@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,400 @@
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+ <!DOCTYPE html>
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+ <html lang="en">
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+
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>Transform API Demo</title>
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+ <link rel="stylesheet" href="demos.css" />
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+ <script src="./js/info-toggle.js"></script>
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+ <style>
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+ #debug-toggle {
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+ position: absolute;
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+ bottom: 20px;
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+ left: 20px;
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+ z-index: 100;
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+ padding: 10px 20px;
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+ font-family: monospace;
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+ font-size: 14px;
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+ background: #333;
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+ color: #ff00ff;
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+ border: 2px solid #ff00ff;
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+ cursor: pointer;
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+ transition: all 0.2s ease;
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+ }
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+ #debug-toggle:hover {
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+ background: #ff00ff;
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+ color: #000;
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+ }
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+ #debug-toggle.active {
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+ background: #ff00ff;
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+ color: #000;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info" class="light">
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+ <strong>Transform API Demo</strong> — The <code>Transform</code> API provides a consistent, chainable interface for modifying shape properties.
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+ Use <code>shape.transform.x(100).y(200).rotation(45).scale(0.8)</code> for fluent chaining,
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+ <code>shape.transform.set({ x: 100, rotation: 45 })</code> for batch updates, or
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+ <code>shape.transform.translateBy(10, 20)</code> for relative transforms.
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+ Click to randomize colors.
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+ </div>
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+ <button id="debug-toggle">Toggle Debug</button>
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+ <canvas id="game"></canvas>
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+
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+ <script type="module">
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+ import {
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+ Game,
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+ Scene,
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+ GameObject,
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+ FPSCounter,
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+ Rectangle,
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+ Circle,
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+ Star,
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+ Triangle,
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+ TextShape,
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+ Group,
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+ Transform,
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+ Painter,
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+ Easing
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+ } from "../src/index";
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+
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+ // Track all shapes for debug toggle
