rubygl 0.2.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
checksums.yaml
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@@ -1,15 +1,15 @@
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---
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data/Gemfile.lock
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data/README.md
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@@ -4,6 +4,7 @@ A Complete Solution For Graphics Programming In Ruby.
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Installing - [](http://badge.fury.io/rb/rubygl)
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----------
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Currently supports Windows and MacOSX out of the box.
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```
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gem install rubygl
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```
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Known Issues
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------------
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- Only supports Windows at the moment (OSX support coming soon)
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- Not sure how to support Linux without requiring users to compile a shared library
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- Windows does not guarantee that OpenGL functions loaded during context creation will be valid for other contexts
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- Need to figure out how to efficiently swap these out if the user creates more than one context
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data/Rakefile
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require 'tmpdir'
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# Dependency Locations
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SDL_INCLUDE = '
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SDL_LIB = '
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SDL_BIN = 'C:\Users\GG\Desktop\SDL2-2.0.3\i686-w64-mingw32\bin'
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SDL_INCLUDE = 'ext/macosx/SDL2.framework/Headers'
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SDL_LIB = 'ext/macosx'
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# C File Locations
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PROJ_INCLUDE = 'lib/rubygl/native/include/'
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:unix
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else
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raise Error::WebDriverError, "
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raise Error::WebDriverError, "Unknown OS: #{host_os.inspect}"
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end
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end
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# Builds The RubyGL Shared Library From C Source Files And SDL Library
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task :build do
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files = ['Window', 'GLContext', 'Input'
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files = ['Window', 'GLContext', 'Input']
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# OpenGL Function On macosx Are Already Loaded
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files << 'OpenGL' if os == :windows || os == :linux
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# Build Object Files
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obj = "gcc -I#{SDL_INCLUDE}
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obj = "gcc -I#{SDL_INCLUDE} -I#{PROJ_INCLUDE} -c -fPIC REPLACE.c -o REPLACE.o"
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files.each { |file|
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sh (obj.gsub(/REPLACE/, PROJ_SRC + file))
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}
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# Build Shared Object File
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if os == :windows
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sh "gcc -o ext/windows/RubyGL.so #{files.join('.o ') << '.o'} \
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-shared -L#{SDL_LIB} -lSDL2main -lSDL2"
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elsif os == :macosx
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sh "gcc -o ext/macosx/RubyGL.so #{files.join('.o ') << '.o'} \
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else
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abort("No Library Build Command For Current OS")
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end
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end
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# Created The Documentation For The Library
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data/bin/ffi_code_gen.rb
CHANGED
|
@@ -34,8 +34,8 @@ FFI_TYPES = { 'char' => 'char', 'signed char' => 'char',
|
|
|
34
34
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'uint16_t' => 'uint16', 'int' => 'int', 'unsigned int' => 'uint',
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35
35
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'int32_t' => 'int32', 'uint32_t' => 'uint32', 'long int' => 'long',
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|
36
36
|
'unsigned long int' => 'ulong', 'int64_t' => 'int64', 'uint64_t' => 'uint64',
|
|
37
|
-
'long long int' => 'long_long', 'unsigned long long
|
|
38
|
-
'float' => 'float', 'double' => 'double' }
|
|
37
|
+
'long long int' => 'long_long', 'unsigned long long' => 'ulong_long',
|
|
38
|
+
'unsigned long long int' => 'ulong_long', 'float' => 'float', 'double' => 'double' }
|
|
39
39
|
FFI_PTR_TYPES = { /\Aconst +(?:unsigned +)?char *\*\Z/ => 'string', /\*/ => 'pointer' }
|
|
40
40
|
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|
41
41
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# Open Pre-Processor(ed) Source File
|
|
@@ -80,6 +80,14 @@ gl_functions = source_code.scan(/^.+?gl.+?\(.*?\);$/)
|
|
|
80
80
|
ffi_template = "require 'ffi'
|
|
81
81
|
|
|
82
82
|
module RubyGL::Native
|
|
83
|
+
def self.unsafe_attach_function(func, args, returns, options = {})
|
|
84
|
+
begin
