@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,85 @@
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+ /**
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+ * SynthNoise - Noise generators for textures and effects
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+ * @module sound/synth.noise
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+ */
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+ export class SynthNoise {
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+ /**
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+ * Create white noise buffer source
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+ * @param {AudioContext} ctx - Audio context
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+ * @param {number} duration - Duration in seconds
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+ * @returns {AudioBufferSourceNode} Buffer source node
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+ */
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+ static white(ctx, duration) {
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+ const bufferSize = ctx.sampleRate * duration;
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+ const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
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+ const data = buffer.getChannelData(0);
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+
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+ for (let i = 0; i < bufferSize; i++) {
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+ data[i] = Math.random() * 2 - 1;
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+ }
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+
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+ const source = ctx.createBufferSource();
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+ source.buffer = buffer;
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+ return source;
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+ }
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+
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+ /**
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+ * Create pink noise buffer source (1/f noise)
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+ * @param {AudioContext} ctx - Audio context
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+ * @param {number} duration - Duration in seconds
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+ * @returns {AudioBufferSourceNode} Buffer source node
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+ */
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+ static pink(ctx, duration) {
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+ const bufferSize = ctx.sampleRate * duration;
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+ const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
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+ const data = buffer.getChannelData(0);
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+
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+ let b0 = 0,
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+ b1 = 0,
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+ b2 = 0,
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+ b3 = 0,
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+ b4 = 0,
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+ b5 = 0,
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+ b6 = 0;
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+
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+ for (let i = 0; i < bufferSize; i++) {
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+ const white = Math.random() * 2 - 1;
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+ b0 = 0.99886 * b0 + white * 0.0555179;
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+ b1 = 0.99332 * b1 + white * 0.0750759;
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+ b2 = 0.969 * b2 + white * 0.153852;
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+ b3 = 0.8665 * b3 + white * 0.3104856;
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+ b4 = 0.55 * b4 + white * 0.5329522;
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+ b5 = -0.7616 * b5 - white * 0.016898;
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+ data[i] = (b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362) * 0.11;
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+ b6 = white * 0.115926;
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+ }
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+
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+ const source = ctx.createBufferSource();
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+ source.buffer = buffer;
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+ return source;
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+ }
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+
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+ /**
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+ * Create brown noise buffer source (Brownian/random walk)
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+ * @param {AudioContext} ctx - Audio context
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+ * @param {number} duration - Duration in seconds
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+ * @returns {AudioBufferSourceNode} Buffer source node
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+ */
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+ static brown(ctx, duration) {
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+ const bufferSize = ctx.sampleRate * duration;
