@guinetik/gcanvas 1.0.0

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Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,69 @@
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+ /**
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+ * Penrose Artifact
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+ *
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+ * A mysterious alien artifact that allows survival inside a black hole.
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+ * Only appears after using a wormhole at least once.
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+ * Rendered as a rotating cube.
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+ */
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+
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+ import { Cube } from "../../../src/shapes/cube.js";
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+ import { CONFIG } from "./constants.js";
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+
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+ export class PenroseArtifact {
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+ constructor(u, v) {
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+ this.u = u;
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+ this.v = v;
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+
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+ // Artifact size
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+ this.radius = CONFIG.artifactRadius;
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+
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+ // Animation
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+ this.rotationPhase = 0;
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+ this.pulsePhase = Math.random() * Math.PI * 2;
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+ this.hoverOffset = 0;
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+
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+ // State
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+ this.collected = false;
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+ this.spawnTime = 0;
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+
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+ // Create the cube shape (will be positioned during draw)
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+ this.cube = new Cube(CONFIG.artifactCubeSize, {
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+ faceTopColor: "#a0f",
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+ faceBottomColor: "#60a",
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+ faceLeftColor: "#80c",
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+ faceRightColor: "#70b",
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+ faceFrontColor: "#90d",
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+ faceBackColor: "#50a",
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+ strokeColor: "#f0f",
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+ lineWidth: 2,
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+ });
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+ }
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+
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+ update(dt) {
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+ this.rotationPhase += dt * 2;
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+ this.pulsePhase += dt * 4;
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+ this.hoverOffset = Math.sin(this.pulsePhase) * 5;
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+ this.spawnTime += dt;
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+
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+ // Rotate the cube
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+ this.cube.setRotation(
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+ this.rotationPhase * 0.7,
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+ this.rotationPhase,
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+ this.rotationPhase * 0.5
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+ );
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+ }
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+
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+ /**
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+ * Get circle bounds for collision detection
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+ */
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+ getCircle() {
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+ return { x: this.u, y: this.v, radius: this.radius };
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+ }
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+
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+ /**
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+ * Check if artifact is active (not collected)
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+ */
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+ get active() {
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+ return !this.collected;
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+ }
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+ }
@@ -0,0 +1,121 @@
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+ import { CONFIG } from "./constants.js";
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+ // ============================================================================
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+ // PENROSE BLACK HOLE
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+ // ============================================================================
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+
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+ export class PenroseBlackHole {
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+ constructor(u, v, mass) {
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+ this.u = u;
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+ this.v = v;
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+ this.mass = mass;
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+
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+ // Event horizon radius in Penrose space (death zone)
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+ this.horizonRadius = CONFIG.blackHoleBaseSize + mass * 0.1;
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+
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+ // Ergosphere radius - larger than horizon, where Kerr energy can be harvested
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+ // In real physics, ergosphere extends ~1.5-2x beyond horizon for rotating black holes
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+ this.ergosphereRadius = this.horizonRadius * 1.8;
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+
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+ // Has the player passed this one?
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+ this.passed = false;
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+
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+ // Visual pulse
23
+ this.pulsePhase = Math.random() * Math.PI * 2;
24
+
25
+ // Kerr energy harvesting
26
+ this.harvestProgress = 0; // 0 to kerrHarvestTime
27
+ this.harvested = false; // Already collected?
28
+ this.isBeingHarvested = false; // Light cone touching right now?
