@guinetik/gcanvas 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/release.yaml +70 -0
- package/.jshintrc +4 -0
- package/.vscode/settings.json +22 -0
- package/CLAUDE.md +310 -0
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +1 -0
- package/demos/animations.html +31 -0
- package/demos/basic.html +38 -0
- package/demos/baskara.html +31 -0
- package/demos/bezier.html +35 -0
- package/demos/beziersignature.html +29 -0
- package/demos/blackhole.html +28 -0
- package/demos/blob.html +35 -0
- package/demos/demos.css +289 -0
- package/demos/easing.html +28 -0
- package/demos/events.html +195 -0
- package/demos/fluent.html +647 -0
- package/demos/fractals.html +36 -0
- package/demos/genart.html +26 -0
- package/demos/gendream.html +26 -0
- package/demos/group.html +36 -0
- package/demos/home.html +587 -0
- package/demos/index.html +364 -0
- package/demos/isometric.html +34 -0
- package/demos/js/animations.js +452 -0
- package/demos/js/basic.js +204 -0
- package/demos/js/baskara.js +751 -0
- package/demos/js/bezier.js +692 -0
- package/demos/js/beziersignature.js +241 -0
- package/demos/js/blackhole/accretiondisk.obj.js +379 -0
- package/demos/js/blackhole/blackhole.obj.js +318 -0
- package/demos/js/blackhole/index.js +409 -0
- package/demos/js/blackhole/particle.js +56 -0
- package/demos/js/blackhole/starfield.obj.js +218 -0
- package/demos/js/blob.js +2263 -0
- package/demos/js/easing.js +477 -0
- package/demos/js/fluent.js +183 -0
- package/demos/js/fractals.js +931 -0
- package/demos/js/fractalworker.js +93 -0
- package/demos/js/genart.js +268 -0
- package/demos/js/gendream.js +209 -0
- package/demos/js/group.js +140 -0
- package/demos/js/info-toggle.js +25 -0
- package/demos/js/isometric.js +863 -0
- package/demos/js/kerr.js +1556 -0
- package/demos/js/lavalamp.js +590 -0
- package/demos/js/layout.js +354 -0
- package/demos/js/mondrian.js +285 -0
- package/demos/js/opacity.js +275 -0
- package/demos/js/painter.js +484 -0
- package/demos/js/particles-showcase.js +514 -0
- package/demos/js/particles.js +299 -0
- package/demos/js/patterns.js +397 -0
- package/demos/js/penrose/artifact.js +69 -0
- package/demos/js/penrose/blackhole.js +121 -0
- package/demos/js/penrose/constants.js +73 -0
- package/demos/js/penrose/game.js +943 -0
- package/demos/js/penrose/lore.js +278 -0
- package/demos/js/penrose/penrosescene.js +892 -0
- package/demos/js/penrose/ship.js +216 -0
- package/demos/js/penrose/sounds.js +211 -0
- package/demos/js/penrose/voidparticle.js +55 -0
- package/demos/js/penrose/voidscene.js +258 -0
- package/demos/js/penrose/voidship.js +144 -0
- package/demos/js/penrose/wormhole.js +46 -0
- package/demos/js/pipeline.js +555 -0
- package/demos/js/scene.js +304 -0
- package/demos/js/scenes.js +320 -0
- package/demos/js/schrodinger.js +410 -0
- package/demos/js/schwarzschild.js +1023 -0
- package/demos/js/shapes.js +628 -0
- package/demos/js/space/alien.js +171 -0
- package/demos/js/space/boom.js +98 -0
- package/demos/js/space/boss.js +353 -0
- package/demos/js/space/buff.js +73 -0
- package/demos/js/space/bullet.js +102 -0
- package/demos/js/space/constants.js +85 -0
- package/demos/js/space/game.js +1884 -0
- package/demos/js/space/hud.js +112 -0
- package/demos/js/space/laserbeam.js +179 -0
- package/demos/js/space/lightning.js +277 -0
- package/demos/js/space/minion.js +192 -0
- package/demos/js/space/missile.js +212 -0
- package/demos/js/space/player.js +430 -0
- package/demos/js/space/powerup.js +90 -0
- package/demos/js/space/starfield.js +58 -0
- package/demos/js/space/starpower.js +90 -0
- package/demos/js/spacetime.js +559 -0
- package/demos/js/svgtween.js +204 -0
- package/demos/js/tde/accretiondisk.js +418 -0
- package/demos/js/tde/blackhole.js +219 -0
- package/demos/js/tde/blackholescene.js +209 -0
- package/demos/js/tde/config.js +59 -0
- package/demos/js/tde/index.js +695 -0
- package/demos/js/tde/jets.js +290 -0
- package/demos/js/tde/lensedstarfield.js +147 -0
- package/demos/js/tde/tdestar.js +317 -0
- package/demos/js/tde/tidalstream.js +356 -0
- package/demos/js/tde_old/blackhole.obj.js +354 -0
- package/demos/js/tde_old/debris.obj.js +791 -0
- package/demos/js/tde_old/flare.obj.js +239 -0
- package/demos/js/tde_old/index.js +448 -0
- package/demos/js/tde_old/star.obj.js +812 -0
- package/demos/js/tiles.js +312 -0
- package/demos/js/tweendemo.js +79 -0
- package/demos/js/visibility.js +102 -0
- package/demos/kerr.html +28 -0
- package/demos/lavalamp.html +27 -0
- package/demos/layouts.html +37 -0
- package/demos/logo.svg +4 -0
- package/demos/loop.html +84 -0
- package/demos/mondrian.html +32 -0
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +36 -0
- package/demos/painter.html +39 -0
- package/demos/particles-showcase.html +28 -0
- package/demos/particles.html +24 -0
- package/demos/patterns.html +33 -0
- package/demos/penrose-game.html +31 -0
- package/demos/pipeline.html +737 -0
- package/demos/scene.html +33 -0
- package/demos/scenes.html +96 -0
- package/demos/schrodinger.html +27 -0
- package/demos/schwarzschild.html +27 -0
- package/demos/shapes.html +16 -0
- package/demos/space.html +85 -0
- package/demos/spacetime.html +27 -0
- package/demos/svgtween.html +29 -0
- package/demos/tde.html +28 -0
- package/demos/tiles.html +28 -0
- package/demos/transforms.html +400 -0
- package/demos/tween.html +45 -0
- package/demos/visibility.html +33 -0
- package/disk_example.png +0 -0
- package/docs/README.md +222 -0
- package/docs/concepts/architecture-overview.md +204 -0
- package/docs/concepts/lifecycle.md +255 -0
- package/docs/concepts/rendering-pipeline.md +279 -0
- package/docs/concepts/tde-zorder.md +106 -0
- package/docs/concepts/two-layer-architecture.md +229 -0
- package/docs/getting-started/first-game.md +354 -0
- package/docs/getting-started/hello-world.md +269 -0
- package/docs/getting-started/installation.md +157 -0
- package/docs/modules/collision/README.md +453 -0
- package/docs/modules/fluent/README.md +1075 -0
- package/docs/modules/game/README.md +303 -0
- package/docs/modules/isometric-camera.md +210 -0
- package/docs/modules/isometric.md +275 -0
- package/docs/modules/painter/README.md +328 -0
- package/docs/modules/particle/README.md +559 -0
- package/docs/modules/shapes/README.md +221 -0
- package/docs/modules/shapes/base/euclidian.md +123 -0
- package/docs/modules/shapes/base/geometry2d.md +204 -0
- package/docs/modules/shapes/base/renderable.md +215 -0
- package/docs/modules/shapes/base/shape.md +262 -0
- package/docs/modules/shapes/base/transformable.md +243 -0
- package/docs/modules/shapes/hierarchy.md +218 -0
- package/docs/modules/state/README.md +577 -0
- package/docs/modules/util/README.md +99 -0
