@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
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  228. package/src/motion/follow.js +125 -0
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  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
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  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
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  245. package/src/painter/index.js +8 -0
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  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
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  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
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  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
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  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
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  295. package/src/shapes/transform.js +357 -0
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  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
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  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
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  322. package/test/particle/emitter.test.js +204 -0
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  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,410 @@
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+ /**
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+ * Schrodinger Wave Packet - Math & Physics Demo
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+ *
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+ * 3D visualization of a Gaussian wave packet showing the complex
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+ * wave function as a helix/spiral traveling through space.
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+ *
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+ * Ψ(x,t) = A * e^(-(x-vt)²/4a²) * e^(i(kx-ωt))
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+ */
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+
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+ import { Game, Painter, Camera3D, Text, applyAnchor, Position, Scene, verticalLayout, applyLayout } from "../../src/index.js";
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+ import { gaussianWavePacket } from "../../src/math/quantum.js";
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+
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+ // Configuration
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+ const CONFIG = {
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+ // Wave packet parameters
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+ amplitude: 1.0,
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+ sigma: 0.8, // Width of Gaussian envelope
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+ k: 8.0, // Wave number (controls oscillation frequency)
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+ omega: 4.0, // Angular frequency
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+ velocity: 0.5, // Group velocity of packet
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+
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+ // Visualization
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+ numPoints: 300, // Points along the wave
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+ xRange: 12, // Total x range (-xRange/2 to +xRange/2)
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+ helixRadius: 80, // Radius of the helix (Re/Im amplitude)
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+ zScale: 40, // Scale for z-axis (position)
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+
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+ // 3D view
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+ rotationX: 0.3, // Tilt angle
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+ rotationY: -0.4, // Side rotation
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+ perspective: 800, // Perspective depth
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+
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+ // Grid
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+ gridSize: 16, // Grid lines count
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+ gridSpacing: 30, // Spacing between grid lines
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+ gridY: 120, // Y offset for grid plane
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+
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+ // Animation
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+ timeScale: 1.0,
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+
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+ // Colors
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+ waveColor: [80, 160, 255], // Cyan-blue for the helix
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+ waveGlow: [150, 200, 255], // Brighter for the center
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+ gridColor: "rgba(60, 80, 120, 0.4)",
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+ axisColor: "rgba(100, 150, 200, 0.6)",
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+ envelopeColor: "rgba(255, 100, 100, 0.5)", // Red envelope line
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+ };
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+
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+ class SchrodingerDemo extends Game {
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+ constructor(canvas) {
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+ super(canvas);
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+ this.backgroundColor = "#000000";
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+ this.enableFluidSize();
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+ }
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+
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+ init() {
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+ super.init();
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+ this.time = 0;
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+
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+ // Create 3D camera with mouse controls
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+ this.camera = new Camera3D({
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+ rotationX: CONFIG.rotationX,
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+ rotationY: CONFIG.rotationY,
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+ perspective: CONFIG.perspective,
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+ minRotationX: -1.2,
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+ maxRotationX: 1.2,
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+ });
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+
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+ // Enable mouse/touch rotation
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+ this.camera.enableMouseControl(this.canvas);
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+
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+ // Override double-click to also reset time
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+ this.canvas.addEventListener("dblclick", () => {
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+ this.time = 0;
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+ });
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+
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+ // Create info panel container anchored to top center
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+ this.infoPanel = new Scene(this, { x: 0, y: 0 });
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+ applyAnchor(this.infoPanel, {
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+ anchor: Position.TOP_CENTER,
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+ anchorOffsetY: 150,
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+ });
83
+ this.pipeline.add(this.infoPanel);
84
+
85
+ // Create all text items
86
+ const { amplitude, sigma, k, omega, velocity } = CONFIG;
87
+
88
+ this.titleText = new Text(this, "Gaussian Wave Packet", {
89
+ font: "bold 16px monospace",
90
+ color: "#7af",
91
+ align: "center",
92
+ baseline: "middle",
93
+ });
94
+
95
+ this.equationText = new Text(this, "\u03A8(x,t) = A\u00B7e^(-(x-vt)\u00B2/4\u03C3\u00B2) \u00B7 e^(i(kx-\u03C9t))", {
96
+ font: "14px monospace",
97
+ color: "#fff",
98
+ align: "center",
99
+ baseline: "middle",
100
+ });
101
+
102
+ this.paramsText = new Text(this, `A=${amplitude} \u03C3=${sigma} k=${k} \u03C9=${omega} v=${velocity}`, {
103
+ font: "12px monospace",
104
+ color: "#6d8",
105
+ align: "center",
106
+ baseline: "middle",
107
+ });
108
+
109
+ this.liveText = new Text(this, "t=0.00s x\u2080=0.00", {
110
+ font: "12px monospace",
111
+ color: "#fa6",
112
+ align: "center",
113
+ baseline: "middle",
114
+ });
115
+
116
+ // Use vertical layout to position items
117
+ const textItems = [this.titleText, this.equationText, this.paramsText, this.liveText];
118
+ const layout = verticalLayout(textItems, { spacing: 20, align: "center" });
119
+ applyLayout(textItems, layout.positions);
120
+
121
+ // Add all to panel
122
+ textItems.forEach(item => this.infoPanel.add(item));
123
+ }
124
+
125
+ /**
126
+ * Compute Gaussian wave packet using quantum.js module.
