rubygl 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,163 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL.h
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+ *
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+ * Main include header for the SDL library
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+ */
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+
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+ /**
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+ * \mainpage Simple DirectMedia Layer (SDL)
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+ *
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+ * http://www.libsdl.org/
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+ *
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+ * \section intro_sec Introduction
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+ *
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+ * Simple DirectMedia Layer is a cross-platform development library designed
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+ * to provide low level access to audio, keyboard, mouse, joystick, and
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+ * graphics hardware via OpenGL and Direct3D. It is used by video playback
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+ * software, emulators, and popular games including Valve's award winning
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+ * catalog and many Humble Bundle games.
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+ *
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+ * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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+ * Support for other platforms may be found in the source code.
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+ *
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+ * SDL is written in C, works natively with C++, and there are bindings
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+ * available for several other languages, including C# and Python.
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+ *
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+ * This library is distributed under the zlib license, which can be found
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+ * in the file "COPYING.txt".
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+ *
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+ * The best way to learn how to use SDL is to check out the header files in
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+ * the "include" subdirectory and the programs in the "test" subdirectory.
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+ * The header files and test programs are well commented and always up to date.
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+ * More documentation and FAQs are available online at:
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+ * http://wiki.libsdl.org/
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+ *
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+ * If you need help with the library, or just want to discuss SDL related
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+ * issues, you can join the developers mailing list:
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+ * http://www.libsdl.org/mailing-list.php
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+ *
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+ * Enjoy!
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+ * Sam Lantinga (slouken@libsdl.org)
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+ */
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+
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+ #ifndef _SDL_H
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+ #define _SDL_H
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+
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+ #include "SDL_main.h"
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+ #include "SDL_stdinc.h"
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+ #include "SDL_assert.h"
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+ #include "SDL_atomic.h"
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+ #include "SDL_audio.h"
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+ #include "SDL_clipboard.h"
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+ #include "SDL_cpuinfo.h"
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+ #include "SDL_endian.h"
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+ #include "SDL_error.h"
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+ #include "SDL_events.h"
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+ #include "SDL_filesystem.h"
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+ #include "SDL_joystick.h"
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+ #include "SDL_gamecontroller.h"
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+ #include "SDL_haptic.h"
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+ #include "SDL_hints.h"
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+ #include "SDL_loadso.h"
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+ #include "SDL_log.h"
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+ #include "SDL_messagebox.h"
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+ #include "SDL_mutex.h"
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+ #include "SDL_power.h"
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+ #include "SDL_render.h"
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+ #include "SDL_rwops.h"
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+ #include "SDL_system.h"
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+ #include "SDL_thread.h"
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+ #include "SDL_timer.h"
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+ #include "SDL_version.h"
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+ #include "SDL_video.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* As of version 0.5, SDL is loaded dynamically into the application */
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+
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+ /**
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+ * \name SDL_INIT_*
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+ *
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+ * These are the flags which may be passed to SDL_Init(). You should
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+ * specify the subsystems which you will be using in your application.
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+ */
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+ /* @{ */
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+ #define SDL_INIT_TIMER 0x00000001
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+ #define SDL_INIT_AUDIO 0x00000010
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+ #define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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+ #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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+ #define SDL_INIT_HAPTIC 0x00001000
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+ #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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+ #define SDL_INIT_EVENTS 0x00004000
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+ #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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+ #define SDL_INIT_EVERYTHING ( \
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+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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+ )
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+ /* @} */
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+
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+ /**
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+ * This function initializes the subsystems specified by \c flags
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+ * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
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+ */
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+ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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+
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+ /**
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+ * This function initializes specific SDL subsystems
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+ */
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+ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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+
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+ /**
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+ * This function cleans up specific SDL subsystems
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+ */
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+ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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+
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+ /**
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+ * This function returns a mask of the specified subsystems which have
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+ * previously been initialized.
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+ *
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+ * If \c flags is 0, it returns a mask of all initialized subsystems.
