@guinetik/gcanvas 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.github/workflows/release.yaml +70 -0
  2. package/.jshintrc +4 -0
  3. package/.vscode/settings.json +22 -0
  4. package/CLAUDE.md +310 -0
  5. package/blackhole.jpg +0 -0
  6. package/demo.png +0 -0
  7. package/demos/CNAME +1 -0
  8. package/demos/animations.html +31 -0
  9. package/demos/basic.html +38 -0
  10. package/demos/baskara.html +31 -0
  11. package/demos/bezier.html +35 -0
  12. package/demos/beziersignature.html +29 -0
  13. package/demos/blackhole.html +28 -0
  14. package/demos/blob.html +35 -0
  15. package/demos/demos.css +289 -0
  16. package/demos/easing.html +28 -0
  17. package/demos/events.html +195 -0
  18. package/demos/fluent.html +647 -0
  19. package/demos/fractals.html +36 -0
  20. package/demos/genart.html +26 -0
  21. package/demos/gendream.html +26 -0
  22. package/demos/group.html +36 -0
  23. package/demos/home.html +587 -0
  24. package/demos/index.html +364 -0
  25. package/demos/isometric.html +34 -0
  26. package/demos/js/animations.js +452 -0
  27. package/demos/js/basic.js +204 -0
  28. package/demos/js/baskara.js +751 -0
  29. package/demos/js/bezier.js +692 -0
  30. package/demos/js/beziersignature.js +241 -0
  31. package/demos/js/blackhole/accretiondisk.obj.js +379 -0
  32. package/demos/js/blackhole/blackhole.obj.js +318 -0
  33. package/demos/js/blackhole/index.js +409 -0
  34. package/demos/js/blackhole/particle.js +56 -0
  35. package/demos/js/blackhole/starfield.obj.js +218 -0
  36. package/demos/js/blob.js +2263 -0
  37. package/demos/js/easing.js +477 -0
  38. package/demos/js/fluent.js +183 -0
  39. package/demos/js/fractals.js +931 -0
  40. package/demos/js/fractalworker.js +93 -0
  41. package/demos/js/genart.js +268 -0
  42. package/demos/js/gendream.js +209 -0
  43. package/demos/js/group.js +140 -0
  44. package/demos/js/info-toggle.js +25 -0
  45. package/demos/js/isometric.js +863 -0
  46. package/demos/js/kerr.js +1556 -0
  47. package/demos/js/lavalamp.js +590 -0
  48. package/demos/js/layout.js +354 -0
  49. package/demos/js/mondrian.js +285 -0
  50. package/demos/js/opacity.js +275 -0
  51. package/demos/js/painter.js +484 -0
  52. package/demos/js/particles-showcase.js +514 -0
  53. package/demos/js/particles.js +299 -0
  54. package/demos/js/patterns.js +397 -0
  55. package/demos/js/penrose/artifact.js +69 -0
  56. package/demos/js/penrose/blackhole.js +121 -0
  57. package/demos/js/penrose/constants.js +73 -0
  58. package/demos/js/penrose/game.js +943 -0
  59. package/demos/js/penrose/lore.js +278 -0
  60. package/demos/js/penrose/penrosescene.js +892 -0
  61. package/demos/js/penrose/ship.js +216 -0
  62. package/demos/js/penrose/sounds.js +211 -0
  63. package/demos/js/penrose/voidparticle.js +55 -0
  64. package/demos/js/penrose/voidscene.js +258 -0
  65. package/demos/js/penrose/voidship.js +144 -0
  66. package/demos/js/penrose/wormhole.js +46 -0
  67. package/demos/js/pipeline.js +555 -0
  68. package/demos/js/scene.js +304 -0
  69. package/demos/js/scenes.js +320 -0
  70. package/demos/js/schrodinger.js +410 -0
  71. package/demos/js/schwarzschild.js +1023 -0
  72. package/demos/js/shapes.js +628 -0
  73. package/demos/js/space/alien.js +171 -0
  74. package/demos/js/space/boom.js +98 -0
  75. package/demos/js/space/boss.js +353 -0
  76. package/demos/js/space/buff.js +73 -0
  77. package/demos/js/space/bullet.js +102 -0
  78. package/demos/js/space/constants.js +85 -0
  79. package/demos/js/space/game.js +1884 -0
  80. package/demos/js/space/hud.js +112 -0
  81. package/demos/js/space/laserbeam.js +179 -0
  82. package/demos/js/space/lightning.js +277 -0
  83. package/demos/js/space/minion.js +192 -0
  84. package/demos/js/space/missile.js +212 -0
  85. package/demos/js/space/player.js +430 -0
  86. package/demos/js/space/powerup.js +90 -0
  87. package/demos/js/space/starfield.js +58 -0
  88. package/demos/js/space/starpower.js +90 -0
  89. package/demos/js/spacetime.js +559 -0
  90. package/demos/js/svgtween.js +204 -0
  91. package/demos/js/tde/accretiondisk.js +418 -0