127
+ * Ψ(x,t) = A * e^(-(x-vt)²/4σ²) * e^(i(kx-ωt))
128
+ */
129
+ computeWavePacket(x, t) {
130
+ return gaussianWavePacket(x, t, {
131
+ amplitude: CONFIG.amplitude,
132
+ sigma: CONFIG.sigma,
133
+ k: CONFIG.k,
134
+ omega: CONFIG.omega,
135
+ velocity: CONFIG.velocity,
136
+ });
137
+ }
138
+
139
+ /**
140
+ * 3D rotation and projection - delegates to Camera3D
141
+ */
142
+ project3D(x, y, z) {
143
+ return this.camera.project(x, y, z);
144
+ }
145
+
146
+ update(dt) {
147
+ super.update(dt);
148
+ this.time += dt * CONFIG.timeScale;
149
+
150
+ // Loop when wave packet exits the visible range
151
+ const packetCenter = CONFIG.velocity * this.time;
152
+ if (packetCenter > CONFIG.xRange * 0.6) {
153
+ this.time = -CONFIG.xRange * 0.6 / CONFIG.velocity;
154
+ }
155
+
156
+ // Update live text values
157
+ if (this.liveText) {
158
+ const t = this.time.toFixed(2);
159
+ const x0 = (CONFIG.velocity * this.time).toFixed(2);
160
+ this.liveText.text = `t=${t}s x\u2080=${x0}`;
161
+ }
162
+ }
163
+
164
+ render() {
165
+ const w = this.width;
166
+ const h = this.height;
167
+ const cx = w / 2;
168
+ const cy = h / 2 - 30;
169
+
170
+ super.render();
171
+
172
+ // Compute wave packet points
173
+ const points = [];
174
+ const { numPoints, xRange, helixRadius, zScale } = CONFIG;
175
+
176
+ for (let i = 0; i < numPoints; i++) {
177
+ const t_param = i / (numPoints - 1);
178
+ const x = (t_param - 0.5) * xRange;
179
+
180
+ const { psi, envelope } = this.computeWavePacket(x, this.time);
181
+
182
+ // 3D coordinates: helix in Re/Im plane, extending along Z
183
+ const px = psi.real * helixRadius; // Re(Ψ) -> X
184
+ const py = psi.imag * helixRadius; // Im(Ψ) -> Y
185
+ const pz = x * zScale; // position -> Z
186
+
187
+ const projected = this.project3D(px, py, pz);
188
+
189
+ points.push({
190
+ x: cx + projected.x,
191
+ y: cy + projected.y,
192
+ z: projected.z,
193
+ scale: projected.scale,
194
+ envelope,
195
+ psi,
196
+ worldX: x,
197
+ });
198
+ }
199
+
200
+ // Draw grid plane
201
+ this.drawGrid(cx, cy);
202
+
203
+ // Draw axis line (position axis)
204
+ this.drawAxis(cx, cy);
205
+
206
+ // Draw envelope curves (Gaussian bell on grid)
207
+ this.drawEnvelope(cx, cy, points);
208
+
209
+ // Sort points by depth for proper rendering
210
+ const sortedIndices = points
211
+ .map((p, i) => ({ z: p.z, i }))
212
+ .sort((a, b) => a.z - b.z)
213
+ .map(item => item.i);
214
+
215
+ // Draw the helix wave
216
+ this.drawHelix(points, sortedIndices);
217
+
218
+ // Draw projection on grid (2D wave)
219
+ this.drawProjection(cx, cy, points);
220
+
221
+ // Info text
222
+ this.drawInfo(w, h);
223
+ }
224
+
225
+ drawGrid(cx, cy) {
226
+ const { gridSize, gridSpacing, gridY } = CONFIG;
227
+ const halfGrid = (gridSize * gridSpacing) / 2;
228
+
229
+ // Draw grid lines
