rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
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*
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* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The structure that defines a display mode
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*
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* \sa SDL_GetNumDisplayModes()
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* \sa SDL_GetDisplayMode()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_GetWindowDisplayMode()
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*/
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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int refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* \brief The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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* \sa SDL_DestroyWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowPosition()
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowTitle()
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* \sa SDL_HideWindow()
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* \sa SDL_MaximizeWindow()
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowIcon()
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowBordered()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
|
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
|
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
|
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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+
|
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/**
|
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* \brief Used to indicate that the window position should be centered.
|
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*/
|
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
|
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
|
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
|
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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+
|
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/**
|
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* \brief Event subtype for window events
|
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*/
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typedef enum
|
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{
|
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SDL_WINDOWEVENT_NONE, /**< Never used */
|
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
|
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SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
|
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SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
|
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redrawn */
|
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
|
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*/
|
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
|
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
|
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
|
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+
and position */
|
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
|
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SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
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SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
|
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SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
|
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
|
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window be closed */
|
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+
} SDL_WindowEventID;
|
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+
|
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+
/**
|
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* \brief An opaque handle to an OpenGL context.
|
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*/
|
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+
typedef void *SDL_GLContext;
|
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+
|
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+
/**
|
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* \brief OpenGL configuration attributes
|
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|
+
*/
|
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+
typedef enum
|
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|
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{
|
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
|
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SDL_GL_BLUE_SIZE,
|
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SDL_GL_ALPHA_SIZE,
|
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SDL_GL_BUFFER_SIZE,
|
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SDL_GL_DOUBLEBUFFER,
|
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|
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SDL_GL_DEPTH_SIZE,
|
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SDL_GL_STENCIL_SIZE,
|
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+
SDL_GL_ACCUM_RED_SIZE,
|
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|
+
SDL_GL_ACCUM_GREEN_SIZE,
|
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+
SDL_GL_ACCUM_BLUE_SIZE,
|
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+
SDL_GL_ACCUM_ALPHA_SIZE,
|
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+
SDL_GL_STEREO,
|
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|
+
SDL_GL_MULTISAMPLEBUFFERS,
|
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|
+
SDL_GL_MULTISAMPLESAMPLES,
|
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|
+
SDL_GL_ACCELERATED_VISUAL,
|
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|
+
SDL_GL_RETAINED_BACKING,
|
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|
+
SDL_GL_CONTEXT_MAJOR_VERSION,
|
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|
+
SDL_GL_CONTEXT_MINOR_VERSION,
|
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|
+
SDL_GL_CONTEXT_EGL,
|
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|
+
SDL_GL_CONTEXT_FLAGS,
|
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|
+
SDL_GL_CONTEXT_PROFILE_MASK,
|
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|
+
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
|
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|
+
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
192
|
+
} SDL_GLattr;
|
193
|
+
|
194
|
+
typedef enum
|
195
|
+
{
|
196
|
+
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
|
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|
+
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
|
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|
+
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
|
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|
+
} SDL_GLprofile;
|
200
|
+
|
201
|
+
typedef enum
|
202
|
+
{
|
203
|
+
SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
|
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|
+
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
|
205
|
+
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
|
206
|
+
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
|
207
|
+
} SDL_GLcontextFlag;
|
208
|
+
|
209
|
+
|
210
|
+
/* Function prototypes */
|
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|
+
|
212
|
+
/**
|
213
|
+
* \brief Get the number of video drivers compiled into SDL
|
214
|
+
*
|
215
|
+
* \sa SDL_GetVideoDriver()
|
216
|
+
*/
|
217
|
+
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
|
218
|
+
|
219
|
+
/**
|
220
|
+
* \brief Get the name of a built in video driver.
|
221
|
+
*
|
222
|
+
* \note The video drivers are presented in the order in which they are
|
223
|
+
* normally checked during initialization.
|
224
|
+
*
|
225
|
+
* \sa SDL_GetNumVideoDrivers()
|
226
|
+
*/
|
227
|
+
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
|
228
|
+
|
229
|
+
/**
|
230
|
+
* \brief Initialize the video subsystem, optionally specifying a video driver.
|
231
|
+
*
|
232
|
+
* \param driver_name Initialize a specific driver by name, or NULL for the
|
233
|
+
* default video driver.
