rubygl 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
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data/Gemfile.lock CHANGED
@@ -1,10 +1,12 @@
1
1
  GEM
2
2
  remote: https://rubygems.org/
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3
  specs:
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+ ffi (1.9.5)
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  ffi (1.9.5-x86-mingw32)
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  rake (0.9.6)
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  PLATFORMS
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+ ruby
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  x86-mingw32
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  DEPENDENCIES
data/README.md CHANGED
@@ -4,6 +4,7 @@ A Complete Solution For Graphics Programming In Ruby.
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  Installing - [![Gem Version](https://badge.fury.io/rb/rubygl.svg)](http://badge.fury.io/rb/rubygl)
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  ----------
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+ Currently supports Windows and MacOSX out of the box.
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  ```
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  gem install rubygl
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  ```
@@ -34,7 +35,6 @@ https://www.opengl.org/sdk/docs/man/ to see which functions are supported by eac
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  Known Issues
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  ------------
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- - Only supports Windows at the moment (OSX support coming soon)
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  - Not sure how to support Linux without requiring users to compile a shared library
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  - Windows does not guarantee that OpenGL functions loaded during context creation will be valid for other contexts
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  - Need to figure out how to efficiently swap these out if the user creates more than one context
data/Rakefile CHANGED
@@ -3,9 +3,8 @@ require 'rake/testtask'
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  require 'tmpdir'
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  # Dependency Locations
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- SDL_INCLUDE = 'C:\Users\GG\Desktop\SDL2-2.0.3\i686-w64-mingw32\include\SDL2'
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- SDL_LIB = 'C:\Users\GG\Desktop\SDL2-2.0.3\i686-w64-mingw32\lib'
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- SDL_BIN = 'C:\Users\GG\Desktop\SDL2-2.0.3\i686-w64-mingw32\bin'
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+ SDL_INCLUDE = 'ext/macosx/SDL2.framework/Headers'
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+ SDL_LIB = 'ext/macosx'
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  # C File Locations
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  PROJ_INCLUDE = 'lib/rubygl/native/include/'
@@ -26,7 +25,7 @@ def os
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  when /solaris|bsd/
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  :unix
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  else
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- raise Error::WebDriverError, "unknown os: #{host_os.inspect}"
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+ raise Error::WebDriverError, "Unknown OS: #{host_os.inspect}"
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  end
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  )
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  end
@@ -37,19 +36,28 @@ task :default => [:bindings, :build, :clean]
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  # Builds The RubyGL Shared Library From C Source Files And SDL Library
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  task :build do
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- files = ['Window', 'GLContext', 'Input', 'OpenGL']
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+ files = ['Window', 'GLContext', 'Input']
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+
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+ # OpenGL Function On macosx Are Already Loaded
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+ files << 'OpenGL' if os == :windows || os == :linux
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  # Build Object Files
