@guinetik/gcanvas 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/release.yaml +70 -0
- package/.jshintrc +4 -0
- package/.vscode/settings.json +22 -0
- package/CLAUDE.md +310 -0
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +1 -0
- package/demos/animations.html +31 -0
- package/demos/basic.html +38 -0
- package/demos/baskara.html +31 -0
- package/demos/bezier.html +35 -0
- package/demos/beziersignature.html +29 -0
- package/demos/blackhole.html +28 -0
- package/demos/blob.html +35 -0
- package/demos/demos.css +289 -0
- package/demos/easing.html +28 -0
- package/demos/events.html +195 -0
- package/demos/fluent.html +647 -0
- package/demos/fractals.html +36 -0
- package/demos/genart.html +26 -0
- package/demos/gendream.html +26 -0
- package/demos/group.html +36 -0
- package/demos/home.html +587 -0
- package/demos/index.html +364 -0
- package/demos/isometric.html +34 -0
- package/demos/js/animations.js +452 -0
- package/demos/js/basic.js +204 -0
- package/demos/js/baskara.js +751 -0
- package/demos/js/bezier.js +692 -0
- package/demos/js/beziersignature.js +241 -0
- package/demos/js/blackhole/accretiondisk.obj.js +379 -0
- package/demos/js/blackhole/blackhole.obj.js +318 -0
- package/demos/js/blackhole/index.js +409 -0
- package/demos/js/blackhole/particle.js +56 -0
- package/demos/js/blackhole/starfield.obj.js +218 -0
- package/demos/js/blob.js +2263 -0
- package/demos/js/easing.js +477 -0
- package/demos/js/fluent.js +183 -0
- package/demos/js/fractals.js +931 -0
- package/demos/js/fractalworker.js +93 -0
- package/demos/js/genart.js +268 -0
- package/demos/js/gendream.js +209 -0
- package/demos/js/group.js +140 -0
- package/demos/js/info-toggle.js +25 -0
- package/demos/js/isometric.js +863 -0
- package/demos/js/kerr.js +1556 -0
- package/demos/js/lavalamp.js +590 -0
- package/demos/js/layout.js +354 -0
- package/demos/js/mondrian.js +285 -0
- package/demos/js/opacity.js +275 -0
- package/demos/js/painter.js +484 -0
- package/demos/js/particles-showcase.js +514 -0
- package/demos/js/particles.js +299 -0
- package/demos/js/patterns.js +397 -0
- package/demos/js/penrose/artifact.js +69 -0
- package/demos/js/penrose/blackhole.js +121 -0
- package/demos/js/penrose/constants.js +73 -0
- package/demos/js/penrose/game.js +943 -0
- package/demos/js/penrose/lore.js +278 -0
- package/demos/js/penrose/penrosescene.js +892 -0
- package/demos/js/penrose/ship.js +216 -0
- package/demos/js/penrose/sounds.js +211 -0
- package/demos/js/penrose/voidparticle.js +55 -0
- package/demos/js/penrose/voidscene.js +258 -0
- package/demos/js/penrose/voidship.js +144 -0
- package/demos/js/penrose/wormhole.js +46 -0
- package/demos/js/pipeline.js +555 -0
- package/demos/js/scene.js +304 -0
- package/demos/js/scenes.js +320 -0
- package/demos/js/schrodinger.js +410 -0
- package/demos/js/schwarzschild.js +1023 -0
- package/demos/js/shapes.js +628 -0
- package/demos/js/space/alien.js +171 -0
- package/demos/js/space/boom.js +98 -0
- package/demos/js/space/boss.js +353 -0
- package/demos/js/space/buff.js +73 -0
- package/demos/js/space/bullet.js +102 -0
- package/demos/js/space/constants.js +85 -0
- package/demos/js/space/game.js +1884 -0
- package/demos/js/space/hud.js +112 -0
- package/demos/js/space/laserbeam.js +179 -0
- package/demos/js/space/lightning.js +277 -0
- package/demos/js/space/minion.js +192 -0
- package/demos/js/space/missile.js +212 -0
- package/demos/js/space/player.js +430 -0
- package/demos/js/space/powerup.js +90 -0
- package/demos/js/space/starfield.js +58 -0
- package/demos/js/space/starpower.js +90 -0
- package/demos/js/spacetime.js +559 -0
- package/demos/js/svgtween.js +204 -0
