@guinetik/gcanvas 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/release.yaml +70 -0
- package/.jshintrc +4 -0
- package/.vscode/settings.json +22 -0
- package/CLAUDE.md +310 -0
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +1 -0
- package/demos/animations.html +31 -0
- package/demos/basic.html +38 -0
- package/demos/baskara.html +31 -0
- package/demos/bezier.html +35 -0
- package/demos/beziersignature.html +29 -0
- package/demos/blackhole.html +28 -0
- package/demos/blob.html +35 -0
- package/demos/demos.css +289 -0
- package/demos/easing.html +28 -0
- package/demos/events.html +195 -0
- package/demos/fluent.html +647 -0
- package/demos/fractals.html +36 -0
- package/demos/genart.html +26 -0
- package/demos/gendream.html +26 -0
- package/demos/group.html +36 -0
- package/demos/home.html +587 -0
- package/demos/index.html +364 -0
- package/demos/isometric.html +34 -0
- package/demos/js/animations.js +452 -0
- package/demos/js/basic.js +204 -0
- package/demos/js/baskara.js +751 -0
- package/demos/js/bezier.js +692 -0
- package/demos/js/beziersignature.js +241 -0
- package/demos/js/blackhole/accretiondisk.obj.js +379 -0
- package/demos/js/blackhole/blackhole.obj.js +318 -0
- package/demos/js/blackhole/index.js +409 -0
- package/demos/js/blackhole/particle.js +56 -0
- package/demos/js/blackhole/starfield.obj.js +218 -0
- package/demos/js/blob.js +2263 -0
- package/demos/js/easing.js +477 -0
- package/demos/js/fluent.js +183 -0
- package/demos/js/fractals.js +931 -0
- package/demos/js/fractalworker.js +93 -0
- package/demos/js/genart.js +268 -0
- package/demos/js/gendream.js +209 -0
- package/demos/js/group.js +140 -0
- package/demos/js/info-toggle.js +25 -0
- package/demos/js/isometric.js +863 -0
- package/demos/js/kerr.js +1556 -0
- package/demos/js/lavalamp.js +590 -0
- package/demos/js/layout.js +354 -0
- package/demos/js/mondrian.js +285 -0
- package/demos/js/opacity.js +275 -0
- package/demos/js/painter.js +484 -0
- package/demos/js/particles-showcase.js +514 -0
- package/demos/js/particles.js +299 -0
- package/demos/js/patterns.js +397 -0
- package/demos/js/penrose/artifact.js +69 -0
- package/demos/js/penrose/blackhole.js +121 -0
- package/demos/js/penrose/constants.js +73 -0
- package/demos/js/penrose/game.js +943 -0
- package/demos/js/penrose/lore.js +278 -0
- package/demos/js/penrose/penrosescene.js +892 -0
- package/demos/js/penrose/ship.js +216 -0
- package/demos/js/penrose/sounds.js +211 -0
- package/demos/js/penrose/voidparticle.js +55 -0
- package/demos/js/penrose/voidscene.js +258 -0
- package/demos/js/penrose/voidship.js +144 -0
- package/demos/js/penrose/wormhole.js +46 -0
- package/demos/js/pipeline.js +555 -0
- package/demos/js/scene.js +304 -0
- package/demos/js/scenes.js +320 -0
- package/demos/js/schrodinger.js +410 -0
- package/demos/js/schwarzschild.js +1023 -0
- package/demos/js/shapes.js +628 -0
- package/demos/js/space/alien.js +171 -0
- package/demos/js/space/boom.js +98 -0
- package/demos/js/space/boss.js +353 -0
- package/demos/js/space/buff.js +73 -0
- package/demos/js/space/bullet.js +102 -0
- package/demos/js/space/constants.js +85 -0
- package/demos/js/space/game.js +1884 -0
- package/demos/js/space/hud.js +112 -0
- package/demos/js/space/laserbeam.js +179 -0
- package/demos/js/space/lightning.js +277 -0
- package/demos/js/space/minion.js +192 -0
- package/demos/js/space/missile.js +212 -0
- package/demos/js/space/player.js +430 -0
- package/demos/js/space/powerup.js +90 -0
- package/demos/js/space/starfield.js +58 -0
- package/demos/js/space/starpower.js +90 -0
- package/demos/js/spacetime.js +559 -0
- package/demos/js/svgtween.js +204 -0
- package/demos/js/tde/accretiondisk.js +418 -0
- package/demos/js/tde/blackhole.js +219 -0
- package/demos/js/tde/blackholescene.js +209 -0
- package/demos/js/tde/config.js +59 -0
- package/demos/js/tde/index.js +695 -0
- package/demos/js/tde/jets.js +290 -0
- package/demos/js/tde/lensedstarfield.js +147 -0
- package/demos/js/tde/tdestar.js +317 -0
- package/demos/js/tde/tidalstream.js +356 -0
- package/demos/js/tde_old/blackhole.obj.js +354 -0
- package/demos/js/tde_old/debris.obj.js +791 -0
- package/demos/js/tde_old/flare.obj.js +239 -0
- package/demos/js/tde_old/index.js +448 -0
- package/demos/js/tde_old/star.obj.js +812 -0
- package/demos/js/tiles.js +312 -0
- package/demos/js/tweendemo.js +79 -0
- package/demos/js/visibility.js +102 -0
- package/demos/kerr.html +28 -0
- package/demos/lavalamp.html +27 -0
- package/demos/layouts.html +37 -0
- package/demos/logo.svg +4 -0
- package/demos/loop.html +84 -0
- package/demos/mondrian.html +32 -0
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +36 -0
- package/demos/painter.html +39 -0
- package/demos/particles-showcase.html +28 -0
- package/demos/particles.html +24 -0
- package/demos/patterns.html +33 -0
- package/demos/penrose-game.html +31 -0
- package/demos/pipeline.html +737 -0
- package/demos/scene.html +33 -0
- package/demos/scenes.html +96 -0
- package/demos/schrodinger.html +27 -0
