rubygl 0.2.1 → 0.3.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,979 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_video.h
24
+ *
25
+ * Header file for SDL video functions.
26
+ */
27
+
28
+ #ifndef _SDL_video_h
29
+ #define _SDL_video_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_pixels.h"
33
+ #include "SDL_rect.h"
34
+ #include "SDL_surface.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The structure that defines a display mode
44
+ *
45
+ * \sa SDL_GetNumDisplayModes()
46
+ * \sa SDL_GetDisplayMode()
47
+ * \sa SDL_GetDesktopDisplayMode()
48
+ * \sa SDL_GetCurrentDisplayMode()
49
+ * \sa SDL_GetClosestDisplayMode()
50
+ * \sa SDL_SetWindowDisplayMode()
51
+ * \sa SDL_GetWindowDisplayMode()
52
+ */
53
+ typedef struct
54
+ {
55
+ Uint32 format; /**< pixel format */
56
+ int w; /**< width */
57
+ int h; /**< height */
58
+ int refresh_rate; /**< refresh rate (or zero for unspecified) */
59
+ void *driverdata; /**< driver-specific data, initialize to 0 */
60
+ } SDL_DisplayMode;
61
+
62
+ /**
63
+ * \brief The type used to identify a window
64
+ *
65
+ * \sa SDL_CreateWindow()
66
+ * \sa SDL_CreateWindowFrom()
67
+ * \sa SDL_DestroyWindow()
68
+ * \sa SDL_GetWindowData()
69
+ * \sa SDL_GetWindowFlags()
70
+ * \sa SDL_GetWindowGrab()
71
+ * \sa SDL_GetWindowPosition()
72
+ * \sa SDL_GetWindowSize()
73
+ * \sa SDL_GetWindowTitle()
74
+ * \sa SDL_HideWindow()
75
+ * \sa SDL_MaximizeWindow()
76
+ * \sa SDL_MinimizeWindow()
77
+ * \sa SDL_RaiseWindow()
78
+ * \sa SDL_RestoreWindow()
79
+ * \sa SDL_SetWindowData()
80
+ * \sa SDL_SetWindowFullscreen()
81
+ * \sa SDL_SetWindowGrab()
82
+ * \sa SDL_SetWindowIcon()
83
+ * \sa SDL_SetWindowPosition()
84
+ * \sa SDL_SetWindowSize()
85
+ * \sa SDL_SetWindowBordered()
86
+ * \sa SDL_SetWindowTitle()
87
+ * \sa SDL_ShowWindow()
88
+ */
89
+ typedef struct SDL_Window SDL_Window;
90
+
91
+ /**
92
+ * \brief The flags on a window
93
+ *
94
+ * \sa SDL_GetWindowFlags()
95
+ */
96
+ typedef enum
97
+ {
98
+ SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
99
+ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
100
+ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
101
+ SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
102
+ SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
103
+ SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
104
+ SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
105
+ SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
106
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
107
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
108
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
109
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
110
+ SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
111
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
112
+ } SDL_WindowFlags;
113
+
114
+ /**
115
+ * \brief Used to indicate that you don't care what the window position is.
116
+ */
117
+ #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
118
+ #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
119
+ #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
120
+ #define SDL_WINDOWPOS_ISUNDEFINED(X) \
121
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
122
+
123
+ /**
124
+ * \brief Used to indicate that the window position should be centered.
125
+ */
126
+ #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
127
+ #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
128
+ #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
129
+ #define SDL_WINDOWPOS_ISCENTERED(X) \
130
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
131
+
132
+ /**
133
+ * \brief Event subtype for window events
134
+ */
135
+ typedef enum
136
+ {
137
+ SDL_WINDOWEVENT_NONE, /**< Never used */
138
+ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
139
+ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
140
+ SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
141
+ redrawn */
142
+ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
143
+ */
144
+ SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
145
+ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
146
+ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
147
+ SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
148
+ SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
149
+ and position */
150
+ SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
151
+ SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
152
+ SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
153
+ SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
154
+ SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
155
+ window be closed */
156
+ } SDL_WindowEventID;
157
+
158
+ /**
159
+ * \brief An opaque handle to an OpenGL context.