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+ const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
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+ const data = buffer.getChannelData(0);
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+
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+ let lastOut = 0;
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+ for (let i = 0; i < bufferSize; i++) {
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+ const white = Math.random() * 2 - 1;
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+ data[i] = (lastOut + 0.02 * white) / 1.02;
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+ lastOut = data[i];
78
+ data[i] *= 3.5;
79
+ }
80
+
81
+ const source = ctx.createBufferSource();
82
+ source.buffer = buffer;
83
+ return source;
84
+ }
85
+ }
@@ -0,0 +1,293 @@
1
+ /**
2
+ * SynthOscillators - Oscillator generation and management
3
+ * @module sound/synth.oscillators
4
+ */
5
+ import { SynthEnvelope } from "./synth.envelope.js";
6
+
7
+ export class SynthOscillators {
8
+ static #_ctx = null;
9
+ static #_output = null;
10
+
11
+ /**
12
+ * Initialize the oscillators module
13
+ * @param {AudioContext} ctx - Audio context
14
+ * @param {AudioNode} output - Output node
15
+ */
16
+ static init(ctx, output) {
17
+ this.#_ctx = ctx;
18
+ this.#_output = output;
19
+ }
20
+
21
+ /**
22
+ * Get the audio context
23
+ * @returns {AudioContext}
24
+ */
25
+ static get ctx() {
26
+ return this.#_ctx;
27
+ }
28
+
29
+ /**
30
+ * Get current audio time
31
+ * @returns {number}
32
+ */
33
+ static get now() {
34
+ return this.#_ctx.currentTime;
35
+ }
36
+
37
+ /**
38
+ * Play a simple tone
39
+ * @param {number} frequency - Frequency in Hz
40
+ * @param {number} duration - Duration in seconds
41
+ * @param {Object} options - Tone options
42
+ * @returns {OscillatorNode} The created oscillator
43
+ */
44
+ static tone(frequency, duration, options = {}) {
45
+ const {
46
+ type = "sine",
47
+ volume = 0.5,
48
+ attack = 0.01,
49
+ decay = 0.1,
50
+ sustain = 0.7,
51
+ release = 0.2,
52
+ detune = 0,
53
+ startTime = this.#_ctx.currentTime,
54
+ } = options;
55
+
56
+ const osc = this.#_ctx.createOscillator();
57
+ const gain = this.#_ctx.createGain();
58
+
59
+ osc.type = type;
60
+ osc.frequency.setValueAtTime(frequency, startTime);
61
+ osc.detune.setValueAtTime(detune, startTime);
62
+
63
+ // Apply ADSR envelope
64
+ SynthEnvelope.applyADSR(gain.gain, {
65
+ attack,
66
+ decay,
67
+ sustain,
68
+ release,
69
+ startTime,
70
+ duration,
71
+ peakVolume: volume,
72
+ });
73
+
74
+ osc.connect(gain);
75
+ gain.connect(this.#_output);
76
+
77
+ osc.start(startTime);
78
+ osc.stop(startTime + duration + release);
79
+
80
+ return osc;
81
+ }
82
+
83
+ /**
84
+ * Create a continuous oscillator (for real-time control)
85
+ * @param {Object} options - Oscillator options
86
+ * @returns {Object} Controller object with frequency, volume, stop methods
87
+ */
88
+ static continuous(options = {}) {
89
+ const { type = "sine", frequency = 440, volume = 0.5 } = options;
90
+
91
+ const osc = this.#_ctx.createOscillator();
92
+ const gain = this.#_ctx.createGain();
93
+
94
+ osc.type = type;
95
+ osc.frequency.value = frequency;
96
+ gain.gain.value = volume;
97
+
98
+ osc.connect(gain);
99
+ gain.connect(this.#_output);
100
+ osc.start();
101
+
102
+ const ctx = this.#_ctx;
103
+
104
+ return {
105
+ osc,
106
+ gain,
107
+ setFrequency: (f, ramp = 0) => {
108
+ if (ramp > 0) {
109
+ osc.frequency.linearRampToValueAtTime(f, ctx.currentTime + ramp);
110
+ } else {
111
+ osc.frequency.setValueAtTime(f, ctx.currentTime);
112
+ }
113
+ },
114
+ setVolume: (v, ramp = 0) => {
115
+ if (ramp > 0) {
116
+ gain.gain.linearRampToValueAtTime(v, ctx.currentTime + ramp);
117
+ } else {
118
+ gain.gain.setValueAtTime(v, ctx.currentTime);
119
+ }
120
+ },
121
+ stop: (time = 0) => {
122
+ if (time > 0) {
123
+ gain.gain.linearRampToValueAtTime(0, ctx.currentTime + time);
124
+ osc.stop(ctx.currentTime + time + 0.01);
125
+ } else {
126
+ osc.stop();
127
+ }
128
+ },
129
+ };
130
+ }
131
+
132
+ /**
133
+ * FM Synthesis - Frequency modulation for rich timbres
134
+ * @param {number} carrierFreq - Carrier frequency
135
+ * @param {number} modFreq - Modulator frequency
136
+ * @param {number} modDepth - Modulation depth
137
+ * @param {number} duration - Duration in seconds
138
+ * @param {Object} options - Additional options
139
+ * @returns {Object} Carrier and modulator oscillators
140
+ */
141
+ static fm(carrierFreq, modFreq, modDepth, duration, options = {}) {
142
+ const { volume = 0.5, startTime = this.#_ctx.currentTime } = options;
143
+
144
+ const carrier = this.#_ctx.createOscillator();
145
+ const modulator = this.#_ctx.createOscillator();
146
+ const modGain = this.#_ctx.createGain();
147
+ const outputGain = this.#_ctx.createGain();
148
+
149
+ modulator.frequency.value = modFreq;
150
+ modGain.gain.value = modDepth;
151
+ carrier.frequency.value = carrierFreq;
152
+ outputGain.gain.value = volume;
153
+
154
+ modulator.connect(modGain);
155
+ modGain.connect(carrier.frequency);
156
+ carrier.connect(outputGain);
157
+ outputGain.connect(this.#_output);
158
+
159
+ // Apply envelope to output
160
+ outputGain.gain.setValueAtTime(volume, startTime);
161
+ outputGain.gain.linearRampToValueAtTime(0, startTime + duration);
162
+
163
+ modulator.start(startTime);
164
+ carrier.start(startTime);
165
+ modulator.stop(startTime + duration + 0.1);
166
+ carrier.stop(startTime + duration + 0.1);
167
+
168
+ return { carrier, modulator, outputGain };
169
+ }
170
+
171
+ /**
172
+ * Additive synthesis - Combine harmonics
173
+ * @param {number} fundamental - Base frequency
174
+ * @param {Array<number>} harmonics - Array of harmonic amplitudes [1st, 2nd, 3rd...]
