@guinetik/gcanvas 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/release.yaml +70 -0
- package/.jshintrc +4 -0
- package/.vscode/settings.json +22 -0
- package/CLAUDE.md +310 -0
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +1 -0
- package/demos/animations.html +31 -0
- package/demos/basic.html +38 -0
- package/demos/baskara.html +31 -0
- package/demos/bezier.html +35 -0
- package/demos/beziersignature.html +29 -0
- package/demos/blackhole.html +28 -0
- package/demos/blob.html +35 -0
- package/demos/demos.css +289 -0
- package/demos/easing.html +28 -0
- package/demos/events.html +195 -0
- package/demos/fluent.html +647 -0
- package/demos/fractals.html +36 -0
- package/demos/genart.html +26 -0
- package/demos/gendream.html +26 -0
- package/demos/group.html +36 -0
- package/demos/home.html +587 -0
- package/demos/index.html +364 -0
- package/demos/isometric.html +34 -0
- package/demos/js/animations.js +452 -0
- package/demos/js/basic.js +204 -0
- package/demos/js/baskara.js +751 -0
- package/demos/js/bezier.js +692 -0
- package/demos/js/beziersignature.js +241 -0
- package/demos/js/blackhole/accretiondisk.obj.js +379 -0
- package/demos/js/blackhole/blackhole.obj.js +318 -0
- package/demos/js/blackhole/index.js +409 -0
- package/demos/js/blackhole/particle.js +56 -0
- package/demos/js/blackhole/starfield.obj.js +218 -0
- package/demos/js/blob.js +2263 -0
- package/demos/js/easing.js +477 -0
- package/demos/js/fluent.js +183 -0
- package/demos/js/fractals.js +931 -0
- package/demos/js/fractalworker.js +93 -0
- package/demos/js/genart.js +268 -0
- package/demos/js/gendream.js +209 -0
- package/demos/js/group.js +140 -0
- package/demos/js/info-toggle.js +25 -0
- package/demos/js/isometric.js +863 -0
- package/demos/js/kerr.js +1556 -0
- package/demos/js/lavalamp.js +590 -0
- package/demos/js/layout.js +354 -0
- package/demos/js/mondrian.js +285 -0
- package/demos/js/opacity.js +275 -0
- package/demos/js/painter.js +484 -0
- package/demos/js/particles-showcase.js +514 -0
- package/demos/js/particles.js +299 -0
- package/demos/js/patterns.js +397 -0
- package/demos/js/penrose/artifact.js +69 -0
- package/demos/js/penrose/blackhole.js +121 -0
- package/demos/js/penrose/constants.js +73 -0
- package/demos/js/penrose/game.js +943 -0
- package/demos/js/penrose/lore.js +278 -0
- package/demos/js/penrose/penrosescene.js +892 -0
- package/demos/js/penrose/ship.js +216 -0
- package/demos/js/penrose/sounds.js +211 -0
- package/demos/js/penrose/voidparticle.js +55 -0
- package/demos/js/penrose/voidscene.js +258 -0
- package/demos/js/penrose/voidship.js +144 -0
- package/demos/js/penrose/wormhole.js +46 -0
- package/demos/js/pipeline.js +555 -0
- package/demos/js/scene.js +304 -0
- package/demos/js/scenes.js +320 -0
- package/demos/js/schrodinger.js +410 -0
- package/demos/js/schwarzschild.js +1023 -0
- package/demos/js/shapes.js +628 -0
- package/demos/js/space/alien.js +171 -0
- package/demos/js/space/boom.js +98 -0
- package/demos/js/space/boss.js +353 -0
- package/demos/js/space/buff.js +73 -0
- package/demos/js/space/bullet.js +102 -0
- package/demos/js/space/constants.js +85 -0
- package/demos/js/space/game.js +1884 -0
- package/demos/js/space/hud.js +112 -0
- package/demos/js/space/laserbeam.js +179 -0
- package/demos/js/space/lightning.js +277 -0
- package/demos/js/space/minion.js +192 -0
- package/demos/js/space/missile.js +212 -0
- package/demos/js/space/player.js +430 -0
- package/demos/js/space/powerup.js +90 -0
- package/demos/js/space/starfield.js +58 -0
- package/demos/js/space/starpower.js +90 -0
- package/demos/js/spacetime.js +559 -0
- package/demos/js/svgtween.js +204 -0
- package/demos/js/tde/accretiondisk.js +418 -0
- package/demos/js/tde/blackhole.js +219 -0
- package/demos/js/tde/blackholescene.js +209 -0
- package/demos/js/tde/config.js +59 -0
- package/demos/js/tde/index.js +695 -0
- package/demos/js/tde/jets.js +290 -0
- package/demos/js/tde/lensedstarfield.js +147 -0
- package/demos/js/tde/tdestar.js +317 -0
- package/demos/js/tde/tidalstream.js +356 -0
- package/demos/js/tde_old/blackhole.obj.js +354 -0
- package/demos/js/tde_old/debris.obj.js +791 -0
- package/demos/js/tde_old/flare.obj.js +239 -0
- package/demos/js/tde_old/index.js +448 -0
- package/demos/js/tde_old/star.obj.js +812 -0
- package/demos/js/tiles.js +312 -0
- package/demos/js/tweendemo.js +79 -0
- package/demos/js/visibility.js +102 -0
- package/demos/kerr.html +28 -0
- package/demos/lavalamp.html +27 -0
- package/demos/layouts.html +37 -0
- package/demos/logo.svg +4 -0
- package/demos/loop.html +84 -0
- package/demos/mondrian.html +32 -0
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +36 -0
- package/demos/painter.html +39 -0
- package/demos/particles-showcase.html +28 -0
- package/demos/particles.html +24 -0
- package/demos/patterns.html +33 -0
- package/demos/penrose-game.html +31 -0
- package/demos/pipeline.html +737 -0
- package/demos/scene.html +33 -0
- package/demos/scenes.html +96 -0
- package/demos/schrodinger.html +27 -0
- package/demos/schwarzschild.html +27 -0
- package/demos/shapes.html +16 -0
- package/demos/space.html +85 -0
- package/demos/spacetime.html +27 -0
- package/demos/svgtween.html +29 -0
- package/demos/tde.html +28 -0
- package/demos/tiles.html +28 -0
- package/demos/transforms.html +400 -0
- package/demos/tween.html +45 -0
- package/demos/visibility.html +33 -0
- package/disk_example.png +0 -0
- package/docs/README.md +222 -0
- package/docs/concepts/architecture-overview.md +204 -0
- package/docs/concepts/lifecycle.md +255 -0
- package/docs/concepts/rendering-pipeline.md +279 -0
- package/docs/concepts/tde-zorder.md +106 -0
- package/docs/concepts/two-layer-architecture.md +229 -0
- package/docs/getting-started/first-game.md +354 -0
- package/docs/getting-started/hello-world.md +269 -0
- package/docs/getting-started/installation.md +157 -0
- package/docs/modules/collision/README.md +453 -0
- package/docs/modules/fluent/README.md +1075 -0
- package/docs/modules/game/README.md +303 -0
- package/docs/modules/isometric-camera.md +210 -0
- package/docs/modules/isometric.md +275 -0
- package/docs/modules/painter/README.md +328 -0
