@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
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  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
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  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
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  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
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  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
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  295. package/src/shapes/transform.js +357 -0
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  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
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  303. package/src/sound/synth.js +229 -0
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  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
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  328. package/test/shapes/geometry.test.js +86 -0
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  330. package/test/shapes/rectangle.test.js +64 -0
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  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,590 @@
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+ /**
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+ * Lava Lamp - Generative Art Demo
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+ *
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+ * Fullscreen metaball lava lamp with realistic heat physics.
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+ */
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+
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+ import { Game, ImageGo, Painter, ToggleButton, applyAnchor, Position } from "../../src/index.js";
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+ import {
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+ zoneTemperature,
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+ thermalBuoyancy,
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+ thermalGravity,
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+ heatTransfer,
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+ } from "../../src/math/heat.js";
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+
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+ // Configuration constants
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+ const CONFIG = {
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+ // Rendering
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+ scaleFactor: 2,
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+ blendMode: "screen",
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+
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+ // Physics
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+ gravity: 0.000052,
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+ buoyancyStrength: 0.00018,
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+ maxSpeed: 0.00088,
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+ dampingX: 0.995,
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+ dampingY: 0.998,
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+
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+ // Temperature
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+ tempRate: 0.008, // base rate for temperature changes
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+ heatZoneY: 0.85, // heat zone at bottom
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+ coolZoneY: 0.15, // cool zone at top
