rubygl 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,272 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_syswm.h
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+ *
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+ * Include file for SDL custom system window manager hooks.
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+ */
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+
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+ #ifndef _SDL_syswm_h
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+ #define _SDL_syswm_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+ #include "SDL_video.h"
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+ #include "SDL_version.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_syswm.h
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+ *
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+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
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+ * which contains window-manager specific information and arrives whenever
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+ * an unhandled window event occurs. This event is ignored by default, but
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+ * you can enable it with SDL_EventState().
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+ */
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+ #ifdef SDL_PROTOTYPES_ONLY
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+ struct SDL_SysWMinfo;
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+ #else
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ #define WIN32_LEAN_AND_MEAN
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+ #include <windows.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ #include <Inspectable.h>
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+ #endif
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+
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+ /* This is the structure for custom window manager events */
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* conflicts with Quickdraw.h */
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+ #define Cursor X11Cursor
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+ #endif
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+
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+ #include <X11/Xlib.h>
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+ #include <X11/Xatom.h>
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+
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* matches the re-define above */
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+ #undef Cursor
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+ #endif
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+
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+ #endif /* defined(SDL_VIDEO_DRIVER_X11) */
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+
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ #include <directfb.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ #ifdef __OBJC__
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+ #include <Cocoa/Cocoa.h>
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+ #else
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+ typedef struct _NSWindow NSWindow;
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+ #endif
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ #ifdef __OBJC__
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+ #include <UIKit/UIKit.h>
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+ #else
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+ typedef struct _UIWindow UIWindow;
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+ typedef struct _UIViewController UIViewController;
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+ #endif
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_MIR)
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+ #include <mir_toolkit/mir_client_library.h>
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+ #endif
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+
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+
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+ /**
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+ * These are the various supported windowing subsystems
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+ */
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+ typedef enum
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+ {
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+ SDL_SYSWM_UNKNOWN,
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+ SDL_SYSWM_WINDOWS,
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+ SDL_SYSWM_X11,
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+ SDL_SYSWM_DIRECTFB,
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+ SDL_SYSWM_COCOA,
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+ SDL_SYSWM_UIKIT,
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+ SDL_SYSWM_WAYLAND,
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+ SDL_SYSWM_MIR,
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+ SDL_SYSWM_WINRT,
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+ } SDL_SYSWM_TYPE;
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+
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+ /**
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+ * The custom event structure.
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+ */
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+ struct SDL_SysWMmsg
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct {
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+ HWND hwnd; /**< The window for the message */
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+ UINT msg; /**< The type of message */
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+ WPARAM wParam; /**< WORD message parameter */
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+ LPARAM lParam; /**< LONG message parameter */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ struct {
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+ XEvent event;
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+ } x11;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ struct {
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+ DFBEvent event;
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+ } dfb;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ struct
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+ {
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+ /* No Cocoa window events yet */
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+ } cocoa;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ struct
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+ {
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+ /* No UIKit window events yet */
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+ } uikit;
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+ #endif
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+ /* Can't have an empty union */
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+ int dummy;
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+ } msg;
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+ };
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+
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+ /**
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+ * The custom window manager information structure.
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+ *
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+ * When this structure is returned, it holds information about which
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+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
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+ */
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+ struct SDL_SysWMinfo
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct
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+ {
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+ HWND window; /**< The window handle */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ struct
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+ {
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+ IInspectable * window; /**< The WinRT CoreWindow */
188
+ } winrt;
189
+ #endif
190
+ #if defined(SDL_VIDEO_DRIVER_X11)
191
+ struct
192
+ {
193
+ Display *display; /**< The X11 display */
194
+ Window window; /**< The X11 window */
195
+ } x11;
196
+ #endif
197
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
198
+ struct
199
+ {
200
+ IDirectFB *dfb; /**< The directfb main interface */
201
+ IDirectFBWindow *window; /**< The directfb window handle */
202
+ IDirectFBSurface *surface; /**< The directfb client surface */
203
+ } dfb;
204
+ #endif
205
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
206
+ struct
207
+ {
208
+ NSWindow *window; /* The Cocoa window */
209
+ } cocoa;
210
+ #endif
211
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
212
+ struct
213
+ {
214
+ UIWindow *window; /* The UIKit window */
215
+ } uikit;
216
+ #endif
217
+ #if defined(SDL_VIDEO_DRIVER_WAYLAND)
218
+ struct
219
+ {
220
+ struct wl_display *display; /**< Wayland display */
221
+ struct wl_surface *surface; /**< Wayland surface */
222
+ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
223
+ } wl;
224
+ #endif
225
+ #if defined(SDL_VIDEO_DRIVER_MIR)
226
+ struct
227
+ {
228
+ MirConnection *connection; /**< Mir display server connection */
229
+ MirSurface *surface; /**< Mir surface */
230
+ } mir;
231
+ #endif
232
+
233
+ /* Can't have an empty union */
234
+ int dummy;
235
+ } info;
236
+ };
237
+
238
+ #endif /* SDL_PROTOTYPES_ONLY */
239
+
240
+ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
241
+
242
+ /* Function prototypes */
243
+ /**
244
+ * \brief This function allows access to driver-dependent window information.