- package/demos/js/tde/accretiondisk.js +418 -0
- package/demos/js/tde/blackhole.js +219 -0
- package/demos/js/tde/blackholescene.js +209 -0
- package/demos/js/tde/config.js +59 -0
- package/demos/js/tde/index.js +695 -0
- package/demos/js/tde/jets.js +290 -0
- package/demos/js/tde/lensedstarfield.js +147 -0
- package/demos/js/tde/tdestar.js +317 -0
- package/demos/js/tde/tidalstream.js +356 -0
- package/demos/js/tde_old/blackhole.obj.js +354 -0
- package/demos/js/tde_old/debris.obj.js +791 -0
- package/demos/js/tde_old/flare.obj.js +239 -0
- package/demos/js/tde_old/index.js +448 -0
- package/demos/js/tde_old/star.obj.js +812 -0
- package/demos/js/tiles.js +312 -0
- package/demos/js/tweendemo.js +79 -0
- package/demos/js/visibility.js +102 -0
- package/demos/kerr.html +28 -0
- package/demos/lavalamp.html +27 -0
- package/demos/layouts.html +37 -0
- package/demos/logo.svg +4 -0
- package/demos/loop.html +84 -0
- package/demos/mondrian.html +32 -0
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +36 -0
- package/demos/painter.html +39 -0
- package/demos/particles-showcase.html +28 -0
- package/demos/particles.html +24 -0
- package/demos/patterns.html +33 -0
- package/demos/penrose-game.html +31 -0
- package/demos/pipeline.html +737 -0
- package/demos/scene.html +33 -0
- package/demos/scenes.html +96 -0
- package/demos/schrodinger.html +27 -0
- package/demos/schwarzschild.html +27 -0
- package/demos/shapes.html +16 -0
- package/demos/space.html +85 -0
- package/demos/spacetime.html +27 -0
- package/demos/svgtween.html +29 -0
- package/demos/tde.html +28 -0
- package/demos/tiles.html +28 -0
- package/demos/transforms.html +400 -0
- package/demos/tween.html +45 -0
- package/demos/visibility.html +33 -0
- package/disk_example.png +0 -0
- package/docs/README.md +222 -0
- package/docs/concepts/architecture-overview.md +204 -0
- package/docs/concepts/lifecycle.md +255 -0
- package/docs/concepts/rendering-pipeline.md +279 -0
- package/docs/concepts/tde-zorder.md +106 -0
- package/docs/concepts/two-layer-architecture.md +229 -0
- package/docs/getting-started/first-game.md +354 -0
- package/docs/getting-started/hello-world.md +269 -0
- package/docs/getting-started/installation.md +157 -0
- package/docs/modules/collision/README.md +453 -0
- package/docs/modules/fluent/README.md +1075 -0
- package/docs/modules/game/README.md +303 -0
- package/docs/modules/isometric-camera.md +210 -0
- package/docs/modules/isometric.md +275 -0
- package/docs/modules/painter/README.md +328 -0
- package/docs/modules/particle/README.md +559 -0
- package/docs/modules/shapes/README.md +221 -0
- package/docs/modules/shapes/base/euclidian.md +123 -0
- package/docs/modules/shapes/base/geometry2d.md +204 -0
- package/docs/modules/shapes/base/renderable.md +215 -0
- package/docs/modules/shapes/base/shape.md +262 -0
- package/docs/modules/shapes/base/transformable.md +243 -0
- package/docs/modules/shapes/hierarchy.md +218 -0
- package/docs/modules/state/README.md +577 -0
- package/docs/modules/util/README.md +99 -0
- package/docs/modules/util/camera3d.md +412 -0
- package/docs/modules/util/scene3d.md +395 -0
- package/index.html +17 -0
- package/jsdoc.json +50 -0
- package/package.json +55 -0
- package/readme.md +599 -0
- package/scripts/build-demo.js +69 -0
- package/scripts/bundle4llm.js +276 -0
- package/scripts/clearconsole.js +48 -0
- package/src/collision/collision-system.js +332 -0
- package/src/collision/collision.js +303 -0
- package/src/collision/index.js +10 -0
- package/src/fluent/fluent-game.js +430 -0
- package/src/fluent/fluent-go.js +1060 -0
- package/src/fluent/fluent-layer.js +152 -0
- package/src/fluent/fluent-scene.js +291 -0
