打脸方式
319
+ ## 打脸节奏
338
320
 
339
321
  | 方式 | 特点 | 适用场景 |
340
322
  |------|------|----------|
341
- | 主动挑衅->打脸 | 简单粗暴 | 小白文最常见 |
342
- | 对手挑衅->被打脸 | 压主角同时给读者安全感和反击暗示 | 需要积蓄仇恨时 |
343
- | 借他人之手打脸 | 支持者代为回击,无损主角形象 | 保持主角高逼格时 |
344
-
345
- ### 打脸节奏铁律
346
-
347
- - 压抑不能太长——连输8场写3万字不行,改成连输4场+略写
348
- - 压的同时必须给读者信心暗示(主角自信到自大:"我们还是联赛前四!")
349
- - 比起主角被欺负,读者更厌恶主角自暴自弃
350
- - 高潮部分要拉长,最大化利用(球迷反应、解说员、赛后跟进)
351
- - 大高潮不要险胜——充分铺垫后要尽情碾压,干净利落的大胜
352
-
353
- ### 高潮间过渡
354
-
355
- 升级练功也有爽点,但大爽点落在升级后打脸,读者期待升级后的兑现。
323
+ | 主角主动挑衅后打脸 | 简单直接 | 复仇、逆袭开局 |
324
+ | 对手挑衅后被打脸 | 压主角的同时给读者安全感和反击暗示 | 需要积蓄仇恨时 |
325
+ | 借他人之手打脸 | 支持者代为回击,不损主角形象 | 主角身份高、不便亲自出手时 |
326
+
327
+ - 爽感来自落差:旁人按常理判断主角必输,主角干脆利落地赢。对手嚣张到让读者恨,主角铺垫时低调、出手时干脆。
328
+ - 打脸分三步:受压,亮底牌,当众兑现。兑现的那一节慢写,写足对手和旁人的反应;大高潮不险胜,铺垫够了就干净利落地赢。
329
+ - 受压写多长按题材:追妻、世情、虐恋要写透受害者的亲历,同时让读者看到主角的后手;复仇打脸、男主视角爽文压得短,用旁人否定代替主角真受委屈。比起主角被欺负,读者更厌恶主角自暴自弃;重大失利要推动下一步选择或反击。
330
+ - 否定主角的人按自己知道的信息作合理判断,不为衬托主角降智;不同立场的人否定方式不同,也可以是心里想或背后议论。
@@ -36,7 +36,7 @@
36
36
  | 展开已定交锋、权衡和反馈,调整同场详略 | 改变人物决定、胜负、关系走向、代价或事件顺序 |
37
37
  | 在既定揭露边界内呈现已知信息 | 提前揭底、搬动伏笔,或改变读者与人物获知顺序 |
38
38
 
39
- 对白措辞和必要微连接可以为既定内容服务;不能借“一次性动作”新增威胁、承诺、拿到证据或改变人物策略。改换视角时只叙述该视角有依据的感知与认知,不能添加“进门时发现”“后来听说”等新经历来保留信息。
39
+ 对白措辞和必要微连接可以为既定内容服务;不能借一句台词或一个顺带动作新增威胁、承诺、拿到证据或改变人物策略。改换视角时只叙述该视角有依据的感知与认知,不能添加“进门时发现”“后来听说”等新经历来保留信息。
40
40
 
41
41
  作者已明确要求重写或允许调整剧情时,直接执行被授权部分,保留其余已定事实;不用再次请求同一授权。仍缺少关键选择依据时,提出可审阅的最小选项。修法要写到哪次行为、什么条件或什么结果上,说明会牵动哪些后文,不只说“加强冲突”。建议与推测放在报告,不悄悄成为正文事实。
42
42
 
