@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
  223. package/src/mixins/index.js +2 -0
  224. package/src/motion/bezier.js +132 -0
  225. package/src/motion/bounce.js +58 -0
  226. package/src/motion/easing.js +349 -0
  227. package/src/motion/float.js +130 -0
  228. package/src/motion/follow.js +125 -0
  229. package/src/motion/hop.js +52 -0
  230. package/src/motion/index.js +82 -0
  231. package/src/motion/motion.js +1124 -0
  232. package/src/motion/orbit.js +49 -0
  233. package/src/motion/oscillate.js +39 -0
  234. package/src/motion/parabolic.js +141 -0
  235. package/src/motion/patrol.js +147 -0
  236. package/src/motion/pendulum.js +48 -0
  237. package/src/motion/pulse.js +88 -0
  238. package/src/motion/shake.js +83 -0
  239. package/src/motion/spiral.js +144 -0
  240. package/src/motion/spring.js +150 -0
  241. package/src/motion/swing.js +47 -0
  242. package/src/motion/tween.js +92 -0
  243. package/src/motion/tweenetik.js +139 -0
  244. package/src/motion/waypoint.js +210 -0
  245. package/src/painter/index.js +8 -0
  246. package/src/painter/painter.colors.js +331 -0
  247. package/src/painter/painter.effects.js +230 -0
  248. package/src/painter/painter.img.js +229 -0
  249. package/src/painter/painter.js +295 -0
  250. package/src/painter/painter.lines.js +189 -0
  251. package/src/painter/painter.opacity.js +41 -0
  252. package/src/painter/painter.shapes.js +277 -0
  253. package/src/painter/painter.text.js +273 -0
  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
  262. package/src/shapes/circle.js +62 -0
  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
  277. package/src/shapes/line.js +29 -0
  278. package/src/shapes/pattern.js +90 -0
  279. package/src/shapes/pin.js +44 -0
  280. package/src/shapes/poly.js +31 -0
  281. package/src/shapes/prism.js +226 -0
  282. package/src/shapes/rect.js +35 -0
  283. package/src/shapes/renderable.js +333 -0
  284. package/src/shapes/ring.js +26 -0
  285. package/src/shapes/roundrect.js +95 -0
  286. package/src/shapes/shape.js +117 -0
  287. package/src/shapes/slice.js +26 -0
  288. package/src/shapes/sphere.js +314 -0
  289. package/src/shapes/sphere3d.js +537 -0
  290. package/src/shapes/square.js +15 -0
  291. package/src/shapes/star.js +99 -0
  292. package/src/shapes/svg.js +408 -0
  293. package/src/shapes/text.js +553 -0
  294. package/src/shapes/traceable.js +83 -0
  295. package/src/shapes/transform.js +357 -0
  296. package/src/shapes/transformable.js +172 -0
  297. package/src/shapes/triangle.js +26 -0
  298. package/src/sound/index.js +17 -0
  299. package/src/sound/sound.js +473 -0
  300. package/src/sound/synth.analyzer.js +149 -0
  301. package/src/sound/synth.effects.js +207 -0
  302. package/src/sound/synth.envelope.js +59 -0
  303. package/src/sound/synth.js +229 -0
  304. package/src/sound/synth.musical.js +160 -0
  305. package/src/sound/synth.noise.js +85 -0
  306. package/src/sound/synth.oscillators.js +293 -0
  307. package/src/state/index.js +10 -0
  308. package/src/state/state-machine.js +371 -0
  309. package/src/util/camera3d.js +438 -0
  310. package/src/util/index.js +6 -0
  311. package/src/util/isometric-camera.js +235 -0
  312. package/src/util/layout.js +317 -0
  313. package/src/util/position.js +147 -0
  314. package/src/util/tasks.js +47 -0
  315. package/src/util/zindex.js +287 -0
  316. package/src/webgl/index.js +9 -0
  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
  318. package/src/webgl/webgl-renderer.js +388 -0
  319. package/tde.png +0 -0
  320. package/test/math/orbital.test.js +61 -0
  321. package/test/math/tensor.test.js +114 -0
  322. package/test/particle/emitter.test.js +204 -0
  323. package/test/particle/particle-system.test.js +310 -0
  324. package/test/particle/particle.test.js +116 -0
  325. package/test/particle/updaters.test.js +386 -0