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+ */
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+ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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+
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+ /**
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+ * This function cleans up all initialized subsystems. You should
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+ * call it upon all exit conditions.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_Quit(void);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
157
+ }
158
+ #endif
159
+ #include "close_code.h"
160
+
161
+ #endif /* _SDL_H */
162
+
163
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,284 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_assert_h
23
+ #define _SDL_assert_h
24
+
25
+ #include "SDL_config.h"
26
+
27
+ #include "begin_code.h"
28
+ /* Set up for C function definitions, even when using C++ */
29
+ #ifdef __cplusplus
30
+ extern "C" {
31
+ #endif
32
+
33
+ #ifndef SDL_ASSERT_LEVEL
34
+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
35
+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36
+ #elif defined(_DEBUG) || defined(DEBUG) || \
37
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
38
+ #define SDL_ASSERT_LEVEL 2
39
+ #else
40
+ #define SDL_ASSERT_LEVEL 1
41
+ #endif
42
+ #endif /* SDL_ASSERT_LEVEL */
43
+
44
+ /*
45
+ These are macros and not first class functions so that the debugger breaks
46
+ on the assertion line and not in some random guts of SDL, and so each
47
+ assert can have unique static variables associated with it.
48
+ */
49
+
50
+ #if defined(_MSC_VER)
51
+ /* Don't include intrin.h here because it contains C++ code */
52
+ extern void __cdecl __debugbreak(void);
53
+ #define SDL_TriggerBreakpoint() __debugbreak()
54
+ #elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
55
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
56
+ #elif defined(HAVE_SIGNAL_H)
57
+ #include <signal.h>
58
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
59
+ #else
60
+ /* How do we trigger breakpoints on this platform? */
61
+ #define SDL_TriggerBreakpoint()
62
+ #endif
63
+
64
+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
65
+ # define SDL_FUNCTION __func__
66
+ #elif ((__GNUC__ >= 2) || defined(_MSC_VER))
67
+ # define SDL_FUNCTION __FUNCTION__
68
+ #else
69
+ # define SDL_FUNCTION "???"
70
+ #endif
71
+ #define SDL_FILE __FILE__
72
+ #define SDL_LINE __LINE__
73
+
74
+ /*
75
+ sizeof (x) makes the compiler still parse the expression even without
76
+ assertions enabled, so the code is always checked at compile time, but
77
+ doesn't actually generate code for it, so there are no side effects or
78
+ expensive checks at run time, just the constant size of what x WOULD be,
79
+ which presumably gets optimized out as unused.
80
+ This also solves the problem of...
81
+
82
+ int somevalue = blah();
83
+ SDL_assert(somevalue == 1);
84
+
85
+ ...which would cause compiles to complain that somevalue is unused if we
86
+ disable assertions.
87
+ */
88
+
89
+ #ifdef _MSC_VER /* stupid /W4 warnings. */
90
+ #define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
91
+ #else
92
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
93
+ #endif
94
+
95
+ #define SDL_disabled_assert(condition) \
96
+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
97
+
98
+ typedef enum
99
+ {
100
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
101
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
102
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
103
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
104
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
105
+ } SDL_assert_state;
106
+
107
+ typedef struct SDL_assert_data
108
+ {
109
+ int always_ignore;
110
+ unsigned int trigger_count;
111
+ const char *condition;
112
+ const char *filename;
113
+ int linenum;
114
+ const char *function;
115
+ const struct SDL_assert_data *next;
116
+ } SDL_assert_data;
117
+
118
+ #if (SDL_ASSERT_LEVEL > 0)
119
+
120
+ /* Never call this directly. Use the SDL_assert* macros. */
121
+ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
122
+ const char *,
123
+ const char *, int)
124
+ #if defined(__clang__)
125
+ #if __has_feature(attribute_analyzer_noreturn)
126
+ /* this tells Clang's static analysis that we're a custom assert function,
127
+ and that the analyzer should assume the condition was always true past this
128
+ SDL_assert test. */
129
+ __attribute__((analyzer_noreturn))
130
+ #endif
131
+ #endif
132
+ ;
133
+
134
+ /* the do {} while(0) avoids dangling else problems:
135
+ if (x) SDL_assert(y); else blah();
136
+ ... without the do/while, the "else" could attach to this macro's "if".