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+ const allShapes = [];
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+
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+ /**
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+ * TransformDemo Game
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+ * Showcases the new Transform API with animated shapes
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+ */
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+ class TransformDemoGame extends Game {
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+ constructor(canvas) {
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+ super(canvas);
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+ this.enableFluidSize();
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+ this.backgroundColor = "black";
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+ }
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+
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+ onResize() {
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+ if (this.scene) {
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+ this.scene.width = this.width - 20;
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+ this.scene.height = this.height - 20;
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+ }
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+ }
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+
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+ init() {
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+ super.init();
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+ // Main scene
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+ this.scene = new Scene(this, {
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+ width: this.width - 20,
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+ height: this.height - 20,
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+ debug: false,
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+ anchor: "center"
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+ });
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+
95
+ this.pipeline.add(this.scene);
96
+
97
+ // Add demos
98
+ this.scene.add(new FluentAPIDemo(this));
99
+ this.scene.add(new GroupTransformDemo(this));
100
+ this.scene.add(new BatchUpdateDemo(this));
101
+ this.scene.add(new RelativeTransformDemo(this));
102
+
103
+ // FPS counter
104
+ this.pipeline.add(new FPSCounter(this, { anchor: "bottom-right" }));
105
+ }
106
+ }
107
+
108
+ /**
109
+ * Demo 1: Fluent API Chaining
110
+ * Shows basic chained transform calls
111
+ */
112
+ class FluentAPIDemo extends GameObject {
113
+ constructor(game) {
114
+ super(game);
115
+
116
+ // Create a rectangle using the new Transform API
117
+ this.rect = new Rectangle({
118
+ width: 80,
119
+ height: 60,
120
+ color: "#e94560",
121
+ stroke: "#fff",
122
+ lineWidth: 2,
123
+ debug: false,
124
+ debugColor: "#ff00ff"
125
+ });
126
+ allShapes.push(this.rect);
127
+
128
+ // Use fluent API to set initial position
129
+ this.rect.transform
130
+ .x(-200)
131
+ .y(-120);
132
+
133
+ // Label
134
+ this.label = new TextShape("Fluent API", {
135
+ x: -200,
136
+ y: -170,
137
+ font: "bold 14px monospace",
138
+ color: "#fff",
139
+ align: "center"
140
+ });
141
+
142
+ this.elapsed = 0;
143
+ }
144
+
145
+ update(dt) {
146
+ super.update(dt);
147
+ this.elapsed += dt;
148
+
149
+ // Animate using the transform API
150
+ this.rect.transform
151
+ .rotation(this.elapsed * 45)
152
+ .scaleX(0.8 + Math.sin(this.elapsed * 2) * 0.3)
153
+ .scaleY(0.8 + Math.cos(this.elapsed * 2) * 0.3);
154
+ }
155
+
156
+ draw() {
157
+ super.draw();
158
+ this.rect.render();
159
+ this.label.render();
160
+ }
161
+ }
162
+
163
+ /**
164
+ * Demo 2: Group Transform Operations
165
+ * Shows group-wide transform operations
166
+ */
167
+ class GroupTransformDemo extends GameObject {
168
+ constructor(game) {
169
+ super(game);
170
+
171
+ // Create a group with multiple shapes
172
+ this.group = new Group({ debug: false, debugColor: "#ff00ff" });
173
+ allShapes.push(this.group);
174
+
175
+ // Add shapes to group using transform API
176
+ for (let i = 0; i < 3; i++) {
177
+ const circle = new Circle(15 + i * 5, {
178
+ color: Painter.colors.randomColorHSL(),
179