160
+ */
161
+ typedef void *SDL_GLContext;
162
+
163
+ /**
164
+ * \brief OpenGL configuration attributes
165
+ */
166
+ typedef enum
167
+ {
168
+ SDL_GL_RED_SIZE,
169
+ SDL_GL_GREEN_SIZE,
170
+ SDL_GL_BLUE_SIZE,
171
+ SDL_GL_ALPHA_SIZE,
172
+ SDL_GL_BUFFER_SIZE,
173
+ SDL_GL_DOUBLEBUFFER,
174
+ SDL_GL_DEPTH_SIZE,
175
+ SDL_GL_STENCIL_SIZE,
176
+ SDL_GL_ACCUM_RED_SIZE,
177
+ SDL_GL_ACCUM_GREEN_SIZE,
178
+ SDL_GL_ACCUM_BLUE_SIZE,
179
+ SDL_GL_ACCUM_ALPHA_SIZE,
180
+ SDL_GL_STEREO,
181
+ SDL_GL_MULTISAMPLEBUFFERS,
182
+ SDL_GL_MULTISAMPLESAMPLES,
183
+ SDL_GL_ACCELERATED_VISUAL,
184
+ SDL_GL_RETAINED_BACKING,
185
+ SDL_GL_CONTEXT_MAJOR_VERSION,
186
+ SDL_GL_CONTEXT_MINOR_VERSION,
187
+ SDL_GL_CONTEXT_EGL,
188
+ SDL_GL_CONTEXT_FLAGS,
189
+ SDL_GL_CONTEXT_PROFILE_MASK,
190
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
191
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
192
+ } SDL_GLattr;
193
+
194
+ typedef enum
195
+ {
196
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
197
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
198
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
199
+ } SDL_GLprofile;
200
+
201
+ typedef enum
202
+ {
203
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
204
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
205
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
206
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
207
+ } SDL_GLcontextFlag;
208
+
209
+
210
+ /* Function prototypes */
211
+
212
+ /**
213
+ * \brief Get the number of video drivers compiled into SDL
214
+ *
215
+ * \sa SDL_GetVideoDriver()
216
+ */
217
+ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
218
+
219
+ /**
220
+ * \brief Get the name of a built in video driver.
221
+ *
222
+ * \note The video drivers are presented in the order in which they are
223
+ * normally checked during initialization.
224
+ *
225
+ * \sa SDL_GetNumVideoDrivers()
226
+ */
227
+ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
228
+
229
+ /**
230
+ * \brief Initialize the video subsystem, optionally specifying a video driver.
231
+ *
232
+ * \param driver_name Initialize a specific driver by name, or NULL for the
233
+ * default video driver.
234
+ *
235
+ * \return 0 on success, -1 on error
236
+ *
237
+ * This function initializes the video subsystem; setting up a connection
238
+ * to the window manager, etc, and determines the available display modes
239
+ * and pixel formats, but does not initialize a window or graphics mode.
240
+ *
241
+ * \sa SDL_VideoQuit()
242
+ */
243
+ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
244
+
245
+ /**
246
+ * \brief Shuts down the video subsystem.
247
+ *
248
+ * This function closes all windows, and restores the original video mode.
249
+ *
250
+ * \sa SDL_VideoInit()
251
+ */
252
+ extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
253
+
254
+ /**
255
+ * \brief Returns the name of the currently initialized video driver.
256
+ *
257
+ * \return The name of the current video driver or NULL if no driver
258
+ * has been initialized
259
+ *
260
+ * \sa SDL_GetNumVideoDrivers()
261
+ * \sa SDL_GetVideoDriver()
262
+ */
263
+ extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
264
+
265
+ /**
266
+ * \brief Returns the number of available video displays.
267
+ *
268
+ * \sa SDL_GetDisplayBounds()
269
+ */
270
+ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
271
+
272
+ /**
273
+ * \brief Get the name of a display in UTF-8 encoding
274
+ *
275
+ * \return The name of a display, or NULL for an invalid display index.
276
+ *
277
+ * \sa SDL_GetNumVideoDisplays()
278
+ */
279
+ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
280
+
281
+ /**
282
+ * \brief Get the desktop area represented by a display, with the primary
283
+ * display located at 0,0
284
+ *
285
+ * \return 0 on success, or -1 if the index is out of range.
286
+ *
287
+ * \sa SDL_GetNumVideoDisplays()
288
+ */
289
+ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
290
+
291
+ /**
292
+ * \brief Returns the number of available display modes.