137
+ We try to handle just the minimum we need here in a macro...the loop,
138
+ the static vars, and break points. The heavy lifting is handled in
139
+ SDL_ReportAssertion(), in SDL_assert.c.
140
+ */
141
+ #define SDL_enabled_assert(condition) \
142
+ do { \
143
+ while ( !(condition) ) { \
144
+ static struct SDL_assert_data assert_data = { \
145
+ 0, 0, #condition, 0, 0, 0, 0 \
146
+ }; \
147
+ const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
148
+ SDL_FUNCTION, \
149
+ SDL_FILE, \
150
+ SDL_LINE); \
151
+ if (state == SDL_ASSERTION_RETRY) { \
152
+ continue; /* go again. */ \
153
+ } else if (state == SDL_ASSERTION_BREAK) { \
154
+ SDL_TriggerBreakpoint(); \
155
+ } \
156
+ break; /* not retrying. */ \
157
+ } \
158
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
159
+
160
+ #endif /* enabled assertions support code */
161
+
162
+ /* Enable various levels of assertions. */
163
+ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
164
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
165
+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
166
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
167
+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
168
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
169
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
170
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
171
+ #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
172
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
173
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
174
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
175
+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
176
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
177
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
178
+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
179
+ #else
180
+ # error Unknown assertion level.
181
+ #endif
182
+
183
+ /* this assertion is never disabled at any level. */
184
+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
185
+
186
+
187
+ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
188
+ const SDL_assert_data* data, void* userdata);
189
+
190
+ /**
191
+ * \brief Set an application-defined assertion handler.
192
+ *
193
+ * This allows an app to show its own assertion UI and/or force the
194
+ * response to an assertion failure. If the app doesn't provide this, SDL
195
+ * will try to do the right thing, popping up a system-specific GUI dialog,
196
+ * and probably minimizing any fullscreen windows.
197
+ *
198
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
199
+ * it will only fire from one thread at a time.
200
+ *
201
+ * Setting the callback to NULL restores SDL's original internal handler.
202
+ *
203
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
204
+ *
205
+ * \return SDL_assert_state value of how to handle the assertion failure.
206
+ *
207
+ * \param handler Callback function, called when an assertion fails.
208
+ * \param userdata A pointer passed to the callback as-is.
209
+ */
210
+ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
211
+ SDL_AssertionHandler handler,
212
+ void *userdata);
213
+
214
+ /**
215
+ * \brief Get the default assertion handler.
216
+ *
217
+ * This returns the function pointer that is called by default when an
218
+ * assertion is triggered. This is an internal function provided by SDL,
219
+ * that is used for assertions when SDL_SetAssertionHandler() hasn't been
220
+ * used to provide a different function.
221
+ *
222
+ * \return The default SDL_AssertionHandler that is called when an assert triggers.
223
+ */
224
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
225
+
226
+ /**
227
+ * \brief Get the current assertion handler.
228
+ *
229
+ * This returns the function pointer that is called when an assertion is
230
+ * triggered. This is either the value last passed to
231
+ * SDL_SetAssertionHandler(), or if no application-specified function is
232
+ * set, is equivalent to calling SDL_GetDefaultAssertionHandler().
233
+ *
234
+ * \param puserdata Pointer to a void*, which will store the "userdata"
235
+ * pointer that was passed to SDL_SetAssertionHandler().
236
+ * This value will always be NULL for the default handler.
237
+ * If you don't care about this data, it is safe to pass
238
+ * a NULL pointer to this function to ignore it.
239
+ * \return The SDL_AssertionHandler that is called when an assert triggers.
240
+ */
241
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
242
+
243
+ /**
244
+ * \brief Get a list of all assertion failures.
245
+ *
246
+ * Get all assertions triggered since last call to SDL_ResetAssertionReport(),
247
+ * or the start of the program.
248
+ *
249
+ * The proper way to examine this data looks something like this:
250
+ *
251
+ * <code>
252
+ * const SDL_assert_data *item = SDL_GetAssertionReport();
253
+ * while (item) {
254
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
255
+ * item->condition, item->function, item->filename,
256
+ * item->linenum, item->trigger_count,
257
+ * item->always_ignore ? "yes" : "no");
258
+ * item = item->next;
259
+ * }
260
+ * </code>
261
+ *
262
+ * \return List of all assertions.