- package/docs/modules/particle/README.md +559 -0
- package/docs/modules/shapes/README.md +221 -0
- package/docs/modules/shapes/base/euclidian.md +123 -0
- package/docs/modules/shapes/base/geometry2d.md +204 -0
- package/docs/modules/shapes/base/renderable.md +215 -0
- package/docs/modules/shapes/base/shape.md +262 -0
- package/docs/modules/shapes/base/transformable.md +243 -0
- package/docs/modules/shapes/hierarchy.md +218 -0
- package/docs/modules/state/README.md +577 -0
- package/docs/modules/util/README.md +99 -0
- package/docs/modules/util/camera3d.md +412 -0
- package/docs/modules/util/scene3d.md +395 -0
- package/index.html +17 -0
- package/jsdoc.json +50 -0
- package/package.json +55 -0
- package/readme.md +599 -0
- package/scripts/build-demo.js +69 -0
- package/scripts/bundle4llm.js +276 -0
- package/scripts/clearconsole.js +48 -0
- package/src/collision/collision-system.js +332 -0
- package/src/collision/collision.js +303 -0
- package/src/collision/index.js +10 -0
- package/src/fluent/fluent-game.js +430 -0
- package/src/fluent/fluent-go.js +1060 -0
- package/src/fluent/fluent-layer.js +152 -0
- package/src/fluent/fluent-scene.js +291 -0
- package/src/fluent/index.js +98 -0
- package/src/fluent/sketch.js +380 -0
- package/src/game/game.js +467 -0
- package/src/game/index.js +49 -0
- package/src/game/objects/go.js +220 -0
- package/src/game/objects/imagego.js +30 -0
- package/src/game/objects/index.js +54 -0
- package/src/game/objects/isometric-scene.js +260 -0
- package/src/game/objects/layoutscene.js +549 -0
- package/src/game/objects/scene.js +175 -0
- package/src/game/objects/scene3d.js +118 -0
- package/src/game/objects/text.js +221 -0
- package/src/game/objects/wrapper.js +232 -0
- package/src/game/pipeline.js +243 -0
- package/src/game/ui/button.js +396 -0
- package/src/game/ui/cursor.js +93 -0
- package/src/game/ui/fps.js +91 -0
- package/src/game/ui/index.js +5 -0
- package/src/game/ui/togglebutton.js +93 -0
- package/src/game/ui/tooltip.js +249 -0
- package/src/index.js +25 -0
- package/src/io/events.js +20 -0
- package/src/io/index.js +86 -0
- package/src/io/input.js +70 -0
- package/src/io/keys.js +152 -0
- package/src/io/mouse.js +61 -0
- package/src/io/touch.js +39 -0
- package/src/logger/debugtab.js +138 -0
- package/src/logger/index.js +3 -0
- package/src/logger/loggable.js +47 -0
- package/src/logger/logger.js +113 -0
- package/src/math/complex.js +37 -0
- package/src/math/constants.js +1 -0
- package/src/math/fractal.js +1271 -0
- package/src/math/gr.js +201 -0
- package/src/math/heat.js +202 -0
- package/src/math/index.js +12 -0
- package/src/math/noise.js +433 -0
- package/src/math/orbital.js +191 -0
- package/src/math/patterns.js +1339 -0
- package/src/math/penrose.js +259 -0
- package/src/math/quantum.js +115 -0
- package/src/math/random.js +195 -0
- package/src/math/tensor.js +1009 -0
- package/src/mixins/anchor.js +131 -0
- package/src/mixins/draggable.js +72 -0
- package/src/mixins/index.js +2 -0
- package/src/motion/bezier.js +132 -0
- package/src/motion/bounce.js +58 -0
- package/src/motion/easing.js +349 -0
- package/src/motion/float.js +130 -0
- package/src/motion/follow.js +125 -0
- package/src/motion/hop.js +52 -0
- package/src/motion/index.js +82 -0
- package/src/motion/motion.js +1124 -0
- package/src/motion/orbit.js +49 -0
- package/src/motion/oscillate.js +39 -0
- package/src/motion/parabolic.js +141 -0
- package/src/motion/patrol.js +147 -0
- package/src/motion/pendulum.js +48 -0
- package/src/motion/pulse.js +88 -0
- package/src/motion/shake.js +83 -0
- package/src/motion/spiral.js +144 -0
- package/src/motion/spring.js +150 -0
- package/src/motion/swing.js +47 -0
- package/src/motion/tween.js +92 -0
- package/src/motion/tweenetik.js +139 -0
- package/src/motion/waypoint.js +210 -0
- package/src/painter/index.js +8 -0
- package/src/painter/painter.colors.js +331 -0
- package/src/painter/painter.effects.js +230 -0
- package/src/painter/painter.img.js +229 -0
- package/src/painter/painter.js +295 -0
- package/src/painter/painter.lines.js +189 -0
- package/src/painter/painter.opacity.js +41 -0
- package/src/painter/painter.shapes.js +277 -0
- package/src/painter/painter.text.js +273 -0
- package/src/particle/emitter.js +124 -0
- package/src/particle/index.js +11 -0
- package/src/particle/particle-system.js +322 -0
- package/src/particle/particle.js +71 -0
- package/src/particle/updaters.js +170 -0
- package/src/shapes/arc.js +43 -0
- package/src/shapes/arrow.js +33 -0
- package/src/shapes/bezier.js +42 -0
- package/src/shapes/circle.js +62 -0
- package/src/shapes/clouds.js +56 -0
- package/src/shapes/cone.js +219 -0
- package/src/shapes/cross.js +70 -0
- package/src/shapes/cube.js +244 -0
- package/src/shapes/cylinder.js +254 -0
- package/src/shapes/diamond.js +48 -0
- package/src/shapes/euclidian.js +111 -0
- package/src/shapes/figure.js +115 -0
- package/src/shapes/geometry.js +220 -0
- package/src/shapes/group.js +375 -0
- package/src/shapes/heart.js +42 -0
- package/src/shapes/hexagon.js +26 -0
- package/src/shapes/image.js +192 -0
- package/src/shapes/index.js +111 -0
- package/src/shapes/line.js +29 -0
- package/src/shapes/pattern.js +90 -0
- package/src/shapes/pin.js +44 -0
- package/src/shapes/poly.js +31 -0
- package/src/shapes/prism.js +226 -0
- package/src/shapes/rect.js +35 -0
- package/src/shapes/renderable.js +333 -0
- package/src/shapes/ring.js +26 -0
- package/src/shapes/roundrect.js +95 -0
- package/src/shapes/shape.js +117 -0
- package/src/shapes/slice.js +26 -0
- package/src/shapes/sphere.js +314 -0
- package/src/shapes/sphere3d.js +537 -0
- package/src/shapes/square.js +15 -0
- package/src/shapes/star.js +99 -0
- package/src/shapes/svg.js +408 -0
- package/src/shapes/text.js +553 -0
- package/src/shapes/traceable.js +83 -0
- package/src/shapes/transform.js +357 -0
- package/src/shapes/transformable.js +172 -0
- package/src/shapes/triangle.js +26 -0
- package/src/sound/index.js +17 -0
- package/src/sound/sound.js +473 -0
- package/src/sound/synth.analyzer.js +149 -0
- package/src/sound/synth.effects.js +207 -0
- package/src/sound/synth.envelope.js +59 -0