293
+ *
294
+ * \sa SDL_GetDisplayMode()
295
+ */
296
+ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
297
+
298
+ /**
299
+ * \brief Fill in information about a specific display mode.
300
+ *
301
+ * \note The display modes are sorted in this priority:
302
+ * \li bits per pixel -> more colors to fewer colors
303
+ * \li width -> largest to smallest
304
+ * \li height -> largest to smallest
305
+ * \li refresh rate -> highest to lowest
306
+ *
307
+ * \sa SDL_GetNumDisplayModes()
308
+ */
309
+ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
310
+ SDL_DisplayMode * mode);
311
+
312
+ /**
313
+ * \brief Fill in information about the desktop display mode.
314
+ */
315
+ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
316
+
317
+ /**
318
+ * \brief Fill in information about the current display mode.
319
+ */
320
+ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
321
+
322
+
323
+ /**
324
+ * \brief Get the closest match to the requested display mode.
325
+ *
326
+ * \param displayIndex The index of display from which mode should be queried.
327
+ * \param mode The desired display mode
328
+ * \param closest A pointer to a display mode to be filled in with the closest
329
+ * match of the available display modes.
330
+ *
331
+ * \return The passed in value \c closest, or NULL if no matching video mode
332
+ * was available.
333
+ *
334
+ * The available display modes are scanned, and \c closest is filled in with the
335
+ * closest mode matching the requested mode and returned. The mode format and
336
+ * refresh_rate default to the desktop mode if they are 0. The modes are
337
+ * scanned with size being first priority, format being second priority, and
338
+ * finally checking the refresh_rate. If all the available modes are too
339
+ * small, then NULL is returned.
340
+ *
341
+ * \sa SDL_GetNumDisplayModes()
342
+ * \sa SDL_GetDisplayMode()
343
+ */
344
+ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
345
+
346
+ /**
347
+ * \brief Get the display index associated with a window.
348
+ *
349
+ * \return the display index of the display containing the center of the
350
+ * window, or -1 on error.
351
+ */
352
+ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
353
+
354
+ /**
355
+ * \brief Set the display mode used when a fullscreen window is visible.
356
+ *
357
+ * By default the window's dimensions and the desktop format and refresh rate
358
+ * are used.
359
+ *
360
+ * \param window The window for which the display mode should be set.
361
+ * \param mode The mode to use, or NULL for the default mode.
362
+ *
363
+ * \return 0 on success, or -1 if setting the display mode failed.
364
+ *
365
+ * \sa SDL_GetWindowDisplayMode()
366
+ * \sa SDL_SetWindowFullscreen()
367
+ */
368
+ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
369
+ const SDL_DisplayMode
370
+ * mode);
371
+
372
+ /**
373
+ * \brief Fill in information about the display mode used when a fullscreen
374
+ * window is visible.
375
+ *
376
+ * \sa SDL_SetWindowDisplayMode()
377
+ * \sa SDL_SetWindowFullscreen()
378
+ */
379
+ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
380
+ SDL_DisplayMode * mode);
381
+
382
+ /**
383
+ * \brief Get the pixel format associated with the window.
384
+ */
385
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
386
+
387
+ /**
388
+ * \brief Create a window with the specified position, dimensions, and flags.
389
+ *
390
+ * \param title The title of the window, in UTF-8 encoding.
391
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
392
+ * ::SDL_WINDOWPOS_UNDEFINED.
393
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
394
+ * ::SDL_WINDOWPOS_UNDEFINED.
395
+ * \param w The width of the window.
396
+ * \param h The height of the window.
397
+ * \param flags The flags for the window, a mask of any of the following:
398
+ * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
399
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
400
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
401
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
402
+ * ::SDL_WINDOW_ALLOW_HIGHDPI.
403
+ *
404
+ * \return The id of the window created, or zero if window creation failed.
405
+ *
406
+ * \sa SDL_DestroyWindow()
407
+ */
408
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
409
+ int x, int y, int w,
410
+ int h, Uint32 flags);
411
+
412
+ /**
413
+ * \brief Create an SDL window from an existing native window.
414
+ *
415
+ * \param data A pointer to driver-dependent window creation data
416
+ *
417
+ * \return The id of the window created, or zero if window creation failed.
418
+ *
419
+ * \sa SDL_DestroyWindow()
420
+ */
421
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
422
+
423
+ /**
424
+ * \brief Get the numeric ID of a window, for logging purposes.