263
+ * \sa SDL_ResetAssertionReport
264
+ */
265
+ extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
266
+
267
+ /**
268
+ * \brief Reset the list of all assertion failures.
269
+ *
270
+ * Reset list of all assertions triggered.
271
+ *
272
+ * \sa SDL_GetAssertionReport
273
+ */
274
+ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
275
+
276
+ /* Ends C function definitions when using C++ */
277
+ #ifdef __cplusplus
278
+ }
279
+ #endif
280
+ #include "close_code.h"
281
+
282
+ #endif /* _SDL_assert_h */
283
+
284
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,260 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_atomic.h
24
+ *
25
+ * Atomic operations.
26
+ *
27
+ * IMPORTANT:
28
+ * If you are not an expert in concurrent lockless programming, you should
29
+ * only be using the atomic lock and reference counting functions in this
30
+ * file. In all other cases you should be protecting your data structures
31
+ * with full mutexes.
32
+ *
33
+ * The list of "safe" functions to use are:
34
+ * SDL_AtomicLock()
35
+ * SDL_AtomicUnlock()
36
+ * SDL_AtomicIncRef()
37
+ * SDL_AtomicDecRef()
38
+ *
39
+ * Seriously, here be dragons!
40
+ * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
41
+ *
42
+ * You can find out a little more about lockless programming and the
43
+ * subtle issues that can arise here:
44
+ * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
45
+ *
46
+ * There's also lots of good information here:
47
+ * http://www.1024cores.net/home/lock-free-algorithms
48
+ * http://preshing.com/
49
+ *
50
+ * These operations may or may not actually be implemented using
51
+ * processor specific atomic operations. When possible they are
52
+ * implemented as true processor specific atomic operations. When that
53
+ * is not possible the are implemented using locks that *do* use the
54
+ * available atomic operations.
55
+ *
56
+ * All of the atomic operations that modify memory are full memory barriers.
57
+ */
58
+
59
+ #ifndef _SDL_atomic_h_
60
+ #define _SDL_atomic_h_
61
+
62
+ #include "SDL_stdinc.h"
63
+ #include "SDL_platform.h"
64
+
65
+ #include "begin_code.h"
66
+
67
+ /* Set up for C function definitions, even when using C++ */
68
+ #ifdef __cplusplus
69
+ extern "C" {
70
+ #endif
71
+
72
+ /**
73
+ * \name SDL AtomicLock
74
+ *
75
+ * The atomic locks are efficient spinlocks using CPU instructions,
76
+ * but are vulnerable to starvation and can spin forever if a thread
77
+ * holding a lock has been terminated. For this reason you should
78
+ * minimize the code executed inside an atomic lock and never do
79
+ * expensive things like API or system calls while holding them.
80
+ *
81
+ * The atomic locks are not safe to lock recursively.
82
+ *
83
+ * Porting Note:
84
+ * The spin lock functions and type are required and can not be
85
+ * emulated because they are used in the atomic emulation code.
86
+ */
87
+ /* @{ */
88
+
89
+ typedef int SDL_SpinLock;
90
+
91
+ /**
92
+ * \brief Try to lock a spin lock by setting it to a non-zero value.
93
+ *
94
+ * \param lock Points to the lock.
95
+ *
96
+ * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
97
+ */
98
+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
99
+
100
+ /**
101
+ * \brief Lock a spin lock by setting it to a non-zero value.
102
+ *
103
+ * \param lock Points to the lock.
104
+ */
105
+ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
106
+
107
+ /**
108
+ * \brief Unlock a spin lock by setting it to 0. Always returns immediately
109
+ *
110
+ * \param lock Points to the lock.
111
+ */
112
+ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
113
+
114
+ /* @} *//* SDL AtomicLock */
115
+
116
+
117
+ /**
118
+ * The compiler barrier prevents the compiler from reordering
119
+ * reads and writes to globally visible variables across the call.
