rubygl 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,155 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef _SDL_main_h
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+ #define _SDL_main_h
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+
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+ #include "SDL_stdinc.h"
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+
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+ /**
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+ * \file SDL_main.h
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+ *
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+ * Redefine main() on some platforms so that it is called by SDL.
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+ */
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+
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+ #ifndef SDL_MAIN_HANDLED
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+ #if defined(__WIN32__)
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+ /* On Windows SDL provides WinMain(), which parses the command line and passes
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+ the arguments to your main function.
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+
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+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
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+ */
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+ #define SDL_MAIN_AVAILABLE
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+
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+ #elif defined(__WINRT__)
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+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
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+ creating an instance of IFrameworkView in the process.
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+
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+ Please note that #include'ing SDL_main.h is not enough to get a main()
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+ function working. In non-XAML apps, the file,
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+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
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+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
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+ called, with a pointer to the Direct3D-hosted XAML control passed in.
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+ */
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+ #define SDL_MAIN_NEEDED
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+
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+ #elif defined(__IPHONEOS__)
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+ /* On iOS SDL provides a main function that creates an application delegate
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+ and starts the iOS application run loop.
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+
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+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
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+ */
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+ #define SDL_MAIN_NEEDED
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+
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+ #elif defined(__ANDROID__)
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+ /* On Android SDL provides a Java class in SDLActivity.java that is the
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+ main activity entry point.
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+
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+ See README-android.txt for more details on extending that class.
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+ */
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+ #define SDL_MAIN_NEEDED
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+
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+ #endif
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+ #endif /* SDL_MAIN_HANDLED */
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+
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+ #ifdef __cplusplus
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+ #define C_LINKAGE "C"
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+ #else
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+ #define C_LINKAGE
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+ #endif /* __cplusplus */
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+
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+ /**
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+ * \file SDL_main.h
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+ *
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+ * The application's main() function must be called with C linkage,
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+ * and should be declared like this:
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+ * \code
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+ * #ifdef __cplusplus
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+ * extern "C"
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+ * #endif
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+ * int main(int argc, char *argv[])
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+ * {
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+ * }
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+ * \endcode
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+ */
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+
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+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
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+ #define main SDL_main
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+ #endif
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+
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+ /**
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+ * The prototype for the application's main() function
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+ */
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+ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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+
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+
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+ #include "begin_code.h"
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * This is called by the real SDL main function to let the rest of the
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+ * library know that initialization was done properly.
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+ *
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+ * Calling this yourself without knowing what you're doing can cause
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+ * crashes and hard to diagnose problems with your application.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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+
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+ #ifdef __WIN32__
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+
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+ /**
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+ * This can be called to set the application class at startup
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+ */
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+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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+ void *hInst);
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+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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+
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+ #endif /* __WIN32__ */
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+
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+
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+ #ifdef __WINRT__
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+
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+ /**
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+ * \brief Initializes and launches an SDL/WinRT application.
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+ *
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+ * \param mainFunction The SDL app's C-style main().
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+ * \param xamlBackgroundPanel An optional, XAML-based, background panel.
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+ * For Non-XAML apps, this value must be set to NULL. For XAML apps,
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+ * pass in a pointer to a SwapChainBackgroundPanel, casted to an
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+ * IInspectable (via reinterpret_cast).
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+ * \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
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+ * information on the failure.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
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+
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+ #endif /* __WINRT__ */
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+
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+
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* _SDL_main_h */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,144 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_messagebox_h
23
+ #define _SDL_messagebox_h
24
+
25
+ #include "SDL_stdinc.h"
26
+ #include "SDL_video.h" /* For SDL_Window */
27
+
28
+ #include "begin_code.h"
29
+ /* Set up for C function definitions, even when using C++ */
30
+ #ifdef __cplusplus
31
+ extern "C" {
32
+ #endif
33
+
34
+ /**
35
+ * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
36
+ */
37
+ typedef enum
38
+ {
39
+ SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40
+ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41
+ SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
42
+ } SDL_MessageBoxFlags;
43
+
44
+ /**
45
+ * \brief Flags for SDL_MessageBoxButtonData.
