@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,275 @@
1
+ import {
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+ Game,
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+ Rectangle,
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+ Scene,
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+ ShapeGOFactory,
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+ GameObject,
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+ FPSCounter,
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+ Tween,
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+ Motion,
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+ Easing,
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+ Square,
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+ } from "../../src/index";
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+
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+ /**
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+ * BouncingSquare - A GameObject that contains a square shape that bounces around within boundaries
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+ *
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+ * @extends GameObject
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+ */
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+ class BouncingSquare extends GameObject {
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+ /**
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+ * Create a new BouncingSquare
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+ *
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+ * @param {Game} game - Reference to the game instance
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+ * @param {Object} options - Configuration options
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+ */
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+ constructor(game, options = {}) {
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+ super(game, options);
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+
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+ // Square size (side length)
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+ this.size = options.size || 50;
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+
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+ // Create the square shape
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+ this.square = new Square(this.size, {
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+ color: options.color || "#0f0",
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+ debug: options.debug || false,
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+ debugColor: options.debugColor || "#fff",
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+ });
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+
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+ // Set initial position
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+ this.x = options.x || 0;
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+ this.y = options.y || 0;
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+
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+ // Set velocity
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+ this.vx = options.vx !== undefined ? options.vx : Math.random() * 300 - 150;
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+ this.vy = options.vy !== undefined ? options.vy : Math.random() * 300 - 150;
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+
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+ // Ensure velocity is never zero to prevent squares from stopping
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+ if (Math.abs(this.vx) < 20) this.vx = this.vx < 0 ? -20 : 20;
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+ if (Math.abs(this.vy) < 20) this.vy = this.vy < 0 ? -20 : 20;
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+
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+ // Set opacity if specified
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+ if (options.opacity !== undefined) {
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+ this.opacity = options.opacity;
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+ }
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+
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+ // Store references to the scene for bounds checking
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+ this.scene = options.scene;
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+ }
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+
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+ /**
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+ * Update the square's position and handle bouncing off boundaries
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+ *
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+ * @param {number} dt - Delta time in seconds
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+ */
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+ update(dt) {
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+ // Move the square
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+ this.x += this.vx * dt;
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+ this.y += this.vy * dt;
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+
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+ if (!this.scene) return super.update(dt);
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+
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+ // Get the scene boundaries
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+ const halfSceneWidth = this.scene.width / 2;
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+ const halfSceneHeight = this.scene.height / 2;
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+
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+ // Calculate half size for collision detection
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+ const halfSize = this.size / 2;
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+
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+ // Check left/right boundaries
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+ if (this.x - halfSize < -halfSceneWidth) {
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+ this.x = -halfSceneWidth + halfSize;
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+ this.vx = Math.abs(this.vx); // ensure positive velocity
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+ } else if (this.x + halfSize > halfSceneWidth) {
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+ this.x = halfSceneWidth - halfSize;
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+ this.vx = -Math.abs(this.vx); // ensure negative velocity
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+ }
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+
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+ // Check top/bottom boundaries
89
+ if (this.y - halfSize < -halfSceneHeight) {
90
+ this.y = -halfSceneHeight + halfSize;
91
+ this.vy = Math.abs(this.vy); // ensure positive velocity
92
+ } else if (this.y + halfSize > halfSceneHeight) {
93
+ this.y = halfSceneHeight - halfSize;
94
+ this.vy = -Math.abs(this.vy); // ensure negative velocity
95
+ }
96
+
97
+ // Ensure velocities never drop too low
98
+ if (Math.abs(this.vx) < 20) this.vx = this.vx < 0 ? -20 : 20;
99
+ if (Math.abs(this.vy) < 20) this.vy = this.vy < 0 ? -20 : 20;
100
+
101
+ // Call the parent update to handle standard GameObject behavior
102
+ super.update(dt);
103
+ }
104
+
105
+ /**
106
+ * Draw the square
107
+ */
108
+ draw() {
109
+ super.draw();
110
+ this.square.render();
111
+ }
112
+ }
113
+
114
+ /**
115
+ * OpacityDemo - Demo showcasing multiple squares with varying opacity levels
116
+ * bouncing around the screen with a fading effect applied to the entire scene.
