rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_syswm.h
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*
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* Include file for SDL custom system window manager hooks.
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*/
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#ifndef _SDL_syswm_h
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#define _SDL_syswm_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_syswm.h
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*
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* Your application has access to a special type of event ::SDL_SYSWMEVENT,
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState().
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*/
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#ifdef SDL_PROTOTYPES_ONLY
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struct SDL_SysWMinfo;
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#else
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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#include <Inspectable.h>
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#endif
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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/* conflicts with Quickdraw.h */
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#define Cursor X11Cursor
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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/* matches the re-define above */
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#undef Cursor
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#endif
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#endif /* defined(SDL_VIDEO_DRIVER_X11) */
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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#include <directfb.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#ifdef __OBJC__
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#include <Cocoa/Cocoa.h>
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#else
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typedef struct _NSWindow NSWindow;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#ifdef __OBJC__
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#include <UIKit/UIKit.h>
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#else
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#endif
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/**
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* These are the various supported windowing subsystems
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*/
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typedef enum
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_X11,
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SDL_SYSWM_DIRECTFB,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_MIR,
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SDL_SYSWM_WINRT,
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} SDL_SYSWM_TYPE;
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/**
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* The custom event structure.
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*/
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struct SDL_SysWMmsg
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{
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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union
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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struct {
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HWND hwnd; /**< The window for the message */
|
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UINT msg; /**< The type of message */
|
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WPARAM wParam; /**< WORD message parameter */
|
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LPARAM lParam; /**< LONG message parameter */
|
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} win;
|
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#endif
|
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+
#if defined(SDL_VIDEO_DRIVER_X11)
|
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struct {
|
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XEvent event;
|
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} x11;
|
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#endif
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
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struct {
|
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DFBEvent event;
|
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} dfb;
|
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#endif
|
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#if defined(SDL_VIDEO_DRIVER_COCOA)
|
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struct
|
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{
|
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/* No Cocoa window events yet */
|
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} cocoa;
|
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#endif
|
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
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struct
|
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+
{
|
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/* No UIKit window events yet */
|
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} uikit;
|
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#endif
|
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/* Can't have an empty union */
|
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int dummy;
|
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} msg;
|
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};
|
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+
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/**
|
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* The custom window manager information structure.
|
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*
|
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* When this structure is returned, it holds information about which
|
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* low level system it is using, and will be one of SDL_SYSWM_TYPE.
|
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*/
|
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struct SDL_SysWMinfo
|
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{
|
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SDL_version version;
|
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SDL_SYSWM_TYPE subsystem;
|
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+
union
|
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{
|
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+
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
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+
struct
|
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+
{
|
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HWND window; /**< The window handle */
|
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} win;
|
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+
#endif
|
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+
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
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+
struct
|
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+
{
|
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+
IInspectable * window; /**< The WinRT CoreWindow */
|
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|
+
} winrt;
|
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|
+
#endif
|
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|
+
#if defined(SDL_VIDEO_DRIVER_X11)
|
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|
+
struct
|
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+
{
|
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|
+
Display *display; /**< The X11 display */
|
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|
+
Window window; /**< The X11 window */
|
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+
} x11;
|
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|
+
#endif
|
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|
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
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|
+
struct
|
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|
+
{
|
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|
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IDirectFB *dfb; /**< The directfb main interface */
|
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|
+
IDirectFBWindow *window; /**< The directfb window handle */
|
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|
+
IDirectFBSurface *surface; /**< The directfb client surface */
|
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|
+
} dfb;
|
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|
+
#endif
|
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|
+
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
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|
+
struct
|
207
|
+
{
|
208
|
+
NSWindow *window; /* The Cocoa window */
|
209
|
+
} cocoa;
|
210
|
+
#endif
|
211
|
+
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
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|
+
struct
|
213
|
+
{
|
214
|
+
UIWindow *window; /* The UIKit window */
|
215
|
+
} uikit;
|
216
|
+
#endif
|
217
|
+
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
218
|
+
struct
|
219
|
+
{
|
220
|
+
struct wl_display *display; /**< Wayland display */
|
221
|
+
struct wl_surface *surface; /**< Wayland surface */
|
222
|
+
struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
|
223
|
+
} wl;
|
224
|
+
#endif
|
225
|
+
#if defined(SDL_VIDEO_DRIVER_MIR)
|
226
|
+
struct
|
227
|
+
{
|
228
|
+
MirConnection *connection; /**< Mir display server connection */
|
229
|
+
MirSurface *surface; /**< Mir surface */
|
230
|
+
} mir;
|
231
|
+
#endif
|
232
|
+
|
233
|
+
/* Can't have an empty union */
|
234
|
+
int dummy;
|
235
|
+
} info;
|
236
|
+
};
|
237
|
+
|
238
|
+
#endif /* SDL_PROTOTYPES_ONLY */
|
239
|
+
|
240
|
+
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
|
241
|
+
|
242
|
+
/* Function prototypes */
|
243
|
+
/**
|
244
|
+
* \brief This function allows access to driver-dependent window information.
