@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
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  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
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  232. package/src/motion/orbit.js +49 -0
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  234. package/src/motion/parabolic.js +141 -0
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  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
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  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
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  245. package/src/painter/index.js +8 -0
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  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
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  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
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  276. package/src/shapes/index.js +111 -0
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  289. package/src/shapes/sphere3d.js +537 -0
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  298. package/src/sound/index.js +17 -0
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  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
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  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
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  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
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+ <!DOCTYPE html>
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+ <html lang="en">
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+
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>gcanvas Scene System Demo</title>
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+ <link rel="stylesheet" href="demos.css" />
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+ <script src="./js/info-toggle.js"></script>
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+ </head>
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+
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+ <body>
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+ <div id="info" class="light">
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+ <strong>Scene Demo</strong><br>
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+ <span>This demo shows how to layer game objects using <code>Scene</code>.<br />
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+ It also features the <code>Draggable</code> mix-in to allow dragging of game objects.<br>
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+ Click on a square to bring it to the front of the scene.<br>
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+ Drag the squares around the canvas.<br>
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+ </span>
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+ </div>
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+ <canvas id="game"></canvas>
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+ <script type="module">
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+ import { DemoGame } from "./js/scene.js";
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+ // Initialize the game
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+ window.addEventListener("load", () => {
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+ const canvas = document.getElementById("game");
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+ const game = new DemoGame(canvas);
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+ game.start();
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+ });
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+ </script>
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+ </body>
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+
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+ </html>
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+ <!DOCTYPE html>
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+ <html lang="en">
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+
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>Scenes Demo</title>
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+ <link rel="stylesheet" href="demos.css" />
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+ <script src="./js/info-toggle.js"></script>
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+ <style>
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+ #debug-toggle {
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+ position: absolute;
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+ bottom: 20px;
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+ left: 20px;
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+ z-index: 100;
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+ padding: 10px 20px;
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+ font-family: monospace;
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+ font-size: 14px;
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+ background: #333;
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+ color: #ff00ff;
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+ border: 2px solid #ff00ff;
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+ cursor: pointer;
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+ transition: all 0.2s ease;
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+ }
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+ #debug-toggle:hover {
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+ background: #ff00ff;
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+ color: #000;
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+ }