+ stroke: "#fff",
180
+ lineWidth: 1,
181
+ debug: false,
182
+ debugColor: "#ff00ff"
183
+ });
184
+ allShapes.push(circle);
185
+ // Position using transform
186
+ circle.transform.position(i * 40 - 40, 0);
187
+ this.group.add(circle);
188
+ }
189
+
190
+ // Position the group
191
+ this.group.transform.position(0, -120);
192
+
193
+ // Label
194
+ this.label = new TextShape("Group Transforms", {
195
+ x: 0,
196
+ y: -170,
197
+ font: "bold 14px monospace",
198
+ color: "#fff",
199
+ align: "center"
200
+ });
201
+
202
+ this.elapsed = 0;
203
+ }
204
+
205
+ update(dt) {
206
+ super.update(dt);
207
+ this.elapsed += dt;
208
+
209
+ // Animate group transform
210
+ this.group.transform
211
+ .rotation(this.elapsed * 30)
212
+ .scale(0.9 + Math.sin(this.elapsed * 1.5) * 0.2);
213
+
214
+ // Animate individual children using forEachTransform
215
+ this.group.forEachTransform((t, child, i) => {
216
+ // Each child rotates at different speed
217
+ t.rotation(-this.elapsed * (60 + i * 30));
218
+ });
219
+ }
220
+
221
+ draw() {
222
+ super.draw();
223
+ this.group.render();
224
+ this.label.render();
225
+ }
226
+ }
227
+
228
+ /**
229
+ * Demo 3: Batch Updates
230
+ * Shows using set() for multiple properties at once
231
+ */
232
+ class BatchUpdateDemo extends GameObject {
233
+ constructor(game) {
234
+ super(game);
235
+
236
+ this.star = new Star(30, 5, 0.5, {
237
+ color: "#ffc107",
238
+ stroke: "#fff",
239
+ lineWidth: 2,
240
+ debug: false,
241
+ debugColor: "#ff00ff"
242
+ });
243
+ allShapes.push(this.star);
244
+
245
+ // Use batch set for initial state
246
+ this.star.transform.set({
247
+ x: 200,
248
+ y: -120,
249
+ rotation: 0,
250
+ scaleX: 1,
251
+ scaleY: 1
252
+ });
253
+
254
+ // Label
255
+ this.label = new TextShape("Batch set()", {
256
+ x: 200,
257
+ y: -170,
258
+ font: "bold 14px monospace",
259
+ color: "#fff",
260
+ align: "center"
261
+ });
262
+
263
+ this.elapsed = 0;
264
+ }
265
+
266
+ update(dt) {
267
+ super.update(dt);
268
+ this.elapsed += dt;
269
+
270
+ // Use batch update for animation
271
+ const pulse = Math.sin(this.elapsed * 3);
272
+ const wobble = Math.sin(this.elapsed * 5) * 5;
273
+
274
+ this.star.transform.set({
275
+ rotation: this.elapsed * 60,
276
+ scaleX: 1 + pulse * 0.3,
277
+ scaleY: 1 - pulse * 0.3
278
+ });
279
+
280
+ // Also translate using relative method
281
+ this.star.transform.x(200 + wobble);
282
+ }
283
+
284
+ draw() {
285
+ super.draw();
286
+ this.star.render();
287
+ this.label.render();
288
+ }
289
+ }
290
+
291
+ /**
292
+ * Demo 4: Animated Transforms
293
+ * Shows position, rotation, and scale animations
294
+ */
295
+ class RelativeTransformDemo extends GameObject {
296
+ constructor(game) {
297
+ super(game);
298
+
299
+ // Create shapes for demonstrating animated transforms
300
+ this.shapes = [];
301
+ const positions = [
302
+ { x: -200, y: 80 },
303
+ { x: 0, y: 80 },
304
+ { x: 200, y: 80 }
305
+ ];
306
+
307
+ const types = [
308
+ { name: "position", shape: new Rectangle({ width: 50, height: 50, color: "#00d9ff", stroke: "#fff", lineWidth: 2, debug: false, debugColor: "#ff00ff" }) },
309
+ { name: "rotation", shape: new Triangle(40, { color: "#ff6b6b", stroke: "#fff", lineWidth: 2, debug: false, debugColor: "#ff00ff" }) },
310
+ { name: "scale", shape: new Circle(25, { color: "#7bed9f", stroke: "#fff", lineWidth: 2, debug: false, debugColor: "#ff00ff" }) }
311
+ ];
312
+
313
+ types.forEach((type, i) => {
314
+ allShapes.push(type.shape);
315
+ type.shape.transform.position(positions[i].x, positions[i].y);
316
+ type.label = new TextShape(type.name + "()", {
317
+ x: positions[i].x,
318
+ y: 30,
319
+ font: "bold 14px monospace",
320
+ color: "#fff",
321
+ align: "center"
322
+ });
323
+ type.baseX = positions[i].x;
324
+ type.baseY = positions[i].y;
325
+ this.shapes.push(type);
326
+ });
327
+
328
+ this.elapsed = 0;
329
+ this.lastUpdate = 0;
330
+ }
331
+
332
+ update(dt) {
333
+ super.update(dt);
334
+ this.elapsed += dt;
335
+
336
+ // position demo - oscillate position
337
+ const tx = Math.sin(this.elapsed * 2) * 30;
338
+ const ty = Math.cos(this.elapsed * 3) * 15;
339
+ this.shapes[0].shape.transform.position(this.shapes[0].baseX + tx, this.shapes[0].baseY + ty);
340
+
341
+ // rotation demo - continuous rotation
342
+ this.shapes[1].shape.transform.rotation(this.elapsed * 90);
