@guinetik/gcanvas 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/release.yaml +70 -0
- package/.jshintrc +4 -0
- package/.vscode/settings.json +22 -0
- package/CLAUDE.md +310 -0
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +1 -0
- package/demos/animations.html +31 -0
- package/demos/basic.html +38 -0
- package/demos/baskara.html +31 -0
- package/demos/bezier.html +35 -0
- package/demos/beziersignature.html +29 -0
- package/demos/blackhole.html +28 -0
- package/demos/blob.html +35 -0
- package/demos/demos.css +289 -0
- package/demos/easing.html +28 -0
- package/demos/events.html +195 -0
- package/demos/fluent.html +647 -0
- package/demos/fractals.html +36 -0
- package/demos/genart.html +26 -0
- package/demos/gendream.html +26 -0
- package/demos/group.html +36 -0
- package/demos/home.html +587 -0
- package/demos/index.html +364 -0
- package/demos/isometric.html +34 -0
- package/demos/js/animations.js +452 -0
- package/demos/js/basic.js +204 -0
- package/demos/js/baskara.js +751 -0
- package/demos/js/bezier.js +692 -0
- package/demos/js/beziersignature.js +241 -0
- package/demos/js/blackhole/accretiondisk.obj.js +379 -0
- package/demos/js/blackhole/blackhole.obj.js +318 -0
- package/demos/js/blackhole/index.js +409 -0
- package/demos/js/blackhole/particle.js +56 -0
- package/demos/js/blackhole/starfield.obj.js +218 -0
- package/demos/js/blob.js +2263 -0
- package/demos/js/easing.js +477 -0
- package/demos/js/fluent.js +183 -0
- package/demos/js/fractals.js +931 -0
- package/demos/js/fractalworker.js +93 -0
- package/demos/js/genart.js +268 -0
- package/demos/js/gendream.js +209 -0
- package/demos/js/group.js +140 -0
- package/demos/js/info-toggle.js +25 -0
- package/demos/js/isometric.js +863 -0
- package/demos/js/kerr.js +1556 -0
- package/demos/js/lavalamp.js +590 -0
- package/demos/js/layout.js +354 -0
- package/demos/js/mondrian.js +285 -0
- package/demos/js/opacity.js +275 -0
- package/demos/js/painter.js +484 -0
- package/demos/js/particles-showcase.js +514 -0
- package/demos/js/particles.js +299 -0
- package/demos/js/patterns.js +397 -0
- package/demos/js/penrose/artifact.js +69 -0
- package/demos/js/penrose/blackhole.js +121 -0
- package/demos/js/penrose/constants.js +73 -0
- package/demos/js/penrose/game.js +943 -0
- package/demos/js/penrose/lore.js +278 -0
- package/demos/js/penrose/penrosescene.js +892 -0
- package/demos/js/penrose/ship.js +216 -0
- package/demos/js/penrose/sounds.js +211 -0
- package/demos/js/penrose/voidparticle.js +55 -0
- package/demos/js/penrose/voidscene.js +258 -0
- package/demos/js/penrose/voidship.js +144 -0
- package/demos/js/penrose/wormhole.js +46 -0
- package/demos/js/pipeline.js +555 -0
- package/demos/js/scene.js +304 -0
- package/demos/js/scenes.js +320 -0
- package/demos/js/schrodinger.js +410 -0
- package/demos/js/schwarzschild.js +1023 -0
- package/demos/js/shapes.js +628 -0
- package/demos/js/space/alien.js +171 -0
- package/demos/js/space/boom.js +98 -0
- package/demos/js/space/boss.js +353 -0
- package/demos/js/space/buff.js +73 -0
- package/demos/js/space/bullet.js +102 -0
- package/demos/js/space/constants.js +85 -0
- package/demos/js/space/game.js +1884 -0
- package/demos/js/space/hud.js +112 -0
- package/demos/js/space/laserbeam.js +179 -0
- package/demos/js/space/lightning.js +277 -0
- package/demos/js/space/minion.js +192 -0
- package/demos/js/space/missile.js +212 -0
- package/demos/js/space/player.js +430 -0
- package/demos/js/space/powerup.js +90 -0
- package/demos/js/space/starfield.js +58 -0
- package/demos/js/space/starpower.js +90 -0
- package/demos/js/spacetime.js +559 -0
- package/demos/js/svgtween.js +204 -0
- package/demos/js/tde/accretiondisk.js +418 -0
- package/demos/js/tde/blackhole.js +219 -0
- package/demos/js/tde/blackholescene.js +209 -0
- package/demos/js/tde/config.js +59 -0
- package/demos/js/tde/index.js +695 -0
- package/demos/js/tde/jets.js +290 -0
- package/demos/js/tde/lensedstarfield.js +147 -0
- package/demos/js/tde/tdestar.js +317 -0
- package/demos/js/tde/tidalstream.js +356 -0
- package/demos/js/tde_old/blackhole.obj.js +354 -0
- package/demos/js/tde_old/debris.obj.js +791 -0
- package/demos/js/tde_old/flare.obj.js +239 -0
- package/demos/js/tde_old/index.js +448 -0
- package/demos/js/tde_old/star.obj.js +812 -0
- package/demos/js/tiles.js +312 -0
- package/demos/js/tweendemo.js +79 -0
- package/demos/js/visibility.js +102 -0
- package/demos/kerr.html +28 -0
- package/demos/lavalamp.html +27 -0
- package/demos/layouts.html +37 -0
- package/demos/logo.svg +4 -0
- package/demos/loop.html +84 -0
- package/demos/mondrian.html +32 -0
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +36 -0
- package/demos/painter.html +39 -0
- package/demos/particles-showcase.html +28 -0
- package/demos/particles.html +24 -0
- package/demos/patterns.html +33 -0
- package/demos/penrose-game.html +31 -0
- package/demos/pipeline.html +737 -0
- package/demos/scene.html +33 -0
- package/demos/scenes.html +96 -0
- package/demos/schrodinger.html +27 -0
- package/demos/schwarzschild.html +27 -0
- package/demos/shapes.html +16 -0
- package/demos/space.html +85 -0
- package/demos/spacetime.html +27 -0
- package/demos/svgtween.html +29 -0
- package/demos/tde.html +28 -0
- package/demos/tiles.html +28 -0
- package/demos/transforms.html +400 -0
- package/demos/tween.html +45 -0
