rubygl 0.2.1 → 0.3.0

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Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,2 @@
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+ #define SDL_REVISION "hg-8628:b558f99d48f0"
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+ #define SDL_REVISION_NUMBER 8628
@@ -0,0 +1,232 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_rwops.h
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+ *
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+ * This file provides a general interface for SDL to read and write
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+ * data streams. It can easily be extended to files, memory, etc.
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+ */
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+
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+ #ifndef _SDL_rwops_h
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+ #define _SDL_rwops_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* RWops Types */
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+ #define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */
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+ #define SDL_RWOPS_WINFILE 1 /* Win32 file */
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+ #define SDL_RWOPS_STDFILE 2 /* Stdio file */
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+ #define SDL_RWOPS_JNIFILE 3 /* Android asset */
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+ #define SDL_RWOPS_MEMORY 4 /* Memory stream */
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+ #define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */
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+
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+ /**
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+ * This is the read/write operation structure -- very basic.
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+ */
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+ typedef struct SDL_RWops
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+ {
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+ /**
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+ * Return the size of the file in this rwops, or -1 if unknown
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+ */
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+ Sint64 (SDLCALL * size) (struct SDL_RWops * context);
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+
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+ /**
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+ * Seek to \c offset relative to \c whence, one of stdio's whence values:
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+ * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
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+ *
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+ * \return the final offset in the data stream, or -1 on error.
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+ */
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+ Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
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+ int whence);
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+
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+ /**
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+ * Read up to \c maxnum objects each of size \c size from the data
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+ * stream to the area pointed at by \c ptr.
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+ *
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+ * \return the number of objects read, or 0 at error or end of file.
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+ */
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+ size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
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+ size_t size, size_t maxnum);
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+
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+ /**
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+ * Write exactly \c num objects each of size \c size from the area
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+ * pointed at by \c ptr to data stream.
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+ *
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+ * \return the number of objects written, or 0 at error or end of file.
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+ */
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+ size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
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+ size_t size, size_t num);
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+
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+ /**
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+ * Close and free an allocated SDL_RWops structure.
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+ *
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+ * \return 0 if successful or -1 on write error when flushing data.
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+ */
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+ int (SDLCALL * close) (struct SDL_RWops * context);
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+
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+ Uint32 type;
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+ union
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+ {
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+ #if defined(ANDROID)
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+ struct
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+ {
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+ void *fileNameRef;
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+ void *inputStreamRef;
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+ void *readableByteChannelRef;
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+ void *readMethod;
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+ void *assetFileDescriptorRef;
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+ long position;
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+ long size;
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+ long offset;
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+ int fd;
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+ } androidio;
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+ #elif defined(__WIN32__)
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+ struct
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+ {
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+ SDL_bool append;
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+ void *h;
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+ struct
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+ {
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+ void *data;
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+ size_t size;
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+ size_t left;
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+ } buffer;
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+ } windowsio;
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+ #endif
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+
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+ #ifdef HAVE_STDIO_H
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+ struct
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+ {
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+ SDL_bool autoclose;
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+ FILE *fp;
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+ } stdio;
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+ #endif
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+ struct
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+ {
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+ Uint8 *base;
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+ Uint8 *here;
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+ Uint8 *stop;
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+ } mem;
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+ struct
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+ {
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+ void *data1;
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+ void *data2;
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+ } unknown;
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+ } hidden;
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+
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+ } SDL_RWops;
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+
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+
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+ /**
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+ * \name RWFrom functions
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+ *
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+ * Functions to create SDL_RWops structures from various data streams.
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+ */
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+ /* @{ */
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+
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
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+ const char *mode);
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+
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+ #ifdef HAVE_STDIO_H
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
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+ SDL_bool autoclose);
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+ #else
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
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+ SDL_bool autoclose);
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+ #endif
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+
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
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+ int size);
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+
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+ /* @} *//* RWFrom functions */
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+
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+
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+ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
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+ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
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+
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+ #define RW_SEEK_SET 0 /**< Seek from the beginning of data */
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+ #define RW_SEEK_CUR 1 /**< Seek relative to current read point */
176
+ #define RW_SEEK_END 2 /**< Seek relative to the end of data */
177
+
178
+ /**
179
+ * \name Read/write macros
180
+ *
181
+ * Macros to easily read and write from an SDL_RWops structure.