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+ #debug-toggle.active {
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+ background: #ff00ff;
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+ color: #000;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info" class="light">
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+ <strong>Scenes Demo</strong> —
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+ A <code>Scene</code> is a container for <code>GameObjects</code> that provides its own coordinate system and transforms.
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+ Scenes can be nested inside other scenes, support z-ordering with <code>bringToFront()</code> and <code>sendToBack()</code>,
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+ and inherit from <code>GameObject</code> so they have full transform support (position, rotation, scale).
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+ Use scenes to organize game layers, UI panels, or any logical grouping of objects.
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+ </div>
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+ <button id="debug-toggle">Toggle Debug</button>
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+ <canvas id="game"></canvas>
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+ <script type="module">
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+ import { MyGame } from './js/scenes.js';
48
+
49
+ window.addEventListener("load", () => {
50
+ const canvas = document.getElementById("game");
51
+ const game = new MyGame(canvas);
52
+ game.start();
53
+
54
+ // Debug toggle
55
+ let debugEnabled = false;
56
+ const debugBtn = document.getElementById("debug-toggle");
57
+
58
+ debugBtn.addEventListener("click", () => {
59
+ debugEnabled = !debugEnabled;
60
+ debugBtn.classList.toggle("active", debugEnabled);
61
+ debugBtn.textContent = debugEnabled ? "Debug: ON" : "Toggle Debug";
62
+
63
+ // Toggle debug on all scenes recursively
64
+ function toggleSceneDebug(scene) {
65
+ if (scene._debug !== undefined) {
66
+ scene._debug = debugEnabled;
67
+ }
68
+ if (scene.children) {
69
+ scene.children.forEach(child => {
70
+ if (child._debug !== undefined) {
71
+ child._debug = debugEnabled;
72
+ }
73
+ // Check for nested scenes
74
+ if (child.scene) toggleSceneDebug(child.scene);
75
+ if (child.outerScene) toggleSceneDebug(child.outerScene);
76
+ if (child.innerScene) toggleSceneDebug(child.innerScene);
77
+ });
78
+ }
79
+ }
80
+
81
+ // Toggle main scene and all nested scenes
82
+ if (game.mainScene) {
83
+ toggleSceneDebug(game.mainScene);
84
+ // Also toggle on demo objects that have scenes
85
+ game.mainScene.children.forEach(demo => {
86
+ if (demo.scene) toggleSceneDebug(demo.scene);
87
+ if (demo.outerScene) toggleSceneDebug(demo.outerScene);
88
+ if (demo.innerScene) toggleSceneDebug(demo.innerScene);
89
+ });
90
+ }
91
+ });
92
+ });
93
+ </script>
94
+ </body>
95
+
96
+ </html>
@@ -0,0 +1,27 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Math & Physics - Schrodinger Wave</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Gaussian Wave Packet</strong> — Quantum wave function visualization.<br/>
15
+ <span style="color:#CCC">
16
+ <li><code>3D Helix</code> — Complex wave shown as spiral (Re + Im).</li>
17
+ <li><code>Envelope</code> — Gaussian bell curve (red) shows |Ψ|².</li>
18
+ <li><code>Projection</code> — Blue wave on grid shows Re(Ψ).</li>
19
+ <li><code>Drag</code> — Rotate the 3D view with mouse.</li>
20
+ <li><code>Double-click</code> — Reset view and animation.</li>
21
+ </span>
22
+ </div>
23
+ <canvas id="game"></canvas>
24
+ <script type="module" src="./js/schrodinger.js"></script>
25
+ </body>
26
+
27
+ </html>
@@ -0,0 +1,27 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Math & Physics - Schwarzschild Metric</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Schwarzschild Metric</strong> — General relativity with tensor math.<br/>
15
+ <span style="color:#CCC">
16
+ <li><code>Metric</code> — g<sub>μν</sub> tensor components shown live.</li>
17
+ <li><code>Geodesic</code> — Test particle follows curved spacetime.</li>
18
+ <li><code>Precession</code> — Orbit rotates (like Mercury).</li>
19
+ <li><code>Click</code> — Shuffle mass and orbital parameters.</li>
20
+ <li><code>Drag</code> — Rotate the 3D view.</li>
21
+ </span>
22
+ </div>
23
+ <canvas id="game"></canvas>
24
+ <script type="module" src="./js/schwarzschild.js"></script>
25
+ </body>
26
+
27
+ </html>
@@ -0,0 +1,16 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Shapes Demo</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ </head>
10
+
11
+ <body>
12
+ <canvas id="game"></canvas>
13
+ <script type="module" src="./js/shapes.js"></script>
14
+ </body>
15
+
16
+ </html>
@@ -0,0 +1,85 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Space Invaders - GCanvas Demo</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ <style>
11
+ /* Fullscreen game layout */
12
+ html, body {
13
+ margin: 0;
14
+ padding: 0;
15
+ width: 100%;
16
+ height: 100%;
17
+ overflow: hidden;
18
+ background: #000011;
19
+ }
20
+ body {
21
+ display: flex;
22
+ flex-direction: column;
23
+ }
24
+ #info {
25
+ position: absolute;
26
+ top: 0;
27
+ left: 0;
28
+ right: 0;
29
+ z-index: 10;
30
+ background: rgba(0, 0, 17, 0.85);
31
+ border-bottom: 1px solid #333;
32
+ }
33
+ canvas#game {
34
+ display: block;
35
+ width: 100%;
36
+ height: 100%;
37
+ }
38
+ </style>
39
+ </head>
40
+
41
+ <body>
42
+ <div id="info">
43
+ <strong>Space Invaders</strong> — A classic arcade game clone built with GCanvas.<br>
44
+ <strong>Controls:</strong> Arrow keys or A/D to move, Space to shoot.<br>
45
+ <strong>Objective:</strong> Destroy all aliens before they reach the bottom!