- package/demos/visibility.html +33 -0
- package/disk_example.png +0 -0
- package/docs/README.md +222 -0
- package/docs/concepts/architecture-overview.md +204 -0
- package/docs/concepts/lifecycle.md +255 -0
- package/docs/concepts/rendering-pipeline.md +279 -0
- package/docs/concepts/tde-zorder.md +106 -0
- package/docs/concepts/two-layer-architecture.md +229 -0
- package/docs/getting-started/first-game.md +354 -0
- package/docs/getting-started/hello-world.md +269 -0
- package/docs/getting-started/installation.md +157 -0
- package/docs/modules/collision/README.md +453 -0
- package/docs/modules/fluent/README.md +1075 -0
- package/docs/modules/game/README.md +303 -0
- package/docs/modules/isometric-camera.md +210 -0
- package/docs/modules/isometric.md +275 -0
- package/docs/modules/painter/README.md +328 -0
- package/docs/modules/particle/README.md +559 -0
- package/docs/modules/shapes/README.md +221 -0
- package/docs/modules/shapes/base/euclidian.md +123 -0
- package/docs/modules/shapes/base/geometry2d.md +204 -0
- package/docs/modules/shapes/base/renderable.md +215 -0
- package/docs/modules/shapes/base/shape.md +262 -0
- package/docs/modules/shapes/base/transformable.md +243 -0
- package/docs/modules/shapes/hierarchy.md +218 -0
- package/docs/modules/state/README.md +577 -0
- package/docs/modules/util/README.md +99 -0
- package/docs/modules/util/camera3d.md +412 -0
- package/docs/modules/util/scene3d.md +395 -0
- package/index.html +17 -0
- package/jsdoc.json +50 -0
- package/package.json +55 -0
- package/readme.md +599 -0
- package/scripts/build-demo.js +69 -0
- package/scripts/bundle4llm.js +276 -0
- package/scripts/clearconsole.js +48 -0
- package/src/collision/collision-system.js +332 -0
- package/src/collision/collision.js +303 -0
- package/src/collision/index.js +10 -0
- package/src/fluent/fluent-game.js +430 -0
- package/src/fluent/fluent-go.js +1060 -0
- package/src/fluent/fluent-layer.js +152 -0
- package/src/fluent/fluent-scene.js +291 -0
- package/src/fluent/index.js +98 -0
- package/src/fluent/sketch.js +380 -0
- package/src/game/game.js +467 -0
- package/src/game/index.js +49 -0
- package/src/game/objects/go.js +220 -0
- package/src/game/objects/imagego.js +30 -0
- package/src/game/objects/index.js +54 -0
- package/src/game/objects/isometric-scene.js +260 -0
- package/src/game/objects/layoutscene.js +549 -0
- package/src/game/objects/scene.js +175 -0
- package/src/game/objects/scene3d.js +118 -0
- package/src/game/objects/text.js +221 -0
- package/src/game/objects/wrapper.js +232 -0
- package/src/game/pipeline.js +243 -0
- package/src/game/ui/button.js +396 -0
- package/src/game/ui/cursor.js +93 -0
- package/src/game/ui/fps.js +91 -0
- package/src/game/ui/index.js +5 -0
- package/src/game/ui/togglebutton.js +93 -0
- package/src/game/ui/tooltip.js +249 -0
- package/src/index.js +25 -0
- package/src/io/events.js +20 -0
- package/src/io/index.js +86 -0
- package/src/io/input.js +70 -0
- package/src/io/keys.js +152 -0
- package/src/io/mouse.js +61 -0
- package/src/io/touch.js +39 -0
- package/src/logger/debugtab.js +138 -0
- package/src/logger/index.js +3 -0
- package/src/logger/loggable.js +47 -0
- package/src/logger/logger.js +113 -0
- package/src/math/complex.js +37 -0
- package/src/math/constants.js +1 -0
- package/src/math/fractal.js +1271 -0
- package/src/math/gr.js +201 -0
- package/src/math/heat.js +202 -0
- package/src/math/index.js +12 -0
- package/src/math/noise.js +433 -0
- package/src/math/orbital.js +191 -0
- package/src/math/patterns.js +1339 -0
- package/src/math/penrose.js +259 -0
- package/src/math/quantum.js +115 -0
- package/src/math/random.js +195 -0
- package/src/math/tensor.js +1009 -0
- package/src/mixins/anchor.js +131 -0
- package/src/mixins/draggable.js +72 -0
- package/src/mixins/index.js +2 -0
- package/src/motion/bezier.js +132 -0
- package/src/motion/bounce.js +58 -0
- package/src/motion/easing.js +349 -0
- package/src/motion/float.js +130 -0
- package/src/motion/follow.js +125 -0
- package/src/motion/hop.js +52 -0
- package/src/motion/index.js +82 -0
- package/src/motion/motion.js +1124 -0
- package/src/motion/orbit.js +49 -0
- package/src/motion/oscillate.js +39 -0
- package/src/motion/parabolic.js +141 -0
- package/src/motion/patrol.js +147 -0
- package/src/motion/pendulum.js +48 -0
- package/src/motion/pulse.js +88 -0
- package/src/motion/shake.js +83 -0
- package/src/motion/spiral.js +144 -0
- package/src/motion/spring.js +150 -0
- package/src/motion/swing.js +47 -0
- package/src/motion/tween.js +92 -0
- package/src/motion/tweenetik.js +139 -0
- package/src/motion/waypoint.js +210 -0
- package/src/painter/index.js +8 -0
- package/src/painter/painter.colors.js +331 -0
- package/src/painter/painter.effects.js +230 -0
- package/src/painter/painter.img.js +229 -0
- package/src/painter/painter.js +295 -0
- package/src/painter/painter.lines.js +189 -0
- package/src/painter/painter.opacity.js +41 -0
- package/src/painter/painter.shapes.js +277 -0
- package/src/painter/painter.text.js +273 -0
- package/src/particle/emitter.js +124 -0
- package/src/particle/index.js +11 -0
- package/src/particle/particle-system.js +322 -0
- package/src/particle/particle.js +71 -0
- package/src/particle/updaters.js +170 -0
- package/src/shapes/arc.js +43 -0
- package/src/shapes/arrow.js +33 -0
- package/src/shapes/bezier.js +42 -0