|
245
|
+
*
|
246
|
+
* \param window The window about which information is being requested
|
247
|
+
* \param info This structure must be initialized with the SDL version, and is
|
248
|
+
* then filled in with information about the given window.
|
249
|
+
*
|
250
|
+
* \return SDL_TRUE if the function is implemented and the version member of
|
251
|
+
* the \c info struct is valid, SDL_FALSE otherwise.
|
252
|
+
*
|
253
|
+
* You typically use this function like this:
|
254
|
+
* \code
|
255
|
+
* SDL_SysWMinfo info;
|
256
|
+
* SDL_VERSION(&info.version);
|
257
|
+
* if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
|
258
|
+
* \endcode
|
259
|
+
*/
|
260
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
|
261
|
+
SDL_SysWMinfo * info);
|
262
|
+
|
263
|
+
|
264
|
+
/* Ends C function definitions when using C++ */
|
265
|
+
#ifdef __cplusplus
|
266
|
+
}
|
267
|
+
#endif
|
268
|
+
#include "close_code.h"
|
269
|
+
|
270
|
+
#endif /* _SDL_syswm_h */
|
271
|
+
|
272
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,287 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef _SDL_thread_h
|
23
|
+
#define _SDL_thread_h
|
24
|
+
|
25
|
+
/**
|
26
|
+
* \file SDL_thread.h
|
27
|
+
*
|
28
|
+
* Header for the SDL thread management routines.
|
29
|
+
*/
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
/* Thread synchronization primitives */
|
35
|
+
#include "SDL_atomic.h"
|
36
|
+
#include "SDL_mutex.h"
|
37
|
+
|
38
|
+
#include "begin_code.h"
|
39
|
+
/* Set up for C function definitions, even when using C++ */
|
40
|
+
#ifdef __cplusplus
|
41
|
+
extern "C" {
|
42
|
+
#endif
|
43
|
+
|
44
|
+
/* The SDL thread structure, defined in SDL_thread.c */
|
45
|
+
struct SDL_Thread;
|
46
|
+
typedef struct SDL_Thread SDL_Thread;
|
47
|
+
|
48
|
+
/* The SDL thread ID */
|
49
|
+
typedef unsigned long SDL_threadID;
|
50
|
+
|
51
|
+
/* Thread local storage ID, 0 is the invalid ID */
|
52
|
+
typedef unsigned int SDL_TLSID;
|
53
|
+
|
54
|
+
/**
|
55
|
+
* The SDL thread priority.
|
56
|
+
*
|
57
|
+
* \note On many systems you require special privileges to set high priority.
|
58
|
+
*/
|
59
|
+
typedef enum {
|
60
|
+
SDL_THREAD_PRIORITY_LOW,
|
61
|
+
SDL_THREAD_PRIORITY_NORMAL,
|
62
|
+
SDL_THREAD_PRIORITY_HIGH
|
63
|
+
} SDL_ThreadPriority;
|
64
|
+
|
65
|
+
/**
|
66
|
+
* The function passed to SDL_CreateThread().