- package/docs/modules/util/camera3d.md +412 -0
- package/docs/modules/util/scene3d.md +395 -0
- package/index.html +17 -0
- package/jsdoc.json +50 -0
- package/package.json +55 -0
- package/readme.md +599 -0
- package/scripts/build-demo.js +69 -0
- package/scripts/bundle4llm.js +276 -0
- package/scripts/clearconsole.js +48 -0
- package/src/collision/collision-system.js +332 -0
- package/src/collision/collision.js +303 -0
- package/src/collision/index.js +10 -0
- package/src/fluent/fluent-game.js +430 -0
- package/src/fluent/fluent-go.js +1060 -0
- package/src/fluent/fluent-layer.js +152 -0
- package/src/fluent/fluent-scene.js +291 -0
- package/src/fluent/index.js +98 -0
- package/src/fluent/sketch.js +380 -0
- package/src/game/game.js +467 -0
- package/src/game/index.js +49 -0
- package/src/game/objects/go.js +220 -0
- package/src/game/objects/imagego.js +30 -0
- package/src/game/objects/index.js +54 -0
- package/src/game/objects/isometric-scene.js +260 -0
- package/src/game/objects/layoutscene.js +549 -0
- package/src/game/objects/scene.js +175 -0
- package/src/game/objects/scene3d.js +118 -0
- package/src/game/objects/text.js +221 -0
- package/src/game/objects/wrapper.js +232 -0
- package/src/game/pipeline.js +243 -0
- package/src/game/ui/button.js +396 -0
- package/src/game/ui/cursor.js +93 -0
- package/src/game/ui/fps.js +91 -0
- package/src/game/ui/index.js +5 -0
- package/src/game/ui/togglebutton.js +93 -0
- package/src/game/ui/tooltip.js +249 -0
- package/src/index.js +25 -0
- package/src/io/events.js +20 -0
- package/src/io/index.js +86 -0
- package/src/io/input.js +70 -0
- package/src/io/keys.js +152 -0
- package/src/io/mouse.js +61 -0
- package/src/io/touch.js +39 -0
- package/src/logger/debugtab.js +138 -0
- package/src/logger/index.js +3 -0
- package/src/logger/loggable.js +47 -0
- package/src/logger/logger.js +113 -0
- package/src/math/complex.js +37 -0
- package/src/math/constants.js +1 -0
- package/src/math/fractal.js +1271 -0
- package/src/math/gr.js +201 -0
- package/src/math/heat.js +202 -0
- package/src/math/index.js +12 -0
- package/src/math/noise.js +433 -0
- package/src/math/orbital.js +191 -0
- package/src/math/patterns.js +1339 -0
- package/src/math/penrose.js +259 -0
- package/src/math/quantum.js +115 -0
- package/src/math/random.js +195 -0
- package/src/math/tensor.js +1009 -0
- package/src/mixins/anchor.js +131 -0
- package/src/mixins/draggable.js +72 -0
- package/src/mixins/index.js +2 -0
- package/src/motion/bezier.js +132 -0
- package/src/motion/bounce.js +58 -0
- package/src/motion/easing.js +349 -0
- package/src/motion/float.js +130 -0
- package/src/motion/follow.js +125 -0
- package/src/motion/hop.js +52 -0
- package/src/motion/index.js +82 -0
- package/src/motion/motion.js +1124 -0
- package/src/motion/orbit.js +49 -0
- package/src/motion/oscillate.js +39 -0
- package/src/motion/parabolic.js +141 -0
- package/src/motion/patrol.js +147 -0
- package/src/motion/pendulum.js +48 -0
- package/src/motion/pulse.js +88 -0
- package/src/motion/shake.js +83 -0
- package/src/motion/spiral.js +144 -0
- package/src/motion/spring.js +150 -0
- package/src/motion/swing.js +47 -0
- package/src/motion/tween.js +92 -0
- package/src/motion/tweenetik.js +139 -0
- package/src/motion/waypoint.js +210 -0
- package/src/painter/index.js +8 -0
- package/src/painter/painter.colors.js +331 -0
- package/src/painter/painter.effects.js +230 -0
- package/src/painter/painter.img.js +229 -0
- package/src/painter/painter.js +295 -0
- package/src/painter/painter.lines.js +189 -0
- package/src/painter/painter.opacity.js +41 -0
- package/src/painter/painter.shapes.js +277 -0
- package/src/painter/painter.text.js +273 -0
- package/src/particle/emitter.js +124 -0
- package/src/particle/index.js +11 -0
- package/src/particle/particle-system.js +322 -0
- package/src/particle/particle.js +71 -0
- package/src/particle/updaters.js +170 -0
- package/src/shapes/arc.js +43 -0
- package/src/shapes/arrow.js +33 -0
- package/src/shapes/bezier.js +42 -0
- package/src/shapes/circle.js +62 -0
- package/src/shapes/clouds.js +56 -0
- package/src/shapes/cone.js +219 -0
- package/src/shapes/cross.js +70 -0
- package/src/shapes/cube.js +244 -0
- package/src/shapes/cylinder.js +254 -0
- package/src/shapes/diamond.js +48 -0
- package/src/shapes/euclidian.js +111 -0
- package/src/shapes/figure.js +115 -0
- package/src/shapes/geometry.js +220 -0
- package/src/shapes/group.js +375 -0
- package/src/shapes/heart.js +42 -0
- package/src/shapes/hexagon.js +26 -0
- package/src/shapes/image.js +192 -0
- package/src/shapes/index.js +111 -0
- package/src/shapes/line.js +29 -0
- package/src/shapes/pattern.js +90 -0
- package/src/shapes/pin.js +44 -0
- package/src/shapes/poly.js +31 -0
- package/src/shapes/prism.js +226 -0
- package/src/shapes/rect.js +35 -0
- package/src/shapes/renderable.js +333 -0
- package/src/shapes/ring.js +26 -0
- package/src/shapes/roundrect.js +95 -0
- package/src/shapes/shape.js +117 -0
- package/src/shapes/slice.js +26 -0
- package/src/shapes/sphere.js +314 -0
- package/src/shapes/sphere3d.js +537 -0
- package/src/shapes/square.js +15 -0
- package/src/shapes/star.js +99 -0
- package/src/shapes/svg.js +408 -0
- package/src/shapes/text.js +553 -0
- package/src/shapes/traceable.js +83 -0
- package/src/shapes/transform.js +357 -0
- package/src/shapes/transformable.js +172 -0
- package/src/shapes/triangle.js +26 -0
- package/src/sound/index.js +17 -0
- package/src/sound/sound.js +473 -0
- package/src/sound/synth.analyzer.js +149 -0
- package/src/sound/synth.effects.js +207 -0
- package/src/sound/synth.envelope.js +59 -0
- package/src/sound/synth.js +229 -0
- package/src/sound/synth.musical.js +160 -0
- package/src/sound/synth.noise.js +85 -0
- package/src/sound/synth.oscillators.js +293 -0
- package/src/state/index.js +10 -0
- package/src/state/state-machine.js +371 -0
- package/src/util/camera3d.js +438 -0
- package/src/util/index.js +6 -0
- package/src/util/isometric-camera.js +235 -0
- package/src/util/layout.js +317 -0
- package/src/util/position.js +147 -0
- package/src/util/tasks.js +47 -0
- package/src/util/zindex.js +287 -0
- package/src/webgl/index.js +9 -0
- package/src/webgl/shaders/sphere-shaders.js +994 -0
- package/src/webgl/webgl-renderer.js +388 -0
- package/tde.png +0 -0
- package/test/math/orbital.test.js +61 -0
- package/test/math/tensor.test.js +114 -0
- package/test/particle/emitter.test.js +204 -0
- package/test/particle/particle-system.test.js +310 -0
- package/test/particle/particle.test.js +116 -0
- package/test/particle/updaters.test.js +386 -0
- package/test/setup.js +120 -0
- package/test/shapes/euclidian.test.js +44 -0
- package/test/shapes/geometry.test.js +86 -0
- package/test/shapes/group.test.js +86 -0