- package/demos/schwarzschild.html +27 -0
- package/demos/shapes.html +16 -0
- package/demos/space.html +85 -0
- package/demos/spacetime.html +27 -0
- package/demos/svgtween.html +29 -0
- package/demos/tde.html +28 -0
- package/demos/tiles.html +28 -0
- package/demos/transforms.html +400 -0
- package/demos/tween.html +45 -0
- package/demos/visibility.html +33 -0
- package/disk_example.png +0 -0
- package/docs/README.md +222 -0
- package/docs/concepts/architecture-overview.md +204 -0
- package/docs/concepts/lifecycle.md +255 -0
- package/docs/concepts/rendering-pipeline.md +279 -0
- package/docs/concepts/tde-zorder.md +106 -0
- package/docs/concepts/two-layer-architecture.md +229 -0
- package/docs/getting-started/first-game.md +354 -0
- package/docs/getting-started/hello-world.md +269 -0
- package/docs/getting-started/installation.md +157 -0
- package/docs/modules/collision/README.md +453 -0
- package/docs/modules/fluent/README.md +1075 -0
- package/docs/modules/game/README.md +303 -0
- package/docs/modules/isometric-camera.md +210 -0
- package/docs/modules/isometric.md +275 -0
- package/docs/modules/painter/README.md +328 -0
- package/docs/modules/particle/README.md +559 -0
- package/docs/modules/shapes/README.md +221 -0
- package/docs/modules/shapes/base/euclidian.md +123 -0
- package/docs/modules/shapes/base/geometry2d.md +204 -0
- package/docs/modules/shapes/base/renderable.md +215 -0
- package/docs/modules/shapes/base/shape.md +262 -0
- package/docs/modules/shapes/base/transformable.md +243 -0
- package/docs/modules/shapes/hierarchy.md +218 -0
- package/docs/modules/state/README.md +577 -0
- package/docs/modules/util/README.md +99 -0
- package/docs/modules/util/camera3d.md +412 -0
- package/docs/modules/util/scene3d.md +395 -0
- package/index.html +17 -0
- package/jsdoc.json +50 -0
- package/package.json +55 -0
- package/readme.md +599 -0
- package/scripts/build-demo.js +69 -0
- package/scripts/bundle4llm.js +276 -0
- package/scripts/clearconsole.js +48 -0
- package/src/collision/collision-system.js +332 -0
- package/src/collision/collision.js +303 -0
- package/src/collision/index.js +10 -0
- package/src/fluent/fluent-game.js +430 -0
- package/src/fluent/fluent-go.js +1060 -0
- package/src/fluent/fluent-layer.js +152 -0
- package/src/fluent/fluent-scene.js +291 -0
- package/src/fluent/index.js +98 -0
- package/src/fluent/sketch.js +380 -0
- package/src/game/game.js +467 -0
- package/src/game/index.js +49 -0
- package/src/game/objects/go.js +220 -0
- package/src/game/objects/imagego.js +30 -0
- package/src/game/objects/index.js +54 -0
- package/src/game/objects/isometric-scene.js +260 -0
- package/src/game/objects/layoutscene.js +549 -0
- package/src/game/objects/scene.js +175 -0
- package/src/game/objects/scene3d.js +118 -0
- package/src/game/objects/text.js +221 -0
- package/src/game/objects/wrapper.js +232 -0
- package/src/game/pipeline.js +243 -0
- package/src/game/ui/button.js +396 -0
- package/src/game/ui/cursor.js +93 -0
- package/src/game/ui/fps.js +91 -0
- package/src/game/ui/index.js +5 -0
- package/src/game/ui/togglebutton.js +93 -0
- package/src/game/ui/tooltip.js +249 -0
- package/src/index.js +25 -0
- package/src/io/events.js +20 -0
- package/src/io/index.js +86 -0
- package/src/io/input.js +70 -0
- package/src/io/keys.js +152 -0
- package/src/io/mouse.js +61 -0
- package/src/io/touch.js +39 -0
- package/src/logger/debugtab.js +138 -0
- package/src/logger/index.js +3 -0
- package/src/logger/loggable.js +47 -0
- package/src/logger/logger.js +113 -0
- package/src/math/complex.js +37 -0
- package/src/math/constants.js +1 -0
- package/src/math/fractal.js +1271 -0
- package/src/math/gr.js +201 -0
- package/src/math/heat.js +202 -0
- package/src/math/index.js +12 -0
- package/src/math/noise.js +433 -0
- package/src/math/orbital.js +191 -0
- package/src/math/patterns.js +1339 -0
- package/src/math/penrose.js +259 -0
- package/src/math/quantum.js +115 -0
- package/src/math/random.js +195 -0
- package/src/math/tensor.js +1009 -0
- package/src/mixins/anchor.js +131 -0
- package/src/mixins/draggable.js +72 -0
- package/src/mixins/index.js +2 -0
- package/src/motion/bezier.js +132 -0
- package/src/motion/bounce.js +58 -0
- package/src/motion/easing.js +349 -0
- package/src/motion/float.js +130 -0
- package/src/motion/follow.js +125 -0
- package/src/motion/hop.js +52 -0
- package/src/motion/index.js +82 -0
- package/src/motion/motion.js +1124 -0
- package/src/motion/orbit.js +49 -0
- package/src/motion/oscillate.js +39 -0
- package/src/motion/parabolic.js +141 -0
- package/src/motion/patrol.js +147 -0
- package/src/motion/pendulum.js +48 -0
- package/src/motion/pulse.js +88 -0
- package/src/motion/shake.js +83 -0
- package/src/motion/spiral.js +144 -0
- package/src/motion/spring.js +150 -0
- package/src/motion/swing.js +47 -0
- package/src/motion/tween.js +92 -0
- package/src/motion/tweenetik.js +139 -0
- package/src/motion/waypoint.js +210 -0
- package/src/painter/index.js +8 -0
- package/src/painter/painter.colors.js +331 -0
- package/src/painter/painter.effects.js +230 -0