120
+ */
121
+ #if defined(_MSC_VER) && (_MSC_VER > 1200)
122
+ void _ReadWriteBarrier(void);
123
+ #pragma intrinsic(_ReadWriteBarrier)
124
+ #define SDL_CompilerBarrier() _ReadWriteBarrier()
125
+ #elif defined(__GNUC__)
126
+ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
127
+ #else
128
+ #define SDL_CompilerBarrier() \
129
+ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
130
+ #endif
131
+
132
+ /**
133
+ * Memory barriers are designed to prevent reads and writes from being
134
+ * reordered by the compiler and being seen out of order on multi-core CPUs.
135
+ *
136
+ * A typical pattern would be for thread A to write some data and a flag,
137
+ * and for thread B to read the flag and get the data. In this case you
138
+ * would insert a release barrier between writing the data and the flag,
139
+ * guaranteeing that the data write completes no later than the flag is
140
+ * written, and you would insert an acquire barrier between reading the
141
+ * flag and reading the data, to ensure that all the reads associated
142
+ * with the flag have completed.
143
+ *
144
+ * In this pattern you should always see a release barrier paired with
145
+ * an acquire barrier and you should gate the data reads/writes with a
146
+ * single flag variable.
147
+ *
148
+ * For more information on these semantics, take a look at the blog post:
149
+ * http://preshing.com/20120913/acquire-and-release-semantics
150
+ */
151
+ #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
152
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
153
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
154
+ #elif defined(__GNUC__) && defined(__arm__)
155
+ #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
156
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
157
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
158
+ #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
159
+ #ifdef __thumb__
160
+ /* The mcr instruction isn't available in thumb mode, use real functions */
161
+ extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
162
+ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
163
+ #else
164
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
165
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
166
+ #endif /* __thumb__ */
167
+ #else
168
+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
169
+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
170
+ #endif /* __GNUC__ && __arm__ */
171
+ #else
172
+ /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
173
+ #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
174
+ #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
175
+ #endif
176
+
177
+ /**
178
+ * \brief A type representing an atomic integer value. It is a struct
179
+ * so people don't accidentally use numeric operations on it.
180
+ */
181
+ typedef struct { int value; } SDL_atomic_t;
182
+
183
+ /**
184
+ * \brief Set an atomic variable to a new value if it is currently an old value.
185
+ *
186
+ * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
187
+ *
188
+ * \note If you don't know what this function is for, you shouldn't use it!
189
+ */
190
+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
191
+
192
+ /**
193
+ * \brief Set an atomic variable to a value.
194
+ *
195
+ * \return The previous value of the atomic variable.
196
+ */
197
+ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
198
+
199
+ /**
200
+ * \brief Get the value of an atomic variable
201
+ */
202
+ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
203
+
204
+ /**
205
+ * \brief Add to an atomic variable.
206
+ *
207
+ * \return The previous value of the atomic variable.
208
+ *
209
+ * \note This same style can be used for any number operation
210
+ */
211
+ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
212
+
213
+ /**
214
+ * \brief Increment an atomic variable used as a reference count.
215
+ */
216
+ #ifndef SDL_AtomicIncRef
217
+ #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
218
+ #endif
219
+
220
+ /**
221
+ * \brief Decrement an atomic variable used as a reference count.
222
+ *
223
+ * \return SDL_TRUE if the variable reached zero after decrementing,
224
+ * SDL_FALSE otherwise
225
+ */
226
+ #ifndef SDL_AtomicDecRef
227
+ #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
228
+ #endif
229
+
230
+ /**
231
+ * \brief Set a pointer to a new value if it is currently an old value.
232
+ *
233
+ * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
234
+ *
235
+ * \note If you don't know what this function is for, you shouldn't use it!
236
+ */
237
+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
238
+
239
+ /**
240
+ * \brief Set a pointer to a value atomically.
241
+ *
242
+ * \return The previous value of the pointer.
243
+ */
244
+ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
245
+
246
+ /**
247
+ * \brief Get the value of a pointer atomically.
248
+ */
249
+ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
250
+
251
+ /* Ends C function definitions when using C++ */
252
+ #ifdef __cplusplus
253
+ }
254
+ #endif
255
+
256
+ #include "close_code.h"
257
+
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+ #endif /* _SDL_atomic_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */