rubygl 0.2.1 → 0.3.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
checksums.yaml
CHANGED
@@ -1,15 +1,15 @@
|
|
1
1
|
---
|
2
2
|
!binary "U0hBMQ==":
|
3
3
|
metadata.gz: !binary |-
|
4
|
-
|
4
|
+
YjhjOWZmYTUyMDE3ZGRjYjdmYzU1MGQ5Yjk0MTcyMmIzYTY4MDgwZA==
|
5
5
|
data.tar.gz: !binary |-
|
6
|
-
|
6
|
+
NjhhZTFiY2I5ZjM5OWQ2ZjEzZjY5NGZmY2E3Zjg3YzlmOTI3NzYyYw==
|
7
7
|
SHA512:
|
8
8
|
metadata.gz: !binary |-
|
9
|
-
|
10
|
-
|
11
|
-
|
9
|
+
NzBiNmJlZWFmNmQ5OTc2ZTEyNTkwZjk5MWRkMDIyODA0MWI5ZWU0OWQ0YWU5
|
10
|
+
OGQ4MjVmMGQ1MWEwMDQzYmQ4ZjczMWY1ZjZjM2RhYTEyNmIzNTA3Mzg5ZmEz
|
11
|
+
OTAxNWVlMTVmYWYzZTQ4N2I2NDU0MTJjNGYxNzk3NTI0YzVhMDM=
|
12
12
|
data.tar.gz: !binary |-
|
13
|
-
|
14
|
-
|
15
|
-
|
13
|
+
MWI0YzY2ZWJlOWI2NDU2MDJiMGMyNjUxZGRiNzMwNDY3YzlkMDJkZDExNDIw
|
14
|
+
N2NjNmQwN2E1ZmNhNGQ5ZTYyYWJlNWE4YTI1Njc5MjMwZjQ3Y2UwODY0Nzll
|
15
|
+
YmIyMTI2N2QxYTNkMzJmMWFiY2U3MzM0NWY5MTVlNjVmZDY3YmM=
|
data/Gemfile.lock
CHANGED
data/README.md
CHANGED
@@ -4,6 +4,7 @@ A Complete Solution For Graphics Programming In Ruby.
|
|
4
4
|
|
5
5
|
Installing - [![Gem Version](https://badge.fury.io/rb/rubygl.svg)](http://badge.fury.io/rb/rubygl)
|
6
6
|
----------
|
7
|
+
Currently supports Windows and MacOSX out of the box.
|
7
8
|
```
|
8
9
|
gem install rubygl
|
9
10
|
```
|
@@ -34,7 +35,6 @@ https://www.opengl.org/sdk/docs/man/ to see which functions are supported by eac
|
|
34
35
|
|
35
36
|
Known Issues
|
36
37
|
------------
|
37
|
-
- Only supports Windows at the moment (OSX support coming soon)
|
38
38
|
- Not sure how to support Linux without requiring users to compile a shared library
|
39
39
|
- Windows does not guarantee that OpenGL functions loaded during context creation will be valid for other contexts
|
40
40
|
- Need to figure out how to efficiently swap these out if the user creates more than one context
|
data/Rakefile
CHANGED
@@ -3,9 +3,8 @@ require 'rake/testtask'
|
|
3
3
|
require 'tmpdir'
|
4
4
|
|
5
5
|
# Dependency Locations
|
6
|
-
SDL_INCLUDE = '
|
7
|
-
SDL_LIB = '
|
8
|
-
SDL_BIN = 'C:\Users\GG\Desktop\SDL2-2.0.3\i686-w64-mingw32\bin'
|
6
|
+
SDL_INCLUDE = 'ext/macosx/SDL2.framework/Headers'
|
7
|
+
SDL_LIB = 'ext/macosx'
|
9
8
|
|
10
9
|
# C File Locations
|
11
10
|
PROJ_INCLUDE = 'lib/rubygl/native/include/'
|
@@ -26,7 +25,7 @@ def os
|
|
26
25
|
when /solaris|bsd/
|
27
26
|
:unix
|
28
27
|
else
|
29
|
-
raise Error::WebDriverError, "
|
28
|
+
raise Error::WebDriverError, "Unknown OS: #{host_os.inspect}"
|
30
29
|
end
|
31
30
|
)
|
32
31
|
end
|
@@ -37,19 +36,28 @@ task :default => [:bindings, :build, :clean]
|
|
37
36
|
|
38
37
|
# Builds The RubyGL Shared Library From C Source Files And SDL Library
|
39
38
|
task :build do
|
40
|
-
files = ['Window', 'GLContext', 'Input'
|
39
|
+
files = ['Window', 'GLContext', 'Input']
|
40
|
+
|
41
|
+
# OpenGL Function On macosx Are Already Loaded
|
42
|
+
files << 'OpenGL' if os == :windows || os == :linux
|
41
43
|
|
42
44
|
# Build Object Files
|
43
|
-
obj = "gcc -I#{SDL_INCLUDE}
|
45
|
+
obj = "gcc -I#{SDL_INCLUDE} -I#{PROJ_INCLUDE} -c -fPIC REPLACE.c -o REPLACE.o"