- package/test/shapes/rectangle.test.js +64 -0
- package/test/shapes/transform.test.js +379 -0
- package/test/util/camera3d.test.js +428 -0
- package/test/util/scene3d.test.js +352 -0
- package/types/collision.d.ts +249 -0
- package/types/common.d.ts +155 -0
- package/types/game.d.ts +497 -0
- package/types/index.d.ts +309 -0
- package/types/io.d.ts +188 -0
- package/types/logger.d.ts +127 -0
- package/types/math.d.ts +268 -0
- package/types/mixins.d.ts +92 -0
- package/types/motion.d.ts +678 -0
- package/types/painter.d.ts +378 -0
- package/types/shapes.d.ts +864 -0
- package/types/sound.d.ts +672 -0
- package/types/state.d.ts +251 -0
- package/types/util.d.ts +253 -0
- package/vite.config.js +50 -0
- package/vitest.config.js +13 -0
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/**
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* Worker for the fractal demo.
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*/
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/**
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* Handle messages from the main thread.
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* @param {MessageEvent} e - The message event.
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*/
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self.onmessage = function (e) {
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const { width, height } = e.data.params;
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//console.log("fractalworker", e.data.params);
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// Generate the raw fractal data
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const rawData = generateFractalData(width, height, e.data.params.fractalFunction, e.data.params.args);
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//console.log("rawData", e.data.params.args);
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// Create and fill the image data
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const imageData = new ImageData(width, height);
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// Apply color scheme
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const coloredData = applyColorScheme(rawData, imageData, e.data.params.colorFunction, e.data.params.colorArgs);
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{
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taskId: e.data.taskId, // Include the taskId
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status: 'complete', // Use 'complete' status
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result: { // Put the data inside 'result'
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image: coloredData,
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settings: e.data.params
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}
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);
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}
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};
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/**
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* Generate the raw fractal data.
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* @param {number} height - The height of the fractal.
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* @param {string} fractalFunction - The fractal function.
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* @param {Array} fractalArgs - The arguments for the fractal function.
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* @returns {Array} The raw fractal data.
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*/
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function generateFractalData(width, height, fractalFunction, fractalArgs) {
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try {
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const functionStr = fractalFunction.replace(/^[^(]+/, "function");
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// Create the function from the string
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const f = new Function("return (" + functionStr + ")")();
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// Execute the function with our parameters
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return f(width, height, ...fractalArgs);
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} catch (error) {
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console.error("Error evaluating fractal function:", error);
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}
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}
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function applyColorScheme(rawData, imageData, colorFunction, colorArgs) {
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try {
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const functionStr = colorFunction.replace(/^[^(]+/, "function");
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// Create the function from the string
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const f = new Function("return (" + functionStr + ")")();
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// Execute the function with our parameters
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return f(rawData, imageData, ...colorArgs, hslToRgb);
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} catch (error) {
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console.error("Error evaluating color function:", error);
|
|
72
|
+
console.log("Function string:", colorFunction);
|
|
73
|
+
throw error;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
// Copied from Painter.colors for convenience.
|
|
78
|
+
function hslToRgb(h, s, l) {
|
|
79
|
+
const c = (1 - Math.abs(2 * l - 1)) * s;
|
|
80
|
+
const hPrime = h / 60;
|
|
81
|
+
const x = c * (1 - Math.abs((hPrime % 2) - 1));
|
|
82
|
+
let [r, g, b] = [0, 0, 0];
|
|
83
|
+
|
|
84
|
+
if (hPrime >= 0 && hPrime < 1) [r, g, b] = [c, x, 0];
|
|
85
|
+
else if (hPrime >= 1 && hPrime < 2) [r, g, b] = [x, c, 0];
|
|
86
|
+
else if (hPrime >= 2 && hPrime < 3) [r, g, b] = [0, c, x];
|
|
87
|
+
else if (hPrime >= 3 && hPrime < 4) [r, g, b] = [0, x, c];
|
|
88
|
+
else if (hPrime >= 4 && hPrime < 5) [r, g, b] = [x, 0, c];
|
|
89
|
+
else if (hPrime >= 5 && hPrime < 6) [r, g, b] = [c, 0, x];
|
|
90
|
+
|
|
91
|
+
const m = l - c / 2;
|
|
92
|
+
return [(r + m) * 255, (g + m) * 255, (b + m) * 255];
|
|
93
|
+
}
|
|
@@ -0,0 +1,268 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hypnotic Mandala - Generative Art Demo
|
|
3
|
+
*
|
|
4
|
+
* A trippy, psychedelic mandala using the gcanvas fluent API.