- package/src/shapes/circle.js +62 -0
- package/src/shapes/clouds.js +56 -0
- package/src/shapes/cone.js +219 -0
- package/src/shapes/cross.js +70 -0
- package/src/shapes/cube.js +244 -0
- package/src/shapes/cylinder.js +254 -0
- package/src/shapes/diamond.js +48 -0
- package/src/shapes/euclidian.js +111 -0
- package/src/shapes/figure.js +115 -0
- package/src/shapes/geometry.js +220 -0
- package/src/shapes/group.js +375 -0
- package/src/shapes/heart.js +42 -0
- package/src/shapes/hexagon.js +26 -0
- package/src/shapes/image.js +192 -0
- package/src/shapes/index.js +111 -0
- package/src/shapes/line.js +29 -0
- package/src/shapes/pattern.js +90 -0
- package/src/shapes/pin.js +44 -0
- package/src/shapes/poly.js +31 -0
- package/src/shapes/prism.js +226 -0
- package/src/shapes/rect.js +35 -0
- package/src/shapes/renderable.js +333 -0
- package/src/shapes/ring.js +26 -0
- package/src/shapes/roundrect.js +95 -0
- package/src/shapes/shape.js +117 -0
- package/src/shapes/slice.js +26 -0
- package/src/shapes/sphere.js +314 -0
- package/src/shapes/sphere3d.js +537 -0
- package/src/shapes/square.js +15 -0
- package/src/shapes/star.js +99 -0
- package/src/shapes/svg.js +408 -0
- package/src/shapes/text.js +553 -0
- package/src/shapes/traceable.js +83 -0
- package/src/shapes/transform.js +357 -0
- package/src/shapes/transformable.js +172 -0
- package/src/shapes/triangle.js +26 -0
- package/src/sound/index.js +17 -0
- package/src/sound/sound.js +473 -0
- package/src/sound/synth.analyzer.js +149 -0
- package/src/sound/synth.effects.js +207 -0
- package/src/sound/synth.envelope.js +59 -0
- package/src/sound/synth.js +229 -0
- package/src/sound/synth.musical.js +160 -0
- package/src/sound/synth.noise.js +85 -0
- package/src/sound/synth.oscillators.js +293 -0
- package/src/state/index.js +10 -0
- package/src/state/state-machine.js +371 -0
- package/src/util/camera3d.js +438 -0
- package/src/util/index.js +6 -0
- package/src/util/isometric-camera.js +235 -0
- package/src/util/layout.js +317 -0
- package/src/util/position.js +147 -0
- package/src/util/tasks.js +47 -0
- package/src/util/zindex.js +287 -0
- package/src/webgl/index.js +9 -0
- package/src/webgl/shaders/sphere-shaders.js +994 -0
- package/src/webgl/webgl-renderer.js +388 -0
- package/tde.png +0 -0
- package/test/math/orbital.test.js +61 -0
- package/test/math/tensor.test.js +114 -0
- package/test/particle/emitter.test.js +204 -0
- package/test/particle/particle-system.test.js +310 -0
- package/test/particle/particle.test.js +116 -0
- package/test/particle/updaters.test.js +386 -0
- package/test/setup.js +120 -0
- package/test/shapes/euclidian.test.js +44 -0
- package/test/shapes/geometry.test.js +86 -0
- package/test/shapes/group.test.js +86 -0
- package/test/shapes/rectangle.test.js +64 -0
- package/test/shapes/transform.test.js +379 -0
- package/test/util/camera3d.test.js +428 -0
- package/test/util/scene3d.test.js +352 -0
- package/types/collision.d.ts +249 -0
- package/types/common.d.ts +155 -0
- package/types/game.d.ts +497 -0
- package/types/index.d.ts +309 -0
- package/types/io.d.ts +188 -0
- package/types/logger.d.ts +127 -0
- package/types/math.d.ts +268 -0
- package/types/mixins.d.ts +92 -0
- package/types/motion.d.ts +678 -0
- package/types/painter.d.ts +378 -0
- package/types/shapes.d.ts +864 -0
- package/types/sound.d.ts +672 -0
- package/types/state.d.ts +251 -0
- package/types/util.d.ts +253 -0
- package/vite.config.js +50 -0
- package/vitest.config.js +13 -0
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import {
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Game,
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Scene,
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FPSCounter,
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GameObject,
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HorizontalLayout,
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VerticalLayout,
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Button,
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Rectangle,
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TileLayout,
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GridLayout,
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} from "../../src/index";
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export class LayoutDemo extends Game {
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constructor(canvas) {
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super(canvas);
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this.enableFluidSize();
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this.backgroundColor = "black";
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this.cellSize = 110;
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this.maxColumns = 6;
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}
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getResponsiveColumns() {
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return Math.min(
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}
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getLayoutYOffset() {
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}
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/**
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* Get viewport dimensions based on current layout mode.