- package/src/painter/painter.img.js +229 -0
- package/src/painter/painter.js +295 -0
- package/src/painter/painter.lines.js +189 -0
- package/src/painter/painter.opacity.js +41 -0
- package/src/painter/painter.shapes.js +277 -0
- package/src/painter/painter.text.js +273 -0
- package/src/particle/emitter.js +124 -0
- package/src/particle/index.js +11 -0
- package/src/particle/particle-system.js +322 -0
- package/src/particle/particle.js +71 -0
- package/src/particle/updaters.js +170 -0
- package/src/shapes/arc.js +43 -0
- package/src/shapes/arrow.js +33 -0
- package/src/shapes/bezier.js +42 -0
- package/src/shapes/circle.js +62 -0
- package/src/shapes/clouds.js +56 -0
- package/src/shapes/cone.js +219 -0
- package/src/shapes/cross.js +70 -0
- package/src/shapes/cube.js +244 -0
- package/src/shapes/cylinder.js +254 -0
- package/src/shapes/diamond.js +48 -0
- package/src/shapes/euclidian.js +111 -0
- package/src/shapes/figure.js +115 -0
- package/src/shapes/geometry.js +220 -0
- package/src/shapes/group.js +375 -0
- package/src/shapes/heart.js +42 -0
- package/src/shapes/hexagon.js +26 -0
- package/src/shapes/image.js +192 -0
- package/src/shapes/index.js +111 -0
- package/src/shapes/line.js +29 -0
- package/src/shapes/pattern.js +90 -0
- package/src/shapes/pin.js +44 -0
- package/src/shapes/poly.js +31 -0
- package/src/shapes/prism.js +226 -0
- package/src/shapes/rect.js +35 -0
- package/src/shapes/renderable.js +333 -0
- package/src/shapes/ring.js +26 -0
- package/src/shapes/roundrect.js +95 -0
- package/src/shapes/shape.js +117 -0
- package/src/shapes/slice.js +26 -0
- package/src/shapes/sphere.js +314 -0
- package/src/shapes/sphere3d.js +537 -0
- package/src/shapes/square.js +15 -0
- package/src/shapes/star.js +99 -0
- package/src/shapes/svg.js +408 -0
- package/src/shapes/text.js +553 -0
- package/src/shapes/traceable.js +83 -0
- package/src/shapes/transform.js +357 -0
- package/src/shapes/transformable.js +172 -0
- package/src/shapes/triangle.js +26 -0
- package/src/sound/index.js +17 -0
- package/src/sound/sound.js +473 -0
- package/src/sound/synth.analyzer.js +149 -0
- package/src/sound/synth.effects.js +207 -0
- package/src/sound/synth.envelope.js +59 -0
- package/src/sound/synth.js +229 -0
- package/src/sound/synth.musical.js +160 -0
- package/src/sound/synth.noise.js +85 -0
- package/src/sound/synth.oscillators.js +293 -0
- package/src/state/index.js +10 -0
- package/src/state/state-machine.js +371 -0
- package/src/util/camera3d.js +438 -0
- package/src/util/index.js +6 -0
- package/src/util/isometric-camera.js +235 -0
- package/src/util/layout.js +317 -0
- package/src/util/position.js +147 -0
- package/src/util/tasks.js +47 -0
- package/src/util/zindex.js +287 -0
- package/src/webgl/index.js +9 -0
- package/src/webgl/shaders/sphere-shaders.js +994 -0
- package/src/webgl/webgl-renderer.js +388 -0
- package/tde.png +0 -0
- package/test/math/orbital.test.js +61 -0
- package/test/math/tensor.test.js +114 -0
- package/test/particle/emitter.test.js +204 -0
- package/test/particle/particle-system.test.js +310 -0
- package/test/particle/particle.test.js +116 -0
- package/test/particle/updaters.test.js +386 -0
- package/test/setup.js +120 -0
- package/test/shapes/euclidian.test.js +44 -0
- package/test/shapes/geometry.test.js +86 -0
- package/test/shapes/group.test.js +86 -0
- package/test/shapes/rectangle.test.js +64 -0
- package/test/shapes/transform.test.js +379 -0
- package/test/util/camera3d.test.js +428 -0
- package/test/util/scene3d.test.js +352 -0
- package/types/collision.d.ts +249 -0
- package/types/common.d.ts +155 -0
- package/types/game.d.ts +497 -0
- package/types/index.d.ts +309 -0
- package/types/io.d.ts +188 -0
- package/types/logger.d.ts +127 -0
- package/types/math.d.ts +268 -0
- package/types/mixins.d.ts +92 -0
- package/types/motion.d.ts +678 -0
- package/types/painter.d.ts +378 -0
- package/types/shapes.d.ts +864 -0
- package/types/sound.d.ts +672 -0
- package/types/state.d.ts +251 -0
- package/types/util.d.ts +253 -0
- package/vite.config.js +50 -0
- package/vitest.config.js +13 -0
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import {
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Game,
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Scene,
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FPSCounter,
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Button,
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HorizontalLayout,
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Painter,
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ToggleButton,
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Cursor,
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TextShape,
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Circle,
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GameObject,
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Position,
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} from "../../src/index";
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/**