@@ -44,7 +44,7 @@
44
44
 
45
45
  ### 关键原则
46
46
  - 前期拉了期待,爽点释放必须匹配期待高度,否则反作用
47
- - 寸止可以,拉扯可以,但**别让主角委屈**
47
+ - 可以压,但主角不自贬、不认输,读者看得到反击的筹码
48
48
  - 配角、反派、人设、剧情都是为了服务核心卖点
49
49
  - 核心卖点是为了服务读者
50
50
  - 发刀子本身不等于难受;想爽而没爽起来,才是真正的难受
@@ -66,7 +66,7 @@
66
66
  ### 装逼三步框架
67
67
  1. **铺垫人际关系**:用各种方式建立主角与配角的联系(棋艺吸引大佬、救人获得感激、讲故事吸引学生)
68
68
  2. **构架舞台**:通过人际关系搭建分层舞台(群众层 -> 中间层 -> 核心层)
69
- 3. **层层传递震惊**:主角行动 -> 第一层震惊 -> 传递到第二层 -> 传递到核心层 -> 核心层反应反向传递回群众层
69
+ 3. **层层传递**:主角行动 -> 第一层有立场的人改口 -> 传到第二层 -> 传到核心层 -> 核心层的表态反向传回群众层
70
70
 
71
71
  ### 震惊传递链(以赘婿诗会为例)
72
72
 
@@ -158,8 +158,9 @@
158
158
  4. **拉开维度**:
159
159
  - 主角用什么老技能和新技能达成对比?
160
160
  - 对方用什么技能给读者"主角可能要输"的错觉?
161
- - 过程中是否需要震惊旁观者?
161
+ - 过程中要不要旁观者表态?
162
162
  5. **反转设计**:需要胜负拉扯时安排有铺垫的反转;预定碾压则把能力效果与战局变化写透
163
+ 6. **一回合一招**:每个回合只出一招;组合技里最多一招是读者没见过的
163
164
 
164
165
  ### 不同力量体系的打斗特征
165
166
 
@@ -172,7 +173,7 @@
172
173
  ### 战斗描写实操技巧
173
174
 
174
175
  - 每个动作及其修饰都应提供信息——读者脑中能浮现画面就合格
175
- - 重复使用的招式一句带过,只写效果,再用旁人震惊渲染
176
+ - 重复使用的招式一句带过,只写效果,再让懂行的人点一句
176
177
  - 大招首次出场可以详细描写,后续使用精简为"结果概括+旁观反应"
177
178
  - 白描写法要用在关键处迸发强烈情感,战斗全用白描反而不易写好
178
179
  - 技能喊名是读者习惯的信号机制,不算出戏,但不要每次都详细重复描述同一个招式
@@ -204,15 +205,15 @@
204
205
  ## 战斗描写三板斧(玄幻/修仙/武侠)
205
206
 
206
207
  ### 玄幻战斗核心原则
207
- - 无论主角参与还是旁观,输赢如何,务必突出一点:男主很牛逼
208
+ - 无论主角参与还是旁观,输赢如何,都要突出主角的强
208
209
  - 战斗结构:气势对拼 -> 语言交锋 -> 出招展示 -> 敌人防御 -> 碾压/秒杀 -> 路人惊叹
209
210
  - 反派要先铺垫得极强(功法牛逼、准备充分、自信满满),然后被秒杀——反差即爽感
210
211
 
211
212
  ### 玄幻战斗旁观写法
212
- - 双方打得精彩,男主淡定喝茶/旁观
213
+ - 双方打得精彩,主角淡定喝茶/旁观
213
214
  - 被波及时轻描淡写化解力道,自然转入主动出手
214
215
  - 或观摩高手战斗顿悟新招式,开辟副战场展示
215
- - 核心原则:别人的战斗最终也要服务于"突出男主牛逼"
216
+ - 核心原则:别人的战斗最终也要服务于突出主角
216
217
 
217
218
  ### 修仙斗法逼格四要素
218
219
  - **时间**:七七四十九日、甲子之数、元会之数——用大时间尺度制造厚重感
@@ -256,7 +257,7 @@
256
257
 
257
258
  ### 白描情绪调动的四要素(以《斗破苍穹》为例)
258
259
  - 句子:干净利落,不堆砌形容词,让动作词和情绪词自己发力
259
- - 情绪词:骤然、猛然、刺眼等精准情绪锚点
260
+ - 情绪词:骤然、猛然只放在真实突发处
260
261
  - 动作词:抽、划、沾染、留下等连续动作链
261
262
  - 以乐写悲:不描述悲伤,而描述开心——开心到让人心碎
262
263
 