- package/src/fluent/index.js +98 -0
- package/src/fluent/sketch.js +380 -0
- package/src/game/game.js +467 -0
- package/src/game/index.js +49 -0
- package/src/game/objects/go.js +220 -0
- package/src/game/objects/imagego.js +30 -0
- package/src/game/objects/index.js +54 -0
- package/src/game/objects/isometric-scene.js +260 -0
- package/src/game/objects/layoutscene.js +549 -0
- package/src/game/objects/scene.js +175 -0
- package/src/game/objects/scene3d.js +118 -0
- package/src/game/objects/text.js +221 -0
- package/src/game/objects/wrapper.js +232 -0
- package/src/game/pipeline.js +243 -0
- package/src/game/ui/button.js +396 -0
- package/src/game/ui/cursor.js +93 -0
- package/src/game/ui/fps.js +91 -0
- package/src/game/ui/index.js +5 -0
- package/src/game/ui/togglebutton.js +93 -0
- package/src/game/ui/tooltip.js +249 -0
- package/src/index.js +25 -0
- package/src/io/events.js +20 -0
- package/src/io/index.js +86 -0
- package/src/io/input.js +70 -0
- package/src/io/keys.js +152 -0
- package/src/io/mouse.js +61 -0
- package/src/io/touch.js +39 -0
- package/src/logger/debugtab.js +138 -0
- package/src/logger/index.js +3 -0
- package/src/logger/loggable.js +47 -0
- package/src/logger/logger.js +113 -0
- package/src/math/complex.js +37 -0
- package/src/math/constants.js +1 -0
- package/src/math/fractal.js +1271 -0
- package/src/math/gr.js +201 -0
- package/src/math/heat.js +202 -0
- package/src/math/index.js +12 -0
- package/src/math/noise.js +433 -0
- package/src/math/orbital.js +191 -0
- package/src/math/patterns.js +1339 -0
- package/src/math/penrose.js +259 -0
- package/src/math/quantum.js +115 -0
- package/src/math/random.js +195 -0
- package/src/math/tensor.js +1009 -0
- package/src/mixins/anchor.js +131 -0
- package/src/mixins/draggable.js +72 -0
- package/src/mixins/index.js +2 -0
- package/src/motion/bezier.js +132 -0
- package/src/motion/bounce.js +58 -0
- package/src/motion/easing.js +349 -0
- package/src/motion/float.js +130 -0
- package/src/motion/follow.js +125 -0
- package/src/motion/hop.js +52 -0
- package/src/motion/index.js +82 -0
- package/src/motion/motion.js +1124 -0
- package/src/motion/orbit.js +49 -0
- package/src/motion/oscillate.js +39 -0
- package/src/motion/parabolic.js +141 -0
- package/src/motion/patrol.js +147 -0
- package/src/motion/pendulum.js +48 -0
- package/src/motion/pulse.js +88 -0
- package/src/motion/shake.js +83 -0
- package/src/motion/spiral.js +144 -0
- package/src/motion/spring.js +150 -0
- package/src/motion/swing.js +47 -0
- package/src/motion/tween.js +92 -0
- package/src/motion/tweenetik.js +139 -0
- package/src/motion/waypoint.js +210 -0
- package/src/painter/index.js +8 -0
- package/src/painter/painter.colors.js +331 -0
- package/src/painter/painter.effects.js +230 -0
- package/src/painter/painter.img.js +229 -0
- package/src/painter/painter.js +295 -0
- package/src/painter/painter.lines.js +189 -0
- package/src/painter/painter.opacity.js +41 -0
- package/src/painter/painter.shapes.js +277 -0
- package/src/painter/painter.text.js +273 -0
- package/src/particle/emitter.js +124 -0
- package/src/particle/index.js +11 -0
- package/src/particle/particle-system.js +322 -0
- package/src/particle/particle.js +71 -0
- package/src/particle/updaters.js +170 -0
- package/src/shapes/arc.js +43 -0
- package/src/shapes/arrow.js +33 -0
- package/src/shapes/bezier.js +42 -0
- package/src/shapes/circle.js +62 -0
- package/src/shapes/clouds.js +56 -0
- package/src/shapes/cone.js +219 -0
- package/src/shapes/cross.js +70 -0
- package/src/shapes/cube.js +244 -0
- package/src/shapes/cylinder.js +254 -0
- package/src/shapes/diamond.js +48 -0
- package/src/shapes/euclidian.js +111 -0