343
+
344
+ // scale demo - pulsing scale
345
+ const scale = 0.7 + Math.abs(Math.sin(this.elapsed * 2)) * 0.6;
346
+ this.shapes[2].shape.transform.scale(scale);
347
+ }
348
+
349
+ draw() {
350
+ super.draw();
351
+ this.shapes.forEach(s => {
352
+ s.shape.render();
353
+ s.label.render();
354
+ });
355
+ }
356
+ }
357
+
358
+ // Start the game
359
+ window.addEventListener("load", () => {
360
+ const canvas = document.getElementById("game");
361
+ const game = new TransformDemoGame(canvas);
362
+ game.start();
363
+
364
+ // Debug toggle button
365
+ let debugEnabled = false;
366
+ const debugBtn = document.getElementById("debug-toggle");
367
+
368
+ debugBtn.addEventListener("click", () => {
369
+ debugEnabled = !debugEnabled;
370
+ debugBtn.classList.toggle("active", debugEnabled);
371
+ debugBtn.textContent = debugEnabled ? "Debug: ON" : "Toggle Debug";
372
+
373
+ // Toggle debug on all shapes
374
+ allShapes.forEach(shape => {
375
+ shape._debug = debugEnabled;
376
+ });
377
+ });
378
+
379
+ // Randomize colors on click
380
+ canvas.addEventListener("click", () => {
381
+ game.scene.children.forEach(child => {
382
+ if (child.rect) child.rect.color = Painter.colors.randomColorHSL();
383
+ if (child.star) child.star.color = Painter.colors.randomColorHSL();
384
+ if (child.group) {
385
+ child.group.children.forEach(c => {
386
+ c.color = Painter.colors.randomColorHSL();
387
+ });
388
+ }
389
+ if (child.shapes) {
390
+ child.shapes.forEach(s => {
391
+ s.shape.color = Painter.colors.randomColorHSL();
392
+ });
393
+ }
394
+ });
395
+ });
396
+ });
397
+ </script>
398
+ </body>
399
+
400
+ </html>
@@ -0,0 +1,45 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Tween</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Tween Demo</strong> - A box animated over time. The library features two motion-related classes:
15
+ <span style="color:#CCC">
16
+ <li><code>Tween</code> - Contains motion primitives, lerps and easing functions.</li>
17
+ <li><code>Tweenetik</code> - A shorcut class that leverates Tween to interpolate object properties over time</li>
18
+ <pre>
19
+ Tweenetik.to(
20
+ mySprite, // an object or sprite
21
+ { scaleX: scale, scaleY: scale}, // the properties & end-values
22
+ 2.0, // duration in seconds
23
+ Easing.easeOutBounce, // easing function
24
+ {
25
+ delay: 0.5, // optional 0.5s delay
26
+ onStart: () => console.log("Tween started!"),
27
+ onComplete: () => console.log("Tween done!"),
28
+ onUpdate: () => console.log("Updated frame"),
29
+ }
30
+ );</pre>
31
+ </span>
32
+ </div>
33
+ <canvas id="game"></canvas>
34
+ <script type="module">
35
+ import { MyGame } from './js/tweendemo.js';
36
+
37
+ window.addEventListener("load", () => {
38
+ const canvas = document.getElementById("game");
39
+ const game = new MyGame(canvas);
40
+ game.start();
41
+ });
42
+ </script>
43
+ </body>
44
+
45
+ </html>
@@ -0,0 +1,33 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="UTF-8" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
+ <title>Opacity</title>
8
+ <link rel="stylesheet" href="demos.css" />
9
+ <script src="./js/info-toggle.js"></script>
10
+ </head>
11
+
12
+ <body>
13
+ <div id="info">
14
+ <strong>Visibility Toggle Demo</strong> - Shows how game objects can be dynamically shown or hidden.
15
+ <span style="color:#CCC">
16
+ <li><code>Transformable</code> — The base class providing the <code>visible</code> property.</li>
17
+ <li><code>Pipeline Integration</code> — The pipeline skips invisible objects during rendering.</li>
18
+ <li><code>Dynamic Toggling</code> — Click the button to toggle visibility of a random square.</li>
19
+ </span>
20
+ </div>
21
+ <canvas id="game"></canvas>
22
+ <script type="module">
23
+ import { MyGame } from './js/visibility.js';
24
+
25
+ window.addEventListener("load", () => {
26
+ const canvas = document.getElementById("game");
27
+ const game = new MyGame(canvas);
28
+ game.start();
29
+ });
30
+ </script>
31
+ </body>
32
+
33
+ </html>
Binary file
package/docs/README.md ADDED
@@ -0,0 +1,222 @@
1
+ # GCanvas Documentation
2
+
3
+ > A minimalist 2D canvas rendering library built for learning, expression, and creative coding.
4
+
5
+ GCanvas is a modular 2D rendering and game framework built on top of the HTML5 Canvas API. Inspired by the simplicity of p5.js and the composability of game engines.