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+ heatZoneMultiplier: 2.0, // fast heating at bottom
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+ coolZoneMultiplier: 0.8, // gentle cooling - blobs linger at top
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+ middleZoneMultiplier: 0.03, // slow transition in middle
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+ transitionWidth: 0.25, // wide smooth transition between zones
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+ heatTransferRate: 0.005, // faster blob-to-blob transfer (was 0.0022)
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+ heatTransferRange: 1.8, // slightly larger transfer range
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+
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+ // Spawning
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+ initialSpawnMin: 2,
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+ initialSpawnRange: 2,
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+ spawnMin: 3,
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+ spawnRange: 3,
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+ spawnOffsetY: 0.01,
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+ spawnOffsetYRange: 0.01,
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+ spawnOffsetX: 0.02,
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+ initialRadius: 0.005,
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+ targetRadiusMin: 0.04,
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+ targetRadiusRange: 0.025,
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+ growthRate: 0.0165,
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+ growthThreshold: 0.7,
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+ initialRiseVelocity: -0.00022,
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+ maxBlobs: 5,
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+ poolClearThreshold: 0.75,
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+
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+ // Drift & Chaos
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+ driftSpeedMin: 0.165,
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+ driftSpeedRange: 0.165,
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+ driftAmountMin: 0.0000055,
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+ driftAmountRange: 0.0000044,
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+ wobbleForce: 0.000011,
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+ wobbleZoneTop: 0.2,
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+ wobbleZoneBottom: 0.7,
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+ // Repulsion to prevent clustering
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+ repulsionStrength: 0.00004, // How hard blobs push each other apart
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+ repulsionRange: 2.5, // Multiplier of combined radii for repulsion
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+ chaosStrength: 0.000008, // Random perturbation strength
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+ chaosTempFactor: 1.5, // Hot blobs are more chaotic
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+
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+ // Boundaries
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+ boundaryLeft: 0.1,
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+ boundaryRight: 0.9,
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+ boundaryTop: -0.1,
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+ boundaryBounce: -0.3,