- package/src/shapes/figure.js +115 -0
- package/src/shapes/geometry.js +220 -0
- package/src/shapes/group.js +375 -0
- package/src/shapes/heart.js +42 -0
- package/src/shapes/hexagon.js +26 -0
- package/src/shapes/image.js +192 -0
- package/src/shapes/index.js +111 -0
- package/src/shapes/line.js +29 -0
- package/src/shapes/pattern.js +90 -0
- package/src/shapes/pin.js +44 -0
- package/src/shapes/poly.js +31 -0
- package/src/shapes/prism.js +226 -0
- package/src/shapes/rect.js +35 -0
- package/src/shapes/renderable.js +333 -0
- package/src/shapes/ring.js +26 -0
- package/src/shapes/roundrect.js +95 -0
- package/src/shapes/shape.js +117 -0
- package/src/shapes/slice.js +26 -0
- package/src/shapes/sphere.js +314 -0
- package/src/shapes/sphere3d.js +537 -0
- package/src/shapes/square.js +15 -0
- package/src/shapes/star.js +99 -0
- package/src/shapes/svg.js +408 -0
- package/src/shapes/text.js +553 -0
- package/src/shapes/traceable.js +83 -0
- package/src/shapes/transform.js +357 -0
- package/src/shapes/transformable.js +172 -0
- package/src/shapes/triangle.js +26 -0
- package/src/sound/index.js +17 -0
- package/src/sound/sound.js +473 -0
- package/src/sound/synth.analyzer.js +149 -0
- package/src/sound/synth.effects.js +207 -0
- package/src/sound/synth.envelope.js +59 -0
- package/src/sound/synth.js +229 -0
- package/src/sound/synth.musical.js +160 -0
- package/src/sound/synth.noise.js +85 -0
- package/src/sound/synth.oscillators.js +293 -0
- package/src/state/index.js +10 -0
- package/src/state/state-machine.js +371 -0
- package/src/util/camera3d.js +438 -0
- package/src/util/index.js +6 -0
- package/src/util/isometric-camera.js +235 -0
- package/src/util/layout.js +317 -0
- package/src/util/position.js +147 -0
- package/src/util/tasks.js +47 -0
- package/src/util/zindex.js +287 -0
- package/src/webgl/index.js +9 -0
- package/src/webgl/shaders/sphere-shaders.js +994 -0
- package/src/webgl/webgl-renderer.js +388 -0
- package/tde.png +0 -0
- package/test/math/orbital.test.js +61 -0
- package/test/math/tensor.test.js +114 -0
- package/test/particle/emitter.test.js +204 -0
- package/test/particle/particle-system.test.js +310 -0
- package/test/particle/particle.test.js +116 -0
- package/test/particle/updaters.test.js +386 -0
- package/test/setup.js +120 -0
- package/test/shapes/euclidian.test.js +44 -0
- package/test/shapes/geometry.test.js +86 -0
- package/test/shapes/group.test.js +86 -0
- package/test/shapes/rectangle.test.js +64 -0
- package/test/shapes/transform.test.js +379 -0
- package/test/util/camera3d.test.js +428 -0
- package/test/util/scene3d.test.js +352 -0
- package/types/collision.d.ts +249 -0
- package/types/common.d.ts +155 -0
- package/types/game.d.ts +497 -0
- package/types/index.d.ts +309 -0
- package/types/io.d.ts +188 -0
- package/types/logger.d.ts +127 -0
- package/types/math.d.ts +268 -0
- package/types/mixins.d.ts +92 -0
- package/types/motion.d.ts +678 -0
- package/types/painter.d.ts +378 -0
- package/types/shapes.d.ts +864 -0
- package/types/sound.d.ts +672 -0
- package/types/state.d.ts +251 -0
- package/types/util.d.ts +253 -0
- package/vite.config.js +50 -0
- package/vitest.config.js +13 -0
|
@@ -0,0 +1,192 @@
|
|
|
1
|
+
import { GameObject, Motion } from "../../../src/index.js";
|
|
2
|
+
import { Alien } from "./alien.js";
|
|
3
|
+
import {
|
|
4
|
+
ALIEN_WIDTH,
|
|
5
|
+
ALIEN_HEIGHT,
|
|
6
|
+
ALIEN_BULLET_SPEED,
|
|
7
|
+
MINION_SCALE,
|
|
8
|
+
MINION_FLOAT_RADIUS,
|
|
9
|
+
MINION_FLOAT_SPEED,
|
|
10
|
+
MINION_BASE_SHOOT_CHANCE,
|
|
11
|
+
MINION_BASE_HEALTH,
|
|
12
|
+
} from "./constants.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* BossMinion - smaller versions of the boss alien that float around and shoot
