rubygl 0.2.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_filesystem.h
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*
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*/
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#ifndef _SDL_filesystem_h
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#define _SDL_filesystem_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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*
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*
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* This returns an absolute path in UTF-8 encoding, and is guaranteed to
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*
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* memory leak. This is not necessarily a fast call, though, so you should
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* call this once near startup and save the string if you need it.
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*
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* Some platforms can't determine the application's path, and on other
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* platforms, this might be meaningless. In such cases, this function will
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*
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*
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* call this once near startup and save the string if you need it.
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*
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* place to write files (and that SDL_GetBasePath(), while it might be
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* writable, or even the parent of the returned path, aren't where you
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* should be writing things).
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* platforms, this might be meaningless. In such cases, this function will
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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*
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include "SDL_joystick.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_gamecontroller.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for game controllers, and load appropriate drivers.
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*
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* If you would like to receive controller updates while the application
|
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* is in the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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/* The gamecontroller structure used to identify an SDL game controller */
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struct _SDL_GameController;
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typedef struct _SDL_GameController SDL_GameController;
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typedef enum
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{
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SDL_CONTROLLER_BINDTYPE_NONE = 0,
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SDL_CONTROLLER_BINDTYPE_BUTTON,
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SDL_CONTROLLER_BINDTYPE_AXIS,
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SDL_CONTROLLER_BINDTYPE_HAT
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} SDL_GameControllerBindType;
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/**
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* Get the SDL joystick layer binding for this controller button/axis mapping
|
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*/
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|
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typedef struct SDL_GameControllerButtonBind
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{
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SDL_GameControllerBindType bindType;
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union
|
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{
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int button;
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int axis;
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struct {
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int hat;
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int hat_mask;
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} hat;
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} value;
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} SDL_GameControllerButtonBind;
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/**
|
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* To count the number of game controllers in the system for the following:
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* int nJoysticks = SDL_NumJoysticks();
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* int nGameControllers = 0;
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* for ( int i = 0; i < nJoysticks; i++ ) {
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* if ( SDL_IsGameController(i) ) {
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* nGameControllers++;
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* }
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* }
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*
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* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
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* guid,name,mappings
|
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*
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* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
|
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* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
|
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* The mapping format for joystick is:
|
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* bX - a joystick button, index X
|
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* hX.Y - hat X with value Y
|
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* aX - axis X of the joystick
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* Buttons can be used as a controller axis and vice versa.
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*
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* This string shows an example of a valid mapping for a controller
|
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* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
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*
|
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+
*/
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+
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/**
|
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* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
|
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* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
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*
|
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+
* If \c freerw is non-zero, the stream will be closed after being read.
|
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*
|
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+
* \return number of mappings added, -1 on error
|
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+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
|
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|
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|
+
/**
|
|
123
|
+
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
|
|
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+
*
|
|
125
|
+
* Convenience macro.
|
|
126
|
+
*/
|
|
127
|
+
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
|
|
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|
+
|
|
129
|
+
/**
|
|
130
|
+
* Add or update an existing mapping configuration
|
|
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|
+
*
|
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132
|
+
* \return 1 if mapping is added, 0 if updated, -1 on error
|
|
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|
+
*/
|
|
134
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* Get a mapping string for a GUID
|
|
138
|
+
*
|
|
139
|
+
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
|
140
|
+
*/
|
|
141
|
+
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* Get a mapping string for an open GameController
|
|
145
|
+
*
|
|
146
|
+
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
|
147
|
+
*/
|
|
148
|
+
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Is the joystick on this index supported by the game controller interface?
|
|
152
|
+
*/
|
|
153
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Get the implementation dependent name of a game controller.
|
|
158
|
+
* This can be called before any controllers are opened.
|
|
159
|
+
* If no name can be found, this function returns NULL.
|
|
160
|
+
*/
|
|
161
|
+
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Open a game controller for use.
|
|
165
|
+
* The index passed as an argument refers to the N'th game controller on the system.