46
+ </div>
47
+ <canvas id="game"></canvas>
48
+
49
+ <script type="module">
50
+ import { SpaceGame } from "./js/space/game.js";
51
+
52
+ let game = null;
53
+
54
+ function startGame() {
55
+ // Clean up any existing game instance (fixes HMR duplication bug)
56
+ if (game) {
57
+ game.stop();
58
+ game = null;
59
+ }
60
+
61
+ const canvas = document.getElementById("game");
62
+ game = new SpaceGame(canvas);
63
+ game.enablePauseOnBlur(true);
64
+ game.setFPS(60);
65
+ game.start();
66
+
67
+ // Store reference for HMR cleanup
68
+ window.__spaceGame = game;
69
+ }
70
+
71
+ // Clean up on HMR
72
+ if (import.meta.hot) {
73
+ import.meta.hot.dispose(() => {
74
+ if (window.__spaceGame) {
75
+ window.__spaceGame.stop();
76
+ window.__spaceGame = null;
77
+ }
78
+ });
79
+ }
80
+
81
+ window.addEventListener("load", startGame);
82
+ </script>
83
+ </body>
84
+
85
+ </html>
@@ -0,0 +1,27 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Math & Physics - Spacetime Curvature</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Spacetime Curvature</strong> — General relativity visualization.<br/>
15
+ <span style="color:#CCC">
16
+ <li><code>Grid</code> — Flat spacetime distorted by mass.</li>
17
+ <li><code>Well</code> — Gravitational potential creates curvature.</li>
18
+ <li><code>Click</code> — Shuffle to a new stellar body.</li>
19
+ <li><code>Drag</code> — Rotate the 3D view.</li>
20
+ <li><code>Double-click</code> — Reset view.</li>
21
+ </span>
22
+ </div>
23
+ <canvas id="game"></canvas>
24
+ <script type="module" src="./js/spacetime.js"></script>
25
+ </body>
26
+
27
+ </html>
@@ -0,0 +1,29 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Bezier Rider</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>SVG Motion</strong> — Interactive path drawing with animation.<br/>
15
+ This demo uses <code>SVGShape</code> and <code>GameObject</code> to animate SVG vector paths with easing, motion effects, and a glowing trail.
16
+ </div>
17
+ <canvas id="game"></canvas>
18
+ <script type="module">
19
+ import { MyGame } from './js/svgtween.js';
20
+
21
+ window.addEventListener("load", () => {
22
+ const canvas = document.getElementById("game");
23
+ const game = new MyGame(canvas);
24
+ game.start();
25
+ });
26
+ </script>
27
+ </body>
28
+
29
+ </html>
package/demos/tde.html ADDED
@@ -0,0 +1,28 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Tidal Disruption Event</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Tidal Disruption Event</strong> — A star torn apart by a black hole.<br />
15
+ <span style="color:#CCC">
16
+ <li><code>Tidal Forces</code> — Star stretches and deforms.</li>
17
+ <li><code>Spaghettification</code> — Matter streams into debris.</li>
18
+ <li><code>Accretion</code> — Debris spirals into the black hole.</li>
19
+ <li><code>Flare</code> — Luminous burst at peak accretion.</li>
20
+ <li><code>Drag</code> — Orbit the camera around.</li>
21
+ <li><code>Click</code> — Restart the event.</li>
22
+ </span>
23
+ </div>
24
+ <canvas id="game"></canvas>
25
+ <script type="module" src="./js/tde/index.js"></script>
26
+ </body>
27
+
28
+ </html>
@@ -0,0 +1,28 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Tiles</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Tile Layout</strong> - This demo shows how to use the tile layout system to create a grid of tiles.
15
+ </div>
16
+ <canvas id="game"></canvas>
17
+ <script type="module">
18
+ import { MyGame } from './js/tiles.js';
19
+
20
+ window.addEventListener("load", () => {
21
+ const canvas = document.getElementById("game");
22
+ const game = new MyGame(canvas);
23
+ game.start();
24
+ });
25
+ </script>
26
+ </body>
27
+
28
+ </html>