|
|
16
|
+
* Uses Motion.float for patrol-like floating movement
|
|
17
|
+
* Difficulty scales with minion type (matches boss type)
|
|
18
|
+
*/
|
|
19
|
+
export class BossMinion extends GameObject {
|
|
20
|
+
constructor(game, options = {}) {
|
|
21
|
+
const width = ALIEN_WIDTH * MINION_SCALE;
|
|
22
|
+
const height = ALIEN_HEIGHT * MINION_SCALE;
|
|
23
|
+
|
|
24
|
+
super(game, {
|
|
25
|
+
width: width,
|
|
26
|
+
height: height,
|
|
27
|
+
...options,
|
|
28
|
+
});
|
|
29
|
+
|
|
30
|
+
// Type matches the boss type (0=squid, 1=crab, 2=octopus)
|
|
31
|
+
this.minionType = options.minionType || 0;
|
|
32
|
+
|
|
33
|
+
// Scale difficulty based on minion type
|
|
34
|
+
this.health = MINION_BASE_HEALTH + this.minionType; // 2, 3, 4
|
|
35
|
+
this.shootChance = MINION_BASE_SHOOT_CHANCE * (1 + this.minionType * 0.5); // 0.006, 0.009, 0.012
|
|
36
|
+
this.points = 50 * (this.minionType + 1); // 50, 100, 150
|
|
37
|
+
|
|
38
|
+
// Entry animation - fly to target position
|
|
39
|
+
this.entering = true;
|
|
40
|
+
this.entryProgress = 0;
|
|
41
|
+
this.startX = options.startX || this.x;
|
|
42
|
+
this.startY = options.startY || this.y;
|
|
43
|
+
this.targetX = options.targetX || this.game.width / 2;
|
|
44
|
+
this.targetY = options.targetY || 250;
|
|
45
|
+
|
|
46
|
+
// Float animation state
|
|
47
|
+
this.floatTime = 0;
|
|
48
|
+
this.floatState = null;
|
|
49
|
+
|
|
50
|
+
// Attack state
|
|
51
|
+
this.animTime = 0;
|
|
52
|
+
this.hitFlashTime = 0;
|
|
53
|
+
this.isFlashing = false;
|
|
54
|
+
|
|
55
|
+
// Reference to boss (for notifying when destroyed)
|
|
56
|
+
this.boss = options.boss || null;
|
|
57
|
+
|
|
58
|
+
// Create shape using composition - same as Boss but smaller
|
|
59
|
+
this.shape = this.createShape();
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
createShape() {
|
|
63
|
+
// Map minion type to the appropriate alien row (must match Boss rowMapping!)
|
|
64
|
+
// Type 0 = Squid (pink) -> row 0
|
|
65
|
+
// Type 1 = Octopus (green) -> row 3
|
|
66
|
+
// Type 2 = Crab (cyan) -> row 1
|
|
67
|
+
const rowMapping = [0, 3, 1];
|
|
68
|
+
const alienRow = rowMapping[this.minionType] ?? 3;
|
|
69
|
+
|
|
70
|
+
// Create a temporary alien to get its shape
|
|
71
|
+
const tempAlien = new Alien(this.game, { row: alienRow });
|
|
72
|
+
const shape = tempAlien.shape;
|
|
73
|
+
|
|
74
|
+
// Apply scale transform to make it MINION_SCALE times the size
|
|
75
|
+
shape.transform.scale(MINION_SCALE);
|
|
76
|
+
|
|
77
|
+
return shape;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
update(dt) {
|
|
81
|
+
super.update(dt);
|
|
82
|
+
this.animTime += dt;
|
|
83
|
+
|
|
84
|
+
// Entry animation - fly to target position
|
|
85
|
+
if (this.entering) {
|
|
86
|
+
this.entryProgress += dt * 2; // 0.5 seconds to reach target
|
|
87
|
+
if (this.entryProgress >= 1) {
|
|
88
|
+
this.entryProgress = 1;
|
|
89
|
+
this.entering = false;
|
|
90
|
+
// Set position exactly at target for float center
|
|
91
|
+
this.x = this.targetX;
|
|
92
|
+
this.y = this.targetY;
|
|
93
|
+
} else {
|
|
94
|
+
// Ease out cubic interpolation
|
|
95
|
+
const eased = 1 - Math.pow(1 - this.entryProgress, 3);
|
|
96
|
+
this.x = this.startX + (this.targetX - this.startX) * eased;
|
|
97
|
+
this.y = this.startY + (this.targetY - this.startY) * eased;
|
|
98
|
+
}
|
|
99
|
+
return; // Don't shoot while entering
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// Float animation using Motion.float
|
|
103
|
+
this.floatTime += dt;
|
|
104
|
+
const floatResult = Motion.float(
|
|
105
|
+