|
|
166
|
+
* This index is the value which will identify this controller in future controller
|
|
167
|
+
* events.
|
|
168
|
+
*
|
|
169
|
+
* \return A controller identifier, or NULL if an error occurred.
|
|
170
|
+
*/
|
|
171
|
+
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Return the name for this currently opened controller
|
|
175
|
+
*/
|
|
176
|
+
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
|
180
|
+
* or SDL_FALSE if it has not.
|
|
181
|
+
*/
|
|
182
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* Get the underlying joystick object used by a controller
|
|
186
|
+
*/
|
|
187
|
+
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* Enable/disable controller event polling.
|
|
191
|
+
*
|
|
192
|
+
* If controller events are disabled, you must call SDL_GameControllerUpdate()
|
|
193
|
+
* yourself and check the state of the controller when you want controller
|
|
194
|
+
* information.
|
|
195
|
+
*
|
|
196
|
+
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
|
197
|
+
*/
|
|
198
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Update the current state of the open game controllers.
|
|
202
|
+
*
|
|
203
|
+
* This is called automatically by the event loop if any game controller
|
|
204
|
+
* events are enabled.
|
|
205
|
+
*/
|
|
206
|
+
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
|
|
207
|
+
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* The list of axes available from a controller
|
|
211
|
+
*/
|
|
212
|
+
typedef enum
|
|
213
|
+
{
|
|
214
|
+
SDL_CONTROLLER_AXIS_INVALID = -1,
|
|
215
|
+
SDL_CONTROLLER_AXIS_LEFTX,
|
|
216
|
+
SDL_CONTROLLER_AXIS_LEFTY,
|
|
217
|
+
SDL_CONTROLLER_AXIS_RIGHTX,
|
|
218
|
+
SDL_CONTROLLER_AXIS_RIGHTY,
|
|
219
|
+
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
|
|
220
|
+
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
|
|
221
|
+
SDL_CONTROLLER_AXIS_MAX
|
|
222
|
+
} SDL_GameControllerAxis;
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* turn this string into a axis mapping
|
|
226
|
+
*/
|
|
227
|
+
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
|
|
228
|
+
|
|
229
|
+
/**
|
|
230
|
+
* turn this axis enum into a string mapping
|
|
231
|
+
*/
|
|
232
|
+
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Get the SDL joystick layer binding for this controller button mapping
|
|
236
|
+
*/
|
|
237
|
+
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
238
|
+
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|
239
|
+
SDL_GameControllerAxis axis);
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* Get the current state of an axis control on a game controller.
|
|
243
|
+
*
|
|
244
|
+
* The state is a value ranging from -32768 to 32767.
|
|
245
|
+
*
|
|
246
|
+
* The axis indices start at index 0.
|
|
247
|
+
*/
|
|
248
|
+
extern DECLSPEC Sint16 SDLCALL
|
|
249
|
+
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
|
|
250
|
+
SDL_GameControllerAxis axis);
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
* The list of buttons available from a controller
|
|
254
|
+
*/
|
|
255
|
+
typedef enum
|
|
256
|
+
{
|
|
257
|
+
SDL_CONTROLLER_BUTTON_INVALID = -1,
|
|
258
|
+
SDL_CONTROLLER_BUTTON_A,
|
|
259
|
+
SDL_CONTROLLER_BUTTON_B,
|
|
260
|
+
SDL_CONTROLLER_BUTTON_X,
|
|
261
|
+
SDL_CONTROLLER_BUTTON_Y,
|
|
262
|
+
SDL_CONTROLLER_BUTTON_BACK,
|
|
263
|
+
SDL_CONTROLLER_BUTTON_GUIDE,
|
|
264
|
+
SDL_CONTROLLER_BUTTON_START,
|
|
265
|
+
SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
|
266
|
+
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
|
|
267
|
+
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
|
|
268
|
+
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
|
|
269
|
+
SDL_CONTROLLER_BUTTON_DPAD_UP,
|
|
270
|
+
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
|
271
|
+
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
|
272
|
+
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
|
273
|
+
SDL_CONTROLLER_BUTTON_MAX
|
|
274
|
+
} SDL_GameControllerButton;
|
|
275
|
+
|
|
276
|
+
/**
|
|
277
|
+
* turn this string into a button mapping
|
|
278
|
+
*/
|
|
279
|
+
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* turn this button enum into a string mapping
|
|
283
|
+
*/
|
|
284
|
+
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
|
|
285
|
+
|
|
286
|
+
/**
|
|
287
|
+
* Get the SDL joystick layer binding for this controller button mapping
|
|
288
|
+
*/
|
|
289
|
+
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
290
|
+
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
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291
|
+
SDL_GameControllerButton button);
|
|
292
|
+
|
|
293
|
+
|
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294
|
+
/**
|
|
295
|
+
* Get the current state of a button on a game controller.