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* - Vertical: fixed width (item width + padding), height = screen - nav - margins
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* - Tile/Grid: square-ish viewport with margins on sides, scrolls vertically
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*/
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getViewportDimensions() {
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const navHeight = 320; // bottom nav (two rows at -30 and -100 offset + button heights)
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const layoutModes = this.getLayoutModes();
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switch (this.mode) {
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return {
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};
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return {
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width: 200 + 20, // item width (200) + padding
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};
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case "tile":
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default:
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return {
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width: Math.max(200, this.width - margin * 2),
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height: Math.max(200, this.height - navHeight - margin),
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};
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}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// Define layout modes configuration (uses arrow functions to access `this`)
|
|
84
|
+
getLayoutModes() {
|
|
85
|
+
const columns = this.getResponsiveColumns();
|
|
86
|
+
return {
|
|
87
|
+
horizontal: {
|
|
88
|
+
layoutClass: HorizontalLayout,
|
|
89
|
+
itemDimensions: () => ({
|
|
90
|
+
width: 40 + Math.random() * 60,
|
|
91
|
+
height: 100,
|
|
92
|
+
}),
|
|
93
|
+
},
|
|
94
|
+
vertical: {
|
|
95
|
+
layoutClass: VerticalLayout,
|
|
96
|
+
itemDimensions: () => ({
|
|
97
|
+
width: 200,
|
|
98
|
+
height: 40 + Math.random() * 60,
|
|
99
|
+
}),
|
|
100
|
+
},
|
|
101
|
+
tile: {
|
|
102
|
+
layoutClass: TileLayout,
|
|
103
|
+
itemDimensions: () => ({
|
|
104
|
+
width: 100,
|
|
105
|
+
height: 100,
|
|
106
|
+
}),
|
|
107
|
+
layoutOptions: (baseOpts) => ({
|
|
108
|
+
...baseOpts,
|
|
109
|
+
columns: columns,
|
|
110
|
+
}),
|
|
111
|
+
},
|
|
112
|
+
grid: {
|
|
113
|
+
layoutClass: GridLayout,
|
|
114
|
+
itemDimensions: () => {
|
|
115
|
+
// Randomly choose between portrait or landscape
|
|
116
|
+
const isPortrait = Math.random() > 0.5;
|
|
117
|
+
if (isPortrait) {
|
|
118
|
+
// Portrait: taller than wide
|
|
119
|
+
if (Math.random() > 0.3) {
|
|
120
|
+
return {
|
|
121
|
+
width: 100,
|
|
122
|
+
height: 200,
|
|
123
|
+
};
|
|
124
|
+
} else {
|
|
125
|
+
return {
|
|
126
|
+
width: 100,
|
|
127
|
+
height: 100,
|
|
128
|
+
};
|
|
129
|
+
}
|
|
130
|
+
} else {
|
|
131
|
+
if (Math.random() > 0.3) {
|
|
132
|
+
// Landscape: wider than tall
|
|
133
|
+
return {
|
|
134
|
+
width: 100,
|
|
135
|
+
height: 50,
|
|
136
|
+
};
|
|
137
|
+
} else {
|
|
138
|
+
return {
|
|
139
|
+
width: 100,
|
|
140
|
+
height: 100,
|
|
141
|
+
};
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
},
|
|
145
|
+
layoutOptions: (baseOpts) => ({
|
|
146
|
+
...baseOpts,
|
|
147
|
+
columns: columns,
|
|
148
|
+
spacing: 10,
|
|
149
|
+
padding: 10,
|
|
150
|
+
centerItems: true,
|
|
151
|
+
}),
|
|
152
|
+
},
|
|
153
|
+
};
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
init() {
|
|
157
|
+
super.init();
|
|
158
|
+
// Config Options
|
|
159
|
+
this.items = [];
|
|
160
|
+
this.mode = "horizontal";
|
|
161
|
+
this.currentColumns = this.getResponsiveColumns();
|
|
162
|
+
|
|
163
|
+
// Create UI
|
|
164
|
+
this.ui = new Scene(this, {
|
|
165
|
+
debug: true,
|
|
166
|
+
debugColor: "pink",
|
|
167
|
+
anchor: Position.CENTER,