29
+ }
30
+
31
+ update(dt) {
32
+ this.pulsePhase += dt * 2;
33
+
34
+ // Decay harvest progress if not being harvested
35
+ if (!this.isBeingHarvested && this.harvestProgress > 0) {
36
+ this.harvestProgress = Math.max(0, this.harvestProgress - dt * 0.5);
37
+ }
38
+ this.isBeingHarvested = false; // Reset each frame
39
+ }
40
+
41
+ /**
42
+ * Get circle bounds for collision detection (event horizon)
43
+ */
44
+ getCircle() {
45
+ return { x: this.u, y: this.v, radius: this.horizonRadius };
46
+ }
47
+
48
+ /**
49
+ * Get ergosphere circle bounds
50
+ */
51
+ getErgosphereCircle() {
52
+ return { x: this.u, y: this.v, radius: this.ergosphereRadius };
53
+ }
54
+
55
+ // Check if light cone touches the ergosphere (for Kerr harvesting)
56
+ checkLightConeContact(shipU, shipV, coneLength) {
57
+ // Light cone extends from ship at 45° angles
58
+ // Check if ergosphere is within the cone and ahead of ship
59
+ const du = this.u - shipU;
60
+ const dv = this.v - shipV;
61
+
62
+ // Must be ahead (in future)
63
+ if (dv <= 0) return false;
64
+
65
+ // Must be within cone length
66
+ if (dv > coneLength) return false;
67
+
68
+ // Light cone edges at this dv: u ranges from shipU - dv to shipU + dv
69
+ // Check if ergosphere intersects this range
70
+ const coneLeft = shipU - dv;
71
+ const coneRight = shipU + dv;
72
+
73
+ // Ergosphere touches cone if its area overlaps (larger than horizon!)
74
+ const ergoLeft = this.u - this.ergosphereRadius;
75
+ const ergoRight = this.u + this.ergosphereRadius;
76
+
77
+ return ergoRight >= coneLeft && ergoLeft <= coneRight;
78
+ }
79
+
80
+ // Calculate frame dragging effect on ship
81
+ // Returns the velocity change to apply (du per dt)
82
+ getFrameDragForce(shipU, shipV) {
83
+ const du = shipU - this.u;
84
+ const dv = shipV - this.v;
85
+ const dist = Math.sqrt(du * du + dv * dv);
86
+
87
+ // No effect outside ergosphere
88
+ if (dist > this.ergosphereRadius) return 0;
89
+
90
+ // No effect if already dead (inside horizon)
91
+ if (dist < this.horizonRadius) return 0;
92
+
93
+ // Frame drag strength increases as you get closer to horizon
94
+ // Normalize distance: 0 at horizon, 1 at ergosphere edge
95
+ const normalizedDist =
96
+ (dist - this.horizonRadius) /
97
+ (this.ergosphereRadius - this.horizonRadius);
98
+
99
+ // Drag force falls off with distance (stronger near horizon)
100
+ const dragMagnitude =
101
+ Math.pow(1 - normalizedDist, CONFIG.frameDragFalloff) *
102
+ CONFIG.frameDragStrength;
103
+
104
+ // Direction: perpendicular to radial direction (orbital motion)
105
+ // In 2D Penrose space, we'll make it pull tangentially
106
+ // Black holes rotate counter-clockwise, so drag is perpendicular to (du, dv)
107
+ // Perpendicular in 2D: (-dv, du) or (dv, -du)
108
+ // We want to pull into orbit, so use the direction that's tangent
109
+
110
+ // Calculate tangent direction (perpendicular to radial)
111
+ // Normalize the radial direction first
112
+ const radialU = du / dist;
113
+ const radialV = dv / dist;
114
+
115
+ // Tangent is perpendicular - rotate 90 degrees (counter-clockwise orbit)
116
+ const tangentU = -radialV;
117
+
118
+ // Return the velocity change in u direction (we're mainly affecting horizontal motion)
119
+ return tangentU * dragMagnitude;
120
+ }
121
+ }
@@ -0,0 +1,73 @@
1
+ // ============================================================================
2
+ // CONFIGURATION
3
+ // ============================================================================
4
+
5
+ export const CONFIG = {
6
+ // Ship physics
7
+ shipTimeSpeed: 0.02, // Base rate of time progression (slower for longer games)
8
+ shipAcceleration: 1.003, // How much faster time gets (slower ramp)
9
+ shipMaxVelocity: 1.2, // Max spatial velocity (higher = more lateral movement)
10
+ shipSteering: 4.0, // Steering responsiveness (much higher for real navigation)
11
+ shipDrag: 0.96, // Velocity damping (less drag = more responsive)
12
+ shipStartV: -0.99, // Starting position in time (at i- past infinity corner)
13
+
14
+ // Black holes
15
+ blackHoleSpawnRate: 3.5, // Seconds between spawns (slower!)
