rubygl 0.2.1 → 0.3.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,517 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_hints.h
24
+ *
25
+ * Official documentation for SDL configuration variables
26
+ *
27
+ * This file contains functions to set and get configuration hints,
28
+ * as well as listing each of them alphabetically.
29
+ *
30
+ * The convention for naming hints is SDL_HINT_X, where "SDL_X" is
31
+ * the environment variable that can be used to override the default.
32
+ *
33
+ * In general these hints are just that - they may or may not be
34
+ * supported or applicable on any given platform, but they provide
35
+ * a way for an application or user to give the library a hint as
36
+ * to how they would like the library to work.
37
+ */
38
+
39
+ #ifndef _SDL_hints_h
40
+ #define _SDL_hints_h
41
+
42
+ #include "SDL_stdinc.h"
43
+
44
+ #include "begin_code.h"
45
+ /* Set up for C function definitions, even when using C++ */
46
+ #ifdef __cplusplus
47
+ extern "C" {
48
+ #endif
49
+
50
+ /**
51
+ * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
52
+ *
53
+ * SDL can try to accelerate the SDL screen surface by using streaming
54
+ * textures with a 3D rendering engine. This variable controls whether and
55
+ * how this is done.
56
+ *
57
+ * This variable can be set to the following values:
58
+ * "0" - Disable 3D acceleration
59
+ * "1" - Enable 3D acceleration, using the default renderer.
60
+ * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
61
+ *
62
+ * By default SDL tries to make a best guess for each platform whether
63
+ * to use acceleration or not.
64
+ */
65
+ #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
66
+
67
+ /**
68
+ * \brief A variable specifying which render driver to use.
69
+ *
70
+ * If the application doesn't pick a specific renderer to use, this variable
71
+ * specifies the name of the preferred renderer. If the preferred renderer
72
+ * can't be initialized, the normal default renderer is used.
73
+ *
74
+ * This variable is case insensitive and can be set to the following values:
75
+ * "direct3d"
76
+ * "opengl"
77
+ * "opengles2"
78
+ * "opengles"
79
+ * "software"
80
+ *
81
+ * The default varies by platform, but it's the first one in the list that
82
+ * is available on the current platform.
83
+ */
84
+ #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
85
+
86
+ /**
87
+ * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
88
+ *
89
+ * This variable can be set to the following values:
90
+ * "0" - Disable shaders
91
+ * "1" - Enable shaders
92
+ *
93
+ * By default shaders are used if OpenGL supports them.
94
+ */
95
+ #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
96
+
97
+ /**
98
+ * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
99
+ *
100
+ * This variable can be set to the following values:
101
+ * "0" - Thread-safety is not enabled (faster)
102
+ * "1" - Thread-safety is enabled
103
+ *
104
+ * By default the Direct3D device is created with thread-safety disabled.
105
+ */
106
+ #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
107
+
108
+ /**
109
+ * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
110
+ *
111
+ * This variable does not have any effect on the Direct3D 9 based renderer.
112
+ *
113
+ * This variable can be set to the following values:
114
+ * "0" - Disable Debug Layer use
115
+ * "1" - Enable Debug Layer use
116
+ *
117
+ * By default, SDL does not use Direct3D Debug Layer.
118
+ */
119
+ #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
120
+
121
+ /**
122
+ * \brief A variable controlling the scaling quality
123
+ *
124
+ * This variable can be set to the following values:
125
+ * "0" or "nearest" - Nearest pixel sampling
126
+ * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
127
+ * "2" or "best" - Currently this is the same as "linear"
128
+ *
129
+ * By default nearest pixel sampling is used
130
+ */
131
+ #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
132
+
133
+ /**
134
+ * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
135
+ *
136
+ * This variable can be set to the following values:
137
+ * "0" - Disable vsync
138
+ * "1" - Enable vsync
139
+ *
140
+ * By default SDL does not sync screen surface updates with vertical refresh.
141
+ */
142
+ #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
143
+
144
+ /**
145
+ * \brief A variable controlling whether the screensaver is enabled.
146
+ *
147
+ * This variable can be set to the following values:
148
+ * "0" - Disable screensaver
149
+ * "1" - Enable screensaver
150
+ *
151
+ * By default SDL will disable the screensaver.
152
+ */
153
+ #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
154
+
155
+ /**
156
+ * \brief A variable controlling whether the X11 VidMode extension should be used.
157
+ *
158
+ * This variable can be set to the following values:
159
+ * "0" - Disable XVidMode
160
+ * "1" - Enable XVidMode
161
+ *
162
+ * By default SDL will use XVidMode if it is available.
163
+ */
164
+ #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
165
+
166
+ /**
167
+ * \brief A variable controlling whether the X11 Xinerama extension should be used.
168
+ *
169
+ * This variable can be set to the following values:
170
+ * "0" - Disable Xinerama
171
+ * "1" - Enable Xinerama
172
+ *
173
+ * By default SDL will use Xinerama if it is available.
174
+ */
175
+ #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
176
+
177
+ /**
178
+ * \brief A variable controlling whether the X11 XRandR extension should be used.
