@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,477 @@
1
+ import {
2
+ Circle,
3
+ Easing,
4
+ FPSCounter,
5
+ Game,
6
+ GameObject,
7
+ Painter,
8
+ TextShape,
9
+ TileLayout,
10
+ Rectangle,
11
+ Tweenetik,
12
+ ToggleButton,
13
+ Tooltip,
14
+ Position,
15
+ } from "../../src/index";
16
+
17
+ // Formulas for each easing function
18
+ const EASING_FORMULAS = {
19
+ linear: "f(t) = t",
20
+ smoothstep: "f(t) = t² × (3 - 2t)",
21
+ smootherstep: "f(t) = t³ × (t × (6t - 15) + 10)",
22
+ easeInQuad: "f(t) = t²",
23
+ easeOutQuad: "f(t) = t × (2 - t)",
24
+ easeInOutQuad: "f(t) = t < 0.5 ? 2t² : -1 + (4 - 2t) × t",
25
+ easeInCubic: "f(t) = t³",
26
+ easeOutCubic: "f(t) = (t - 1)³ + 1",
27
+ easeInOutCubic: "f(t) = t < 0.5 ? 4t³ : (t-1)(2t-2)² + 1",
28
+ easeInQuart: "f(t) = t⁴",
29
+ easeOutQuart: "f(t) = 1 - (t - 1)⁴",
30
+ easeInOutQuart: "f(t) = t < 0.5 ? 8t⁴ : 1 - 8(t-1)⁴",
31
+ easeInSine: "f(t) = 1 - cos(t × π/2)",
32
+ easeOutSine: "f(t) = sin(t × π/2)",
33
+ easeInOutSine: "f(t) = -(cos(πt) - 1) / 2",
34
+ easeInExpo: "f(t) = 2^(10(t - 1))",
35
+ easeOutExpo: "f(t) = 1 - 2^(-10t)",
36
+ easeInOutExpo: "f(t) = ½×2^(20t-10) or 1 - ½×2^(-20t+10)",
37
+ easeInCirc: "f(t) = 1 - √(1 - t²)",
38
+ easeOutCirc: "f(t) = √(1 - (t-1)²)",
39
+ easeInOutCirc: "t<½ ? ½(1-√(1-4t²)) : ½(√(-(2t-3)(2t-1))+1)",
40
+ easeInElastic: "f(t) = -2^(10(t-1)) × sin(2π(t-1-s)/p)",
41
+ easeOutElastic: "f(t) = 2^(-10t) × sin(2π(t-s)/p) + 1",
42
+ easeInOutElastic: "t<½ ? easeIn : easeOut (mirrored)",
43
+ easeInBack: "f(t) = t²((s+1)t - s) where s≈1.7",
44
+ easeOutBack: "f(t) = (t-1)²((s+1)(t-1) + s) + 1",
45
+ easeInOutBack: "t<½ ? easeIn(2t)/2 : easeOut(2t-1)/2 + ½",
46
+ easeInBounce: "f(t) = 1 - easeOutBounce(1-t)",
47
+ easeOutBounce: "4 parabolas: 7.5625(t-c)² + k",
48
+ easeInOutBounce: "t<½ ? easeIn(2t)/2 : easeOut(2t-1)/2 + ½",
49
+ };
50
+
51
+ /**
52
+ * EasingBox: A tile showing an easing curve graph with animated circle
53
+ */
54
+ class EasingBox extends GameObject {
55
+ constructor(game, label, easingFn, formula, tooltip, options = {}) {
56
+ super(game, options);
57
+ this.label = label;
58
+ this.easingFn = easingFn;
59
+ this.formula = formula;
60
+ this.tooltip = tooltip;
61
+ this.animTime = 0;
62
+ this.duration = 1;
63
+ this.pauseDuration = 0.3;
64
+ this.isPlaying = false;
65
+ this.inPausePhase = true; // Start with ball hidden
66
+ this.interactive = true;
67
+
68
+ // Background box
69
+ this.bg = new Rectangle({
70
+ width: 100,
71
+ height: 100,
72
+ color: "rgba(0, 0, 0, 0.1)",
73
+ stroke: "rgba(255, 255, 255, 0.3)",
74
+ lineWidth: 1,
75
+ });
76
+
77
+ // Label
78
+ this.labelText = new TextShape(this.label, {
79
+ x: 0,
80
+ y: 44,
81
+ font: "11px monospace",
82
+ color: "white",
83
+ });
84
+
85
+ // Glow circle
86
+ this.glowCircle = new Circle(8, {
87