230
+ for (let i = -gridSize / 2; i <= gridSize / 2; i++) {
231
+ // Lines along Z
232
+ const x1 = i * gridSpacing;
233
+ const z1 = -halfGrid;
234
+ const z2 = halfGrid;
235
+
236
+ const p1 = this.project3D(x1, gridY, z1);
237
+ const p2 = this.project3D(x1, gridY, z2);
238
+
239
+ Painter.useCtx((ctx) => {
240
+ ctx.strokeStyle = CONFIG.gridColor;
241
+ ctx.lineWidth = 1;
242
+ ctx.moveTo(cx + p1.x, cy + p1.y);
243
+ ctx.lineTo(cx + p2.x, cy + p2.y);
244
+ ctx.stroke();
245
+ });
246
+
247
+ // Lines along X
248
+ const p3 = this.project3D(-halfGrid, gridY, i * gridSpacing);
249
+ const p4 = this.project3D(halfGrid, gridY, i * gridSpacing);
250
+
251
+ Painter.useCtx((ctx) => {
252
+ ctx.strokeStyle = CONFIG.gridColor;
253
+ ctx.lineWidth = 1;
254
+ ctx.moveTo(cx + p3.x, cy + p3.y);
255
+ ctx.lineTo(cx + p4.x, cy + p4.y);
256
+ ctx.stroke();
257
+ });
258
+ }
259
+ }
260
+
261
+ drawAxis(cx, cy) {
262
+ const { zScale, xRange } = CONFIG;
263
+
264
+ // Main position axis (Z direction in 3D space)
265
+ const p1 = this.project3D(0, 0, -xRange / 2 * zScale * 1.2);
266
+ const p2 = this.project3D(0, 0, xRange / 2 * zScale * 1.2);
267
+
268
+ // Glowing axis line
269
+ Painter.useCtx((ctx) => {
270
+ ctx.strokeStyle = CONFIG.axisColor;
271
+ ctx.lineWidth = 2;
272
+ ctx.moveTo(cx + p1.x, cy + p1.y);
273
+ ctx.lineTo(cx + p2.x, cy + p2.y);
274
+ ctx.stroke();
275
+ });
276
+
277
+ // Bright center dot where wave packet is
278
+ const packetCenter = CONFIG.velocity * this.time;
279
+ const centerProj = this.project3D(0, 0, packetCenter * zScale);
280
+
281
+ Painter.useCtx((ctx) => {
282
+ ctx.fillStyle = "#fff";
283
+ ctx.shadowColor = "#88ccff";
284
+ ctx.shadowBlur = 20;
285
+ ctx.arc(cx + centerProj.x, cy + centerProj.y, 4, 0, Math.PI * 2);
286
+ ctx.fill();
287
+ ctx.shadowBlur = 0;
288
+ });
289
+ }
290
+
291
+ drawEnvelope(cx, cy, points) {
292
+ const { gridY } = CONFIG;
293
+
294
+ // Precompute envelope path points
295
+ const pathPoints = points.map(p => {
296
+ const envHeight = p.envelope * CONFIG.helixRadius * 0.8;
297
+ return this.project3D(0, gridY - envHeight, p.worldX * CONFIG.zScale);
298
+ });
299
+
300
+ // Draw Gaussian envelope on the grid plane
301
+ Painter.useCtx((ctx) => {
302
+ ctx.strokeStyle = CONFIG.envelopeColor;
303
+ ctx.lineWidth = 2;
304
+
305
+ for (let i = 0; i < pathPoints.length; i++) {
306
+ const proj = pathPoints[i];
307
+ if (i === 0) {
308
+ ctx.moveTo(cx + proj.x, cy + proj.y);
309
+ } else {
310
+ ctx.lineTo(cx + proj.x, cy + proj.y);
311
+ }
312
+ }
313
+ ctx.stroke();
314
+ });
315
+ }
316
+
317
+ drawHelix(points, sortedIndices) {
318
+ const { waveColor, waveGlow } = CONFIG;
319
+
320
+ // Draw helix as connected line segments with varying thickness
321
+ for (let j = 0; j < sortedIndices.length - 1; j++) {
322