|
|
85
|
+
attach_function func, args, returns, options
|
|
86
|
+
rescue FFI::NotFoundError
|
|
87
|
+
# Ignore Functions Not Found
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
|
|
83
91
|
FUNCTIONS_GO_HERE
|
|
84
92
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|
|
85
93
|
CONSTANTS_GO_HERE
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@@ -89,7 +97,7 @@ end
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|
|
89
97
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# Append Functions (Param Type -> Typedefs -> Ruby Type)
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|
90
98
|
buffer = ''
|
|
91
99
|
gl_functions.each { |signature|
|
|
92
|
-
buffer << ' ' * SOURCE_INDENTS + '
|
|
100
|
+
buffer << ' ' * SOURCE_INDENTS + 'unsafe_attach_function :' +
|
|
93
101
|
signature[/(gl.*?)\(.*?\);/, 1] + ', ['
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|
94
102
|
|
|
95
103
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# Get Type List
|
|
Binary file
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|
@@ -0,0 +1,163 @@
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|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
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|
+
/**
|
|
23
|
+
* \file SDL.h
|
|
24
|
+
*
|
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|
+
* Main include header for the SDL library
|
|
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|
+
*/
|
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+
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|
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+
/**
|
|
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|
+
* \mainpage Simple DirectMedia Layer (SDL)
|
|
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+
*
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|
31
|
+
* http://www.libsdl.org/
|
|
32
|
+
*
|
|
33
|
+
* \section intro_sec Introduction
|
|
34
|
+
*
|
|
35
|
+
* Simple DirectMedia Layer is a cross-platform development library designed
|
|
36
|
+
* to provide low level access to audio, keyboard, mouse, joystick, and
|
|
37
|
+
* graphics hardware via OpenGL and Direct3D. It is used by video playback
|
|
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|
+
* software, emulators, and popular games including Valve's award winning
|
|
39
|
+
* catalog and many Humble Bundle games.
|
|
40
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+
*
|
|
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|
+
* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
|
|
42
|
+
* Support for other platforms may be found in the source code.
|
|
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|
+
*
|
|
44
|
+
* SDL is written in C, works natively with C++, and there are bindings
|
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45
|
+
* available for several other languages, including C# and Python.
|
|
46
|
+
*
|
|
47
|
+
* This library is distributed under the zlib license, which can be found
|
|
48
|
+
* in the file "COPYING.txt".
|
|
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|
+
*
|
|
50
|
+
* The best way to learn how to use SDL is to check out the header files in
|
|
51
|
+
* the "include" subdirectory and the programs in the "test" subdirectory.
|
|
52
|
+
* The header files and test programs are well commented and always up to date.
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53
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+
* More documentation and FAQs are available online at:
|
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|
+
* http://wiki.libsdl.org/
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+
*
|
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56
|
+
* If you need help with the library, or just want to discuss SDL related
|
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|
+
* issues, you can join the developers mailing list:
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+
* http://www.libsdl.org/mailing-list.php
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*
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|
60
|
+
* Enjoy!
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|
61
|
+
* Sam Lantinga (slouken@libsdl.org)
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62
|
+
*/
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+
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64
|
+
#ifndef _SDL_H
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65
|
+
#define _SDL_H
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66
|
+
|
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67
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+
#include "SDL_main.h"
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|
68
|
+
#include "SDL_stdinc.h"
|
|
69
|
+
#include "SDL_assert.h"
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|
70
|
+
#include "SDL_atomic.h"
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|
71
|
+
#include "SDL_audio.h"
|
|
72
|
+
#include "SDL_clipboard.h"
|
|
73
|
+
#include "SDL_cpuinfo.h"
|
|
74
|
+
#include "SDL_endian.h"
|
|
75
|
+
#include "SDL_error.h"
|
|
76
|
+
#include "SDL_events.h"
|
|
77
|
+
#include "SDL_filesystem.h"
|
|
78
|
+
#include "SDL_joystick.h"
|
|
79
|
+
#include "SDL_gamecontroller.h"
|
|
80
|
+
#include "SDL_haptic.h"
|
|
81
|
+
#include "SDL_hints.h"
|
|
82
|
+
#include "SDL_loadso.h"
|
|
83
|
+
#include "SDL_log.h"
|
|
84
|
+
#include "SDL_messagebox.h"
|
|
85
|
+
#include "SDL_mutex.h"
|
|
86
|
+
#include "SDL_power.h"
|
|
87
|
+
#include "SDL_render.h"
|
|
88
|
+
#include "SDL_rwops.h"
|
|
89
|
+
#include "SDL_system.h"
|
|
90
|
+
#include "SDL_thread.h"
|
|
91
|
+
#include "SDL_timer.h"
|
|
92
|
+
#include "SDL_version.h"
|
|
93
|
+
#include "SDL_video.h"
|
|
94
|
+
|
|
95
|
+
#include "begin_code.h"
|
|
96
|
+
/* Set up for C function definitions, even when using C++ */
|
|
97
|
+
#ifdef __cplusplus
|
|
98
|
+
extern "C" {
|
|
99
|
+
#endif
|
|
100
|
+
|
|
101
|
+
/* As of version 0.5, SDL is loaded dynamically into the application */
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* \name SDL_INIT_*
|
|
105
|
+
*
|
|
106
|
+
* These are the flags which may be passed to SDL_Init(). You should
|
|
107
|
+
* specify the subsystems which you will be using in your application.