+ color: "rgba(0, 255, 0, 0.3)",
88
+ });
89
+
90
+ // Animated circle
91
+ this.animCircle = new Circle(4, {
92
+ color: "#0f0",
93
+ });
94
+
95
+ // Cache scale values
96
+ this.graphScale = 1;
97
+ this.graphOffset = 0;
98
+ this.scaleCalculated = false;
99
+
100
+ // Flag for "play all" mode (controlled by toggle button)
101
+ this.playAll = false;
102
+
103
+ // Setup hover/touch events to play animation
104
+ this.on("mouseover", (e) => {
105
+ this.isHovered = true;
106
+ if (!this.playAll) {
107
+ this.isPlaying = true;
108
+ this.animTime = 0; // restart from beginning
109
+ }
110
+ // Scale up effect like shapes.js
111
+ Tweenetik.to(
112
+ this,
113
+ { scaleX: 1.15, scaleY: 1.15 },
114
+ 0.6,
115
+ Easing.easeOutElastic
116
+ );
117
+ // Show tooltip with formula
118
+ if (this.tooltip && this.formula) {
119
+ this.tooltip.show(this.formula, e.x, e.y);
120
+ }
121
+ // Change cursor to pointer
122
+ this.game.canvas.style.cursor = "pointer";
123
+ });
124
+ this.on("mouseout", () => {
125
+ this.isHovered = false;
126
+ if (!this.playAll) {
127
+ this.isPlaying = false;
128
+ }
129
+ // Scale back down
130
+ Tweenetik.to(
131
+ this,
132
+ { scaleX: 1, scaleY: 1 },
133
+ 0.6,
134
+ Easing.easeOutElastic
135
+ );
136
+ // Hide tooltip
137
+ if (this.tooltip) {
138
+ this.tooltip.hide();
139
+ }
140
+ // Reset cursor
141
+ this.game.canvas.style.cursor = "default";
142
+ });
143
+ // For touch devices - play on touch, stop when touch ends
144
+ this.on("inputdown", () => {
145
+ if (!this.playAll) {
146
+ this.isPlaying = true;
147
+ this.animTime = 0;
148
+ }
149
+ });
150
+ }
151
+
152
+ /**
153
+ * Set play all mode - when true, animation plays continuously
154
+ */
155
+ setPlayAll(playAll) {
156
+ this.playAll = playAll;
157
+ if (playAll) {
158
+ this.isPlaying = true;
159
+ this.animTime = 0;
160
+ } else {
161
+ // Only keep playing if currently hovered
162
+ this.isPlaying = this.isHovered || false;
163
+ }
164
+ }
165
+
166
+ update(dt) {
167
+ super.update(dt);
168
+
169
+ // Calculate graph dimensions
170
+ const size = 100;
171
+ const padding = 10;
172
+ const labelSpace = 14;
173
+ const graphSize = size - padding * 2 - labelSpace;
174
+ const startX = -size / 2 + padding;
175
+ const startY = size / 2 - padding - labelSpace;
176
+
177
+ // Only animate when playing
178
+ if (this.isPlaying) {
179
+ this.animTime += dt;
180
+
181
+ const totalCycle = this.duration + this.pauseDuration;
182
+ if (this.animTime > totalCycle) {
183
+ this.animTime = 0;
184
+ }
185
+
186
+ // Check if we're in the pause phase (animation finished, waiting to restart)
187
+ this.inPausePhase = this.animTime > this.duration;
188
+
189
+ if (!this.inPausePhase) {
190
+ const t = this.animTime / this.duration;
191
+ const easedT = this.easingFn(t);
192