|
234
|
+
*
|
235
|
+
* \return 0 on success, -1 on error
|
236
|
+
*
|
237
|
+
* This function initializes the video subsystem; setting up a connection
|
238
|
+
* to the window manager, etc, and determines the available display modes
|
239
|
+
* and pixel formats, but does not initialize a window or graphics mode.
|
240
|
+
*
|
241
|
+
* \sa SDL_VideoQuit()
|
242
|
+
*/
|
243
|
+
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
|
244
|
+
|
245
|
+
/**
|
246
|
+
* \brief Shuts down the video subsystem.
|
247
|
+
*
|
248
|
+
* This function closes all windows, and restores the original video mode.
|
249
|
+
*
|
250
|
+
* \sa SDL_VideoInit()
|
251
|
+
*/
|
252
|
+
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
|
253
|
+
|
254
|
+
/**
|
255
|
+
* \brief Returns the name of the currently initialized video driver.
|
256
|
+
*
|
257
|
+
* \return The name of the current video driver or NULL if no driver
|
258
|
+
* has been initialized
|
259
|
+
*
|
260
|
+
* \sa SDL_GetNumVideoDrivers()
|
261
|
+
* \sa SDL_GetVideoDriver()
|
262
|
+
*/
|
263
|
+
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
|
264
|
+
|
265
|
+
/**
|
266
|
+
* \brief Returns the number of available video displays.
|
267
|
+
*
|
268
|
+
* \sa SDL_GetDisplayBounds()
|
269
|
+
*/
|
270
|
+
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
|
271
|
+
|
272
|
+
/**
|
273
|
+
* \brief Get the name of a display in UTF-8 encoding
|
274
|
+
*
|
275
|
+
* \return The name of a display, or NULL for an invalid display index.
|
276
|
+
*
|
277
|
+
* \sa SDL_GetNumVideoDisplays()
|
278
|
+
*/
|
279
|
+
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
280
|
+
|
281
|
+
/**
|
282
|
+
* \brief Get the desktop area represented by a display, with the primary
|
283
|
+
* display located at 0,0
|
284
|
+
*
|
285
|
+
* \return 0 on success, or -1 if the index is out of range.
|
286
|
+
*
|
287
|
+
* \sa SDL_GetNumVideoDisplays()
|
288
|
+
*/
|
289
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
290
|
+
|
291
|
+
/**
|
292
|
+
* \brief Returns the number of available display modes.
|
293
|
+
*
|
294
|
+
* \sa SDL_GetDisplayMode()
|
295
|
+
*/
|
296
|
+
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
|
297
|
+
|
298
|
+
/**
|
299
|
+
* \brief Fill in information about a specific display mode.
|
300
|
+
*
|
301
|
+
* \note The display modes are sorted in this priority:
|
302
|
+
* \li bits per pixel -> more colors to fewer colors
|
303
|
+
* \li width -> largest to smallest
|
304
|
+
* \li height -> largest to smallest
|
305
|
+
* \li refresh rate -> highest to lowest
|
306
|
+
*
|
307
|
+
* \sa SDL_GetNumDisplayModes()
|
308
|
+
*/
|
309
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
|
310
|
+
SDL_DisplayMode * mode);
|
311
|
+
|
312
|
+
/**
|
313
|
+
* \brief Fill in information about the desktop display mode.
|
314
|
+
*/
|
315
|
+
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
|
316
|
+
|
317
|
+
/**
|
318
|
+
* \brief Fill in information about the current display mode.
|
319
|
+
*/
|
320
|
+
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
|
321
|
+
|
322
|
+
|
323
|
+
/**
|
324
|
+
* \brief Get the closest match to the requested display mode.
|
325
|
+
*
|
326
|
+
* \param displayIndex The index of display from which mode should be queried.
|
327
|
+
* \param mode The desired display mode
|
328
|
+
* \param closest A pointer to a display mode to be filled in with the closest
|
329
|
+
* match of the available display modes.
|
330
|
+
*
|
331
|
+
* \return The passed in value \c closest, or NULL if no matching video mode
|
332
|
+
* was available.
|
333
|
+
*
|
334
|
+
* The available display modes are scanned, and \c closest is filled in with the
|
335
|
+
* closest mode matching the requested mode and returned. The mode format and
|
336
|
+
* refresh_rate default to the desktop mode if they are 0. The modes are
|
337
|
+
* scanned with size being first priority, format being second priority, and
|
338
|
+
* finally checking the refresh_rate. If all the available modes are too
|
339
|
+
* small, then NULL is returned.
