rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_hints.h
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*
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* Official documentation for SDL configuration variables
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*
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* This file contains functions to set and get configuration hints,
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* as well as listing each of them alphabetically.
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*
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* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
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* the environment variable that can be used to override the default.
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*
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* In general these hints are just that - they may or may not be
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* supported or applicable on any given platform, but they provide
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* a way for an application or user to give the library a hint as
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* to how they would like the library to work.
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*/
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#ifndef _SDL_hints_h
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#define _SDL_hints_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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*
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* SDL can try to accelerate the SDL screen surface by using streaming
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* textures with a 3D rendering engine. This variable controls whether and
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* how this is done.
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*
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* This variable can be set to the following values:
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* "0" - Disable 3D acceleration
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* "1" - Enable 3D acceleration, using the default renderer.
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* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
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*
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* By default SDL tries to make a best guess for each platform whether
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* to use acceleration or not.
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*/
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#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
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/**
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*
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* specifies the name of the preferred renderer. If the preferred renderer
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*
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* This variable is case insensitive and can be set to the following values:
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* "direct3d"
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* "opengl"
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* "opengles2"
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* "software"
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*
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* The default varies by platform, but it's the first one in the list that
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* is available on the current platform.
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*/
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#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
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/**
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* This variable can be set to the following values:
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* "0" - Disable shaders
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* "1" - Enable shaders
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*
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*/
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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/**
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*
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* "0" - Thread-safety is not enabled (faster)
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* "1" - Thread-safety is enabled
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*
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*/
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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/**
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* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
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*
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* This variable does not have any effect on the Direct3D 9 based renderer.
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*
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* This variable can be set to the following values:
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* "0" - Disable Debug Layer use
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* "1" - Enable Debug Layer use
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*
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*/
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#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
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/**
|
122
|
+
* \brief A variable controlling the scaling quality
|
123
|
+
*
|
124
|
+
* This variable can be set to the following values:
|
125
|
+
* "0" or "nearest" - Nearest pixel sampling
|
126
|
+
* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
|
127
|
+
* "2" or "best" - Currently this is the same as "linear"
|
128
|
+
*
|
129
|
+
* By default nearest pixel sampling is used
|
130
|
+
*/
|
131
|
+
#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
|
132
|
+
|
133
|
+
/**
|
134
|
+
* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
|
135
|
+
*
|
136
|
+
* This variable can be set to the following values:
|
137
|
+
* "0" - Disable vsync
|
138
|
+
* "1" - Enable vsync
|
139
|
+
*
|
140
|
+
* By default SDL does not sync screen surface updates with vertical refresh.
|
141
|
+
*/
|
142
|
+
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
143
|
+
|
144
|
+
/**
|
145
|
+
* \brief A variable controlling whether the screensaver is enabled.
|
146
|
+
*
|
147
|
+
* This variable can be set to the following values:
|
148
|
+
* "0" - Disable screensaver
|
149
|
+
* "1" - Enable screensaver
|
150
|
+
*
|
151
|
+
* By default SDL will disable the screensaver.
|
152
|
+
*/
|
153
|
+
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
|
154
|
+
|
155
|
+
/**
|
156
|
+
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
157
|
+
*
|
158
|
+
* This variable can be set to the following values:
|
159
|
+
* "0" - Disable XVidMode
|
160
|
+
* "1" - Enable XVidMode
|
161
|
+
*
|
162
|
+
* By default SDL will use XVidMode if it is available.
|
163
|
+
*/
|
164
|
+
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
|
165
|
+
|
166
|
+
/**
|
167
|
+
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
168
|
+
*
|
169
|
+
* This variable can be set to the following values:
|
170
|
+
* "0" - Disable Xinerama
|
171
|
+
* "1" - Enable Xinerama
|
172
|
+
*
|
173
|
+
* By default SDL will use Xinerama if it is available.
|
174
|
+
*/
|
175
|
+
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
|
176
|
+
|
177
|
+
/**
|
178
|
+
* \brief A variable controlling whether the X11 XRandR extension should be used.
|
179
|
+
*
|
180
|
+
* This variable can be set to the following values:
|
181
|
+
* "0" - Disable XRandR
|
182
|
+
* "1" - Enable XRandR
|
183
|
+
*
|
184
|
+
* By default SDL will not use XRandR because of window manager issues.