|
44
46
|
files.each { |file|
|
45
47
|
sh (obj.gsub(/REPLACE/, PROJ_SRC + file))
|
46
48
|
file = file.prepend PROJ_SRC
|
47
49
|
}
|
48
50
|
|
49
51
|
# Build Shared Object File
|
50
|
-
|
51
|
-
|
52
|
-
|
52
|
+
if os == :windows
|
53
|
+
sh "gcc -o ext/windows/RubyGL.so #{files.join('.o ') << '.o'} \
|
54
|
+
-shared -L#{SDL_LIB} -lSDL2main -lSDL2"
|
55
|
+
elsif os == :macosx
|
56
|
+
sh "gcc -o ext/macosx/RubyGL.so #{files.join('.o ') << '.o'} \
|
57
|
+
-shared -Fext/macosx -framework SDL2"
|
58
|
+
else
|
59
|
+
abort("No Library Build Command For Current OS")
|
60
|
+
end
|
53
61
|
end
|
54
62
|
|
55
63
|
# Created The Documentation For The Library
|
data/bin/ffi_code_gen.rb
CHANGED
@@ -34,8 +34,8 @@ FFI_TYPES = { 'char' => 'char', 'signed char' => 'char',
|
|
34
34
|
'uint16_t' => 'uint16', 'int' => 'int', 'unsigned int' => 'uint',
|
35
35
|
'int32_t' => 'int32', 'uint32_t' => 'uint32', 'long int' => 'long',
|
36
36
|
'unsigned long int' => 'ulong', 'int64_t' => 'int64', 'uint64_t' => 'uint64',
|
37
|
-
'long long int' => 'long_long', 'unsigned long long
|
38
|
-
'float' => 'float', 'double' => 'double' }
|
37
|
+
'long long int' => 'long_long', 'unsigned long long' => 'ulong_long',
|
38
|
+
'unsigned long long int' => 'ulong_long', 'float' => 'float', 'double' => 'double' }
|
39
39
|
FFI_PTR_TYPES = { /\Aconst +(?:unsigned +)?char *\*\Z/ => 'string', /\*/ => 'pointer' }
|
40
40
|
|
41
41
|
# Open Pre-Processor(ed) Source File
|
@@ -80,6 +80,14 @@ gl_functions = source_code.scan(/^.+?gl.+?\(.*?\);$/)
|
|
80
80
|
ffi_template = "require 'ffi'
|
81
81
|
|
82
82
|
module RubyGL::Native
|
83
|
+
def self.unsafe_attach_function(func, args, returns, options = {})
|
84
|
+
begin
|
85
|
+
attach_function func, args, returns, options
|
86
|
+
rescue FFI::NotFoundError
|
87
|
+
# Ignore Functions Not Found
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
83
91
|
FUNCTIONS_GO_HERE
|
84
92
|
|
85
93
|
CONSTANTS_GO_HERE
|
@@ -89,7 +97,7 @@ end
|
|
89
97
|
# Append Functions (Param Type -> Typedefs -> Ruby Type)
|
90
98
|
buffer = ''
|
91
99
|
gl_functions.each { |signature|
|
92
|
-
buffer << ' ' * SOURCE_INDENTS + '
|
100
|
+
buffer << ' ' * SOURCE_INDENTS + 'unsafe_attach_function :' +
|
93
101
|
signature[/(gl.*?)\(.*?\);/, 1] + ', ['
|
94
102
|
|
95
103
|
# Get Type List
|
Binary file
|
@@ -0,0 +1,163 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL.h
|
24
|
+
*
|
25
|
+
* Main include header for the SDL library
|
26
|
+
*/
|
27
|
+
|
28
|
+
/**
|
29
|
+
* \mainpage Simple DirectMedia Layer (SDL)
|
30
|
+
*
|
31
|
+
* http://www.libsdl.org/
|
32
|
+
*
|
33
|
+
* \section intro_sec Introduction
|
34
|
+
*
|
35
|
+
* Simple DirectMedia Layer is a cross-platform development library designed
|
36
|
+
* to provide low level access to audio, keyboard, mouse, joystick, and
|
37
|
+
* graphics hardware via OpenGL and Direct3D. It is used by video playback
|
38
|
+
* software, emulators, and popular games including Valve's award winning
|
39
|
+
* catalog and many Humble Bundle games.