- package/src/sound/synth.js +229 -0
- package/src/sound/synth.musical.js +160 -0
- package/src/sound/synth.noise.js +85 -0
- package/src/sound/synth.oscillators.js +293 -0
- package/src/state/index.js +10 -0
- package/src/state/state-machine.js +371 -0
- package/src/util/camera3d.js +438 -0
- package/src/util/index.js +6 -0
- package/src/util/isometric-camera.js +235 -0
- package/src/util/layout.js +317 -0
- package/src/util/position.js +147 -0
- package/src/util/tasks.js +47 -0
- package/src/util/zindex.js +287 -0
- package/src/webgl/index.js +9 -0
- package/src/webgl/shaders/sphere-shaders.js +994 -0
- package/src/webgl/webgl-renderer.js +388 -0
- package/tde.png +0 -0
- package/test/math/orbital.test.js +61 -0
- package/test/math/tensor.test.js +114 -0
- package/test/particle/emitter.test.js +204 -0
- package/test/particle/particle-system.test.js +310 -0
- package/test/particle/particle.test.js +116 -0
- package/test/particle/updaters.test.js +386 -0
- package/test/setup.js +120 -0
- package/test/shapes/euclidian.test.js +44 -0
- package/test/shapes/geometry.test.js +86 -0
- package/test/shapes/group.test.js +86 -0
- package/test/shapes/rectangle.test.js +64 -0
- package/test/shapes/transform.test.js +379 -0
- package/test/util/camera3d.test.js +428 -0
- package/test/util/scene3d.test.js +352 -0
- package/types/collision.d.ts +249 -0
- package/types/common.d.ts +155 -0
- package/types/game.d.ts +497 -0
- package/types/index.d.ts +309 -0
- package/types/io.d.ts +188 -0
- package/types/logger.d.ts +127 -0
- package/types/math.d.ts +268 -0
- package/types/mixins.d.ts +92 -0
- package/types/motion.d.ts +678 -0
- package/types/painter.d.ts +378 -0
- package/types/shapes.d.ts +864 -0
- package/types/sound.d.ts +672 -0
- package/types/state.d.ts +251 -0
- package/types/util.d.ts +253 -0
- package/vite.config.js +50 -0
- package/vitest.config.js +13 -0
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/**
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* Black Hole - Cinematic Visualization
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*
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* Particle-based accretion disk with:
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* - Camera-space gravitational lensing
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* - Doppler beaming
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* - Depth-sorted rendering
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* - Hawking radiation
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*
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* Refactored into modular components:
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* - StarField: Background starfield with parallax
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* - AccretionDisk: Particle management and formation
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* - BlackHole: Event horizon and Hawking radiation
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*/
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import { Game, Painter, Camera3D, StateMachine, Button } from "../../../src/index.js";
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import { applyAnchor } from "../../../src/mixins/anchor.js";
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import { Position } from "../../../src/util/position.js";
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import { LensedStarfield } from "../tde/lensedstarfield.js";
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import { AccretionDisk } from "./accretiondisk.obj.js";
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import { BlackHole } from "./blackhole.obj.js";
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// Configuration
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const CONFIG = {
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// Black hole (as fraction of screen)
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bhRadiusRatio: 0.08,
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diskInnerRatio: 0.12,
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diskOuterRatio: 0.35,
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diskTilt: (0 * Math.PI) / 180,
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particleCount: 2500,
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// Colors (white-hot inner to deep red outer)
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colors: {
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inner: [255, 250, 220],
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mid: [255, 160, 50],
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outer: [180, 40, 40],
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},
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// Formation phases (durations in seconds)
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formation: {
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infall: 4.0,
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collapse: 1.2,
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circularize: 2.5,
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},
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// Stars
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starCount: 3000,
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// Visual
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backgroundColor: "#050505",
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};
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class BlackHoleDemo extends Game {
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constructor(canvas) {
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super(canvas);
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this.backgroundColor = CONFIG.backgroundColor;
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this.enableFluidSize();
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}
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init() {
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super.init();
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this.updateScaledSizes();