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- obj = "gcc -I#{SDL_INCLUDE} -I#{PROJ_INCLUDE} -c -fPIC REPLACE.c -o REPLACE.o"
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+ obj = "gcc -I#{SDL_INCLUDE} -I#{PROJ_INCLUDE} -c -fPIC REPLACE.c -o REPLACE.o"
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  files.each { |file|
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  sh (obj.gsub(/REPLACE/, PROJ_SRC + file))
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  file = file.prepend PROJ_SRC
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  }
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  # Build Shared Object File
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- bin = "gcc -L#{SDL_LIB} #{files.join('.o ') << '.o'} -lSDL2main -lSDL2 \
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- -lopengl32 -shared -o ext/#{os.to_s}/RubyGL.so"
52
- sh bin
52
+ if os == :windows
53
+ sh "gcc -o ext/windows/RubyGL.so #{files.join('.o ') << '.o'} \
54
+ -shared -L#{SDL_LIB} -lSDL2main -lSDL2"
55
+ elsif os == :macosx
56
+ sh "gcc -o ext/macosx/RubyGL.so #{files.join('.o ') << '.o'} \
57
+ -shared -Fext/macosx -framework SDL2"
58
+ else
59
+ abort("No Library Build Command For Current OS")
60
+ end
53
61
  end
54
62
 
55
63
  # Created The Documentation For The Library
data/bin/ffi_code_gen.rb CHANGED
@@ -34,8 +34,8 @@ FFI_TYPES = { 'char' => 'char', 'signed char' => 'char',
34
34
  'uint16_t' => 'uint16', 'int' => 'int', 'unsigned int' => 'uint',
35
35
  'int32_t' => 'int32', 'uint32_t' => 'uint32', 'long int' => 'long',
36
36
  'unsigned long int' => 'ulong', 'int64_t' => 'int64', 'uint64_t' => 'uint64',
37
- 'long long int' => 'long_long', 'unsigned long long int' => 'ulong_long',
38
- 'float' => 'float', 'double' => 'double' }
37
+ 'long long int' => 'long_long', 'unsigned long long' => 'ulong_long',
38
+ 'unsigned long long int' => 'ulong_long', 'float' => 'float', 'double' => 'double' }
39
39
  FFI_PTR_TYPES = { /\Aconst +(?:unsigned +)?char *\*\Z/ => 'string', /\*/ => 'pointer' }
40
40
 
41
41
  # Open Pre-Processor(ed) Source File
@@ -80,6 +80,14 @@ gl_functions = source_code.scan(/^.+?gl.+?\(.*?\);$/)
80
80
  ffi_template = "require 'ffi'
81
81
 
82
82
  module RubyGL::Native
83
+ def self.unsafe_attach_function(func, args, returns, options = {})
84
+ begin
85
+ attach_function func, args, returns, options
86
+ rescue FFI::NotFoundError
87
+ # Ignore Functions Not Found
88
+ end
89
+ end
90
+
83
91
  FUNCTIONS_GO_HERE
84
92
 
85
93
  CONSTANTS_GO_HERE
@@ -89,7 +97,7 @@ end
89
97
  # Append Functions (Param Type -> Typedefs -> Ruby Type)
90
98
  buffer = ''
91
99
  gl_functions.each { |signature|
92
- buffer << ' ' * SOURCE_INDENTS + 'attach_function :' +
100
+ buffer << ' ' * SOURCE_INDENTS + 'unsafe_attach_function :' +
93
101
  signature[/(gl.*?)\(.*?\);/, 1] + ', ['
94
102
 
95
103
  # Get Type List
Binary file
@@ -0,0 +1,163 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL.h
24
+ *
25
+ * Main include header for the SDL library
26
+ */
27
+
28
+ /**
29
+ * \mainpage Simple DirectMedia Layer (SDL)
30
+ *
31
+ * http://www.libsdl.org/
32
+ *
33
+ * \section intro_sec Introduction
34
+ *
35
+ * Simple DirectMedia Layer is a cross-platform development library designed
36
+ * to provide low level access to audio, keyboard, mouse, joystick, and
37
+ * graphics hardware via OpenGL and Direct3D. It is used by video playback
38
+ * software, emulators, and popular games including Valve's award winning
39
+ * catalog and many Humble Bundle games.
40
+ *
41
+ * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
42
+ * Support for other platforms may be found in the source code.
43
+ *
44
+ * SDL is written in C, works natively with C++, and there are bindings
45
+ * available for several other languages, including C# and Python.
46
+ *
47
+ * This library is distributed under the zlib license, which can be found
48
+ * in the file "COPYING.txt".
49
+ *
50
+ * The best way to learn how to use SDL is to check out the header files in
51
+ * the "include" subdirectory and the programs in the "test" subdirectory.
52
+ * The header files and test programs are well commented and always up to date.
53
+ * More documentation and FAQs are available online at:
54
+ * http://wiki.libsdl.org/
55
+ *
56
+ * If you need help with the library, or just want to discuss SDL related
57
+ * issues, you can join the developers mailing list:
58
+ * http://www.libsdl.org/mailing-list.php
59
+ *
60
+ * Enjoy!