|
|
168
|
+
});
|
|
169
|
+
this.pipeline.add(this.ui);
|
|
170
|
+
|
|
171
|
+
// Add FPS Counter
|
|
172
|
+
this.pipeline.add(
|
|
173
|
+
new FPSCounter(this, { color: "#00FF00", anchor: "bottom-right" })
|
|
174
|
+
);
|
|
175
|
+
|
|
176
|
+
// Create bottom navigation - layout type selection (at very bottom)
|
|
177
|
+
this.layoutNav = new HorizontalLayout(this, {
|
|
178
|
+
debug: true,
|
|
179
|
+
debugColor: "purple",
|
|
180
|
+
anchor: Position.BOTTOM_CENTER,
|
|
181
|
+
anchorOffsetY: -30,
|
|
182
|
+
padding: 10,
|
|
183
|
+
spacing: 10,
|
|
184
|
+
});
|
|
185
|
+
this.ui.add(this.layoutNav);
|
|
186
|
+
|
|
187
|
+
// Add layout type buttons
|
|
188
|
+
const layoutModes = this.getLayoutModes();
|
|
189
|
+
Object.keys(layoutModes).forEach((mode) => {
|
|
190
|
+
this.layoutNav.add(
|
|
191
|
+
new Button(this, {
|
|
192
|
+
text: mode.charAt(0).toUpperCase() + mode.slice(1),
|
|
193
|
+
onClick: () => this.setLayout(mode),
|
|
194
|
+
})
|
|
195
|
+
);
|
|
196
|
+
});
|
|
197
|
+
|
|
198
|
+
// Create action buttons (add/remove) - positioned above layout nav
|
|
199
|
+
this.actionNav = new HorizontalLayout(this, {
|
|
200
|
+
anchor: Position.BOTTOM_CENTER,
|
|
201
|
+
debug: true,
|
|
202
|
+
debugColor: "cyan",
|
|
203
|
+
anchorOffsetY: -100, // Space above the layout nav
|
|
204
|
+
padding: 10,
|
|
205
|
+
spacing: 10,
|
|
206
|
+
});
|
|
207
|
+
this.actionNav.add(
|
|
208
|
+
new Button(this, {
|
|
209
|
+
text: "ADD",
|
|
210
|
+
onClick: this.addItem.bind(this),
|
|
211
|
+
})
|
|
212
|
+
);
|
|
213
|
+
this.actionNav.add(
|
|
214
|
+
new Button(this, {
|
|
215
|
+
text: "REMOVE",
|
|
216
|
+
onClick: () => this.removeItem(),
|
|
217
|
+
})
|
|
218
|
+
);
|
|
219
|
+
this.ui.add(this.actionNav);
|
|
220
|
+
|
|
221
|
+
// Create initial layout
|
|
222
|
+
this.createLayout();
|
|
223
|
+
|
|
224
|
+
// Add enough items to enable scrolling
|
|
225
|
+
for (let i = 0; i < 5; i++) {
|
|
226
|
+
this.addItem(i);
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
createLayout() {
|
|
231
|
+
if (this.layout) {
|
|
232
|
+
// Properly clear the layout
|
|
233
|
+
this.layout.clear();
|
|
234
|
+
this.pipeline.remove(this.layout);
|
|
235
|
+
this.layout = null;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
const viewport = this.getViewportDimensions();
|
|
239
|
+
|
|
240
|
+
const baseOpts = {
|
|
241
|
+
anchor: Position.CENTER,
|
|
242
|
+
anchorOffsetY: this.getLayoutYOffset(),
|
|
243
|
+
spacing: 10,
|
|
244
|
+
padding: 10,
|
|
245
|
+
debug: true,
|
|
246
|
+
autoSize: true,
|
|
247
|
+
debugColor: Painter.colors.randomColorHSL(),
|
|
248
|
+
// Enable scrolling with responsive viewport
|
|
249
|
+
scrollable: true,
|
|
250
|
+
viewportWidth: viewport.width,
|
|
251
|
+
viewportHeight: viewport.height,
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
const layoutModes = this.getLayoutModes();
|
|
255
|
+
const modeConfig = layoutModes[this.mode];
|
|
256
|
+
const layoutOpts = modeConfig.layoutOptions
|
|
257
|
+
? modeConfig.layoutOptions(baseOpts)
|
|
258
|
+
: baseOpts;
|
|
259
|
+
|
|
260
|
+
this.layout = new modeConfig.layoutClass(this, layoutOpts);
|
|
261
|
+
// Add layout to pipeline
|
|
262
|
+
this.pipeline.add(this.layout);
|
|
263
|
+
// Add items to layout
|
|
264
|
+
if (this.items.length > 0) {
|
|
265
|
+
// Reset each item properly
|
|
266
|
+
setTimeout(() => {
|
|
267
|
+
this.items.forEach((item) => {
|
|
268
|
+
const dimensions = modeConfig.itemDimensions();
|
|
269
|
+
item.width = dimensions.width;
|
|
270
|
+
item.height = dimensions.height;
|
|
271
|
+
// Add to the container
|
|
272
|
+
this.layout.add(item);
|
|
273
|
+
});
|
|
274
|
+
}, 10);
|
|
275
|
+
// Mark the layout as needing recalculation
|
|
276
|
+
this.layout.markBoundsDirty();
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
update(dt) {
|
|
281
|
+
super.update(dt);
|
|
282
|
+
// stuff that has to do with bound checking should be done after super.update.