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// Setup Camera3D with inertia
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this.camera = new Camera3D({
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rotationX: 0.1,
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rotationY: 0,
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perspective: this.baseScale * 0.6,
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autoRotate: true,
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autoRotateSpeed: 0.2,
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inertia: true,
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friction: 0.94,
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|
81
|
+
velocityScale: 1.2,
|
|
82
|
+
});
|
|
83
|
+
this.camera.enableMouseControl(this.canvas);
|
|
84
|
+
|
|
85
|
+
// Black hole reference for lensed starfield occlusion
|
|
86
|
+
this.bhRef = { currentRadius: 0 };
|
|
87
|
+
|
|
88
|
+
// Lensed starfield with gravitational lensing
|
|
89
|
+
// Use smaller distanceScale (0.33) because camera perspective is 0.6x vs TDE's 1.8x
|
|
90
|
+
this.starField = new LensedStarfield(this, {
|
|
91
|
+
camera: this.camera,
|
|
92
|
+
blackHole: this.bhRef,
|
|
93
|
+
starCount: CONFIG.starCount,
|
|
94
|
+
distanceScale: 0.33,
|
|
95
|
+
lensingStrength: 1.0,
|
|
96
|
+
});
|
|
97
|
+
this.starField.init();
|
|
98
|
+
this.pipeline.add(this.starField);
|
|
99
|
+
|
|
100
|
+
// Create AccretionDisk
|
|
101
|
+
this.accretionDisk = new AccretionDisk(this, {
|
|
102
|
+
camera: this.camera,
|
|
103
|
+
baseScale: this.baseScale,
|
|
104
|
+
bhRadius: this.bhRadius,
|
|
105
|
+
diskInner: this.diskInner,
|
|
106
|
+
diskOuter: this.diskOuter,
|
|
107
|
+
diskTilt: CONFIG.diskTilt,
|
|
108
|
+
particleCount: CONFIG.particleCount,
|
|
109
|
+
colors: CONFIG.colors,
|
|
110
|
+
});
|
|
111
|
+
this.accretionDisk.initParticles();
|
|
112
|
+
this.pipeline.add(this.accretionDisk);
|
|
113
|
+
|
|
114
|
+
// Create BlackHole
|
|
115
|
+
this.blackHole = new BlackHole(this, {
|
|
116
|
+
camera: this.camera,
|
|
117
|
+
baseScale: this.baseScale,
|
|
118
|
+
bhRadius: this.bhRadius,
|
|
119
|
+
diskOuter: this.diskOuter,
|
|
120
|
+
});
|
|
121
|
+
this.pipeline.add(this.blackHole);
|
|
122
|
+
|
|
123
|
+
// Initialize formation state machine (after components exist, as FSM triggers infall immediately)
|
|
124
|
+
this.initFormationStateMachine();
|
|
125
|
+
|
|
126
|
+
// Set FSM reference on components
|
|
127
|
+
this.accretionDisk.formationFSM = this.formationFSM;
|
|
128
|
+
this.blackHole.formationFSM = this.formationFSM;
|
|
129
|
+
|
|
130
|
+
// Replay button (bottom left)
|
|
131
|
+
this.replayButton = new Button(this, {
|
|
132
|
+
width: 120,
|
|
133
|
+
height: 32,
|
|
134
|
+
text: "▶ Replay",
|
|
135
|
+
font: "14px monospace",
|
|
136
|
+
colorDefaultBg: "rgba(0, 0, 0, 0.6)",
|
|
137
|
+
colorDefaultStroke: "#666",
|
|
138
|
+
colorDefaultText: "#888",
|
|
139
|
+
colorHoverBg: "rgba(40, 40, 40, 0.8)",
|
|
140
|
+
colorHoverStroke: "#aaa",
|
|
141
|
+
colorHoverText: "#fff",
|
|
142
|
+
colorPressedBg: "rgba(60, 40, 20, 0.8)",
|
|
143
|
+
colorPressedStroke: "#ffaa66",
|
|
144
|
+
colorPressedText: "#ffaa66",
|
|
145
|
+
onClick: () => this.formNewBlackHole(),
|
|
146
|
+
});
|
|
147
|
+
applyAnchor(this.replayButton, {
|
|
148
|
+
anchor: Position.BOTTOM_LEFT,
|
|
149
|
+
anchorMargin: 20,
|
|
150
|
+
anchorOffsetY: -30,
|
|
151
|
+
});
|
|
152
|
+
this.replayButton.zIndex = 100;
|
|
153
|
+
this.replayButton.visible = false; // Hidden until stable
|
|
154
|
+
this.pipeline.add(this.replayButton);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
initFormationStateMachine() {
|
|
158
|
+
this.formationFSM = StateMachine.fromSequence(
|
|
159
|
+
[
|
|
160
|
+
{
|
|
161
|
+
name: "infall",
|
|
162
|
+
duration: CONFIG.formation.infall,
|
|
163
|
+
enter: () => {
|
|
164
|
+
this.accretionDisk.initParticlesForInfall();
|
|
165
|
+
},
|
|
166
|
+
},
|
|
167
|
+
{
|
|
168
|
+
name: "collapse",
|
|
169
|
+
duration: CONFIG.formation.collapse,
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
name: "circularize",
|
|
173
|
+
duration: CONFIG.formation.circularize,
|
|
174
|
+
},
|
|
175
|
+
{
|
|
176
|
+
name: "stable",
|
|
177
|
+
duration: Infinity,
|
|
178
|
+
enter: () => {
|
|
179
|
+
// Show replay button when stable
|
|
180
|
+
if (this.replayButton) this.replayButton.visible = true;
|
|
181
|
+
},
|
|
182
|
+
},
|
|
183
|
+
],
|
|
184
|
+
{ context: this },
|
|
185
|
+
);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
formNewBlackHole() {
|
|
189
|
+
// Hide replay button
|
|
190
|
+
if (this.replayButton) this.replayButton.visible = false;
|
|
191
|
+
|
|
192
|
+
this.blackHole.reset();
|
|
193
|
+
this.formationFSM.setState("infall");
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
updateScaledSizes() {
|
|
197
|
+
this.baseScale = Math.min(this.width, this.height);
|
|
198
|
+
this.bhRadius = this.baseScale * CONFIG.bhRadiusRatio;
|
|
199
|
+
this.diskInner = this.baseScale * CONFIG.diskInnerRatio;
|
|
200
|
+
this.diskOuter = this.baseScale * CONFIG.diskOuterRatio;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
onResize() {
|
|
204
|
+
this.updateScaledSizes();
|
|
205
|
+
if (this.camera) {
|
|
206
|
+
this.camera.perspective = this.baseScale * 0.6;
|
|
207
|
+
}
|
|
208
|
+
if (this.accretionDisk) {
|
|
209
|
+
this.accretionDisk.updateSizing(
|
|
210
|
+
this.baseScale,
|
|
211
|
+
this.bhRadius,
|
|
212
|
+
this.diskInner,
|
|
213
|
+
this.diskOuter,
|
|
214
|
+
);
|
|
215
|
+
this.accretionDisk.initParticles();
|
|
216
|
+
}
|
|
217
|
+
if (this.blackHole) {
|
|
218
|
+
this.blackHole.updateSizing(
|
|
219
|
+
this.baseScale,
|
|
220
|
+
this.bhRadius,
|
|
221
|
+
this.diskOuter,
|
|
222
|
+
);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
update(dt) {
|
|
227
|
+
super.update(dt);
|
|
228
|
+
this.time += dt;
|
|
229
|
+
|
|
230
|
+
// Update camera
|
|
231
|
+
this.camera.update(dt);
|
|
232
|
+
|
|
233
|
+
// Update formation state machine
|
|
234
|
+
this.formationFSM.update(dt);
|
|
235
|
+
|
|
236
|
+
