rubygl 0.2.1 → 0.3.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +2 -0
- data/README.md +1 -1
- data/Rakefile +17 -9
- data/bin/ffi_code_gen.rb +11 -3
- data/ext/macosx/RubyGL.so +0 -0
- data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
- data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
- data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
- data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/native/opengl.rb +1052 -1044
- data/lib/rubygl/setup.rb +7 -4
- data/lib/rubygl.rb +12 -4
- data/rubygl.gemspec +3 -2
- metadata +174 -3
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_surface.h
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*
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* Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef _SDL_surface_h
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#define _SDL_surface_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_blendmode.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name Surface flags
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*
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* These are the currently supported flags for the ::SDL_Surface.
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*
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* \internal
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* Used internally (read-only).
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*/
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/* @{ */
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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/* @} *//* Surface flags */
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/**
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* Evaluates to true if the surface needs to be locked before access.
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*/
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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/**
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* \brief A collection of pixels used in software blitting.
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*
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface
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{
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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int pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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/** Application data associated with the surface */
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void *userdata; /**< Read-write */
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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void *lock_data; /**< Read-only */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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/**
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*/
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typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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* Allocate and free an RGB surface.
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*
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* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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* If the depth is greater than 8 bits, the pixel format is set using the
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* flags '[RGB]mask'.
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*
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* If the function runs out of memory, it will return NULL.
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*
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* \param flags The \c flags are obsolete and should be set to 0.
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* \param width The width in pixels of the surface to create.
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* \param height The height in pixels of the surface to create.
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* \param depth The depth in bits of the surface to create.
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* \param Rmask The red mask of the surface to create.
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* \param Gmask The green mask of the surface to create.
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* \param Bmask The blue mask of the surface to create.
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* \param Amask The alpha mask of the surface to create.
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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int depth,
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int pitch,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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+
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/**
|
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* \brief Set the palette used by a surface.
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*
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* \return 0, or -1 if the surface format doesn't use a palette.
|
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*
|
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* \note A single palette can be shared with many surfaces.
|
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
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SDL_Palette * palette);
|
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+
|
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/**
|
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* \brief Sets up a surface for directly accessing the pixels.
|
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*
|
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* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
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* to and read from \c surface->pixels, using the pixel format stored in
|
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+
* \c surface->format. Once you are done accessing the surface, you should
|
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* use SDL_UnlockSurface() to release it.
|
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*
|
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* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
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* to 0, then you can read and write to the surface at any time, and the
|
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+
* pixel format of the surface will not change.
|
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*
|
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* No operating system or library calls should be made between lock/unlock
|
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* pairs, as critical system locks may be held during this time.
|
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*
|
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* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
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*
|
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* \sa SDL_UnlockSurface()
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*/
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
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/** \sa SDL_LockSurface() */
|
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
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+
|
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/**
|
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* Load a surface from a seekable SDL data stream (memory or file).
|
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*
|
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* If \c freesrc is non-zero, the stream will be closed after being read.
|
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*
|
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* The new surface should be freed with SDL_FreeSurface().
|
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*
|
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* \return the new surface, or NULL if there was an error.
|
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+
*/
|
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
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|
+
int freesrc);
|
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+
|
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/**
|
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* Load a surface from a file.
|
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+
*
|
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* Convenience macro.
|
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+
*/
|
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|
+
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
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+
|
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|
+
/**
|
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|
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* Save a surface to a seekable SDL data stream (memory or file).
|
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+
*
|
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|
+
* If \c freedst is non-zero, the stream will be closed after being written.
|
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|
+
*
|
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|
+
* \return 0 if successful or -1 if there was an error.
|
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|
+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
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|
+
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
193
|
+
|
194
|
+
/**
|
195
|
+
* Save a surface to a file.
|
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|
+
*
|
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|
+
* Convenience macro.
|
198
|
+
*/
|
199
|
+
#define SDL_SaveBMP(surface, file) \
|
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|
+
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
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|
+
|
202
|
+
/**
|
203
|
+
* \brief Sets the RLE acceleration hint for a surface.
|
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|
+
*
|
205
|
+
* \return 0 on success, or -1 if the surface is not valid
|
206
|
+
*
|
207
|
+
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
208
|
+
* but the surface must be locked before directly accessing the pixels.
|
209
|
+
*/
|
210
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
211
|
+
int flag);
|
212
|
+
|
213
|
+
/**
|
214
|
+
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
215
|
+
*
|
216
|
+
* \param surface The surface to update
|
217
|
+
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
218
|
+
* \param key The transparent pixel in the native surface format
|
219
|
+
*
|
220
|
+
* \return 0 on success, or -1 if the surface is not valid
|
221
|
+
*
|
222
|
+
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
|
223
|
+
*/
|
224
|
+
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
225
|
+
int flag, Uint32 key);
|
226
|
+
|
227
|
+
/**
|
228
|
+
* \brief Gets the color key (transparent pixel) in a blittable surface.
|
229
|
+
*
|
230
|
+
* \param surface The surface to update
|
231
|
+
* \param key A pointer filled in with the transparent pixel in the native
|
232
|
+
* surface format
|
233
|
+
*
|
234
|
+
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
|
235
|
+
* enabled.
|
236
|
+
*/
|
237
|
+
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
238
|
+
Uint32 * key);
|
239
|
+
|
240
|
+
/**
|
241
|
+
* \brief Set an additional color value used in blit operations.
|
242
|
+
*
|
243
|
+
* \param surface The surface to update.
|
244
|
+
* \param r The red color value multiplied into blit operations.
|
245
|
+
* \param g The green color value multiplied into blit operations.
|
246
|
+
* \param b The blue color value multiplied into blit operations.
|
247
|
+
*
|
248
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
249
|
+
*
|
250
|
+
* \sa SDL_GetSurfaceColorMod()
|
251
|
+
*/
|
252
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
253
|
+
Uint8 r, Uint8 g, Uint8 b);
|
254
|
+
|
255
|
+
|
256
|
+
/**
|
257
|
+
* \brief Get the additional color value used in blit operations.
|
258
|
+
*
|
259
|
+
* \param surface The surface to query.
|
260
|
+
* \param r A pointer filled in with the current red color value.
|
261
|
+
* \param g A pointer filled in with the current green color value.
|
262
|
+
* \param b A pointer filled in with the current blue color value.
|
263
|
+
*
|
264
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
265
|
+
*
|
266
|
+
* \sa SDL_SetSurfaceColorMod()
|
267
|
+
*/
|
268
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
269
|
+
Uint8 * r, Uint8 * g,
|
270
|
+
Uint8 * b);
|
271
|
+
|
272
|
+
/**
|
273
|
+
* \brief Set an additional alpha value used in blit operations.
|
274
|
+
*
|
275
|
+
* \param surface The surface to update.
|
276
|
+
* \param alpha The alpha value multiplied into blit operations.
|
277
|
+
*
|
278
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
279
|
+
*
|
280
|
+
* \sa SDL_GetSurfaceAlphaMod()
|
281
|
+
*/
|
282
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
283
|
+
Uint8 alpha);
|
284
|
+
|
285
|
+
/**
|
286
|
+
* \brief Get the additional alpha value used in blit operations.
|
287
|
+
*
|
288
|
+
* \param surface The surface to query.
|
289
|
+
* \param alpha A pointer filled in with the current alpha value.
|
290
|
+
*
|
291
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
292
|
+
*
|
293
|
+
* \sa SDL_SetSurfaceAlphaMod()
|
294
|
+
*/
|
295
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
296
|
+
Uint8 * alpha);
|
297
|
+
|
298
|
+
/**
|
299
|
+
* \brief Set the blend mode used for blit operations.
|
300
|
+
*
|
301
|
+
* \param surface The surface to update.
|
302
|
+
* \param blendMode ::SDL_BlendMode to use for blit blending.
|
303
|
+
*
|
304
|
+
* \return 0 on success, or -1 if the parameters are not valid.
|
305
|
+
*
|
306
|
+
* \sa SDL_GetSurfaceBlendMode()
|
307
|
+
*/
|
308
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
309
|
+
SDL_BlendMode blendMode);
|
310
|
+
|
311
|
+
/**
|
312
|
+
* \brief Get the blend mode used for blit operations.
|
313
|
+
*
|
314
|
+
* \param surface The surface to query.
|
315
|
+
* \param blendMode A pointer filled in with the current blend mode.
