@guinetik/gcanvas 1.0.0

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Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
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  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
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  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
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  221. package/src/mixins/anchor.js +131 -0
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  257. package/src/particle/particle.js +71 -0
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  259. package/src/shapes/arc.js +43 -0
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  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
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  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
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  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
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+ # Camera3D
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+
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+ > Pseudo-3D projection with perspective, rotation, and interactive mouse/touch controls.
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+
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+ ## Overview
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+
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+ Camera3D provides 3D to 2D projection for creating pseudo-3D effects on a 2D canvas. It handles:
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+
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+ - **Perspective projection** with configurable distance
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+ - **3-axis rotation** (X, Y, Z)
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+ - **Mouse/touch drag rotation** with sensitivity control
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+ - **Auto-rotation** for ambient effects
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+ - **Double-click reset** to initial orientation
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+
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+ ## Quick Start
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+
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+ ```js
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+ import { Camera3D } from 'gcanvas';
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+
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+ // Create camera with initial rotation
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+ const camera = new Camera3D({
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+ rotationX: 0.3, // Tilt down slightly
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+ rotationY: 0, // No horizontal rotation
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+ perspective: 800, // Perspective distance
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+ });
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+
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+ // Enable mouse drag rotation
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+ camera.enableMouseControl(canvas);
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+
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+ // In render loop - project 3D points to 2D
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+ const { x, y, scale, z } = camera.project(x3d, y3d, z3d);
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+
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+ // Draw at projected position (relative to screen center)
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+ ctx.save();
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+ ctx.translate(canvas.width / 2, canvas.height / 2);
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+ ctx.fillRect(x, y, 10 * scale, 10 * scale);
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+ ctx.restore();
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+ ```
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+
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+ ## Constructor Options
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+
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+ ```js
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+ const camera = new Camera3D({
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+ // Rotation (radians)
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+ rotationX: 0, // Vertical tilt (up/down)
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+ rotationY: 0, // Horizontal spin (left/right)
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+ rotationZ: 0, // Roll
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+
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+ // Perspective
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+ perspective: 800, // Higher = less distortion
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+
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+ // Mouse control
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+ sensitivity: 0.005, // Drag sensitivity
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+ clampX: true, // Limit vertical rotation
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+ minRotationX: -1.5, // Min X rotation
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+ maxRotationX: 1.5, // Max X rotation
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+
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+ // Auto-rotation
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+ autoRotate: false, // Enable auto-rotation
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+ autoRotateSpeed: 0.5, // Radians per second
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+ autoRotateAxis: 'y', // Axis: 'x', 'y', or 'z'
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+ });
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+ ```
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+
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+ | Option | Type | Default | Description |
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+ |--------|------|---------|-------------|
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+ | `rotationX` | `number` | `0` | Initial X rotation (radians) |
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+ | `rotationY` | `number` | `0` | Initial Y rotation (radians) |
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+ | `rotationZ` | `number` | `0` | Initial Z rotation (radians) |
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+ | `perspective` | `number` | `800` | Perspective distance |
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+ | `sensitivity` | `number` | `0.005` | Mouse drag sensitivity |
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+ | `clampX` | `boolean` | `true` | Clamp vertical rotation |
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+ | `minRotationX` | `number` | `-1.5` | Min X rotation limit |
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+ | `maxRotationX` | `number` | `1.5` | Max X rotation limit |
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+ | `autoRotate` | `boolean` | `false` | Enable auto-rotation |
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+ | `autoRotateSpeed` | `number` | `0.5` | Auto-rotation speed |
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+ | `autoRotateAxis` | `string` | `'y'` | Auto-rotation axis |
78
+
79
+ ---
80
+
81
+ ## Core Methods
82
+
83
+ ### project(x, y, z)
84
+
85
+ Project a 3D point to 2D screen coordinates.
86
+
87
+ ```js
88
+ const point3d = { x: 100, y: 50, z: -200 };
89
+ const projected = camera.project(point3d.x, point3d.y, point3d.z);
90
+
91
+ // Result:
92
+ // {
93
+ // x: 120, // Screen X (relative to origin)
94
+ // y: 45, // Screen Y (relative to origin)
95
+ // z: -180, // Depth (for sorting)
96
+ // scale: 0.8 // Size multiplier (perspective)
97
+ // }
98
+ ```
99
+
100
+ ### projectAll(points)
101
+
102
+ Project multiple points at once.