179
+ *
180
+ * This variable can be set to the following values:
181
+ * "0" - Disable XRandR
182
+ * "1" - Enable XRandR
183
+ *
184
+ * By default SDL will not use XRandR because of window manager issues.
185
+ */
186
+ #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
187
+
188
+ /**
189
+ * \brief A variable controlling whether grabbing input grabs the keyboard
190
+ *
191
+ * This variable can be set to the following values:
192
+ * "0" - Grab will affect only the mouse
193
+ * "1" - Grab will affect mouse and keyboard
194
+ *
195
+ * By default SDL will not grab the keyboard so system shortcuts still work.
196
+ */
197
+ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
198
+
199
+ /**
200
+ * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
201
+ *
202
+ * This variable can be set to the following values:
203
+ * "0" - Relative mouse mode uses raw input
204
+ * "1" - Relative mouse mode uses mouse warping
205
+ *
206
+ * By default SDL will use raw input for relative mouse mode
207
+ */
208
+ #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
209
+
210
+ /**
211
+ * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
212
+ *
213
+ */
214
+ #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
215
+
216
+ /**
217
+ * \brief A variable controlling whether the idle timer is disabled on iOS.
218
+ *
219
+ * When an iOS app does not receive touches for some time, the screen is
220
+ * dimmed automatically. For games where the accelerometer is the only input
221
+ * this is problematic. This functionality can be disabled by setting this
222
+ * hint.
223
+ *
224
+ * This variable can be set to the following values:
225
+ * "0" - Enable idle timer
226
+ * "1" - Disable idle timer
227
+ */
228
+ #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
229
+
230
+ /**
231
+ * \brief A variable controlling which orientations are allowed on iOS.
232
+ *
233
+ * In some circumstances it is necessary to be able to explicitly control
234
+ * which UI orientations are allowed.
235
+ *
236
+ * This variable is a space delimited list of the following values:
237
+ * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
238
+ */
239
+ #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
240
+
241
+ /**
242
+ * \brief A variable controlling whether an Android built-in accelerometer should be
243
+ * listed as a joystick device, rather than listing actual joysticks only.
244
+ *
245
+ * This variable can be set to the following values:
246
+ * "0" - List only real joysticks and accept input from them
247
+ * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
248
+ */
249
+ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
250
+
251
+
252
+ /**
253
+ * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
254
+ *
255
+ * The variable can be set to the following values:
256
+ * "0" - Disable XInput detection (only uses direct input)
257
+ * "1" - Enable XInput detection (the default)
258
+ */
259
+ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
260
+
261
+
262
+ /**
263
+ * \brief A variable that lets you manually hint extra gamecontroller db entries
264
+ *
265
+ * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
266
+ *
267
+ * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
268
+ * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
269
+ */
270
+ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
271
+
272
+
273
+ /**
274
+ * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
275
+ *
276
+ * The variable can be set to the following values:
277
+ * "0" - Disable joystick & gamecontroller input events when the
278
+ * application is in the background.
279
+ * "1" - Enable joystick & gamecontroller input events when the
280
+ * application is in the background.
281
+ *
282
+ * The default value is "0". This hint may be set at any time.
283
+ */
284
+ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
285
+
286
+
287
+ /**
288
+ * \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
289
+ * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
290
+ *
291
+ * This variable can be set to the following values:
292
+ * "0" - don't allow topmost
293
+ * "1" - allow topmost
294
+ */
295
+ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
296
+
297
+
298
+ /**
299
+ * \brief A variable that controls the timer resolution, in milliseconds.
300
+ *
301
+ * The higher resolution the timer, the more frequently the CPU services
302
+ * timer interrupts, and the more precise delays are, but this takes up
303
+ * power and CPU time. This hint is only used on Windows 7 and earlier.
304
+ *
305
+ * See this blog post for more information:
306
+ * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
307
+ *
308
+ * If this variable is set to "0", the system timer resolution is not set.
309
+ *
310
+ * The default value is "1". This hint may be set at any time.
311
+ */
312
+ #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
313
+
314
+
315
+ /**
316
+ * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
317
+ */
318
+ #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
319
+
320
+ /**
321
+ * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
322
+ *
323
+ * If present, holding ctrl while left clicking will generate a right click
324
+ * event when on Mac.
325
+ */
326
+ #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
327
+
328
+ /**
329
+ * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
330
+ *
331
+ * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
332
+ * can use two different sets of binaries, those compiled by the user from source
333
+ * or those provided by the Chrome browser. In the later case, these binaries require
334
+ * that SDL loads a DLL providing the shader compiler.
335
+ *
336
+ * This variable can be set to the following values:
337
+ * "d3dcompiler_46.dll" - default, best for Vista or later.
338
+ * "d3dcompiler_43.dll" - for XP support.
339
+ * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
340
+ *
341
+ */
342
+ #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
343
+
344
+ /**
345
+ * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
346
+ *
347
+ * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
348
+ * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
349
+ * created SDL_Window:
350
+ *
351
+ * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
352
+ * needed for example when sharing an OpenGL context across multiple windows.