6
+
7
+ ## Quick Navigation
8
+
9
+ | Section | Description |
10
+ |---------|-------------|
11
+ | [Getting Started](./getting-started/installation.md) | Installation and first steps |
12
+ | [Concepts](./concepts/architecture-overview.md) | Core architecture and design |
13
+ | [Shapes Module](./modules/shapes/README.md) | Drawing primitives and hierarchy |
14
+ | [Game Module](./modules/game/README.md) | Game loop and GameObjects |
15
+ | [Particle Module](./modules/particle/README.md) | High-performance particle systems |
16
+ | [Util Module](./modules/util/README.md) | Camera3D, Scene3D, layouts |
17
+ | [Collision Module](./modules/collision/README.md) | Collision detection and management |
18
+ | [State Module](./modules/state/README.md) | State machines for entities and games |
19
+ | [Painter Module](./modules/painter/README.md) | Low-level canvas API |
20
+
21
+ ## Architecture Overview
22
+
23
+ ```
24
+ ┌─────────────────────────────────────────────────────────────┐
25
+ │ GCanvas │
26
+ ├─────────────────────────────────────────────────────────────┤
27
+ │ ┌─────────────┐ ┌─────────────┐ ┌─────────────────────┐ │
28
+ │ │ Shapes │ │ Game │ │ Painter │ │
29
+ │ │ (Drawing) │ │ (Lifecycle) │ │ (Canvas API) │ │
30
+ │ └─────────────┘ └─────────────┘ └─────────────────────┘ │
31
+ ├─────────────────────────────────────────────────────────────┤
32
+ │ ┌───────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
33
+ │ │ Collision │ │ State │ │ Motion │ │ IO │ ... │
34
+ │ │ (Physics) │ │ (FSM) │ │ (Anim) │ │ (Input) │ │
35
+ │ └───────────┘ └─────────┘ └─────────┘ └─────────┘ │
36
+ └─────────────────────────────────────────────────────────────┘
37
+ ```
38
+
39
+ GCanvas is organized into **12 core modules**:
40
+
41
+ | Module | Purpose |
42
+ |--------|---------|
43
+ | **[shapes](./modules/shapes/README.md)** | 40+ drawable primitives and shape classes |
44
+ | **[game](./modules/game/README.md)** | Core game loop, Pipeline, GameObjects, Scenes |
45
+ | **[particle](./modules/particle/README.md)** | High-performance particle systems with pooling |
46
+ | **[collision](./modules/collision/README.md)** | Collision detection algorithms and group management |
47
+ | **[state](./modules/state/README.md)** | State machines with lifecycle callbacks |
48
+ | **[painter](./modules/painter/README.md)** | Low-level canvas drawing API |
49
+ | **[util](./modules/util/README.md)** | Camera3D, Scene3D, Layout, Position utilities |
50
+ | **motion** | Animation with Tweenetik and Motion patterns |
51
+ | **io** | Input handling (Mouse, Keyboard, Touch, Events) |
52
+ | **math** | Random, Noise, Fractals, Patterns |
53
+ | **mixins** | Draggable, Anchor behaviors |
54
+ | **logger** | Debug logging system |
55
+
56
+ ## Two-Layer Architecture
57
+
58
+ GCanvas provides two complementary ways to work:
59
+
60
+ ### Shape Layer (Declarative Drawing)
61
+
62
+ For static visuals and simple graphics. Use shapes directly without a game loop:
63
+
64
+ ```js
65
+ import { Circle, Rectangle, Painter } from 'gcanvas';
66
+
67
+ Painter.init(ctx);
68
+
69
+ const circle = new Circle(100, { x: 200, y: 150, color: 'red' });
70
+ circle.draw();
71
+ ```
72
+
73
+ ### Game Layer (Interactive Entities)
74
+
75
+ For games, simulations, and interactive applications:
76
+
77
+ ```js
78
+ import { Game, Scene, GameObject, Circle } from 'gcanvas';
79
+
80
+ class Player extends GameObject {
81
+ constructor(game) {
82
+ super(game);
83
+ this.shape = new Circle(40, { color: 'blue' });
84
+ this.enableInteractivity(this.shape);
85
+ }
86
+
87
+ update(dt) {
88
+ // Game logic here
89
+ }
90
+
91
+ render() {
92
+ this.shape.draw();
93
+ }
94
+ }
95
+ ```
96
+
97
+ [Learn more about the Two-Layer Architecture](./concepts/two-layer-architecture.md)
98
+
99
+ ## The Rendering Pipeline
100
+
101
+ Every visual element inherits from a chain of base classes:
102
+
103
+ ```
104
+ Euclidian ─── Position (x, y) and size (width, height)
105
+
106
+ Geometry2d ─── Bounding boxes and constraints