+ const scaledEasedT = easedT * this.graphScale + this.graphOffset;
193
+
194
+ const circleX = startX + t * graphSize;
195
+ const circleY = startY - scaledEasedT * graphSize;
196
+
197
+ // Update circle positions
198
+ this.glowCircle.x = circleX;
199
+ this.glowCircle.y = circleY;
200
+ this.animCircle.x = circleX;
201
+ this.animCircle.y = circleY;
202
+ }
203
+ } else {
204
+ this.inPausePhase = true; // Hide when not playing
205
+ }
206
+ }
207
+
208
+ draw() {
209
+ super.draw();
210
+
211
+ // Calculate scale values once on first draw
212
+ if (!this.scaleCalculated) {
213
+ let minVal = 0;
214
+ let maxVal = 1;
215
+ for (let i = 0; i <= 100; i++) {
216
+ const t = i / 100;
217
+ const val = this.easingFn(t);
218
+ if (val < minVal) minVal = val;
219
+ if (val > maxVal) maxVal = val;
220
+ }
221
+ const range = maxVal - minVal;
222
+ this.graphScale = range > 1 ? 1 / range : 1;
223
+ this.graphOffset = minVal < 0 ? -minVal * this.graphScale : 0;
224
+ this.scaleCalculated = true;
225
+ }
226
+
227
+ // 1. Draw background first
228
+ this.bg.render();
229
+
230
+ const size = 100;
231
+ const padding = 10;
232
+ const labelSpace = 14;
233
+ const graphSize = size - padding * 2 - labelSpace;
234
+ const startX = -size / 2 + padding;
235
+ const startY = size / 2 - padding - labelSpace;
236
+
237
+ // 2. Draw axes and curve using Painter.useCtx for automatic cleanup
238
+ Painter.useCtx((ctx) => {
239
+ // Draw axes
240
+ ctx.strokeStyle = "rgba(255, 255, 255, 0.2)";
241
+ ctx.lineWidth = 1;
242
+ ctx.moveTo(startX, startY - graphSize);
243
+ ctx.lineTo(startX, startY);
244
+ ctx.lineTo(startX + graphSize, startY);
245
+ ctx.stroke();
246
+
247
+ // Draw the easing curve
248
+ ctx.beginPath();
249
+ ctx.strokeStyle = "white";
250
+ ctx.lineWidth = 2;
251
+ ctx.lineCap = "round";
252
+ ctx.lineJoin = "round";
253
+
254
+ for (let i = 0; i <= graphSize; i++) {
255
+ const t = i / graphSize;
256
+ const easedT = this.easingFn(t);
257
+ const scaledEasedT = easedT * this.graphScale + this.graphOffset;
258
+ const x = startX + i;
259
+ const y = startY - scaledEasedT * graphSize;
260
+
261
+ if (i === 0) {
262
+ ctx.moveTo(x, y);
263
+ } else {
264
+ ctx.lineTo(x, y);
265
+ }
266
+ }
267
+ ctx.stroke();
268
+ });
269
+
270
+ // 3. Draw label
271
+ this.labelText.render();
272
+
273
+ // 4. Draw circles on top (hidden during pause phase)
274
+ if (!this.inPausePhase) {
275
+ this.glowCircle.render();
276
+ this.animCircle.render();
277
+ }
278
+ }
279
+ }
280
+
281
+ /**
282
+ * EasingDemo: A TileLayout grid displaying all easing function curves
283
+ */
284
+ class EasingDemo extends TileLayout {
285
+ constructor(game, tooltip, options = {}) {
286
+ super(game, options);
287
+ this.tooltip = tooltip;
288
+ this.cellSize = 120;
289
+ this.maxColumns = 6;
290
+
291
+ // All easing functions organized by type (In, Out, InOut for each)