61
+ * Sam Lantinga (slouken@libsdl.org)
62
+ */
63
+
64
+ #ifndef _SDL_H
65
+ #define _SDL_H
66
+
67
+ #include "SDL_main.h"
68
+ #include "SDL_stdinc.h"
69
+ #include "SDL_assert.h"
70
+ #include "SDL_atomic.h"
71
+ #include "SDL_audio.h"
72
+ #include "SDL_clipboard.h"
73
+ #include "SDL_cpuinfo.h"
74
+ #include "SDL_endian.h"
75
+ #include "SDL_error.h"
76
+ #include "SDL_events.h"
77
+ #include "SDL_filesystem.h"
78
+ #include "SDL_joystick.h"
79
+ #include "SDL_gamecontroller.h"
80
+ #include "SDL_haptic.h"
81
+ #include "SDL_hints.h"
82
+ #include "SDL_loadso.h"
83
+ #include "SDL_log.h"
84
+ #include "SDL_messagebox.h"
85
+ #include "SDL_mutex.h"
86
+ #include "SDL_power.h"
87
+ #include "SDL_render.h"
88
+ #include "SDL_rwops.h"
89
+ #include "SDL_system.h"
90
+ #include "SDL_thread.h"
91
+ #include "SDL_timer.h"
92
+ #include "SDL_version.h"
93
+ #include "SDL_video.h"
94
+
95
+ #include "begin_code.h"
96
+ /* Set up for C function definitions, even when using C++ */
97
+ #ifdef __cplusplus
98
+ extern "C" {
99
+ #endif
100
+
101
+ /* As of version 0.5, SDL is loaded dynamically into the application */
102
+
103
+ /**
104
+ * \name SDL_INIT_*
105
+ *
106
+ * These are the flags which may be passed to SDL_Init(). You should
107
+ * specify the subsystems which you will be using in your application.
108
+ */
109
+ /* @{ */
110
+ #define SDL_INIT_TIMER 0x00000001
111
+ #define SDL_INIT_AUDIO 0x00000010
112
+ #define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
113
+ #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
114
+ #define SDL_INIT_HAPTIC 0x00001000
115
+ #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
116
+ #define SDL_INIT_EVENTS 0x00004000
117
+ #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
118
+ #define SDL_INIT_EVERYTHING ( \
119
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
120
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
121
+ )
122
+ /* @} */
123
+
124
+ /**
125
+ * This function initializes the subsystems specified by \c flags
126
+ * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
127
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
128
+ */
129
+ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
130
+
131
+ /**
132
+ * This function initializes specific SDL subsystems
133
+ */
134
+ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
135
+
136
+ /**
137
+ * This function cleans up specific SDL subsystems
138
+ */
139
+ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
140
+
141
+ /**
142
+ * This function returns a mask of the specified subsystems which have
143
+ * previously been initialized.
144
+ *
145
+ * If \c flags is 0, it returns a mask of all initialized subsystems.
146
+ */
147
+ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
148
+
149
+ /**
150
+ * This function cleans up all initialized subsystems. You should
151
+ * call it upon all exit conditions.
152
+ */
153
+ extern DECLSPEC void SDLCALL SDL_Quit(void);
154
+
155
+ /* Ends C function definitions when using C++ */
156
+ #ifdef __cplusplus
157
+ }
158
+ #endif
159
+ #include "close_code.h"
160
+
161
+ #endif /* _SDL_H */
162
+
163
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,284 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_assert_h
23
+ #define _SDL_assert_h
24
+
25
+ #include "SDL_config.h"
26
+
27
+ #include "begin_code.h"
28
+ /* Set up for C function definitions, even when using C++ */
29
+ #ifdef __cplusplus
30
+ extern "C" {
31
+ #endif
32
+
33
+ #ifndef SDL_ASSERT_LEVEL
34
+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
35
+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36
+ #elif defined(_DEBUG) || defined(DEBUG) || \
37
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
38
+ #define SDL_ASSERT_LEVEL 2
39
+ #else
40
+ #define SDL_ASSERT_LEVEL 1
41
+ #endif
42
+ #endif /* SDL_ASSERT_LEVEL */
43
+
44
+ /*
45
+ These are macros and not first class functions so that the debugger breaks
46
+ on the assertion line and not in some random guts of SDL, and so each
47
+ assert can have unique static variables associated with it.
48
+ */
49
+
50
+ #if defined(_MSC_VER)
51
+ /* Don't include intrin.h here because it contains C++ code */
52
+ extern void __cdecl __debugbreak(void);
53
+ #define SDL_TriggerBreakpoint() __debugbreak()
54
+ #elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
55
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
56
+ #elif defined(HAVE_SIGNAL_H)
57
+ #include <signal.h>
58
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
59
+ #else
60
+ /* How do we trigger breakpoints on this platform? */
61
+ #define SDL_TriggerBreakpoint()
62
+ #endif
63
+
64
+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
65
+ # define SDL_FUNCTION __func__
66
+ #elif ((__GNUC__ >= 2) || defined(_MSC_VER))
67
+ # define SDL_FUNCTION __FUNCTION__
68
+ #else
69
+ # define SDL_FUNCTION "???"
70
+ #endif
71
+ #define SDL_FILE __FILE__
72
+ #define SDL_LINE __LINE__
73
+
74
+ /*
75
+ sizeof (x) makes the compiler still parse the expression even without
76
+ assertions enabled, so the code is always checked at compile time, but
77
+ doesn't actually generate code for it, so there are no side effects or
78
+ expensive checks at run time, just the constant size of what x WOULD be,
79
+ which presumably gets optimized out as unused.
80
+ This also solves the problem of...
81
+
82
+ int somevalue = blah();
83
+ SDL_assert(somevalue == 1);
84
+
85
+ ...which would cause compiles to complain that somevalue is unused if we
86
+ disable assertions.
87
+ */
88
+
89
+ #ifdef _MSC_VER /* stupid /W4 warnings. */
90
+ #define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
91
+ #else
92
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
93
+ #endif
94
+
95
+ #define SDL_disabled_assert(condition) \
96
+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
97
+
98
+ typedef enum
99
+ {
100
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
101
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
102
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
103
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
104
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
105
+ } SDL_assert_state;
106
+
107
+ typedef struct SDL_assert_data
108
+ {
109
+ int always_ignore;
110
+ unsigned int trigger_count;
111
+ const char *condition;
112
+ const char *filename;
113
+ int linenum;
114
+ const char *function;
115
+ const struct SDL_assert_data *next;
116
+ } SDL_assert_data;
117
+
118
+ #if (SDL_ASSERT_LEVEL > 0)
119
+
120
+ /* Never call this directly. Use the SDL_assert* macros. */
121
+ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
122
+ const char *,
123
+ const char *, int)
124
+ #if defined(__clang__)
125
+ #if __has_feature(attribute_analyzer_noreturn)
126
+ /* this tells Clang's static analysis that we're a custom assert function,
127
+ and that the analyzer should assume the condition was always true past this
128
+ SDL_assert test. */
129
+ __attribute__((analyzer_noreturn))
130
+ #endif
131
+ #endif
132
+ ;
133
+
134
+ /* the do {} while(0) avoids dangling else problems:
135
+ if (x) SDL_assert(y); else blah();
136
+ ... without the do/while, the "else" could attach to this macro's "if".
137
+ We try to handle just the minimum we need here in a macro...the loop,
138
+ the static vars, and break points. The heavy lifting is handled in
139
+ SDL_ReportAssertion(), in SDL_assert.c.
140
+ */
141
+ #define SDL_enabled_assert(condition) \
142
+ do { \
143
+ while ( !(condition) ) { \
144
+ static struct SDL_assert_data assert_data = { \
145
+ 0, 0, #condition, 0, 0, 0, 0 \
146
+ }; \
147
+ const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
148
+ SDL_FUNCTION, \
149
+ SDL_FILE, \
150
+ SDL_LINE); \
151
+ if (state == SDL_ASSERTION_RETRY) { \
152
+ continue; /* go again. */ \
153
+ } else if (state == SDL_ASSERTION_BREAK) { \
154
+ SDL_TriggerBreakpoint(); \
155
+ } \
156
+ break; /* not retrying. */ \
157
+ } \
158
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
159
+
160
+ #endif /* enabled assertions support code */
161
+
162
+ /* Enable various levels of assertions. */
163
+ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
164
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
165
+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
166
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
167
+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
168
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
169
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
170
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
171
+ #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
172
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
173
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
174
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
175
+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
176
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
177
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
178
+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
179
+ #else
180
+ # error Unknown assertion level.
181
+ #endif
182
+
183
+ /* this assertion is never disabled at any level. */
184
+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
185
+
186
+
187
+ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
188
+ const SDL_assert_data* data, void* userdata);
189
+
190
+ /**
191
+ * \brief Set an application-defined assertion handler.
192
+ *
193
+ * This allows an app to show its own assertion UI and/or force the
194
+ * response to an assertion failure. If the app doesn't provide this, SDL
195
+ * will try to do the right thing, popping up a system-specific GUI dialog,
196
+ * and probably minimizing any fullscreen windows.
197
+ *
198
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
199
+ * it will only fire from one thread at a time.
200
+ *
201
+ * Setting the callback to NULL restores SDL's original internal handler.
202
+ *
203
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
204
+ *
205
+ * \return SDL_assert_state value of how to handle the assertion failure.
206
+ *
207
+ * \param handler Callback function, called when an assertion fails.
208
+ * \param userdata A pointer passed to the callback as-is.
209
+ */
210
+ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
211
+ SDL_AssertionHandler handler,
212
+ void *userdata);
213
+
214
+ /**
215
+ * \brief Get the default assertion handler.
216
+ *
217
+ * This returns the function pointer that is called by default when an
218
+ * assertion is triggered. This is an internal function provided by SDL,
219
+ * that is used for assertions when SDL_SetAssertionHandler() hasn't been
220
+ * used to provide a different function.
221
+ *
222
+ * \return The default SDL_AssertionHandler that is called when an assert triggers.
223
+ */
224
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
225
+
226
+ /**
227
+ * \brief Get the current assertion handler.
228
+ *
229
+ * This returns the function pointer that is called when an assertion is
230
+ * triggered. This is either the value last passed to
231
+ * SDL_SetAssertionHandler(), or if no application-specified function is
232
+ * set, is equivalent to calling SDL_GetDefaultAssertionHandler().
233
+ *
234
+ * \param puserdata Pointer to a void*, which will store the "userdata"
235
+ * pointer that was passed to SDL_SetAssertionHandler().
236
+ * This value will always be NULL for the default handler.
237
+ * If you don't care about this data, it is safe to pass
238
+ * a NULL pointer to this function to ignore it.
239
+ * \return The SDL_AssertionHandler that is called when an assert triggers.
240
+ */
241
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
242
+
243
+ /**
244
+ * \brief Get a list of all assertion failures.
245
+ *
246
+ * Get all assertions triggered since last call to SDL_ResetAssertionReport(),
247
+ * or the start of the program.
248
+ *
249
+ * The proper way to examine this data looks something like this:
250
+ *
251
+ * <code>
252
+ * const SDL_assert_data *item = SDL_GetAssertionReport();
253
+ * while (item) {
254
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
255
+ * item->condition, item->function, item->filename,
256
+ * item->linenum, item->trigger_count,
257
+ * item->always_ignore ? "yes" : "no");
258
+ * item = item->next;
259
+ * }
260
+ * </code>
261
+ *
262
+ * \return List of all assertions.
263
+ * \sa SDL_ResetAssertionReport
264
+ */
265
+ extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
266
+
267
+ /**
268
+ * \brief Reset the list of all assertion failures.
269
+ *
270
+ * Reset list of all assertions triggered.
271
+ *
272
+ * \sa SDL_GetAssertionReport
273
+ */
274
+ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
275
+
276
+ /* Ends C function definitions when using C++ */
277
+ #ifdef __cplusplus
278
+ }
279
+ #endif
280
+ #include "close_code.h"
281
+
282
+ #endif /* _SDL_assert_h */
283
+
284
+ /* vi: set ts=4 sw=4 expandtab: */