{ x: this.targetX, y: this.targetY }, // Center point
|
|
106
|
+
this.floatTime,
|
|
107
|
+
10, // Duration of one full cycle
|
|
108
|
+
MINION_FLOAT_SPEED,
|
|
109
|
+
0.5, // Randomness
|
|
110
|
+
MINION_FLOAT_RADIUS,
|
|
111
|
+
true, // Loop
|
|
112
|
+
null, // No easing
|
|
113
|
+
{}, // No callbacks
|
|
114
|
+
this.floatState
|
|
115
|
+
);
|
|
116
|
+
|
|
117
|
+
this.x = floatResult.x;
|
|
118
|
+
this.y = floatResult.y;
|
|
119
|
+
this.floatState = floatResult.state;
|
|
120
|
+
|
|
121
|
+
// Shooting - random chance per frame (scaled by minion type)
|
|
122
|
+
if (Math.random() < this.shootChance) {
|
|
123
|
+
this.shoot();
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// Hit flash effect
|
|
127
|
+
if (this.isFlashing) {
|
|
128
|
+
this.hitFlashTime -= dt;
|
|
129
|
+
if (this.hitFlashTime <= 0) {
|
|
130
|
+
this.isFlashing = false;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
shoot() {
|
|
136
|
+
// Fire a bullet downward toward player
|
|
137
|
+
if (this.game.spawnAlienBullet) {
|
|
138
|
+
this.game.spawnAlienBullet(this.x, this.y + this.height / 2, ALIEN_BULLET_SPEED);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
takeDamage() {
|
|
143
|
+
this.health--;
|
|
144
|
+
this.isFlashing = true;
|
|
145
|
+
this.hitFlashTime = 0.1;
|
|
146
|
+
|
|
147
|
+
if (this.health <= 0) {
|
|
148
|
+
this.destroy();
|
|
149
|
+
return true; // Minion defeated
|
|
150
|
+
}
|
|
151
|
+
return false;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
draw() {
|
|
155
|
+
if (!this.visible) return;
|
|
156
|
+
super.draw();
|
|
157
|
+
|
|
158
|
+
// Wobble animation
|
|
159
|
+
const wobble = Math.sin(this.animTime * 6) * 2;
|
|
160
|
+
|
|
161
|
+
// Flash when hit
|
|
162
|
+
if (this.isFlashing) {
|
|
163
|
+
this.shape.opacity = 0.5;
|
|
164
|
+
} else {
|
|
165
|
+
this.shape.opacity = 1;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
// Render minion shape
|
|
169
|
+
this.shape.x = 0;
|
|
170
|
+
this.shape.y = wobble;
|
|
171
|
+
this.shape.render();
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
destroy() {
|
|
175
|
+
this.active = false;
|
|
176
|
+
this.visible = false;
|
|
177
|
+
|
|
178
|
+
// Notify boss that this minion was destroyed
|
|
179
|
+
if (this.boss && this.boss.onMinionDestroyed) {
|
|
180
|
+
this.boss.onMinionDestroyed();
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
getBounds() {
|
|
185
|
+
return {
|
|
186
|
+
x: this.x - this.width / 2,
|
|
187
|
+
y: this.y - this.height / 2,
|
|
188
|
+
width: this.width,
|
|
189
|
+
height: this.height,
|
|
190
|
+
};
|
|
191
|
+
}
|
|
192
|
+
}
|
|
@@ -0,0 +1,212 @@
|
|
|
1
|
+
import { GameObject, Rectangle, Triangle, Circle, Group, Motion, Easing } from "../../../src/index.js";
|
|
2
|
+
import { MISSILE_DURATION, MISSILE_WIDTH, MISSILE_HEIGHT } from "./constants.js";
|
|
3
|
+
|
|
4
|
+
export class Missile extends GameObject {
|
|
5
|
+
constructor(game, options = {}) {
|
|
6
|
+
super(game, {
|
|
7
|
+
width: MISSILE_WIDTH,
|
|
8
|
+
height: MISSILE_HEIGHT,
|
|
9
|
+
...options,
|
|
10
|
+
});
|
|
11
|
+
|
|
12
|
+
// Bezier curve points
|
|
13
|
+
this.startPoint = [options.x, options.y];
|
|
14
|
+
|
|
15
|
+
// Target is where the player WAS when missile spawned (not tracking)
|
|
16
|
+
// Extend past the screen so missile flies through
|
|
17
|
+
const targetX = options.targetX || game.player.x;
|
|
18
|
+
const targetY = (options.targetY || game.player.y) + 150; // Go past the player
|
|
19
|
+
this.endPoint = [targetX, targetY];
|
|
20
|
+
|
|
21
|
+
// Create curved control points for interesting trajectory
|
|
22
|
+
// Randomize which side the curve bends
|
|
23
|
+
const curveDirection = Math.random() > 0.5 ? 1 : -1;
|
|
24
|
+
const curveIntensity = 100 + Math.random() * 150; // How much it curves
|
|
25
|
+
|
|
26
|
+
// Control point 1: near start, curved to one side
|
|
27
|
+
this.controlPoint1 = [
|
|
28
|
+
this.startPoint[0] + curveDirection * curveIntensity,
|
|
29
|
+
this.startPoint[1] + (this.endPoint[1] - this.startPoint[1]) * 0.3
|
|
30
|
+
];
|
|
31
|
+
|
|
32
|
+
// Control point 2: near end, curved to same side (smooth S-curve if opposite)
|
|
33
|
+
const curve2Direction = Math.random() > 0.7 ? -curveDirection : curveDirection;
|
|
34
|
+
this.controlPoint2 = [
|
|
35
|
+
this.endPoint[0] + curve2Direction * curveIntensity * 0.5,
|
|
36
|
+
this.endPoint[1] - (this.endPoint[1] - this.startPoint[1]) * 0.3
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
this.elapsedTime = 0;
|
|
40
|
+
this.duration = MISSILE_DURATION;
|
|
41
|
+
this.trailPoints = []; // For visual trail effect
|
|
42
|
+
this.hasCorrected = false; // One-time mid-flight course correction
|
|
43
|
+
this.correctionTime = 0.45 + Math.random() * 0.15; // Correct at 45-60% of flight (later)
|
|
44
|
+
|
|
45
|
+
// Create torpedo visual: |_________________|>
|
|
46
|
+
// All positions relative to center (0,0), pointing RIGHT (cached for performance)
|
|
47
|
+
this.shape = new Group({ cacheRendering: true });
|
|
48
|
+
|
|
49
|
+
const bodyLength = MISSILE_WIDTH - MISSILE_HEIGHT;
|
|
50
|
+
const halfBody = bodyLength / 2;
|
|
51
|
+
|
|
52
|
+
// Main body - centered, long rectangle
|
|
53
|
+
const body = new Rectangle({
|
|
54
|
+
width: bodyLength,
|
|
55
|
+
height: MISSILE_HEIGHT,
|
|
56
|
+
color: "#cc3300",
|
|
57
|
+
});
|
|
58
|
+
// body stays at x=0 (centered)
|
|
59
|
+
|
|
60
|
+
// Lighter stripe on body for depth
|
|
61
|
+
const stripe = new Rectangle({
|
|
62
|
+
width: bodyLength,
|
|
63
|
+
height: MISSILE_HEIGHT / 3,
|
|
64
|
+
color: "#ff4400",
|
|
65
|
+
});
|
|
66
|
+
// stripe stays at x=0 (centered)
|
|
67
|
+
|
|
68
|
+
// Nose cone - triangle at the RIGHT end (front)
|
|
69
|
+
const nose = new Triangle(MISSILE_HEIGHT, {
|
|
70
|
+
color: "#ff6600",
|
|
71
|
+
rotation: 90,
|
|
72
|
+
});
|
|
73
|
+
nose.x = halfBody + MISSILE_HEIGHT / 3; // Right edge of body + small offset
|
|
74
|
+
|
|
75
|
+
// Engine exhaust at the LEFT end (back)
|
|
76
|
+
this.engineGlow = new Circle(MISSILE_HEIGHT / 2, {
|
|
77
|
+
color: "#ffaa00",
|
|
78
|
+
});
|
|
79
|
+
this.engineGlow.x = -halfBody - MISSILE_HEIGHT / 3; // Left edge of body - small offset
|
|
80
|
+
|
|
81
|
+
// Warning indicator
|
|
82
|
+
this.warningFlash = 0;
|
|
83
|
+
|
|
84
|
+
this.shape.add(body);
|
|
85
|
+
this.shape.add(stripe);
|
|
86
|
+
this.shape.add(nose);
|
|
87
|
+
this.shape.add(this.engineGlow);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
update(dt) {
|
|
91
|
+
super.update(dt);
|
|
92
|
+
|
|
93
|
+
this.elapsedTime += dt;
|
|
94
|
+
|
|
95
|
+
// Mid-flight course correction - track player's current position ONCE
|
|
96
|
+
const progress = this.elapsedTime / this.duration;
|
|
97
|
+
if (!this.hasCorrected && progress >= this.correctionTime) {
|
|
98
|
+
this.hasCorrected = true;
|
|
99
|
+
|
|
100
|
+
// New trajectory starts from current position
|
|
101
|
+
this.startPoint = [this.x, this.y];
|
|
102
|
+
|
|
103
|
+
// New target is player's CURRENT position (+ offset to fly past)
|
|
104
|
+
const newTargetX = this.game.player.x;
|
|
105
|
+
const newTargetY = this.game.player.y + 150;
|
|
106
|
+
this.endPoint = [newTargetX, newTargetY];
|
|
107
|
+
|
|
108
|
+
// Recalculate control points for the new curve
|
|
109
|
+
const curveDirection = Math.random() > 0.5 ? 1 : -1;