|
40
|
+
*
|
41
|
+
* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
|
42
|
+
* Support for other platforms may be found in the source code.
|
43
|
+
*
|
44
|
+
* SDL is written in C, works natively with C++, and there are bindings
|
45
|
+
* available for several other languages, including C# and Python.
|
46
|
+
*
|
47
|
+
* This library is distributed under the zlib license, which can be found
|
48
|
+
* in the file "COPYING.txt".
|
49
|
+
*
|
50
|
+
* The best way to learn how to use SDL is to check out the header files in
|
51
|
+
* the "include" subdirectory and the programs in the "test" subdirectory.
|
52
|
+
* The header files and test programs are well commented and always up to date.
|
53
|
+
* More documentation and FAQs are available online at:
|
54
|
+
* http://wiki.libsdl.org/
|
55
|
+
*
|
56
|
+
* If you need help with the library, or just want to discuss SDL related
|
57
|
+
* issues, you can join the developers mailing list:
|
58
|
+
* http://www.libsdl.org/mailing-list.php
|
59
|
+
*
|
60
|
+
* Enjoy!
|
61
|
+
* Sam Lantinga (slouken@libsdl.org)
|
62
|
+
*/
|
63
|
+
|
64
|
+
#ifndef _SDL_H
|
65
|
+
#define _SDL_H
|
66
|
+
|
67
|
+
#include "SDL_main.h"
|
68
|
+
#include "SDL_stdinc.h"
|
69
|
+
#include "SDL_assert.h"
|
70
|
+
#include "SDL_atomic.h"
|
71
|
+
#include "SDL_audio.h"
|
72
|
+
#include "SDL_clipboard.h"
|
73
|
+
#include "SDL_cpuinfo.h"
|
74
|
+
#include "SDL_endian.h"
|
75
|
+
#include "SDL_error.h"
|
76
|
+
#include "SDL_events.h"
|
77
|
+
#include "SDL_filesystem.h"
|
78
|
+
#include "SDL_joystick.h"
|
79
|
+
#include "SDL_gamecontroller.h"
|
80
|
+
#include "SDL_haptic.h"
|
81
|
+
#include "SDL_hints.h"
|
82
|
+
#include "SDL_loadso.h"
|
83
|
+
#include "SDL_log.h"
|
84
|
+
#include "SDL_messagebox.h"
|
85
|
+
#include "SDL_mutex.h"
|
86
|
+
#include "SDL_power.h"
|
87
|
+
#include "SDL_render.h"
|
88
|
+
#include "SDL_rwops.h"
|
89
|
+
#include "SDL_system.h"
|
90
|
+
#include "SDL_thread.h"
|
91
|
+
#include "SDL_timer.h"
|
92
|
+
#include "SDL_version.h"
|
93
|
+
#include "SDL_video.h"
|
94
|
+
|
95
|
+
#include "begin_code.h"
|
96
|
+
/* Set up for C function definitions, even when using C++ */
|
97
|
+
#ifdef __cplusplus
|
98
|
+
extern "C" {
|
99
|
+
#endif
|
100
|
+
|
101
|
+
/* As of version 0.5, SDL is loaded dynamically into the application */
|
102
|
+
|
103
|
+
/**
|
104
|
+
* \name SDL_INIT_*
|
105
|
+
*
|
106
|
+
* These are the flags which may be passed to SDL_Init(). You should
|
107
|
+
* specify the subsystems which you will be using in your application.
|
108
|
+
*/
|
109
|
+
/* @{ */
|
110
|
+
#define SDL_INIT_TIMER 0x00000001
|
111
|
+
#define SDL_INIT_AUDIO 0x00000010
|
112
|
+
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
113
|
+
#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
114
|
+
#define SDL_INIT_HAPTIC 0x00001000
|
115
|
+
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
116
|
+
#define SDL_INIT_EVENTS 0x00004000
|
117
|
+
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
|
118
|
+
#define SDL_INIT_EVERYTHING ( \
|
119
|
+
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
120
|
+
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
121
|
+
)
|
122
|
+
/* @} */
|
123
|
+
|
124
|
+
/**
|
125
|
+
* This function initializes the subsystems specified by \c flags
|
126
|
+
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
127
|
+
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
|
128
|
+
*/
|
129
|
+
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
130
|
+
|
131
|
+
/**
|
132
|
+
* This function initializes specific SDL subsystems
|
133
|
+
*/
|
134
|
+
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
135
|
+
|
136
|
+
/**
|
137
|
+
* This function cleans up specific SDL subsystems
|
138
|
+
*/
|
139
|
+
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
140
|
+
|
141
|
+
/**
|
142
|
+
* This function returns a mask of the specified subsystems which have
|
143
|
+
* previously been initialized.
|
144
|
+
*
|
145
|
+
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
146
|
+
*/
|
147
|
+
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
148
|
+
|
149
|
+
/**
|
150
|
+
* This function cleans up all initialized subsystems. You should
|
151
|
+
* call it upon all exit conditions.
|
152
|
+
*/
|
153
|
+
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
154
|
+
|
155
|
+
/* Ends C function definitions when using C++ */
|
156
|
+
#ifdef __cplusplus
|
157
|
+
}
|
158
|
+
#endif
|
159
|
+
#include "close_code.h"
|
160
|
+
|
161
|
+
#endif /* _SDL_H */
|
162
|
+
|
163
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,284 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef _SDL_assert_h
|
23
|
+
#define _SDL_assert_h
|
24
|
+
|
25
|
+
#include "SDL_config.h"
|
26
|
+
|
27
|
+
#include "begin_code.h"
|
28
|
+
/* Set up for C function definitions, even when using C++ */
|
29
|
+
#ifdef __cplusplus
|
30
|
+
extern "C" {
|
31
|
+
#endif
|
32
|
+
|
33
|
+
#ifndef SDL_ASSERT_LEVEL
|
34
|
+
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
35
|
+
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
36
|
+
#elif defined(_DEBUG) || defined(DEBUG) || \
|
37
|
+
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
38
|
+
#define SDL_ASSERT_LEVEL 2
|
39
|
+
#else
|
40
|
+
#define SDL_ASSERT_LEVEL 1
|
41
|
+
#endif
|
42
|
+
#endif /* SDL_ASSERT_LEVEL */
|
43
|
+
|
44
|
+
/*
|
45
|
+
These are macros and not first class functions so that the debugger breaks
|
46
|
+
on the assertion line and not in some random guts of SDL, and so each
|
47
|
+
assert can have unique static variables associated with it.
|
48
|
+
*/
|
49
|
+
|
50
|
+
#if defined(_MSC_VER)
|
51
|
+
/* Don't include intrin.h here because it contains C++ code */
|
52
|
+
extern void __cdecl __debugbreak(void);
|
53
|
+
#define SDL_TriggerBreakpoint() __debugbreak()
|
54
|
+
#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
|
55
|
+
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
56
|
+
#elif defined(HAVE_SIGNAL_H)
|
57
|
+
#include <signal.h>
|
58
|
+
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
59
|
+
#else
|
60
|
+
/* How do we trigger breakpoints on this platform? */
|
61
|
+
#define SDL_TriggerBreakpoint()
|
62
|
+
#endif
|
63
|
+
|
64
|
+
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
65
|
+
# define SDL_FUNCTION __func__
|
66
|
+
#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
|
67
|
+
# define SDL_FUNCTION __FUNCTION__
|
68
|
+
#else
|
69
|
+
# define SDL_FUNCTION "???"
|
70
|
+
#endif
|
71
|
+
#define SDL_FILE __FILE__
|
72
|
+
#define SDL_LINE __LINE__
|
73
|
+
|
74
|
+
/*
|
75
|
+
sizeof (x) makes the compiler still parse the expression even without
|
76
|
+
assertions enabled, so the code is always checked at compile time, but
|
77
|
+
doesn't actually generate code for it, so there are no side effects or
|
78
|
+
expensive checks at run time, just the constant size of what x WOULD be,
|
79
|
+
which presumably gets optimized out as unused.
|
80
|
+
This also solves the problem of...
|
81
|
+
|
82
|
+
int somevalue = blah();
|
83
|
+
SDL_assert(somevalue == 1);
|
84
|
+
|
85
|
+
...which would cause compiles to complain that somevalue is unused if we
|
86
|
+
disable assertions.
|
87
|
+
*/
|
88
|
+
|
89
|
+
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
90
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
|
91
|
+
#else
|
92
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
93
|
+
#endif
|
94
|
+
|
95
|
+
#define SDL_disabled_assert(condition) \
|
96
|
+
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
97
|
+
|
98
|
+
typedef enum
|
99
|
+
{
|
100
|
+
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
101
|
+
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
102
|
+
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
103
|
+
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
104
|
+
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
105
|
+
} SDL_assert_state;
|
106
|
+
|
107
|
+
typedef struct SDL_assert_data
|
108
|
+
{
|
109
|
+
int always_ignore;
|
110
|
+
unsigned int trigger_count;
|
111
|
+
const char *condition;
|
112
|
+
const char *filename;
|
113
|
+
int linenum;
|
114
|
+
const char *function;
|
115
|
+
const struct SDL_assert_data *next;
|
116
|
+
} SDL_assert_data;
|
117
|
+
|
118
|
+
#if (SDL_ASSERT_LEVEL > 0)
|
119
|
+
|
120
|
+
/* Never call this directly. Use the SDL_assert* macros. */
|
121
|
+
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
|
122
|
+
const char *,
|
123
|
+
const char *, int)
|
124
|
+
#if defined(__clang__)
|
125
|
+
#if __has_feature(attribute_analyzer_noreturn)
|
126
|
+
/* this tells Clang's static analysis that we're a custom assert function,
|
127
|
+
and that the analyzer should assume the condition was always true past this
|
128
|
+
SDL_assert test. */
|
129
|
+
__attribute__((analyzer_noreturn))
|
130
|
+
#endif
|
131
|
+
#endif
|
132
|
+
;
|
133
|
+
|
134
|
+
/* the do {} while(0) avoids dangling else problems:
|
135
|
+
if (x) SDL_assert(y); else blah();
|
136
|
+
... without the do/while, the "else" could attach to this macro's "if".
|
137
|
+
We try to handle just the minimum we need here in a macro...the loop,
|
138
|
+
the static vars, and break points. The heavy lifting is handled in
|
139
|
+
SDL_ReportAssertion(), in SDL_assert.c.
|
140
|
+
*/
|
141
|
+
#define SDL_enabled_assert(condition) \
|
142
|
+
do { \
|
143
|
+
while ( !(condition) ) { \
|
144
|
+
static struct SDL_assert_data assert_data = { \
|
145
|
+
0, 0, #condition, 0, 0, 0, 0 \
|
146
|
+
}; \
|
147
|
+
const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
|
148
|
+
SDL_FUNCTION, \
|
149
|
+
SDL_FILE, \
|
150
|
+
SDL_LINE); \
|
151
|
+
if (state == SDL_ASSERTION_RETRY) { \
|
152
|
+
continue; /* go again. */ \
|
153
|
+
} else if (state == SDL_ASSERTION_BREAK) { \
|
154
|
+
SDL_TriggerBreakpoint(); \
|
155
|
+
} \
|
156
|
+
break; /* not retrying. */ \
|
157
|
+
} \
|
158
|
+
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
159
|
+
|
160
|
+
#endif /* enabled assertions support code */
|
161
|
+
|
162
|
+
/* Enable various levels of assertions. */
|
163
|
+
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
164
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
165
|
+
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
166
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
167
|
+
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
168
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
169
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
170
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
171
|
+
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
172
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
173
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
174
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
175
|
+
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
176
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
177
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
178
|
+
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
179
|
+
#else
|
180
|
+
# error Unknown assertion level.
|
181
|
+
#endif
|
182
|
+
|
183
|
+
/* this assertion is never disabled at any level. */
|
184
|
+
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
185
|
+
|
186
|
+
|
187
|
+
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
|
188
|
+
const SDL_assert_data* data, void* userdata);
|
189
|
+
|
190
|
+
/**
|
191
|
+
* \brief Set an application-defined assertion handler.