245
+ *
246
+ * \param window The window about which information is being requested
247
+ * \param info This structure must be initialized with the SDL version, and is
248
+ * then filled in with information about the given window.
249
+ *
250
+ * \return SDL_TRUE if the function is implemented and the version member of
251
+ * the \c info struct is valid, SDL_FALSE otherwise.
252
+ *
253
+ * You typically use this function like this:
254
+ * \code
255
+ * SDL_SysWMinfo info;
256
+ * SDL_VERSION(&info.version);
257
+ * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
258
+ * \endcode
259
+ */
260
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
261
+ SDL_SysWMinfo * info);
262
+
263
+
264
+ /* Ends C function definitions when using C++ */
265
+ #ifdef __cplusplus
266
+ }
267
+ #endif
268
+ #include "close_code.h"
269
+
270
+ #endif /* _SDL_syswm_h */
271
+
272
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,287 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_thread_h
23
+ #define _SDL_thread_h
24
+
25
+ /**
26
+ * \file SDL_thread.h
27
+ *
28
+ * Header for the SDL thread management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ /* Thread synchronization primitives */
35
+ #include "SDL_atomic.h"
36
+ #include "SDL_mutex.h"
37
+
38
+ #include "begin_code.h"
39
+ /* Set up for C function definitions, even when using C++ */
40
+ #ifdef __cplusplus
41
+ extern "C" {
42
+ #endif
43
+
44
+ /* The SDL thread structure, defined in SDL_thread.c */
45
+ struct SDL_Thread;
46
+ typedef struct SDL_Thread SDL_Thread;
47
+
48
+ /* The SDL thread ID */
49
+ typedef unsigned long SDL_threadID;
50
+
51
+ /* Thread local storage ID, 0 is the invalid ID */
52
+ typedef unsigned int SDL_TLSID;
53
+
54
+ /**
55
+ * The SDL thread priority.
56
+ *
57
+ * \note On many systems you require special privileges to set high priority.
58
+ */
59
+ typedef enum {
60
+ SDL_THREAD_PRIORITY_LOW,
61
+ SDL_THREAD_PRIORITY_NORMAL,
62
+ SDL_THREAD_PRIORITY_HIGH
63
+ } SDL_ThreadPriority;
64
+
65
+ /**
66
+ * The function passed to SDL_CreateThread().
67
+ * It is passed a void* user context parameter and returns an int.
68
+ */
69
+ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
70
+
71
+ #if defined(__WIN32__) && !defined(HAVE_LIBC)
72
+ /**
73
+ * \file SDL_thread.h
74
+ *
75
+ * We compile SDL into a DLL. This means, that it's the DLL which
76
+ * creates a new thread for the calling process with the SDL_CreateThread()
77
+ * API. There is a problem with this, that only the RTL of the SDL.DLL will
78
+ * be initialized for those threads, and not the RTL of the calling
79
+ * application!
80
+ *
81
+ * To solve this, we make a little hack here.
82
+ *
83
+ * We'll always use the caller's _beginthread() and _endthread() APIs to
84
+ * start a new thread. This way, if it's the SDL.DLL which uses this API,
85
+ * then the RTL of SDL.DLL will be used to create the new thread, and if it's
86
+ * the application, then the RTL of the application will be used.
87
+ *
88
+ * So, in short:
89
+ * Always use the _beginthread() and _endthread() of the calling runtime
90
+ * library!
91
+ */
92
+ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
93
+ #include <process.h> /* This has _beginthread() and _endthread() defined! */
94
+
95
+ typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
96
+ unsigned (__stdcall *
97
+ func) (void
98
+ *),
99
+ void *arg, unsigned,
100
+ unsigned *threadID);
101
+ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
102
+
103
+ /**
104
+ * Create a thread.
