rubygl 0.2.1 → 0.3.0

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Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,503 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_surface.h
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+ *
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+ * Header file for ::SDL_Surface definition and management functions.
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+ */
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+
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+ #ifndef _SDL_surface_h
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+ #define _SDL_surface_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_pixels.h"
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+ #include "SDL_rect.h"
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+ #include "SDL_blendmode.h"
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+ #include "SDL_rwops.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \name Surface flags
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+ *
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+ * These are the currently supported flags for the ::SDL_Surface.
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+ *
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+ * \internal
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+ * Used internally (read-only).
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+ */
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+ /* @{ */
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+ #define SDL_SWSURFACE 0 /**< Just here for compatibility */
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+ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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+ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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+ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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+ /* @} *//* Surface flags */
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+
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+ /**
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+ * Evaluates to true if the surface needs to be locked before access.
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+ */
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+ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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+
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+ /**
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+ * \brief A collection of pixels used in software blitting.
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+ *
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+ * \note This structure should be treated as read-only, except for \c pixels,
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+ * which, if not NULL, contains the raw pixel data for the surface.
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+ */
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+ typedef struct SDL_Surface
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+ {
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+ Uint32 flags; /**< Read-only */
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+ SDL_PixelFormat *format; /**< Read-only */
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+ int w, h; /**< Read-only */
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+ int pitch; /**< Read-only */
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+ void *pixels; /**< Read-write */
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+
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+ /** Application data associated with the surface */
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+ void *userdata; /**< Read-write */
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+
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+ /** information needed for surfaces requiring locks */
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+ int locked; /**< Read-only */
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+ void *lock_data; /**< Read-only */
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+
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+ /** clipping information */
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+ SDL_Rect clip_rect; /**< Read-only */
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+
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+ /** info for fast blit mapping to other surfaces */
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+ struct SDL_BlitMap *map; /**< Private */
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+
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+ /** Reference count -- used when freeing surface */
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+ int refcount; /**< Read-mostly */
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+ } SDL_Surface;
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+
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+ /**
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+ * \brief The type of function used for surface blitting functions.
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+ */
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+ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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+ struct SDL_Surface * dst, SDL_Rect * dstrect);
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+
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+ /**
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+ * Allocate and free an RGB surface.
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+ *
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+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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+ * If the depth is greater than 8 bits, the pixel format is set using the
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+ * flags '[RGB]mask'.
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+ *
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+ * If the function runs out of memory, it will return NULL.
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+ *
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+ * \param flags The \c flags are obsolete and should be set to 0.
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+ * \param width The width in pixels of the surface to create.
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+ * \param height The height in pixels of the surface to create.
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+ * \param depth The depth in bits of the surface to create.
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+ * \param Rmask The red mask of the surface to create.
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+ * \param Gmask The green mask of the surface to create.
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+ * \param Bmask The blue mask of the surface to create.
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+ * \param Amask The alpha mask of the surface to create.
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+ */
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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+ (Uint32 flags, int width, int height, int depth,
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+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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+ int width,
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+ int height,
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+ int depth,
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+ int pitch,
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+ Uint32 Rmask,
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+ Uint32 Gmask,
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+ Uint32 Bmask,
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+ Uint32 Amask);
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+ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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+
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+ /**
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+ * \brief Set the palette used by a surface.
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+ *
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+ * \return 0, or -1 if the surface format doesn't use a palette.
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+ *
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+ * \note A single palette can be shared with many surfaces.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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+ SDL_Palette * palette);
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+
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+ /**
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+ * \brief Sets up a surface for directly accessing the pixels.
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+ *
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+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
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+ * to and read from \c surface->pixels, using the pixel format stored in
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+ * \c surface->format. Once you are done accessing the surface, you should
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+ * use SDL_UnlockSurface() to release it.
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+ *
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+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
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+ * to 0, then you can read and write to the surface at any time, and the
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+ * pixel format of the surface will not change.
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+ *
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+ * No operating system or library calls should be made between lock/unlock
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+ * pairs, as critical system locks may be held during this time.
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+ *
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+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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+ *
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+ * \sa SDL_UnlockSurface()
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+ */
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+ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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+ /** \sa SDL_LockSurface() */
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+ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
164
+
165
+ /**
166
+ * Load a surface from a seekable SDL data stream (memory or file).