|
|
283
|
+
if (this.boundsDirty) {
|
|
284
|
+
console.log("update", this.boundsDirty);
|
|
285
|
+
this.ui.width = this.width;
|
|
286
|
+
this.ui.height = this.height;
|
|
287
|
+
this.ui.markBoundsDirty();
|
|
288
|
+
this.layout.markBoundsDirty();
|
|
289
|
+
this.boundsDirty = false;
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
setLayout(mode) {
|
|
294
|
+
if (mode !== this.mode) {
|
|
295
|
+
this.mode = mode;
|
|
296
|
+
this.createLayout();
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
addItem(i) {
|
|
301
|
+
const layoutModes = this.getLayoutModes();
|
|
302
|
+
const modeConfig = layoutModes[this.mode];
|
|
303
|
+
const dimensions = modeConfig.itemDimensions();
|
|
304
|
+
const rect = new Rectangle({
|
|
305
|
+
width: dimensions.width,
|
|
306
|
+
height: dimensions.height,
|
|
307
|
+
color: Painter.colors.randomColorHSL(),
|
|
308
|
+
stroke: "white",
|
|
309
|
+
lineWidth: 2,
|
|
310
|
+
});
|
|
311
|
+
const go = ShapeGOFactory.create(this, rect);
|
|
312
|
+
go.name = "item " + i;
|
|
313
|
+
this.items.push(go);
|
|
314
|
+
this.layout.add(go);
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
removeItem() {
|
|
318
|
+
if (this.items.length > 0) {
|
|
319
|
+
const go = this.items.pop();
|
|
320
|
+
this.layout.remove(go);
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
onResize() {
|
|
325
|
+
if (!this.layout) return;
|
|
326
|
+
|
|
327
|
+
const newColumns = this.getResponsiveColumns();
|
|
328
|
+
|
|
329
|
+
// Recreate layout if columns changed (for tile/grid modes)
|
|
330
|
+
if (this.currentColumns !== newColumns) {
|
|
331
|
+
this.currentColumns = newColumns;
|
|
332
|
+
if (this.mode === "tile" || this.mode === "grid") {
|
|
333
|
+
this.createLayout();
|
|
334
|
+
return; // createLayout already sets up viewport
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
// Update viewport dimensions for scrolling (mode-specific)
|
|
339
|
+
const viewport = this.getViewportDimensions();
|
|
340
|
+
this.layout._viewportWidth = viewport.width;
|
|
341
|
+
this.layout._viewportHeight = viewport.height;
|
|
342
|
+
|
|
343
|
+
// Update layout Y offset based on mobile/desktop
|
|
344
|
+
this.layout.anchorOffsetY = this.getLayoutYOffset();
|
|
345
|
+
|
|
346
|
+
// Update UI dimensions
|
|
347
|
+
this.ui.width = this.width - 20;
|
|
348
|
+
this.ui.height = this.height - 20;
|
|
349
|
+
this.ui.markBoundsDirty();
|
|
350
|
+
this.layoutNav.markBoundsDirty();
|
|
351
|
+
this.actionNav.markBoundsDirty();
|
|
352
|
+
this.layout.markBoundsDirty();
|
|
353
|
+
}
|
|
354
|
+
}
|
|
@@ -0,0 +1,285 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Button,
|
|
3
|
+
Game,
|
|
4
|
+
GridLayout,
|
|
5
|
+
HorizontalLayout,
|
|
6
|
+
Rectangle,
|
|
7
|
+
Scene,
|
|
8
|
+
ToggleButton,
|
|
9
|
+
VerticalLayout,
|
|
10
|
+
TextShape,
|
|
11
|
+
Position,
|
|
12
|
+
ShapeGOFactory,
|
|
13
|
+
Easing,
|
|
14
|
+
Tweenetik,
|
|
15
|
+
} from "../../src/index";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* MondrianDemo - Interactive grid-based composition
|
|
19
|
+
* Inspired by the works of Piet Mondrian
|
|
20
|
+
*/
|
|
21
|
+
export class MondrianDemo extends Game {
|
|
22
|
+
constructor(canvas) {
|
|
23
|
+
super(canvas);
|
|
24
|
+
this.enableFluidSize();
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
init() {
|
|
28
|
+
super.init();
|
|
29
|
+
|
|
30
|
+
// Setup
|
|
31
|
+
this.backgroundColor = "#ffffff";
|
|
32
|
+
this.gridScene = new Scene(this, { debugColor: "black" });
|
|
33
|
+
|
|
34
|
+
// Configure grid scene
|
|
35
|
+
const margin = 20;
|
|
36
|
+
this.gridScene.width = this.width - margin * 2;
|
|
37
|
+
this.gridScene.height = this.height - margin * 2;
|
|
38
|
+
this.gridScene.x = margin;
|
|
39
|
+
this.gridScene.y = margin;
|
|
40
|
+
|
|
41
|
+
// Generate initial composition
|
|
42
|
+
this.generateMondrianRectangles(
|
|
43