292
+ this.easingDefinitions = [
293
+ // Basics
294
+ { label: "linear", fn: Easing.linear },
295
+ { label: "smoothstep", fn: Easing.smoothstep },
296
+ { label: "smootherstep", fn: Easing.smootherstep },
297
+
298
+ // Quadratic
299
+ { label: "easeInQuad", fn: Easing.easeInQuad },
300
+ { label: "easeOutQuad", fn: Easing.easeOutQuad },
301
+ { label: "easeInOutQuad", fn: Easing.easeInOutQuad },
302
+
303
+ // Cubic
304
+ { label: "easeInCubic", fn: Easing.easeInCubic },
305
+ { label: "easeOutCubic", fn: Easing.easeOutCubic },
306
+ { label: "easeInOutCubic", fn: Easing.easeInOutCubic },
307
+
308
+ // Quartic
309
+ { label: "easeInQuart", fn: Easing.easeInQuart },
310
+ { label: "easeOutQuart", fn: Easing.easeOutQuart },
311
+ { label: "easeInOutQuart", fn: Easing.easeInOutQuart },
312
+
313
+ // Sine
314
+ { label: "easeInSine", fn: Easing.easeInSine },
315
+ { label: "easeOutSine", fn: Easing.easeOutSine },
316
+ { label: "easeInOutSine", fn: Easing.easeInOutSine },
317
+
318
+ // Exponential
319
+ { label: "easeInExpo", fn: Easing.easeInExpo },
320
+ { label: "easeOutExpo", fn: Easing.easeOutExpo },
321
+ { label: "easeInOutExpo", fn: Easing.easeInOutExpo },
322
+
323
+ // Circular
324
+ { label: "easeInCirc", fn: Easing.easeInCirc },
325
+ { label: "easeOutCirc", fn: Easing.easeOutCirc },
326
+ { label: "easeInOutCirc", fn: Easing.easeInOutCirc },
327
+
328
+ // Elastic
329
+ { label: "easeInElastic", fn: (t) => Easing.easeInElastic(t) },
330
+ { label: "easeOutElastic", fn: (t) => Easing.easeOutElastic(t) },
331
+ { label: "easeInOutElastic", fn: (t) => Easing.easeInOutElastic(t) },
332
+
333
+ // Back
334
+ { label: "easeInBack", fn: (t) => Easing.easeInBack(t) },
335
+ { label: "easeOutBack", fn: (t) => Easing.easeOutBack(t) },
336
+ { label: "easeInOutBack", fn: (t) => Easing.easeInOutBack(t) },
337
+
338
+ // Bounce
339
+ { label: "easeInBounce", fn: Easing.easeInBounce },
340
+ { label: "easeOutBounce", fn: Easing.easeOutBounce },
341
+ { label: "easeInOutBounce", fn: Easing.easeInOutBounce },
342
+ ];
343
+ }
344
+
345
+ init() {
346
+ this.boxes = this.easingDefinitions.map((def) => {
347
+ const formula = EASING_FORMULAS[def.label] || "";
348
+ const box = new EasingBox(
349
+ this.game,
350
+ def.label,
351
+ def.fn,
352
+ formula,
353
+ this.tooltip,
354
+ { width: 100, height: 100 }
355
+ );
356
+ box.transform.size(100, 100);
357
+ this.add(box);
358
+ return box;
359
+ });
360
+ }
361
+
362
+ onResize() {
363
+ const margin = 40;
364
+ const availableWidth = this.game.width - margin;
365
+ const columns = Math.min(
366
+ this.maxColumns,
367
+ Math.max(1, Math.floor(availableWidth / this.cellSize))
368
+ );
369
+
370
+ if (this.columns !== columns) {
371
+ this.columns = columns;
372
+ this.markBoundsDirty();
373
+ }
374
+
375