|
340
|
+
*
|
341
|
+
* \sa SDL_GetNumDisplayModes()
|
342
|
+
* \sa SDL_GetDisplayMode()
|
343
|
+
*/
|
344
|
+
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
|
345
|
+
|
346
|
+
/**
|
347
|
+
* \brief Get the display index associated with a window.
|
348
|
+
*
|
349
|
+
* \return the display index of the display containing the center of the
|
350
|
+
* window, or -1 on error.
|
351
|
+
*/
|
352
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
|
353
|
+
|
354
|
+
/**
|
355
|
+
* \brief Set the display mode used when a fullscreen window is visible.
|
356
|
+
*
|
357
|
+
* By default the window's dimensions and the desktop format and refresh rate
|
358
|
+
* are used.
|
359
|
+
*
|
360
|
+
* \param window The window for which the display mode should be set.
|
361
|
+
* \param mode The mode to use, or NULL for the default mode.
|
362
|
+
*
|
363
|
+
* \return 0 on success, or -1 if setting the display mode failed.
|
364
|
+
*
|
365
|
+
* \sa SDL_GetWindowDisplayMode()
|
366
|
+
* \sa SDL_SetWindowFullscreen()
|
367
|
+
*/
|
368
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
|
369
|
+
const SDL_DisplayMode
|
370
|
+
* mode);
|
371
|
+
|
372
|
+
/**
|
373
|
+
* \brief Fill in information about the display mode used when a fullscreen
|
374
|
+
* window is visible.
|
375
|
+
*
|
376
|
+
* \sa SDL_SetWindowDisplayMode()
|
377
|
+
* \sa SDL_SetWindowFullscreen()
|
378
|
+
*/
|
379
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
|
380
|
+
SDL_DisplayMode * mode);
|
381
|
+
|
382
|
+
/**
|
383
|
+
* \brief Get the pixel format associated with the window.
|
384
|
+
*/
|
385
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
386
|
+
|
387
|
+
/**
|
388
|
+
* \brief Create a window with the specified position, dimensions, and flags.
|
389
|
+
*
|
390
|
+
* \param title The title of the window, in UTF-8 encoding.
|
391
|
+
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
392
|
+
* ::SDL_WINDOWPOS_UNDEFINED.
|
393
|
+
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
394
|
+
* ::SDL_WINDOWPOS_UNDEFINED.
|
395
|
+
* \param w The width of the window.
|
396
|
+
* \param h The height of the window.
|
397
|
+
* \param flags The flags for the window, a mask of any of the following:
|
398
|
+
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
399
|
+
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
400
|
+
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
401
|
+
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
|
402
|
+
* ::SDL_WINDOW_ALLOW_HIGHDPI.
|
403
|
+
*
|
404
|
+
* \return The id of the window created, or zero if window creation failed.
|
405
|
+
*
|
406
|
+
* \sa SDL_DestroyWindow()
|
407
|
+
*/
|
408
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
409
|
+
int x, int y, int w,
|
410
|
+
int h, Uint32 flags);
|
411
|
+
|
412
|
+
/**
|
413
|
+
* \brief Create an SDL window from an existing native window.
|
414
|
+
*
|
415
|
+
* \param data A pointer to driver-dependent window creation data
|
416
|
+
*
|
417
|
+
* \return The id of the window created, or zero if window creation failed.
|
418
|
+
*
|
419
|
+
* \sa SDL_DestroyWindow()
|
420
|
+
*/
|
421
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
|
422
|
+
|
423
|
+
/**
|
424
|
+
* \brief Get the numeric ID of a window, for logging purposes.
|
425
|
+
*/
|
426
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
|
427
|
+
|
428
|
+
/**
|
429
|
+
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
|
430
|
+
*/
|
431
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
|
432
|
+
|
433
|
+
/**
|
434
|
+
* \brief Get the window flags.
|
435
|
+
*/
|
436
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
|
437
|
+
|
438
|
+
/**
|
439
|
+
* \brief Set the title of a window, in UTF-8 format.
|
440
|
+
*
|
441
|
+
* \sa SDL_GetWindowTitle()
|
442
|
+
*/
|
443
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
|
444
|
+
const char *title);
|
445
|
+
|
446
|
+
/**
|
447
|
+
* \brief Get the title of a window, in UTF-8 format.