// Components update via pipeline
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
render() {
|
|
240
|
+
const w = this.width;
|
|
241
|
+
const h = this.height;
|
|
242
|
+
const cx = w / 2;
|
|
243
|
+
const cy = h / 2;
|
|
244
|
+
|
|
245
|
+
// Calculate formation visibility
|
|
246
|
+
const lambda = this.blackHole.getFormationLambda(
|
|
247
|
+
this.accretionDisk.particlesConsumed,
|
|
248
|
+
this.accretionDisk.totalParticleMass,
|
|
249
|
+
);
|
|
250
|
+
|
|
251
|
+
// Update black hole reference for lensed starfield occlusion
|
|
252
|
+
this.bhRef.currentRadius = this.bhRadius * lambda;
|
|
253
|
+
|
|
254
|
+
// Adjust starfield lensing strength based on formation phase
|
|
255
|
+
if (this.starField) {
|
|
256
|
+
const state = this.formationFSM.state;
|
|
257
|
+
if (state === "stable") {
|
|
258
|
+
this.starField.lensingStrength = 1.0;
|
|
259
|
+
} else if (state === "circularize") {
|
|
260
|
+
this.starField.lensingStrength = 0.4 + this.formationFSM.progress * 0.6;
|
|
261
|
+
} else if (state === "collapse") {
|
|
262
|
+
this.starField.lensingStrength = this.formationFSM.progress * 0.4;
|
|
263
|
+
} else {
|
|
264
|
+
// infall - subtle lensing as BH forms
|
|
265
|
+
this.starField.lensingStrength = lambda * 0.3;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// Clear and draw starfield (via pipeline)
|
|
270
|
+
super.render();
|
|
271
|
+
|
|
272
|
+
// Draw formation collapse flash
|
|
273
|
+
if (lambda < 0.3 && lambda > 0) {
|
|
274
|
+
Painter.useCtx((ctx) => {
|
|
275
|
+
this.blackHole.drawFormationFlash(ctx, cx, cy, lambda, this.time);
|
|
276
|
+
});
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
// Build combined render list from components
|
|
280
|
+
const renderList = [
|
|
281
|
+
...this.accretionDisk.buildRenderList(),
|
|
282
|
+
...this.blackHole.buildRenderList(lambda),
|
|
283
|
+
];
|
|
284
|
+
|
|
285
|
+
// Sort by depth (back to front)
|
|
286
|
+
renderList.sort((a, b) => b.z - a.z);
|
|
287
|
+
|
|
288
|
+
// Draw everything
|
|
289
|
+
Painter.useCtx((ctx) => {
|
|
290
|
+
ctx.save();
|
|
291
|
+
ctx.translate(cx, cy);
|
|
292
|
+
|
|
293
|
+
for (const item of renderList) {
|
|
294
|
+
if (item.type === "hole") {
|
|
295
|
+
BlackHole.drawHole(ctx, item, this.bhRadius);
|
|
296
|
+
} else if (item.type === "particle") {
|
|
297
|
+
this.drawParticle(ctx, item);
|
|
298
|
+
} else if (item.type === "hawking") {
|
|
299
|
+
BlackHole.drawHawkingParticle(ctx, item, this.baseScale);
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
ctx.restore();
|
|
304
|
+
});
|
|
305
|
+
|
|
306
|
+
// Info HUD
|
|
307
|
+
this.drawInfo(w, h);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
drawParticle(ctx, item) {
|
|
311
|
+
const size = this.baseScale * 0.003 * item.scale;
|
|
312
|
+
if (size < 0.1) return;
|
|
313
|
+
|
|
314
|
+
let { r, g, b, a } = item.color;
|
|
315
|
+
const state = this.formationFSM.state;
|
|
316
|
+
const isInfalling = state === "infall" || state === "collapse";
|
|
317
|
+
|
|
318
|
+
// Gravitational redshift for particles falling into the black hole
|
|
319
|
+
// As they approach the event horizon, light shifts to red and dims (time dilation)
|
|
320
|
+
if (item.isFalling && item.horizonProximity < 3) {
|
|
321
|
+
const redshift = 1 - (item.horizonProximity - 0.5) / 2.5;
|
|
322
|
+
const rs = Math.max(0, Math.min(1, redshift));
|
|
323
|
+
|
|
324
|
+
// Shift toward deep red (reduce green/blue more than red)
|
|
325
|
+
r = Math.floor(r * (1 - rs * 0.2));
|
|
326
|
+
g = Math.floor(g * (1 - rs * 0.85));
|
|
327
|
+
b = Math.floor(b * (1 - rs * 0.95));
|
|
328
|
+
|
|
329
|
+
// Time dilation dimming - particles appear to freeze and fade
|
|
330
|
+
a *= 1 - rs * 0.8;
|
|
331
|
+
} else if (isInfalling) {
|
|
332
|
+
// Non-falling particles during infall: cooler (bluer) transitioning to hot
|
|
333
|
+
const heatProgress = 1 - item.z / (this.baseScale * 0.5);
|
|
334
|
+
const coolFactor = Math.max(0, 1 - heatProgress);
|
|
335
|
+
r = Math.floor(r * (0.6 + heatProgress * 0.4));
|
|
336
|
+
g = Math.floor(g * (0.7 + heatProgress * 0.3));
|
|
337
|
+
b = Math.min(255, Math.floor(b + coolFactor * 80));
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
const finalAlpha = Math.max(
|
|
341
|
+
0,
|
|
342
|
+
Math.min(1, a * item.doppler * item.diskAlpha),
|
|
343
|
+
);
|
|
344
|
+
|
|
345
|
+
// Core particle (circle)
|
|
346
|
+
ctx.fillStyle = `rgba(${r},${g},${b},${finalAlpha})`;
|
|
347
|
+
ctx.beginPath();
|
|
348
|
+
ctx.arc(item.x, item.y, size / 2, 0, Math.PI * 2);
|
|
349
|
+
ctx.fill();
|
|
350
|
+
|
|
351
|
+
// Additive glow for bright/close particles
|
|
352
|
+
if (
|
|
353
|
+
(item.doppler > 1.1 && item.diskAlpha > 0.5) ||
|
|
354
|
+
(isInfalling && item.z < 0)
|
|
355
|
+
) {
|
|
356
|
+
ctx.globalCompositeOperation = "screen";
|
|
357
|
+
ctx.fillStyle = `rgba(${r},${g},${b},${finalAlpha * 0.4})`;
|
|
358
|
+
ctx.beginPath();
|
|
359
|
+
ctx.arc(item.x, item.y, size, 0, Math.PI * 2);
|
|
360
|
+
ctx.fill();
|
|
361
|
+
ctx.globalCompositeOperation = "source-over";
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
drawInfo(w, h) {
|
|
366
|
+
Painter.useCtx((ctx) => {
|
|
367
|
+
ctx.font = "11px monospace";
|
|
368
|
+
ctx.textAlign = "left";
|
|
369
|
+
|
|
370
|
+
const state = this.formationFSM.state;
|
|
371
|
+
const progress = this.formationFSM.progress;
|
|
372
|
+
|
|
373
|
+
const stateLabels = {
|
|
374
|
+
infall: "Matter Infall",
|
|
375
|
+
collapse: "Gravitational Collapse",
|
|
376
|
+
circularize: "Disk Circularization",
|
|
377
|
+
stable: "Stable Orbit",
|
|
378
|
+
};
|
|
379
|
+
|
|
380
|
+
const stateColors = {
|
|
381
|
+
infall: "#88f",
|
|
382
|
+
collapse: "#f88",
|
|
383
|
+
circularize: "#fa8",
|
|
384
|
+
stable: "#8a8",
|
|
385
|
+
};
|
|
386
|
+
|
|
387
|
+
ctx.fillStyle = stateColors[state] || "#888";
|
|
388
|
+
if (state === "stable") {
|
|
389
|
+
ctx.fillText(stateLabels[state], 15, h - 30);
|
|
390
|
+
} else {
|
|
391
|
+
ctx.fillText(
|
|
392
|
+
`${stateLabels[state]}: ${(progress * 100).toFixed(0)}%`,
|
|
393
|
+
15,
|
|
394
|
+
h - 30,
|
|
395
|
+
);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