+ // Center the layout
376
+ this.transform.position(
377
+ Math.round(this.game.width / 2),
378
+ Math.round(this.game.height / 2)
379
+ );
380
+ }
381
+ }
382
+
383
+ /**
384
+ * MyGame: Main game class
385
+ */
386
+ export class MyGame extends Game {
387
+ constructor(canvas) {
388
+ super(canvas);
389
+ this.backgroundColor = "black";
390
+ this.enableFluidSize();
391
+ }
392
+
393
+ init() {
394
+ super.init();
395
+
396
+ // Create tooltip for showing formulas
397
+ this.tooltip = new Tooltip(this, {
398
+ font: "14px monospace",
399
+ textColor: "#0f0",
400
+ bgColor: "rgba(0, 0, 0, 0.9)",
401
+ borderColor: "rgba(0, 255, 0, 0.5)",
402
+ padding: 12,
403
+ });
404
+
405
+ // Toggle button to play all animations
406
+ this.toggleBtn = new ToggleButton(this, {
407
+ text: "Play All",
408
+ anchor: Position.BOTTOM_LEFT,
409
+ width: 100,
410
+ height: 32,
411
+ colorDefaultBg: "rgba(0, 0, 0, 0.9)",
412
+ colorDefaultStroke: "rgba(0, 255, 0, 0.5)",
413
+ colorDefaultText: "#0f0",
414
+ colorActiveBg: "rgba(0, 255, 0, 1)",
415
+ colorActiveStroke: "orange",
416
+ colorActiveText: "#FFFFFF",
417
+ colorHoverBg: "rgba(0, 255, 0, 0.5)",
418
+ colorHoverStroke: "rgba(0, 255, 0, 0.5)",
419
+ colorHoverText: "#0f0",
420
+ colorPressedBg: "rgba(0, 255, 0, 0.5)",
421
+ colorPressedStroke: "rgba(0, 255, 0, 0.5)",
422
+ colorPressedText: "#0f0",
423
+ startToggled: false,
424
+ onToggle: (isOn) => {
425
+ this.setPlayAll(isOn);
426
+ },
427
+ });
428
+ this.pipeline.add(this.toggleBtn);
429
+
430
+ // Calculate initial columns based on screen width
431
+ const cellSize = 120;
432
+ const maxColumns = 6;
433
+ const margin = 40;
434
+ const initialColumns = Math.min(
435
+ maxColumns,
436
+ Math.max(1, Math.floor((this.width - margin) / cellSize))
437
+ );
438
+
439
+ this.easingDemo = new EasingDemo(this, this.tooltip, {
440
+ debug: false,
441
+ anchor: "center",
442
+ spacing: 20,
443
+ columns: initialColumns,
444
+ padding: 30,
445
+ align: "center",
446
+ });
447
+ this.pipeline.add(this.easingDemo);
448
+
449
+ this.pipeline.add(
450
+ new FPSCounter(this, {
451
+ anchor: "bottom-right",
452
+ })
453
+ );
454
+
455
+ // Add tooltip last so it renders on top
456
+ this.pipeline.add(this.tooltip);
457
+
458
+ this.easingDemo.onResize();
459
+ }
460
+
461
+ /**
462
+ * Toggle all animations on/off
463
+ */
464
+ setPlayAll(playAll) {
465
+ if (this.easingDemo && this.easingDemo.boxes) {
466
+ this.easingDemo.boxes.forEach((box) => {
467
+ box.setPlayAll(playAll);
468
+ });
469
+ }
470
+ }
471
+
472
+ onResize() {
473
+ if (this.easingDemo) {
474
+ this.easingDemo.onResize();
475
+ }
476
+ }
477
+ }
@@ -0,0 +1,183 @@
1
+ /**
2
+ * Fluent API Demo Initializations
3
+ *
4
+ * Each function creates a demo on a specific canvas element,
5
+ * showcasing different aspects of the Fluent API.