|
|
5
|
+
* Features:
|
|
6
|
+
* - Concentric rings of shapes rotating at different speeds
|
|
7
|
+
* - HSL color cycling based on time and position
|
|
8
|
+
* - Pulsing and breathing effects
|
|
9
|
+
* - Responsive scaling for mobile
|
|
10
|
+
* - 3D rotation with inertia (drag to rotate!)
|
|
11
|
+
*/
|
|
12
|
+
|
|
13
|
+
import { gcanvas, Camera3D } from '../../src/index.js';
|
|
14
|
+
|
|
15
|
+
// Configuration - base values at 800px reference size
|
|
16
|
+
const CONFIG = {
|
|
17
|
+
referenceSize: 800, // Design reference size
|
|
18
|
+
minScale: 0.4, // Minimum scale on small screens
|
|
19
|
+
rings: 6,
|
|
20
|
+
shapesPerRing: [8, 12, 16, 20, 24, 32],
|
|
21
|
+
baseRadius: 50,
|
|
22
|
+
ringSpacing: 45,
|
|
23
|
+
rotationSpeeds: [0.8, -0.6, 0.5, -0.4, 0.3, -0.2],
|
|
24
|
+
pulseAmplitudes: [0.12, 0.1, 0.08, 0.06, 0.05, 0.04],
|
|
25
|
+
colorOffsets: [0, 60, 120, 180, 240, 300],
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
// Calculate scale factor based on screen size
|
|
29
|
+
function getScaleFactor(width, height) {
|
|
30
|
+
const minDimension = Math.min(width, height);
|
|
31
|
+
const scale = minDimension / CONFIG.referenceSize;
|
|
32
|
+
return Math.max(CONFIG.minScale, Math.min(1.2, scale));
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
// Shape factory functions
|
|
36
|
+
const shapeTypes = ['circle', 'star', 'triangle', 'hexagon', 'diamond', 'ring'];
|
|
37
|
+
|
|
38
|
+
function getShapeConfig(ringIndex, shapeIndex) {
|
|
39
|
+
const type = shapeTypes[ringIndex % shapeTypes.length];
|
|
40
|
+
const baseSize = 12 - ringIndex;
|
|
41
|
+
|
|
42
|
+
switch (type) {
|
|
43
|
+
case 'circle':
|
|
44
|
+
return { method: 'circle', opts: { radius: baseSize } };
|
|
45
|
+
case 'star':
|
|
46
|
+
return { method: 'star', opts: { radius: baseSize, points: 5 + (ringIndex % 3), inset: 0.5 } };
|
|
47
|
+
case 'triangle':
|
|
48
|
+
return { method: 'triangle', opts: { size: baseSize * 1.8 } };
|
|
49
|
+
case 'hexagon':
|
|
50
|
+
return { method: 'hexagon', opts: { radius: baseSize } };
|
|
51
|
+
case 'diamond':
|
|
52
|
+
return { method: 'diamond', opts: { width: baseSize, height: baseSize * 1.5 } };
|
|
53
|
+
case 'ring':
|
|
54
|
+
return { method: 'ring', opts: { innerRadius: baseSize * 0.5, outerRadius: baseSize } };
|
|
55
|
+
default:
|
|
56
|
+
return { method: 'circle', opts: { radius: baseSize } };
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// Initialize the mandala
|
|
61
|
+
window.addEventListener('load', () => {
|
|
62
|
+
const canvas = document.getElementById('game');
|
|
63
|
+
if (!canvas) return;
|
|
64
|
+
|
|
65
|
+
const game = gcanvas({ canvas, bg: '#0a0a0f', fluid: true });
|
|
66
|
+
const scene = game.scene('mandala');
|
|
67
|
+
|
|
68
|
+
// Create 3D camera with inertia for interactive rotation
|
|
69
|
+
const camera = new Camera3D({
|
|
70
|
+
rotationX: 0, // Start flat
|
|
71
|
+
rotationY: 0,
|
|
72
|
+
perspective: 600,
|
|
73
|
+
sensitivity: 0.008,
|
|
74
|
+
inertia: true,
|
|
75
|
+
friction: 0.96, // Higher = more drift before stopping
|
|
76
|
+
velocityScale: 2.5, // More momentum on fast flicks
|
|
77
|
+
autoRotate: false, // No auto-rotation - stays where user leaves it
|
|
78
|
+
clampX: false, // Free rotation in all directions
|
|
79
|
+
});
|
|
80
|
+
|
|
81
|
+
// Enable mouse/touch drag to rotate
|
|
82
|
+
camera.enableMouseControl(canvas);
|
|
83
|
+
|
|
84
|
+
// Store shape references for animation
|
|
85
|
+
const allShapes = [];
|
|
86
|
+
|
|
87
|
+
// Create center piece - a pulsing core (position will be updated dynamically)
|
|
88
|
+
scene.go({ x: 0, y: 0, name: 'core' })
|
|
89
|
+
.star({ radius: 25, points: 8, inset: 0.6, fill: '#fff' });
|
|
90
|
+
allShapes.push({ name: 'core', ring: -1, index: 0 });
|
|
91
|
+
|
|
92
|
+
// Create concentric rings
|
|
93
|
+
for (let ring = 0; ring < CONFIG.rings; ring++) {
|
|
94
|
+
const shapesInRing = CONFIG.shapesPerRing[ring];
|
|
95
|
+
const ringRadius = CONFIG.baseRadius + ring * CONFIG.ringSpacing;
|
|
96
|
+
|
|
97
|
+
for (let i = 0; i < shapesInRing; i++) {
|
|
98
|
+
const angle = (i / shapesInRing) * Math.PI * 2;
|
|
99
|
+
const name = `r${ring}_s${i}`;
|
|
100
|
+
|
|
101
|
+
const shapeConfig = getShapeConfig(ring, i);
|
|
102
|
+
const goBuilder = scene.go({ x: 0, y: 0, name });
|
|
103
|
+
|
|
104
|
+
// Apply the shape with initial color
|
|
105
|
+
const hue = (ring * 60 + i * (360 / shapesInRing)) % 360;
|
|
106
|
+
goBuilder[shapeConfig.method]({
|
|
107
|
+
...shapeConfig.opts,
|
|
108
|
+
fill: `hsl(${hue}, 80%, 60%)`
|
|
109
|
+
});
|
|
110
|
+
|
|
111
|
+
allShapes.push({
|
|
112
|
+
name,
|
|
113
|
+
ring,
|
|
114
|
+
index: i,
|
|
115
|
+
baseAngle: angle,
|
|
116
|
+
ringRadius,
|
|
117
|
+
shapeConfig