103
+
104
+ ```js
105
+ const points3d = [
106
+ { x: 0, y: 0, z: -100 },
107
+ { x: 100, y: 0, z: 0 },
108
+ { x: 0, y: 100, z: 100 },
109
+ ];
110
+
111
+ const projected = camera.projectAll(points3d);
112
+ // Returns array of projected points
113
+ ```
114
+
115
+ ### update(dt)
116
+
117
+ Update camera for auto-rotation (call in game loop).
118
+
119
+ ```js
120
+ update(dt) {
121
+ super.update(dt);
122
+ this.camera.update(dt); // Updates auto-rotation
123
+ }
124
+ ```
125
+
126
+ ---
127
+
128
+ ## Mouse/Touch Control
129
+
130
+ ### enableMouseControl(canvas, options)
131
+
132
+ Enable interactive rotation via mouse drag or touch.
133
+
134
+ ```js
135
+ camera.enableMouseControl(canvas);
136
+
137
+ // With options
138
+ camera.enableMouseControl(canvas, {
139
+ invertX: false, // Invert horizontal drag
140
+ invertY: false, // Invert vertical drag
141
+ });
142
+ ```
143
+
144
+ Features:
145
+ - **Drag** to rotate camera
146
+ - **Double-click** to reset to initial rotation
147
+ - **Touch** support for mobile devices
148
+ - Auto-pauses auto-rotation during drag
149
+
150
+ ### disableMouseControl()
151
+
152
+ Remove mouse/touch controls.
153
+
154
+ ```js
155
+ camera.disableMouseControl();
156
+ ```
157
+
158
+ ### isDragging()
159
+
160
+ Check if user is currently dragging.
161
+
162
+ ```js
163
+ if (!camera.isDragging()) {
164
+ // Do something when not interacting
165
+ }
166
+ ```
167
+
168
+ ---
169
+
170
+ ## Rotation Control
171
+
172
+ ### setRotation(x, y, z)
173
+
174
+ Set rotation angles directly.
175
+
176
+ ```js
177
+ camera.setRotation(0.5, -0.3, 0);
178
+ ```
179
+
180
+ ### rotate(dx, dy, dz)
181
+
182
+ Add to current rotation.
183
+
184
+ ```js
185
+ camera.rotate(0.01, 0.02, 0); // Incremental rotation
186
+ ```
187
+
188
+ ### reset()
189
+
190
+ Reset to initial rotation values.
191
+
192
+ ```js
193
+ camera.reset();
194
+ ```
195
+
196
+ ### lookAt(x, y, z)
197
+
198
+ Set rotation to face a point.
199
+
200
+ ```js
201
+ camera.lookAt(100, 50, 200); // Look toward point
202
+ ```
203
+
204
+ ---
205
+
206
+ ## Properties
207
+
208
+ | Property | Type | Description |
209
+ |----------|------|-------------|
210
+ | `rotationX` | `number` | Current X rotation |
211
+ | `rotationY` | `number` | Current Y rotation |
212
+ | `rotationZ` | `number` | Current Z rotation |
213
+ | `perspective` | `number` | Perspective distance |
214
+ | `autoRotate` | `boolean` | Is auto-rotating |
215
+ | `autoRotateSpeed` | `number` | Auto-rotation speed |
216
+ | `sensitivity` | `number` | Mouse sensitivity |
217
+
218
+ ---
219
+
220
+ ## Usage Patterns
221
+
222
+ ### With Scene3D
223
+
224
+ The most common usage - let Scene3D handle projection automatically:
225
+
226
+ ```js
227
+ import { Camera3D, Scene3D, GameObject } from 'gcanvas';
228
+
229
+ class MyDemo extends Game {
230
+ init() {
231
+ super.init();
232
+
233
+ this.camera = new Camera3D({
234
+ rotationX: 0.2,
235
+ perspective: 800,
236
+ });
237
+ this.camera.enableMouseControl(this.canvas);
238
+
239
+ this.scene3d = new Scene3D(this, {
240
+ x: this.width / 2,
241
+ y: this.height / 2,
242
+ camera: this.camera,
243
+ });
244
+
245
+ // Add objects - Scene3D handles projection
246
+ const obj = new MyObject(this);
247
+ obj.z = 100; // Set z coordinate
248
+ this.scene3d.add(obj);
249
+
250
+ this.pipeline.add(this.scene3d);
251
+ }
252
+
253
+ update(dt) {
254
+ super.update(dt);
255
+ this.camera.update(dt);
256
+ }
257
+ }
258
+ ```
259
+
260
+ ### With ParticleSystem
261
+
262
+ For 3D particle effects:
263
+
264
+ ```js
265
+ import { Camera3D, ParticleSystem, ParticleEmitter, Updaters } from 'gcanvas';
266
+
267
+ const camera = new Camera3D({ rotationX: 0.3 });