  92. package/demos/js/tde/blackhole.js +219 -0
  93. package/demos/js/tde/blackholescene.js +209 -0
  94. package/demos/js/tde/config.js +59 -0
  95. package/demos/js/tde/index.js +695 -0
  96. package/demos/js/tde/jets.js +290 -0
  97. package/demos/js/tde/lensedstarfield.js +147 -0
  98. package/demos/js/tde/tdestar.js +317 -0
  99. package/demos/js/tde/tidalstream.js +356 -0
  100. package/demos/js/tde_old/blackhole.obj.js +354 -0
  101. package/demos/js/tde_old/debris.obj.js +791 -0
  102. package/demos/js/tde_old/flare.obj.js +239 -0
  103. package/demos/js/tde_old/index.js +448 -0
  104. package/demos/js/tde_old/star.obj.js +812 -0
  105. package/demos/js/tiles.js +312 -0
  106. package/demos/js/tweendemo.js +79 -0
  107. package/demos/js/visibility.js +102 -0
  108. package/demos/kerr.html +28 -0
  109. package/demos/lavalamp.html +27 -0
  110. package/demos/layouts.html +37 -0
  111. package/demos/logo.svg +4 -0
  112. package/demos/loop.html +84 -0
  113. package/demos/mondrian.html +32 -0
  114. package/demos/og_image.png +0 -0
  115. package/demos/opacity.html +36 -0
  116. package/demos/painter.html +39 -0
  117. package/demos/particles-showcase.html +28 -0
  118. package/demos/particles.html +24 -0
  119. package/demos/patterns.html +33 -0
  120. package/demos/penrose-game.html +31 -0
  121. package/demos/pipeline.html +737 -0
  122. package/demos/scene.html +33 -0
  123. package/demos/scenes.html +96 -0
  124. package/demos/schrodinger.html +27 -0
  125. package/demos/schwarzschild.html +27 -0
  126. package/demos/shapes.html +16 -0
  127. package/demos/space.html +85 -0
  128. package/demos/spacetime.html +27 -0
  129. package/demos/svgtween.html +29 -0
  130. package/demos/tde.html +28 -0
  131. package/demos/tiles.html +28 -0
  132. package/demos/transforms.html +400 -0
  133. package/demos/tween.html +45 -0
  134. package/demos/visibility.html +33 -0
  135. package/disk_example.png +0 -0
  136. package/docs/README.md +222 -0
  137. package/docs/concepts/architecture-overview.md +204 -0
  138. package/docs/concepts/lifecycle.md +255 -0
  139. package/docs/concepts/rendering-pipeline.md +279 -0
  140. package/docs/concepts/tde-zorder.md +106 -0
  141. package/docs/concepts/two-layer-architecture.md +229 -0
  142. package/docs/getting-started/first-game.md +354 -0
  143. package/docs/getting-started/hello-world.md +269 -0
  144. package/docs/getting-started/installation.md +157 -0
  145. package/docs/modules/collision/README.md +453 -0
  146. package/docs/modules/fluent/README.md +1075 -0
  147. package/docs/modules/game/README.md +303 -0
  148. package/docs/modules/isometric-camera.md +210 -0
  149. package/docs/modules/isometric.md +275 -0
  150. package/docs/modules/painter/README.md +328 -0
  151. package/docs/modules/particle/README.md +559 -0
  152. package/docs/modules/shapes/README.md +221 -0
  153. package/docs/modules/shapes/base/euclidian.md +123 -0
  154. package/docs/modules/shapes/base/geometry2d.md +204 -0
  155. package/docs/modules/shapes/base/renderable.md +215 -0
  156. package/docs/modules/shapes/base/shape.md +262 -0
  157. package/docs/modules/shapes/base/transformable.md +243 -0
  158. package/docs/modules/shapes/hierarchy.md +218 -0
  159. package/docs/modules/state/README.md +577 -0
  160. package/docs/modules/util/README.md +99 -0
  161. package/docs/modules/util/camera3d.md +412 -0
  162. package/docs/modules/util/scene3d.md +395 -0
  163. package/index.html +17 -0
  164. package/jsdoc.json +50 -0
  165. package/package.json +55 -0
  166. package/readme.md +599 -0
  167. package/scripts/build-demo.js +69 -0
  168. package/scripts/bundle4llm.js +276 -0
  169. package/scripts/clearconsole.js +48 -0
  170. package/src/collision/collision-system.js +332 -0
  171. package/src/collision/collision.js +303 -0
  172. package/src/collision/index.js +10 -0
  173. package/src/fluent/fluent-game.js +430 -0
  174. package/src/fluent/fluent-go.js +1060 -0
  175. package/src/fluent/fluent-layer.js +152 -0
  176. package/src/fluent/fluent-scene.js +291 -0