425
+ */
426
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
427
+
428
+ /**
429
+ * \brief Get a window from a stored ID, or NULL if it doesn't exist.
430
+ */
431
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
432
+
433
+ /**
434
+ * \brief Get the window flags.
435
+ */
436
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
437
+
438
+ /**
439
+ * \brief Set the title of a window, in UTF-8 format.
440
+ *
441
+ * \sa SDL_GetWindowTitle()
442
+ */
443
+ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
444
+ const char *title);
445
+
446
+ /**
447
+ * \brief Get the title of a window, in UTF-8 format.
448
+ *
449
+ * \sa SDL_SetWindowTitle()
450
+ */
451
+ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
452
+
453
+ /**
454
+ * \brief Set the icon for a window.
455
+ *
456
+ * \param window The window for which the icon should be set.
457
+ * \param icon The icon for the window.
458
+ */
459
+ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
460
+ SDL_Surface * icon);
461
+
462
+ /**
463
+ * \brief Associate an arbitrary named pointer with a window.
464
+ *
465
+ * \param window The window to associate with the pointer.
466
+ * \param name The name of the pointer.
467
+ * \param userdata The associated pointer.
468
+ *
469
+ * \return The previous value associated with 'name'
470
+ *
471
+ * \note The name is case-sensitive.
472
+ *
473
+ * \sa SDL_GetWindowData()
474
+ */
475
+ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
476
+ const char *name,
477
+ void *userdata);
478
+
479
+ /**
480
+ * \brief Retrieve the data pointer associated with a window.
481
+ *
482
+ * \param window The window to query.
483
+ * \param name The name of the pointer.
484
+ *
485
+ * \return The value associated with 'name'
486
+ *
487
+ * \sa SDL_SetWindowData()
488
+ */
489
+ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
490
+ const char *name);
491
+
492
+ /**
493
+ * \brief Set the position of a window.
494
+ *
495
+ * \param window The window to reposition.
496
+ * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
497
+ ::SDL_WINDOWPOS_UNDEFINED.
498
+ * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
499
+ ::SDL_WINDOWPOS_UNDEFINED.
500
+ *
501
+ * \note The window coordinate origin is the upper left of the display.
502
+ *
503
+ * \sa SDL_GetWindowPosition()
504
+ */
505
+ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
506
+ int x, int y);
507
+
508
+ /**
509
+ * \brief Get the position of a window.
510
+ *
511
+ * \param window The window to query.
512
+ * \param x Pointer to variable for storing the x position, may be NULL
513
+ * \param y Pointer to variable for storing the y position, may be NULL
514
+ *
515
+ * \sa SDL_SetWindowPosition()
516
+ */
517
+ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
518
+ int *x, int *y);
519
+
520
+ /**
521
+ * \brief Set the size of a window's client area.
522
+ *
523
+ * \param window The window to resize.
524
+ * \param w The width of the window, must be >0
525
+ * \param h The height of the window, must be >0
526
+ *
527
+ * \note You can't change the size of a fullscreen window, it automatically
528
+ * matches the size of the display mode.
529
+ *
530
+ * \sa SDL_GetWindowSize()
531
+ */
532
+ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
533
+ int h);
534
+
535
+ /**
536
+ * \brief Get the size of a window's client area.
537
+ *
538
+ * \param window The window to query.
539
+ * \param w Pointer to variable for storing the width, may be NULL
540
+ * \param h Pointer to variable for storing the height, may be NULL
541
+ *
542
+ * \sa SDL_SetWindowSize()
543
+ */
544
+ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
545
+ int *h);
546
+
547
+ /**
548
+ * \brief Set the minimum size of a window's client area.
549
+ *
550
+ * \param window The window to set a new minimum size.
551
+ * \param min_w The minimum width of the window, must be >0
552
+ * \param min_h The minimum height of the window, must be >0
553
+ *
554
+ * \note You can't change the minimum size of a fullscreen window, it
555
+ * automatically matches the size of the display mode.
556
+ *
557
+ * \sa SDL_GetWindowMinimumSize()
558
+ * \sa SDL_SetWindowMaximumSize()
559
+ */
560
+ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
561
+ int min_w, int min_h);
562
+
563
+ /**
564
+ * \brief Get the minimum size of a window's client area.
565
+ *
566
+ * \param window The window to query.