|
67
|
+
* It is passed a void* user context parameter and returns an int.
|
68
|
+
*/
|
69
|
+
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
70
|
+
|
71
|
+
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
72
|
+
/**
|
73
|
+
* \file SDL_thread.h
|
74
|
+
*
|
75
|
+
* We compile SDL into a DLL. This means, that it's the DLL which
|
76
|
+
* creates a new thread for the calling process with the SDL_CreateThread()
|
77
|
+
* API. There is a problem with this, that only the RTL of the SDL.DLL will
|
78
|
+
* be initialized for those threads, and not the RTL of the calling
|
79
|
+
* application!
|
80
|
+
*
|
81
|
+
* To solve this, we make a little hack here.
|
82
|
+
*
|
83
|
+
* We'll always use the caller's _beginthread() and _endthread() APIs to
|
84
|
+
* start a new thread. This way, if it's the SDL.DLL which uses this API,
|
85
|
+
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
|
86
|
+
* the application, then the RTL of the application will be used.
|
87
|
+
*
|
88
|
+
* So, in short:
|
89
|
+
* Always use the _beginthread() and _endthread() of the calling runtime
|
90
|
+
* library!
|
91
|
+
*/
|
92
|
+
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
93
|
+
#include <process.h> /* This has _beginthread() and _endthread() defined! */
|
94
|
+
|
95
|
+
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
|
96
|
+
unsigned (__stdcall *
|
97
|
+
func) (void
|
98
|
+
*),
|
99
|
+
void *arg, unsigned,
|
100
|
+
unsigned *threadID);
|
101
|
+
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
102
|
+
|
103
|
+
/**
|
104
|
+
* Create a thread.
|
105
|
+
*/
|
106
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
107
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
108
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
109
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
110
|
+
|
111
|
+
/**
|
112
|
+
* Create a thread.
|
113
|
+
*/
|
114
|
+
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
115
|
+
#undef SDL_CreateThread
|
116
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
117
|
+
#else
|
118
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
119
|
+
#endif
|
120
|
+
|
121
|
+
#else
|
122
|
+
|
123
|
+
/**
|
124
|
+
* Create a thread.
|
125
|
+
*
|
126
|
+
* Thread naming is a little complicated: Most systems have very small
|
127
|
+
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
128
|
+
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
129
|
+
* have to see what happens with your system's debugger. The name should be
|
130
|
+
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
131
|
+
* There are no requirements for thread naming conventions, so long as the
|
132
|
+
* string is null-terminated UTF-8, but these guidelines are helpful in
|
133
|
+
* choosing a name:
|
134
|
+
*
|
135
|
+
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
136
|
+
*
|
137
|
+
* If a system imposes requirements, SDL will try to munge the string for
|
138
|
+
* it (truncate, etc), but the original string contents will be available
|
139
|
+
* from SDL_GetThreadName().
|
140
|
+
*/
|
141
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
142
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
143
|
+
|
144
|
+
#endif
|
145
|
+
|
146
|
+
/**
|
147
|
+
* Get the thread name, as it was specified in SDL_CreateThread().
|
148
|
+
* This function returns a pointer to a UTF-8 string that names the
|
149
|
+
* specified thread, or NULL if it doesn't have a name. This is internal
|
150
|
+
* memory, not to be free()'d by the caller, and remains valid until the
|
151
|
+
* specified thread is cleaned up by SDL_WaitThread().
|
152
|
+
*/
|
153
|
+
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
154
|
+
|
155
|
+
/**
|
156
|
+
* Get the thread identifier for the current thread.
|
157
|
+
*/
|
158
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
159
|
+
|
160
|
+
/**
|
161
|
+
* Get the thread identifier for the specified thread.