46
+ */
47
+ typedef enum
48
+ {
49
+ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
50
+ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
51
+ } SDL_MessageBoxButtonFlags;
52
+
53
+ /**
54
+ * \brief Individual button data.
55
+ */
56
+ typedef struct
57
+ {
58
+ Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
59
+ int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
60
+ const char * text; /**< The UTF-8 button text */
61
+ } SDL_MessageBoxButtonData;
62
+
63
+ /**
64
+ * \brief RGB value used in a message box color scheme
65
+ */
66
+ typedef struct
67
+ {
68
+ Uint8 r, g, b;
69
+ } SDL_MessageBoxColor;
70
+
71
+ typedef enum
72
+ {
73
+ SDL_MESSAGEBOX_COLOR_BACKGROUND,
74
+ SDL_MESSAGEBOX_COLOR_TEXT,
75
+ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
76
+ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
77
+ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
78
+ SDL_MESSAGEBOX_COLOR_MAX
79
+ } SDL_MessageBoxColorType;
80
+
81
+ /**
82
+ * \brief A set of colors to use for message box dialogs
83
+ */
84
+ typedef struct
85
+ {
86
+ SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
87
+ } SDL_MessageBoxColorScheme;
88
+
89
+ /**
90
+ * \brief MessageBox structure containing title, text, window, etc.
91
+ */
92
+ typedef struct
93
+ {
94
+ Uint32 flags; /**< ::SDL_MessageBoxFlags */
95
+ SDL_Window *window; /**< Parent window, can be NULL */
96
+ const char *title; /**< UTF-8 title */
97
+ const char *message; /**< UTF-8 message text */
98
+
99
+ int numbuttons;
100
+ const SDL_MessageBoxButtonData *buttons;
101
+
102
+ const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
103
+ } SDL_MessageBoxData;
104
+
105
+ /**
106
+ * \brief Create a modal message box.
107
+ *
108
+ * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
109
+ * \param buttonid The pointer to which user id of hit button should be copied.
110
+ *
111
+ * \return -1 on error, otherwise 0 and buttonid contains user id of button
112
+ * hit or -1 if dialog was closed.
113
+ *
114
+ * \note This function should be called on the thread that created the parent
115
+ * window, or on the main thread if the messagebox has no parent. It will
116
+ * block execution of that thread until the user clicks a button or
117
+ * closes the messagebox.
118
+ */
119
+ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
120
+
121
+ /**
122
+ * \brief Create a simple modal message box
123
+ *
124
+ * \param flags ::SDL_MessageBoxFlags
125
+ * \param title UTF-8 title text
126
+ * \param message UTF-8 message text
127
+ * \param window The parent window, or NULL for no parent
128
+ *
129
+ * \return 0 on success, -1 on error
130
+ *
131
+ * \sa SDL_ShowMessageBox
132
+ */
133
+ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
134
+
135
+
136
+ /* Ends C function definitions when using C++ */
137
+ #ifdef __cplusplus
138
+ }
139
+ #endif
140
+ #include "close_code.h"
141
+
142
+ #endif /* _SDL_messagebox_h */
143
+
144
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,224 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_mouse.h
24
+ *
25
+ * Include file for SDL mouse event handling.
26
+ */
27
+
28
+ #ifndef _SDL_mouse_h
29
+ #define _SDL_mouse_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
42
+
43
+ /**
44
+ * \brief Cursor types for SDL_CreateSystemCursor.
45
+ */
46
+ typedef enum
47
+ {
48
+ SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
49
+ SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
50
+ SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
51
+ SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
52
+ SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
53
+ SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
54
+ SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
55
+ SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
56
+ SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
57
+ SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
58
+ SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
59
+ SDL_SYSTEM_CURSOR_HAND, /**< Hand */
60
+ SDL_NUM_SYSTEM_CURSORS
61
+ } SDL_SystemCursor;
62
+
63
+ /* Function prototypes */
64
+
65
+ /**
66
+ * \brief Get the window which currently has mouse focus.
67
+ */
68
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
69
+
70
+ /**
71
+ * \brief Retrieve the current state of the mouse.
72
+ *
73
+ * The current button state is returned as a button bitmask, which can
74
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
75
+ * mouse cursor position relative to the focus window for the currently
76
+ * selected mouse. You can pass NULL for either x or y.