|
+
this.gridScene.width,
|
|
44
|
+
this.gridScene.height
|
|
45
|
+
);
|
|
46
|
+
|
|
47
|
+
// Add to pipeline
|
|
48
|
+
this.pipeline.add(this.gridScene);
|
|
49
|
+
|
|
50
|
+
// Handle click events
|
|
51
|
+
this.events.on("click", () => this.animateExplosion());
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
animateExplosion() {
|
|
55
|
+
const centerX = this.width / 2;
|
|
56
|
+
const centerY = this.height / 2;
|
|
57
|
+
const maxDimension = Math.max(this.width, this.height);
|
|
58
|
+
const children = this.gridScene._collection.getSortedChildren();
|
|
59
|
+
|
|
60
|
+
children.forEach((rect) => {
|
|
61
|
+
// Calculate angle and distance from center
|
|
62
|
+
const angle = Math.atan2(rect.y - centerY, rect.x - centerX);
|
|
63
|
+
const distanceFromCenter = Math.sqrt(
|
|
64
|
+
Math.pow(rect.x - centerX, 2) + Math.pow(rect.y - centerY, 2)
|
|
65
|
+
);
|
|
66
|
+
const normalizedDistance = Math.min(
|
|
67
|
+
1,
|
|
68
|
+
distanceFromCenter / (Math.min(this.width, this.height) / 2)
|
|
69
|
+
);
|
|
70
|
+
|
|
71
|
+
// Calculate animation parameters
|
|
72
|
+
const flyDistance = maxDimension * 1.5;
|
|
73
|
+
const destX = centerX + Math.cos(angle) * flyDistance;
|
|
74
|
+
const destY = centerY + Math.sin(angle) * flyDistance;
|
|
75
|
+
const delay = (1 - normalizedDistance) * 0.5;
|
|
76
|
+
const rotation = (Math.random() * 2 - 1) * Math.PI * 4;
|
|
77
|
+
|
|
78
|
+
// Animate rectangle flying away
|
|
79
|
+
Tweenetik.to(
|
|
80
|
+
rect,
|
|
81
|
+
{
|
|
82
|
+
opacity: 0,
|
|
83
|
+
x: destX,
|
|
84
|
+
y: destY,
|
|
85
|
+
scaleX: 0.2,
|
|
86
|
+
scaleY: 0.2,
|
|
87
|
+
rotation: rotation,
|
|
88
|
+
},
|
|
89
|
+
0.5 + normalizedDistance * 0.5,
|
|
90
|
+
Easing.easeInSine,
|
|
91
|
+
{
|
|
92
|
+
delay: delay,
|
|
93
|
+
onComplete: () => {
|
|
94
|
+
this.generateMondrianRectangles(
|
|
95
|
+
this.gridScene.width,
|
|
96
|
+
this.gridScene.height
|
|
97
|
+
);
|
|
98
|
+
},
|
|
99
|
+
}
|
|
100
|
+
);
|
|
101
|
+
});
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
generateMondrianRectangles(totalWidth, totalHeight, options = {}) {
|
|
105
|
+
// Clear existing rectangles
|
|
106
|
+
this.gridScene.clear();
|
|
107
|
+
|
|
108
|
+
// Default options
|
|
109
|
+
const {
|
|
110
|
+
lineWidth = 8,
|
|
111
|
+
step = totalHeight / 6,
|
|
112
|
+
splitProbability = 0.5,
|
|
113
|
+
} = options;
|
|
114
|
+
|
|
115
|
+
// Colors
|
|
116
|
+
const white = "#F2F5F1";
|
|
117
|
+
const colors = ["#D40920", "#1356A2", "#F7D842", "#999999"];
|
|
118
|
+
|
|
119
|
+
// Start with one rectangle covering the entire area
|
|
120
|
+
let squares = [
|
|
121
|
+
{
|
|
122
|
+
x: 0,
|
|
123
|
+
y: 0,
|
|
124
|
+
width: totalWidth,
|
|
125
|
+
height: totalHeight,
|
|
126
|
+
},
|
|
127
|
+
];
|
|
128
|
+
|
|
129
|
+
// Generate split points based on grid
|
|
130
|
+
const splitPoints = Array.from(
|
|
131
|
+
{ length: Math.ceil(Math.max(totalWidth, totalHeight) / step) },
|
|
132
|
+
(_, i) => i * step
|
|
133
|
+
);
|
|
134
|
+
|
|
135
|
+
// Split function
|
|
136
|
+
const splitSquaresAt = (coord) => {
|
|
137
|
+
const { x, y } = coord;
|
|
138
|
+
|
|
139
|
+
for (let i = squares.length - 1; i >= 0; i--) {
|
|
140
|
+
const square = squares[i];
|
|
141
|
+
|
|
142
|
+
// Split on x-coordinate
|
|
143
|
+
if (
|
|
144
|
+
x &&
|
|
145
|
+
x > square.x &&
|
|
146
|
+
x < square.x + square.width &&
|
|
147
|
+
Math.random() < splitProbability
|
|
148
|
+
) {
|
|
149
|
+
squares.splice(i, 1);
|
|
150
|
+
|
|
151
|
+
squares.push(
|
|
152
|
+
{
|
|
153
|
+
x: square.x,
|
|
154
|
+
y: square.y,
|
|
155
|
+
width: x - square.x,
|
|
156
|
+
height: square.height,
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
x: x,
|
|
160
|
+
y: square.y,
|
|
161
|
+
width: square.width - (x - square.x),
|
|
162
|
+
height: square.height,
|
|
163
|
+
}
|
|
164
|
+