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Create outer particle ring
|
|
123
|
+
const particleCount = 48;
|
|
124
|
+
const particleRadius = CONFIG.baseRadius + CONFIG.rings * CONFIG.ringSpacing + 40;
|
|
125
|
+
|
|
126
|
+
for (let i = 0; i < particleCount; i++) {
|
|
127
|
+
const angle = (i / particleCount) * Math.PI * 2;
|
|
128
|
+
const name = `particle_${i}`;
|
|
129
|
+
|
|
130
|
+
scene.go({ x: 0, y: 0, name })
|
|
131
|
+
.circle({ radius: 3, fill: '#fff' });
|
|
132
|
+
|
|
133
|
+
allShapes.push({
|
|
134
|
+
name,
|
|
135
|
+
ring: CONFIG.rings,
|
|
136
|
+
index: i,
|
|
137
|
+
baseAngle: angle,
|
|
138
|
+
ringRadius: particleRadius,
|
|
139
|
+
isParticle: true
|
|
140
|
+
});
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// Animation update loop
|
|
144
|
+
let time = 0;
|
|
145
|
+
|
|
146
|
+
// Get reference to underlying game for live dimensions
|
|
147
|
+
const gameInstance = game.game;
|
|
148
|
+
|
|
149
|
+
// Override clear for trail effect (like particles.js)
|
|
150
|
+
gameInstance.clear = function() {
|
|
151
|
+
this.ctx.fillStyle = 'rgba(10, 10, 15, 0.15)';
|
|
152
|
+
this.ctx.fillRect(0, 0, this.width, this.height);
|
|
153
|
+
};
|
|
154
|
+
|
|
155
|
+
game.on('update', (dt, ctx) => {
|
|
156
|
+
time += dt;
|
|
157
|
+
|
|
158
|
+
// Update camera (handles inertia and auto-rotation)
|
|
159
|
+
camera.update(dt);
|
|
160
|
+
|
|
161
|
+
// Get dynamic center and scale based on LIVE canvas size
|
|
162
|
+
const cx = gameInstance.width / 2;
|
|
163
|
+
const cy = gameInstance.height / 2;
|
|
164
|
+
const scaleFactor = getScaleFactor(gameInstance.width, gameInstance.height);
|
|
165
|
+
|
|
166
|
+
// Animate core - project through 3D camera
|
|
167
|
+
const core = ctx.refs.core;
|
|
168
|
+
if (core) {
|
|
169
|
+
// Core at the tip of the cone (closest), with breathing pulse
|
|
170
|
+
const coreZ = Math.sin(time * 2) * 40 - 150; // Oscillates at the front tip
|
|
171
|
+
const projected = camera.project(0, 0, coreZ);
|
|
172
|
+
core.x = cx + projected.x;
|
|
173
|
+
core.y = cy + projected.y;
|
|
174
|
+
const coreScale = (1 + Math.sin(time * 4) * 0.25) * scaleFactor * projected.scale;
|
|
175
|
+
core.scaleX = coreScale;
|
|
176
|
+
core.scaleY = coreScale;
|
|
177
|
+
core.rotation = time * 1.5;
|
|
178
|
+
|
|
179
|
+
// Update core color
|
|
180
|
+
if (core._fluentShape) {
|
|
181
|
+
const coreHue = (time * 100) % 360;
|
|
182
|
+
core._fluentShape.color = `hsl(${coreHue}, 100%, 70%)`;
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// Animate each ring with 3D projection
|
|
187
|
+
for (const shape of allShapes) {
|
|
188
|
+
if (shape.ring < 0) continue; // Skip core
|
|
189
|
+
|
|
190
|
+
const go = ctx.refs[shape.name];
|
|
191
|
+
if (!go) continue;
|
|
192
|
+
|
|
193
|
+
if (shape.isParticle) {
|
|
194
|
+
// Particle animation - orbit and twinkle
|
|
195
|
+
const particleSpeed = 0.15;
|
|
196
|
+
const newAngle = shape.baseAngle + time * particleSpeed;
|
|
197
|
+
const wobble = Math.sin(time * 2 + shape.index * 0.3) * 8 * scaleFactor;
|
|
198
|
+
const scaledRadius = shape.ringRadius * scaleFactor;
|
|
199
|
+
|
|
200
|
+
// Calculate 2D position on the mandala plane
|
|
201
|
+
const localX = Math.cos(newAngle) * (scaledRadius + wobble);
|
|
202
|
+
const localY = Math.sin(newAngle) * (scaledRadius + wobble);
|
|
203
|
+
|
|
204
|
+
// Project through 3D camera (particles at base of cone, furthest back)
|
|
205
|
+
const projected = camera.project(localX, localY, 300);
|
|
206
|
+
go.x = cx + projected.x;
|
|
207
|
+
go.y = cy + projected.y;
|
|
208
|
+
|
|
209
|
+
// Scale particle size with perspective
|
|
210
|
+
go.scaleX = scaleFactor * projected.scale;
|
|
211
|
+
go.scaleY = scaleFactor * projected.scale;
|
|
212
|
+
|
|
213
|
+
// Twinkle effect
|
|
214
|
+
const alpha = 0.4 + Math.abs(Math.sin(time * 8 + shape.index * 0.3)) * 0.6;
|
|
215
|
+
if (go._fluentShape) {
|
|
216
|
+
go._fluentShape.opacity = alpha;
|
|
217
|
+
}
|
|
218
|
+
} else {
|
|
219
|
+
// Ring shape animation
|
|
220
|
+
const ringIndex = shape.ring;
|
|
221
|
+
const rotationSpeed = CONFIG.rotationSpeeds[ringIndex];
|
|
222
|
+
const pulseAmp = CONFIG.pulseAmplitudes[ringIndex];
|
|
223
|
+
|
|
224
|
+
// Rotate around center - smooth continuous rotation
|
|
225
|
+
const newAngle = shape.baseAngle + time * rotationSpeed;
|
|
226
|
+
|
|
227
|
+
// Gentle breathing effect on radius (scaled)
|
|
228
|
+
const breathPhase = time * 0.8 + ringIndex * 0.5;
|
|
229
|
+
const scaledRadius = shape.ringRadius * scaleFactor;
|
|
230
|
+
const breathRadius = scaledRadius + Math.sin(breathPhase) * 8 * scaleFactor;
|
|
231
|
+
|
|
232
|
+
// Calculate 2D position on the mandala plane
|
|
233
|
+
const localX = Math.cos(newAngle) * breathRadius;
|
|
234
|
+
const localY = Math.sin(newAngle) * breathRadius;
|
|
235