|
316
|
+
*
|
317
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
318
|
+
*
|
319
|
+
* \sa SDL_SetSurfaceBlendMode()
|
320
|
+
*/
|
321
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
322
|
+
SDL_BlendMode *blendMode);
|
323
|
+
|
324
|
+
/**
|
325
|
+
* Sets the clipping rectangle for the destination surface in a blit.
|
326
|
+
*
|
327
|
+
* If the clip rectangle is NULL, clipping will be disabled.
|
328
|
+
*
|
329
|
+
* If the clip rectangle doesn't intersect the surface, the function will
|
330
|
+
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
331
|
+
* function returns SDL_TRUE and blits to the surface will be clipped to
|
332
|
+
* the intersection of the surface area and the clipping rectangle.
|
333
|
+
*
|
334
|
+
* Note that blits are automatically clipped to the edges of the source
|
335
|
+
* and destination surfaces.
|
336
|
+
*/
|
337
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
338
|
+
const SDL_Rect * rect);
|
339
|
+
|
340
|
+
/**
|
341
|
+
* Gets the clipping rectangle for the destination surface in a blit.
|
342
|
+
*
|
343
|
+
* \c rect must be a pointer to a valid rectangle which will be filled
|
344
|
+
* with the correct values.
|
345
|
+
*/
|
346
|
+
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
347
|
+
SDL_Rect * rect);
|
348
|
+
|
349
|
+
/**
|
350
|
+
* Creates a new surface of the specified format, and then copies and maps
|
351
|
+
* the given surface to it so the blit of the converted surface will be as
|
352
|
+
* fast as possible. If this function fails, it returns NULL.
|
353
|
+
*
|
354
|
+
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
355
|
+
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
356
|
+
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
357
|
+
* surface.
|
358
|
+
*/
|
359
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
360
|
+
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
361
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
362
|
+
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
363
|
+
|
364
|
+
/**
|
365
|
+
* \brief Copy a block of pixels of one format to another format
|
366
|
+
*
|
367
|
+
* \return 0 on success, or -1 if there was an error
|
368
|
+
*/
|
369
|
+
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
370
|
+
Uint32 src_format,
|
371
|
+
const void * src, int src_pitch,
|
372
|
+
Uint32 dst_format,
|
373
|
+
void * dst, int dst_pitch);
|
374
|
+
|
375
|
+
/**
|
376
|
+
* Performs a fast fill of the given rectangle with \c color.
|
377
|
+
*
|
378
|
+
* If \c rect is NULL, the whole surface will be filled with \c color.
|
379
|
+
*
|
380
|
+
* The color should be a pixel of the format used by the surface, and
|
381
|
+
* can be generated by the SDL_MapRGB() function.
|
382
|
+
*
|
383
|
+
* \return 0 on success, or -1 on error.
|
384
|
+
*/
|
385
|
+
extern DECLSPEC int SDLCALL SDL_FillRect
|
386
|
+
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
387
|
+
extern DECLSPEC int SDLCALL SDL_FillRects
|
388
|
+
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
389
|
+
|
390
|
+
/**
|
391
|
+
* Performs a fast blit from the source surface to the destination surface.
|
392
|
+
*
|
393
|
+
* This assumes that the source and destination rectangles are
|
394
|
+
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
395
|
+
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
396
|
+
* in \c srcrect and \c dstrect after all clipping is performed.
|
397
|
+
*
|
398
|
+
* \return If the blit is successful, it returns 0, otherwise it returns -1.
|
399
|
+
*
|
400
|
+
* The blit function should not be called on a locked surface.
|
401
|
+
*
|
402
|
+
* The blit semantics for surfaces with and without blending and colorkey
|
403
|
+
* are defined as follows:
|
404
|
+
* \verbatim
|
405
|
+
RGBA->RGB:
|
406
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
407
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
408
|
+
SDL_SRCCOLORKEY ignored.
|
409
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
410
|
+
copy RGB.
|
411
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
412
|
+
RGB values of the source color key, ignoring alpha in the
|
413
|
+
comparison.
|
414
|
+
|
415
|
+
RGB->RGBA:
|
416
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
417
|
+
alpha-blend (using the source per-surface alpha)
|
418
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
419
|
+
copy RGB, set destination alpha to source per-surface alpha value.