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+ removalY: 1.15,
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+
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+ // Deformation
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+ stretchBase: 0.75,
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+ stretchTempFactor: 0.5,
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+ wobble1Speed: 1.32,
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+ wobble1Amount: 0.12,
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+ wobble2Speed: 0.88,
83
+ wobble2PhaseFactor: 1.7,
84
+ wobble2Amount: 0.08,
85
+
86
+ // Rendering
87
+ metaballThreshold: 1.0,
88
+ edgeWidth: 0.15,
89
+ poolGlowStart: 0.7,
90
+ poolGlowBoost: 0.4,
91
+ brightnessBase: 0.35,
92
+ brightnessTempFactor: 1.0,
93
+ glowMax: 0.2,
94
+ glowFactor: 0.1,
95
+ glowR: 50,
96
+ glowG: 35,
97
+ glowB: 25,
98
+
99
+ // Lamp on/off
100
+ heatTransitionSpeed: 0.4, // How fast heat level changes
101
+ coolDownRate: 0.015, // How fast blobs cool when lamp is off
102
+ poolCoolRate: 0.008, // How fast the pool cools
103
+ };
104
+
105
+ class LavaLampDemo extends Game {
106
+ constructor(canvas) {
107
+ super(canvas);
108
+ this.backgroundColor = "#000";
109
+ this.enableFluidSize();
110
+ }
111
+
112
+ init() {
113
+ super.init();
114
+
115
+ // Render resolution - proportional to screen, divided for performance
116
+ this.renderWidth = Math.floor(this.width / CONFIG.scaleFactor);
117
+ this.renderHeight = Math.floor(this.height / CONFIG.scaleFactor);
118
+
119
+ // Create ImageData for rendering
120
+ this.imageData = Painter.img.createImageData(
121
+ this.renderWidth,
122
+ this.renderHeight,
123
+ );
124
+
125
+ // Create ImageGo to display
126
+ this.lavaImage = new ImageGo(this, this.imageData, {
127
+ x: 0,
128
+ y: 0,
129
+ width: this.width,
130
+ height: this.height,
131
+ anchor: "top-left",
132
+ });
133
+ this.pipeline.add(this.lavaImage);
134
+
135
+ // Generate random color palette
136
+ const hue1 = Math.random();
137
+ const hue2 = (hue1 + 0.1 + Math.random() * 0.15) % 1.0;
138
+
139
+ this.colors = {
140
+ blob1: this.hslToRgb(hue1, 0.9, 0.55),
141
+ blob2: this.hslToRgb(hue2, 0.85, 0.5),
142
+ bgTop: this.hslToRgb(hue1, 0.4, 0.05),
143
+ bgBottom: this.hslToRgb(hue2, 0.5, 0.12),
144
+ };
145
+
146
+ // Pool blobs - wider pool at very bottom (partially off-screen)
147
+ this.poolBlobs = [
148
+ { x: 0.2, y: 1.02, r: 0.06 },
149
+ { x: 0.35, y: 1.0, r: 0.065 },
150
+ { x: 0.5, y: 1.02, r: 0.07 },
151
+ { x: 0.65, y: 1.0, r: 0.065 },
152
+ { x: 0.8, y: 1.02, r: 0.06 },
153
+ ];
154
+
155
+ // Rising/falling blobs - these move around
156
+ this.blobs = [];
157
+
158
+ // Start with one blob rising
159
+ this.blobs.push({
160
+ x: 0.5,
161
+ y: 0.6,
162
+ vx: 0,
163
+ vy: -0.0002,
164
+ r: 0.05,
165
+ targetR: 0.05,
166
+ temp: 0.8,
167
+ });
168
+
169
+ // Metaball threshold
170
+ this.threshold = CONFIG.metaballThreshold;
171
+ this.time = 0;
172
+ this.lastSpawnTime = 0;
173
+ this.spawnInterval =
174
+ CONFIG.initialSpawnMin + Math.random() * CONFIG.initialSpawnRange;
175
+
176
+ // Lamp on/off state
177
+ this.lampOn = true;
178
+ this.heatLevel = 1.0; // Smooth transition 0-1
179
+ this.poolTemp = 1.0; // Pool temperature (cools when off)
180
+
181
+ // Create on/off toggle button
182
+ const btnWidth = 60;
183
+ const btnHeight = 36;
184
+ this.powerButton = new ToggleButton(this, {
185
+ text: "ON",
186
+ width: btnWidth,
187
+ height: btnHeight,
188
+ startToggled: true,
189
+ colorDefaultBg: "#000",