|
448
|
+
*
|
449
|
+
* \sa SDL_SetWindowTitle()
|
450
|
+
*/
|
451
|
+
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
|
452
|
+
|
453
|
+
/**
|
454
|
+
* \brief Set the icon for a window.
|
455
|
+
*
|
456
|
+
* \param window The window for which the icon should be set.
|
457
|
+
* \param icon The icon for the window.
|
458
|
+
*/
|
459
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
|
460
|
+
SDL_Surface * icon);
|
461
|
+
|
462
|
+
/**
|
463
|
+
* \brief Associate an arbitrary named pointer with a window.
|
464
|
+
*
|
465
|
+
* \param window The window to associate with the pointer.
|
466
|
+
* \param name The name of the pointer.
|
467
|
+
* \param userdata The associated pointer.
|
468
|
+
*
|
469
|
+
* \return The previous value associated with 'name'
|
470
|
+
*
|
471
|
+
* \note The name is case-sensitive.
|
472
|
+
*
|
473
|
+
* \sa SDL_GetWindowData()
|
474
|
+
*/
|
475
|
+
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
|
476
|
+
const char *name,
|
477
|
+
void *userdata);
|
478
|
+
|
479
|
+
/**
|
480
|
+
* \brief Retrieve the data pointer associated with a window.
|
481
|
+
*
|
482
|
+
* \param window The window to query.
|
483
|
+
* \param name The name of the pointer.
|
484
|
+
*
|
485
|
+
* \return The value associated with 'name'
|
486
|
+
*
|
487
|
+
* \sa SDL_SetWindowData()
|
488
|
+
*/
|
489
|
+
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
490
|
+
const char *name);
|
491
|
+
|
492
|
+
/**
|
493
|
+
* \brief Set the position of a window.
|
494
|
+
*
|
495
|
+
* \param window The window to reposition.
|
496
|
+
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
497
|
+
::SDL_WINDOWPOS_UNDEFINED.
|
498
|
+
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
499
|
+
::SDL_WINDOWPOS_UNDEFINED.
|
500
|
+
*
|
501
|
+
* \note The window coordinate origin is the upper left of the display.
|
502
|
+
*
|
503
|
+
* \sa SDL_GetWindowPosition()
|
504
|
+
*/
|
505
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
506
|
+
int x, int y);
|
507
|
+
|
508
|
+
/**
|
509
|
+
* \brief Get the position of a window.
|
510
|
+
*
|
511
|
+
* \param window The window to query.
|
512
|
+
* \param x Pointer to variable for storing the x position, may be NULL
|
513
|
+
* \param y Pointer to variable for storing the y position, may be NULL
|
514
|
+
*
|
515
|
+
* \sa SDL_SetWindowPosition()
|
516
|
+
*/
|
517
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
518
|
+
int *x, int *y);
|
519
|
+
|
520
|
+
/**
|
521
|
+
* \brief Set the size of a window's client area.
|
522
|
+
*
|
523
|
+
* \param window The window to resize.
|
524
|
+
* \param w The width of the window, must be >0
|
525
|
+
* \param h The height of the window, must be >0
|
526
|
+
*
|
527
|
+
* \note You can't change the size of a fullscreen window, it automatically
|
528
|
+
* matches the size of the display mode.
|
529
|
+
*
|
530
|
+
* \sa SDL_GetWindowSize()
|
531
|
+
*/
|
532
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
533
|
+
int h);
|
534
|
+
|
535
|
+
/**
|
536
|
+
* \brief Get the size of a window's client area.
|
537
|
+
*
|
538
|
+
* \param window The window to query.
|
539
|
+
* \param w Pointer to variable for storing the width, may be NULL
|
540
|
+
* \param h Pointer to variable for storing the height, may be NULL
|
541
|
+
*
|
542
|
+
* \sa SDL_SetWindowSize()
|
543
|
+
*/
|
544
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
|
545
|
+
int *h);
|
546
|
+
|
547
|
+
/**
|
548
|
+
* \brief Set the minimum size of a window's client area.
|
549
|
+
*
|
550
|
+
* \param window The window to set a new minimum size.
|
551
|
+
* \param min_w The minimum width of the window, must be >0
|
552
|
+
* \param min_h The minimum height of the window, must be >0
|
553
|
+
*
|
554
|
+
* \note You can't change the minimum size of a fullscreen window, it
|
555
|
+
* automatically matches the size of the display mode.