107
+
108
+ Traceable ─── Debug visualization
109
+
110
+ Renderable ─── Visibility, opacity, shadows
111
+
112
+ Transformable ─── Rotation and scaling
113
+
114
+ Shape ─── Fill color, stroke, line styling
115
+
116
+ [Circle, Rectangle, Star, Cube, ...] ─── Concrete implementations
117
+ ```
118
+
119
+ [Learn more about the Rendering Pipeline](./concepts/rendering-pipeline.md)
120
+
121
+ ## Quick Start
122
+
123
+ ### Installation
124
+
125
+ ```bash
126
+ git clone https://github.com/guinetik/gcanvas.git
127
+ cd gcanvas
128
+ npm install
129
+ npm run dev
130
+ ```
131
+
132
+ ### Hello World
133
+
134
+ ```html
135
+ <canvas id="game"></canvas>
136
+ <script type="module">
137
+ import { Game, Scene, Rectangle, TextShape, Group } from 'gcanvas';
138
+
139
+ class HelloWorld extends Game {
140
+ init() {
141
+ this.enableFluidSize();
142
+ this.backgroundColor = 'black';
143
+
144
+ const box = new Rectangle(200, 80, {
145
+ color: '#111',
146
+ stroke: '#0f0',
147
+ lineWidth: 2
148
+ });
149
+
150
+ const label = new TextShape('Hello World!', {
151
+ font: '18px monospace',
152
+ color: '#0f0',
153
+ align: 'center',
154
+ baseline: 'middle'
155
+ });
156
+
157
+ const group = new Group({ x: this.width / 2, y: this.height / 2 });
158
+ group.add(box);
159
+ group.add(label);
160
+
161
+ const scene = new Scene(this);
162
+ scene.add(group);
163
+ this.pipeline.add(scene);
164
+ }
165
+ }
166
+
167
+ const game = new HelloWorld(document.getElementById('game'));
168
+ game.start();
169
+ </script>
170
+ ```
171
+
172
+ [Full getting started guide](./getting-started/hello-world.md)
173
+
174
+ ## Features
175
+
176
+ - **40+ Shape Primitives** - Circle, Rectangle, Star, Polygon, Heart, and more
177
+ - **2.5D Shapes** - Cube, Cylinder, Sphere, Cone, Prism with pseudo-3D rendering
178
+ - **Groups** - Composite shapes with collective transforms
179
+ - **Transforms** - Rotation, scale, opacity, constraints
180
+ - **Painter API** - Direct canvas control when needed
181
+ - **GameObjects** - Interactive entities with lifecycle methods
182
+ - **Scenes & Scene3D** - Hierarchical organization with optional 3D projection
183
+ - **Camera3D** - Pseudo-3D projection with mouse-controlled rotation
184
+ - **Particle Systems** - High-performance particles with object pooling and composable updaters
185
+ - **Collision Detection** - AABB, circles, lines, sweep tests, and group management
186
+ - **State Machines** - FSM with enter/update/exit lifecycle, timed transitions
187
+ - **UI Components** - Button, ToggleButton, Cursor, Layout managers
188
+ - **Motion System** - Stateless animation patterns (orbit, bounce, spiral...)
189
+ - **Tweenetik** - Property-based tweening with easing
190
+ - **Event System** - Mouse, touch, keyboard with unified input
191
+ - **Zero Dependencies** - Pure JavaScript, works everywhere
192
+
193
+ ## Demo
194
+
195
+ See GCanvas in action: [gcanvas.guinetik.com](https://gcanvas.guinetik.com)
196
+
197
+ Or run locally:
198
+
199
+ ```bash
200
+ npm run dev
201
+ ```
202
+
203
+ ## API Documentation
204
+
205
+ - [Shapes Module](./modules/shapes/README.md) - All drawable primitives
206
+ - [Game Module](./modules/game/README.md) - Game loop and objects
207
+ - [Particle Module](./modules/particle/README.md) - Particle systems
208
+ - [Util Module](./modules/util/README.md) - Camera3D, Scene3D, layouts
209
+ - [Collision Module](./modules/collision/README.md) - Collision detection
210
+ - [State Module](./modules/state/README.md) - State machines
211
+ - [Painter Module](./modules/painter/README.md) - Canvas abstraction
212
+
213
+ ## Learn More
214
+
215
+ - [Architecture Overview](./concepts/architecture-overview.md)
216
+ - [Rendering Pipeline](./concepts/rendering-pipeline.md)
217
+ - [Game Lifecycle](./concepts/lifecycle.md)
218
+ - [Installation Guide](./getting-started/installation.md)
219
+
220
+ ---
221
+
222
+ **Source:** [github.com/guinetik/gcanvas](https://github.com/guinetik/gcanvas)