|
|
108
|
+
*/
|
|
109
|
+
/* @{ */
|
|
110
|
+
#define SDL_INIT_TIMER 0x00000001
|
|
111
|
+
#define SDL_INIT_AUDIO 0x00000010
|
|
112
|
+
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
|
113
|
+
#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
|
114
|
+
#define SDL_INIT_HAPTIC 0x00001000
|
|
115
|
+
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
|
116
|
+
#define SDL_INIT_EVENTS 0x00004000
|
|
117
|
+
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
|
|
118
|
+
#define SDL_INIT_EVERYTHING ( \
|
|
119
|
+
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
|
120
|
+
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
|
121
|
+
)
|
|
122
|
+
/* @} */
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* This function initializes the subsystems specified by \c flags
|
|
126
|
+
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
|
127
|
+
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
|
|
128
|
+
*/
|
|
129
|
+
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* This function initializes specific SDL subsystems
|
|
133
|
+
*/
|
|
134
|
+
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* This function cleans up specific SDL subsystems
|
|
138
|
+
*/
|
|
139
|
+
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* This function returns a mask of the specified subsystems which have
|
|
143
|
+
* previously been initialized.
|
|
144
|
+
*
|
|
145
|
+
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
|
146
|
+
*/
|
|
147
|
+
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* This function cleans up all initialized subsystems. You should
|
|
151
|
+
* call it upon all exit conditions.
|
|
152
|
+
*/
|
|
153
|
+
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
|
154
|
+
|
|
155
|
+
/* Ends C function definitions when using C++ */
|
|
156
|
+
#ifdef __cplusplus
|
|
157
|
+
}
|
|
158
|
+
#endif
|
|
159
|
+
#include "close_code.h"
|
|
160
|
+
|
|
161
|
+
#endif /* _SDL_H */
|
|
162
|
+
|
|
163
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,284 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
#ifndef _SDL_assert_h
|
|
23
|
+
#define _SDL_assert_h
|
|
24
|
+
|
|
25
|
+
#include "SDL_config.h"
|
|
26
|
+
|
|
27
|
+
#include "begin_code.h"
|
|
28
|
+
/* Set up for C function definitions, even when using C++ */
|
|
29
|
+
#ifdef __cplusplus
|
|
30
|
+
extern "C" {
|
|
31
|
+
#endif
|
|
32
|
+
|
|
33
|
+
#ifndef SDL_ASSERT_LEVEL
|
|
34
|
+
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
|
35
|
+
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
|
36
|
+
#elif defined(_DEBUG) || defined(DEBUG) || \
|
|
37
|
+
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
|
38
|
+
#define SDL_ASSERT_LEVEL 2
|
|
39
|
+
#else
|
|
40
|
+
#define SDL_ASSERT_LEVEL 1
|
|
41
|
+
#endif
|
|
42
|
+
#endif /* SDL_ASSERT_LEVEL */
|
|
43
|
+
|
|
44
|
+
/*
|
|
45
|
+
These are macros and not first class functions so that the debugger breaks
|
|
46
|
+
on the assertion line and not in some random guts of SDL, and so each
|
|
47
|
+
assert can have unique static variables associated with it.
|
|
48
|
+
*/
|
|
49
|
+
|
|
50
|
+
#if defined(_MSC_VER)
|
|
51
|
+
/* Don't include intrin.h here because it contains C++ code */
|
|
52
|
+
extern void __cdecl __debugbreak(void);
|
|
53
|
+
#define SDL_TriggerBreakpoint() __debugbreak()
|
|
54
|
+
#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
|
|
55
|
+
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
|
56
|
+
#elif defined(HAVE_SIGNAL_H)
|
|
57
|
+
#include <signal.h>
|
|
58
|
+
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
|
59
|
+
#else
|
|
60
|
+
/* How do we trigger breakpoints on this platform? */
|
|
61
|
+
#define SDL_TriggerBreakpoint()
|
|
62
|
+
#endif
|
|
63
|
+
|
|
64
|
+
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
|
65
|
+
# define SDL_FUNCTION __func__
|
|
66
|
+
#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
|
|
67
|
+
# define SDL_FUNCTION __FUNCTION__
|
|
68
|
+
#else
|
|
69
|
+
# define SDL_FUNCTION "???"
|
|
70
|
+
#endif
|
|
71
|
+
#define SDL_FILE __FILE__
|
|
72
|
+
#define SDL_LINE __LINE__
|
|
73
|
+
|
|
74
|
+
/*
|
|
75
|
+
sizeof (x) makes the compiler still parse the expression even without
|
|
76
|
+
assertions enabled, so the code is always checked at compile time, but
|
|
77
|
+
doesn't actually generate code for it, so there are no side effects or
|
|
78
|
+
expensive checks at run time, just the constant size of what x WOULD be,
|
|
79
|
+
which presumably gets optimized out as unused.