@@ -279,14 +280,7 @@
279
280
  2. 渲染困境难度
280
281
  3. 配角不看好主角
281
282
  4. 主角用金手指轻松解决
282
- 5. 众人震惊
283
-
284
- ### 作品五不崩原则
285
- 1. 目标不缺失——主角始终有明确目标在追
286
- 2. 卖点不减少——核心爽点不能中途消失
287
- 3. 主角社会关系不空白——不能变成独狼
288
- 4. 上层地位不缺失——要有比主角更强的存在
289
- 5. 地位收获提升不能停——持续成长感
283
+ 5. 有分量的人当场改口
290
284
 
291
285
  ---
292
286
 
@@ -313,7 +307,7 @@
313
307
 
314
308
  | 类型 | 操作 | 示例 |
315
309
  |------|------|------|
316
- | 愤怒式(单层次) | 别人瞧不起男主+做了令读者上火的事 -> 打脸一次 | 拆穿反派假画 |
310
+ | 愤怒式(单层次) | 别人瞧不起主角+做了令读者上火的事 -> 打脸一次 | 拆穿反派假画 |
317
311
  | 循环打脸(多层次递进) | 同一剧情打三四次,一波比一波爽 | 拆穿假画 -> 奶奶偏袒说是真画 -> 假画上写着"中国制造"继续打脸 |
318
312
  | 狠压式(核心) | 压得越狠,打脸越爽 | 买车被狗眼看人低 -> 买下砸了 -> 再买再砸 -> 暴露身份 |
319
313
 
@@ -340,7 +334,7 @@
340
334
  设计完装逼打脸/战斗场景后,逐项检查:
341
335
 
342
336
  - [ ] **爽点到位**:底牌放出后,反派受到了对应压制,没有被反打
343
- - [ ] **主角不委屈**:寸止可以,拉扯可以,但主角没有被羞辱/被打脸
337
+ - [ ] **压而不塌**:主角被压时不自贬、不认输,读者看得到反击的筹码
344
338
  - [ ] **铺垫充分**:装逼前有人际关系铺垫,有传递通道
345
339
  - [ ] **震惊分层**:避免所有人统一"倒吸一口凉气",改成基于自身利益的不同反应
346
340
  - [ ] **舞台够大**:观众数量和对手身份匹配爽点高度
@@ -348,5 +342,4 @@
348
342
  - [ ] **无敌文主角不拖拉**:主角登场即杀伐果断,不一击必杀时也有明确理由
349
343
  - [ ] **情绪节奏**:急-缓-急交替,不是全程匀速
350
344
  - [ ] **以弱胜强有逻辑**:有明确的信息差/环境利用/心理博弈,不是靠运气
351
- - [ ] **五不崩**:目标不缺、卖点不减、社会关系不空、上层存在不缺、成长不停
352
345
  - [ ] **装逼闭环**:高潮后众人对主角态度转变,完成情绪闭环
@@ -1,6 +1,6 @@
1
1
  # 题材风格模块
2
2
 
3
- > 各题材的核心原则、关键技法与写作要点。用于确定题材方向后查阅对应模块。
3
+ > 写正文时的通用流派模块:本书题材卡无匹配时,按「题材正文提示卡」一节和最接近的流派一节即时生成轻量卡。选题、平台、赛道、对标见 genre-readers.md。
4
4
 
5
5
  ---
6
6
 
@@ -16,9 +16,6 @@
16
16
  | 写轻小说/二次元 | 轻小说/二次元风 |
17
17
  | 写赛博朋克 | 赛博朋克风 |
18
18
  | 写盘点/模拟/直播 | 盘点文/信息差文 / 模拟文 / 直播流 |
19
- | 选题材/定赛道 | 市场定位与选材策略 -> 吸量与赛道 -> 跟风与创新 |
20
- | 设计开篇 | 创作思路与开篇设计 -> 低位身份开篇的流畅写法 -> 开头五要诀 |
21
- | 判断题材边界 | 边界感与氛围感 -> 各网站风格差异 |
22
19
  | 按题材分类生成正文提示卡 | `genre-prose-cards.md` 索引 + `genre-prose-cards/{题材}.md` 单卡 |
23
20
  | 设计战斗/打斗 | 转到 style-combat-face.md |
24
21
 