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* The PaintScene:
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* - Holds an array of "strokes" (either lines or freehand paths).
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* - Each stroke is a plain JS object with fields: type, points, color, etc.
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*/
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class PaintScene extends GameObject {
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constructor(game, options = {}) {
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super(game, options);
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this.MARGIN = 0;
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this.currentTool = "pencil"; // 'line', 'pencil', or 'eraser'
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this.lineStart = null; // used for line tool
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this.activeStroke = null; // stroke being drawn right now
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this.strokes = []; // all finalized strokes
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this.pencilCursor = new TextShape("✏️", {
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font: "30px monospace",
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color: "green",
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});
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this.eraserCursor = new TextShape(" 🦯", { font: "30px monospace" });
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this.lineCursor = new TextShape("✒️", { font: "30px monospace" });
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this.lineCursorP = new Circle(5, { color: "red" });
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this.cursor = new Cursor(game, this.pencilCursor, this.pencilCursor, {
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y: 0,
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});
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this.cursor.offsetX = -10;
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this.cursor.offsetY = -25;
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//
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this.totalPoints = 0; // Track total points across all strokes
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this.MAX_POINTS = 10000; // Maximum number of points to keep
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}
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/**
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*/
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setTool(tool) {
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this.currentTool = tool;
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this.lineStart = null;
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this.activeStroke = null;
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if (tool === "eraser") {
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this.cursor.normalShape = this.cursor.pressedShape = this.eraserCursor;
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this.cursor.offsetY = -25;
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} else if (tool === "line") {
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this.cursor.normalShape = this.cursor.pressedShape = this.lineCursor;
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this.cursor.offsetX = 12;
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this.cursor.offsetY = -25;
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} else {
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this.cursor.normalShape = this.cursor.pressedShape = this.pencilCursor;
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this.cursor.offsetX = -10;
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this.cursor.offsetY = -25;
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}
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}
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#prevWidth = 0;
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#prevHeight = 0;
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update(dt) {
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// Update scene dimensions based on margin
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this.width = this.game.width - this.MARGIN * 2;
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|
75
|
+
this.height = this.game.height - this.MARGIN * 2;
|
|
76
|
+
// Center the scene in the game
|
|
77
|
+
this.x = this.game.width / 2;
|
|
78
|
+
this.y = this.game.height / 2;
|
|
79
|
+
super.update(dt);
|
|
80
|
+
if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
|
|
81
|
+
this.markBoundsDirty();
|
|
82
|
+
}
|
|
83
|
+
this.#prevWidth = this.width;
|
|
84
|
+
this.#prevHeight = this.height;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* This is called every frame after update() to draw everything.
|
|
89
|
+
*/
|
|
90
|
+
draw() {
|
|
91
|
+
super.draw();
|
|
92
|
+
this.logger.log("PaintScene.draw", Painter.ctx.fillStyle);
|
|
93
|
+
// Draw each finalized stroke
|
|
94
|
+
for (let s of this.strokes) {
|
|
95
|
+
this.drawStroke(s, false); // false = not active
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
// Draw the active stroke differently
|
|
99
|
+
if (this.activeStroke) {
|
|
100
|
+
this.drawStroke(this.activeStroke, true); // true = active
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
// Draw line preview if needed
|
|
104
|
+
if (this.lineStart && this.currentTool === "line") {
|
|
105
|
+
this.drawLinePreview(this.lineStart, this.currentMousePos);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
static gco = [
|
|
110
|
+
"source-over",
|
|
111
|
+
"multiply",
|
|
112
|
+
"screen",
|
|
113
|
+
"overlay",
|
|
114
|
+
"darken",
|
|
115
|
+
"lighten",
|
|
116
|
+
"color-dodge",
|
|
117
|
+
"color-burn",
|
|
118
|
+
"hard-light",
|
|
119
|
+
"soft-light",
|
|
120
|
+
"difference",
|
|
121
|
+
"exclusion",
|
|
122
|
+
"hue",
|
|
123
|
+
"saturation",
|
|
124
|
+
"color",
|
|
125
|
+
"luminosity",
|
|
126
|
+
];
|
|
127
|
+
|
|
128
|
+
drawStroke(stroke, isActive = false) {
|
|
129
|
+
// Common setup
|
|
130
|
+
Painter.ctx.save();
|
|
131
|
+
Painter.ctx.globalAlpha = 1;
|
|
132
|
+
|
|
133
|
+
// Set line properties explicitly
|
|
134
|
+
Painter.ctx.lineWidth = stroke.lineWidth || 2;
|
|
135
|
+
Painter.ctx.strokeStyle = stroke.color || "#fff";
|
|
136
|
+
|
|
137
|
+
// IMPORTANT: Different handling for active strokes
|
|
138
|
+
if (isActive) {
|
|
139
|
+
// For active strokes, ensure we're using regular luminosity compositing
|
|
140
|
+
Painter.ctx.globalCompositeOperation =
|
|
141
|
+
stroke.compositeOp || "source-over";
|
|
142
|
+
} else {
|
|
143
|
+
// For completed strokes, use the specified composite operation
|
|
144
|
+
Painter.ctx.globalCompositeOperation =
|
|
145
|
+
stroke.compositeOp || "source-over";
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// Begin the path
|
|
149
|
+
Painter.ctx.beginPath();
|
|
150
|
+
|
|
151
|
+
const pts = stroke.points;
|
|
152
|
+
if (!pts || pts.length < 2) {
|
|
153
|
+
Painter.ctx.restore();
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
// Start at the first point
|
|
157
|
+
Painter.ctx.moveTo(pts[0].x, pts[0].y);
|
|
158
|
+
//Apply effects
|
|
159
|
+
if (stroke.type === "eraser") {
|
|
160
|
+
Painter.ctx.globalAlpha = 1;
|
|
161
|
+
Painter.ctx.fillStyle = "black";
|
|
162
|
+
Painter.ctx.fill();
|
|
163
|
+
} else {
|
|
164
|
+
Painter.ctx.fillStyle = "transparent";
|
|
165
|
+
Painter.ctx.globalAlpha = Math.random();
|
|
166
|
+
Painter.ctx.globalCompositeOperation =
|
|
167
|
+
PaintScene.gco[Math.floor(Math.random() * PaintScene.gco.length)];
|
|
168
|
+
}
|
|
169
|
+
// Draw lines to each point
|
|
170
|
+
for (let i = 1; i < pts.length; i++) {
|
|
171
|
+
Painter.ctx.lineTo(pts[i].x, pts[i].y);
|
|
172
|
+
}
|
|
173
|
+
Painter.ctx.stroke();
|
|
174
|
+
// Restore the context
|
|
175
|
+
Painter.ctx.restore();
|
|
176
|
+
Painter.ctx.globalAlpha = 1;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* Draw a preview line from start point to current mouse position
|
|
181
|
+
*/
|
|
182
|
+
drawLinePreview(start, end) {
|
|
183
|
+
Painter.ctx.save();
|
|
184
|
+
|
|
185
|
+
// Use a different style for the preview
|
|
186
|
+
Painter.ctx.lineWidth = 2;
|
|
187
|
+
Painter.ctx.strokeStyle = "#FFFFFF"; // Lighter color for preview
|
|
188
|
+
Painter.ctx.setLineDash([5, 3]); // Dashed line for preview
|
|
189
|
+
|
|
190
|
+
Painter.ctx.beginPath();
|
|
191
|
+
Painter.ctx.moveTo(start.x, start.y);
|
|
192
|
+
Painter.ctx.lineTo(end.x, end.y);
|
|
193
|
+
Painter.ctx.stroke();
|
|
194
|
+
|
|
195
|
+
// Draw small circles at the start and end points
|
|
196
|
+
Painter.ctx.fillStyle = "#fff";
|
|
197
|
+
Painter.ctx.beginPath();
|
|
198
|
+
Painter.ctx.arc(start.x, start.y, 4, 0, Math.PI * 2);
|
|
199
|
+
Painter.ctx.fill();
|
|
200
|
+
|
|
201
|
+
Painter.ctx.beginPath();
|
|
202
|
+
Painter.ctx.arc(end.x, end.y, 4, 0, Math.PI * 2);
|
|
203
|
+
Painter.ctx.fill();
|
|
204
|
+
|
|
205
|
+
Painter.ctx.restore();
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* The scene can handle pointer events directly.
|
|
210
|
+
* We'll do "line" logic vs "pencil"/"eraser" logic.
|
|
211
|
+
*/
|
|
212
|
+
pointerDown(x, y) {
|
|
213
|
+
this.activeStroke = null;
|
|
214
|
+
this.game.uiScene.visible = false;
|
|
215
|
+
this.game.uiScene.active = false;
|
|
216
|
+
// If user has chosen "line":
|
|
217
|
+
if (this.currentTool === "line") {
|
|
218
|
+
if (this.lineStart == null) {
|
|
219
|
+
// first click: store start
|
|
220
|
+
this.lineStart = { x, y };
|
|
221
|
+
this.currentMousePos = { x, y }; // Initialize current mouse position
|
|
222
|
+
} else {
|
|
223
|
+
// second click: finalize line stroke
|
|
224
|
+
const stroke = {
|
|
225
|
+
type: "line",
|
|
226
|
+
lineWidth: 4,
|
|
227
|
+
color: Painter.colors.randomColorHSL(),
|
|
228
|
+
compositeOp: "luminosity",
|
|
229
|
+
points: [
|
|
230
|
+
{ x: this.lineStart.x, y: this.lineStart.y },
|
|
231
|
+
{ x, y },
|
|
232
|
+
],
|
|
233
|
+
};
|
|
234
|
+
this.strokes.push(stroke);
|
|
235
|
+
this.lineStart = null; // Reset line start for next line
|
|
236
|
+
}
|
|
237
|
+
return;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
// If "pencil" or "eraser", start a new active stroke
|
|
241
|
+
const erasing = this.currentTool === "eraser";
|
|
242
|
+
this.activeStroke = {
|
|
243
|
+
type: erasing ? "eraser" : "pencil",
|
|
244
|
+
lineWidth: erasing ? 50 : 8, // eraser is wider
|
|
245
|
+
color: erasing ? "#000" : Painter.colors.randomColorHSL(), // color doesn't matter for eraser, but we'll use #000
|
|
246
|
+
compositeOp: erasing ? "destination-out" : "source-over",
|
|
247
|
+
points: [{ x, y }],
|
|
248
|
+
};
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
pointerMove(x, y) {
|
|
252
|
+
// Always update current mouse position for preview
|
|
253
|
+
this.currentMousePos = { x, y };
|
|
254
|
+
|
|
255
|
+
// If we're currently drawing a stroke (pencil/eraser),
|
|
256
|
+
// add the new point.
|
|
257
|
+
if (this.activeStroke) {
|
|
258
|
+
this.activeStroke.points.push({ x, y });
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
pointerUp(x, y) {
|
|
263
|
+
this.game.uiScene.visible = true;
|
|
264
|
+
this.game.uiScene.active = true;
|
|
265
|
+
// If we have an active stroke, finalize it
|
|
266
|
+
if (this.activeStroke) {
|
|
267
|
+
// Make sure it has at least 2 points
|
|
268
|
+
if (this.activeStroke.points.length < 2) {
|
|
269
|
+
// Add the current point if needed
|
|
270
|
+
this.activeStroke.points.push({ x, y });
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
// Make a fresh copy to avoid reference issues
|
|
274
|
+
const finalStroke = {
|
|
275
|
+
type: this.activeStroke.type,
|
|
276
|
+
lineWidth: this.activeStroke.lineWidth,
|
|
277
|
+
color: this.activeStroke.color,
|
|
278
|
+
compositeOp: this.activeStroke.compositeOp,
|
|
279
|
+
points: this.activeStroke.points.map((p) => ({ ...p })), // Deep copy points
|
|
280
|
+
};
|
|
281
|
+
|
|
282
|
+
this.strokes.push(finalStroke);
|
|
283
|
+
this.activeStroke = null;
|
|
284
|
+
}
|
|
285
|
+
this.enforceStrokeLimit();
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
enforceStrokeLimit() {
|
|
289
|
+
// First check total point count
|
|
290
|
+
this.totalPoints = this.strokes.reduce(
|
|
291
|
+
(sum, stroke) => sum + stroke.points.length,
|
|
292
|
+
0
|
|
293
|
+
);
|
|
294
|
+
|
|
295
|
+
// If too many points, start removing oldest strokes
|
|
296
|
+
while (this.totalPoints > this.MAX_POINTS && this.strokes.length > 0) {
|
|
297
|
+
const removedStroke = this.strokes.shift(); // Remove oldest
|
|
298
|
+
this.totalPoints -= removedStroke.points.length;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
// Also enforce max stroke count
|
|
302
|
+
if (this.strokes.length > this.MAX_STROKES) {
|
|
303
|
+
// Get points in strokes to be removed
|
|
304
|
+
const pointsToRemove = this.strokes
|
|
305
|
+
.slice(0, this.REMOVE_BATCH)
|
|
306
|
+
.reduce((sum, stroke) => sum + stroke.points.length, 0);
|
|
307
|
+
|
|
308
|
+
// Remove the oldest REMOVE_BATCH strokes
|
|
309
|
+
this.strokes = this.strokes.slice(this.REMOVE_BATCH);
|
|
310
|
+
this.totalPoints -= pointsToRemove;
|
|
311
|
+
|
|
312
|
+
console.log(
|
|
313
|
+
`Removed ${this.REMOVE_BATCH} oldest strokes. ${this.strokes.length} strokes remaining.`
|
|
314
|
+
);
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* A small UI scene that has 3 buttons in a horizontal layout:
|
|
321
|
+
* "Line", "Pencil", "Eraser."
|
|
322
|
+
* When clicked, they call paintScene.setTool(...).
|
|
323
|
+
*/
|
|
324
|
+
class UIScene extends Scene {
|
|
325
|
+
constructor(game, paintScene, options = {}) {
|
|
326
|
+
super(game, options);
|
|
327
|
+
this.debug = true;
|
|
328
|
+
this.debugColor = "yellow";
|
|
329
|
+
this.paintScene = paintScene;
|
|
330
|
+
this.layout = new HorizontalLayout(game, {
|
|
331
|
+
x: 0,
|
|
332
|
+
y: 0,
|
|
333
|
+
spacing: 8,
|
|
334
|
+
padding: 0,
|
|
335
|
+
});
|
|
336
|
+
this.toolPencil = this.layout.add(
|
|
337
|
+
new ToggleButton(game, {
|
|
338
|
+
text: "✏️Pencil",
|
|
339
|
+
width: 80,
|
|
340
|
+
height: 32,
|
|
341
|
+
colorHoverBg: "transparent",
|
|
342
|
+
colorDefaultBg: "transparent",
|
|
343
|
+
colorPressedBg: "transparent",
|
|
344
|
+
colorDefaultText: "white",
|
|
345
|
+
startToggled: true,
|
|
346
|
+
onToggle: (active) => {
|
|
347
|
+
if (currentTool) {
|
|
348
|
+
currentTool.toggle(false);
|
|
349
|
+
}
|
|
350
|
+
if (active) {
|
|
351
|
+
paintScene.setTool("pencil");
|
|
352
|
+
currentTool = this.toolPencil;
|
|
353
|
+
}
|
|
354
|
+
},
|
|
355
|
+
})
|
|
356
|
+
);
|
|
357
|
+
this.toolEraser = this.layout.add(
|
|
358
|
+
new ToggleButton(game, {
|
|
359
|
+
text: "🦯Eraser",
|
|
360
|
+
width: 80,
|
|
361
|
+
height: 32,
|
|
362
|
+
colorHoverBg: "transparent",
|
|
363
|
+
colorDefaultBg: "transparent",
|
|
364
|
+
colorPressedBg: "transparent",
|
|
365
|
+
colorDefaultText: "white",