|
|
80
|
+
This also solves the problem of...
|
|
81
|
+
|
|
82
|
+
int somevalue = blah();
|
|
83
|
+
SDL_assert(somevalue == 1);
|
|
84
|
+
|
|
85
|
+
...which would cause compiles to complain that somevalue is unused if we
|
|
86
|
+
disable assertions.
|
|
87
|
+
*/
|
|
88
|
+
|
|
89
|
+
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
|
90
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
|
|
91
|
+
#else
|
|
92
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
|
93
|
+
#endif
|
|
94
|
+
|
|
95
|
+
#define SDL_disabled_assert(condition) \
|
|
96
|
+
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
|
97
|
+
|
|
98
|
+
typedef enum
|
|
99
|
+
{
|
|
100
|
+
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
|
101
|
+
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
|
102
|
+
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
|
103
|
+
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
|
104
|
+
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
|
105
|
+
} SDL_assert_state;
|
|
106
|
+
|
|
107
|
+
typedef struct SDL_assert_data
|
|
108
|
+
{
|
|
109
|
+
int always_ignore;
|
|
110
|
+
unsigned int trigger_count;
|
|
111
|
+
const char *condition;
|
|
112
|
+
const char *filename;
|
|
113
|
+
int linenum;
|
|
114
|
+
const char *function;
|
|
115
|
+
const struct SDL_assert_data *next;
|
|
116
|
+
} SDL_assert_data;
|
|
117
|
+
|
|
118
|
+
#if (SDL_ASSERT_LEVEL > 0)
|
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119
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+
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120
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+
/* Never call this directly. Use the SDL_assert* macros. */
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121
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+
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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122
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+
const char *,
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123
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+
const char *, int)
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124
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+
#if defined(__clang__)
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125
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+
#if __has_feature(attribute_analyzer_noreturn)
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126
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+
/* this tells Clang's static analysis that we're a custom assert function,
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127
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+
and that the analyzer should assume the condition was always true past this
|
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128
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+
SDL_assert test. */
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129
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+
__attribute__((analyzer_noreturn))
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130
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+
#endif
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131
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+
#endif
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132
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+
;
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133
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+
|
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134
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+
/* the do {} while(0) avoids dangling else problems:
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135
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+
if (x) SDL_assert(y); else blah();
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136
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+
... without the do/while, the "else" could attach to this macro's "if".
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137
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+
We try to handle just the minimum we need here in a macro...the loop,
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138
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+
the static vars, and break points. The heavy lifting is handled in
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139
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+
SDL_ReportAssertion(), in SDL_assert.c.
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140
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+
*/
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141
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+
#define SDL_enabled_assert(condition) \
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142
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+
do { \
|
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143
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+
while ( !(condition) ) { \
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144
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+
static struct SDL_assert_data assert_data = { \
|
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145
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+
0, 0, #condition, 0, 0, 0, 0 \
|
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146
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+
}; \
|
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147
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+
const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
|
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148
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+
SDL_FUNCTION, \
|
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149
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+
SDL_FILE, \
|
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150
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+
SDL_LINE); \
|
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151
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+
if (state == SDL_ASSERTION_RETRY) { \
|
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152
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+
continue; /* go again. */ \
|
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153
|
+
} else if (state == SDL_ASSERTION_BREAK) { \
|
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154
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+
SDL_TriggerBreakpoint(); \
|
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155
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+
} \
|
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156
|
+
break; /* not retrying. */ \
|
|
157
|
+
} \
|
|
158
|
+
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
|
159
|
+
|
|
160
|
+
#endif /* enabled assertions support code */
|
|
161
|
+
|
|
162
|
+
/* Enable various levels of assertions. */
|
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163
|
+
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
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164
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
|
165
|
+
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
|
166
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
|
167
|
+
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
|
168
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
|
169
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
|
170
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
|
171
|
+
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
|
172
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
|
173
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
|
174
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
|
175
|
+
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
|
176
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
|
177
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
|
178
|
+
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
|
179
|
+
#else
|
|
180
|
+
# error Unknown assertion level.
|
|
181
|
+
#endif
|
|
182
|
+
|
|
183
|
+
/* this assertion is never disabled at any level. */
|
|
184
|
+
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
|
185
|
+
|
|
186
|
+
|
|
187
|
+
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
|
|
188
|
+
const SDL_assert_data* data, void* userdata);
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* \brief Set an application-defined assertion handler.