  177. package/src/fluent/index.js +98 -0
  178. package/src/fluent/sketch.js +380 -0
  179. package/src/game/game.js +467 -0
  180. package/src/game/index.js +49 -0
  181. package/src/game/objects/go.js +220 -0
  182. package/src/game/objects/imagego.js +30 -0
  183. package/src/game/objects/index.js +54 -0
  184. package/src/game/objects/isometric-scene.js +260 -0
  185. package/src/game/objects/layoutscene.js +549 -0
  186. package/src/game/objects/scene.js +175 -0
  187. package/src/game/objects/scene3d.js +118 -0
  188. package/src/game/objects/text.js +221 -0
  189. package/src/game/objects/wrapper.js +232 -0
  190. package/src/game/pipeline.js +243 -0
  191. package/src/game/ui/button.js +396 -0
  192. package/src/game/ui/cursor.js +93 -0
  193. package/src/game/ui/fps.js +91 -0
  194. package/src/game/ui/index.js +5 -0
  195. package/src/game/ui/togglebutton.js +93 -0
  196. package/src/game/ui/tooltip.js +249 -0
  197. package/src/index.js +25 -0
  198. package/src/io/events.js +20 -0
  199. package/src/io/index.js +86 -0
  200. package/src/io/input.js +70 -0
  201. package/src/io/keys.js +152 -0
  202. package/src/io/mouse.js +61 -0
  203. package/src/io/touch.js +39 -0
  204. package/src/logger/debugtab.js +138 -0
  205. package/src/logger/index.js +3 -0
  206. package/src/logger/loggable.js +47 -0
  207. package/src/logger/logger.js +113 -0
  208. package/src/math/complex.js +37 -0
  209. package/src/math/constants.js +1 -0
  210. package/src/math/fractal.js +1271 -0
  211. package/src/math/gr.js +201 -0
  212. package/src/math/heat.js +202 -0
  213. package/src/math/index.js +12 -0
  214. package/src/math/noise.js +433 -0
  215. package/src/math/orbital.js +191 -0
  216. package/src/math/patterns.js +1339 -0
  217. package/src/math/penrose.js +259 -0
  218. package/src/math/quantum.js +115 -0
  219. package/src/math/random.js +195 -0
  220. package/src/math/tensor.js +1009 -0
  221. package/src/mixins/anchor.js +131 -0
  222. package/src/mixins/draggable.js +72 -0
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  230. package/src/motion/index.js +82 -0
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  232. package/src/motion/orbit.js +49 -0
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  238. package/src/motion/shake.js +83 -0
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  240. package/src/motion/spring.js +150 -0
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  242. package/src/motion/tween.js +92 -0
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  254. package/src/particle/emitter.js +124 -0
  255. package/src/particle/index.js +11 -0
  256. package/src/particle/particle-system.js +322 -0
  257. package/src/particle/particle.js +71 -0
  258. package/src/particle/updaters.js +170 -0
  259. package/src/shapes/arc.js +43 -0
  260. package/src/shapes/arrow.js +33 -0
  261. package/src/shapes/bezier.js +42 -0
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  263. package/src/shapes/clouds.js +56 -0
  264. package/src/shapes/cone.js +219 -0
  265. package/src/shapes/cross.js +70 -0
  266. package/src/shapes/cube.js +244 -0
  267. package/src/shapes/cylinder.js +254 -0
  268. package/src/shapes/diamond.js +48 -0
  269. package/src/shapes/euclidian.js +111 -0
  270. package/src/shapes/figure.js +115 -0
  271. package/src/shapes/geometry.js +220 -0
  272. package/src/shapes/group.js +375 -0
  273. package/src/shapes/heart.js +42 -0
  274. package/src/shapes/hexagon.js +26 -0
  275. package/src/shapes/image.js +192 -0
  276. package/src/shapes/index.js +111 -0
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  289. package/src/shapes/sphere3d.js +537 -0
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  298. package/src/sound/index.js +17 -0
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  317. package/src/webgl/shaders/sphere-shaders.js +994 -0
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  320. package/test/math/orbital.test.js +61 -0
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  334. package/types/collision.d.ts +249 -0
