rubygl 0.2.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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*
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* Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef _SDL_surface_h
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#define _SDL_surface_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_blendmode.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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#endif
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/**
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*
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* These are the currently supported flags for the ::SDL_Surface.
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*
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*/
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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/* @} *//* Surface flags */
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typedef struct SDL_Surface
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/** information needed for surfaces requiring locks */
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int refcount; /**< Read-mostly */
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*/
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typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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* \param width The width in pixels of the surface to create.
|
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* \param height The height in pixels of the surface to create.
|
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112
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* \param depth The depth in bits of the surface to create.
|
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113
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* \param Rmask The red mask of the surface to create.
|
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114
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* \param Gmask The green mask of the surface to create.
|
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115
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* \param Bmask The blue mask of the surface to create.
|
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116
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* \param Amask The alpha mask of the surface to create.
|
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117
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+
*/
|
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118
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
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119
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+
(Uint32 flags, int width, int height, int depth,
|
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120
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+
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
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121
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+
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
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122
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+
int width,
|
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123
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+
int height,
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124
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int depth,
|
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125
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+
int pitch,
|
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126
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+
Uint32 Rmask,
|
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127
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+
Uint32 Gmask,
|
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128
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+
Uint32 Bmask,
|
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129
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+
Uint32 Amask);
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130
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+
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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+
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132
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/**
|
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* \brief Set the palette used by a surface.
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*
|
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* \return 0, or -1 if the surface format doesn't use a palette.
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*
|
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+
* \note A single palette can be shared with many surfaces.
|
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+
*/
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+
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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+
SDL_Palette * palette);
|
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+
|
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142
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+
/**
|
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+
* \brief Sets up a surface for directly accessing the pixels.
|
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*
|
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+
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
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+
* to and read from \c surface->pixels, using the pixel format stored in
|
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+
* \c surface->format. Once you are done accessing the surface, you should
|
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* use SDL_UnlockSurface() to release it.
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*
|
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* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
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+
* to 0, then you can read and write to the surface at any time, and the
|
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+
* pixel format of the surface will not change.
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*
|
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+
* No operating system or library calls should be made between lock/unlock
|
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+
* pairs, as critical system locks may be held during this time.
|
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*
|
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* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
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+
*
|
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159
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+
* \sa SDL_UnlockSurface()
|
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160
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+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
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/** \sa SDL_LockSurface() */
|
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163
|
+
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
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+
|
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165
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+
/**
|
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166
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+
* Load a surface from a seekable SDL data stream (memory or file).
|
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167
|
+
*
|
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168
|
+
* If \c freesrc is non-zero, the stream will be closed after being read.
|
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169
|
+
*
|
|
170
|
+
* The new surface should be freed with SDL_FreeSurface().
|
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+
*
|
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172
|
+
* \return the new surface, or NULL if there was an error.
|
|
173
|
+
*/
|
|
174
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
|
175
|
+
int freesrc);
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Load a surface from a file.
|
|
179
|
+
*
|
|
180
|
+
* Convenience macro.
|
|
181
|
+
*/
|
|
182
|
+
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* Save a surface to a seekable SDL data stream (memory or file).
|
|
186
|
+
*
|
|
187
|
+
* If \c freedst is non-zero, the stream will be closed after being written.
|
|
188
|
+
*
|
|
189
|
+
* \return 0 if successful or -1 if there was an error.
|
|
190
|
+
*/
|
|
191
|
+
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|
192
|
+
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Save a surface to a file.
|
|
196
|
+
*
|
|
197
|
+
* Convenience macro.
|
|
198
|
+
*/
|
|
199
|
+
#define SDL_SaveBMP(surface, file) \
|
|
200
|
+
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* \brief Sets the RLE acceleration hint for a surface.
|
|
204
|
+
*
|
|
205
|
+
* \return 0 on success, or -1 if the surface is not valid
|
|
206
|
+
*
|
|
207
|
+
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
|
208
|
+
* but the surface must be locked before directly accessing the pixels.
|
|
209
|
+
*/
|
|
210
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
|
211
|
+
int flag);
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
|
215
|
+
*
|
|
216
|
+
* \param surface The surface to update
|
|
217
|
+
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
|
218
|
+
* \param key The transparent pixel in the native surface format
|
|
219
|
+
*
|
|
220
|
+
* \return 0 on success, or -1 if the surface is not valid
|
|
221
|
+
*
|
|
222
|
+
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
|
|
223
|
+
*/
|
|
224
|
+
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
|
225
|
+
int flag, Uint32 key);
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* \brief Gets the color key (transparent pixel) in a blittable surface.
|
|
229
|
+
*
|
|
230
|
+
* \param surface The surface to update
|
|
231
|
+
* \param key A pointer filled in with the transparent pixel in the native
|
|
232
|
+
* surface format
|
|
233
|
+
*
|
|
234
|
+
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
|
|
235
|
+
* enabled.
|
|
236
|
+
*/
|
|
237
|
+
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
|
238
|
+
Uint32 * key);
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* \brief Set an additional color value used in blit operations.
|
|
242
|
+
*
|
|
243
|
+
* \param surface The surface to update.
|
|
244
|
+
* \param r The red color value multiplied into blit operations.
|
|
245
|
+
* \param g The green color value multiplied into blit operations.
|
|
246
|
+
* \param b The blue color value multiplied into blit operations.
|
|
247
|
+
*
|
|
248
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
|
249
|
+
*
|
|
250
|
+
* \sa SDL_GetSurfaceColorMod()
|
|
251
|
+
*/
|
|
252
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
|
253
|
+
Uint8 r, Uint8 g, Uint8 b);
|
|
254
|
+
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
* \brief Get the additional color value used in blit operations.
|
|
258
|
+
*
|
|
259
|
+
* \param surface The surface to query.
|
|
260
|
+
* \param r A pointer filled in with the current red color value.
|
|
261
|
+
* \param g A pointer filled in with the current green color value.
|
|
262
|
+
* \param b A pointer filled in with the current blue color value.
|
|
263
|
+
*
|
|
264
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
|
265
|
+
*
|
|
266
|
+
* \sa SDL_SetSurfaceColorMod()
|
|
267
|
+
*/
|
|
268
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
|
269
|
+
Uint8 * r, Uint8 * g,
|
|
270
|
+
Uint8 * b);
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* \brief Set an additional alpha value used in blit operations.
|
|
274
|
+
*
|
|
275
|
+
* \param surface The surface to update.
|
|
276
|
+
* \param alpha The alpha value multiplied into blit operations.
|
|
277
|
+
*
|
|
278
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
|
279
|
+
*
|
|
280
|
+
* \sa SDL_GetSurfaceAlphaMod()
|
|
281
|
+
*/
|
|
282
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
|
283
|
+
Uint8 alpha);
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* \brief Get the additional alpha value used in blit operations.
|
|
287
|
+
*
|
|
288
|
+
* \param surface The surface to query.
|
|
289
|
+
* \param alpha A pointer filled in with the current alpha value.
|
|
290
|
+
*
|
|
291
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
|
292
|
+
*
|
|
293
|
+
* \sa SDL_SetSurfaceAlphaMod()
|
|
294
|
+
*/
|
|
295
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
|
296
|
+
Uint8 * alpha);
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* \brief Set the blend mode used for blit operations.
|
|
300
|
+
*
|
|
301
|
+
* \param surface The surface to update.
|
|
302
|
+
* \param blendMode ::SDL_BlendMode to use for blit blending.
|
|
303
|
+
*
|
|
304
|
+
* \return 0 on success, or -1 if the parameters are not valid.
|
|
305
|
+
*
|
|
306
|
+
* \sa SDL_GetSurfaceBlendMode()
|
|
307
|
+
*/
|
|
308
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
|
309
|
+
SDL_BlendMode blendMode);
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* \brief Get the blend mode used for blit operations.
|
|
313
|
+
*
|
|
314
|
+
* \param surface The surface to query.
|
|
315
|
+
* \param blendMode A pointer filled in with the current blend mode.
|
|
316
|
+
*
|
|
317
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
|
318
|
+
*
|
|
319
|
+
* \sa SDL_SetSurfaceBlendMode()
|
|
320
|
+
*/
|
|
321
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
|
322
|
+
SDL_BlendMode *blendMode);
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
* Sets the clipping rectangle for the destination surface in a blit.
|
|
326
|
+
*
|
|
327
|
+
* If the clip rectangle is NULL, clipping will be disabled.
|
|
328
|
+
*
|
|
329
|
+
* If the clip rectangle doesn't intersect the surface, the function will
|
|
330
|
+
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
331
|
+
* function returns SDL_TRUE and blits to the surface will be clipped to
|
|
332
|
+
* the intersection of the surface area and the clipping rectangle.
|
|
333
|
+
*
|
|
334
|
+
* Note that blits are automatically clipped to the edges of the source
|
|
335
|
+
* and destination surfaces.
|
|
336
|
+
*/
|
|
337
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
|
338
|
+
const SDL_Rect * rect);
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* Gets the clipping rectangle for the destination surface in a blit.
|
|
342
|
+
*
|
|
343
|
+
* \c rect must be a pointer to a valid rectangle which will be filled
|
|
344
|
+
* with the correct values.
|
|
345
|
+
*/
|
|
346
|
+
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
|
347
|
+
SDL_Rect * rect);
|
|
348
|
+
|
|
349
|
+
/**
|
|
350
|
+
* Creates a new surface of the specified format, and then copies and maps
|
|
351
|
+
* the given surface to it so the blit of the converted surface will be as
|
|
352
|
+
* fast as possible. If this function fails, it returns NULL.
|
|
353
|
+
*
|
|
354
|
+
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
|
355
|
+
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
|
356
|
+
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
357
|
+
* surface.
|
|
358
|
+
*/
|
|
359
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
|
360
|
+
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
|
361
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
|
362
|
+
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* \brief Copy a block of pixels of one format to another format
|
|
366
|
+
*
|
|
367
|
+
* \return 0 on success, or -1 if there was an error
|
|
368
|
+
*/
|
|
369
|
+
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|
370
|
+
Uint32 src_format,
|
|
371
|
+
const void * src, int src_pitch,
|
|
372
|
+
Uint32 dst_format,
|
|
373
|
+
void * dst, int dst_pitch);
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* Performs a fast fill of the given rectangle with \c color.
|
|
377
|
+
*
|
|
378
|
+
* If \c rect is NULL, the whole surface will be filled with \c color.
|
|
379
|
+
*
|
|
380
|
+
* The color should be a pixel of the format used by the surface, and
|
|
381
|
+
* can be generated by the SDL_MapRGB() function.
|
|
382
|
+
*
|
|
383
|
+
* \return 0 on success, or -1 on error.
|
|
384
|
+
*/
|
|
385
|
+
extern DECLSPEC int SDLCALL SDL_FillRect
|
|
386
|
+
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
|
387
|
+
extern DECLSPEC int SDLCALL SDL_FillRects
|
|
388
|
+
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
|
389
|
+
|
|
390
|
+
/**
|
|
391
|
+
* Performs a fast blit from the source surface to the destination surface.
|
|
392
|
+
*
|
|
393
|
+
* This assumes that the source and destination rectangles are
|
|
394
|
+
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
|
395
|
+
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
|
396
|
+
* in \c srcrect and \c dstrect after all clipping is performed.
|
|
397
|
+
*
|
|
398
|
+
* \return If the blit is successful, it returns 0, otherwise it returns -1.
|
|
399
|
+
*
|
|
400
|
+
* The blit function should not be called on a locked surface.
|
|
401
|
+
*
|
|
402
|
+
* The blit semantics for surfaces with and without blending and colorkey
|
|
403
|
+
* are defined as follows:
|
|
404
|
+
* \verbatim
|
|
405
|
+
RGBA->RGB:
|
|
406
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
407
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
408
|
+
SDL_SRCCOLORKEY ignored.
|
|
409
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
410
|
+
copy RGB.
|
|
411
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
412
|
+
RGB values of the source color key, ignoring alpha in the
|
|
413
|
+
comparison.
|
|
414
|
+
|
|
415
|
+
RGB->RGBA:
|
|
416
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
417
|
+
alpha-blend (using the source per-surface alpha)
|
|
418
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
419
|
+
copy RGB, set destination alpha to source per-surface alpha value.
|
|
420
|
+
both:
|
|
421
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
422
|
+
source color key.
|
|
423
|
+
|
|
424
|
+
RGBA->RGBA:
|
|
425
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
426
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
427
|
+
SDL_SRCCOLORKEY ignored.
|
|
428
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
429
|
+
copy all of RGBA to the destination.
|
|
430
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
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431
|
+
RGB values of the source color key, ignoring alpha in the
|
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432
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+
comparison.
|
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433
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+
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434
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+
RGB->RGB:
|
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435
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
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436
|
+
alpha-blend (using the source per-surface alpha)
|
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437
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
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438
|
+
copy RGB.
|
|
439
|
+
both:
|
|
440
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
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+
source color key.
|
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442
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+
\endverbatim
|
|
443
|
+
*
|
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444
|
+
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
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445
|
+
* blitting works internally and how to use the other blit functions.
|
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|
+
*/
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|
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#define SDL_BlitSurface SDL_UpperBlit
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+
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/**
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+
* This is the public blit function, SDL_BlitSurface(), and it performs
|
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|
+
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
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+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
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|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
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455
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
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456
|
+
|
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457
|
+
/**
|
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+
* This is a semi-private blit function and it performs low-level surface
|
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+
* blitting only.
|
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|
+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_LowerBlit
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+
(SDL_Surface * src, SDL_Rect * srcrect,
|
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SDL_Surface * dst, SDL_Rect * dstrect);
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+
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/**
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* \brief Perform a fast, low quality, stretch blit between two surfaces of the
|
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+
* same pixel format.