|
162
|
+
*
|
163
|
+
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
|
164
|
+
*/
|
165
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
166
|
+
|
167
|
+
/**
|
168
|
+
* Set the priority for the current thread
|
169
|
+
*/
|
170
|
+
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
171
|
+
|
172
|
+
/**
|
173
|
+
* Wait for a thread to finish. Threads that haven't been detached will
|
174
|
+
* remain (as a "zombie") until this function cleans them up. Not doing so
|
175
|
+
* is a resource leak.
|
176
|
+
*
|
177
|
+
* Once a thread has been cleaned up through this function, the SDL_Thread
|
178
|
+
* that references it becomes invalid and should not be referenced again.
|
179
|
+
* As such, only one thread may call SDL_WaitThread() on another.
|
180
|
+
*
|
181
|
+
* The return code for the thread function is placed in the area
|
182
|
+
* pointed to by \c status, if \c status is not NULL.
|
183
|
+
*
|
184
|
+
* You may not wait on a thread that has been used in a call to
|
185
|
+
* SDL_DetachThread(). Use either that function or this one, but not
|
186
|
+
* both, or behavior is undefined.
|
187
|
+
*
|
188
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
189
|
+
*/
|
190
|
+
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
191
|
+
|
192
|
+
/**
|
193
|
+
* A thread may be "detached" to signify that it should not remain until
|
194
|
+
* another thread has called SDL_WaitThread() on it. Detaching a thread
|
195
|
+
* is useful for long-running threads that nothing needs to synchronize
|
196
|
+
* with or further manage. When a detached thread is done, it simply
|
197
|
+
* goes away.
|
198
|
+
*
|
199
|
+
* There is no way to recover the return code of a detached thread. If you
|
200
|
+
* need this, don't detach the thread and instead use SDL_WaitThread().
|
201
|
+
*
|
202
|
+
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
203
|
+
* safe to reference again, as it will become invalid immediately upon
|
204
|
+
* the detached thread's exit, instead of remaining until someone has called
|
205
|
+
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
206
|
+
* thread more than once.
|
207
|
+
*
|
208
|
+
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
209
|
+
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
|
210
|
+
* It is not safe to detach a thread that might be used with SDL_WaitThread().
|
211
|
+
*
|
212
|
+
* You may not call SDL_WaitThread() on a thread that has been detached.
|
213
|
+
* Use either that function or this one, but not both, or behavior is
|
214
|
+
* undefined.
|
215
|
+
*
|
216
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
217
|
+
*/
|
218
|
+
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
219
|
+
|
220
|
+
/**
|
221
|
+
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
222
|
+
*
|
223
|
+
* \return The newly created thread local storage identifier, or 0 on error
|
224
|
+
*
|
225
|
+
* \code
|
226
|
+
* static SDL_SpinLock tls_lock;
|
227
|
+
* static SDL_TLSID thread_local_storage;
|
228
|
+
*
|
229
|
+
* void SetMyThreadData(void *value)
|
230
|
+
* {
|
231
|
+
* if (!thread_local_storage) {
|
232
|
+
* SDL_AtomicLock(&tls_lock);
|
233
|
+
* if (!thread_local_storage) {
|
234
|
+
* thread_local_storage = SDL_TLSCreate();
|
235
|
+
* }
|
236
|
+
* SDL_AtomicUnLock(&tls_lock);
|
237
|
+
* }
|
238
|
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* SDL_TLSSet(thread_local_storage, value);
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* }
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*
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* void *GetMyThreadData(void)
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* {
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* return SDL_TLSGet(thread_local_storage);
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* }
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* \endcode
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*
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* \sa SDL_TLSGet()
|
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* \sa SDL_TLSSet()
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+
*/
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extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
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+
|
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/**
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* \brief Get the value associated with a thread local storage ID for the current thread.
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+
*
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* \param id The thread local storage ID
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*
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* \return The value associated with the ID for the current thread, or NULL if no value has been set.
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+
*
|
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+
* \sa SDL_TLSCreate()
|
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+
* \sa SDL_TLSSet()
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+
*/
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+
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
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+
|
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+
/**
|
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+
* \brief Set the value associated with a thread local storage ID for the current thread.
|
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+
*
|
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+
* \param id The thread local storage ID
|
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+
* \param value The value to associate with the ID for the current thread
|
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+
* \param destructor A function called when the thread exits, to free the value.