|
185
|
+
*/
|
186
|
+
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
187
|
+
|
188
|
+
/**
|
189
|
+
* \brief A variable controlling whether grabbing input grabs the keyboard
|
190
|
+
*
|
191
|
+
* This variable can be set to the following values:
|
192
|
+
* "0" - Grab will affect only the mouse
|
193
|
+
* "1" - Grab will affect mouse and keyboard
|
194
|
+
*
|
195
|
+
* By default SDL will not grab the keyboard so system shortcuts still work.
|
196
|
+
*/
|
197
|
+
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
|
198
|
+
|
199
|
+
/**
|
200
|
+
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
|
201
|
+
*
|
202
|
+
* This variable can be set to the following values:
|
203
|
+
* "0" - Relative mouse mode uses raw input
|
204
|
+
* "1" - Relative mouse mode uses mouse warping
|
205
|
+
*
|
206
|
+
* By default SDL will use raw input for relative mouse mode
|
207
|
+
*/
|
208
|
+
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
|
209
|
+
|
210
|
+
/**
|
211
|
+
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
|
212
|
+
*
|
213
|
+
*/
|
214
|
+
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
215
|
+
|
216
|
+
/**
|
217
|
+
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
218
|
+
*
|
219
|
+
* When an iOS app does not receive touches for some time, the screen is
|
220
|
+
* dimmed automatically. For games where the accelerometer is the only input
|
221
|
+
* this is problematic. This functionality can be disabled by setting this
|
222
|
+
* hint.
|
223
|
+
*
|
224
|
+
* This variable can be set to the following values:
|
225
|
+
* "0" - Enable idle timer
|
226
|
+
* "1" - Disable idle timer
|
227
|
+
*/
|
228
|
+
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
|
229
|
+
|
230
|
+
/**
|
231
|
+
* \brief A variable controlling which orientations are allowed on iOS.
|
232
|
+
*
|
233
|
+
* In some circumstances it is necessary to be able to explicitly control
|
234
|
+
* which UI orientations are allowed.
|
235
|
+
*
|
236
|
+
* This variable is a space delimited list of the following values:
|
237
|
+
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
238
|
+
*/
|
239
|
+
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
240
|
+
|
241
|
+
/**
|
242
|
+
* \brief A variable controlling whether an Android built-in accelerometer should be
|
243
|
+
* listed as a joystick device, rather than listing actual joysticks only.
|
244
|
+
*
|
245
|
+
* This variable can be set to the following values:
|
246
|
+
* "0" - List only real joysticks and accept input from them
|
247
|
+
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
|
248
|
+
*/
|
249
|
+
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
|
250
|
+
|
251
|
+
|
252
|
+
/**
|
253
|
+
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
254
|
+
*
|
255
|
+
* The variable can be set to the following values:
|
256
|
+
* "0" - Disable XInput detection (only uses direct input)
|
257
|
+
* "1" - Enable XInput detection (the default)
|
258
|
+
*/
|
259
|
+
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
260
|
+
|
261
|
+
|
262
|
+
/**
|
263
|
+
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
264
|
+
*
|
265
|
+
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
266
|
+
*
|
267
|
+
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
268
|
+
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
269
|
+
*/
|
270
|
+
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
271
|
+
|
272
|
+
|
273
|
+
/**
|
274
|
+
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
275
|
+
*
|
276
|
+
* The variable can be set to the following values:
|
277
|
+
* "0" - Disable joystick & gamecontroller input events when the
|
278
|
+
* application is in the background.
|
279
|
+
* "1" - Enable joystick & gamecontroller input events when the
|
280
|
+
* application is in the background.
|
281
|
+
*
|
282
|
+
* The default value is "0". This hint may be set at any time.
|
283
|
+
*/
|
284
|
+
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
285
|
+
|
286
|
+
|
287
|
+
/**
|
288
|
+
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
|
289
|
+
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
290
|
+
*
|
291
|
+
* This variable can be set to the following values:
|
292
|
+
* "0" - don't allow topmost
|
293
|
+
* "1" - allow topmost
|
294
|
+
*/
|
295
|
+
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
|
296
|
+
|
297
|
+
|
298
|
+
/**
|
299
|
+
* \brief A variable that controls the timer resolution, in milliseconds.
