rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_touch.h
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*
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* Include file for SDL touch event handling.
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*/
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#ifndef _SDL_touch_h
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#define _SDL_touch_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef Sint64 SDL_TouchID;
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typedef Sint64 SDL_FingerID;
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typedef struct SDL_Finger
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{
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SDL_FingerID id;
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float x;
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float y;
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float pressure;
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} SDL_Finger;
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/* Used as the device ID for mouse events simulated with touch input */
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#define SDL_TOUCH_MOUSEID ((Uint32)-1)
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/* Function prototypes */
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/**
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* \brief Get the number of registered touch devices.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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/**
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* \brief Get the touch ID with the given index, or 0 if the index is invalid.
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*/
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extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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/**
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* \brief Get the number of active fingers for a given touch device.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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/**
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* \brief Get the finger object of the given touch, with the given index.
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*/
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extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_touch_h */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_types.h
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*
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* \deprecated
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*/
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/* DEPRECATED */
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#include "SDL_stdinc.h"
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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+
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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+
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/**
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* \file SDL_version.h
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*
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* This header defines the current SDL version.
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*/
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+
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#ifndef _SDL_version_h
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#define _SDL_version_h
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+
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#include "SDL_stdinc.h"
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+
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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+
#ifdef __cplusplus
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+
extern "C" {
|
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+
#endif
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+
|
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|
+
/**
|
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|
+
* \brief Information the version of SDL in use.
|
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|
+
*
|
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|
+
* Represents the library's version as three levels: major revision
|
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|
+
* (increments with massive changes, additions, and enhancements),
|
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|
+
* minor revision (increments with backwards-compatible changes to the
|
45
|
+
* major revision), and patchlevel (increments with fixes to the minor
|
46
|
+
* revision).
|
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|
+
*
|
48
|
+
* \sa SDL_VERSION
|
49
|
+
* \sa SDL_GetVersion
|
50
|
+
*/
|
51
|
+
typedef struct SDL_version
|
52
|
+
{
|
53
|
+
Uint8 major; /**< major version */
|
54
|
+
Uint8 minor; /**< minor version */
|
55
|
+
Uint8 patch; /**< update version */
|
56
|
+
} SDL_version;
|
57
|
+
|
58
|
+
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
59
|
+
*/
|
60
|
+
#define SDL_MAJOR_VERSION 2
|
61
|
+
#define SDL_MINOR_VERSION 0
|
62
|
+
#define SDL_PATCHLEVEL 3
|
63
|
+
|
64
|
+
/**
|
65
|
+
* \brief Macro to determine SDL version program was compiled against.
|
66
|
+
*
|
67
|
+
* This macro fills in a SDL_version structure with the version of the
|
68
|
+
* library you compiled against. This is determined by what header the
|
69
|
+
* compiler uses. Note that if you dynamically linked the library, you might
|
70
|
+
* have a slightly newer or older version at runtime. That version can be
|
71
|
+
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
|
72
|
+
* is not a macro.
|
73
|
+
*
|
74
|
+
* \param x A pointer to a SDL_version struct to initialize.
|
75
|
+
*
|
76
|
+
* \sa SDL_version
|
77
|
+
* \sa SDL_GetVersion
|
78
|
+
*/
|
79
|
+
#define SDL_VERSION(x) \
|
80
|
+
{ \
|
81
|
+
(x)->major = SDL_MAJOR_VERSION; \
|
82
|
+
(x)->minor = SDL_MINOR_VERSION; \
|
83
|
+
(x)->patch = SDL_PATCHLEVEL; \
|
84
|
+
}
|
85
|
+
|
86
|
+
/**
|
87
|
+
* This macro turns the version numbers into a numeric value:
|
88
|
+
* \verbatim
|
89
|
+
(1,2,3) -> (1203)
|
90
|
+
\endverbatim
|
91
|
+
*
|
92
|
+
* This assumes that there will never be more than 100 patchlevels.
|
93
|
+
*/
|
94
|
+
#define SDL_VERSIONNUM(X, Y, Z) \
|
95
|
+
((X)*1000 + (Y)*100 + (Z))
|
96
|
+
|
97
|
+
/**
|
98
|
+
* This is the version number macro for the current SDL version.
|
99
|
+
*/
|
100
|
+
#define SDL_COMPILEDVERSION \
|
101
|
+
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
|
102
|
+
|
103
|
+
/**
|
104
|
+
* This macro will evaluate to true if compiled with SDL at least X.Y.Z.
|
105
|
+
*/
|
106
|
+
#define SDL_VERSION_ATLEAST(X, Y, Z) \
|
107
|
+
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
|
108
|
+
|
109
|
+
/**
|
110
|
+
* \brief Get the version of SDL that is linked against your program.
|
111
|
+
*
|
112
|
+
* If you are linking to SDL dynamically, then it is possible that the
|
113
|
+
* current version will be different than the version you compiled against.
|
114
|
+
* This function returns the current version, while SDL_VERSION() is a
|
115
|
+
* macro that tells you what version you compiled with.
|
116
|
+
*
|
117
|
+
* \code
|
118
|
+
* SDL_version compiled;
|
119
|
+
* SDL_version linked;
|
120
|
+
*
|
121
|
+
* SDL_VERSION(&compiled);
|
122
|
+
* SDL_GetVersion(&linked);
|
123
|
+
* printf("We compiled against SDL version %d.%d.%d ...\n",
|
124
|
+
* compiled.major, compiled.minor, compiled.patch);
|
125
|
+
* printf("But we linked against SDL version %d.%d.%d.\n",
|
126
|
+
* linked.major, linked.minor, linked.patch);
|
127
|
+
* \endcode
|
128
|
+
*
|
129
|
+
* This function may be called safely at any time, even before SDL_Init().
|
130
|
+
*
|
131
|
+
* \sa SDL_VERSION
|
132
|
+
*/
|
133
|
+
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
|
134
|
+
|
135
|
+
/**
|
136
|
+
* \brief Get the code revision of SDL that is linked against your program.
|
137
|
+
*
|
138
|
+
* Returns an arbitrary string (a hash value) uniquely identifying the
|
139
|
+
* exact revision of the SDL library in use, and is only useful in comparing
|
140
|
+
* against other revisions. It is NOT an incrementing number.
|
141
|
+
*/
|
142
|
+
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
143
|
+
|
144
|
+
/**
|
145
|
+
* \brief Get the revision number of SDL that is linked against your program.
|
146
|
+
*
|
147
|
+
* Returns a number uniquely identifying the exact revision of the SDL
|
148
|
+
* library in use. It is an incrementing number based on commits to
|
149
|
+
* hg.libsdl.org.
|
150
|
+
*/
|
151
|
+
extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
|
152
|
+
|
153
|
+
|
154
|
+
/* Ends C function definitions when using C++ */
|
155
|
+
#ifdef __cplusplus
|
156
|
+
}
|
157
|
+
#endif
|
158
|
+
#include "close_code.h"
|
159
|
+
|
160
|
+
#endif /* _SDL_version_h */
|
161
|
+
|
162
|
+
/* vi: set ts=4 sw=4 expandtab: */
|