|
+
|
|
236
|
+
// Project through 3D camera - CONE shape: inner rings close, outer rings far
|
|
237
|
+
const ringDepth = ringIndex * 60 - 50; // Ring 0 at -50, Ring 5 at 250
|
|
238
|
+
const projected = camera.project(localX, localY, ringDepth);
|
|
239
|
+
go.x = cx + projected.x;
|
|
240
|
+
go.y = cy + projected.y;
|
|
241
|
+
|
|
242
|
+
// Smooth pulse scale with perspective
|
|
243
|
+
const pulsePhase = time * 2 + ringIndex * 0.3;
|
|
244
|
+
const scale = (1 + Math.sin(pulsePhase) * pulseAmp) * scaleFactor * projected.scale;
|
|
245
|
+
go.scaleX = scale;
|
|
246
|
+
go.scaleY = scale;
|
|
247
|
+
|
|
248
|
+
// Rotate individual shapes - smooth spin
|
|
249
|
+
go.rotation = time * (ringIndex % 2 === 0 ? 2 : -2);
|
|
250
|
+
|
|
251
|
+
// Color cycling - psychedelic HSL animation
|
|
252
|
+
if (go._fluentShape) {
|
|
253
|
+
const baseHue = CONFIG.colorOffsets[ringIndex];
|
|
254
|
+
const hueShift = time * 60; // Faster color rotation
|
|
255
|
+
const positionHue = shape.index * (360 / CONFIG.shapesPerRing[ringIndex]);
|
|
256
|
+
|
|
257
|
+
const finalHue = (baseHue + hueShift + positionHue) % 360;
|
|
258
|
+
const saturation = 85;
|
|
259
|
+
const lightness = 55 + Math.sin(time * 3 + ringIndex) * 10;
|
|
260
|
+
|
|
261
|
+
go._fluentShape.color = `hsl(${finalHue}, ${saturation}%, ${lightness}%)`;
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
});
|
|
266
|
+
|
|
267
|
+
game.start();
|
|
268
|
+
});
|
|
@@ -0,0 +1,209 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Fractal Plasma - Generative Art Demo
|
|
3
|
+
*
|
|
4
|
+
* Animated plasma effect using Fractals.applyColorScheme()
|
|
5
|
+
* for trippy color palettes. Fast single-image rendering.
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
import { Game, ImageGo, Painter } from '../../src/index.js';
|
|
9
|
+
import { Fractals } from '../../src/math/fractal.js';
|
|
10
|
+
|
|
11
|
+
class PlasmaDemo extends Game {
|
|
12
|
+
constructor(canvas) {
|
|
13
|
+
super(canvas);
|
|
14
|
+
this.backgroundColor = '#000';
|
|
15
|
+
this.enableFluidSize();
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
init() {
|
|
19
|
+
super.init();
|
|
20
|
+
|
|
21
|
+
// Render at moderate res for balance of quality and performance
|
|
22
|
+
this.plasmaWidth = 512;
|
|
23
|
+
this.plasmaHeight = 512;
|
|
24
|
+
|
|
25
|
+
// Create plasma data buffer
|
|
26
|
+
this.plasmaData = new Uint8Array(this.plasmaWidth * this.plasmaHeight);
|
|
27
|
+
|
|
28
|
+
// Create ImageData for rendering
|
|
29
|
+
this.imageData = Painter.img.createImageData(this.plasmaWidth, this.plasmaHeight);
|
|
30
|
+
|
|
31
|
+
// Create ImageGo to display (fullscreen from top-left corner)
|
|
32
|
+
this.plasmaImage = new ImageGo(this, this.imageData, {
|
|
33
|
+
x: 0,
|
|
34
|
+
y: 0,
|
|
35
|
+
width: this.width,
|
|
36
|
+
height: this.height,
|
|
37
|
+
anchor: 'top-left',
|
|
38
|
+
});
|
|
39
|
+
this.pipeline.add(this.plasmaImage);
|
|
40
|
+
|
|
41
|
+
// Animation state
|
|
42
|
+
this.baseTime = 0; // Steady clock
|
|
43
|
+
this.time = 0; // Modulated time for fluid speed
|
|
44
|
+
this.colorSchemeIndex = 0;
|
|
45
|
+
// Only use schemes that animate well with hueShift
|
|
46
|
+
this.colorSchemes = ['electric', 'rainbow', 'historic', 'psychedelic', 'neon'];
|
|
47
|
+
this.currentScheme = this.colorSchemes[0];
|
|
48
|
+
this.schemeTime = 0;
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
// HSL to RGB helper (needed for some color schemes)
|
|
52
|
+
this.hslToRgb = (h, s, l) => {
|
|
53
|
+
h /= 360;
|
|
54
|
+
const a = s * Math.min(l, 1 - l);
|
|
55
|
+
const f = (n) => {
|
|
56
|
+
const k = (n + h * 12) % 12;
|
|
57
|
+
return l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
|
|
58
|
+
};
|
|
59
|
+
return [Math.round(f(0) * 255), Math.round(f(8) * 255), Math.round(f(4) * 255)];
|
|
60
|
+
};
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
update(dt) {
|
|
64
|
+
super.update(dt);
|
|
65
|
+
|
|
66
|
+
this.baseTime += dt;
|
|
67
|
+
this.schemeTime += dt;
|
|
68
|
+
|
|
69
|
+
// Fluid speed modulation - breathing effect (slow -> fast -> slow)
|
|
70
|
+
// Speed varies from 0.3x to 1.7x in smooth waves
|
|
71
|
+
const speedMod = 1 + Math.sin(this.baseTime * 0.4) * 0.7;
|
|
72
|
+
this.time += dt * speedMod;
|
|
73
|
+
|
|
74
|
+
// Cycle color schemes every 5 seconds
|
|
75
|
+
if (this.schemeTime > 5) {
|
|
76
|
+
this.schemeTime = 0;
|
|
77
|
+
this.colorSchemeIndex = (this.colorSchemeIndex + 1) % this.colorSchemes.length;
|
|
78
|
+
this.currentScheme = this.colorSchemes[this.colorSchemeIndex];
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Generate animated plasma
|
|
82
|
+
this.generatePlasma();
|
|
83
|
+
|
|
84
|
+
// Apply color scheme (use custom for trippy ones, library for others)
|
|
85
|
+