|
420
|
+
both:
|
421
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
422
|
+
source color key.
|
423
|
+
|
424
|
+
RGBA->RGBA:
|
425
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
426
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
427
|
+
SDL_SRCCOLORKEY ignored.
|
428
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
429
|
+
copy all of RGBA to the destination.
|
430
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
431
|
+
RGB values of the source color key, ignoring alpha in the
|
432
|
+
comparison.
|
433
|
+
|
434
|
+
RGB->RGB:
|
435
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
436
|
+
alpha-blend (using the source per-surface alpha)
|
437
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
438
|
+
copy RGB.
|
439
|
+
both:
|
440
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
441
|
+
source color key.
|
442
|
+
\endverbatim
|
443
|
+
*
|
444
|
+
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
445
|
+
* blitting works internally and how to use the other blit functions.
|
446
|
+
*/
|
447
|
+
#define SDL_BlitSurface SDL_UpperBlit
|
448
|
+
|
449
|
+
/**
|
450
|
+
* This is the public blit function, SDL_BlitSurface(), and it performs
|
451
|
+
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
452
|
+
*/
|
453
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
454
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
455
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
456
|
+
|
457
|
+
/**
|
458
|
+
* This is a semi-private blit function and it performs low-level surface
|
459
|
+
* blitting only.
|
460
|
+
*/
|
461
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
462
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
463
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
464
|
+
|
465
|
+
/**
|
466
|
+
* \brief Perform a fast, low quality, stretch blit between two surfaces of the
|
467
|
+
* same pixel format.
|
468
|
+
*
|
469
|
+
* \note This function uses a static buffer, and is not thread-safe.
|
470
|
+
*/
|
471
|
+
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
472
|
+
const SDL_Rect * srcrect,
|
473
|
+
SDL_Surface * dst,
|
474
|
+
const SDL_Rect * dstrect);
|
475
|
+
|
476
|
+
#define SDL_BlitScaled SDL_UpperBlitScaled
|
477
|
+
|
478
|
+
/**
|
479
|
+
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
480
|
+
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
|
481
|
+
*/
|
482
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
483
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
484
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
485
|
+
|
486
|
+
/**
|
487
|
+
* This is a semi-private blit function and it performs low-level surface
|
488
|
+
* scaled blitting only.
|
489
|
+
*/
|
490
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
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(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_surface_h */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_system.h
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*
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* Include file for platform specific SDL API functions
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*/
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#ifndef _SDL_system_h
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#define _SDL_system_h
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#include "SDL_stdinc.h"
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#include "SDL_keyboard.h"
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#include "SDL_render.h"
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#include "SDL_video.h"
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+
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
|
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+
#ifdef __cplusplus
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extern "C" {
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#endif
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+
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+
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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+
|
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/* Returns the D3D9 adapter index that matches the specified display index.
|
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+
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
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+
on which monitor a full screen application will appear.
|
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+
*/
|
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
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+
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/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
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+
Once you are done using the device, you should release it to avoid a resource leak.
|
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+
*/
|
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
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+
|
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/* Returns the DXGI Adapter and Output indices for the specified display index.
|
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+
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
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required to create a DX10 or DX11 device and swap chain.
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*/
|
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extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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+
|
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#endif /* __WIN32__ */
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+
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+
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/* Platform specific functions for iOS */
|
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#if defined(__IPHONEOS__) && __IPHONEOS__
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+
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
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+
|
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|
+
#endif /* __IPHONEOS__ */
|
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+
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+
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/* Platform specific functions for Android */
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+
#if defined(__ANDROID__) && __ANDROID__
|
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|
+
|
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|
+
/* Get the JNI environment for the current thread
|
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+
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
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+
*/
|
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|
+
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
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|
+
|
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|
+
/* Get the SDL Activity object for the application
|
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|
+
This returns jobject, but the prototype is void* so we don't need jni.h
|
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|
+
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
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|
+
It is the caller's responsibility to properly release it
|
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|
+
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
|
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|
+
*/
|
90
|
+
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
|
91
|
+
|
92
|
+
/* See the official Android developer guide for more information:
|
93
|
+
http://developer.android.com/guide/topics/data/data-storage.html
|
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|
+
*/
|
95
|
+
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
|
96
|
+
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
97
|
+
|
98
|
+
/* Get the path used for internal storage for this application.