|
556
|
+
*
|
557
|
+
* \sa SDL_GetWindowMinimumSize()
|
558
|
+
* \sa SDL_SetWindowMaximumSize()
|
559
|
+
*/
|
560
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
|
561
|
+
int min_w, int min_h);
|
562
|
+
|
563
|
+
/**
|
564
|
+
* \brief Get the minimum size of a window's client area.
|
565
|
+
*
|
566
|
+
* \param window The window to query.
|
567
|
+
* \param w Pointer to variable for storing the minimum width, may be NULL
|
568
|
+
* \param h Pointer to variable for storing the minimum height, may be NULL
|
569
|
+
*
|
570
|
+
* \sa SDL_GetWindowMaximumSize()
|
571
|
+
* \sa SDL_SetWindowMinimumSize()
|
572
|
+
*/
|
573
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
|
574
|
+
int *w, int *h);
|
575
|
+
|
576
|
+
/**
|
577
|
+
* \brief Set the maximum size of a window's client area.
|
578
|
+
*
|
579
|
+
* \param window The window to set a new maximum size.
|
580
|
+
* \param max_w The maximum width of the window, must be >0
|
581
|
+
* \param max_h The maximum height of the window, must be >0
|
582
|
+
*
|
583
|
+
* \note You can't change the maximum size of a fullscreen window, it
|
584
|
+
* automatically matches the size of the display mode.
|
585
|
+
*
|
586
|
+
* \sa SDL_GetWindowMaximumSize()
|
587
|
+
* \sa SDL_SetWindowMinimumSize()
|
588
|
+
*/
|
589
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
|
590
|
+
int max_w, int max_h);
|
591
|
+
|
592
|
+
/**
|
593
|
+
* \brief Get the maximum size of a window's client area.
|
594
|
+
*
|
595
|
+
* \param window The window to query.
|
596
|
+
* \param w Pointer to variable for storing the maximum width, may be NULL
|
597
|
+
* \param h Pointer to variable for storing the maximum height, may be NULL
|
598
|
+
*
|
599
|
+
* \sa SDL_GetWindowMinimumSize()
|
600
|
+
* \sa SDL_SetWindowMaximumSize()
|
601
|
+
*/
|
602
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
|
603
|
+
int *w, int *h);
|
604
|
+
|
605
|
+
/**
|
606
|
+
* \brief Set the border state of a window.
|
607
|
+
*
|
608
|
+
* This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
|
609
|
+
* add or remove the border from the actual window. This is a no-op if the
|
610
|
+
* window's border already matches the requested state.
|
611
|
+
*
|
612
|
+
* \param window The window of which to change the border state.
|
613
|
+
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
|
614
|
+
*
|
615
|
+
* \note You can't change the border state of a fullscreen window.
|
616
|
+
*
|
617
|
+
* \sa SDL_GetWindowFlags()
|
618
|
+
*/
|
619
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
|
620
|
+
SDL_bool bordered);
|
621
|
+
|
622
|
+
/**
|
623
|
+
* \brief Show a window.
|
624
|
+
*
|
625
|
+
* \sa SDL_HideWindow()
|
626
|
+
*/
|
627
|
+
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
|
628
|
+
|
629
|
+
/**
|
630
|
+
* \brief Hide a window.
|
631
|
+
*
|
632
|
+
* \sa SDL_ShowWindow()
|
633
|
+
*/
|
634
|
+
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
635
|
+
|
636
|
+
/**
|
637
|
+
* \brief Raise a window above other windows and set the input focus.
|
638
|
+
*/
|
639
|
+
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
640
|
+
|
641
|
+
/**
|
642
|
+
* \brief Make a window as large as possible.
|
643
|
+
*
|
644
|
+
* \sa SDL_RestoreWindow()
|
645
|
+
*/
|
646
|
+
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
|
647
|
+
|
648
|
+
/**
|
649
|
+
* \brief Minimize a window to an iconic representation.
|
650
|
+
*
|
651
|
+
* \sa SDL_RestoreWindow()
|
652
|
+
*/
|
653
|
+
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
654
|
+
|
655
|
+
/**
|
656
|
+
* \brief Restore the size and position of a minimized or maximized window.
|
657
|
+
*
|
658
|
+
* \sa SDL_MaximizeWindow()
|
659
|
+
* \sa SDL_MinimizeWindow()
|
660
|
+
*/
|
661
|
+
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
662
|
+
|
663
|
+
/**
|
664
|
+
* \brief Set a window's fullscreen state.