|
|
110
|
+
const curveIntensity = 80 + Math.random() * 100;
|
|
111
|
+
|
|
112
|
+
this.controlPoint1 = [
|
|
113
|
+
this.startPoint[0] + curveDirection * curveIntensity * 0.5,
|
|
114
|
+
this.startPoint[1] + (this.endPoint[1] - this.startPoint[1]) * 0.3
|
|
115
|
+
];
|
|
116
|
+
this.controlPoint2 = [
|
|
117
|
+
this.endPoint[0] + curveDirection * curveIntensity * 0.3,
|
|
118
|
+
this.endPoint[1] - (this.endPoint[1] - this.startPoint[1]) * 0.2
|
|
119
|
+
];
|
|
120
|
+
|
|
121
|
+
// Reset timing for remaining journey
|
|
122
|
+
this.elapsedTime = 0;
|
|
123
|
+
this.duration = this.duration * (1 - this.correctionTime); // Remaining time
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// Get position from bezier curve
|
|
127
|
+
const result = Motion.bezier(
|
|
128
|
+
this.startPoint,
|
|
129
|
+
this.controlPoint1,
|
|
130
|
+
this.controlPoint2,
|
|
131
|
+
this.endPoint,
|
|
132
|
+
this.elapsedTime,
|
|
133
|
+
this.duration,
|
|
134
|
+
false, // no loop
|
|
135
|
+
false, // no yoyo
|
|
136
|
+
Easing.easeInQuad // Accelerate as it approaches
|
|
137
|
+
);
|
|
138
|
+
|
|
139
|
+
// Store previous position for rotation calculation
|
|
140
|
+
const prevX = this.x;
|
|
141
|
+
const prevY = this.y;
|
|
142
|
+
|
|
143
|
+
this.x = result.x;
|
|
144
|
+
this.y = result.y;
|
|
145
|
+
|
|
146
|
+
// Calculate rotation to face movement direction
|
|
147
|
+
const dx = this.x - prevX;
|
|
148
|
+
const dy = this.y - prevY;
|
|
149
|
+
if (dx !== 0 || dy !== 0) {
|
|
150
|
+
this.shape.rotation = Math.atan2(dy, dx) * (180 / Math.PI);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
// Store trail points
|
|
154
|
+
this.trailPoints.push({ x: this.x, y: this.y, age: 0 });
|
|
155
|
+
if (this.trailPoints.length > 10) {
|
|
156
|
+
this.trailPoints.shift();
|
|
157
|
+
}
|
|
158
|
+
// Age trail points
|
|
159
|
+
for (const point of this.trailPoints) {
|
|
160
|
+
point.age += dt;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
// Engine flicker
|
|
164
|
+
this.warningFlash += dt * 20;
|
|
165
|
+
const flicker = Math.sin(this.warningFlash) > 0;
|
|
166
|
+
this.engineGlow.color = flicker ? "#ffff00" : "#ff6600";
|
|
167
|
+
|
|
168
|
+
// Destroy when animation completes or goes off screen
|
|
169
|
+
if (result.complete || this.y > this.game.height + 50 ||
|
|
170
|
+
this.x < -50 || this.x > this.game.width + 50) {
|
|
171
|
+
this.destroy();
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
draw() {
|
|
176
|
+
if (!this.visible) return;
|
|
177
|
+
|
|
178
|
+
// Draw trail first (behind missile)
|
|
179
|
+
for (let i = 0; i < this.trailPoints.length; i++) {
|
|
180
|
+
const point = this.trailPoints[i];
|
|
181
|
+
const alpha = (1 - point.age * 3) * (i / this.trailPoints.length) * 0.6;
|
|
182
|
+
if (alpha > 0) {
|
|
183
|
+
const size = (MISSILE_HEIGHT / 2) * (i / this.trailPoints.length);
|
|
184
|
+
const trail = new Circle(size, {
|
|
185
|
+
color: `rgba(255, 100, 0, ${alpha})`,
|
|
186
|
+
});
|
|
187
|
+
trail.x = point.x;
|
|
188
|
+
trail.y = point.y;
|
|
189
|
+
trail.render();
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
super.draw();
|
|
194
|
+
this.shape.x = 0;
|
|
195
|
+
this.shape.y = 0;
|
|
196
|
+
this.shape.render();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
destroy() {
|
|
200
|
+
this.active = false;
|
|
201
|
+
this.visible = false;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
getBounds() {
|
|
205
|
+
return {
|
|
206
|
+
x: this.x - MISSILE_WIDTH / 2,
|
|
207
|
+
y: this.y - MISSILE_HEIGHT / 2,
|
|
208
|
+
width: MISSILE_WIDTH,
|
|
209
|
+
height: MISSILE_HEIGHT,
|
|
210
|
+
};
|
|
211
|
+
}
|
|
212
|
+
}
|