  335. package/types/common.d.ts +155 -0
  336. package/types/game.d.ts +497 -0
  337. package/types/index.d.ts +309 -0
  338. package/types/io.d.ts +188 -0
  339. package/types/logger.d.ts +127 -0
  340. package/types/math.d.ts +268 -0
  341. package/types/mixins.d.ts +92 -0
  342. package/types/motion.d.ts +678 -0
  343. package/types/painter.d.ts +378 -0
  344. package/types/shapes.d.ts +864 -0
  345. package/types/sound.d.ts +672 -0
  346. package/types/state.d.ts +251 -0
  347. package/types/util.d.ts +253 -0
  348. package/vite.config.js +50 -0
  349. package/vitest.config.js +13 -0
@@ -0,0 +1,318 @@
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+ /**
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+ * BlackHole - Event horizon, photon ring, and Hawking radiation
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+ *
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+ * Renders the black hole core with gravitational lensing effects,
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+ * photon ring glow, and Hawking radiation particles.
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+ */
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+ import { GameObject, Easing } from "../../../src/index.js";
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+
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+ // Hawking radiation configuration
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+ const HAWKING_SPAWN_RATE = 0.15;
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+ const HAWKING_SPEED = 0.25;
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+ const HAWKING_LIFETIME = 3.5;
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+
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+ export class BlackHole extends GameObject {
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+ /**
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+ * @param {Game} game - Game instance
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+ * @param {Object} options
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+ * @param {Camera3D} options.camera - Camera for projection
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+ * @param {StateMachine} options.formationFSM - Formation state machine
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+ * @param {number} options.baseScale - Base scale for sizing
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+ * @param {number} options.bhRadius - Black hole radius
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+ * @param {number} options.diskOuter - Outer disk radius (for Hawking bounds)
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+ */
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+ constructor(game, options = {}) {
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+ super(game, options);
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+
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+ this.camera = options.camera;
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+ this.formationFSM = options.formationFSM;
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+
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+ // Sizing
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+ this.baseScale = options.baseScale ?? 500;
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+ this.bhRadius = options.bhRadius ?? 40;
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+ this.diskOuter = options.diskOuter ?? 175;
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+
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+ // Hawking radiation
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+ this.hawkingParticles = [];
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+ this.hawkingSpawnTimer = 0;
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+ }
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+
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+ /**
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+ * Update sizing when window resizes.