ctx.textAlign = "right";
|
|
399
|
+
ctx.fillStyle = "#444";
|
|
400
|
+
ctx.fillText("drag to orbit", w - 15, h - 15);
|
|
401
|
+
});
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
window.addEventListener("load", () => {
|
|
406
|
+
const canvas = document.getElementById("game");
|
|
407
|
+
const demo = new BlackHoleDemo(canvas);
|
|
408
|
+
demo.start();
|
|
409
|
+
});
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Particle - Lightweight data class for accretion disk particles
|
|
3
|
+
*
|
|
4
|
+
* NOT a GameObject - plain objects for performance (2500+ items)
|
|
5
|
+
* Creating GameObjects for each particle would add massive overhead.
|
|
6
|
+
*/
|
|
7
|
+
export class Particle {
|
|
8
|
+
constructor(options = {}) {
|
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9
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+
// Current animated position
|
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10
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+
this.angle = options.angle ?? 0;
|
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11
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+
this.distance = options.distance ?? 0;
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12
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+
this.yOffset = options.yOffset ?? 0;
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13
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+
|
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14
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+
// Target (final disk orbit)
|
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15
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+
this.targetAngle = options.targetAngle ?? this.angle;
|
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16
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+
this.targetDistance = options.targetDistance ?? this.distance;
|
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17
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+
this.targetYOffset = options.targetYOffset ?? this.yOffset;
|
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18
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+
|
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19
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+
// Starting position (for infall animation)
|
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20
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+
this.startAngle = options.startAngle ?? this.angle;
|
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+
this.startDistance = options.startDistance ?? this.distance;
|
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22
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+
this.startYOffset = options.startYOffset ?? 0;
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23
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+
|
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24
|
+
// Physics
|
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25
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+
this.speed = options.speed ?? 0;
|
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26
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+
this.baseColor = options.baseColor ?? { r: 255, g: 255, b: 255, a: 1 };
|
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27
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+
|
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28
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+
// Formation state
|
|
29
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+
this.infallDelay = options.infallDelay ?? 0;
|
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30
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+
this.circularizeSpeed = options.circularizeSpeed ?? 1;
|
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31
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+
this.streamOffset = options.streamOffset ?? 0;
|
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32
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+
this.spiralTurns = options.spiralTurns ?? 1.5;
|
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33
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+
this.willFallIn = options.willFallIn ?? false;
|
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34
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+
this.consumed = options.consumed ?? false;
|
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35
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+
this.isFalling = options.isFalling ?? false;
|
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36
|
+
}
|
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37
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+
|
|
38
|
+
/**
|
|
39
|
+
* Factory method for creating disk particles at final positions
|
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40
|
+
*/
|
|
41
|
+
static createForDisk(angle, distance, yOffset, speed, baseColor) {
|
|
42
|
+
return new Particle({
|
|
43
|
+
angle,
|
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44
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+
distance,
|
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45
|
+
yOffset,
|
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46
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+
speed,
|
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47
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+
baseColor,
|
|
48
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+
targetAngle: angle,
|
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49
|
+
targetDistance: distance,
|
|
50
|
+
targetYOffset: yOffset,
|
|
51
|
+
startAngle: angle,
|
|
52
|
+
startDistance: distance,
|
|
53
|
+
circularizeSpeed: 0.8 + Math.random() * 0.4,
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,218 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* StarField - 3D volumetric starfield
|
|
3
|
+
*
|
|
4
|
+
* Features:
|
|
5
|
+
* - Prerendered sprites for high performance (5000+ stars).