@@ -33,7 +30,7 @@
33
30
  - **通用正文要求**由 `story-long-write` Phase 4 负责:严格消费细纲,按情节点义务写,缓慢推进,不提前写后续剧情,完成确定性字数/钩子/禁用词/退化校验。
34
31
  - **题材正文提示卡**只管题材层的稳定核心:世界观或生活逻辑、读者期待、核心爽点/情绪、节奏密度、场景颗粒、禁止漂移。项目优先从 `genre-prose-cards.md` 索引匹配,再读取 `genre-prose-cards/{题材}.md` 单卡,本文件只作通用流派补充。
35
32
  - **本书文风**来自 `设定/文风.md` 或对标 `文风.md`:只管句长、标点、潜台词、锚点片段和笔调,不覆盖题材核心与章节意图。
36
- - 三者冲突时:章节细纲与连续性 > 题材正文提示卡 > 本书文风 > 通用技巧建议。
33
+ - 三者冲突时按 `style-resolution.md` 分维度裁决:细纲事件与连续性不让步,题材核心按提示卡,句长、标点、对话这类表达选择本书文风优先于提示卡。
37
34
 
38
35
  ### 题材正文提示卡模板
39
36
 
@@ -182,13 +179,6 @@
182
179
  - 日常细节比宏大设定更让世界"活"(集市上的货币、旅店的价格)
183
180
  - 每5章必须有一次世界观层面的新信息
184
181
 
185
- ### 金手指设计要点
186
- - 金手指决定爽点上限:越强能解决的矛盾越大
187
- - 避免只能靠一次性秘宝——越写越崩
188
- - 金手指碎片化处理:把复杂能力拆分细分,碎片化融入剧情
189
- - 没收集完成之间就是远期期待,收集到每一片就意味着能解决至少一个冲突
190
- - 设定服务剧情,不要被设定反向限制;主角必须是规则中的特殊变量
191
-
192
182
  ---
193
183
 
194
184
  ## 现实/世情
@@ -224,11 +214,6 @@
224
214
  - 风轻云淡一指灭杀 >> 歇斯底里艰难取胜
225
215
  - 该爽的时候不爽到位,观感上比毒点还毒
226
216
 
227
- ### 核心梗提炼
228
- - 搞清楚核心梗才能确定赛道和受众,盲目模仿跟风全扑
229
- - 核心梗决定金手指资源获取方式(杀杀杀 vs 经营关系网+种田)
230
- - 核心梗影响全书基调(轻松日常 vs 严肃热血)
231
-
232
217
  ### 人设一致性原则
233
218
  - 权力来源决定行为逻辑:
234
219
 
@@ -241,12 +226,6 @@
241
226
  - 反派集结军队硬刚时,要考虑军队是否服从、利益是否一致
242
227
  - 人设崩塌 = 角色做出与权力结构/性格不符的行为只为推动剧情
243
228
 
244
- ### 战力/量级设计原则
245
- - 量级上限取决于题材边界和可控性,保证不写崩
246
- - 单体宇宙级之下基本够用,不需要多元宇宙花活
247
- - 规则类能力尽量回避,太容易失控
248
- - 量级需匹配题材的边界感
249
-
250
229
  ---
251
230
 