|
|
296
|
+
*
|
|
297
|
+
* The button indices start at index 0.
|
|
298
|
+
*/
|
|
299
|
+
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
|
|
300
|
+
SDL_GameControllerButton button);
|
|
301
|
+
|
|
302
|
+
/**
|
|
303
|
+
* Close a controller previously opened with SDL_GameControllerOpen().
|
|
304
|
+
*/
|
|
305
|
+
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
|
|
306
|
+
|
|
307
|
+
|
|
308
|
+
/* Ends C function definitions when using C++ */
|
|
309
|
+
#ifdef __cplusplus
|
|
310
|
+
}
|
|
311
|
+
#endif
|
|
312
|
+
#include "close_code.h"
|
|
313
|
+
|
|
314
|
+
#endif /* _SDL_gamecontroller_h */
|
|
315
|
+
|
|
316
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL_gesture.h
|
|
24
|
+
*
|
|
25
|
+
* Include file for SDL gesture event handling.
|
|
26
|
+
*/
|
|
27
|
+
|
|
28
|
+
#ifndef _SDL_gesture_h
|
|
29
|
+
#define _SDL_gesture_h
|
|
30
|
+
|
|
31
|
+
#include "SDL_stdinc.h"
|
|
32
|
+
#include "SDL_error.h"
|
|
33
|
+
#include "SDL_video.h"
|
|
34
|
+
|
|
35
|
+
#include "SDL_touch.h"
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
#include "begin_code.h"
|
|
39
|
+
/* Set up for C function definitions, even when using C++ */
|
|
40
|
+
#ifdef __cplusplus
|
|
41
|
+
extern "C" {
|
|
42
|
+
#endif
|
|
43
|
+
|
|
44
|
+
typedef Sint64 SDL_GestureID;
|
|
45
|
+
|
|
46
|
+
/* Function prototypes */
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
|
|
50
|
+
*
|
|
51
|
+
*
|
|
52
|
+
*/
|
|
53
|
+
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
|
|
54
|
+
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* \brief Save all currently loaded Dollar Gesture templates
|
|
58
|
+
*
|
|
59
|
+
*
|
|
60
|
+
*/
|
|
61
|
+
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* \brief Save a currently loaded Dollar Gesture template
|
|
65
|
+
*
|
|
66
|
+
*
|
|
67
|
+
*/
|
|
68
|
+
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* \brief Load Dollar Gesture templates from a file
|
|
73
|
+
*
|
|
74
|
+
*
|
|
75
|
+
*/
|
|
76
|
+
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
/* Ends C function definitions when using C++ */
|
|
80
|
+
#ifdef __cplusplus
|
|
81
|
+
}
|
|
82
|
+
#endif
|
|
83
|
+
#include "close_code.h"
|
|
84
|
+
|
|
85
|
+
#endif /* _SDL_gesture_h */
|
|
86
|
+
|
|
87
|
+
/* vi: set ts=4 sw=4 expandtab: */
|