rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_joystick.h
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*
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* Include file for SDL joystick event handling
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*
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
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* behind a device_index changing as joysticks are plugged and unplugged.
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*
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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*
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*
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*/
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#ifndef _SDL_joystick_h
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#define _SDL_joystick_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_joystick.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for joysticks, and load appropriate drivers.
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*
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* If you would like to receive joystick updates while the application
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* is in the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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/* The joystick structure used to identify an SDL joystick */
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef struct {
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef Sint32 SDL_JoystickID;
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/* Function prototypes */
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/**
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* Count the number of joysticks attached to the system right now
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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/**
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* Get the implementation dependent name of a joystick.
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Open a joystick for use.
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* The index passed as an argument refers tothe N'th joystick on the system.
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* This index is the value which will identify this joystick in future joystick
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* events.
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*
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* \return A joystick identifier, or NULL if an error occurred.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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* Return the name for this currently opened joystick.
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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/**
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* Return the GUID for the joystick at this index
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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/**
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* Return the GUID for this opened joystick
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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/**
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes
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* (32 for the string plus a NULL terminator).
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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/**
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* convert a string into a joystick formatted guid
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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/**
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* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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/**
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* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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*/
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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/**
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* Get the number of general axis controls on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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/**
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* Get the number of trackballs on a joystick.
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*
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* Joystick trackballs have only relative motion events associated
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* with them and their state cannot be polled.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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/**
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* Get the number of POV hats on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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/**
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* Get the number of buttons on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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/**
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* Update the current state of the open joysticks.
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*
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* This is called automatically by the event loop if any joystick
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* events are enabled.
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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/**
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* Enable/disable joystick event polling.
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*
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* If joystick events are disabled, you must call SDL_JoystickUpdate()
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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/**
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* Get the current state of an axis control on a joystick.
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*
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* The state is a value ranging from -32768 to 32767.
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*
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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int axis);
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+
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/**
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* \name Hat positions
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*/
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/* @{ */
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#define SDL_HAT_CENTERED 0x00
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#define SDL_HAT_UP 0x01
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#define SDL_HAT_RIGHT 0x02
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#define SDL_HAT_DOWN 0x04
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#define SDL_HAT_LEFT 0x08
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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/* @} */
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+
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/**
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* Get the current state of a POV hat on a joystick.
|
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*
|
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* The hat indices start at index 0.
|
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*
|
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* \return The return value is one of the following positions:
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* - ::SDL_HAT_CENTERED
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* - ::SDL_HAT_UP
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* - ::SDL_HAT_RIGHT
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* - ::SDL_HAT_DOWN
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* - ::SDL_HAT_LEFT
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* - ::SDL_HAT_RIGHTUP
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* - ::SDL_HAT_RIGHTDOWN
|
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+
* - ::SDL_HAT_LEFTUP
|
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* - ::SDL_HAT_LEFTDOWN
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+
*/
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+
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
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|
+
int hat);
|
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+
|
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+
/**
|
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* Get the ball axis change since the last poll.
|
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+
*
|
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* \return 0, or -1 if you passed it invalid parameters.
|
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+
*
|
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+
* The ball indices start at index 0.
|
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+
*/
|
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+
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
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|
+
int ball, int *dx, int *dy);
|
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+
|
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+
/**
|
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* Get the current state of a button on a joystick.
|
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+
*
|
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|
+
* The button indices start at index 0.
|
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+
*/
|
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|
+
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
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|
+
int button);
|
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+
|
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+
/**
|
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|
+
* Close a joystick previously opened with SDL_JoystickOpen().
|
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|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
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|
+
|
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|
+
|
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|
+
/* Ends C function definitions when using C++ */
|
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|
+
#ifdef __cplusplus
|
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|
+
}
|
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|
+
#endif
|
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|
+
#include "close_code.h"
|
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|
+
|
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|
+
#endif /* _SDL_joystick_h */
|
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|
+
|
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|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,217 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_keyboard.h
|
24
|
+
*
|
25
|
+
* Include file for SDL keyboard event handling
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef _SDL_keyboard_h
|
29
|
+
#define _SDL_keyboard_h
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
#include "SDL_keycode.h"
|
34
|
+
#include "SDL_video.h"
|
35
|
+
|
36
|
+
#include "begin_code.h"
|
37
|
+
/* Set up for C function definitions, even when using C++ */
|
38
|
+
#ifdef __cplusplus
|
39
|
+
extern "C" {
|
40
|
+
#endif
|
41
|
+
|
42
|
+
/**
|
43
|
+
* \brief The SDL keysym structure, used in key events.
|
44
|
+
*
|
45
|
+
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
|
46
|
+
*/
|
47
|
+
typedef struct SDL_Keysym
|
48
|
+
{
|
49
|
+
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
|
50
|
+
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
|
51
|
+
Uint16 mod; /**< current key modifiers */
|
52
|
+
Uint32 unused;
|
53
|
+
} SDL_Keysym;
|
54
|
+
|
55
|
+
/* Function prototypes */
|
56
|
+
|
57
|
+
/**
|
58
|
+
* \brief Get the window which currently has keyboard focus.
|
59
|
+
*/
|
60
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
61
|
+
|
62
|
+
/**
|
63
|
+
* \brief Get a snapshot of the current state of the keyboard.
|
64
|
+
*
|
65
|
+
* \param numkeys if non-NULL, receives the length of the returned array.
|
66
|
+
*
|
67
|
+
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
|
68
|
+
*
|
69
|
+
* \b Example:
|
70
|
+
* \code
|
71
|
+
* const Uint8 *state = SDL_GetKeyboardState(NULL);
|
72
|
+
* if ( state[SDL_SCANCODE_RETURN] ) {
|
73
|
+
* printf("<RETURN> is pressed.\n");
|
74
|
+
* }
|
75
|
+
* \endcode
|
76
|
+
*/
|
77
|
+
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
78
|
+
|
79
|
+
/**
|
80
|
+
* \brief Get the current key modifier state for the keyboard.