167
+ *
168
+ * If \c freesrc is non-zero, the stream will be closed after being read.
169
+ *
170
+ * The new surface should be freed with SDL_FreeSurface().
171
+ *
172
+ * \return the new surface, or NULL if there was an error.
173
+ */
174
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
175
+ int freesrc);
176
+
177
+ /**
178
+ * Load a surface from a file.
179
+ *
180
+ * Convenience macro.
181
+ */
182
+ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
183
+
184
+ /**
185
+ * Save a surface to a seekable SDL data stream (memory or file).
186
+ *
187
+ * If \c freedst is non-zero, the stream will be closed after being written.
188
+ *
189
+ * \return 0 if successful or -1 if there was an error.
190
+ */
191
+ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
192
+ (SDL_Surface * surface, SDL_RWops * dst, int freedst);
193
+
194
+ /**
195
+ * Save a surface to a file.
196
+ *
197
+ * Convenience macro.
198
+ */
199
+ #define SDL_SaveBMP(surface, file) \
200
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
201
+
202
+ /**
203
+ * \brief Sets the RLE acceleration hint for a surface.
204
+ *
205
+ * \return 0 on success, or -1 if the surface is not valid
206
+ *
207
+ * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
208
+ * but the surface must be locked before directly accessing the pixels.
209
+ */
210
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
211
+ int flag);
212
+
213
+ /**
214
+ * \brief Sets the color key (transparent pixel) in a blittable surface.
215
+ *
216
+ * \param surface The surface to update
217
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey
218
+ * \param key The transparent pixel in the native surface format
219
+ *
220
+ * \return 0 on success, or -1 if the surface is not valid
221
+ *
222
+ * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
223
+ */
224
+ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
225
+ int flag, Uint32 key);
226
+
227
+ /**
228
+ * \brief Gets the color key (transparent pixel) in a blittable surface.
229
+ *
230
+ * \param surface The surface to update
231
+ * \param key A pointer filled in with the transparent pixel in the native
232
+ * surface format
233
+ *
234
+ * \return 0 on success, or -1 if the surface is not valid or colorkey is not
235
+ * enabled.
236
+ */
237
+ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
238
+ Uint32 * key);
239
+
240
+ /**
241
+ * \brief Set an additional color value used in blit operations.
242
+ *
243
+ * \param surface The surface to update.
244
+ * \param r The red color value multiplied into blit operations.
245
+ * \param g The green color value multiplied into blit operations.
246
+ * \param b The blue color value multiplied into blit operations.
247
+ *
248
+ * \return 0 on success, or -1 if the surface is not valid.
249
+ *
250
+ * \sa SDL_GetSurfaceColorMod()
251
+ */
252
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
253
+ Uint8 r, Uint8 g, Uint8 b);
254
+
255
+
256
+ /**
257
+ * \brief Get the additional color value used in blit operations.
258
+ *
259
+ * \param surface The surface to query.
260
+ * \param r A pointer filled in with the current red color value.
261
+ * \param g A pointer filled in with the current green color value.
262
+ * \param b A pointer filled in with the current blue color value.
263
+ *
264
+ * \return 0 on success, or -1 if the surface is not valid.
265
+ *
266
+ * \sa SDL_SetSurfaceColorMod()
267
+ */
268
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
269
+ Uint8 * r, Uint8 * g,
270
+ Uint8 * b);
271
+
272
+ /**
273
+ * \brief Set an additional alpha value used in blit operations.
274
+ *
275
+ * \param surface The surface to update.
276
+ * \param alpha The alpha value multiplied into blit operations.
277
+ *
278
+ * \return 0 on success, or -1 if the surface is not valid.
279
+ *
280
+ * \sa SDL_GetSurfaceAlphaMod()
281
+ */
282
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
283
+ Uint8 alpha);
284
+
285
+ /**
286
+ * \brief Get the additional alpha value used in blit operations.
287
+ *
288
+ * \param surface The surface to query.
289
+ * \param alpha A pointer filled in with the current alpha value.
290
+ *
291
+ * \return 0 on success, or -1 if the surface is not valid.