|
192
|
+
*
|
193
|
+
* This allows an app to show its own assertion UI and/or force the
|
194
|
+
* response to an assertion failure. If the app doesn't provide this, SDL
|
195
|
+
* will try to do the right thing, popping up a system-specific GUI dialog,
|
196
|
+
* and probably minimizing any fullscreen windows.
|
197
|
+
*
|
198
|
+
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
199
|
+
* it will only fire from one thread at a time.
|
200
|
+
*
|
201
|
+
* Setting the callback to NULL restores SDL's original internal handler.
|
202
|
+
*
|
203
|
+
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
204
|
+
*
|
205
|
+
* \return SDL_assert_state value of how to handle the assertion failure.
|
206
|
+
*
|
207
|
+
* \param handler Callback function, called when an assertion fails.
|
208
|
+
* \param userdata A pointer passed to the callback as-is.
|
209
|
+
*/
|
210
|
+
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
211
|
+
SDL_AssertionHandler handler,
|
212
|
+
void *userdata);
|
213
|
+
|
214
|
+
/**
|
215
|
+
* \brief Get the default assertion handler.
|
216
|
+
*
|
217
|
+
* This returns the function pointer that is called by default when an
|
218
|
+
* assertion is triggered. This is an internal function provided by SDL,
|
219
|
+
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
220
|
+
* used to provide a different function.
|
221
|
+
*
|
222
|
+
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
223
|
+
*/
|
224
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
225
|
+
|
226
|
+
/**
|
227
|
+
* \brief Get the current assertion handler.
|
228
|
+
*
|
229
|
+
* This returns the function pointer that is called when an assertion is
|
230
|
+
* triggered. This is either the value last passed to
|
231
|
+
* SDL_SetAssertionHandler(), or if no application-specified function is
|
232
|
+
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
233
|
+
*
|
234
|
+
* \param puserdata Pointer to a void*, which will store the "userdata"
|
235
|
+
* pointer that was passed to SDL_SetAssertionHandler().
|
236
|
+
* This value will always be NULL for the default handler.
|
237
|
+
* If you don't care about this data, it is safe to pass
|
238
|
+
* a NULL pointer to this function to ignore it.
|
239
|
+
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
240
|
+
*/
|
241
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
242
|
+
|
243
|
+
/**
|
244
|
+
* \brief Get a list of all assertion failures.
|
245
|
+
*
|
246
|
+
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
247
|
+
* or the start of the program.
|
248
|
+
*
|
249
|
+
* The proper way to examine this data looks something like this:
|
250
|
+
*
|
251
|
+
* <code>
|
252
|
+
* const SDL_assert_data *item = SDL_GetAssertionReport();
|
253
|
+
* while (item) {
|
254
|
+
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
|
255
|
+
* item->condition, item->function, item->filename,
|
256
|
+
* item->linenum, item->trigger_count,
|
257
|
+
* item->always_ignore ? "yes" : "no");
|
258
|
+
* item = item->next;
|
259
|
+
* }
|
260
|
+
* </code>
|
261
|
+
*
|
262
|
+
* \return List of all assertions.
|
263
|
+
* \sa SDL_ResetAssertionReport
|
264
|
+
*/
|
265
|
+
extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
|
266
|
+
|
267
|
+
/**
|
268
|
+
* \brief Reset the list of all assertion failures.
|
269
|
+
*
|
270
|
+
* Reset list of all assertions triggered.
|
271
|
+
*
|
272
|
+
* \sa SDL_GetAssertionReport
|
273
|
+
*/
|
274
|
+
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
275
|
+
|
276
|
+
/* Ends C function definitions when using C++ */
|
277
|
+
#ifdef __cplusplus
|
278
|
+
}
|
279
|
+
#endif
|
280
|
+
#include "close_code.h"
|
281
|
+
|
282
|
+
#endif /* _SDL_assert_h */
|
283
|
+
|
284
|
+
/* vi: set ts=4 sw=4 expandtab: */
|