175
+ * @param {number} duration - Duration in seconds
176
+ * @param {Object} options - Additional options
177
+ * @returns {OscillatorNode[]} Array of oscillators
178
+ */
179
+ static additive(fundamental, harmonics, duration, options = {}) {
180
+ const { volume = 0.5, startTime = this.#_ctx.currentTime } = options;
181
+ const oscs = [];
182
+ const merger = this.#_ctx.createGain();
183
+ merger.gain.value = volume / harmonics.length;
184
+ merger.connect(this.#_output);
185
+
186
+ // Apply envelope
187
+ merger.gain.setValueAtTime(volume / harmonics.length, startTime);
188
+ merger.gain.linearRampToValueAtTime(0, startTime + duration);
189
+
190
+ harmonics.forEach((amp, i) => {
191
+ if (amp > 0) {
192
+ const osc = this.#_ctx.createOscillator();
193
+ const gain = this.#_ctx.createGain();
194
+
195
+ osc.frequency.value = fundamental * (i + 1);
196
+ gain.gain.value = amp;
197
+
198
+ osc.connect(gain);
199
+ gain.connect(merger);
200
+ osc.start(startTime);
201
+ osc.stop(startTime + duration + 0.1);
202
+ oscs.push(osc);
203
+ }
204
+ });
205
+
206
+ return oscs;
207
+ }
208
+
209
+ /**
210
+ * Play a frequency sweep
211
+ * @param {number} startFreq - Starting frequency
212
+ * @param {number} endFreq - Ending frequency
213
+ * @param {number} duration - Duration in seconds
214
+ * @param {Object} options - Additional options
215
+ * @returns {OscillatorNode} The oscillator
216
+ */
217
+ static sweep(startFreq, endFreq, duration, options = {}) {
218
+ const {
219
+ type = "sine",
220
+ volume = 0.5,
221
+ exponential = true,
222
+ startTime = this.#_ctx.currentTime,
223
+ } = options;
224
+
225
+ const osc = this.#_ctx.createOscillator();
226
+ const gain = this.#_ctx.createGain();
227
+
228
+ osc.type = type;
229
+ osc.frequency.setValueAtTime(startFreq, startTime);
230
+
231
+ if (exponential && endFreq > 0) {
232
+ osc.frequency.exponentialRampToValueAtTime(endFreq, startTime + duration);
233
+ } else {
234
+ osc.frequency.linearRampToValueAtTime(endFreq, startTime + duration);
235
+ }
236
+
237
+ gain.gain.setValueAtTime(volume, startTime);
238
+ gain.gain.linearRampToValueAtTime(0, startTime + duration);
239
+
240
+ osc.connect(gain);
241
+ gain.connect(this.#_output);
242
+
243
+ osc.start(startTime);
244
+ osc.stop(startTime + duration + 0.01);
245
+
246
+ return osc;
247
+ }
248
+
249
+ /**
250
+ * Create pulse wave with variable duty cycle
251
+ * @param {number} frequency - Frequency in Hz
252
+ * @param {number} duration - Duration in seconds
253
+ * @param {number} dutyCycle - Duty cycle (0-1, 0.5 = square wave)
254
+ * @param {Object} options - Additional options
255
+ * @returns {Object} Oscillator controller
256
+ */
257
+ static pulse(frequency, duration, dutyCycle = 0.5, options = {}) {
258
+ const { volume = 0.5, startTime = this.#_ctx.currentTime } = options;
259
+
260
+ // Create pulse wave using two sawtooth waves
261
+ const osc1 = this.#_ctx.createOscillator();
262
+ const osc2 = this.#_ctx.createOscillator();
263
+ const gain1 = this.#_ctx.createGain();
264
+ const gain2 = this.#_ctx.createGain();
265
+ const output = this.#_ctx.createGain();
266
+
267
+ osc1.type = "sawtooth";
268
+ osc2.type = "sawtooth";
269
+ osc1.frequency.value = frequency;
270
+ osc2.frequency.value = frequency;
271
+
272
+ // Phase offset determines duty cycle
273
+ const phaseOffset = dutyCycle * 2 - 1;
274
+ gain1.gain.value = 0.5;
275
+ gain2.gain.value = -0.5;
276
+
277
+ output.gain.setValueAtTime(volume, startTime);
278
+ output.gain.linearRampToValueAtTime(0, startTime + duration);
279
+
280
+ osc1.connect(gain1);
281
+ osc2.connect(gain2);
282
+ gain1.connect(output);
283
+ gain2.connect(output);
284
+ output.connect(this.#_output);
285
+
286
+ osc1.start(startTime);
287
+ osc2.start(startTime);
288
+ osc1.stop(startTime + duration + 0.01);
289
+ osc2.stop(startTime + duration + 0.01);
290
+
291
+ return { osc1, osc2, output };
292
+ }
293
+ }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * State Management Module
3
+ *
4
+ * Provides state machine utilities for managing game object states
5
+ * and transitions with lifecycle callbacks.
6
+ *
7
+ * @module state
8
+ */
9
+
10
+ export { StateMachine } from "./state-machine.js";