252
231
  ## 搞笑文
@@ -351,149 +330,6 @@
351
330
 
352
331
  ---
353
332
 
354
- ## 边界感与氛围感
355
-
356
- ### 边界感本质
357
- 边界感 = 题材/流派特有的信息点集合。用这些信息点塑造氛围,让读者产生"这就是那个味"的感觉。
358
-
359
- ### 边界感的三个层次
360
-
361
- | 层次 | 内容 | 失败表现 |
362
- |------|------|----------|
363
- | 题材边界 | 该题材特有的设定、节奏、情绪基调 | 都市文写出仙侠味、种田文写出争霸味 |
364
- | 风格边界 | 该流派的语言质感、叙事节奏 | 轻小说写出严肃文学腔、世情文写出玄幻腔 |
365
- | 受众边界 | 目标读者群体的期待和雷点 | 用男频节奏写女频、用起点标准写番茄 |
366
-
367
- ### 基调一致性原则
368
- - 全文基调必须贯穿如一,基调中途改变 = 核心吸引力崩塌
369
- - 基调 = 读者对"这本书在讲什么感觉"的共识
370
- - 检查法:写完每章后问"这章和开篇的基调一致吗?"
371
-
372
- ### 题材缝合的边界感判断
373
- - 缝合前先明确两个题材各自的核心梗
374
- - 缝合后碰撞出的看点是否超脱了核心梗?超脱 = 脱离边界感 = 危险
375
- - 缝合的正确姿势:保持一个题材为主基调,另一个提供金手指或设定外衣
376
- - 错误姿势:两套节奏交替,读者不知道自己在看什么
377
-
378
- ### 对标书选择的边界感
379
- - 对标书必须同网站+同题材+同类型,三者缺一不可
380
- - 不同网站的读者群体期待不同,写法不能直接搬
381
-
382
- ---
383
-
384
- ## 各网站风格差异
385
-
386
- | 网站 | 核心竞争力 | 读者偏好 | 策略 |
387
- |------|-----------|----------|------|
388
- | 起点主站 | 升级流/事业线为主 | 偏长线期待、稳定节奏、世界观深度 | 优先选择边界清楚、已有成熟受众的题材 |
389
- | 番茄小说 | 短平快、强情绪、高密度爽点 | 快节奏、不拖沓、第一章就要有钩子 | 拆解同平台同题材样本的前期结构,复用功能位而非桥段 |
390
- | 刺猬猫 | 整活 > 节奏,人设 > 剧情 | 动漫同人+二游读者,对"好玩"的需求大于"节奏稳定" | 适配同人、轻小说、脑洞、整活向 |
391
- | 下沉市场 | 乐子文为核心 | 颠、搞怪、放飞自我 | 放开了写,风格要对味 |
392
-
393
- ---
394
-
395
- ## 市场定位与选材策略
396
-
397
- - 优先选择受众广、样本多、边界清楚的类别;具体热度必须由当前 scan/analyze 或用户样本验证。
398
- - 热门类别只代表潜在读者池更大,不代表任何具体梗当前有效。
399
- - 降低竞争压力的做法:保留题材边界,替换切入角度、人物关系或情绪触发方式。
400
- - 不用"传统文就是如此"解释节奏慢、冲突弱或卖点不清。
401
-
402
- ---
403
-
404
- ## 题材本质=元素拼接
405
-
406
- - 题材的本质:所有题材就是元素的排列组合
407
- - 元素 = 读者感兴趣的东西 + 在网文里流行过的东西
408
- - 元素不等于金手指,也不等于频道分类
409
- - 签到流的元素:【苟+高强度收获+强期待感】
410
- - 两个元素割裂的题材(仙侠+科技)难度极高,要先自圆其说+制造趣味
411
- - 赛道选择规则:优先选择竞争分散、近期样本有效的新兴赛道;避免进入强品牌集中且功能位难复用的成熟赛道。
412
- - 研究中层样本而非只分析顶流——前者结构更可复用。
413
- - 商业化 = 尊重目标读者,私人表达不能凌驾于核心卖点和阅读体验上。
414
-
415
- ---
416
-
417
- ## 吸量与赛道
418
-
419
- - 吸量 = 一个题材的上限/天花板,有时就是题材不行不是写得不好
420
- - 赛道 = 题材跑道,不同赛道的读者池和期待不同。
421
- - 赛道选择的三个维度:吸量(天花板)+ 竞争度(对手数量)+ 素材/能力匹配度。
422
- - 选择赛道前先看天花板;读者池太小的赛道要降低篇幅和商业预期。
423
-
424
- ---
425
-
426
- ## 跟风与创新
427
-
428
- - 网文写作的核心 = 会不会讲故事,不是文采好/创意标新立异/知识面广
429
- - 跟风 = 复用已验证功能位,是降低风险的方式之一
430
- - 同质化本质 = 跟风过程中对目标没有深加工,只是一味仿照
431
- - 跟风没问题,问题是连行动和语气都相似——退婚流可以各种组合
432
- - 标新立异的设定不等于创新——主流之所以是主流因为大部分人接受认同
433
- - 创新的核心:提炼梗的内在搞笑逻辑,化用到新情境中
434
-
435
- ---
436
-
437
- ## 题材的元素拼接与流派思维
438
-
439
- - 把一个流派的要素提炼出来 + 另一个流派的要素提炼出来 -> 合成一本新书