  326. package/test/setup.js +120 -0
  327. package/test/shapes/euclidian.test.js +44 -0
  328. package/test/shapes/geometry.test.js +86 -0
  329. package/test/shapes/group.test.js +86 -0
  330. package/test/shapes/rectangle.test.js +64 -0
  331. package/test/shapes/transform.test.js +379 -0
  332. package/test/util/camera3d.test.js +428 -0
  333. package/test/util/scene3d.test.js +352 -0
  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,452 @@
1
+ import {
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+ Arc,
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+ Circle,
4
+ Easing,
5
+ FPSCounter,
6
+ Game,
7
+ GameObjectShapeWrapper,
8
+ Group,
9
+ Heart,
10
+ Painter,
11
+ PieSlice,
12
+ Rectangle,
13
+ Scene,
14
+ Square,
15
+ Star,
16
+ StickFigure,
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+ TextShape,
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+ TileLayout,
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+ Triangle,
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+ Motion,
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+ Tween,
22
+ GameObject,
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+ } from "../../src/index";
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+
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+ /**
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+ * ShapeBox: A GameObject that wraps an inner shape within a background
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+ *
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+ * Demonstrates the Transform API for animations:
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+ * - Uses transform.position() for x/y updates
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+ * - Uses transform.rotation() for rotation updates
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+ * - Uses transform.scale() for scale updates
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+ */
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+ class ShapeBox extends GameObject {
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+ constructor(game, innerShape, type, options = {}) {
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+ super(game, options);
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+ const whites = ["bezier", "patrol", "follow", "waypoint"];
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+ const group = new Group();
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+ // Use Transform API to set group dimensions
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+ group.transform.size(options.width, options.height);
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+
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+ const bg = new Rectangle({
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+ width: 100,
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+ height: 100,
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+ color: whites.includes(type) ? "white" : "transparent",
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+ stroke: "white",
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+ lineWidth: 2,
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+ });
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+ group.add(bg);
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+ group.add(innerShape);
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+ this.type = type;
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+ this.group = group;
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+ this.group.add(
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+ new TextShape(this.type, {
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+ x: 0,
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+ y: 40,