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+ */
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+ updateSizing(baseScale, bhRadius, diskOuter) {
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+ this.baseScale = baseScale;
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+ this.bhRadius = bhRadius;
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+ this.diskOuter = diskOuter;
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+ }
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+
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+ /**
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+ * Reset Hawking radiation state.
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+ */
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+ reset() {
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+ this.hawkingParticles = [];
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+ this.hawkingSpawnTimer = 0;
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+ }
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+
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+ /**
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+ * Calculate formation progress (0-1) based on consumed particles.
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+ */
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+ getFormationLambda(particlesConsumed, totalParticleMass) {
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+ const state = this.formationFSM.state;
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+ const progress = this.formationFSM.progress;
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+
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+ if (state === "infall") {
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+ if (!particlesConsumed || particlesConsumed === 0) return 0;
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+ const maxConsumed = totalParticleMass * 0.4;
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+ const consumedRatio = Math.min(1, particlesConsumed / maxConsumed);
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+ return consumedRatio * 0.5;
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+ } else if (state === "collapse") {
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+ const delayedProgress = Math.max(0, (progress - 0.2) / 0.8);
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+ return 0.5 + Easing.easeOutQuad(delayedProgress) * 0.3;
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+ } else if (state === "circularize") {
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+ return 0.8 + progress * 0.2;
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+ }
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+ return 1; // stable
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+ }
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+
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+ /**
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+ * Spawn a new Hawking radiation particle.
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+ */
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+ spawnHawkingParticle() {
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+ const angle = Math.random() * Math.PI * 2;
83
+ const startRadius = this.bhRadius * 1.05;
84
+
85
+ // ~10% chance to be an "escaper"
86
+ const isEscaper = Math.random() < 0.1;
87
+
88
+ this.hawkingParticles.push({
89
+ angle,
90
+ radius: startRadius,
91
+ speed: isEscaper
92
+ ? HAWKING_SPEED * (1.5 + Math.random() * 1.0)
93
+ : HAWKING_SPEED * (0.6 + Math.random() * 0.8),
94
+ size: isEscaper ? 3 + Math.random() * 2 : 2 + Math.random() * 2,
95
+ brightness: isEscaper ? 1.0 : 0.8 + Math.random() * 0.2,
96
+ age: 0,
97
+ wobblePhase: Math.random() * Math.PI * 2,
98
+ wobbleSpeed: 2 + Math.random() * 3,
99
+ isEscaper,
100
+ maxRadius: isEscaper ? this.baseScale * 0.8 : this.diskOuter,
101
+ });
102
+ }
103
+
104
+ update(dt) {
105
+ super.update(dt);
106
+ this.updateHawkingRadiation(dt);
107
+ }
108
+
109
+ /**
110
+ * Update Hawking radiation particles.
111
+ */
112
+ updateHawkingRadiation(dt) {
113
+ // Only spawn when stable
114
+ if (this.formationFSM.is("stable")) {
115
+ this.hawkingSpawnTimer += dt;
116
+ if (this.hawkingSpawnTimer > 1 / HAWKING_SPAWN_RATE) {
117
+ this.spawnHawkingParticle();
118
+ this.hawkingSpawnTimer = 0;
119
+ }
120
+ }
121
+
122
+ // Update existing particles
123
+ for (let i = this.hawkingParticles.length - 1; i >= 0; i--) {
124
+ const p = this.hawkingParticles[i];
125
+ p.age += dt;
126
+ p.radius += p.speed * this.bhRadius * dt;
127
+ const wobble = Math.sin(p.age * p.wobbleSpeed + p.wobblePhase) * 0.02;
128
+ p.angle += (0.05 + wobble) * dt;
129
+
130
+ const maxLife = p.isEscaper ? HAWKING_LIFETIME * 2.5 : HAWKING_LIFETIME;
131
+ if (p.age > maxLife || p.radius > p.maxRadius) {
132
+ this.hawkingParticles.splice(i, 1);
133
+ }
134
+ }
135
+ }
136
+
137
+ /**
138
+ * Build render list with black hole and Hawking particles.