440
- - 点子只有在“素材、人物、冲突、篇幅”都能支撑时才可用。
441
- - 反套路 = 推翻旧有模式的写法,让读者产生新鲜感。
442
- - 常见问题:正文没有把关键信息显性化,读者无法理解卖点。
443
- - 小说需要被目标读者识别到核心卖点,否则商业价值无法兑现。
444
-
445
- ---
446
-
447
- ## 市场认知与创作要点
448
-
449
- - 开书节奏规则:前期聚焦核心卖点/金手指的快速展开,避免在设定和伏笔上过度投入导致正文节奏缓慢
450
- - 一旦追求完美 -> 沉迷写设定写剧情挖伏笔 -> 正文节奏缓慢
451
- - 信息差风险:写前准备想的是后续精彩展开,正文呈现出来却是男主拖沓和女主坑队友
452
- - 新媒体入口依赖噱头和第一眼吸引力;开篇必须立刻兑现入口承诺
453
- - 不要东一榔头西一棒子,每段剧情都要紧密推动核心矛盾
454
-
455
- ---
456
-
457
- ## 创作思路与开篇设计
458
-
459
- - 创作思路四步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
460
- - 意象 = 给人物和剧情贴标签提升深度
461
- - 开篇不需要写冲突,可以写环境,关键是流畅,把所有信息带出来
462
- - 不要通过旁白介绍背景,多通过对话把信息掺杂在里面
463
- - 主角身份 -> 面临的困境 -> 想办法解决 -> 能力不够 -> 金手指来了
464
- - 不要一次性灌太多信息
465
- - 关于节奏的误区:书让读者没兴趣,哪怕第一章成神王大帝都没用
466
-
467
- ---
468
-
469
- ## 低位身份开篇的流畅写法
470
-
471
- - 低位开局核心 = 流畅,不需要反转和拉扯
472
- - 把所有信息带出来同时做到流畅——读者的思绪跟着内容往下顺
473
- - 不要一次性把所有压力灌给主角,压力一点点给
474
- - 多通过对话传递信息,少用旁白介绍背景
475
- - 给出金手指后要有即时变化——让读者看到变化的过程
476
- - 金手指要在主角积极应对危机但能力不足时才来——这样主角不是废物
477
- - 身份限制行动条件:低位角色要越级行事,先铺资源、动机与代价,避免行动脱离处境
478
- - 写大剧情时检查:主角目前的等级、身份和资源是否够格?
479
-
480
- ---
481
-
482
- ## 开头五要诀
483
-
484
- - **简单点**:简明扼要交代五要素(谁/在哪里/有什么/为什么/要做什么),第一章就点明
485
- - **不能偏**:开头剧情必须符合主线,跑偏 = 零分开头
486
- - **要快**:切入剧情速度要快,磨磨蹭蹭交代背景 = 啰嗦
487
- - **要爽**:开头第一个小剧情必须有爽点,五章之内没有震惊 = 失败,不能有毒点/雷点/劝退点
488
- - **不能平**:文似看山不喜平,没有冲突矛盾平淡如水 = 失败
489
-
490
- **常见开头问题**:
491
- - 上来楔子 -> ABCD世外高人对话 -> 打哑谜 -> 读者满脸懵
492
- - 云里雾里不知所云 -> 读者看不懂直接走人
493
- - 罗里吧嗦"铺垫" -> 实际全是废话 -> 节奏太慢
494
-
495
- ---
496
-
497
333
  ## 质量检查清单
498
334
 
499
335
  写完某个题材的章节/卷后,逐项检查:
@@ -503,8 +339,4 @@
503
339
  - [ ] **题材核心技法执行**:对应题材模块的"核心规则"全部遵守
504
340
  - [ ] **人设符合标签**:角色行为基于标签,没有人设崩塌
505
341
  - [ ] **对话口语化**:无书面腔(现实/世情/升级流强制要求)
506
- - [ ] **五感细节**:场景有具体感官细节,不是抽象概括
507
- - [ ] **开篇五要诀**(如检查开篇):简单/不偏/快/爽/不平
508
- - [ ] **缝合边界感**(如跨题材):主题材为主基调,辅题材提供外衣
509
- - [ ] **对标书一致**:对标书同网站+同题材+同类型
510
- - [ ] **市场匹配**:目标赛道读者池足够,题材与现有素材/能力长板吻合
342
+ - [ ] **细节具体**:场景落在具体的物、声、价钱、规矩上,不是抽象概括
@@ -24,4 +24,4 @@
24
24
  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
25
25
  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
26
26
  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 当前任务的审查门禁(Gate)仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
27
+ - 调用方限定的检查范围仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。