|
300
|
+
*
|
301
|
+
* The higher resolution the timer, the more frequently the CPU services
|
302
|
+
* timer interrupts, and the more precise delays are, but this takes up
|
303
|
+
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
304
|
+
*
|
305
|
+
* See this blog post for more information:
|
306
|
+
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
307
|
+
*
|
308
|
+
* If this variable is set to "0", the system timer resolution is not set.
|
309
|
+
*
|
310
|
+
* The default value is "1". This hint may be set at any time.
|
311
|
+
*/
|
312
|
+
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
313
|
+
|
314
|
+
|
315
|
+
/**
|
316
|
+
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
|
317
|
+
*/
|
318
|
+
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
319
|
+
|
320
|
+
/**
|
321
|
+
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
322
|
+
*
|
323
|
+
* If present, holding ctrl while left clicking will generate a right click
|
324
|
+
* event when on Mac.
|
325
|
+
*/
|
326
|
+
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
327
|
+
|
328
|
+
/**
|
329
|
+
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
|
330
|
+
*
|
331
|
+
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
|
332
|
+
* can use two different sets of binaries, those compiled by the user from source
|
333
|
+
* or those provided by the Chrome browser. In the later case, these binaries require
|
334
|
+
* that SDL loads a DLL providing the shader compiler.
|
335
|
+
*
|
336
|
+
* This variable can be set to the following values:
|
337
|
+
* "d3dcompiler_46.dll" - default, best for Vista or later.
|
338
|
+
* "d3dcompiler_43.dll" - for XP support.
|
339
|
+
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
|
340
|
+
*
|
341
|
+
*/
|
342
|
+
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
343
|
+
|
344
|
+
/**
|
345
|
+
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
346
|
+
*
|
347
|
+
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
348
|
+
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
349
|
+
* created SDL_Window:
|
350
|
+
*
|
351
|
+
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
352
|
+
* needed for example when sharing an OpenGL context across multiple windows.
|
353
|
+
*
|
354
|
+
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
|
355
|
+
* OpenGL rendering.
|
356
|
+
*
|
357
|
+
* This variable can be set to the following values:
|
358
|
+
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
|
359
|
+
* share a pixel format with.
|
360
|
+
*/
|
361
|
+
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
362
|
+
|
363
|
+
/*
|
364
|
+
* \brief A URL to a WinRT app's privacy policy
|
365
|
+
*
|
366
|
+
* All network-enabled WinRT apps must make a privacy policy available to its
|
367
|
+
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
|
368
|
+
* be available in the Windows Settings charm, as accessed from within the app.
|
369
|
+
* SDL provides code to add a URL-based link there, which can point to the app's
|
370
|
+
* privacy policy.
|
371
|
+
*
|
372
|
+
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
373
|
+
* before calling any SDL_Init functions. The contents of the hint should
|
374
|
+
* be a valid URL. For example, "http://www.example.com".
|
375
|
+
*
|
376
|
+
* The default value is "", which will prevent SDL from adding a privacy policy
|
377
|
+
* link to the Settings charm. This hint should only be set during app init.
|
378
|
+
*
|
379
|
+
* The label text of an app's "Privacy Policy" link may be customized via another
|
380
|
+
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
381
|
+
*
|
382
|
+
* Please note that on Windows Phone, Microsoft does not provide standard UI
|
383
|
+
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
384
|
+
* will not get used on that platform. Network-enabled phone apps should display
|
385
|
+
* their privacy policy through some other, in-app means.
|
386
|
+
*/
|
387
|
+
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
|
388
|
+
|
389
|
+
/** \brief Label text for a WinRT app's privacy policy link
|
390
|
+
*
|
391
|
+
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
392
|
+
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
393
|
+
* SDL provides code to add a link there, with it's label text being set via the
|
394
|
+
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
395
|
+
*
|
396
|
+
* Please note that a privacy policy's contents are not set via this hint. A separate
|
397
|
+
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
|
398
|
+
* policy.
|
399
|
+
*
|
400
|
+
* The contents of this hint should be encoded as a UTF8 string.