353
+ *
354
+ * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
355
+ * OpenGL rendering.
356
+ *
357
+ * This variable can be set to the following values:
358
+ * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
359
+ * share a pixel format with.
360
+ */
361
+ #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
362
+
363
+ /*
364
+ * \brief A URL to a WinRT app's privacy policy
365
+ *
366
+ * All network-enabled WinRT apps must make a privacy policy available to its
367
+ * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
368
+ * be available in the Windows Settings charm, as accessed from within the app.
369
+ * SDL provides code to add a URL-based link there, which can point to the app's
370
+ * privacy policy.
371
+ *
372
+ * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
373
+ * before calling any SDL_Init functions. The contents of the hint should
374
+ * be a valid URL. For example, "http://www.example.com".
375
+ *
376
+ * The default value is "", which will prevent SDL from adding a privacy policy
377
+ * link to the Settings charm. This hint should only be set during app init.
378
+ *
379
+ * The label text of an app's "Privacy Policy" link may be customized via another
380
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
381
+ *
382
+ * Please note that on Windows Phone, Microsoft does not provide standard UI
383
+ * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
384
+ * will not get used on that platform. Network-enabled phone apps should display
385
+ * their privacy policy through some other, in-app means.
386
+ */
387
+ #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
388
+
389
+ /** \brief Label text for a WinRT app's privacy policy link
390
+ *
391
+ * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
392
+ * Microsoft mandates that this policy be available via the Windows Settings charm.
393
+ * SDL provides code to add a link there, with it's label text being set via the
394
+ * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
395
+ *
396
+ * Please note that a privacy policy's contents are not set via this hint. A separate
397
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
398
+ * policy.
399
+ *
400
+ * The contents of this hint should be encoded as a UTF8 string.
401
+ *
402
+ * The default value is "Privacy Policy". This hint should only be set during app
403
+ * initialization, preferably before any calls to SDL_Init.
404
+ *
405
+ * For additional information on linking to a privacy policy, see the documentation for
406
+ * SDL_HINT_WINRT_PRIVACY_POLICY_URL.
407
+ */
408
+ #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
409
+
410
+ /** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
411
+ *
412
+ * TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
413
+ * For now, more details on why this is needed can be found at the
414
+ * beginning of the following web page:
415
+ * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
416
+ */
417
+ #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
418
+
419
+ /**
420
+ * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
421
+ *
422
+ * This hint only applies to Mac OS X.
423
+ *
424
+ * The variable can be set to the following values:
425
+ * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
426
+ * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
427
+ * button on their titlebars).
428
+ * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
429
+ * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
430
+ * button on their titlebars.
431
+ *
432
+ * The default value is "1". Spaces are disabled regardless of this hint if
433
+ * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
434
+ * any windows are created.
435
+ */
436
+ #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
437
+
438
+
439
+ /**
440
+ * \brief An enumeration of hint priorities
441
+ */
442
+ typedef enum
443
+ {
444
+ SDL_HINT_DEFAULT,
445
+ SDL_HINT_NORMAL,
446
+ SDL_HINT_OVERRIDE
447
+ } SDL_HintPriority;
448
+
449
+
450
+ /**
451
+ * \brief Set a hint with a specific priority
452
+ *
453
+ * The priority controls the behavior when setting a hint that already
454
+ * has a value. Hints will replace existing hints of their priority and
455
+ * lower. Environment variables are considered to have override priority.
456
+ *
457
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
458
+ */
459
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
460
+ const char *value,
461
+ SDL_HintPriority priority);
462
+
463
+ /**
464
+ * \brief Set a hint with normal priority
465
+ *
466
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
467
+ */
468
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
469
+ const char *value);
470
+
471
+ /**
472
+ * \brief Get a hint
473
+ *
474
+ * \return The string value of a hint variable.
475
+ */
476
+ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
477
+
478
+ /**
479
+ * \brief Add a function to watch a particular hint
480
+ *
481
+ * \param name The hint to watch
482
+ * \param callback The function to call when the hint value changes
483
+ * \param userdata A pointer to pass to the callback function
484
+ */
485
+ typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
486
+ extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
487
+ SDL_HintCallback callback,
488
+ void *userdata);
489
+
490
+ /**
491
+ * \brief Remove a function watching a particular hint
492
+ *
493
+ * \param name The hint being watched
494
+ * \param callback The function being called when the hint value changes
495
+ * \param userdata A pointer being passed to the callback function
496
+ */
497
+ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
498
+ SDL_HintCallback callback,
499
+ void *userdata);
500
+
501
+ /**
502
+ * \brief Clear all hints
503
+ *
504
+ * This function is called during SDL_Quit() to free stored hints.
505
+ */
506
+ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
507
+
508
+
509
+ /* Ends C function definitions when using C++ */
510
+ #ifdef __cplusplus
511
+ }
512
+ #endif
513
+ #include "close_code.h"
514
+
515
+ #endif /* _SDL_hints_h */
516
+
517
+ /* vi: set ts=4 sw=4 expandtab: */