105
+ */
106
+ extern DECLSPEC SDL_Thread *SDLCALL
107
+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
108
+ pfnSDL_CurrentBeginThread pfnBeginThread,
109
+ pfnSDL_CurrentEndThread pfnEndThread);
110
+
111
+ /**
112
+ * Create a thread.
113
+ */
114
+ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
115
+ #undef SDL_CreateThread
116
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
117
+ #else
118
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
119
+ #endif
120
+
121
+ #else
122
+
123
+ /**
124
+ * Create a thread.
125
+ *
126
+ * Thread naming is a little complicated: Most systems have very small
127
+ * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
128
+ * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
129
+ * have to see what happens with your system's debugger. The name should be
130
+ * UTF-8 (but using the naming limits of C identifiers is a better bet).
131
+ * There are no requirements for thread naming conventions, so long as the
132
+ * string is null-terminated UTF-8, but these guidelines are helpful in
133
+ * choosing a name:
134
+ *
135
+ * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
136
+ *
137
+ * If a system imposes requirements, SDL will try to munge the string for
138
+ * it (truncate, etc), but the original string contents will be available
139
+ * from SDL_GetThreadName().
140
+ */
141
+ extern DECLSPEC SDL_Thread *SDLCALL
142
+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
143
+
144
+ #endif
145
+
146
+ /**
147
+ * Get the thread name, as it was specified in SDL_CreateThread().
148
+ * This function returns a pointer to a UTF-8 string that names the
149
+ * specified thread, or NULL if it doesn't have a name. This is internal
150
+ * memory, not to be free()'d by the caller, and remains valid until the
151
+ * specified thread is cleaned up by SDL_WaitThread().
152
+ */
153
+ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
154
+
155
+ /**
156
+ * Get the thread identifier for the current thread.
157
+ */
158
+ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
159
+
160
+ /**
161
+ * Get the thread identifier for the specified thread.
162
+ *
163
+ * Equivalent to SDL_ThreadID() if the specified thread is NULL.
164
+ */
165
+ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
166
+
167
+ /**
168
+ * Set the priority for the current thread
169
+ */
170
+ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
171
+
172
+ /**
173
+ * Wait for a thread to finish. Threads that haven't been detached will
174
+ * remain (as a "zombie") until this function cleans them up. Not doing so
175
+ * is a resource leak.
176
+ *
177
+ * Once a thread has been cleaned up through this function, the SDL_Thread
178
+ * that references it becomes invalid and should not be referenced again.
179
+ * As such, only one thread may call SDL_WaitThread() on another.
180
+ *
181
+ * The return code for the thread function is placed in the area
182
+ * pointed to by \c status, if \c status is not NULL.
183
+ *
184
+ * You may not wait on a thread that has been used in a call to
185
+ * SDL_DetachThread(). Use either that function or this one, but not
186
+ * both, or behavior is undefined.
187
+ *
188
+ * It is safe to pass NULL to this function; it is a no-op.
189
+ */
190
+ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
191
+
192
+ /**
193
+ * A thread may be "detached" to signify that it should not remain until
194
+ * another thread has called SDL_WaitThread() on it. Detaching a thread
195
+ * is useful for long-running threads that nothing needs to synchronize
196
+ * with or further manage. When a detached thread is done, it simply
197
+ * goes away.
198
+ *
199
+ * There is no way to recover the return code of a detached thread. If you
200
+ * need this, don't detach the thread and instead use SDL_WaitThread().
201
+ *
202
+ * Once a thread is detached, you should usually assume the SDL_Thread isn't
203
+ * safe to reference again, as it will become invalid immediately upon
204
+ * the detached thread's exit, instead of remaining until someone has called
205
+ * SDL_WaitThread() to finally clean it up. As such, don't detach the same
206
+ * thread more than once.
207
+ *
208
+ * If a thread has already exited when passed to SDL_DetachThread(), it will
209
+ * stop waiting for a call to SDL_WaitThread() and clean up immediately.
210
+ * It is not safe to detach a thread that might be used with SDL_WaitThread().
211
+ *
212
+ * You may not call SDL_WaitThread() on a thread that has been detached.
213
+ * Use either that function or this one, but not both, or behavior is
214
+ * undefined.
215
+ *
216
+ * It is safe to pass NULL to this function; it is a no-op.
217
+ */
218
+ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
219
+
220
+ /**
221
+ * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
222
+ *
223
+ * \return The newly created thread local storage identifier, or 0 on error
224
+ *
225
+ * \code
226
+ * static SDL_SpinLock tls_lock;
227
+ * static SDL_TLSID thread_local_storage;
228
+ *
229
+ * void SetMyThreadData(void *value)
230
+ * {
231
+ * if (!thread_local_storage) {
232
+ * SDL_AtomicLock(&tls_lock);
233
+ * if (!thread_local_storage) {
234
+ * thread_local_storage = SDL_TLSCreate();
235
+ * }
236
+ * SDL_AtomicUnLock(&tls_lock);
237
+ * }
238
+ * SDL_TLSSet(thread_local_storage, value);
239
+ * }
240
+ *
241
+ * void *GetMyThreadData(void)
242
+ * {
243
+ * return SDL_TLSGet(thread_local_storage);
244
+ * }
245
+ * \endcode
246
+ *
247
+ * \sa SDL_TLSGet()
248
+ * \sa SDL_TLSSet()
249
+ */
250
+ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
251
+
252
+ /**
253
+ * \brief Get the value associated with a thread local storage ID for the current thread.
254
+ *
255
+ * \param id The thread local storage ID
256
+ *
257
+ * \return The value associated with the ID for the current thread, or NULL if no value has been set.
258
+ *
259
+ * \sa SDL_TLSCreate()
260
+ * \sa SDL_TLSSet()
261
+ */
262
+ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
263
+
264
+ /**
265
+ * \brief Set the value associated with a thread local storage ID for the current thread.
266
+ *
267
+ * \param id The thread local storage ID
268
+ * \param value The value to associate with the ID for the current thread
269
+ * \param destructor A function called when the thread exits, to free the value.
270
+ *
271
+ * \return 0 on success, -1 on error
272
+ *
273
+ * \sa SDL_TLSCreate()
274
+ * \sa SDL_TLSGet()
275
+ */
276
+ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*));
277
+
278
+
279
+ /* Ends C function definitions when using C++ */
280
+ #ifdef __cplusplus
281
+ }
282
+ #endif
283
+ #include "close_code.h"
284
+
285
+ #endif /* _SDL_thread_h */
286
+
287
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,115 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_timer_h
23
+ #define _SDL_timer_h
24
+
25
+ /**
26
+ * \file SDL_timer.h
27
+ *
28
+ * Header for the SDL time management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * \brief Get the number of milliseconds since the SDL library initialization.
42
+ *
43
+ * \note This value wraps if the program runs for more than ~49 days.
44
+ */
45
+ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
46
+
47
+ /**
48
+ * \brief Compare SDL ticks values, and return true if A has passed B
49
+ *
50
+ * e.g. if you want to wait 100 ms, you could do this:
51
+ * Uint32 timeout = SDL_GetTicks() + 100;
52
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
53
+ * ... do work until timeout has elapsed
54
+ * }
55
+ */
56
+ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
57
+
58
+ /**
59
+ * \brief Get the current value of the high resolution counter
60
+ */
61
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
62
+
63
+ /**
64
+ * \brief Get the count per second of the high resolution counter
65
+ */
66
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
67
+
68
+ /**
69
+ * \brief Wait a specified number of milliseconds before returning.
70
+ */
71
+ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
72
+
73
+ /**
74
+ * Function prototype for the timer callback function.
75
+ *
76
+ * The callback function is passed the current timer interval and returns
77
+ * the next timer interval. If the returned value is the same as the one
78
+ * passed in, the periodic alarm continues, otherwise a new alarm is
79
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
80
+ */
81
+ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
82
+
83
+ /**
84
+ * Definition of the timer ID type.
85
+ */
86
+ typedef int SDL_TimerID;
87
+
88
+ /**
89
+ * \brief Add a new timer to the pool of timers already running.
90
+ *
91
+ * \return A timer ID, or NULL when an error occurs.
92
+ */
93
+ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
94
+ SDL_TimerCallback callback,
95
+ void *param);
96
+
97
+ /**
98
+ * \brief Remove a timer knowing its ID.
99
+ *
100
+ * \return A boolean value indicating success or failure.
101
+ *
102
+ * \warning It is not safe to remove a timer multiple times.
103
+ */
104
+ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
105
+
106
+
107
+ /* Ends C function definitions when using C++ */
108
+ #ifdef __cplusplus
109
+ }
110
+ #endif
111
+ #include "close_code.h"
112
+
113
+ #endif /* _SDL_timer_h */
114
+
115
+ /* vi: set ts=4 sw=4 expandtab: */