);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Split on y-coordinate
|
|
168
|
+
if (
|
|
169
|
+
y &&
|
|
170
|
+
y > square.y &&
|
|
171
|
+
y < square.y + square.height &&
|
|
172
|
+
Math.random() < splitProbability
|
|
173
|
+
) {
|
|
174
|
+
squares.splice(i, 1);
|
|
175
|
+
|
|
176
|
+
squares.push(
|
|
177
|
+
{
|
|
178
|
+
x: square.x,
|
|
179
|
+
y: square.y,
|
|
180
|
+
width: square.width,
|
|
181
|
+
height: y - square.y,
|
|
182
|
+
},
|
|
183
|
+
{
|
|
184
|
+
x: square.x,
|
|
185
|
+
y: y,
|
|
186
|
+
width: square.width,
|
|
187
|
+
height: square.height - (y - square.y),
|
|
188
|
+
}
|
|
189
|
+
);
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
};
|
|
193
|
+
|
|
194
|
+
// Apply splits
|
|
195
|
+
splitPoints.forEach((point) => {
|
|
196
|
+
splitSquaresAt({ y: point });
|
|
197
|
+
splitSquaresAt({ x: point });
|
|
198
|
+
});
|
|
199
|
+
|
|
200
|
+
// Assign colors to some squares
|
|
201
|
+
for (let i = 0; i < colors.length * 3; i++) {
|
|
202
|
+
const randomIndex = Math.floor(Math.random() * squares.length);
|
|
203
|
+
squares[randomIndex].color =
|
|
204
|
+
Math.random() < 0.8 ? colors[i % colors.length] : "black";
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
// Calculate center for animations
|
|
208
|
+
const centerX = this.width / 2;
|
|
209
|
+
const centerY = this.height / 2;
|
|
210
|
+
const maxDimension = Math.max(this.width, this.height);
|
|
211
|
+
|
|
212
|
+
// Create and animate rectangles
|
|
213
|
+
squares.forEach((square, i, allSquares) => {
|
|
214
|
+
// Create rectangle
|
|
215
|
+
const rect = new Rectangle({
|
|
216
|
+
width: square.width - lineWidth,
|
|
217
|
+
height: square.height - lineWidth,
|
|
218
|
+
color: square.color || white,
|
|
219
|
+
stroke: "#000000",
|
|
220
|
+
lineWidth: lineWidth,
|
|
221
|
+
crisp: false,
|
|
222
|
+
});
|
|
223
|
+
|
|
224
|
+
// Calculate positions and animation parameters
|
|
225
|
+
const finalX = square.x + square.width / 2;
|
|
226
|
+
const finalY = square.y + square.height / 2;
|
|
227
|
+
const angle = Math.atan2(finalY - centerY, finalX - centerX);
|
|
228
|
+
const flyDistance = maxDimension * 1.5;
|
|
229
|
+
const startX = centerX + Math.cos(angle) * flyDistance;
|
|
230
|
+
const startY = centerY + Math.sin(angle) * flyDistance;
|
|
231
|
+
|
|
232
|
+
// Create game object
|
|
233
|
+
const go = ShapeGOFactory.create(this, rect, {
|
|
234
|
+
x: startX,
|
|
235
|
+
y: startY,
|
|
236
|
+
scaleX: 0.0,
|
|
237
|
+
scaleY: 0.0,
|
|
238
|
+
crisp: false,
|
|
239
|
+
rotation: (Math.random() * 2 - 1) * Math.PI,
|
|
240
|
+
});
|
|
241
|
+
|
|
242
|
+
this.gridScene.add(go);
|
|
243
|
+
|
|
244
|
+
// Calculate animation timing
|
|
245
|
+
const distance = Math.sqrt(
|
|
246
|
+
Math.pow(finalX - centerX, 2) + Math.pow(finalY - centerY, 2)
|
|
247
|
+
);
|
|
248
|
+
const normalizedDistance = Math.min(
|
|
249
|
+
1,
|
|
250
|
+
distance / (Math.min(this.width, this.height) / 2)
|
|
251
|
+
);
|
|
252
|
+
|
|
253
|
+
const middle = allSquares.length / 2;
|
|
254
|
+
const distanceFromMiddle = Math.abs(i - middle);
|
|
255
|
+
const delay = (distanceFromMiddle / middle) * 0.1;
|
|
256
|
+
|
|
257
|
+
// Animate rectangle flying in
|
|
258
|
+
Tweenetik.to(
|
|
259
|
+
go,
|
|
260
|
+
{
|
|
261
|
+
x: finalX,
|
|
262
|
+
y: finalY,
|
|
263
|
+
scaleX: 1,
|
|
264
|
+
scaleY: 1,
|
|
265
|
+
rotation: 0,
|
|
266
|
+
},
|
|
267
|
+
0.5 + normalizedDistance * 0.5,
|
|
268
|
+
Easing.easeOutCirc,
|
|
269
|
+
{ delay: delay }
|
|
270
|
+
);
|
|
271
|
+
});
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* Update function - called each frame
|
|
276
|
+
*/
|
|
277
|
+
update(dt) {
|
|
278
|
+
if (this.boundsDirty) {
|
|
279
|
+
this.gridScene.width = this.width - 40;
|
|
280
|
+
this.gridScene.height = this.height - 40;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
super.update(dt);
|
|
284
|
+
}
|
|
285
|
+
}
|