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+
*
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+
* \note This function uses a static buffer, and is not thread-safe.
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+
*/
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|
+
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
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472
|
+
const SDL_Rect * srcrect,
|
|
473
|
+
SDL_Surface * dst,
|
|
474
|
+
const SDL_Rect * dstrect);
|
|
475
|
+
|
|
476
|
+
#define SDL_BlitScaled SDL_UpperBlitScaled
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
|
480
|
+
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
|
|
481
|
+
*/
|
|
482
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
|
483
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
484
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* This is a semi-private blit function and it performs low-level surface
|
|
488
|
+
* scaled blitting only.
|
|
489
|
+
*/
|
|
490
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
|
491
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
|
492
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
493
|
+
|
|
494
|
+
|
|
495
|
+
/* Ends C function definitions when using C++ */
|
|
496
|
+
#ifdef __cplusplus
|
|
497
|
+
}
|
|
498
|
+
#endif
|
|
499
|
+
#include "close_code.h"
|
|
500
|
+
|
|
501
|
+
#endif /* _SDL_surface_h */
|
|
502
|
+
|
|
503
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,191 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
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|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL_system.h
|
|
24
|
+
*
|
|
25
|
+
* Include file for platform specific SDL API functions
|
|
26
|
+
*/
|
|
27
|
+
|
|
28
|
+
#ifndef _SDL_system_h
|
|
29
|
+
#define _SDL_system_h
|
|
30
|
+
|
|
31
|
+
#include "SDL_stdinc.h"
|
|
32
|
+
#include "SDL_keyboard.h"
|
|
33
|
+
#include "SDL_render.h"
|
|
34
|
+
#include "SDL_video.h"
|
|
35
|
+
|
|
36
|
+
#include "begin_code.h"
|
|
37
|
+
/* Set up for C function definitions, even when using C++ */
|
|
38
|
+
#ifdef __cplusplus
|
|
39
|
+
extern "C" {
|
|
40
|
+
#endif
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
/* Platform specific functions for Windows */
|
|
44
|
+
#ifdef __WIN32__
|
|
45
|
+
|
|
46
|
+
/* Returns the D3D9 adapter index that matches the specified display index.
|
|
47
|
+
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
|
48
|
+
on which monitor a full screen application will appear.
|
|
49
|
+
*/
|
|
50
|
+
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
|
51
|
+
|
|
52
|
+
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
|
53
|
+
Once you are done using the device, you should release it to avoid a resource leak.
|
|
54
|
+
*/
|
|
55
|
+
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
|
56
|
+
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
|
57
|
+
|
|
58
|
+
/* Returns the DXGI Adapter and Output indices for the specified display index.
|
|
59
|
+
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
|
60
|
+
required to create a DX10 or DX11 device and swap chain.
|
|
61
|
+
*/
|
|
62
|
+
extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
|
63
|
+
|
|
64
|
+
#endif /* __WIN32__ */
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
/* Platform specific functions for iOS */
|
|
68
|
+
#if defined(__IPHONEOS__) && __IPHONEOS__
|
|
69
|
+
|
|
70
|
+
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
|
71
|
+
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
|
72
|
+
|
|
73
|
+
#endif /* __IPHONEOS__ */
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
/* Platform specific functions for Android */
|
|
77
|
+
#if defined(__ANDROID__) && __ANDROID__
|
|
78
|
+
|
|
79
|
+
/* Get the JNI environment for the current thread
|
|
80
|
+
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
|
81
|
+
*/
|
|
82
|
+
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
|
83
|
+
|
|
84
|
+
/* Get the SDL Activity object for the application
|
|
85
|
+
This returns jobject, but the prototype is void* so we don't need jni.h
|
|
86
|
+
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
|
87
|
+
It is the caller's responsibility to properly release it
|
|
88
|
+
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
|
|
89
|
+
*/
|
|
90
|
+
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
|
|
91
|
+
|
|
92
|
+
/* See the official Android developer guide for more information:
|
|
93
|
+
http://developer.android.com/guide/topics/data/data-storage.html
|
|
94
|
+
*/
|
|
95
|
+
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
|
|
96
|
+
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
|
97
|
+
|
|
98
|
+
/* Get the path used for internal storage for this application.
|
|
99
|
+
This path is unique to your application and cannot be written to
|
|
100
|
+
by other applications.
|
|
101
|
+
*/
|
|
102
|
+
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
|
|
103
|
+
|
|
104
|
+
/* Get the current state of external storage, a bitmask of these values:
|
|
105
|
+
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
|
106
|
+
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
|
107
|
+
If external storage is currently unavailable, this will return 0.
|
|
108
|
+
*/
|
|
109
|
+
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
|
|
110
|
+
|
|
111
|
+
/* Get the path used for external storage for this application.
|
|
112
|
+
This path is unique to your application, but is public and can be
|
|
113
|
+
written to by other applications.
|
|
114
|
+
*/
|
|
115
|
+
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
|
|
116
|
+
|
|
117
|
+
#endif /* __ANDROID__ */
|
|
118
|
+
|
|
119
|
+
/* Platform specific functions for WinRT */
|
|
120
|
+
#if defined(__WINRT__) && __WINRT__
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* \brief WinRT / Windows Phone path types
|
|
124
|
+
*/
|
|
125
|
+
typedef enum
|
|
126
|
+
{
|
|
127
|
+
/** \brief The installed app's root directory.
|
|
128
|
+
Files here are likely to be read-only. */
|
|
129
|
+
SDL_WINRT_PATH_INSTALLED_LOCATION,
|
|
130
|
+
|
|
131
|
+
/** \brief The app's local data store. Files may be written here */
|
|
132
|
+
SDL_WINRT_PATH_LOCAL_FOLDER,
|
|
133
|
+
|
|
134
|
+
/** \brief The app's roaming data store. Unsupported on Windows Phone.
|
|
135
|
+
Files written here may be copied to other machines via a network
|
|
136
|
+
connection.
|
|
137
|
+
*/
|
|
138
|
+
SDL_WINRT_PATH_ROAMING_FOLDER,
|
|
139
|
+
|
|
140
|
+
/** \brief The app's temporary data store. Unsupported on Windows Phone.
|
|
141
|
+
Files written here may be deleted at any time. */
|
|
142
|
+
SDL_WINRT_PATH_TEMP_FOLDER
|
|
143
|
+
} SDL_WinRT_Path;
|
|
144
|
+
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* \brief Retrieves a WinRT defined path on the local file system
|
|
148
|
+
*
|
|
149
|
+
* \note Documentation on most app-specific path types on WinRT
|
|
150
|
+
* can be found on MSDN, at the URL:
|
|
151
|
+
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
|
152
|
+
*
|
|
153
|
+
* \param pathType The type of path to retrieve.
|
|
154
|
+
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
|
155
|
+
* if the path is not available for any reason. Not all paths are
|
|
156
|
+
* available on all versions of Windows. This is especially true on
|
|
157
|
+
* Windows Phone. Check the documentation for the given
|
|
158
|
+
* SDL_WinRT_Path for more information on which path types are
|
|
159
|
+
* supported where.
|
|
160
|
+
*/
|
|
161
|
+
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* \brief Retrieves a WinRT defined path on the local file system
|
|
165
|
+
*
|
|
166
|
+
* \note Documentation on most app-specific path types on WinRT
|
|
167
|
+
* can be found on MSDN, at the URL:
|
|
168
|
+
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
|
169
|
+
*
|
|
170
|
+
* \param pathType The type of path to retrieve.
|
|
171
|
+
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
|
172
|
+
* if the path is not available for any reason. Not all paths are
|
|
173
|
+
* available on all versions of Windows. This is especially true on
|
|
174
|
+
* Windows Phone. Check the documentation for the given
|
|
175
|
+
* SDL_WinRT_Path for more information on which path types are
|
|
176
|
+
* supported where.
|
|
177
|
+
*/
|
|
178
|
+
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
|
179
|
+
|
|
180
|
+
#endif /* __WINRT__ */
|
|
181
|
+
|
|
182
|
+
|
|
183
|
+
/* Ends C function definitions when using C++ */
|
|
184
|
+
#ifdef __cplusplus
|
|
185
|
+
}
|
|
186
|
+
#endif
|
|
187
|
+
#include "close_code.h"
|
|
188
|
+
|
|
189
|
+
#endif /* _SDL_system_h */
|
|
190
|
+
|
|
191
|
+
/* vi: set ts=4 sw=4 expandtab: */
|