190
+ colorStroke: "#444",
191
+ colorText: "#888",
192
+ colorActiveBg: "#331100",
193
+ colorActiveStroke: "#ff6600",
194
+ colorActiveText: "#ff8833",
195
+ onToggle: (isOn) => {
196
+ this.lampOn = isOn;
197
+ this.powerButton.label.text = isOn ? "ON" : "OFF";
198
+ },
199
+ });
200
+ applyAnchor(this.powerButton, {
201
+ anchor: Position.CENTER_LEFT,
202
+ anchorOffsetX: 20,
203
+ });
204
+ this.pipeline.add(this.powerButton);
205
+ }
206
+
207
+ shuffleColors() {
208
+ const hue1 = Math.random();
209
+ const hue2 = (hue1 + 0.1 + Math.random() * 0.15) % 1.0;
210
+
211
+ this.colors = {
212
+ blob1: this.hslToRgb(hue1, 0.9, 0.55),
213
+ blob2: this.hslToRgb(hue2, 0.85, 0.5),
214
+ bgTop: this.hslToRgb(hue1, 0.4, 0.05),
215
+ bgBottom: this.hslToRgb(hue2, 0.5, 0.12),
216
+ };
217
+ }
218
+
219
+ hslToRgb(h, s, l) {
220
+ const c = (1 - Math.abs(2 * l - 1)) * s;
221
+ const x = c * (1 - Math.abs(((h * 6) % 2) - 1));
222
+ const m = l - c / 2;
223
+ let r, g, b;
224
+
225
+ if (h < 1 / 6) [r, g, b] = [c, x, 0];
226
+ else if (h < 2 / 6) [r, g, b] = [x, c, 0];
227
+ else if (h < 3 / 6) [r, g, b] = [0, c, x];
228
+ else if (h < 4 / 6) [r, g, b] = [0, x, c];
229
+ else if (h < 5 / 6) [r, g, b] = [x, 0, c];
230
+ else [r, g, b] = [c, 0, x];
231
+
232
+ return [
233
+ Math.floor((r + m) * 255),
234
+ Math.floor((g + m) * 255),
235
+ Math.floor((b + m) * 255),
236
+ ];
237
+ }
238
+
239
+ update(dt) {
240
+ super.update(dt);
241
+ this.time += dt;
242
+
243
+ // Smooth heat level transition
244
+ const targetHeat = this.lampOn ? 1.0 : 0.0;
245
+ this.heatLevel += (targetHeat - this.heatLevel) * CONFIG.heatTransitionSpeed * dt * 60;
246
+ this.heatLevel = Math.max(0, Math.min(1, this.heatLevel));
247
+
248
+ // Pool temperature follows heat level (slower transition)
249
+ if (this.lampOn) {
250
+ this.poolTemp += (1.0 - this.poolTemp) * CONFIG.poolCoolRate * 2 * dt * 60;
251
+ } else {
252
+ this.poolTemp += (0.0 - this.poolTemp) * CONFIG.poolCoolRate * dt * 60;
253
+ }
254
+ this.poolTemp = Math.max(0, Math.min(1, this.poolTemp));
255
+
256
+ // Spawn new blobs from pool periodically (only when lamp is on and pool is hot)
257
+ // But only if no blobs are near the pool (to avoid immediate merging)
258
+ if (this.lampOn && this.poolTemp > 0.7 && this.time - this.lastSpawnTime > this.spawnInterval) {
259
+ const poolClear = !this.blobs.some(
260
+ (b) => b.y > CONFIG.poolClearThreshold && !b.growing,
261
+ );
262
+ if (poolClear) {
263
+ this.spawnBlob();
264
+ this.lastSpawnTime = this.time;
265
+ this.spawnInterval =
266
+ CONFIG.spawnMin + Math.random() * CONFIG.spawnRange;
267
+ }
268
+ }
269
+
270
+ this.updateBlobs(dt);
271
+ this.renderLava();
272
+
273
+ // Update display
274
+ this.lavaImage.shape.bitmap = this.imageData;
275
+ this.lavaImage.x = 0;
276
+ this.lavaImage.y = 0;
277
+ this.lavaImage.width = this.width;
278
+ this.lavaImage.height = this.height;
279
+ }
280
+
281
+ render() {
282
+ // Clear with background
283
+ this.ctx.fillStyle = this.backgroundColor;
284
+ this.ctx.fillRect(0, 0, this.width, this.height);
285
+
286
+ // Draw lava with blend mode
287
+ this.ctx.globalCompositeOperation = CONFIG.blendMode;
288
+ this.pipeline.render();
289
+ this.ctx.globalCompositeOperation = "source-over";
290
+ }
291
+
292
+ spawnBlob() {
293
+ // Release a blob from the pool - start deep inside the pool
294
+ const poolBlob =
295
+ this.poolBlobs[Math.floor(Math.random() * this.poolBlobs.length)];
296
+ this.blobs.push({
297
+ x: poolBlob.x + (Math.random() - 0.5) * CONFIG.spawnOffsetX,
298
+ y:
299
+ poolBlob.y +
300