567
+ * \param w Pointer to variable for storing the minimum width, may be NULL
568
+ * \param h Pointer to variable for storing the minimum height, may be NULL
569
+ *
570
+ * \sa SDL_GetWindowMaximumSize()
571
+ * \sa SDL_SetWindowMinimumSize()
572
+ */
573
+ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
574
+ int *w, int *h);
575
+
576
+ /**
577
+ * \brief Set the maximum size of a window's client area.
578
+ *
579
+ * \param window The window to set a new maximum size.
580
+ * \param max_w The maximum width of the window, must be >0
581
+ * \param max_h The maximum height of the window, must be >0
582
+ *
583
+ * \note You can't change the maximum size of a fullscreen window, it
584
+ * automatically matches the size of the display mode.
585
+ *
586
+ * \sa SDL_GetWindowMaximumSize()
587
+ * \sa SDL_SetWindowMinimumSize()
588
+ */
589
+ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
590
+ int max_w, int max_h);
591
+
592
+ /**
593
+ * \brief Get the maximum size of a window's client area.
594
+ *
595
+ * \param window The window to query.
596
+ * \param w Pointer to variable for storing the maximum width, may be NULL
597
+ * \param h Pointer to variable for storing the maximum height, may be NULL
598
+ *
599
+ * \sa SDL_GetWindowMinimumSize()
600
+ * \sa SDL_SetWindowMaximumSize()
601
+ */
602
+ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
603
+ int *w, int *h);
604
+
605
+ /**
606
+ * \brief Set the border state of a window.
607
+ *
608
+ * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
609
+ * add or remove the border from the actual window. This is a no-op if the
610
+ * window's border already matches the requested state.
611
+ *
612
+ * \param window The window of which to change the border state.
613
+ * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
614
+ *
615
+ * \note You can't change the border state of a fullscreen window.
616
+ *
617
+ * \sa SDL_GetWindowFlags()
618
+ */
619
+ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
620
+ SDL_bool bordered);
621
+
622
+ /**
623
+ * \brief Show a window.
624
+ *
625
+ * \sa SDL_HideWindow()
626
+ */
627
+ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
628
+
629
+ /**
630
+ * \brief Hide a window.
631
+ *
632
+ * \sa SDL_ShowWindow()
633
+ */
634
+ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
635
+
636
+ /**
637
+ * \brief Raise a window above other windows and set the input focus.
638
+ */
639
+ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
640
+
641
+ /**
642
+ * \brief Make a window as large as possible.
643
+ *
644
+ * \sa SDL_RestoreWindow()
645
+ */
646
+ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
647
+
648
+ /**
649
+ * \brief Minimize a window to an iconic representation.
650
+ *
651
+ * \sa SDL_RestoreWindow()
652
+ */
653
+ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
654
+
655
+ /**
656
+ * \brief Restore the size and position of a minimized or maximized window.
657
+ *
658
+ * \sa SDL_MaximizeWindow()
659
+ * \sa SDL_MinimizeWindow()
660
+ */
661
+ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
662
+
663
+ /**
664
+ * \brief Set a window's fullscreen state.
665
+ *
666
+ * \return 0 on success, or -1 if setting the display mode failed.
667
+ *
668
+ * \sa SDL_SetWindowDisplayMode()
669
+ * \sa SDL_GetWindowDisplayMode()
670
+ */
671
+ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
672
+ Uint32 flags);
673
+
674
+ /**
675
+ * \brief Get the SDL surface associated with the window.
676
+ *
677
+ * \return The window's framebuffer surface, or NULL on error.
678
+ *
679
+ * A new surface will be created with the optimal format for the window,
680
+ * if necessary. This surface will be freed when the window is destroyed.
681
+ *
682
+ * \note You may not combine this with 3D or the rendering API on this window.
683
+ *
684
+ * \sa SDL_UpdateWindowSurface()
685
+ * \sa SDL_UpdateWindowSurfaceRects()
686
+ */
687
+ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
688
+
689
+ /**
690
+ * \brief Copy the window surface to the screen.
691
+ *
692
+ * \return 0 on success, or -1 on error.
693
+ *
694
+ * \sa SDL_GetWindowSurface()
695
+ * \sa SDL_UpdateWindowSurfaceRects()
696
+ */
697
+ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
698
+
699
+ /**
700
+ * \brief Copy a number of rectangles on the window surface to the screen.