139
+ */
140
+ buildRenderList(lambda) {
141
+ const renderList = [];
142
+
143
+ // Black hole (only render after formation starts)
144
+ if (lambda > 0.05) {
145
+ const holeProj = this.camera.project(0, 0, 0);
146
+ renderList.push({
147
+ type: "hole",
148
+ z: holeProj.z,
149
+ x: holeProj.x,
150
+ y: holeProj.y,
151
+ scale: holeProj.scale,
152
+ lambda: lambda,
153
+ });
154
+ }
155
+
156
+ // Hawking particles
157
+ for (const p of this.hawkingParticles) {
158
+ const x = Math.cos(p.angle) * p.radius;
159
+ const z = Math.sin(p.angle) * p.radius;
160
+ const y = 0;
161
+
162
+ const cosY = Math.cos(this.camera.rotationY);
163
+ const sinY = Math.sin(this.camera.rotationY);
164
+ let xCam = x * cosY - z * sinY;
165
+ let zCam = x * sinY + z * cosY;
166
+
167
+ const cosX = Math.cos(this.camera.rotationX);
168
+ const sinX = Math.sin(this.camera.rotationX);
169
+ let yCam = y * cosX - zCam * sinX;
170
+ zCam = y * sinX + zCam * cosX;
171
+
172
+ const perspectiveScale =
173
+ this.camera.perspective / (this.camera.perspective + zCam);
174
+ const screenX = xCam * perspectiveScale;
175
+ const screenY = yCam * perspectiveScale;
176
+
177
+ if (zCam < -this.camera.perspective + 10) continue;
178
+
179
+ const maxLife = p.isEscaper ? HAWKING_LIFETIME * 2.5 : HAWKING_LIFETIME;
180
+ const ageRatio = p.age / maxLife;
181
+ const fadeIn = Math.min(1, p.age * 4);
182
+ const fadeOut = 1 - Math.pow(ageRatio, 2);
183
+ const brightness = p.brightness * fadeIn * fadeOut;
184
+
185
+ renderList.push({
186
+ type: "hawking",
187
+ z: zCam,
188
+ x: screenX,
189
+ y: screenY,
190
+ scale: perspectiveScale,
191
+ size: p.size,
192
+ brightness: brightness,
193
+ age: p.age,
194
+ });
195
+ }
196
+
197
+ return renderList;
198
+ }
199
+
200
+ /**
201
+ * Draw the event horizon and photon ring.
202
+ * Static method for use in main render loop.
203
+ */
204
+ static drawHole(ctx, item, bhRadius) {
205
+ const r = bhRadius * item.scale * item.lambda;
206
+
207
+ // Photon ring glow (additive)
208
+ ctx.globalCompositeOperation = "screen";
209
+ const glowIntensity = item.lambda;
210
+ const gradient = ctx.createRadialGradient(
211
+ item.x,
212
+ item.y,
213
+ r * 0.8,
214
+ item.x,
215
+ item.y,
216
+ r * 1.5,
217
+ );
218
+ gradient.addColorStop(0, `rgba(255, 200, 100, ${glowIntensity})`);
219
+ gradient.addColorStop(0.2, `rgba(255, 150, 50, ${0.6 * glowIntensity})`);
220
+ gradient.addColorStop(1, "rgba(255, 50, 0, 0)");
221
+
222
+ ctx.fillStyle = gradient;
223
+ ctx.beginPath();
224
+ ctx.arc(item.x, item.y, r * 1.5, 0, Math.PI * 2);
225
+ ctx.fill();
226
+ ctx.globalCompositeOperation = "source-over";
227
+
228
+ // Event horizon (void)
229
+ ctx.beginPath();
230
+ ctx.arc(item.x, item.y, r, 0, Math.PI * 2);
231
+ ctx.fillStyle = "#000";
232
+ ctx.fill();
233
+ }
234
+
235
+ /**
236
+ * Draw a Hawking radiation particle.