+ CONFIG.spawnOffsetY +
301
+ Math.random() * CONFIG.spawnOffsetYRange,
302
+ vx: 0,
303
+ vy: 0,
304
+ r: CONFIG.initialRadius,
305
+ targetR:
306
+ CONFIG.targetRadiusMin + Math.random() * CONFIG.targetRadiusRange,
307
+ temp: 1.0,
308
+ growing: true,
309
+ });
310
+
311
+ // Limit max blobs
312
+ if (this.blobs.length > CONFIG.maxBlobs) {
313
+ this.blobs.shift();
314
+ }
315
+ }
316
+
317
+ updateBlobs(dt) {
318
+ // Thermal zone configuration - modified by lamp state
319
+ const thermalConfig = {
320
+ heatZone: CONFIG.heatZoneY,
321
+ coolZone: CONFIG.coolZoneY,
322
+ rate: CONFIG.tempRate,
323
+ transitionWidth: CONFIG.transitionWidth, // smooth zone boundaries
324
+ // When lamp is off, heat zone becomes weak/disabled, cool zone stronger
325
+ heatMultiplier: CONFIG.heatZoneMultiplier * this.heatLevel,
326
+ coolMultiplier: CONFIG.coolZoneMultiplier + (1 - this.heatLevel) * 2,
327
+ middleMultiplier: CONFIG.middleZoneMultiplier + (1 - this.heatLevel) * 0.3,
328
+ };
329
+
330
+ for (const blob of this.blobs) {
331
+ // Temperature changes based on position (smooth zone transitions)
332
+ blob.temp = zoneTemperature(blob.y, blob.temp, thermalConfig);
333
+
334
+ // When lamp is off, all blobs cool down faster
335
+ if (!this.lampOn) {
336
+ blob.temp -= CONFIG.coolDownRate * dt * 60;
337
+ blob.temp = Math.max(0, blob.temp);
338
+ }
339
+
340
+ // Buoyancy based on temperature
341
+ blob.vy -= thermalBuoyancy(blob.temp, 0.5, CONFIG.buoyancyStrength);
342
+
343
+ // Gravity pulls everything down - heavier blobs sink faster
344
+ blob.vy += thermalGravity(blob.r, CONFIG.targetRadiusMin, CONFIG.gravity);
345
+
346
+ // Gradually grow to target size (smooth spawn)
347
+ if (blob.targetR && blob.r < blob.targetR) {
348
+ blob.r += (blob.targetR - blob.r) * CONFIG.growthRate;
349
+ if (blob.growing && blob.r > blob.targetR * CONFIG.growthThreshold) {
350
+ blob.growing = false;
351
+ blob.vy = CONFIG.initialRiseVelocity;
352
+ }
353
+ }
354
+
355
+ // Heat transfer and repulsion between nearby blobs
356
+ for (const other of this.blobs) {
357
+ if (other === blob) continue;
358
+ const dx = other.x - blob.x;
359
+ const dy = other.y - blob.y;
360
+ const dist = Math.sqrt(dx * dx + dy * dy);
361
+ const combinedR = blob.r + other.r;
362
+ const maxDist = combinedR * CONFIG.heatTransferRange;
363
+
364
+ // Heat transfer
365
+ blob.temp += heatTransfer(blob.temp, other.temp, dist, maxDist, CONFIG.heatTransferRate);
366
+
367
+ // Repulsion force - push blobs apart horizontally to prevent clustering
368
+ const repulsionDist = combinedR * CONFIG.repulsionRange;
369
+ if (dist < repulsionDist && dist > 0.001) {
370
+ // Stronger repulsion when closer, falls off with distance
371
+ const repulsionFactor = 1 - (dist / repulsionDist);
372
+ const repulsion = repulsionFactor * repulsionFactor * CONFIG.repulsionStrength;
373
+ // Normalize direction and apply (mostly horizontal to spread out)
374
+ const invDist = 1 / dist;
375
+ blob.vx -= dx * invDist * repulsion * 1.5; // Stronger horizontal
376
+ blob.vy -= dy * invDist * repulsion * 0.3; // Weaker vertical
377
+ }
378
+ }
379
+ blob.temp = Math.max(0, Math.min(1, blob.temp));
380
+
381
+ // Chaos - random perturbation, stronger when hot (more fluid)
382
+ const chaosFactor = CONFIG.chaosStrength * (0.3 + blob.temp * CONFIG.chaosTempFactor);
383
+ blob.vx += (Math.random() - 0.5) * chaosFactor;
384
+ blob.vy += (Math.random() - 0.5) * chaosFactor * 0.5;
385
+
386
+ // Damping
387
+ blob.vx *= CONFIG.dampingX;
388
+ blob.vy *= CONFIG.dampingY;
389
+
390