|
665
|
+
*
|
666
|
+
* \return 0 on success, or -1 if setting the display mode failed.
|
667
|
+
*
|
668
|
+
* \sa SDL_SetWindowDisplayMode()
|
669
|
+
* \sa SDL_GetWindowDisplayMode()
|
670
|
+
*/
|
671
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
672
|
+
Uint32 flags);
|
673
|
+
|
674
|
+
/**
|
675
|
+
* \brief Get the SDL surface associated with the window.
|
676
|
+
*
|
677
|
+
* \return The window's framebuffer surface, or NULL on error.
|
678
|
+
*
|
679
|
+
* A new surface will be created with the optimal format for the window,
|
680
|
+
* if necessary. This surface will be freed when the window is destroyed.
|
681
|
+
*
|
682
|
+
* \note You may not combine this with 3D or the rendering API on this window.
|
683
|
+
*
|
684
|
+
* \sa SDL_UpdateWindowSurface()
|
685
|
+
* \sa SDL_UpdateWindowSurfaceRects()
|
686
|
+
*/
|
687
|
+
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
688
|
+
|
689
|
+
/**
|
690
|
+
* \brief Copy the window surface to the screen.
|
691
|
+
*
|
692
|
+
* \return 0 on success, or -1 on error.
|
693
|
+
*
|
694
|
+
* \sa SDL_GetWindowSurface()
|
695
|
+
* \sa SDL_UpdateWindowSurfaceRects()
|
696
|
+
*/
|
697
|
+
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
698
|
+
|
699
|
+
/**
|
700
|
+
* \brief Copy a number of rectangles on the window surface to the screen.
|
701
|
+
*
|
702
|
+
* \return 0 on success, or -1 on error.
|
703
|
+
*
|
704
|
+
* \sa SDL_GetWindowSurface()
|
705
|
+
* \sa SDL_UpdateWindowSurfaceRect()
|
706
|
+
*/
|
707
|
+
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
708
|
+
const SDL_Rect * rects,
|
709
|
+
int numrects);
|
710
|
+
|
711
|
+
/**
|
712
|
+
* \brief Set a window's input grab mode.
|
713
|
+
*
|
714
|
+
* \param window The window for which the input grab mode should be set.
|
715
|
+
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
716
|
+
*
|
717
|
+
* \sa SDL_GetWindowGrab()
|
718
|
+
*/
|
719
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
720
|
+
SDL_bool grabbed);
|
721
|
+
|
722
|
+
/**
|
723
|
+
* \brief Get a window's input grab mode.
|
724
|
+
*
|
725
|
+
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
|
726
|
+
*
|
727
|
+
* \sa SDL_SetWindowGrab()
|
728
|
+
*/
|
729
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
730
|
+
|
731
|
+
/**
|
732
|
+
* \brief Set the brightness (gamma correction) for a window.
|
733
|
+
*
|
734
|
+
* \return 0 on success, or -1 if setting the brightness isn't supported.
|
735
|
+
*
|
736
|
+
* \sa SDL_GetWindowBrightness()
|
737
|
+
* \sa SDL_SetWindowGammaRamp()
|
738
|
+
*/
|
739
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
|
740
|
+
|
741
|
+
/**
|
742
|
+
* \brief Get the brightness (gamma correction) for a window.
|
743
|
+
*
|
744
|
+
* \return The last brightness value passed to SDL_SetWindowBrightness()
|
745
|
+
*
|
746
|
+
* \sa SDL_SetWindowBrightness()
|
747
|
+
*/
|
748
|
+
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
|
749
|
+
|
750
|
+
/**
|
751
|
+
* \brief Set the gamma ramp for a window.
|
752
|
+
*
|
753
|
+
* \param window The window for which the gamma ramp should be set.
|
754
|
+
* \param red The translation table for the red channel, or NULL.
|
755
|
+
* \param green The translation table for the green channel, or NULL.
|
756
|
+
* \param blue The translation table for the blue channel, or NULL.
|
757
|
+
*
|
758
|
+
* \return 0 on success, or -1 if gamma ramps are unsupported.
|
759
|
+
*
|
760
|
+
* Set the gamma translation table for the red, green, and blue channels
|
761
|
+
* of the video hardware. Each table is an array of 256 16-bit quantities,
|
762
|
+
* representing a mapping between the input and output for that channel.