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+ font: "16px monospace",
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+ color: whites.includes(type) ? "black" : "white",
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+ })
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+ );
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+ // Store a reference to the inner shape so you can update its animation separately.
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+ this.innerShape = innerShape;
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+ }
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+
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+ draw() {
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+ super.draw();
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+ this.group.render();
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+ }
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+
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+ swing(box, dt) {
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+ if (box.animTime === undefined) box.animTime = 0;
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+ box.animTime += dt;
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+ if (!box.swingState) box.swingState = null;
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+ const result = Motion.swing(
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+ 0, 0,
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+ 90,
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+ box.animTime,
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+ 3.0,
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+ true, true, null, {},
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+ box.swingState
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+ );
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+ box.swingState = result.state;
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+ // Use Transform API for rotation
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+ box.innerShape.transform.rotation(45 + result.angle);
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+ }
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+
86
+ pendulum(box, dt) {
87
+ if (box.animTime === undefined) box.animTime = 0;
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+ box.animTime += dt;
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+ if (!box.pendulumState) box.pendulumState = null;
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+
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+ const result = Motion.pendulum(
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+ 60, 120,
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+ box.animTime,
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+ 3.0,
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+ true, true, null, {},
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+ box.pendulumState
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+ );
98
+
99
+ box.pendulumState = result.state;
100
+ // Use Transform API for rotation
101
+ box.innerShape.transform.rotation(result.angle);
102
+ }
103
+
104
+ hop(box, dt) {
105
+ if (box.animTime === undefined) box.animTime = 0;
106
+ box.animTime += dt;
107
+ if (!box.hopState) box.hopState = null;
108
+
109
+ const result = Motion.hop(
110
+ -20, -40,
111
+ box.animTime,
112
+ 1.2,
113
+ true, true,
114
+ Easing.easeInOutQuart,
115
+ { onLoop: () => {} },
116
+ box.hopState
117
+ );
118
+
119
+ box.hopState = result.state;
120
+ // Use Transform API for y position
121
+ box.innerShape.transform.y(result.y);
122
+ }
123
+
124
+ parabolic(box) {
125
+ const startPos = { x: -45, y: 30 };
126
+ const endPos = { x: 30, y: -40 };
127
+ const cycleDuration = 2;
128
+
129
+ const frameX = Motion.parabolic(
130
+ startPos.x, -50, endPos.x,