|
401
|
+
*
|
402
|
+
* The default value is "Privacy Policy". This hint should only be set during app
|
403
|
+
* initialization, preferably before any calls to SDL_Init.
|
404
|
+
*
|
405
|
+
* For additional information on linking to a privacy policy, see the documentation for
|
406
|
+
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
407
|
+
*/
|
408
|
+
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
|
409
|
+
|
410
|
+
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
|
411
|
+
*
|
412
|
+
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
|
413
|
+
* For now, more details on why this is needed can be found at the
|
414
|
+
* beginning of the following web page:
|
415
|
+
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
416
|
+
*/
|
417
|
+
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
|
418
|
+
|
419
|
+
/**
|
420
|
+
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
421
|
+
*
|
422
|
+
* This hint only applies to Mac OS X.
|
423
|
+
*
|
424
|
+
* The variable can be set to the following values:
|
425
|
+
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
426
|
+
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
|
427
|
+
* button on their titlebars).
|
428
|
+
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
429
|
+
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
430
|
+
* button on their titlebars.
|
431
|
+
*
|
432
|
+
* The default value is "1". Spaces are disabled regardless of this hint if
|
433
|
+
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
434
|
+
* any windows are created.
|
435
|
+
*/
|
436
|
+
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
437
|
+
|
438
|
+
|
439
|
+
/**
|
440
|
+
* \brief An enumeration of hint priorities
|
441
|
+
*/
|
442
|
+
typedef enum
|
443
|
+
{
|
444
|
+
SDL_HINT_DEFAULT,
|
445
|
+
SDL_HINT_NORMAL,
|
446
|
+
SDL_HINT_OVERRIDE
|
447
|
+
} SDL_HintPriority;
|
448
|
+
|
449
|
+
|
450
|
+
/**
|
451
|
+
* \brief Set a hint with a specific priority
|
452
|
+
*
|
453
|
+
* The priority controls the behavior when setting a hint that already
|
454
|
+
* has a value. Hints will replace existing hints of their priority and
|
455
|
+
* lower. Environment variables are considered to have override priority.
|
456
|
+
*
|
457
|
+
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
458
|
+
*/
|
459
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
460
|
+
const char *value,
|
461
|
+
SDL_HintPriority priority);
|
462
|
+
|
463
|
+
/**
|
464
|
+
* \brief Set a hint with normal priority
|
465
|
+
*
|
466
|
+
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
467
|
+
*/
|
468
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
469
|
+
const char *value);
|
470
|
+
|
471
|
+
/**
|
472
|
+
* \brief Get a hint
|
473
|
+
*
|
474
|
+
* \return The string value of a hint variable.
|
475
|
+
*/
|
476
|
+
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
477
|
+
|
478
|
+
/**
|
479
|
+
* \brief Add a function to watch a particular hint
|
480
|
+
*
|
481
|
+
* \param name The hint to watch
|
482
|
+
* \param callback The function to call when the hint value changes
|
483
|
+
* \param userdata A pointer to pass to the callback function
|
484
|
+
*/
|
485
|
+
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
486
|
+
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
487
|
+
SDL_HintCallback callback,
|
488
|
+
void *userdata);
|
489
|
+
|
490
|
+
/**
|
491
|
+
* \brief Remove a function watching a particular hint
|
492
|
+
*
|
493
|
+
* \param name The hint being watched
|
494
|
+
* \param callback The function being called when the hint value changes
|
495
|
+
* \param userdata A pointer being passed to the callback function
|
496
|
+
*/
|
497
|
+
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
498
|
+
SDL_HintCallback callback,
|
499
|
+
void *userdata);
|
500
|
+
|
501
|
+
/**
|
502
|
+
* \brief Clear all hints
|
503
|
+
*
|
504
|
+
* This function is called during SDL_Quit() to free stored hints.
|
505
|
+
*/
|
506
|
+
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
507
|
+
|
508
|
+
|
509
|
+
/* Ends C function definitions when using C++ */
|
510
|
+
#ifdef __cplusplus
|
511
|
+
}
|
512
|
+
#endif
|
513
|
+
#include "close_code.h"
|
514
|
+
|
515
|
+
#endif /* _SDL_hints_h */
|
516
|
+
|
517
|
+
/* vi: set ts=4 sw=4 expandtab: */
|