117
+ */
118
+ export class OpacityDemo extends Scene {
119
+ /**
120
+ * Create a new OpacityDemo
121
+ *
122
+ * @param {Game} game - Reference to the game instance
123
+ * @param {Object} options - Configuration options
124
+ */
125
+ constructor(game, options = {}) {
126
+ super(game, options);
127
+ // Define the margin to keep squares within
128
+ this.MARGIN = 0;
129
+ // Store all squares
130
+ this.squares = [];
131
+ // Initialize opacity animation timer
132
+ this.elapsed = 0;
133
+ // Create multiple squares
134
+ const count = options.count || 20; // Reasonable default
135
+
136
+ for (let i = 0; i < count; i++) {
137
+ // Create square with random properties
138
+ const square = this.createRandomSquare(game, i);
139
+ // Add it to the scene
140
+ this.add(square);
141
+ // Store a reference
142
+ this.squares.push(square);
143
+ }
144
+ }
145
+
146
+ /**
147
+ * Create a square with random properties
148
+ *
149
+ * @param {Game} game - Reference to the game instance
150
+ * @param {number} index - Index for naming
151
+ * @returns {BouncingSquare} The created square
152
+ */
153
+ createRandomSquare(game, index) {
154
+ // Random size between 30 and 70
155
+ const size = 30 + Math.random() * 40;
156
+
157
+ // Initialize scene dimensions for initial positioning
158
+ const sceneWidth = game.width - this.MARGIN * 2;
159
+ const sceneHeight = game.height - this.MARGIN * 2;
160
+
161
+ // Random position within scene bounds (80% of max to avoid edge cases)
162
+ const x = (Math.random() * sceneWidth - sceneWidth / 2) * 0.8;
163
+ const y = (Math.random() * sceneHeight - sceneHeight / 2) * 0.8;
164
+
165
+ // Random velocity (ensure it's not too slow)
166
+ const vx = (Math.random() < 0.5 ? -1 : 1) * (50 + Math.random() * 150);
167
+ const vy = (Math.random() < 0.5 ? -1 : 1) * (50 + Math.random() * 150);
168
+
169
+ // Random color
170
+ const hue = Math.floor(Math.random() * 360);
171
+ const color = `hsl(${hue}, 80%, 50%)`;
172
+
173
+ // Random opacity between 0.3 and 1
174
+ const opacity = 0.3 + Math.random() * 0.6;
175
+
176
+ // Create the square with these properties
177
+ return new BouncingSquare(game, {
178
+ size,
179
+ x,
180
+ y,
181
+ vx,
182
+ vy,
183
+ color,
184
+ opacity,
185
+ name: `square_${index}`,
186
+ debug: true,
187
+ debugColor: "white",
188
+ scene: this,
189
+ });
190
+ }
191
+
192
+ #prevWidth = 0;
193
+ #prevHeight = 0;
194
+
195
+ /**
196
+ * Update the scene and all squares
197
+ *
198
+ * @param {number} dt - Delta time in seconds
199
+ */
200
+ update(dt) {
201
+ // Update scene dimensions based on game dimensions (full screen)
202
+ if (this.width !== this.game.width) {
203
+ this.width = this.game.width;
204
+ this.x = this.game.width / 2;
205
+ }
206
+ if (this.height !== this.game.height) {
207
+ this.height = this.game.height;
208
+ this.y = this.game.height / 2;
209
+ }
210
+
211
+ // Animate the scene's opacity
212
+ this.elapsed += dt;
213
+
214
+ // Use Motion.pulse to animate opacity between 0 and 1
215
+ const result = Motion.pulse(
216
+ 0,
217
+ 1, // max
218
+ this.elapsed, // elapsed time
219
+ 10, // duration in seconds
220
+ true, // loop
221
+ true, // yoyo
222
+ Easing.easeInOutSine // easing function
223
+ );
224
+
225
+ // Apply the result to the scene's opacity
226
+ this.opacity = result.value;
227
+ //console.log(this.opacity);
228
+
229
+ // Call parent update which will update all children
230
+ super.update(dt);
231
+ if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
232
+ this.markBoundsDirty();
233
+ }
234
+ this.#prevWidth = this.width;
235
+ this.#prevHeight = this.height;
236
+ }
237
+
238
+ render() {
239
+ this.logger.log("Scene opacity", this.opacity);
240
+ super.render();
241
+ }
242
+ }
243
+
244
+ /**
245
+ * MyGame - Main game class for the opacity demo
246
+ */
247
+ export class MyGame extends Game {
248
+ /**
249
+ * Create a new game instance
250
+ *
251
+ * @param {HTMLCanvasElement} canvas - The canvas element to render to
252
+ */
253
+ constructor(canvas) {
254
+ super(canvas);
255
+ this.backgroundColor = "black";
256
+ this.enableFluidSize();
257
+ }
258
+
259
+ /**
260
+ * Initialize the game
261
+ */
262
+ init() {
263
+ super.init();
264
+
265
+ // Create the opacity demo with 20 squares
266
+ this.pipeline.add(new OpacityDemo(this, { count: 100, debug: true }));
267
+ this.fpsCounter = new FPSCounter(this, {
268
+ color: "#00FF00",
269
+ //debug: true,
270
+ anchor: "bottom-right",
271
+ });
272
+ // Add FPS counter
273
+ this.pipeline.add(this.fpsCounter);
274
+ }
275
+ }