237
+ * Static method for use in main render loop.
238
+ */
239
+ static drawHawkingParticle(ctx, item, baseScale) {
240
+ const size = item.size * item.scale * (baseScale * 0.001);
241
+ if (size < 0.1) return;
242
+
243
+ const pulseIntensity = 0.8 + 0.2 * Math.sin(item.age * 8);
244
+
245
+ // Outer glow
246
+ ctx.globalCompositeOperation = "screen";
247
+ ctx.shadowColor = "rgba(0, 255, 200, 0.9)";
248
+ ctx.shadowBlur = 25 * item.brightness;
249
+
250
+ // Core - cyan-green
251
+ ctx.fillStyle = `rgba(100, 255, 220, ${item.brightness * 0.9 * pulseIntensity})`;
252
+ ctx.beginPath();
253
+ ctx.arc(item.x, item.y, size, 0, Math.PI * 2);
254
+ ctx.fill();
255
+
256
+ // Inner bright core
257
+ ctx.fillStyle = `rgba(200, 255, 250, ${item.brightness * 0.7})`;
258
+ ctx.beginPath();
259
+ ctx.arc(item.x, item.y, size * 0.4, 0, Math.PI * 2);
260
+ ctx.fill();
261
+
262
+ ctx.shadowBlur = 0;
263
+ ctx.globalCompositeOperation = "source-over";
264
+ }
265
+
266
+ /**
267
+ * Draw the formation collapse flash.
268
+ */
269
+ drawFormationFlash(ctx, cx, cy, lambda, time) {
270
+ const intensity = 1 - lambda / 0.3;
271
+
272
+ // Collapse flash - bright white center
273
+ const size = this.bhRadius * (1 - lambda) * 2;
274
+ const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, size);
275
+ gradient.addColorStop(0, `rgba(255, 255, 255, ${0.9 * intensity})`);
276
+ gradient.addColorStop(0.3, `rgba(255, 220, 180, ${0.6 * intensity})`);
277
+ gradient.addColorStop(0.6, `rgba(255, 150, 100, ${0.3 * intensity})`);
278
+ gradient.addColorStop(1, "transparent");
279
+
280
+ ctx.fillStyle = gradient;
281
+ ctx.beginPath();
282
+ ctx.arc(cx, cy, size, 0, Math.PI * 2);
283
+ ctx.fill();
284
+
285
+ // Infalling streaks
286
+ if (lambda > 0.1) {
287
+ const streakAlpha = intensity * 0.6;
288
+ for (let i = 0; i < 8; i++) {
289
+ const angle = (i / 8) * Math.PI * 2 + time * 0.5;
290
+ const startR = this.bhRadius * 2;
291
+ const endR = this.bhRadius * lambda * 0.5;
292
+
293
+ const streakGradient = ctx.createLinearGradient(
294
+ cx + Math.cos(angle) * startR,
295
+ cy + Math.sin(angle) * startR,
296
+ cx + Math.cos(angle) * endR,
297
+ cy + Math.sin(angle) * endR,
298
+ );
299
+ streakGradient.addColorStop(0, "transparent");
300
+ streakGradient.addColorStop(
301
+ 0.5,
302
+ `rgba(255, 200, 150, ${streakAlpha * 0.5})`,
303
+ );
304
+ streakGradient.addColorStop(1, `rgba(255, 255, 200, ${streakAlpha})`);
305
+
306
+ ctx.strokeStyle = streakGradient;
307
+ ctx.lineWidth = 2;
308
+ ctx.beginPath();
309
+ ctx.moveTo(
310
+ cx + Math.cos(angle) * startR,
311
+ cy + Math.sin(angle) * startR,
312
+ );
313
+ ctx.lineTo(cx + Math.cos(angle) * endR, cy + Math.sin(angle) * endR);
314
+ ctx.stroke();
315
+ }
316
+ }
317
+ }
318
+ }