|
|
6
|
+
* - Scientific spectral color distribution (O, B, A, F, G, K, M).
|
|
7
|
+
* - Authentic twinkle animation.
|
|
8
|
+
* - Spherical distribution for consistent background density.
|
|
9
|
+
*/
|
|
10
|
+
import { GameObject, Painter } from "../../../src/index.js";
|
|
11
|
+
|
|
12
|
+
// Spectral types: Color and "Aesthetic" rarity (skewed slightly from reality for better visuals)
|
|
13
|
+
const SPECTRAL_TYPES = [
|
|
14
|
+
{ type: 'O', color: '#9bb0ff', weight: 0.01, baseSize: 5.0 }, // Blue (Hot/Big)
|
|
15
|
+
{ type: 'B', color: '#aabfff', weight: 0.05, baseSize: 4.0 },
|
|
16
|
+
{ type: 'A', color: '#cad7ff', weight: 0.15, baseSize: 3.5 },
|
|
17
|
+
{ type: 'F', color: '#f8f7ff', weight: 0.20, baseSize: 3.0 },
|
|
18
|
+
{ type: 'G', color: '#fff4ea', weight: 0.20, baseSize: 2.8 }, // Sun-like
|
|
19
|
+
{ type: 'K', color: '#ffd2a1', weight: 0.25, baseSize: 2.5 },
|
|
20
|
+
{ type: 'M', color: '#ffcc6f', weight: 0.14, baseSize: 2.2 } // Red (Cool/Small)
|
|
21
|
+
];
|
|
22
|
+
|
|
23
|
+
const CONFIG = {
|
|
24
|
+
starCount: 5000,
|
|
25
|
+
minDist: 4000,
|
|
26
|
+
maxDist: 10000,
|
|
27
|
+
// Global size multiplier (applied to spectral baseSize)
|
|
28
|
+
scaleMultiplier: 2.0
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
export class StarField extends GameObject {
|
|
32
|
+
/**
|
|
33
|
+
* @param {Game} game
|
|
34
|
+
* @param {Object} options
|
|
35
|
+
* @param {Camera3D} options.camera
|
|
36
|
+
* @param {number} [options.starCount] - Number of stars
|
|
37
|
+
* @param {number} [options.distanceScale=1.0] - Scale factor for star distances (lower = closer stars)
|
|
38
|
+
*/
|
|
39
|
+
constructor(game, options = {}) {
|
|
40
|
+
super(game, options);
|
|
41
|
+
this.camera = options.camera;
|
|
42
|
+
this.zIndex = -1000;
|
|
43
|
+
|
|
44
|
+
this.starCount = options.starCount || CONFIG.starCount;
|
|
45
|
+
this.distanceScale = options.distanceScale ?? 1.0;
|
|
46
|
+
this.stars = [];
|
|
47
|
+
|
|
48
|
+
// Cache for pre-rendered star sprites
|
|
49
|
+
// Map<Color, HTMLCanvasElement>
|
|
50
|
+
this.sprites = new Map();
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
init() {
|
|
54
|
+
this.preRenderSprites();
|
|
55
|
+
this.generateStarfield();
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Pre-render star sprites for each spectral type.
|
|
60
|
+
* Drawing images is much faster than running context state changes and arc() commands per star.
|
|
61
|
+
*/
|
|
62
|
+
preRenderSprites() {
|
|
63
|
+
for (const type of SPECTRAL_TYPES) {
|
|
64
|
+
const size = 32; // Texture size (enough for glow)
|
|
65
|
+
const center = size / 2;
|
|
66
|
+
const radius = size / 4; // Actual core radius
|
|
67
|
+
|
|
68
|
+
const canvas = document.createElement('canvas');
|
|
69
|
+
canvas.width = size;
|
|
70
|
+
canvas.height = size;
|
|
71
|
+
const ctx = canvas.getContext('2d');
|
|
72
|
+
|
|
73
|
+
// Soft glow
|
|
74
|
+
const grad = ctx.createRadialGradient(center, center, 0, center, center, size / 2);
|
|
75
|
+
grad.addColorStop(0, type.color);
|
|
76
|
+
grad.addColorStop(0.2, type.color); // Solid core
|
|
77
|
+
grad.addColorStop(0.5, this.adjustAlpha(type.color, 0.3)); // Glow
|
|
78
|
+
grad.addColorStop(1, this.adjustAlpha(type.color, 0)); // Fade out
|
|
79
|
+
|
|
80
|
+
ctx.fillStyle = grad;
|
|
81
|
+
ctx.beginPath();
|
|
82
|
+
ctx.arc(center, center, size / 2, 0, Math.PI * 2);
|
|
83
|
+
ctx.fill();
|
|
84
|
+
|
|
85
|
+
// Store sprite associated with this spectral type index
|
|
86
|
+
this.sprites.set(type.type, canvas);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// Helper to add alpha to hex color
|
|
91
|
+
adjustAlpha(hex, alpha) {
|
|
92
|
+
// rudimentary hex to rgba conversion
|
|
93
|
+
// Assuming hex is #RRGGBB
|
|
94
|
+
const r = parseInt(hex.slice(1, 3), 16);
|
|
95
|
+
const g = parseInt(hex.slice(3, 5), 16);
|
|
96
|
+
const b = parseInt(hex.slice(5, 7), 16);
|
|
97
|
+
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
generateStarfield() {
|
|
101
|
+
this.stars = [];
|
|
102
|
+
|
|
103
|
+
// Create cumulative weights for random selection
|
|
104
|
+
const totalWeight = SPECTRAL_TYPES.reduce((sum, t) => sum + t.weight, 0);
|
|
105
|
+
|
|
106
|
+
// Apply distance scale for different camera perspectives
|
|
107
|
+
const minDist = CONFIG.minDist * this.distanceScale;