131
+ box.animTime, cycleDuration,
132
+ true, true,
133
+ Easing.easeInOutBack
134
+ );
135
+ const frameY = Motion.parabolic(
136
+ startPos.y, -50, endPos.y,
137
+ box.animTime, cycleDuration,
138
+ true, true,
139
+ Easing.easeInOutBack
140
+ );
141
+ // Use Transform API for position
142
+ box.innerShape.transform.position(frameX.value, frameY.value);
143
+ }
144
+
145
+ spiral(box) {
146
+ if (!box.easingFun) box.easingFun = Easing.easeInOutSine;
147
+ const result = Motion.spiral(
148
+ 0, 0, // center
149
+ 0, 40, // start/end radius
150
+ 0, 2, // start angle, revolutions
151
+ box.animTime, 3,
152
+ true, true,
153
+ box.easingFun
154
+ );
155
+ // Use Transform API for position
156
+ box.innerShape.transform.position(result.x, result.y);
157
+ }
158
+
159
+ orbit(box) {
160
+ const result = Motion.orbit(
161
+ 0, 0, // center
162
+ -40, 30, // radius X/Y
163
+ Math.PI / 2, // start angle
164
+ box.animTime, 3,
165
+ true, true,
166
+ Easing.easeInOutSine
167
+ );
168
+ // Use Transform API for position
169
+ box.innerShape.transform.position(result.x, result.y);
170
+ }
171
+
172
+ float(box, dt) {
173
+ if (box.animTime === undefined) box.animTime = 0;
174
+ box.animTime += dt;
175
+
176
+ const result = Motion.float(
177
+ { x: 0, y: 0 },
178
+ box.animTime,
179
+ 10, 0.8, 0.7, 30, true
180
+ );
181
+ // Use Transform API for position
182
+ box.innerShape.transform.position(result.x, result.y);
183
+ }
184
+
185
+ waypoint(guard, dt) {
186
+ if (guard.animTime === undefined) guard.animTime = 0;
187
+ guard.animTime += dt;
188
+
189
+ const waypoints = [
190
+ [0, 0], [40, 0], [40, -30],
191
+ [-40, -30], [-40, 30], [40, 30],
192
+ ];
193
+
194
+ const result = Motion.waypoint(
195
+ guard, guard.animTime, waypoints,
196
+ 50, 1.5, true,
197
+ { onWaypointReached: (index) => {} }
198
+ );
199
+ // Use Transform API for position
200
+ guard.innerShape.transform.position(result.x, result.y);
201
+ }
202
+
203
+ patrol(guard, dt) {
204
+ if (guard.animTime === undefined) guard.animTime = 0;
205
+ guard.animTime += dt;
206
+ if (!guard.patrolState) guard.patrolState = null;
207
+
208
+ const result = Motion.patrol(
209
+ 0, 0,
210
+ guard.animTime,
211
+ 1.5, 2.0, 40, true,
212
+ guard.patrolState
213
+ );
214
+ guard.patrolState = result.state;
215
+ // Use Transform API for position
216
+ guard.innerShape.transform.position(result.x, result.y);
217
+ }
218
+
219
+ spring(box, dt) {
220
+ if (box.animTime === undefined) box.animTime = 0;
221
+ box.animTime += dt;
222
+
223
+ const result = Motion.spring(
224
+ -15, 18,
225
+ box.animTime, 3,
226
+ true, true,
227
+ { stiffness: 0.7, damping: 0.5 }
228
+ );
229
+ // Use Transform API for y position
230
+ box.innerShape.transform.y(result.value);
231
+ }
232
+
233
+ bounce(box) {
234
+ const frame = Motion.bounce(
235
+ -20, 25, 3,
236
+ box.animTime, 3, true
237
+ );
238
+ // Use Transform API for position
239
+ box.innerShape.transform.position(0, frame.y);
240
+ }
241
+
242
+ bezier(box, dt) {
243
+ if (box.animTime === undefined) box.animTime = 0;
244
+ box.animTime += dt;
245
+
246
+ const p0 = [-30, 30];
247
+ const p1 = [-75, 10];
248
+ const p2 = [100, 40];
249
+ const p3 = [-40, -40];
250
+
251
+ const pos = Motion.bezier(
252
+ p0, p1, p2, p3,
253
+ box.animTime, 10,
254
+ true, true,
255
+ Easing.easeInOutExpo
256
+ );
257
+ // Use Transform API for position
258
+ box.innerShape.transform.position(pos.x, pos.y);
259
+ }
260
+
261
+ pulse(box, dt) {
262
+ if (box.animTime === undefined) box.animTime = 0;
263
+ box.animTime += dt;
264
+
265
+ const result = Motion.pulse(0.5, 1.5, box.animTime, 2, true);
266
+ // Use Transform API for scale and position
267
+ box.innerShape.transform
268
+ .scale(result.value)
269
+ .y(result.value * -25);
270
+ }
271
+
272
+ shake(box, dt) {
273
+ if (box.animTime === undefined) box.animTime = 0;
274
+ box.animTime += dt;
275
+
276
+ const pos = Motion.shake(
277
+ 0, 0, // center
278
+ 20, 15, // max offset X/Y
279
+ 5, 1, // frequency, decay
280
+ box.animTime, 5,
281
+ true,
282
+ Easing.easeInOutQuad
283
+ );
284
+ // Use Transform API for position
285
+ box.innerShape.transform.position(pos.x, pos.y);
286
+ box.innerShape.color = "white";
287
+ }
288
+
289
+ oscillate(box, dt) {
290
+ if (box.animTime === undefined) box.animTime = 0;
291
+ box.animTime += dt;
292
+
293
+ const result = Motion.oscillate(-270, 270, box.animTime, 3, true);
294
+ // Use Transform API for rotation
295
+ box.innerShape.transform.rotation(result.value);
296
+ }
297
+
298
+ follow(box, dt) {
299
+ if (box.animTime === undefined) box.animTime = 0;
300
+ if (!box.followState) box.followState = null;
301
+ box.animTime += dt;
302
+
303
+ const pathPoints = [
304
+ [-30, 30], [30, 30], [30, -30], [-30, -30],
305
+ ];
306
+
307
+ const result = Motion.follow(
308
+ pathPoints,
309
+ true, box.animTime, 6, true,
310
+ Easing.easeInOutSine,
311
+ {},
312
+ box.followState
313
+ );
314
+ box.followState = result.state;
315
+
316
+ // Use Transform API for position and rotation
317
+ box.innerShape.transform.position(result.x, result.y);
318
+
319
+ // Lerp the rotation for smooth turning
320
+ const currentRotation = box.innerShape.rotation * 180 / Math.PI; // Convert from radians to degrees
321
+ const targetRotation = result.angle;
322
+ const newRotation = Tween.lerpAngle(currentRotation, targetRotation, dt * 10);
323
+ box.innerShape.transform.rotation(newRotation);
324
+ }
325
+ }
326
+
327
+ /**
328
+ * AnimationsDemo: A demo Scene that uses a TileLayout to arrange ShapeBoxes
329
+ * Each ShapeBox receives a different inner shape and animates using Transform API
330
+ */
331
+ class AnimationsDemo extends TileLayout {
332
+ constructor(game, options = {}) {
333
+ super(game, options);
334
+ this.cellSize = 130;
335
+ this.maxColumns = 4;
336
+ this.boxDefinitions = [
337
+ { type: "hop", innerShape: new Square(30, { color: "white" }) },
338
+ { type: "spring", innerShape: new Square(30, { color: "white" }) },
339
+ { type: "bounce", innerShape: new Square(30, { color: "white" }) },
340
+ { type: "shake", innerShape: new Square(30, { color: "white" }) },
341
+ { type: "parabolic", innerShape: new Circle(5, { x: -40, y: -40, color: "white" }) },
342
+ { type: "spiral", innerShape: new Circle(5, { color: "white" }) },
343
+ { type: "orbit", innerShape: new Circle(5, { color: "white" }) },
344
+ { type: "float", innerShape: new Circle(5, { color: "white" }) },
345
+ { type: "bezier", innerShape: new StickFigure(0.3, { stroke: "black" }) },
346
+ { type: "patrol", innerShape: new StickFigure(0.3, { stroke: "black" }) },
347
+ { type: "follow", innerShape: new StickFigure(0.3, { stroke: "black" }) },
348
+ { type: "waypoint", innerShape: new StickFigure(0.3, { stroke: "black" }) },
349
+ { type: "pulse", innerShape: new Heart({ width: 50, height: 50, color: "white", lineWidth: 3 }) },
350
+ { type: "oscillate", innerShape: new Arc(20, 0, Math.PI * 1.5, { stroke: "white", lineWidth: 10 }) },
351
+ { type: "swing", innerShape: new PieSlice(30, 0, Math.PI * 0.3, { color: "white" }) },
352
+ { type: "pendulum", innerShape: new PieSlice(30, 0, Math.PI * 0.3, { color: "white" }) },
353
+ ];
354
+ }
355
+
356
+ init() {
357
+ this.boxes = this.boxDefinitions.map((boxDef) => {
358
+ const innerShape = boxDef.innerShape;
359
+ const type = boxDef.type;
360
+ const shapeBox = new ShapeBox(game, innerShape, type, {
361
+ width: 100,
362
+ height: 100,
363
+ x: 0,
364
+ y: 0,
365
+ });
366
+ // Use Transform API to set dimensions
367
+ shapeBox.transform.size(100, 100);
368
+ shapeBox.animTime = 0;
369
+ this.add(shapeBox);
370
+ return shapeBox;
371
+ });
372
+ }
373
+
374
+ update(dt) {
375
+ if (this.boxes && this.boxes.length > 0) {
376
+ this.boxes.forEach((box) => {
377
+ box.animTime += dt;
378
+ box[box.type](box, dt);
379
+ });
380
+ }
381
+ super.update(dt);
382
+ }
383
+
384
+ onResize() {
385
+ const margin = 40;
386
+ const availableWidth = this.game.width - margin;
387
+ const columns = Math.min(
388
+ this.maxColumns,
389
+ Math.max(1, Math.floor(availableWidth / this.cellSize))
390
+ );
391
+
392
+ if (this.columns !== columns) {
393
+ this.columns = columns;
394
+ this.markBoundsDirty();
395
+ }
396
+
397
+ // Center the layout
398
+ this.transform.position(
399
+ Math.round(this.game.width / 2),
400
+ Math.round(this.game.height / 2)
401
+ );
402
+ }
403
+ }
404
+
405
+ // Boilerplate game to run our scene
406
+ export class MyGame extends Game {
407
+ constructor(canvas) {
408
+ super(canvas);
409
+ this.backgroundColor = "black";
410
+ this.enableFluidSize();
411
+ }
412
+
413
+ /** Override clear function to give pseudo trailing effect */
414
+ clear() {
415
+ this.ctx.fillStyle = "rgba(0, 0, 0, 0.21)";
416
+ this.ctx.fillRect(0, 0, this.width, this.height);
417
+ }
418
+
419
+ init() {
420
+ super.init();
421
+ // Calculate initial columns based on screen width
422
+ const cellSize = 130;
423
+ const maxColumns = 4;
424
+ const margin = 40;
425
+ const initialColumns = Math.min(
426
+ maxColumns,
427
+ Math.max(1, Math.floor((this.width - margin) / cellSize))
428
+ );
429
+
430
+ this.animationsDemo = new AnimationsDemo(this, {
431
+ debug: true,
432
+ anchor: "center",
433
+ spacing: 30,
434
+ columns: initialColumns,
435
+ padding: 30,
436
+ align: "center",
437
+ });
438
+ this.pipeline.add(this.animationsDemo);
439
+ this.pipeline.add(
440
+ new FPSCounter(this, {
441
+ anchor: "bottom-right",
442
+ })
443
+ );
444
+ this.animationsDemo.onResize();
445
+ }
446
+
447
+ onResize() {
448
+ if (this.animationsDemo) {
449
+ this.animationsDemo.onResize();
450
+ }
451
+ }
452
+ }
@@ -0,0 +1,204 @@
1
+ import {
2
+ Game,
3
+ GameObject,
4
+ Rectangle,
5
+ TextShape,
6
+ Motion,
7
+ Easing,
8
+ Scene,
9
+ Circle,
10
+ Group,
11
+ FPSCounter,
12
+ } from "../../src/index";
13
+ /**
14
+ * HelloWorldBox - A simple GameObject that displays a box with text.
15
+ * The text pulses in and out with a simple animation.
16
+ */
17
+ class HelloWorldBox extends GameObject {
18
+ /**
19
+ * Create a new HelloWorldBox
20
+ * @param {Game} game - Reference to the main game
21
+ * @param {Object} options - Configuration options
22
+ */
23
+ constructor(game, options = {}) {
24
+ // Initialize GameObject with game and options
25
+ super(game, options);
26
+
27
+ // Create a group to hold our shapes
28
+ this.group = new Group({});
29
+
30
+ // Create the rectangle background
31
+ this.box = new Rectangle({
32
+ width: 200,
33
+ height: 80,
34
+ color: "#333",
35
+ debug: true,
36
+ debugColor: "#00FF00",
37
+ });
38
+
39
+ // Create the text label
40
+ this.label = new TextShape("Hello World!", {
41
+ x: 0,
42
+ y: 0,
43
+ font: "18px monospace",
44
+ color: "#0f0",
45
+ align: "center",
46
+ baseline: "middle",
47
+ debug: false,
48
+ });
49
+
50
+ // Add shapes to our group
51
+ this.group.add(this.box);
52
+ this.group.add(this.label);
53
+
54
+ // Initialize animation state
55
+ this.animTime = 0;
56
+ }
57
+
58
+ update(dt) {
59
+ this.animate(dt);
60
+ // Call parent update
61
+ super.update(dt);
62
+ }
63
+
64
+ /**
65
+ * Update logic - called each frame
66
+ * @param {number} dt - Delta time in seconds
67
+ */
68
+ animate(dt) {
69
+ // Track animation time
70
+ if (this.animTime == null) this.animTime = 0;
71
+ this.animTime += dt;
72
+ // Create a pulsing effect on the label opacity
73
+ const result = Motion.pulse(
74
+ 0, // Min opacity
75
+ 1, // Max opacity
76
+ this.animTime,
77
+ 2, // Duration (2 seconds)
78
+ true, // Loop