701
+ *
702
+ * \return 0 on success, or -1 on error.
703
+ *
704
+ * \sa SDL_GetWindowSurface()
705
+ * \sa SDL_UpdateWindowSurfaceRect()
706
+ */
707
+ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
708
+ const SDL_Rect * rects,
709
+ int numrects);
710
+
711
+ /**
712
+ * \brief Set a window's input grab mode.
713
+ *
714
+ * \param window The window for which the input grab mode should be set.
715
+ * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
716
+ *
717
+ * \sa SDL_GetWindowGrab()
718
+ */
719
+ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
720
+ SDL_bool grabbed);
721
+
722
+ /**
723
+ * \brief Get a window's input grab mode.
724
+ *
725
+ * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
726
+ *
727
+ * \sa SDL_SetWindowGrab()
728
+ */
729
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
730
+
731
+ /**
732
+ * \brief Set the brightness (gamma correction) for a window.
733
+ *
734
+ * \return 0 on success, or -1 if setting the brightness isn't supported.
735
+ *
736
+ * \sa SDL_GetWindowBrightness()
737
+ * \sa SDL_SetWindowGammaRamp()
738
+ */
739
+ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
740
+
741
+ /**
742
+ * \brief Get the brightness (gamma correction) for a window.
743
+ *
744
+ * \return The last brightness value passed to SDL_SetWindowBrightness()
745
+ *
746
+ * \sa SDL_SetWindowBrightness()
747
+ */
748
+ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
749
+
750
+ /**
751
+ * \brief Set the gamma ramp for a window.
752
+ *
753
+ * \param window The window for which the gamma ramp should be set.
754
+ * \param red The translation table for the red channel, or NULL.
755
+ * \param green The translation table for the green channel, or NULL.
756
+ * \param blue The translation table for the blue channel, or NULL.
757
+ *
758
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
759
+ *
760
+ * Set the gamma translation table for the red, green, and blue channels
761
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
762
+ * representing a mapping between the input and output for that channel.
763
+ * The input is the index into the array, and the output is the 16-bit
764
+ * gamma value at that index, scaled to the output color precision.
765
+ *
766
+ * \sa SDL_GetWindowGammaRamp()
767
+ */
768
+ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
769
+ const Uint16 * red,
770
+ const Uint16 * green,
771
+ const Uint16 * blue);
772
+
773
+ /**
774
+ * \brief Get the gamma ramp for a window.
775
+ *
776
+ * \param window The window from which the gamma ramp should be queried.
777
+ * \param red A pointer to a 256 element array of 16-bit quantities to hold
778
+ * the translation table for the red channel, or NULL.
779
+ * \param green A pointer to a 256 element array of 16-bit quantities to hold
780
+ * the translation table for the green channel, or NULL.
781
+ * \param blue A pointer to a 256 element array of 16-bit quantities to hold
782
+ * the translation table for the blue channel, or NULL.
783
+ *
784
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
785
+ *
786
+ * \sa SDL_SetWindowGammaRamp()
787
+ */
788
+ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
789
+ Uint16 * red,
790
+ Uint16 * green,
791
+ Uint16 * blue);
792
+
793
+ /**
794
+ * \brief Destroy a window.
795
+ */
796
+ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
797
+
798
+
799
+ /**
800
+ * \brief Returns whether the screensaver is currently enabled (default on).
801
+ *
802
+ * \sa SDL_EnableScreenSaver()
803
+ * \sa SDL_DisableScreenSaver()
804
+ */
805
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
806
+
807
+ /**
808
+ * \brief Allow the screen to be blanked by a screensaver
809
+ *
810
+ * \sa SDL_IsScreenSaverEnabled()
811
+ * \sa SDL_DisableScreenSaver()
812
+ */
813
+ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
814
+
815
+ /**
816
+ * \brief Prevent the screen from being blanked by a screensaver
817
+ *
818
+ * \sa SDL_IsScreenSaverEnabled()
819
+ * \sa SDL_EnableScreenSaver()
820
+ */
821
+ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
822
+
823
+
824
+ /**
825
+ * \name OpenGL support functions
826
+ */
827
+ /* @{ */
828
+
829
+ /**
830
+ * \brief Dynamically load an OpenGL library.
831
+ *
832
+ * \param path The platform dependent OpenGL library name, or NULL to open the
833
+ * default OpenGL library.
