rubygl 0.2.1 → 0.3.0

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Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,253 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * Include file for SDL joystick event handling
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+ *
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+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
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+ * behind a device_index changing as joysticks are plugged and unplugged.
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+ *
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+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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+ *
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+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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+ * the device (a X360 wired controller for example). This identifier is platform dependent.
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+ *
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+ *
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+ */
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+
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+ #ifndef _SDL_joystick_h
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+ #define _SDL_joystick_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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+ * for joysticks, and load appropriate drivers.
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+ *
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+ * If you would like to receive joystick updates while the application
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+ * is in the background, you should set the following hint before calling
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+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ */
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+
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+ /* The joystick structure used to identify an SDL joystick */
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+ struct _SDL_Joystick;
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+ typedef struct _SDL_Joystick SDL_Joystick;
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+
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+ /* A structure that encodes the stable unique id for a joystick device */
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+ typedef struct {
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+ Uint8 data[16];
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+ } SDL_JoystickGUID;
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+
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+ typedef Sint32 SDL_JoystickID;
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+
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+
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+ /* Function prototypes */
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+ /**
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+ * Count the number of joysticks attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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+
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+ /**
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+ * Get the implementation dependent name of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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+
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+ /**
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+ * Open a joystick for use.
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+ * The index passed as an argument refers tothe N'th joystick on the system.
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+ * This index is the value which will identify this joystick in future joystick
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+ * events.
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+ *
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+ * \return A joystick identifier, or NULL if an error occurred.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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+
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+ /**
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+ * Return the name for this currently opened joystick.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the GUID for the joystick at this index
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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+
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+ /**
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+ * Return the GUID for this opened joystick
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
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+ * (32 for the string plus a NULL terminator).
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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+
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+ /**
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+ * convert a string into a joystick formatted guid
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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+
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+ /**
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+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of general axis controls on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of trackballs on a joystick.
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+ *
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+ * Joystick trackballs have only relative motion events associated
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+ * with them and their state cannot be polled.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of POV hats on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of buttons on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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+
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+ /**
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+ * Update the current state of the open joysticks.
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+ *
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+ * This is called automatically by the event loop if any joystick
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+ * events are enabled.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
165
+
166
+ /**
167
+ * Enable/disable joystick event polling.
168
+ *
169
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
170
+ * yourself and check the state of the joystick when you want joystick
171
+ * information.
172
+ *
173
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
174
+ */
175
+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
176
+
177
+ /**
178
+ * Get the current state of an axis control on a joystick.
179
+ *
180
+ * The state is a value ranging from -32768 to 32767.
181
+ *
182
+ * The axis indices start at index 0.
183
+ */
184
+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
185
+ int axis);
186
+
187
+ /**
188
+ * \name Hat positions
189
+ */
190
+ /* @{ */
191
+ #define SDL_HAT_CENTERED 0x00
192
+ #define SDL_HAT_UP 0x01
193
+ #define SDL_HAT_RIGHT 0x02
194
+ #define SDL_HAT_DOWN 0x04
195
+ #define SDL_HAT_LEFT 0x08
196
+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
197
+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
198
+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
199
+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
200
+ /* @} */
201
+
202
+ /**
203
+ * Get the current state of a POV hat on a joystick.
204
+ *
205
+ * The hat indices start at index 0.
206
+ *
207
+ * \return The return value is one of the following positions:
208
+ * - ::SDL_HAT_CENTERED
209
+ * - ::SDL_HAT_UP
210
+ * - ::SDL_HAT_RIGHT
211
+ * - ::SDL_HAT_DOWN
212
+ * - ::SDL_HAT_LEFT
213
+ * - ::SDL_HAT_RIGHTUP
214
+ * - ::SDL_HAT_RIGHTDOWN
215
+ * - ::SDL_HAT_LEFTUP
216
+ * - ::SDL_HAT_LEFTDOWN
217
+ */
218
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
219
+ int hat);
220
+
221
+ /**
222
+ * Get the ball axis change since the last poll.
223
+ *
224
+ * \return 0, or -1 if you passed it invalid parameters.
225
+ *
226
+ * The ball indices start at index 0.
227
+ */
228
+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
229
+ int ball, int *dx, int *dy);
230
+
231
+ /**
232
+ * Get the current state of a button on a joystick.
233
+ *
234
+ * The button indices start at index 0.
235
+ */
236
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
237
+ int button);
238
+
239
+ /**
240
+ * Close a joystick previously opened with SDL_JoystickOpen().
241
+ */
242
+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
243
+
244
+
245
+ /* Ends C function definitions when using C++ */
246
+ #ifdef __cplusplus
247
+ }
248
+ #endif
249
+ #include "close_code.h"
250
+
251
+ #endif /* _SDL_joystick_h */
252
+
253
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,217 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_keyboard.h
24
+ *
25
+ * Include file for SDL keyboard event handling
26
+ */
27
+
28
+ #ifndef _SDL_keyboard_h
29
+ #define _SDL_keyboard_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_keycode.h"
34
+ #include "SDL_video.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The SDL keysym structure, used in key events.