|
99
|
+
This path is unique to your application and cannot be written to
|
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|
+
by other applications.
|
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|
+
*/
|
102
|
+
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
|
103
|
+
|
104
|
+
/* Get the current state of external storage, a bitmask of these values:
|
105
|
+
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
106
|
+
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
107
|
+
If external storage is currently unavailable, this will return 0.
|
108
|
+
*/
|
109
|
+
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
|
110
|
+
|
111
|
+
/* Get the path used for external storage for this application.
|
112
|
+
This path is unique to your application, but is public and can be
|
113
|
+
written to by other applications.
|
114
|
+
*/
|
115
|
+
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
|
116
|
+
|
117
|
+
#endif /* __ANDROID__ */
|
118
|
+
|
119
|
+
/* Platform specific functions for WinRT */
|
120
|
+
#if defined(__WINRT__) && __WINRT__
|
121
|
+
|
122
|
+
/**
|
123
|
+
* \brief WinRT / Windows Phone path types
|
124
|
+
*/
|
125
|
+
typedef enum
|
126
|
+
{
|
127
|
+
/** \brief The installed app's root directory.
|
128
|
+
Files here are likely to be read-only. */
|
129
|
+
SDL_WINRT_PATH_INSTALLED_LOCATION,
|
130
|
+
|
131
|
+
/** \brief The app's local data store. Files may be written here */
|
132
|
+
SDL_WINRT_PATH_LOCAL_FOLDER,
|
133
|
+
|
134
|
+
/** \brief The app's roaming data store. Unsupported on Windows Phone.
|
135
|
+
Files written here may be copied to other machines via a network
|
136
|
+
connection.
|
137
|
+
*/
|
138
|
+
SDL_WINRT_PATH_ROAMING_FOLDER,
|
139
|
+
|
140
|
+
/** \brief The app's temporary data store. Unsupported on Windows Phone.
|
141
|
+
Files written here may be deleted at any time. */
|
142
|
+
SDL_WINRT_PATH_TEMP_FOLDER
|
143
|
+
} SDL_WinRT_Path;
|
144
|
+
|
145
|
+
|
146
|
+
/**
|
147
|
+
* \brief Retrieves a WinRT defined path on the local file system
|
148
|
+
*
|
149
|
+
* \note Documentation on most app-specific path types on WinRT
|
150
|
+
* can be found on MSDN, at the URL:
|
151
|
+
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
152
|
+
*
|
153
|
+
* \param pathType The type of path to retrieve.
|
154
|
+
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
155
|
+
* if the path is not available for any reason. Not all paths are
|
156
|
+
* available on all versions of Windows. This is especially true on
|
157
|
+
* Windows Phone. Check the documentation for the given
|
158
|
+
* SDL_WinRT_Path for more information on which path types are
|
159
|
+
* supported where.
|
160
|
+
*/
|
161
|
+
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
162
|
+
|
163
|
+
/**
|
164
|
+
* \brief Retrieves a WinRT defined path on the local file system
|
165
|
+
*
|
166
|
+
* \note Documentation on most app-specific path types on WinRT
|
167
|
+
* can be found on MSDN, at the URL:
|
168
|
+
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
169
|
+
*
|
170
|
+
* \param pathType The type of path to retrieve.
|
171
|
+
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
172
|
+
* if the path is not available for any reason. Not all paths are
|
173
|
+
* available on all versions of Windows. This is especially true on
|
174
|
+
* Windows Phone. Check the documentation for the given
|
175
|
+
* SDL_WinRT_Path for more information on which path types are
|
176
|
+
* supported where.
|
177
|
+
*/
|
178
|
+
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
179
|
+
|
180
|
+
#endif /* __WINRT__ */
|
181
|
+
|
182
|
+
|
183
|
+
/* Ends C function definitions when using C++ */
|
184
|
+
#ifdef __cplusplus
|
185
|
+
}
|
186
|
+
#endif
|
187
|
+
#include "close_code.h"
|
188
|
+
|
189
|
+
#endif /* _SDL_system_h */
|
190
|
+
|
191
|
+
/* vi: set ts=4 sw=4 expandtab: */
|