|
81
|
+
*/
|
82
|
+
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
83
|
+
|
84
|
+
/**
|
85
|
+
* \brief Set the current key modifier state for the keyboard.
|
86
|
+
*
|
87
|
+
* \note This does not change the keyboard state, only the key modifier flags.
|
88
|
+
*/
|
89
|
+
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
90
|
+
|
91
|
+
/**
|
92
|
+
* \brief Get the key code corresponding to the given scancode according
|
93
|
+
* to the current keyboard layout.
|
94
|
+
*
|
95
|
+
* See ::SDL_Keycode for details.
|
96
|
+
*
|
97
|
+
* \sa SDL_GetKeyName()
|
98
|
+
*/
|
99
|
+
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
100
|
+
|
101
|
+
/**
|
102
|
+
* \brief Get the scancode corresponding to the given key code according to the
|
103
|
+
* current keyboard layout.
|
104
|
+
*
|
105
|
+
* See ::SDL_Scancode for details.
|
106
|
+
*
|
107
|
+
* \sa SDL_GetScancodeName()
|
108
|
+
*/
|
109
|
+
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
|
110
|
+
|
111
|
+
/**
|
112
|
+
* \brief Get a human-readable name for a scancode.
|
113
|
+
*
|
114
|
+
* \return A pointer to the name for the scancode.
|
115
|
+
* If the scancode doesn't have a name, this function returns
|
116
|
+
* an empty string ("").
|
117
|
+
*
|
118
|
+
* \sa SDL_Scancode
|
119
|
+
*/
|
120
|
+
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
121
|
+
|
122
|
+
/**
|
123
|
+
* \brief Get a scancode from a human-readable name
|
124
|
+
*
|
125
|
+
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
|
126
|
+
*
|
127
|
+
* \sa SDL_Scancode
|
128
|
+
*/
|
129
|
+
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
130
|
+
|
131
|
+
/**
|
132
|
+
* \brief Get a human-readable name for a key.
|
133
|
+
*
|
134
|
+
* \return A pointer to a UTF-8 string that stays valid at least until the next
|
135
|
+
* call to this function. If you need it around any longer, you must
|
136
|
+
* copy it. If the key doesn't have a name, this function returns an
|
137
|
+
* empty string ("").
|
138
|
+
*
|
139
|
+
* \sa SDL_Key
|
140
|
+
*/
|
141
|
+
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
142
|
+
|
143
|
+
/**
|
144
|
+
* \brief Get a key code from a human-readable name
|
145
|
+
*
|
146
|
+
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
|
147
|
+
*
|
148
|
+
* \sa SDL_Keycode
|
149
|
+
*/
|
150
|
+
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
151
|
+
|
152
|
+
/**
|
153
|
+
* \brief Start accepting Unicode text input events.
|
154
|
+
* This function will show the on-screen keyboard if supported.
|
155
|
+
*
|
156
|
+
* \sa SDL_StopTextInput()
|
157
|
+
* \sa SDL_SetTextInputRect()
|
158
|
+
* \sa SDL_HasScreenKeyboardSupport()
|
159
|
+
*/
|
160
|
+
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
|
161
|
+
|
162
|
+
/**
|
163
|
+
* \brief Return whether or not Unicode text input events are enabled.
|
164
|
+
*
|
165
|
+
* \sa SDL_StartTextInput()
|
166
|
+
* \sa SDL_StopTextInput()
|
167
|
+
*/
|
168
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
169
|
+
|
170
|
+
/**
|
171
|
+
* \brief Stop receiving any text input events.
|
172
|
+
* This function will hide the on-screen keyboard if supported.
|
173
|
+
*
|
174
|
+
* \sa SDL_StartTextInput()
|
175
|
+
* \sa SDL_HasScreenKeyboardSupport()
|
176
|
+
*/
|
177
|
+
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
178
|
+
|
179
|
+
/**
|
180
|
+
* \brief Set the rectangle used to type Unicode text inputs.
|
181
|
+
* This is used as a hint for IME and on-screen keyboard placement.
|
182
|
+
*
|
183
|
+
* \sa SDL_StartTextInput()
|
184
|
+
*/
|
185
|
+
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
186
|
+
|
187
|
+
/**
|
188
|
+
* \brief Returns whether the platform has some screen keyboard support.
|
189
|
+
*
|
190
|
+
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
|
191
|
+
*
|
192
|
+
* \note Not all screen keyboard functions are supported on all platforms.
|
193
|
+
*
|
194
|
+
* \sa SDL_IsScreenKeyboardShown()
|
195
|
+
*/
|
196
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
197
|
+
|
198
|
+
/**
|
199
|
+
* \brief Returns whether the screen keyboard is shown for given window.
|
200
|
+
*
|
201
|
+
* \param window The window for which screen keyboard should be queried.
|
202
|
+
*
|
203
|
+
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
|
204
|
+
*
|
205
|
+
* \sa SDL_HasScreenKeyboardSupport()
|
206
|
+
*/
|
207
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
|
208
|
+
|
209
|
+
/* Ends C function definitions when using C++ */
|
210
|
+
#ifdef __cplusplus
|
211
|
+
}
|
212
|
+
#endif
|
213
|
+
#include "close_code.h"
|
214
|
+
|
215
|
+
#endif /* _SDL_keyboard_h */
|
216
|
+
|
217
|
+
/* vi: set ts=4 sw=4 expandtab: */
|