834
+ *
835
+ * \return 0 on success, or -1 if the library couldn't be loaded.
836
+ *
837
+ * This should be done after initializing the video driver, but before
838
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
839
+ * library will be loaded upon creation of the first OpenGL window.
840
+ *
841
+ * \note If you do this, you need to retrieve all of the GL functions used in
842
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
843
+ *
844
+ * \sa SDL_GL_GetProcAddress()
845
+ * \sa SDL_GL_UnloadLibrary()
846
+ */
847
+ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
848
+
849
+ /**
850
+ * \brief Get the address of an OpenGL function.
851
+ */
852
+ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
853
+
854
+ /**
855
+ * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
856
+ *
857
+ * \sa SDL_GL_LoadLibrary()
858
+ */
859
+ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
860
+
861
+ /**
862
+ * \brief Return true if an OpenGL extension is supported for the current
863
+ * context.
864
+ */
865
+ extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
866
+ *extension);
867
+
868
+ /**
869
+ * \brief Reset all previously set OpenGL context attributes to their default values
870
+ */
871
+ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
872
+
873
+ /**
874
+ * \brief Set an OpenGL window attribute before window creation.
875
+ */
876
+ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
877
+
878
+ /**
879
+ * \brief Get the actual value for an attribute from the current context.
880
+ */
881
+ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
882
+
883
+ /**
884
+ * \brief Create an OpenGL context for use with an OpenGL window, and make it
885
+ * current.
886
+ *
887
+ * \sa SDL_GL_DeleteContext()
888
+ */
889
+ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
890
+ window);
891
+
892
+ /**
893
+ * \brief Set up an OpenGL context for rendering into an OpenGL window.
894
+ *
895
+ * \note The context must have been created with a compatible window.
896
+ */
897
+ extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
898
+ SDL_GLContext context);
899
+
900
+ /**
901
+ * \brief Get the currently active OpenGL window.
902
+ */
903
+ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
904
+
905
+ /**
906
+ * \brief Get the currently active OpenGL context.
907
+ */
908
+ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
909
+
910
+ /**
911
+ * \brief Get the size of a window's underlying drawable (for use with glViewport).
912
+ *
913
+ * \param window Window from which the drawable size should be queried
914
+ * \param w Pointer to variable for storing the width, may be NULL
915
+ * \param h Pointer to variable for storing the height, may be NULL
916
+ *
917
+ * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
918
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
919
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
920
+ * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
921
+ *
922
+ * \sa SDL_GetWindowSize()
923
+ * \sa SDL_CreateWindow()
924
+ */
925
+ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
926
+ int *h);
927
+
928
+ /**
929
+ * \brief Set the swap interval for the current OpenGL context.
930
+ *
931
+ * \param interval 0 for immediate updates, 1 for updates synchronized with the
932
+ * vertical retrace. If the system supports it, you may
933
+ * specify -1 to allow late swaps to happen immediately
934
+ * instead of waiting for the next retrace.
935
+ *
936
+ * \return 0 on success, or -1 if setting the swap interval is not supported.
937
+ *
938
+ * \sa SDL_GL_GetSwapInterval()
939
+ */
940
+ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
941
+
942
+ /**
943
+ * \brief Get the swap interval for the current OpenGL context.
944
+ *
945
+ * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
946
+ * swap is synchronized with the vertical retrace, and -1 if late
947
+ * swaps happen immediately instead of waiting for the next retrace.
948
+ * If the system can't determine the swap interval, or there isn't a
949
+ * valid current context, this will return 0 as a safe default.
950
+ *
951
+ * \sa SDL_GL_SetSwapInterval()
952
+ */
953
+ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
954
+
955
+ /**
956
+ * \brief Swap the OpenGL buffers for a window, if double-buffering is
957
+ * supported.
958
+ */
959
+ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
960
+
961
+ /**
962
+ * \brief Delete an OpenGL context.
963
+ *
964
+ * \sa SDL_GL_CreateContext()
965
+ */
966
+ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
967
+
968
+ /* @} *//* OpenGL support functions */
969
+
970
+
971
+ /* Ends C function definitions when using C++ */
972
+ #ifdef __cplusplus
973
+ }
974
+ #endif
975
+ #include "close_code.h"
976
+
977
+ #endif /* _SDL_video_h */
978
+
979
+ /* vi: set ts=4 sw=4 expandtab: */