|
|
366
|
+
onToggle: (active) => {
|
|
367
|
+
if (currentTool) {
|
|
368
|
+
currentTool.toggle(false);
|
|
369
|
+
}
|
|
370
|
+
if (active) {
|
|
371
|
+
paintScene.setTool("eraser");
|
|
372
|
+
currentTool = this.toolEraser;
|
|
373
|
+
}
|
|
374
|
+
},
|
|
375
|
+
})
|
|
376
|
+
);
|
|
377
|
+
this.toolLine = this.layout.add(
|
|
378
|
+
new ToggleButton(game, {
|
|
379
|
+
text: "✒️Line",
|
|
380
|
+
width: 80,
|
|
381
|
+
height: 32,
|
|
382
|
+
colorHoverBg: "transparent",
|
|
383
|
+
colorDefaultBg: "transparent",
|
|
384
|
+
colorPressedBg: "transparent",
|
|
385
|
+
colorDefaultText: "white",
|
|
386
|
+
onToggle: (active) => {
|
|
387
|
+
if (currentTool) {
|
|
388
|
+
currentTool.toggle(false);
|
|
389
|
+
}
|
|
390
|
+
if (active) {
|
|
391
|
+
currentTool = this.toolLine;
|
|
392
|
+
paintScene.setTool("line");
|
|
393
|
+
}
|
|
394
|
+
},
|
|
395
|
+
})
|
|
396
|
+
);
|
|
397
|
+
this.layout.add(
|
|
398
|
+
new Button(game, {
|
|
399
|
+
text: "🧼Clear",
|
|
400
|
+
height: 32,
|
|
401
|
+
width: 80,
|
|
402
|
+
colorHoverBg: "transparent",
|
|
403
|
+
colorDefaultBg: "transparent",
|
|
404
|
+
colorPressedBg: "transparent",
|
|
405
|
+
colorDefaultText: "white",
|
|
406
|
+
onClick: () => {
|
|
407
|
+
this.paintScene.strokes = [];
|
|
408
|
+
this.paintScene.activeStroke = null;
|
|
409
|
+
this.paintScene.lineStart = null;
|
|
410
|
+
},
|
|
411
|
+
})
|
|
412
|
+
);
|
|
413
|
+
let currentTool = this.toolPencil;
|
|
414
|
+
this.add(this.layout);
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
/**
|
|
419
|
+
* Our main Game class.
|
|
420
|
+
* We create two Scenes: one for painting, one for UI.
|
|
421
|
+
* We forward pointer events to the paint scene.
|
|
422
|
+
*/
|
|
423
|
+
class DemoGame extends Game {
|
|
424
|
+
constructor(canvas) {
|
|
425
|
+
super(canvas);
|
|
426
|
+
this.enableFluidSize();
|
|
427
|
+
this.backgroundColor = "black";
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
addFPSCounter() {
|
|
431
|
+
this.pipeline.add(
|
|
432
|
+
new FPSCounter(this, {
|
|
433
|
+
anchor: "bottom-right",
|
|
434
|
+
width: 20,
|
|
435
|
+
height: 20,
|
|
436
|
+
})
|
|
437
|
+
);
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
createUI() {
|
|
441
|
+
// Create the UI scene
|
|
442
|
+
this.uiScene = new UIScene(this, this.paintScene, {
|
|
443
|
+
debug: true,
|
|
444
|
+
debugColor: "yellow",
|
|
445
|
+
anchor: Position.BOTTOM_CENTER,
|
|
446
|
+
anchorRelative: this.paintScene,
|
|
447
|
+
width: 80 + 80 + 80 + 80 + 32,
|
|
448
|
+
height: 40,
|
|
449
|
+
});
|
|
450
|
+
this.pipeline.add(this.uiScene);
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
init() {
|
|
454
|
+
super.init();
|
|
455
|
+
// Create the paint scene
|
|
456
|
+
this.paintScene = new PaintScene(this, { debug: true, anchor: "center" });
|
|
457
|
+
this.pipeline.add(this.paintScene);
|
|
458
|
+
// Add them to the pipeline
|
|
459
|
+
this.createUI();
|
|
460
|
+
this.addFPSCounter();
|
|
461
|
+
this.cursor = this.paintScene.cursor;
|
|
462
|
+
// Listen for pointer events global ly and hand them to paintScene
|
|
463
|
+
this.events.on("inputdown", (e) => {
|
|
464
|
+
// translate canvas point to scene point (center is 0,0)
|
|
465
|
+
const x = e.x - this.width / 2;
|
|
466
|
+
const y = e.y - this.height / 2;
|
|
467
|
+
this.paintScene.pointerDown(x, y);
|
|
468
|
+
});
|
|
469
|
+
this.events.on("inputmove", (e) => {
|
|
470
|
+
// translate canvas point to scene point (center is 0,0)
|
|
471
|
+
const x = e.x - this.width / 2;
|
|
472
|
+
const y = e.y - this.height / 2;
|
|
473
|
+
this.paintScene.pointerMove(x, y);
|
|
474
|
+
});
|
|
475
|
+
this.events.on("inputup", (e) => {
|
|
476
|
+
// translate canvas point to scene point (center is 0,0)
|
|
477
|
+
const x = e.x - this.width / 2;
|
|
478
|
+
const y = e.y - this.height / 2;
|
|
479
|
+
this.paintScene.pointerUp(x, y);
|
|
480
|
+
});
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
export { DemoGame };
|