|
|
192
|
+
*
|
|
193
|
+
* This allows an app to show its own assertion UI and/or force the
|
|
194
|
+
* response to an assertion failure. If the app doesn't provide this, SDL
|
|
195
|
+
* will try to do the right thing, popping up a system-specific GUI dialog,
|
|
196
|
+
* and probably minimizing any fullscreen windows.
|
|
197
|
+
*
|
|
198
|
+
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
|
199
|
+
* it will only fire from one thread at a time.
|
|
200
|
+
*
|
|
201
|
+
* Setting the callback to NULL restores SDL's original internal handler.
|
|
202
|
+
*
|
|
203
|
+
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
|
204
|
+
*
|
|
205
|
+
* \return SDL_assert_state value of how to handle the assertion failure.
|
|
206
|
+
*
|
|
207
|
+
* \param handler Callback function, called when an assertion fails.
|
|
208
|
+
* \param userdata A pointer passed to the callback as-is.
|
|
209
|
+
*/
|
|
210
|
+
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
|
211
|
+
SDL_AssertionHandler handler,
|
|
212
|
+
void *userdata);
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* \brief Get the default assertion handler.
|
|
216
|
+
*
|
|
217
|
+
* This returns the function pointer that is called by default when an
|
|
218
|
+
* assertion is triggered. This is an internal function provided by SDL,
|
|
219
|
+
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
|
220
|
+
* used to provide a different function.
|
|
221
|
+
*
|
|
222
|
+
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
|
223
|
+
*/
|
|
224
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* \brief Get the current assertion handler.
|
|
228
|
+
*
|
|
229
|
+
* This returns the function pointer that is called when an assertion is
|
|
230
|
+
* triggered. This is either the value last passed to
|
|
231
|
+
* SDL_SetAssertionHandler(), or if no application-specified function is
|
|
232
|
+
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
|
233
|
+
*
|
|
234
|
+
* \param puserdata Pointer to a void*, which will store the "userdata"
|
|
235
|
+
* pointer that was passed to SDL_SetAssertionHandler().
|
|
236
|
+
* This value will always be NULL for the default handler.
|
|
237
|
+
* If you don't care about this data, it is safe to pass
|
|
238
|
+
* a NULL pointer to this function to ignore it.
|
|
239
|
+
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
|
240
|
+
*/
|
|
241
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
|
242
|
+
|
|
243
|
+
/**
|
|
244
|
+
* \brief Get a list of all assertion failures.
|
|
245
|
+
*
|
|
246
|
+
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
|
247
|
+
* or the start of the program.
|
|
248
|
+
*
|
|
249
|
+
* The proper way to examine this data looks something like this:
|
|
250
|
+
*
|
|
251
|
+
* <code>
|
|
252
|
+
* const SDL_assert_data *item = SDL_GetAssertionReport();
|
|
253
|
+
* while (item) {
|
|
254
|
+
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
|
|
255
|
+
* item->condition, item->function, item->filename,
|
|
256
|
+
* item->linenum, item->trigger_count,
|
|
257
|
+
* item->always_ignore ? "yes" : "no");
|
|
258
|
+
* item = item->next;
|
|
259
|
+
* }
|
|
260
|
+
* </code>
|
|
261
|
+
*
|
|
262
|
+
* \return List of all assertions.
|
|
263
|
+
* \sa SDL_ResetAssertionReport
|
|
264
|
+
*/
|
|
265
|
+
extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* \brief Reset the list of all assertion failures.
|
|
269
|
+
*
|
|
270
|
+
* Reset list of all assertions triggered.
|
|
271
|
+
*
|
|
272
|
+
* \sa SDL_GetAssertionReport
|
|
273
|
+
*/
|
|
274
|
+
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
|
275
|
+
|
|
276
|
+
/* Ends C function definitions when using C++ */
|
|
277
|
+
#ifdef __cplusplus
|
|
278
|
+
}
|
|
279
|
+
#endif
|
|
280
|
+
#include "close_code.h"
|
|
281
|
+
|
|
282
|
+
#endif /* _SDL_assert_h */
|
|
283
|
+
|
|
284
|
+
/* vi: set ts=4 sw=4 expandtab: */
|