@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
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  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
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  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
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  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
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  292. package/src/shapes/svg.js +408 -0
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  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
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  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
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  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
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  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
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  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
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  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
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  322. package/test/particle/emitter.test.js +204 -0
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  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,216 @@
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+ import { GameObject, Group, Keys, Rectangle } from "../../../src/index.js";
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+ import { CONFIG } from "./constants.js";
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+ // ============================================================================
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+ // PENROSE SHIP
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+ // ============================================================================
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+
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+ export class PenroseShip extends GameObject {
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+ constructor(game) {
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+ super(game);
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+
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+ // Position in Penrose coordinates (u = space, v = time)
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+ this.u = 0;
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+ this.v = CONFIG.shipStartV;
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+
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+ // Heading angle (direction ship is traveling, 0 = straight up/forward)
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+ this.heading = 0;
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+
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+ // Velocity is now derived from heading for compatibility
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+ this.velocity = 0;
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+
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+ // Time progression speed (accelerates)
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+ this.timeSpeed = CONFIG.shipTimeSpeed;
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+
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+ // Worldline trail
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+ this.worldline = [];
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+
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+ // Ship visual (simple triangle pointing up)
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+ this.shipGroup = new Group({});
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+
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+ // Main body
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+ const body = new Rectangle({
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+ width: 12,
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+ height: 16,
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+ color: "#0f0",
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+ });
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+
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+ // Nose
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+ const nose = new Rectangle({
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+ width: 4,
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+ height: 8,
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+ y: -10,
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+ color: "#0f0",
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+ });
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+
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+ // Wings
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+ const leftWing = new Rectangle({
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+ width: 8,
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+ height: 6,
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+ x: -10,
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+ y: 4,
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+ color: "#0a0",
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+ });
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+ const rightWing = new Rectangle({
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+ width: 8,
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+ height: 6,
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+ x: 10,
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+ y: 4,
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+ color: "#0a0",
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+ });
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+
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+ // Engine glow
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+ this.engineLeft = new Rectangle({
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+ width: 4,
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+ height: 4,
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+ x: -4,
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+ y: 10,
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+ color: "#fa0",
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+ });
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+ this.engineRight = new Rectangle({
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+ width: 4,
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+ height: 4,
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+ x: 4,
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+ y: 10,
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+ color: "#f60",
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+ });
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+
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+ this.shipGroup.add(body);
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+ this.shipGroup.add(nose);
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+ this.shipGroup.add(leftWing);
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+ this.shipGroup.add(rightWing);
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+ this.shipGroup.add(this.engineLeft);
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+ this.shipGroup.add(this.engineRight);
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+
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+ this.engineTimer = 0;
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+ this.alive = true;
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+
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+ // Death animation
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+ this.deathProgress = 0;
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+ this.deathBlackHole = null;
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+ this.deathFade = 0; // 0 to 1, when 1 = fully faded
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+
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+ // Ergosphere status (set by game)
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+ this.inErgosphere = false;
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+
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+ // Boost status (set by game)
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+ this.boostMultiplier = 1;
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+
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+ // Edge detection
99
+ this.hitSpatialInfinity = false;
100
+
101
+ // Collision radius (for circle collision)
102
+ this.radius = 0.02;
103
+ }
104
+
105
+ /**
106
+ * Get circle bounds for collision detection (Penrose coordinates)
107
+ */
108
+ getCircle() {
109
+ return { x: this.u, y: this.v, radius: this.radius };
110
+ }
111
+
112
+ reset() {
113
+ this.u = 0;
114
+ this.v = CONFIG.shipStartV;
115
+ this.heading = 0;
116
+ this.velocity = 0;
117
+ this.timeSpeed = CONFIG.shipTimeSpeed;
118
+ this.worldline = [];
119
+ this.alive = true;
120
+ this.deathProgress = 0;
121
+ this.deathBlackHole = null;
122
+ this.deathFade = 0;
123
+ this.inErgosphere = false;
124
+ this.boostMultiplier = 1;
125
+ this.hitSpatialInfinity = false;
126
+ }
127
+
128
+ update(dt) {
129
+ if (!this.alive) {
130
+ // Death animation - get pulled to singularity SLOWLY
131
+ this.deathProgress += dt * CONFIG.deathAttractionSpeed;
132
+ if (this.deathBlackHole) {
133
+ const t = Math.min(this.deathProgress, 1);
134
+ const eased = t * t * t; // Cubic easing - starts slow, speeds up
135
+ this.u += (this.deathBlackHole.u - this.u) * eased * dt * 1.5;
136
+ this.v += (this.deathBlackHole.v - this.v) * eased * dt * 1.5;
137
+
138
+ // Check if we've reached the singularity (close to center)
139
+ const dist = Math.sqrt(
140
+ Math.pow(this.u - this.deathBlackHole.u, 2) +
141
+ Math.pow(this.v - this.deathBlackHole.v, 2),
142
+ );
143
+ if (dist < 0.02) {
144
+ // Start fading out
145
+ this.deathFade += dt / CONFIG.deathFadeDuration;
146
+ }
147
+ }
148
+ return;
149
+ }
150
+
151
+ // Time always advances (accelerating) - boosted when using Kerr energy
152
+ this.timeSpeed *= Math.pow(CONFIG.shipAcceleration, dt);
153
+ this.v += this.timeSpeed * this.boostMultiplier * dt;
154
+
155
+ // Steering input - changes heading (direction you're traveling)
156
+ const leftPressed =
157
+ Keys.isDown("a") || Keys.isDown("A") || Keys.isDown(Keys.LEFT);
158
+ const rightPressed =
159
+ Keys.isDown("d") || Keys.isDown("D") || Keys.isDown(Keys.RIGHT);
160
+
161
+ if (leftPressed) {
162
+ this.heading -= CONFIG.shipSteering * dt;
163
+ }
164
+ if (rightPressed) {
165
+ this.heading += CONFIG.shipSteering * dt;
166
+ }
167
+
168
+ // When not steering, heading springs back to center
169
+ if (!leftPressed && !rightPressed) {
170
+ this.heading *= 0.92; // Decay toward 0
171
+ }
172
+
173
+ // Clamp heading (can't go more than ~60 degrees off forward - would be spacelike!)
174
+ const maxHeading = Math.PI / 3; // 60 degrees
175
+ this.heading = Math.max(-maxHeading, Math.min(maxHeading, this.heading));
176
+
177
+ // Update velocity for compatibility (used by camera rotation)
178
+ this.velocity = this.heading;
179
+
180
+ // Movement based on heading direction
181
+ // sin(heading) gives lateral movement, heading=0 means straight up
182
+ this.u += Math.sin(this.heading) * this.timeSpeed * dt;
183
+
184
+ // Clamp to diamond bounds (|u| + |v| <= 1)
185
+ // Hitting the edge = spatial infinity (i0) - you can never reach it!
186
+ const maxU = Math.max(0, 1 - Math.abs(this.v));
187
+ const prevU = this.u;
188
+ this.u = Math.max(-maxU, Math.min(maxU, this.u));
189
+
190
+ // If we hit spatial infinity, kill velocity - you can't escape to infinity
191
+ if (this.u !== prevU) {
192
+ this.velocity *= 0.3; // Bounce back effect
193
+ this.hitSpatialInfinity = true;
194
+ } else {
195
+ this.hitSpatialInfinity = false;
196
+ }
197
+
198
+ // Record worldline
199
+ this.worldline.push({ u: this.u, v: this.v });
200
+ if (this.worldline.length > CONFIG.worldlineMaxLength) {
201
+ this.worldline.shift();
202
+ }
203
+
204
+ // Engine flicker
205
+ this.engineTimer += dt * 20;
206
+ const flicker = Math.sin(this.engineTimer) > 0;
207
+ this.engineLeft.color = flicker ? "#fa0" : "#f60";
208
+ this.engineRight.color = flicker ? "#f60" : "#fa0";
209
+ }
210
+
211
+ die(blackHole) {
212
+ this.alive = false;
213
+ this.deathBlackHole = blackHole;
214
+ this.deathProgress = 0;
215
+ }
216
+ }
@@ -0,0 +1,211 @@
1
+ /**
2
+ * Penrose Game Sound Effects
3
+ *
4
+ * Procedural audio using the Synth system.
5
+ */
6
+
7
+ import { Synth } from "../../../src/index.js";
8
+
9
+ let initialized = false;
10
+
11
+ export const PenroseSounds = {
12
+ /**
13
+ * Initialize the sound system (must be called after user interaction)
14
+ */
15
+ init() {
16
+ if (initialized) return;
17
+ Synth.init({ masterVolume: 0.4 });
18
+ initialized = true;
19
+ console.log("Sound initialized");
20
+ },
21
+
22
+ /**
23
+ * Check if sound is initialized
24
+ */
25
+ get isReady() {
26
+ return initialized;
27
+ },
28
+
29
+ /**
30
+ * Wormhole appears - ethereal rising sweep
31
+ */
32
+ wormholeSpawn() {
33
+ if (!initialized) return;
34
+
35
+ // Ethereal rising sweep with shimmer
36
+ Synth.osc.sweep(200, 800, 0.8, { type: "sine", volume: 0.3 });
37
+ Synth.osc.sweep(300, 1200, 0.6, { type: "triangle", volume: 0.15 });
38
+
39
+ // Sparkle effect
40
+ setTimeout(() => {
41
+ Synth.osc.tone(1200, 0.2, { type: "sine", volume: 0.1, attack: 0.01, release: 0.15 });
42
+ }, 200);
43
+ setTimeout(() => {
44
+ Synth.osc.tone(1600, 0.15, { type: "sine", volume: 0.08, attack: 0.01, release: 0.1 });
45
+ }, 350);
46
+ },
47
+
48
+ /**
49
+ * Enter wormhole - whoosh teleport
50
+ */
51
+ wormholeEnter() {
52
+ if (!initialized) return;
53
+
54
+ // Whoosh down + warble
55
+ Synth.osc.sweep(600, 100, 0.5, { type: "sine", volume: 0.4 });
56
+ Synth.osc.sweep(800, 150, 0.4, { type: "triangle", volume: 0.2 });
57
+ Synth.osc.fm(200, 8, 100, 0.6, { volume: 0.15 });
58
+ },
59
+
60
+ /**
61
+ * Artifact appears - mysterious chime
62
+ */
63
+ artifactSpawn() {
64
+ if (!initialized) return;
65
+
66
+ // Mysterious chime
67
+ Synth.osc.tone(523, 0.4, { type: "sine", volume: 0.25, attack: 0.01, release: 0.3 }); // C5
68
+ setTimeout(() => {
69
+ Synth.osc.tone(659, 0.3, { type: "sine", volume: 0.2, attack: 0.01, release: 0.25 }); // E5
70
+ }, 100);
71
+ setTimeout(() => {
72
+ Synth.osc.tone(784, 0.5, { type: "sine", volume: 0.25, attack: 0.01, release: 0.4 }); // G5
73
+ }, 200);
74
+ },
75
+
76
+ /**
77
+ * Collect artifact - triumphant arpeggio
78
+ */
79
+ artifactCollect() {
80
+ if (!initialized) return;
81
+
82
+ // Triumphant arpeggio
83
+ const notes = [523, 659, 784, 1047]; // C E G C
84
+ notes.forEach((freq, i) => {
85
+ setTimeout(() => {
86
+ Synth.osc.tone(freq, 0.4, { type: "triangle", volume: 0.2, attack: 0.01, release: 0.3 });
87
+ }, i * 80);
88
+ });
89
+ },
90
+
91
+ /**
92
+ * Kerr energy harvested - quick blip
93
+ */
94
+ kerrCollect() {
95
+ if (!initialized) return;
96
+
97
+ // Quick energetic blip
98
+ Synth.osc.sweep(400, 1000, 0.15, { type: "square", volume: 0.15 });
99
+ Synth.osc.tone(800, 0.1, { type: "sine", volume: 0.1 });
100
+ },
101
+
102
+ /**
103
+ * Enter void dimension - deep ominous
104
+ */
105
+ voidEnter() {
106
+ if (!initialized) return;
107
+
108
+ // Deep ominous rumble + descending
109
+ Synth.osc.sweep(400, 50, 1.5, { type: "sawtooth", volume: 0.25 });
110
+ Synth.osc.fm(60, 2, 30, 2, { volume: 0.3 });
111
+ },
112
+
113
+ /**
114
+ * Collect void particle - sparkle
115
+ */
116
+ voidParticle() {
117
+ if (!initialized) return;
118
+
119
+ // Quick sparkle
120
+ Synth.osc.tone(600 + Math.random() * 400, 0.15, {
121
+ type: "sine",
122
+ volume: 0.12,
123
+ attack: 0.01,
124
+ release: 0.1
125
+ });
126
+ },
127
+
128
+ /**
129
+ * Escape the void - triumphant rising
130
+ */
131
+ voidEscape() {
132
+ if (!initialized) return;
133
+
134
+ // Rising triumphant escape
135
+ Synth.osc.sweep(100, 800, 1, { type: "sine", volume: 0.3 });
136
+ Synth.osc.sweep(150, 1200, 0.8, { type: "triangle", volume: 0.2 });
137
+
138
+ // Fanfare
139
+ setTimeout(() => {
140
+ Synth.osc.tone(523, 0.3, { type: "triangle", volume: 0.2 });
141
+ Synth.osc.tone(659, 0.3, { type: "triangle", volume: 0.15 });
142
+ }, 400);
143
+ setTimeout(() => {
144
+ Synth.osc.tone(784, 0.5, { type: "triangle", volume: 0.25 });
145
+ }, 600);
146
+ },
147
+
148
+ /**
149
+ * Death by singularity - descending doom
150
+ */
151
+ death() {
152
+ if (!initialized) return;
153
+
154
+ // Descending doom
155
+ Synth.osc.sweep(400, 60, 1.5, { type: "sawtooth", volume: 0.2 });
156
+ Synth.osc.fm(100, 3, 50, 2, { volume: 0.15 });
157
+
158
+ this.stopEngine();
159
+ },
160
+
161
+ /**
162
+ * Continuous engine drone
163
+ */
164
+ engine: null,
165
+
166
+ startEngine() {
167
+ if (!initialized || this.engine) return;
168
+
169
+ // Create a rich droning sound using FM or a simple oscillator
170
+ // We use a low-frequency sawtooth for that 'engine' feel
171
+ this.engine = Synth.osc.continuous({
172
+ type: "sawtooth",
173
+ frequency: 60,
174
+ volume: 0, // Start silent, ramp up
175
+ });
176
+
177
+ this.engine.setVolume(0.1, 0.5);
178
+ },
179
+
180
+ updateEngine(timeSpeed, isBoosting) {
181
+ if (!this.engine) return;
182
+
183
+ // Base frequency increases with ship's time acceleration
184
+ const baseFreq = 60 + timeSpeed * 50;
185
+ // Frequency jumps when boosting
186
+ const targetFreq = isBoosting ? baseFreq * 1.5 : baseFreq;
187
+ // Volume also increases with boost
188
+ const targetVolume = isBoosting ? 0.25 : 0.12;
189
+
190
+ this.engine.setFrequency(targetFreq, 0.1);
191
+ this.engine.setVolume(targetVolume, 0.1);
192
+ },
193
+
194
+ stopEngine() {
195
+ if (this.engine) {
196
+ this.engine.stop(0.5);
197
+ this.engine = null;
198
+ }
199
+ },
200
+
201
+ /**
202
+ * Boost activation sound
203
+ */
204
+ boost() {
205
+ if (!initialized) return;
206
+
207
+ // Short energetic burst
208
+ Synth.osc.sweep(400, 1200, 0.2, { type: "square", volume: 0.2 });
209
+ Synth.osc.tone(800, 0.1, { type: "sine", volume: 0.15 });
210
+ },
211
+ };
@@ -0,0 +1,55 @@
1
+ /**
2
+ * Void Particle
3
+ *
4
+ * Purple particles that appear inside the black hole void.
5
+ * Collect 10 to escape back to the origin.
6
+ */
7
+
8
+ import { CONFIG } from "./constants.js";
9
+
10
+ export class VoidParticle {
11
+ constructor(x, y) {
12
+ // Screen coordinates (not Penrose - we're in the void!)
13
+ this.x = x;
14
+ this.y = y;
15
+
16
+ // Animation
17
+ this.pulsePhase = Math.random() * Math.PI * 2;
18
+ this.driftX = (Math.random() - 0.5) * 20; // Slow drift
19
+ this.driftY = (Math.random() - 0.5) * 20;
20
+
21
+ // Size
22
+ this.radius = CONFIG.voidParticleRadius;
23
+
24
+ // State
25
+ this.collected = false;
26
+ this.collectAnimation = 0; // For collection effect
27
+ }
28
+
29
+ update(dt) {
30
+ this.pulsePhase += dt * 5;
31
+
32
+ // Slow drift
33
+ this.x += this.driftX * dt;
34
+ this.y += this.driftY * dt;
35
+
36
+ // Collection animation
37
+ if (this.collected) {
38
+ this.collectAnimation += dt * 3;
39
+ }
40
+ }
41
+
42
+ /**
43
+ * Get circle bounds for collision detection (screen coordinates)
44
+ */
45
+ getCircle() {
46
+ return { x: this.x, y: this.y, radius: this.radius };
47
+ }
48
+
49
+ /**
50
+ * Check if particle is active (not collected)
51
+ */
52
+ get active() {
53
+ return !this.collected;
54
+ }
55
+ }