44
+ *
45
+ * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
46
+ */
47
+ typedef struct SDL_Keysym
48
+ {
49
+ SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
50
+ SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
51
+ Uint16 mod; /**< current key modifiers */
52
+ Uint32 unused;
53
+ } SDL_Keysym;
54
+
55
+ /* Function prototypes */
56
+
57
+ /**
58
+ * \brief Get the window which currently has keyboard focus.
59
+ */
60
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
61
+
62
+ /**
63
+ * \brief Get a snapshot of the current state of the keyboard.
64
+ *
65
+ * \param numkeys if non-NULL, receives the length of the returned array.
66
+ *
67
+ * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
68
+ *
69
+ * \b Example:
70
+ * \code
71
+ * const Uint8 *state = SDL_GetKeyboardState(NULL);
72
+ * if ( state[SDL_SCANCODE_RETURN] ) {
73
+ * printf("<RETURN> is pressed.\n");
74
+ * }
75
+ * \endcode
76
+ */
77
+ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
78
+
79
+ /**
80
+ * \brief Get the current key modifier state for the keyboard.
81
+ */
82
+ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
83
+
84
+ /**
85
+ * \brief Set the current key modifier state for the keyboard.
86
+ *
87
+ * \note This does not change the keyboard state, only the key modifier flags.
88
+ */
89
+ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
90
+
91
+ /**
92
+ * \brief Get the key code corresponding to the given scancode according
93
+ * to the current keyboard layout.
94
+ *
95
+ * See ::SDL_Keycode for details.
96
+ *
97
+ * \sa SDL_GetKeyName()
98
+ */
99
+ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
100
+
101
+ /**
102
+ * \brief Get the scancode corresponding to the given key code according to the
103
+ * current keyboard layout.
104
+ *
105
+ * See ::SDL_Scancode for details.
106
+ *
107
+ * \sa SDL_GetScancodeName()
108
+ */
109
+ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
110
+
111
+ /**
112
+ * \brief Get a human-readable name for a scancode.
113
+ *
114
+ * \return A pointer to the name for the scancode.
115
+ * If the scancode doesn't have a name, this function returns
116
+ * an empty string ("").
117
+ *
118
+ * \sa SDL_Scancode
119
+ */
120
+ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
121
+
122
+ /**
123
+ * \brief Get a scancode from a human-readable name
124
+ *
125
+ * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
126
+ *
127
+ * \sa SDL_Scancode
128
+ */
129
+ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
130
+
131
+ /**
132
+ * \brief Get a human-readable name for a key.
133
+ *
134
+ * \return A pointer to a UTF-8 string that stays valid at least until the next
135
+ * call to this function. If you need it around any longer, you must
136
+ * copy it. If the key doesn't have a name, this function returns an
137
+ * empty string ("").
138
+ *
139
+ * \sa SDL_Key
140
+ */
141
+ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
142
+
143
+ /**
144
+ * \brief Get a key code from a human-readable name
145
+ *
146
+ * \return key code, or SDLK_UNKNOWN if the name wasn't recognized
147
+ *
148
+ * \sa SDL_Keycode
149
+ */
150
+ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
151
+
152
+ /**
153
+ * \brief Start accepting Unicode text input events.
154
+ * This function will show the on-screen keyboard if supported.
155
+ *
156
+ * \sa SDL_StopTextInput()
157
+ * \sa SDL_SetTextInputRect()
158
+ * \sa SDL_HasScreenKeyboardSupport()
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
161
+
162
+ /**
163
+ * \brief Return whether or not Unicode text input events are enabled.
164
+ *
165
+ * \sa SDL_StartTextInput()
166
+ * \sa SDL_StopTextInput()
167
+ */
168
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
169
+
170
+ /**
171
+ * \brief Stop receiving any text input events.
172
+ * This function will hide the on-screen keyboard if supported.
173
+ *
174
+ * \sa SDL_StartTextInput()
175
+ * \sa SDL_HasScreenKeyboardSupport()
176
+ */
177
+ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
178
+
179
+ /**
180
+ * \brief Set the rectangle used to type Unicode text inputs.
181
+ * This is used as a hint for IME and on-screen keyboard placement.
182
+ *
183
+ * \sa SDL_StartTextInput()
184
+ */
185
+ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
186
+
187
+ /**
188
+ * \brief Returns whether the platform has some screen keyboard support.
189
+ *
190
+ * \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
191
+ *
192
+ * \note Not all screen keyboard functions are supported on all platforms.
193
+ *
194
+ * \sa SDL_IsScreenKeyboardShown()
195
+ */
196
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
197
+
198
+ /**
199
+ * \brief Returns whether the screen keyboard is shown for given window.
200
+ *
201
+ * \param window The window for which screen keyboard should be queried.
202
+ *
203
+ * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
204
+ *
205
+ * \sa SDL_HasScreenKeyboardSupport()
206
+ */
207
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
208
+
209
+ /* Ends C function definitions when using C++ */
210
+ #ifdef __cplusplus
211
+ }
212
+ #endif
213
+ #include "close_code.h"
214
+
215
+ #endif /* _SDL_keyboard_h */
216
+
217
+ /* vi: set ts=4 sw=4 expandtab: */