16
+ blackHoleMinSpawnRate: 1.5, // Fastest spawn rate (not too crazy)
17
+ blackHoleBaseSize: 0.05, // Base horizon radius (smaller)
18
+ blackHoleMaxSize: 0.1, // Max horizon radius
19
+ blackHoleSpawnAhead: 0.25, // How far ahead (in v) to spawn
20
+ blackHoleMinGap: 0.22, // Minimum gap between black holes (so player can pass)
21
+
22
+ // Camera
23
+ cameraLag: 0.1, // Camera smoothing
24
+ cameraLookAhead: 0.08, // Look ahead of ship
25
+ baseViewScale: 0.35, // Base zoom level (smaller = more zoomed in!)
26
+
27
+ // Visual
28
+ worldlineMaxLength: 350, // Trail length
29
+ gridSpacing: 0.1, // Null geodesic grid spacing
30
+ coneLength: 0.08, // Light cone visual length
31
+ starCount: 200, // More stars!
32
+
33
+ // Death
34
+ deathAttractionSpeed: 0.3, // How fast ship is pulled to singularity
35
+ deathFadeDuration: 2.0, // How long the fade out takes
36
+
37
+ // Difficulty
38
+ difficultyRampTime: 120, // Seconds to reach max difficulty (longer game)
39
+
40
+ // Kerr Energy mechanic
41
+ kerrHarvestTime: 3.0, // Seconds to harvest Kerr energy from a black hole
42
+ kerrScoreMultiplier: 2, // Each Kerr harvest doubles score
43
+
44
+ // Frame dragging (ergosphere physics)
45
+ frameDragStrength: 0.8, // How strongly ergosphere pulls you into orbit
46
+ frameDragFalloff: 2.0, // How quickly drag falls off with distance
47
+
48
+ // Boost mechanic (uses Kerr energy)
49
+ boostSteeringMultiplier: 3.0, // How much stronger steering is when boosting
50
+ boostSpeedMultiplier: 2.5, // How much faster time moves when boosting
51
+ boostDrainRate: 35, // Kerr energy drained per second while boosting
52
+ kerrEnergyPerHarvest: 100, // Energy gained per Kerr harvest
53
+
54
+ // Wormhole (rare teleporter back to start)
55
+ wormholeSpawnChance: 0.25, // 25% chance per spawn cycle
56
+ wormholeSpawnInterval: 12.0, // Check for spawn every 12 seconds
57
+ wormholeRadius: 0.08, // Collision radius (bigger for easier hit)
58
+ wormholeMinTime: 10, // Don't spawn before 10 seconds
59
+
60
+ // Alien Artifact (survive singularity!)
61
+ artifactSpawnChance: 0.3, // 30% chance per spawn cycle
62
+ artifactSpawnInterval: 15.0, // Check for spawn every 15 seconds
63
+ artifactRadius: 0.07, // Collision radius
64
+ artifactCubeSize: 20, // Size of the cube visual
65
+
66
+ // Inside Black Hole (void dimension)
67
+ voidShipSpeed: 400, // Much faster ship in the void
68
+ voidShipSteering: 6, // Steering in void
69
+ voidParticleRadius: 12, // Size of collectible particles
70
+ voidParticlesToCollect: 10, // Particles needed to escape
71
+ voidParticleSpawnRate: 0.8, // Seconds between particle spawns
72
+ voidDuration: 20, // Max time in void before forced exit
73
+ };