|
763
|
+
* The input is the index into the array, and the output is the 16-bit
|
764
|
+
* gamma value at that index, scaled to the output color precision.
|
765
|
+
*
|
766
|
+
* \sa SDL_GetWindowGammaRamp()
|
767
|
+
*/
|
768
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
|
769
|
+
const Uint16 * red,
|
770
|
+
const Uint16 * green,
|
771
|
+
const Uint16 * blue);
|
772
|
+
|
773
|
+
/**
|
774
|
+
* \brief Get the gamma ramp for a window.
|
775
|
+
*
|
776
|
+
* \param window The window from which the gamma ramp should be queried.
|
777
|
+
* \param red A pointer to a 256 element array of 16-bit quantities to hold
|
778
|
+
* the translation table for the red channel, or NULL.
|
779
|
+
* \param green A pointer to a 256 element array of 16-bit quantities to hold
|
780
|
+
* the translation table for the green channel, or NULL.
|
781
|
+
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
|
782
|
+
* the translation table for the blue channel, or NULL.
|
783
|
+
*
|
784
|
+
* \return 0 on success, or -1 if gamma ramps are unsupported.
|
785
|
+
*
|
786
|
+
* \sa SDL_SetWindowGammaRamp()
|
787
|
+
*/
|
788
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
789
|
+
Uint16 * red,
|
790
|
+
Uint16 * green,
|
791
|
+
Uint16 * blue);
|
792
|
+
|
793
|
+
/**
|
794
|
+
* \brief Destroy a window.
|
795
|
+
*/
|
796
|
+
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
|
797
|
+
|
798
|
+
|
799
|
+
/**
|
800
|
+
* \brief Returns whether the screensaver is currently enabled (default on).
|
801
|
+
*
|
802
|
+
* \sa SDL_EnableScreenSaver()
|
803
|
+
* \sa SDL_DisableScreenSaver()
|
804
|
+
*/
|
805
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
806
|
+
|
807
|
+
/**
|
808
|
+
* \brief Allow the screen to be blanked by a screensaver
|
809
|
+
*
|
810
|
+
* \sa SDL_IsScreenSaverEnabled()
|
811
|
+
* \sa SDL_DisableScreenSaver()
|
812
|
+
*/
|
813
|
+
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
814
|
+
|
815
|
+
/**
|
816
|
+
* \brief Prevent the screen from being blanked by a screensaver
|
817
|
+
*
|
818
|
+
* \sa SDL_IsScreenSaverEnabled()
|
819
|
+
* \sa SDL_EnableScreenSaver()
|
820
|
+
*/
|
821
|
+
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
822
|
+
|
823
|
+
|
824
|
+
/**
|
825
|
+
* \name OpenGL support functions
|
826
|
+
*/
|
827
|
+
/* @{ */
|
828
|
+
|
829
|
+
/**
|
830
|
+
* \brief Dynamically load an OpenGL library.
|
831
|
+
*
|
832
|
+
* \param path The platform dependent OpenGL library name, or NULL to open the
|
833
|
+
* default OpenGL library.
|
834
|
+
*
|
835
|
+
* \return 0 on success, or -1 if the library couldn't be loaded.
|
836
|
+
*
|
837
|
+
* This should be done after initializing the video driver, but before
|
838
|
+
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
839
|
+
* library will be loaded upon creation of the first OpenGL window.
|
840
|
+
*
|
841
|
+
* \note If you do this, you need to retrieve all of the GL functions used in
|
842
|
+
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
843
|
+
*
|
844
|
+
* \sa SDL_GL_GetProcAddress()
|
845
|
+
* \sa SDL_GL_UnloadLibrary()
|
846
|
+
*/
|
847
|
+
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
848
|
+
|
849
|
+
/**
|
850
|
+
* \brief Get the address of an OpenGL function.
|
851
|
+
*/
|
852
|
+
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
853
|
+
|
854
|
+
/**
|
855
|
+
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
856
|
+
*
|
857
|
+
* \sa SDL_GL_LoadLibrary()
|
858
|
+
*/
|
859
|
+
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
860
|
+
|
861
|
+
/**
|
862
|
+
* \brief Return true if an OpenGL extension is supported for the current
|
863
|
+
* context.
|
864
|
+
*/
|
865
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
|
866
|
+
*extension);
|
867
|
+
|
868
|
+
/**
|
869
|
+
* \brief Reset all previously set OpenGL context attributes to their default values
|
870
|
+
*/
|
871
|
+
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
872
|
+
|
873
|
+
/**
|
874
|
+
* \brief Set an OpenGL window attribute before window creation.