79
+ false, // No yoyo
80
+ Easing.easeInOutSine
81
+ );
82
+ // Apply the pulse animation
83
+ this.label.opacity = result.value;
84
+ // Add a floating motion to the entire group
85
+ const float = Motion.float(
86
+ {x: 0, y: 0}, // Center point
87
+ this.animTime,
88
+ 5, // 5-second cycle
89
+ 0.5, // Medium speed
90
+ 0.5, // Medium randomness
91
+ 50, // Radius of movement
92
+ true,
93
+ Easing.easeInOutSine
94
+ );
95
+ //console.log("float", float);
96
+ // Apply a slight random motion to the group
97
+ this.group.x = float.x;
98
+ this.group.y = float.y;
99
+ }
100
+
101
+ /**
102
+ * Render our box - called each frame after update
103
+ */
104
+ draw() {
105
+ super.draw();
106
+ // Draw the group which contains our shapes
107
+ this.group.render();
108
+ }
109
+ }
110
+
111
+ /**
112
+ * DemoGame - Main game class that sets up the demo
113
+ */
114
+ export class DemoGame extends Game {
115
+ /**
116
+ * Create a new DemoGame
117
+ * @param {HTMLCanvasElement} canvas - The canvas element to render to
118
+ */
119
+ constructor(canvas) {
120
+ super(canvas);
121
+ this.enableFluidSize();
122
+ this.backgroundColor = "black";
123
+
124
+ // Log that the game was created
125
+ //console.log("DemoGame created!");
126
+ }
127
+
128
+ /**
129
+ * Initialize the game
130
+ * Create scenes, game objects, and set up the game world
131
+ */
132
+ init() {
133
+ // Call parent init to set up core systems
134
+ super.init();
135
+ // Create main game scene
136
+ this.gameScene = new Scene(this, { width: 400, height: 200 });
137
+ this.gameScene.name = "Game Scene";
138
+ // Create a HelloWorldBox and add it to the game scene
139
+ const box = new HelloWorldBox(this);
140
+ this.gameScene.add(box);
141
+ // Add scenes to the pipeline (order matters - last is on top)
142
+ this.pipeline.add(this.gameScene);
143
+ // Add a floating circle for visual interest
144
+ this.addFloatingCircle();
145
+ //
146
+ this.fpsCounter = new FPSCounter(this, {
147
+ color: "#00FF00",
148
+ debug: false,
149
+ anchor: "bottom-right",
150
+ });
151
+ // Add FPS counter
152
+ this.pipeline.add(this.fpsCounter);
153
+ //console.log("Game initialized with scenes and objects");
154
+ }
155
+
156
+ update(dt) {
157
+ super.update(dt);
158
+ this.logger.groupCollapsed("DemoGame.update");
159
+ this.gameScene.x = this.width / 2;
160
+ this.gameScene.y = this.height / 2;
161
+ this.floatingCircle.animTime += dt;
162
+ // Calculate orbit position
163
+ const orbit = Motion.orbit(
164
+ this.gameScene.x,
165
+ this.gameScene.y, // Center Y
166
+ 200, // X radius
167
+ 200, // Y radius
168
+ 0, // Start angle
169
+ this.floatingCircle.animTime, // Current time
170
+ 8, // Duration (8 seconds)
171
+ true, // Loop
172
+ true // Clockwise
173
+ );
174
+ //console.log("orbit", orbit);
175
+ // Apply the orbital motion
176
+ this.floatingCircle.x = orbit.x;
177
+ this.floatingCircle.y = orbit.y;
178
+ this.logger.groupEnd();
179
+ }
180
+
181
+ /**
182
+ * Add a floating circle to the game.
183
+ * This method demonstrates how the shape and game object can be used interchangeably.
184
+ * Since a Shape is a Transformable, it can be added to the pipeline and will be rendered.
185
+ */
186
+ addFloatingCircle() {
187
+ // Determine the center position for the orbit
188
+ const centerX = this.width / 2;
189
+ const centerY = this.height / 2;
190
+
191
+ // Create a circle that will float around - set initial position on the orbit path
192
+ this.floatingCircle = new Circle(30, {
193
+ name: "Floating Circle",
194
+ x: centerX + 100, // Start at right side of orbit (centerX + radiusX)
195
+ y: centerY, // Start at center Y
196
+ color: "#00FF00",
197
+ debug: false
198
+ });
199
+
200
+ // Initialize animation time
201
+ this.floatingCircle.animTime = 0;
202
+ this.pipeline.add(this.floatingCircle);
203
+ }
204
+ }