6
+ */
7
+
8
+ import { gcanvas, sketch } from '../../src/index.js';
9
+
10
+ // ─────────────────────────────────────────────────────────
11
+ // Demo 1: Hello World
12
+ // ─────────────────────────────────────────────────────────
13
+
14
+ function initHelloDemo() {
15
+ const canvas = document.getElementById('hello-canvas');
16
+ if (!canvas) return;
17
+ gcanvas({ canvas, bg: '#111' })
18
+ .scene('game')
19
+ .go({ x: 200, y: 125 })
20
+ .circle({ radius: 40, fill: '#00ff88' })
21
+ .start();
22
+ }
23
+
24
+ // ─────────────────────────────────────────────────────────
25
+ // Demo 2: Builder Chain
26
+ // ─────────────────────────────────────────────────────────
27
+
28
+ function initChainDemo() {
29
+ const canvas = document.getElementById('chain-canvas');
30
+ if (!canvas) return;
31
+
32
+ gcanvas({ canvas, bg: '#111' })
33
+ .scene('game')
34
+ .go({ x: 80, y: 125 })
35
+ .circle({ radius: 30, fill: '#ff6b6b' })
36
+ .end()
37
+ .go({ x: 200, y: 125 })
38
+ .star({ points: 5, radius: 35, fill: '#ffd93d' })
39
+ .end()
40
+ .go({ x: 320, y: 125 })
41
+ .rect({ width: 50, height: 50, fill: '#6bcb77' })
42
+ .start();
43
+ }
44
+
45
+ // ─────────────────────────────────────────────────────────
46
+ // Demo 3: Shape Variety
47
+ // ─────────────────────────────────────────────────────────
48
+
49
+ function initShapesDemo() {
50
+ const canvas = document.getElementById('shapes-canvas');
51
+ if (!canvas) return;
52
+
53
+ gcanvas({ canvas, bg: '#111' })
54
+ .scene('shapes')
55
+ .go({ x: 40, y: 125 }).triangle({ size: 30, fill: '#ff6b6b' }).end()
56
+ .go({ x: 105, y: 125 }).hexagon({ radius: 18, fill: '#c44dff' }).end()
57
+ .go({ x: 170, y: 125 }).diamond({ width: 28, height: 36, fill: '#4ecdc4' }).end()
58
+ .go({ x: 235, y: 110 }).heart({ size: 26, fill: '#ff6b9d' }).end()
59
+ .go({ x: 300, y: 125 }).cross({ size: 26, thickness: 6, fill: '#ffd93d' }).end()
60
+ .go({ x: 365, y: 125 }).ring({ innerRadius: 10, outerRadius: 18, fill: '#a8e6cf' }).end()
61
+ .go({ x: 430, y: 125 }).star({ points: 6, radius: 18, fill: '#ff8c42' }).end()
62
+ .go({ x: 485, y: 125 }).cloud({ size: 25, fill: '#dfe6e9' })
63
+ .start();
64
+ }
65
+
66
+ // ─────────────────────────────────────────────────────────
67
+ // Demo 4: Motion Presets
68
+ // ─────────────────────────────────────────────────────────
69
+
70
+ function initMotionDemo() {
71
+ const canvas = document.getElementById('motion-canvas');
72
+ if (!canvas) return;
73
+
74
+ gcanvas({ canvas, bg: '#111' })
75
+ .scene('motion')
76
+ // Pulsing circle
77
+ .go({ x: 100, y: 125 })
78
+ .circle({ radius: 30, fill: '#ff6b6b' })
79
+ .pulse({ min: 0.7, max: 1.3, duration: 1 })
80
+ .end()
81
+ // Oscillating star
82
+ .go({ x: 220, y: 125 })
83
+ .star({ points: 5, radius: 25, fill: '#ffd93d' })
84
+ .oscillate({ prop: 'y', min: -30, max: 30, duration: 2 })
85
+ .end()
86
+ // Orbiting shape
87
+ .go({ x: 300, y: 125 })
88