|
|
108
|
+
const maxDist = CONFIG.maxDist * this.distanceScale;
|
|
109
|
+
|
|
110
|
+
for (let i = 0; i < this.starCount; i++) {
|
|
111
|
+
// distribute stars in a spherical shell
|
|
112
|
+
const theta = Math.random() * Math.PI * 2;
|
|
113
|
+
const phi = Math.acos(2 * Math.random() - 1);
|
|
114
|
+
const r = minDist + Math.random() * (maxDist - minDist);
|
|
115
|
+
|
|
116
|
+
const x = r * Math.sin(phi) * Math.cos(theta);
|
|
117
|
+
const y = r * Math.sin(phi) * Math.sin(theta);
|
|
118
|
+
const z = r * Math.cos(phi);
|
|
119
|
+
|
|
120
|
+
// Pick spectral type
|
|
121
|
+
const rand = Math.random() * totalWeight;
|
|
122
|
+
let accum = 0;
|
|
123
|
+
let selectedType = SPECTRAL_TYPES[SPECTRAL_TYPES.length - 1]; // Default
|
|
124
|
+
for (const t of SPECTRAL_TYPES) {
|
|
125
|
+
accum += t.weight;
|
|
126
|
+
if (rand < accum) {
|
|
127
|
+
selectedType = t;
|
|
128
|
+
break;
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// Twinkle properties
|
|
133
|
+
const twinkleSpeed = 0.5 + Math.random() * 2.0; // How fast it pulses
|
|
134
|
+
const twinklePhase = Math.random() * Math.PI * 2; // Offset so they don't pulse in sync
|
|
135
|
+
|
|
136
|
+
this.stars.push({
|
|
137
|
+
x, y, z,
|
|
138
|
+
type: selectedType,
|
|
139
|
+
twinkleSpeed,
|
|
140
|
+
twinklePhase,
|
|
141
|
+
// Random slight variations in size even within same class
|
|
142
|
+
baseScale: (0.8 + Math.random() * 0.4) * CONFIG.scaleMultiplier
|
|
143
|
+
});
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
render() {
|
|
148
|
+
super.render();
|
|
149
|
+
if (!this.camera) return;
|
|
150
|
+
|
|
151
|
+
const cx = this.game.width / 2;
|
|
152
|
+
const cy = this.game.height / 2;
|
|
153
|
+
const time = performance.now() / 1000;
|
|
154
|
+
|
|
155
|
+
Painter.useCtx((ctx) => {
|
|
156
|
+
// Use efficient composition
|
|
157
|
+
// 'lighter' gives a nice additive look for stars overlapping, or 'source-over' for standard
|
|
158
|
+
ctx.globalCompositeOperation = 'source-over';
|
|
159
|
+
|
|
160
|
+
for (const star of this.stars) {
|
|
161
|
+
// Project
|
|
162
|
+
const p = this.camera.project(star.x, star.y, star.z);
|
|
163
|
+
|
|
164
|
+
// Cull (behind camera)
|
|
165
|
+
if (p.z < -this.camera.perspective + 50) continue;
|
|
166
|
+
|
|
167
|
+
// Viewport cull (loose bounds)
|
|
168
|
+
const x = cx + p.x;
|
|
169
|
+
const y = cy + p.y;
|
|
170
|
+
if (x < -30 || x > this.game.width + 30 || y < -30 || y > this.game.height + 30) continue;
|
|
171
|
+
|
|
172
|
+
// Calculate Twinkle
|
|
173
|
+
// Sine wave mapped to [0.3, 1.0] range mainly, occasionally dipping lower
|
|
174
|
+
const val = Math.sin(time * star.twinkleSpeed + star.twinklePhase);
|
|
175
|
+
const alpha = 0.6 + 0.4 * val; // Min brightness 0.2
|
|
176
|
+
|
|
177
|
+
// Don't draw invisible stars
|
|
178
|
+
if (alpha < 0.1) continue;
|
|
179
|
+
|
|
180
|
+
// Visual Size
|
|
181
|
+
// p.scale is usually around 0.1-0.2 for distant stars
|
|
182
|
+
// star.baseScale is ~2.0
|
|
183
|
+
// Resulting size ~ 0.2 * 2.0 * 32 (sprite size) which is huge.
|
|
184
|
+
// We want the *drawn size* to be small, but the sprite is high quality.
|
|
185
|
+
// Let's say we want a star to be 6px on screen.
|
|
186
|
+
// 6px / 32px (sprite) = 0.18 draw scale
|
|
187
|
+
|
|
188
|
+
const finalSize = star.type.baseSize * star.baseScale * p.scale;
|
|
189
|
+
|
|
190
|
+
const sprite = this.sprites.get(star.type.type);
|
|
191
|
+
if (!sprite) continue;
|
|
192
|
+
|
|
193
|
+
// Center the sprite
|
|
194
|
+
// Determine draw dimension.
|
|
195
|
+
// We used 32px sprite.
|
|
196
|
+
// We want final visual size to be `finalSize`.
|
|
197
|
+
|
|
198
|
+
// Optimization: if tiny, skip drawImage and justfillRect?
|
|
199
|
+
// With 5000 stars, drawImage is fast enough if not scaling huge images.
|
|
200
|
+
|
|
201
|
+
ctx.globalAlpha = alpha;
|
|
202
|
+
|
|
203
|
+
// Draw centered
|
|
204
|
+
ctx.drawImage(
|
|
205
|
+
sprite,
|
|
206
|
+
x - finalSize * 2,
|
|
207
|
+
y - finalSize * 2,
|
|
208
|
+
finalSize * 4, // Make sprite larger than "size" to account for glow
|
|
209
|
+
finalSize * 4
|
|
210
|
+
);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// Reset
|
|
214
|
+
ctx.globalAlpha = 1.0;
|
|
215
|
+
});
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
|