+ const i = sortedIndices[j];
323
+ const p1 = points[i];
324
+ const p2 = points[i + 1] || points[i];
325
+
326
+ if (Math.abs(i - (sortedIndices[j + 1] || i)) > 2) continue;
327
+
328
+ // Thickness based on envelope (thicker where amplitude is higher)
329
+ const thickness = 1 + p1.envelope * 6;
330
+
331
+ // Color intensity based on envelope
332
+ const intensity = 0.3 + p1.envelope * 0.7;
333
+
334
+ const r = Math.floor(waveColor[0] + (waveGlow[0] - waveColor[0]) * p1.envelope);
335
+ const g = Math.floor(waveColor[1] + (waveGlow[1] - waveColor[1]) * p1.envelope);
336
+ const b = Math.floor(waveColor[2] + (waveGlow[2] - waveColor[2]) * p1.envelope);
337
+
338
+ Painter.useCtx((ctx) => {
339
+ ctx.lineCap = "round";
340
+ ctx.lineJoin = "round";
341
+ ctx.strokeStyle = `rgba(${r},${g},${b},${intensity})`;
342
+ ctx.lineWidth = thickness * p1.scale;
343
+ ctx.moveTo(p1.x, p1.y);
344
+ ctx.lineTo(p2.x, p2.y);
345
+ ctx.stroke();
346
+ });
347
+ }
348
+
349
+ // Add glow effect at high-amplitude regions
350
+ for (const p of points) {
351
+ if (p.envelope > 0.5) {
352
+ const size = p.envelope * 4 * p.scale;
353
+ Painter.useCtx((ctx) => {
354
+ ctx.shadowColor = "rgba(100, 180, 255, 0.8)";
355
+ ctx.shadowBlur = 15;
356
+ ctx.fillStyle = `rgba(200, 230, 255, ${p.envelope * 0.5})`;
357
+ ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
358
+ ctx.fill();
359
+ ctx.shadowBlur = 0;
360
+ });
361
+ }
362
+ }
363
+ }
364
+
365
+ drawProjection(cx, cy, points) {
366
+ const { gridY, zScale } = CONFIG;
367
+
368
+ // Precompute projection path points
369
+ const pathPoints = points.map(p => {
370
+ const waveHeight = p.psi.real * CONFIG.helixRadius * 0.5;
371
+ return this.project3D(waveHeight, gridY, p.worldX * zScale);
372
+ });
373
+
374
+ // Draw 2D wave projection on grid (Re(Ψ) only)
375
+ Painter.useCtx((ctx) => {
376
+ ctx.strokeStyle = "rgba(80, 160, 255, 0.6)";
377
+ ctx.lineWidth = 1.5;
378
+
379
+ for (let i = 0; i < pathPoints.length; i++) {
380
+ const proj = pathPoints[i];
381
+ if (i === 0) {
382
+ ctx.moveTo(cx + proj.x, cy + proj.y);
383
+ } else {
384
+ ctx.lineTo(cx + proj.x, cy + proj.y);
385
+ }
386
+ }
387
+ ctx.stroke();
388
+ });
389
+ }
390
+
391
+ drawInfo(w, h) {
392
+ Painter.useCtx((ctx) => {
393
+ // Controls hint (bottom right)
394
+ ctx.fillStyle = "#445";
395
+ ctx.font = "10px monospace";
396
+ ctx.textAlign = "right";
397
+ ctx.fillText("drag to rotate | double-click to reset", w - 15, h - 30);
398
+
399
+ // Legend
400
+ ctx.fillText("Helix = \u03A8 | Blue = Re(\u03A8) | Red = |\u03A8|\u00B2", w - 15, h - 15);
401
+ ctx.textAlign = "left";
402
+ });
403
+ }
404
+ }
405
+
406
+ window.addEventListener("load", () => {
407
+ const canvas = document.getElementById("game");
408
+ const demo = new SchrodingerDemo(canvas);
409
+ demo.start();
410
+ });