268
+ camera.enableMouseControl(canvas);
269
+
270
+ const particles = new ParticleSystem(game, {
271
+ camera: camera,
272
+ depthSort: true,
273
+ updaters: [Updaters.velocity, Updaters.lifetime],
274
+ });
275
+
276
+ particles.addEmitter("3d-burst", new ParticleEmitter({
277
+ position: { x: 0, y: 0, z: 0 },
278
+ spread: { x: 50, y: 50, z: 50 }, // 3D spread
279
+ velocitySpread: { x: 100, y: 100, z: 100 },
280
+ }));
281
+ ```
282
+
283
+ ### Manual Projection
284
+
285
+ For direct control over rendering:
286
+
287
+ ```js
288
+ render() {
289
+ super.render();
290
+
291
+ const cx = this.width / 2;
292
+ const cy = this.height / 2;
293
+
294
+ Painter.useCtx((ctx) => {
295
+ ctx.save();
296
+ ctx.translate(cx, cy);
297
+
298
+ // Project and draw each point
299
+ for (const point of this.points3d) {
300
+ const p = this.camera.project(point.x, point.y, point.z);
301
+
302
+ // Skip points behind camera
303
+ if (p.z < -this.camera.perspective + 10) continue;
304
+
305
+ // Draw with perspective scaling
306
+ const size = 10 * p.scale;
307
+ ctx.fillStyle = 'white';
308
+ ctx.beginPath();
309
+ ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
310
+ ctx.fill();
311
+ }
312
+
313
+ ctx.restore();
314
+ });
315
+ }
316
+ ```
317
+
318
+ ### Depth Sorting
319
+
320
+ Sort objects back-to-front for correct overlap:
321
+
322
+ ```js
323
+ // Build render list with z values
324
+ const renderList = this.objects.map(obj => {
325
+ const p = this.camera.project(obj.x, obj.y, obj.z);
326
+ return { obj, ...p };
327
+ });
328
+
329
+ // Sort back-to-front (higher z = further back)
330
+ renderList.sort((a, b) => b.z - a.z);
331
+
332
+ // Render in order
333
+ for (const item of renderList) {
334
+ // Draw at item.x, item.y with item.scale
335
+ }
336
+ ```
337
+
338
+ ---
339
+
340
+ ## Understanding Perspective
341
+
342
+ The `perspective` value controls distortion:
343
+
344
+ | Value | Effect |
345
+ |-------|--------|
346
+ | **Low (200-400)** | Strong perspective, dramatic depth |
347
+ | **Medium (600-1000)** | Natural looking, balanced |
348
+ | **High (1500+)** | Flat, orthographic-like |
349
+
350
+ ```js
351
+ // Dramatic perspective
352
+ new Camera3D({ perspective: 300 });
353
+
354
+ // Subtle perspective
355
+ new Camera3D({ perspective: 1200 });
356
+ ```
357
+
358
+ ---
359
+
360
+ ## Understanding Rotation
361
+
362
+ | Axis | Effect | Positive Direction |
363
+ |------|--------|-------------------|
364
+ | **X** | Vertical tilt | Tilt forward (look down) |
365
+ | **Y** | Horizontal spin | Rotate right |
366
+ | **Z** | Roll | Clockwise roll |
367
+
368
+ ```js
369
+ // Looking down at a table
370
+ new Camera3D({ rotationX: 0.8, rotationY: 0 });
371
+
372
+ // Side view
373
+ new Camera3D({ rotationX: 0, rotationY: 1.57 });
374
+
375
+ // Tilted view
376
+ new Camera3D({ rotationX: 0.3, rotationY: -0.5 });
377
+ ```
378
+
379
+ ---
380
+
381
+ ## Coordinate System
382
+
383
+ Camera3D uses a right-handed coordinate system:
384
+
385
+ ```
386
+ +Y (up)
387
+
388
+
389
+
390
+ └──────── +X (right)
391
+ /
392
+ /
393
+ +Z (toward viewer)
394
+ ```
395
+
396
+ - **X**: Positive is right
397
+ - **Y**: Positive is up
398
+ - **Z**: Positive is toward the viewer
399
+
400
+ Points with larger Z values appear in front; smaller Z values appear behind.
401
+
402
+ ---
403
+
404
+ ## Related
405
+
406
+ - [Scene3D](./scene3d.md) - Scene with automatic camera projection
407
+ - [Particle Module](../particle/README.md) - 3D particle effects
408
+
409
+ ## See Also
410
+
411
+ - [Game Module](../game/README.md) - Game loop integration
412
+ - [Painter Module](../painter/README.md) - Direct canvas drawing