+ .hexagon({ radius: 20, fill: '#4ecdc4' })
89
+ .orbit({ radiusX: 40, radiusY: 40, duration: 3 })
90
+ .start();
91
+ }
92
+
93
+ // ─────────────────────────────────────────────────────────
94
+ // Demo 5: Sketch Mode (using gcanvas to target existing canvas)
95
+ // Note: sketch() auto-creates a canvas, so we recreate the pattern with gcanvas
96
+ // ─────────────────────────────────────────────────────────
97
+
98
+ function initSketchDemo() {
99
+ const canvas = document.getElementById('sketch-canvas');
100
+ if (!canvas) return;
101
+
102
+ const game = gcanvas({ canvas, bg: '#111' });
103
+ const scene = game.scene('default');
104
+
105
+ // Create radial pattern
106
+ const count = 12;
107
+ const radius = 80;
108
+ const cx = 200;
109
+ const cy = 125;
110
+
111
+ for (let i = 0; i < count; i++) {
112
+ const angle = (i / count) * Math.PI * 2;
113
+ const x = cx + Math.cos(angle) * radius;
114
+ const y = cy + Math.sin(angle) * radius;
115
+
116
+ scene.go({ x, y, name: `shape_${i}` })
117
+ .circle({ radius: 15, fill: `hsl(${i * 30}, 70%, 60%)` });
118
+ }
119
+
120
+ game.on('update', (dt, ctx) => {
121
+ for (let i = 0; i < count; i++) {
122
+ const shape = ctx.refs[`shape_${i}`];
123
+ if (shape) {
124
+ shape.rotation += dt * (i % 2 === 0 ? 1 : -1);
125
+ }
126
+ }
127
+ });
128
+
129
+ game.start();
130
+ }
131
+
132
+ // ─────────────────────────────────────────────────────────
133
+ // Demo 6: Events & Interactivity
134
+ // ─────────────────────────────────────────────────────────
135
+
136
+ function initEventsDemo() {
137
+ const canvas = document.getElementById('events-canvas');
138
+ if (!canvas) return;
139
+
140
+ const game = gcanvas({ canvas, bg: '#111' })
141
+ .state({ clicks: 0 });
142
+
143
+ game.scene('interactive')
144
+ .go({ x: 200, y: 100, name: 'clickTarget' })
145
+ .circle({ radius: 40, fill: '#ff6b6b' })
146
+ .on('click', (ctx) => {
147
+ // Access shared state via game.refs
148
+ const state = game.getState('clicks') || 0;
149
+ game.setState('clicks', state + 1);
150
+
151
+ // Update label text
152
+ const label = game.refs.label;
153
+ if (label && label._fluentShape) {
154
+ label._fluentShape.text = `Clicks: ${state + 1}`;
155
+ }
156
+
157
+ // Visual feedback - brief pulse
158
+ ctx.go.scaleX = 1.2;
159
+ ctx.go.scaleY = 1.2;
160
+ setTimeout(() => {
161
+ ctx.go.scaleX = 1;
162
+ ctx.go.scaleY = 1;
163
+ }, 100);
164
+ })
165
+ .end()
166
+ .go({ x: 200, y: 200, name: 'label' })
167
+ .text('Click the circle!', { fill: '#aaa', font: '14px monospace' });
168
+
169
+ game.start();
170
+ }
171
+
172
+ // ─────────────────────────────────────────────────────────
173
+ // Initialize all demos on page load
174
+ // ─────────────────────────────────────────────────────────
175
+
176
+ window.addEventListener('load', () => {
177
+ initHelloDemo();
178
+ initChainDemo();
179
+ initShapesDemo();
180
+ initMotionDemo();
181
+ initSketchDemo();
182
+ initEventsDemo();
183
+ });