|
875
|
+
*/
|
876
|
+
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
877
|
+
|
878
|
+
/**
|
879
|
+
* \brief Get the actual value for an attribute from the current context.
|
880
|
+
*/
|
881
|
+
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
882
|
+
|
883
|
+
/**
|
884
|
+
* \brief Create an OpenGL context for use with an OpenGL window, and make it
|
885
|
+
* current.
|
886
|
+
*
|
887
|
+
* \sa SDL_GL_DeleteContext()
|
888
|
+
*/
|
889
|
+
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
|
890
|
+
window);
|
891
|
+
|
892
|
+
/**
|
893
|
+
* \brief Set up an OpenGL context for rendering into an OpenGL window.
|
894
|
+
*
|
895
|
+
* \note The context must have been created with a compatible window.
|
896
|
+
*/
|
897
|
+
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
|
898
|
+
SDL_GLContext context);
|
899
|
+
|
900
|
+
/**
|
901
|
+
* \brief Get the currently active OpenGL window.
|
902
|
+
*/
|
903
|
+
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
|
904
|
+
|
905
|
+
/**
|
906
|
+
* \brief Get the currently active OpenGL context.
|
907
|
+
*/
|
908
|
+
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
909
|
+
|
910
|
+
/**
|
911
|
+
* \brief Get the size of a window's underlying drawable (for use with glViewport).
|
912
|
+
*
|
913
|
+
* \param window Window from which the drawable size should be queried
|
914
|
+
* \param w Pointer to variable for storing the width, may be NULL
|
915
|
+
* \param h Pointer to variable for storing the height, may be NULL
|
916
|
+
*
|
917
|
+
* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
|
918
|
+
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
919
|
+
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
920
|
+
* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
921
|
+
*
|
922
|
+
* \sa SDL_GetWindowSize()
|
923
|
+
* \sa SDL_CreateWindow()
|
924
|
+
*/
|
925
|
+
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
|
926
|
+
int *h);
|
927
|
+
|
928
|
+
/**
|
929
|
+
* \brief Set the swap interval for the current OpenGL context.
|
930
|
+
*
|
931
|
+
* \param interval 0 for immediate updates, 1 for updates synchronized with the
|
932
|
+
* vertical retrace. If the system supports it, you may
|
933
|
+
* specify -1 to allow late swaps to happen immediately
|
934
|
+
* instead of waiting for the next retrace.
|
935
|
+
*
|
936
|
+
* \return 0 on success, or -1 if setting the swap interval is not supported.
|
937
|
+
*
|
938
|
+
* \sa SDL_GL_GetSwapInterval()
|
939
|
+
*/
|
940
|
+
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
941
|
+
|
942
|
+
/**
|
943
|
+
* \brief Get the swap interval for the current OpenGL context.
|
944
|
+
*
|
945
|
+
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
|
946
|
+
* swap is synchronized with the vertical retrace, and -1 if late
|
947
|
+
* swaps happen immediately instead of waiting for the next retrace.
|
948
|
+
* If the system can't determine the swap interval, or there isn't a
|
949
|
+
* valid current context, this will return 0 as a safe default.
|
950
|
+
*
|
951
|
+
* \sa SDL_GL_SetSwapInterval()
|
952
|
+
*/
|
953
|
+
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
954
|
+
|
955
|
+
/**
|
956
|
+
* \brief Swap the OpenGL buffers for a window, if double-buffering is
|
957
|
+
* supported.
|
958
|
+
*/
|
959
|
+
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
960
|
+
|
961
|
+
/**
|
962
|
+
* \brief Delete an OpenGL context.
|
963
|
+
*
|
964
|
+
* \sa SDL_GL_CreateContext()
|
965
|
+
*/
|
966
|
+
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
967
|
+
|
968
|
+
/* @} *//* OpenGL support functions */
|
969
|
+
|
970
|
+
|
971
|
+
/* Ends C function definitions when using C++ */
|
972
|
+
#ifdef __cplusplus
|
973
|
+
}
|
974
|
+
#endif
|
975
|
+
#include "close_code.h"
|
976
|
+
|
977
|
+
#endif /* _SDL_video_h */
|
978
|
+
|
979
|
+
/* vi: set ts=4 sw=4 expandtab: */
|