+ // Organic horizontal drift using sine waves (unique per blob)
391
+ if (!blob.driftPhase) blob.driftPhase = Math.random() * Math.PI * 2;
392
+ if (!blob.driftSpeed)
393
+ blob.driftSpeed =
394
+ CONFIG.driftSpeedMin + Math.random() * CONFIG.driftSpeedRange;
395
+ if (!blob.driftAmount)
396
+ blob.driftAmount =
397
+ CONFIG.driftAmountMin + Math.random() * CONFIG.driftAmountRange;
398
+
399
+ const drift =
400
+ Math.sin(this.time * blob.driftSpeed + blob.driftPhase) *
401
+ blob.driftAmount;
402
+ blob.vx += drift;
403
+
404
+ // Subtle extra wobble when near top or bottom
405
+ if (blob.y < CONFIG.wobbleZoneTop || blob.y > CONFIG.wobbleZoneBottom) {
406
+ blob.vx += (Math.random() - 0.5) * CONFIG.wobbleForce;
407
+ }
408
+
409
+ // Apply velocity
410
+ blob.x += blob.vx;
411
+ blob.y += blob.vy;
412
+
413
+ // Soft boundaries
414
+ if (blob.x < CONFIG.boundaryLeft) {
415
+ blob.x = CONFIG.boundaryLeft;
416
+ blob.vx *= CONFIG.boundaryBounce;
417
+ }
418
+ if (blob.x > CONFIG.boundaryRight) {
419
+ blob.x = CONFIG.boundaryRight;
420
+ blob.vx *= CONFIG.boundaryBounce;
421
+ }
422
+ if (blob.y < CONFIG.boundaryTop) {
423
+ blob.y = CONFIG.boundaryTop;
424
+ blob.vy *= CONFIG.boundaryBounce;
425
+ blob.temp = 0;
426
+ }
427
+ if (blob.y > CONFIG.removalY && blob.vy > 0 && !blob.growing) {
428
+ blob.removeMe = true;
429
+ }
430
+
431
+ // Speed limit
432
+ const speed = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);
433
+ if (speed > CONFIG.maxSpeed) {
434
+ blob.vx = (blob.vx / speed) * CONFIG.maxSpeed;
435
+ blob.vy = (blob.vy / speed) * CONFIG.maxSpeed;
436
+ }
437
+ }
438
+
439
+ // Remove blobs that merged back into the pool
440
+ this.blobs = this.blobs.filter((b) => !b.removeMe);
441
+ }
442
+
443
+ renderLava() {
444
+ const data = this.imageData.data;
445
+ const w = this.renderWidth;
446
+ const h = this.renderHeight;
447
+ const invW = 1 / w;
448
+ const invH = 1 / h;
449
+
450
+ // Desaturation factor when lamp is off (colors become duller)
451
+ const saturation = 0.4 + this.heatLevel * 0.6;
452
+ // Darkness multiplier - scene gets much darker when off
453
+ const darkness = 0.15 + this.heatLevel * 0.85;
454
+
455
+ // Pre-compute pool blob data (r² and weighted temp)
456
+ const poolTemp = this.poolTemp;
457
+ const poolData = this.poolBlobs.map(b => ({
458
+ x: b.x,
459
+ y: b.y,
460
+ rSq: b.r * b.r,
461
+ }));
462
+
463
+ // Pre-compute moving blob data once per frame (not per pixel!)
464
+ const blobData = this.blobs.map(blob => {
465
+ const phase = blob.driftPhase || 0;
466
+ const tempWobble = 0.3 + blob.temp * 0.7;
467
+ const wobble1 = Math.sin(this.time * CONFIG.wobble1Speed + phase) *
468
+ CONFIG.wobble1Amount * tempWobble;
469
+ const wobble2 = Math.sin(this.time * CONFIG.wobble2Speed + phase * CONFIG.wobble2PhaseFactor) *
470
+ CONFIG.wobble2Amount * tempWobble;
471
+ const stretch = CONFIG.stretchBase + blob.temp * CONFIG.stretchTempFactor + wobble1;
472
+ const skew = 1.0 + wobble2;
473
+ return {
474
+ x: blob.x,
475
+ y: blob.y,
476
+ rSq: blob.r * blob.r,
477
+ temp: blob.temp,
478
+ stretch,
479
+ skew,
480
+ invStretch: 1 / stretch,
481
+ stretchSkew: stretch * skew,
482
+ };
483
+ });
484
+
485
+ // Pre-compute color deltas and thresholds
486
+ const bgDeltaR = this.colors.bgBottom[0] - this.colors.bgTop[0];
487
+ const bgDeltaG = this.colors.bgBottom[1] - this.colors.bgTop[1];
488
+ const bgDeltaB = this.colors.bgBottom[2] - this.colors.bgTop[2];
489
+ const blob1 = this.colors.blob1;
490
+ const blob2 = this.colors.blob2;
491
+ const bgTop = this.colors.bgTop;
492
+ const innerThreshold = this.threshold;