292
+ *
293
+ * \sa SDL_SetSurfaceAlphaMod()
294
+ */
295
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
296
+ Uint8 * alpha);
297
+
298
+ /**
299
+ * \brief Set the blend mode used for blit operations.
300
+ *
301
+ * \param surface The surface to update.
302
+ * \param blendMode ::SDL_BlendMode to use for blit blending.
303
+ *
304
+ * \return 0 on success, or -1 if the parameters are not valid.
305
+ *
306
+ * \sa SDL_GetSurfaceBlendMode()
307
+ */
308
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
309
+ SDL_BlendMode blendMode);
310
+
311
+ /**
312
+ * \brief Get the blend mode used for blit operations.
313
+ *
314
+ * \param surface The surface to query.
315
+ * \param blendMode A pointer filled in with the current blend mode.
316
+ *
317
+ * \return 0 on success, or -1 if the surface is not valid.
318
+ *
319
+ * \sa SDL_SetSurfaceBlendMode()
320
+ */
321
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
322
+ SDL_BlendMode *blendMode);
323
+
324
+ /**
325
+ * Sets the clipping rectangle for the destination surface in a blit.
326
+ *
327
+ * If the clip rectangle is NULL, clipping will be disabled.
328
+ *
329
+ * If the clip rectangle doesn't intersect the surface, the function will
330
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
331
+ * function returns SDL_TRUE and blits to the surface will be clipped to
332
+ * the intersection of the surface area and the clipping rectangle.
333
+ *
334
+ * Note that blits are automatically clipped to the edges of the source
335
+ * and destination surfaces.
336
+ */
337
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
338
+ const SDL_Rect * rect);
339
+
340
+ /**
341
+ * Gets the clipping rectangle for the destination surface in a blit.
342
+ *
343
+ * \c rect must be a pointer to a valid rectangle which will be filled
344
+ * with the correct values.
345
+ */
346
+ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
347
+ SDL_Rect * rect);
348
+
349
+ /**
350
+ * Creates a new surface of the specified format, and then copies and maps
351
+ * the given surface to it so the blit of the converted surface will be as
352
+ * fast as possible. If this function fails, it returns NULL.
353
+ *
354
+ * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
355
+ * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
356
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
357
+ * surface.
358
+ */
359
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
360
+ (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
361
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
362
+ (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
363
+
364
+ /**
365
+ * \brief Copy a block of pixels of one format to another format
366
+ *
367
+ * \return 0 on success, or -1 if there was an error
368
+ */
369
+ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
370
+ Uint32 src_format,
371
+ const void * src, int src_pitch,
372
+ Uint32 dst_format,
373
+ void * dst, int dst_pitch);
374
+
375
+ /**
376
+ * Performs a fast fill of the given rectangle with \c color.
377
+ *
378
+ * If \c rect is NULL, the whole surface will be filled with \c color.
379
+ *
380
+ * The color should be a pixel of the format used by the surface, and
381
+ * can be generated by the SDL_MapRGB() function.
382
+ *
383
+ * \return 0 on success, or -1 on error.
384
+ */
385
+ extern DECLSPEC int SDLCALL SDL_FillRect
386
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
387
+ extern DECLSPEC int SDLCALL SDL_FillRects
388
+ (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
389
+
390
+ /**
391
+ * Performs a fast blit from the source surface to the destination surface.
392
+ *
393
+ * This assumes that the source and destination rectangles are
394
+ * the same size. If either \c srcrect or \c dstrect are NULL, the entire
395
+ * surface (\c src or \c dst) is copied. The final blit rectangles are saved
396
+ * in \c srcrect and \c dstrect after all clipping is performed.
397
+ *
398
+ * \return If the blit is successful, it returns 0, otherwise it returns -1.
399
+ *
400
+ * The blit function should not be called on a locked surface.
401
+ *
402
+ * The blit semantics for surfaces with and without blending and colorkey
403
+ * are defined as follows:
404
+ * \verbatim
405
+ RGBA->RGB:
406
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
407
+ alpha-blend (using the source alpha-channel and per-surface alpha)
408
+ SDL_SRCCOLORKEY ignored.
409
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
410
+ copy RGB.
411
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
412
+ RGB values of the source color key, ignoring alpha in the
413
+ comparison.
414
+
415
+ RGB->RGBA:
416
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
417
+ alpha-blend (using the source per-surface alpha)
418
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
419
+ copy RGB, set destination alpha to source per-surface alpha value.
420
+ both:
421
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
422
+ source color key.
423
+
424
+ RGBA->RGBA:
425
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
426
+ alpha-blend (using the source alpha-channel and per-surface alpha)
427
+ SDL_SRCCOLORKEY ignored.
428
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
429
+ copy all of RGBA to the destination.
430
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
431
+ RGB values of the source color key, ignoring alpha in the
432
+ comparison.
433
+
434
+ RGB->RGB:
435
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
436
+ alpha-blend (using the source per-surface alpha)
437
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
438
+ copy RGB.
439
+ both:
440
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
441
+ source color key.
442
+ \endverbatim
443
+ *
444
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
445
+ * blitting works internally and how to use the other blit functions.
446
+ */
447
+ #define SDL_BlitSurface SDL_UpperBlit
448
+
449
+ /**
450
+ * This is the public blit function, SDL_BlitSurface(), and it performs
451
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
452
+ */
453
+ extern DECLSPEC int SDLCALL SDL_UpperBlit
454
+ (SDL_Surface * src, const SDL_Rect * srcrect,
455
+ SDL_Surface * dst, SDL_Rect * dstrect);
456
+
457
+ /**
458
+ * This is a semi-private blit function and it performs low-level surface
459
+ * blitting only.
460
+ */
461
+ extern DECLSPEC int SDLCALL SDL_LowerBlit
462
+ (SDL_Surface * src, SDL_Rect * srcrect,
463
+ SDL_Surface * dst, SDL_Rect * dstrect);
464
+
465
+ /**
466
+ * \brief Perform a fast, low quality, stretch blit between two surfaces of the
467
+ * same pixel format.
468
+ *
469
+ * \note This function uses a static buffer, and is not thread-safe.
470
+ */
471
+ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
472
+ const SDL_Rect * srcrect,
473
+ SDL_Surface * dst,
474
+ const SDL_Rect * dstrect);
475
+
476
+ #define SDL_BlitScaled SDL_UpperBlitScaled
477
+
478
+ /**
479
+ * This is the public scaled blit function, SDL_BlitScaled(), and it performs
480
+ * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
481
+ */
482
+ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
483
+ (SDL_Surface * src, const SDL_Rect * srcrect,
484
+ SDL_Surface * dst, SDL_Rect * dstrect);
485
+
486
+ /**
487
+ * This is a semi-private blit function and it performs low-level surface
488
+ * scaled blitting only.
489
+ */
490
+ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
491
+ (SDL_Surface * src, SDL_Rect * srcrect,
492
+ SDL_Surface * dst, SDL_Rect * dstrect);
493
+
494
+
495
+ /* Ends C function definitions when using C++ */
496
+ #ifdef __cplusplus
497
+ }
498
+ #endif
499
+ #include "close_code.h"
500
+
501
+ #endif /* _SDL_surface_h */
502
+
503
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,191 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_system.h
24
+ *
25
+ * Include file for platform specific SDL API functions
26
+ */
27
+
28
+ #ifndef _SDL_system_h
29
+ #define _SDL_system_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_keyboard.h"
33
+ #include "SDL_render.h"
34
+ #include "SDL_video.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+
43
+ /* Platform specific functions for Windows */
44
+ #ifdef __WIN32__
45
+
46
+ /* Returns the D3D9 adapter index that matches the specified display index.
47
+ This adapter index can be passed to IDirect3D9::CreateDevice and controls
48
+ on which monitor a full screen application will appear.
49
+ */
50
+ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
51
+
52
+ /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
53
+ Once you are done using the device, you should release it to avoid a resource leak.
54
+ */
55
+ typedef struct IDirect3DDevice9 IDirect3DDevice9;
56
+ extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
57
+
58
+ /* Returns the DXGI Adapter and Output indices for the specified display index.
59
+ These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
60
+ required to create a DX10 or DX11 device and swap chain.