if (this.currentScheme === 'psychedelic' || this.currentScheme === 'neon') {
|
|
86
|
+
this.applyCustomScheme(this.currentScheme, this.time * 50);
|
|
87
|
+
} else {
|
|
88
|
+
Fractals.applyColorScheme(
|
|
89
|
+
this.plasmaData,
|
|
90
|
+
this.imageData,
|
|
91
|
+
this.currentScheme,
|
|
92
|
+
256, // iterations (for normalization)
|
|
93
|
+
this.time * 50, // hue shift for animation
|
|
94
|
+
this.hslToRgb
|
|
95
|
+
);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
// Update the image
|
|
99
|
+
this.plasmaImage.shape.bitmap = this.imageData;
|
|
100
|
+
|
|
101
|
+
// Scale to fit screen (fullscreen from top-left)
|
|
102
|
+
this.plasmaImage.x = 0;
|
|
103
|
+
this.plasmaImage.y = 0;
|
|
104
|
+
this.plasmaImage.width = this.width;
|
|
105
|
+
this.plasmaImage.height = this.height;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
applyCustomScheme(scheme, hueShift) {
|
|
109
|
+
const data = this.imageData.data;
|
|
110
|
+
|
|
111
|
+
for (let i = 0; i < this.plasmaData.length; i++) {
|
|
112
|
+
const v = this.plasmaData[i];
|
|
113
|
+
const idx = i * 4;
|
|
114
|
+
|
|
115
|
+
if (scheme === 'psychedelic') {
|
|
116
|
+
// Multi-frequency color cycling for maximum trippy effect
|
|
117
|
+
const h1 = (v * 2 + hueShift) % 360;
|
|
118
|
+
const h2 = (v * 3 + hueShift * 1.5) % 360;
|
|
119
|
+
const h3 = (v * 5 + hueShift * 0.7) % 360;
|
|
120
|
+
|
|
121
|
+
// Blend multiple hues
|
|
122
|
+
const [r1, g1, b1] = this.hslToRgb(h1, 1, 0.5);
|
|
123
|
+
const [r2, g2, b2] = this.hslToRgb(h2, 0.8, 0.6);
|
|
124
|
+
const [r3, g3, b3] = this.hslToRgb(h3, 0.9, 0.4);
|
|
125
|
+
|
|
126
|
+
// Mix based on value bands
|
|
127
|
+
const blend = Math.sin(v * 0.05 + hueShift * 0.01) * 0.5 + 0.5;
|
|
128
|
+
data[idx] = Math.floor(r1 * blend + r2 * (1 - blend));
|
|
129
|
+
data[idx + 1] = Math.floor(g1 * (1 - blend) + g3 * blend);
|
|
130
|
+
data[idx + 2] = Math.floor(b2 * blend + b3 * (1 - blend));
|
|
131
|
+
} else if (scheme === 'neon') {
|
|
132
|
+
// Bright neon colors on dark background
|
|
133
|
+
const phase = (v + hueShift) % 256;
|
|
134
|
+
const intensity = Math.sin(v * 0.1) * 0.5 + 0.5;
|
|
135
|
+
|
|
136
|
+
// Neon pink, cyan, green cycling
|
|
137
|
+
if (phase < 85) {
|
|
138
|
+
const t = phase / 85;
|
|
139
|
+
data[idx] = Math.floor(255 * intensity); // Pink/Magenta
|
|
140
|
+
data[idx + 1] = Math.floor(50 * t * intensity);
|
|
141
|
+
data[idx + 2] = Math.floor(255 * (1 - t * 0.5) * intensity);
|
|
142
|
+
} else if (phase < 170) {
|
|
143
|
+
const t = (phase - 85) / 85;
|
|
144
|
+
data[idx] = Math.floor(50 * (1 - t) * intensity);
|
|
145
|
+
data[idx + 1] = Math.floor(255 * intensity); // Cyan
|
|
146
|
+
data[idx + 2] = Math.floor(255 * intensity);
|
|
147
|
+
} else {
|
|
148
|
+
const t = (phase - 170) / 86;
|
|
149
|
+
data[idx] = Math.floor(50 * t * intensity);
|
|
150
|
+
data[idx + 1] = Math.floor(255 * (1 - t * 0.5) * intensity); // Green
|
|
151
|
+
data[idx + 2] = Math.floor(50 * intensity);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
data[idx + 3] = 255;
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
generatePlasma() {
|
|
159
|
+
const w = this.plasmaWidth;
|
|
160
|
+
const h = this.plasmaHeight;
|
|
161
|
+
const t = this.time;
|
|
162
|
+
|
|
163
|
+
// Multiple overlapping sine waves create plasma effect
|
|
164
|
+
for (let y = 0; y < h; y++) {
|
|
165
|
+
for (let x = 0; x < w; x++) {
|
|
166
|
+
// Normalized coordinates
|
|
167
|
+
const nx = x / w;
|
|
168
|
+
const ny = y / h;
|
|
169
|
+
|
|
170
|
+
// Classic plasma formula with multiple sine waves
|
|
171
|
+
let value = 0;
|
|
172
|
+
|
|
173
|
+
// Wave 1: horizontal
|
|
174
|
+
value += Math.sin(nx * 10 + t * 2);
|
|
175
|
+
|
|
176
|
+
// Wave 2: vertical
|
|
177
|
+
value += Math.sin(ny * 10 + t * 1.5);
|
|
178
|
+
|
|
179
|
+
// Wave 3: diagonal
|
|
180
|
+
value += Math.sin((nx + ny) * 10 + t);
|
|
181
|
+
|
|
182
|
+
// Wave 4: radial from center
|
|
183
|
+
const cx = nx - 0.5;
|
|
184
|
+
const cy = ny - 0.5;
|
|
185
|
+
const dist = Math.sqrt(cx * cx + cy * cy);
|
|
186
|
+
value += Math.sin(dist * 20 - t * 3);
|
|
187
|
+
|
|
188
|
+
// Wave 5: spiral
|
|
189
|
+
const angle = Math.atan2(cy, cx);
|
|
190
|
+
value += Math.sin(angle * 5 + dist * 15 - t * 2);
|
|
191
|
+
|
|
192
|
+
// Wave 6: interference pattern
|
|
193
|
+
value += Math.sin(nx * 15 * Math.sin(t * 0.5) + ny * 15 * Math.cos(t * 0.5));
|
|
194
|
+
|
|
195
|
+
// Normalize to 0-255 range
|
|
196
|
+
// value is roughly -6 to +6, normalize to 0-255
|
|
197
|
+
const normalized = Math.floor(((value + 6) / 12) * 255);
|
|
198
|
+
|
|
199
|
+
this.plasmaData[y * w + x] = Math.max(0, Math.min(255, normalized));
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
window.addEventListener('load', () => {
|
|
206
|
+
const canvas = document.getElementById('game');