493
+ const outerThreshold = innerThreshold - CONFIG.edgeWidth;
494
+ const invEdgeWidth = 1 / CONFIG.edgeWidth;
495
+
496
+ for (let py = 0; py < h; py++) {
497
+ const ny = py * invH;
498
+
499
+ // Background gradient with extra glow near pool at bottom
500
+ const poolGlow = ny > CONFIG.poolGlowStart
501
+ ? (ny - CONFIG.poolGlowStart) / (1 - CONFIG.poolGlowStart)
502
+ : 0;
503
+ const glowBoost = poolGlow * poolGlow * CONFIG.poolGlowBoost * this.heatLevel;
504
+
505
+ // Background darkens when lamp is off
506
+ const bgR = (bgTop[0] + bgDeltaR * ny + blob1[0] * glowBoost) * darkness;
507
+ const bgG = (bgTop[1] + bgDeltaG * ny + blob1[1] * glowBoost * 0.6) * darkness;
508
+ const bgB = (bgTop[2] + bgDeltaB * ny + blob1[2] * glowBoost * 0.3) * darkness;
509
+
510
+ for (let px = 0; px < w; px++) {
511
+ const nx = px * invW;
512
+ const idx = (py * w + px) << 2; // Bitshift instead of * 4
513
+
514
+ // Calculate metaball field from pool + moving blobs
515
+ let sum = 0;
516
+ let avgTemp = 0;
517
+
518
+ // Pool blobs
519
+ for (let i = 0; i < poolData.length; i++) {
520
+ const p = poolData[i];
521
+ const dx = p.x - nx;
522
+ const dy = p.y - ny;
523
+ const distSq = dx * dx + dy * dy + 0.0001;
524
+ const influence = p.rSq / distSq;
525
+ sum += influence;
526
+ avgTemp += influence * poolTemp;
527
+ }
528
+
529
+ // Moving blobs - using pre-computed stretch/skew
530
+ for (let i = 0; i < blobData.length; i++) {
531
+ const b = blobData[i];
532
+ const dx = b.x - nx;
533
+ const dy = b.y - ny;
534
+ const distSq = dx * dx * b.stretchSkew + dy * dy * b.invStretch + 0.0001;
535
+ const influence = b.rSq / distSq;
536
+ sum += influence;
537
+ avgTemp += influence * b.temp;
538
+ }
539
+ // Early exit for pure background pixels (biggest optimization)
540
+ if (sum < outerThreshold) {
541
+ data[idx] = bgR;
542
+ data[idx + 1] = bgG;
543
+ data[idx + 2] = bgB;
544
+ data[idx + 3] = 255;
545
+ continue;
546
+ }
547
+
548
+ if (sum > 0) avgTemp /= sum;
549
+
550
+ // Blob color - only calculate when needed
551
+ const t = ny;
552
+ const tempInfluence = avgTemp * this.heatLevel;
553
+ const brightness =
554
+ (CONFIG.brightnessBase + t * CONFIG.brightnessTempFactor) *
555
+ (0.5 + tempInfluence * 0.5) * darkness;
556
+
557
+ const colorMix = t * saturation;
558
+ const invColorMix = 1 - colorMix;
559
+ const blobR = (blob1[0] * invColorMix + blob2[0] * colorMix) * brightness;
560
+ const blobG = (blob1[1] * invColorMix + blob2[1] * colorMix) * brightness;
561
+ const blobB = (blob1[2] * invColorMix + blob2[2] * colorMix) * brightness;
562
+
563
+ if (sum >= innerThreshold) {
564
+ // Fully inside blob
565
+ const glow = Math.min(
566
+ (sum - innerThreshold) * CONFIG.glowFactor * this.heatLevel,
567
+ CONFIG.glowMax * this.heatLevel,
568
+ );
569
+ data[idx] = Math.min(255, blobR + glow * CONFIG.glowR);
570
+ data[idx + 1] = Math.min(255, blobG + glow * CONFIG.glowG);
571
+ data[idx + 2] = Math.min(255, blobB + glow * CONFIG.glowB);
572
+ } else {
573
+ // Edge zone - blend between blob and background
574
+ const blend = (sum - outerThreshold) * invEdgeWidth;
575
+ const smoothBlend = blend * blend * (3 - 2 * blend);
576
+ data[idx] = bgR + (blobR - bgR) * smoothBlend;
577
+ data[idx + 1] = bgG + (blobG - bgG) * smoothBlend;
578
+ data[idx + 2] = bgB + (blobB - bgB) * smoothBlend;
579
+ }
580
+ data[idx + 3] = 255;
581
+ }
582
+ }
583
+ }
584
+ }
585
+
586
+ window.addEventListener("load", () => {
587
+ const canvas = document.getElementById("game");
588
+ const demo = new LavaLampDemo(canvas);
589
+ demo.start();
590
+ });