61
+ */
62
+ extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
63
+
64
+ #endif /* __WIN32__ */
65
+
66
+
67
+ /* Platform specific functions for iOS */
68
+ #if defined(__IPHONEOS__) && __IPHONEOS__
69
+
70
+ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
71
+ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
72
+
73
+ #endif /* __IPHONEOS__ */
74
+
75
+
76
+ /* Platform specific functions for Android */
77
+ #if defined(__ANDROID__) && __ANDROID__
78
+
79
+ /* Get the JNI environment for the current thread
80
+ This returns JNIEnv*, but the prototype is void* so we don't need jni.h
81
+ */
82
+ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
83
+
84
+ /* Get the SDL Activity object for the application
85
+ This returns jobject, but the prototype is void* so we don't need jni.h
86
+ The jobject returned by SDL_AndroidGetActivity is a local reference.
87
+ It is the caller's responsibility to properly release it
88
+ (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
89
+ */
90
+ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
91
+
92
+ /* See the official Android developer guide for more information:
93
+ http://developer.android.com/guide/topics/data/data-storage.html
94
+ */
95
+ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
96
+ #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
97
+
98
+ /* Get the path used for internal storage for this application.
99
+ This path is unique to your application and cannot be written to
100
+ by other applications.
101
+ */
102
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
103
+
104
+ /* Get the current state of external storage, a bitmask of these values:
105
+ SDL_ANDROID_EXTERNAL_STORAGE_READ
106
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE
107
+ If external storage is currently unavailable, this will return 0.
108
+ */
109
+ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
110
+
111
+ /* Get the path used for external storage for this application.
112
+ This path is unique to your application, but is public and can be
113
+ written to by other applications.
114
+ */
115
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
116
+
117
+ #endif /* __ANDROID__ */
118
+
119
+ /* Platform specific functions for WinRT */
120
+ #if defined(__WINRT__) && __WINRT__
121
+
122
+ /**
123
+ * \brief WinRT / Windows Phone path types
124
+ */
125
+ typedef enum
126
+ {
127
+ /** \brief The installed app's root directory.
128
+ Files here are likely to be read-only. */
129
+ SDL_WINRT_PATH_INSTALLED_LOCATION,
130
+
131
+ /** \brief The app's local data store. Files may be written here */
132
+ SDL_WINRT_PATH_LOCAL_FOLDER,
133
+
134
+ /** \brief The app's roaming data store. Unsupported on Windows Phone.
135
+ Files written here may be copied to other machines via a network
136
+ connection.
137
+ */
138
+ SDL_WINRT_PATH_ROAMING_FOLDER,
139
+
140
+ /** \brief The app's temporary data store. Unsupported on Windows Phone.
141
+ Files written here may be deleted at any time. */
142
+ SDL_WINRT_PATH_TEMP_FOLDER
143
+ } SDL_WinRT_Path;
144
+
145
+
146
+ /**
147
+ * \brief Retrieves a WinRT defined path on the local file system
148
+ *
149
+ * \note Documentation on most app-specific path types on WinRT
150
+ * can be found on MSDN, at the URL:
151
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
152
+ *
153
+ * \param pathType The type of path to retrieve.
154
+ * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
155
+ * if the path is not available for any reason. Not all paths are
156
+ * available on all versions of Windows. This is especially true on
157
+ * Windows Phone. Check the documentation for the given
158
+ * SDL_WinRT_Path for more information on which path types are
159
+ * supported where.
160
+ */
161
+ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
162
+
163
+ /**
164
+ * \brief Retrieves a WinRT defined path on the local file system
165
+ *
166
+ * \note Documentation on most app-specific path types on WinRT
167
+ * can be found on MSDN, at the URL:
168
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
169
+ *
170
+ * \param pathType The type of path to retrieve.
171
+ * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
172
+ * if the path is not available for any reason. Not all paths are
173
+ * available on all versions of Windows. This is especially true on
174
+ * Windows Phone. Check the documentation for the given
175
+ * SDL_WinRT_Path for more information on which path types are
176
+ * supported where.
177
+ */
178
+ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
179
+
180
+ #endif /* __WINRT__ */
181
+
182
+
183
+ /* Ends C function definitions when using C++ */
184
+ #ifdef __cplusplus
185
+ }
186
+ #endif
187
+ #include "close_code.h"
188
+
189
+ #endif /* _SDL_system_h */
190
+
191
+ /* vi: set ts=4 sw=4 expandtab: */