|
|
207
|
+
const demo = new PlasmaDemo(canvas);
|
|
208
|
+
demo.start();
|
|
209
|
+
});
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game,
|
|
3
|
+
GameObject,
|
|
4
|
+
Group,
|
|
5
|
+
Rectangle,
|
|
6
|
+
Circle,
|
|
7
|
+
TextShape,
|
|
8
|
+
FPSCounter,
|
|
9
|
+
} from "../../src/index";
|
|
10
|
+
|
|
11
|
+
export class MyGame extends Game {
|
|
12
|
+
constructor(canvas) {
|
|
13
|
+
super(canvas);
|
|
14
|
+
this.enableFluidSize();
|
|
15
|
+
this.backgroundColor = "black";
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
update(dt) {
|
|
19
|
+
super.update(dt);
|
|
20
|
+
// Use transform API for positioning
|
|
21
|
+
this.groupDemo.transform.position(this.width / 2, this.height / 2);
|
|
22
|
+
this.pipeline.update(dt);
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
init() {
|
|
26
|
+
super.init();
|
|
27
|
+
this.groupDemo = new GroupDemo(this);
|
|
28
|
+
this.pipeline.add(this.groupDemo);
|
|
29
|
+
this.pipeline.add(
|
|
30
|
+
new FPSCounter(this, {
|
|
31
|
+
anchor: "bottom-right",
|
|
32
|
+
})
|
|
33
|
+
);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* GroupDemo
|
|
39
|
+
*
|
|
40
|
+
* Demonstrates the Transform API with groups:
|
|
41
|
+
* - Group-wide rotation & scaling using transform.rotation() and transform.scale()
|
|
42
|
+
* - Child positioning using transform.position()
|
|
43
|
+
* - Batch operations using forEachTransform()
|
|
44
|
+
* - Circles arranged radially, color-shifting via HSL
|
|
45
|
+
*/
|
|
46
|
+
export class GroupDemo extends GameObject {
|
|
47
|
+
constructor(game) {
|
|
48
|
+
super(game);
|
|
49
|
+
// Create a Group and set dimensions using Transform API
|
|
50
|
+
this.group = new Group({ debug: true });
|
|
51
|
+
this.group.transform.size(450, 450);
|
|
52
|
+
|
|
53
|
+
// 1) A central rectangle
|
|
54
|
+
const centerRect = new Rectangle({
|
|
55
|
+
width: 145,
|
|
56
|
+
height: 60,
|
|
57
|
+
color: "#222",
|
|
58
|
+
debug: true,
|
|
59
|
+
});
|
|
60
|
+
this.group.add(centerRect);
|
|
61
|
+
|
|
62
|
+
// 2) Some text in the middle
|
|
63
|
+
const centerText = new TextShape("Transform API Demo!", {
|
|
64
|
+
font: "18px sans-serif",
|
|
65
|
+
color: "#FFF",
|
|
66
|
+
align: "center",
|
|
67
|
+
baseline: "middle",
|
|
68
|
+
opacity: 0.5,
|
|
69
|
+
});
|
|
70
|
+
this.group.add(centerText);
|
|
71
|
+
|
|
72
|
+
// 3) Create a radial pattern of circles around the origin
|
|
73
|
+
this.circles = [];
|
|
74
|
+
this.circleCount = 20;
|
|
75
|
+
const circleRadius = 200;
|
|
76
|
+
|
|
77
|
+
for (let i = 0; i < this.circleCount; i++) {
|
|
78
|
+
const angle = (Math.PI * 2 * i) / this.circleCount;
|
|
79
|
+
const x = Math.cos(angle) * circleRadius;
|
|
80
|
+
const y = Math.sin(angle) * circleRadius;
|
|
81
|
+
|
|
82
|
+
const circle = new Circle(20, {
|
|
83
|
+
color: "#ff0",
|
|
84
|
+
stroke: "#FFF",
|
|
85
|
+
lineWidth: 2,
|
|
86
|
+
visible: true,
|
|
87
|
+
});
|
|
88
|
+
|
|
89
|
+
// Use Transform API to position the circle
|
|
90
|
+
circle.transform.position(x, y);
|
|
91
|
+
|
|
92
|
+
this.circles.push(circle);
|
|
93
|
+
this.group.add(circle);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
// Initialize group transforms using the Transform API
|
|
97
|
+
this.group.transform
|
|
98
|
+
.rotation(0)
|
|
99
|
+
.scale(1);
|
|
100
|
+
|
|
101
|
+
this.elapsed = 0;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* update(dt) - Animate using the Transform API:
|
|
106
|
+
* 1) Group rotation & scale using transform.rotation() and transform.scale()
|
|
107
|
+
* 2) Each circle's color via forEachTransform pattern
|
|
108
|
+
* 3) Circle visibility cycling
|
|
109
|
+
* @param {number} dt - Delta time in seconds.
|
|
110
|
+
*/
|
|
111
|
+
update(dt) {
|
|
112
|
+
super.update(dt);
|
|
113
|
+
this.elapsed += dt;
|
|
114
|
+
|
|
115
|
+
// 1) Animate group using Transform API (fluent chaining)
|
|
116
|
+
const pulse = 0.5 * Math.sin(this.elapsed * 2);
|
|
117
|
+
this.group.transform
|
|
118
|
+
.rotation(this.elapsed * 24)
|
|
119
|
+
.scale(1 + pulse);
|
|
120
|
+
|
|
121
|
+
// 2) Animate each circle's color & visibility
|
|
122
|
+
const cycleSpeed = 0.1;
|
|
123
|
+
const flashIndex = Math.floor(this.elapsed / cycleSpeed) % this.circleCount;
|
|
124
|
+
|
|
125
|
+
this.circles.forEach((circle, i) => {
|
|
126
|
+
// Animate color
|
|
127
|
+
const hue = (this.elapsed * 50 + i * 40) % 360;
|
|
128
|
+
circle.color = `hsl(${hue}, 90%, 60%)`;
|
|
129
|
+
// One circle is invisible; all others remain visible
|
|
130
|
+
circle.visible = i !== flashIndex;
|
|
131
|
+
});
|
|
132
|
+
|
|
133
|
+
this.group.update(dt);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
draw() {
|
|
137
|
+
this.logger.log("GroupDemo: render");
|
|
138
|
+
this.group.render();
|
|
139
|
+
}
|
|
140
|
+
}
|