77
+ */
78
+ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
79
+
80
+ /**
81
+ * \brief Retrieve the relative state of the mouse.
82
+ *
83
+ * The current button state is returned as a button bitmask, which can
84
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
85
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
86
+ */
87
+ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
88
+
89
+ /**
90
+ * \brief Moves the mouse to the given position within the window.
91
+ *
92
+ * \param window The window to move the mouse into, or NULL for the current mouse focus
93
+ * \param x The x coordinate within the window
94
+ * \param y The y coordinate within the window
95
+ *
96
+ * \note This function generates a mouse motion event
97
+ */
98
+ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
99
+ int x, int y);
100
+
101
+ /**
102
+ * \brief Set relative mouse mode.
103
+ *
104
+ * \param enabled Whether or not to enable relative mode
105
+ *
106
+ * \return 0 on success, or -1 if relative mode is not supported.
107
+ *
108
+ * While the mouse is in relative mode, the cursor is hidden, and the
109
+ * driver will try to report continuous motion in the current window.
110
+ * Only relative motion events will be delivered, the mouse position
111
+ * will not change.
112
+ *
113
+ * \note This function will flush any pending mouse motion.
114
+ *
115
+ * \sa SDL_GetRelativeMouseMode()
116
+ */
117
+ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
118
+
119
+ /**
120
+ * \brief Query whether relative mouse mode is enabled.
121
+ *
122
+ * \sa SDL_SetRelativeMouseMode()
123
+ */
124
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
125
+
126
+ /**
127
+ * \brief Create a cursor, using the specified bitmap data and
128
+ * mask (in MSB format).
129
+ *
130
+ * The cursor width must be a multiple of 8 bits.
131
+ *
132
+ * The cursor is created in black and white according to the following:
133
+ * <table>
134
+ * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
135
+ * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
136
+ * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
137
+ * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
138
+ * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
139
+ * if not. </td></tr>
140
+ * </table>
141
+ *
142
+ * \sa SDL_FreeCursor()
143
+ */
144
+ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
145
+ const Uint8 * mask,
146
+ int w, int h, int hot_x,
147
+ int hot_y);
148
+
149
+ /**
150
+ * \brief Create a color cursor.
151
+ *
152
+ * \sa SDL_FreeCursor()
153
+ */
154
+ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
155
+ int hot_x,
156
+ int hot_y);
157
+
158
+ /**
159
+ * \brief Create a system cursor.
160
+ *
161
+ * \sa SDL_FreeCursor()
162
+ */
163
+ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
164
+
165
+ /**
166
+ * \brief Set the active cursor.
167
+ */
168
+ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
169
+
170
+ /**
171
+ * \brief Return the active cursor.
172
+ */
173
+ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
174
+
175
+ /**
176
+ * \brief Return the default cursor.
177
+ */
178
+ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
179
+
180
+ /**
181
+ * \brief Frees a cursor created with SDL_CreateCursor().
182
+ *
183
+ * \sa SDL_CreateCursor()
184
+ */
185
+ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
186
+
187
+ /**
188
+ * \brief Toggle whether or not the cursor is shown.
189
+ *
190
+ * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
191
+ * state.
192
+ *
193
+ * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
194
+ */
195
+ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
196
+
197
+ /**
198
+ * Used as a mask when testing buttons in buttonstate.
199
+ * - Button 1: Left mouse button
200
+ * - Button 2: Middle mouse button
201
+ * - Button 3: Right mouse button
202
+ */
203
+ #define SDL_BUTTON(X) (1 << ((X)-1))
204
+ #define SDL_BUTTON_LEFT 1
205
+ #define SDL_BUTTON_MIDDLE 2
206
+ #define SDL_BUTTON_RIGHT 3
207
+ #define SDL_BUTTON_X1 4
208
+ #define SDL_BUTTON_X2 5
209
+ #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
210
+ #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
211
+ #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
212
+ #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
213
+ #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
214
+
215
+
216
+ /* Ends C function definitions when using C++ */
217
+ #ifdef __cplusplus
218
+ }
219
+ #endif
220
+ #include "close_code.h"
221
+
222
+ #endif /* _SDL_mouse_h */
223
+
224
+ /* vi: set ts=4 sw=4 expandtab: */