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+
*
|
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|
+
* \return 0 on success, -1 on error
|
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+
*
|
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|
+
* \sa SDL_TLSCreate()
|
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|
+
* \sa SDL_TLSGet()
|
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+
*/
|
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+
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*));
|
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+
|
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+
|
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+
/* Ends C function definitions when using C++ */
|
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+
#ifdef __cplusplus
|
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|
+
}
|
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|
+
#endif
|
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|
+
#include "close_code.h"
|
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|
+
|
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|
+
#endif /* _SDL_thread_h */
|
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+
|
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+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,115 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef _SDL_timer_h
|
23
|
+
#define _SDL_timer_h
|
24
|
+
|
25
|
+
/**
|
26
|
+
* \file SDL_timer.h
|
27
|
+
*
|
28
|
+
* Header for the SDL time management routines.
|
29
|
+
*/
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
#include "begin_code.h"
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* \brief Get the number of milliseconds since the SDL library initialization.
|
42
|
+
*
|
43
|
+
* \note This value wraps if the program runs for more than ~49 days.
|
44
|
+
*/
|
45
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
46
|
+
|
47
|
+
/**
|
48
|
+
* \brief Compare SDL ticks values, and return true if A has passed B
|
49
|
+
*
|
50
|
+
* e.g. if you want to wait 100 ms, you could do this:
|
51
|
+
* Uint32 timeout = SDL_GetTicks() + 100;
|
52
|
+
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
53
|
+
* ... do work until timeout has elapsed
|
54
|
+
* }
|
55
|
+
*/
|
56
|
+
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
|
57
|
+
|
58
|
+
/**
|
59
|
+
* \brief Get the current value of the high resolution counter
|
60
|
+
*/
|
61
|
+
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
|
62
|
+
|
63
|
+
/**
|
64
|
+
* \brief Get the count per second of the high resolution counter
|
65
|
+
*/
|
66
|
+
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
|
67
|
+
|
68
|
+
/**
|
69
|
+
* \brief Wait a specified number of milliseconds before returning.
|
70
|
+
*/
|
71
|
+
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
72
|
+
|
73
|
+
/**
|
74
|
+
* Function prototype for the timer callback function.
|
75
|
+
*
|
76
|
+
* The callback function is passed the current timer interval and returns
|
77
|
+
* the next timer interval. If the returned value is the same as the one
|
78
|
+
* passed in, the periodic alarm continues, otherwise a new alarm is
|
79
|
+
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
80
|
+
*/
|
81
|
+
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
|
82
|
+
|
83
|
+
/**
|
84
|
+
* Definition of the timer ID type.
|
85
|
+
*/
|
86
|
+
typedef int SDL_TimerID;
|
87
|
+
|
88
|
+
/**
|
89
|
+
* \brief Add a new timer to the pool of timers already running.
|
90
|
+
*
|
91
|
+
* \return A timer ID, or NULL when an error occurs.
|
92
|
+
*/
|
93
|
+
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
94
|
+
SDL_TimerCallback callback,
|
95
|
+
void *param);
|
96
|
+
|
97
|
+
/**
|
98
|
+
* \brief Remove a timer knowing its ID.
|
99
|
+
*
|
100
|
+
* \return A boolean value indicating success or failure.
|
101
|
+
*
|
102
|
+
* \warning It is not safe to remove a timer multiple times.
|
103
|
+
*/
|
104
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
105
|
+
|
106
|
+
|
107
|
+
/* Ends C function definitions when using C++ */
|
108
|
+
#ifdef __cplusplus
|
109
|
+
}
|
110
|
+
#endif
|
111
|
+
#include "close_code.h"
|
112
|
+
|
113
|
+
#endif /* _SDL_timer_h */
|
114
|
+
|
115
|
+
/* vi: set ts=4 sw=4 expandtab: */
|