182
+ */
183
+ /* @{ */
184
+ #define SDL_RWsize(ctx) (ctx)->size(ctx)
185
+ #define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
186
+ #define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
187
+ #define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
188
+ #define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
189
+ #define SDL_RWclose(ctx) (ctx)->close(ctx)
190
+ /* @} *//* Read/write macros */
191
+
192
+
193
+ /**
194
+ * \name Read endian functions
195
+ *
196
+ * Read an item of the specified endianness and return in native format.
197
+ */
198
+ /* @{ */
199
+ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
200
+ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
201
+ extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
202
+ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
203
+ extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
204
+ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
205
+ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
206
+ /* @} *//* Read endian functions */
207
+
208
+ /**
209
+ * \name Write endian functions
210
+ *
211
+ * Write an item of native format to the specified endianness.
212
+ */
213
+ /* @{ */
214
+ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
215
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
216
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
217
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
218
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
219
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
220
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
221
+ /* @} *//* Write endian functions */
222
+
223
+
224
+ /* Ends C function definitions when using C++ */
225
+ #ifdef __cplusplus
226
+ }
227
+ #endif
228
+ #include "close_code.h"
229
+
230
+ #endif /* _SDL_rwops_h */
231
+
232
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,401 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_scancode.h
24
+ *
25
+ * Defines keyboard scancodes.
26
+ */
27
+
28
+ #ifndef _SDL_scancode_h
29
+ #define _SDL_scancode_h
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ /**
34
+ * \brief The SDL keyboard scancode representation.
35
+ *
36
+ * Values of this type are used to represent keyboard keys, among other places
37
+ * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
38
+ * SDL_Event structure.
39
+ *
40
+ * The values in this enumeration are based on the USB usage page standard:
41
+ * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
42
+ */
43
+ typedef enum
44
+ {
45
+ SDL_SCANCODE_UNKNOWN = 0,
46
+
47
+ /**
48
+ * \name Usage page 0x07
49
+ *
50
+ * These values are from usage page 0x07 (USB keyboard page).
51
+ */
52
+ /* @{ */
53
+
54
+ SDL_SCANCODE_A = 4,
55
+ SDL_SCANCODE_B = 5,
56
+ SDL_SCANCODE_C = 6,
57
+ SDL_SCANCODE_D = 7,
58
+ SDL_SCANCODE_E = 8,
59
+ SDL_SCANCODE_F = 9,
60
+ SDL_SCANCODE_G = 10,
61
+ SDL_SCANCODE_H = 11,
62
+ SDL_SCANCODE_I = 12,
63
+ SDL_SCANCODE_J = 13,
64
+ SDL_SCANCODE_K = 14,
65
+ SDL_SCANCODE_L = 15,
66
+ SDL_SCANCODE_M = 16,
67
+ SDL_SCANCODE_N = 17,
68
+ SDL_SCANCODE_O = 18,
69
+ SDL_SCANCODE_P = 19,
70
+ SDL_SCANCODE_Q = 20,
71
+ SDL_SCANCODE_R = 21,
72
+ SDL_SCANCODE_S = 22,
73
+ SDL_SCANCODE_T = 23,
74
+ SDL_SCANCODE_U = 24,
75
+ SDL_SCANCODE_V = 25,
76
+ SDL_SCANCODE_W = 26,
77
+ SDL_SCANCODE_X = 27,
78
+ SDL_SCANCODE_Y = 28,
79
+ SDL_SCANCODE_Z = 29,
80
+
81
+ SDL_SCANCODE_1 = 30,
82
+ SDL_SCANCODE_2 = 31,
83
+ SDL_SCANCODE_3 = 32,
84
+ SDL_SCANCODE_4 = 33,
85
+ SDL_SCANCODE_5 = 34,
86
+ SDL_SCANCODE_6 = 35,
87
+ SDL_SCANCODE_7 = 36,
88
+ SDL_SCANCODE_8 = 37,
89
+ SDL_SCANCODE_9 = 38,
90
+ SDL_SCANCODE_0 = 39,
91
+
92
+ SDL_SCANCODE_RETURN = 40,
93
+ SDL_SCANCODE_ESCAPE = 41,
94
+ SDL_SCANCODE_BACKSPACE = 42,
95
+ SDL_SCANCODE_TAB = 43,
96
+ SDL_SCANCODE_SPACE = 44,
97
+
98
+ SDL_SCANCODE_MINUS = 45,
99
+ SDL_SCANCODE_EQUALS = 46,
100
+ SDL_SCANCODE_LEFTBRACKET = 47,
101
+ SDL_SCANCODE_RIGHTBRACKET = 48,
102
+ SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
103
+ * key on ISO keyboards and at the right end
104
+ * of the QWERTY row on ANSI keyboards.
105
+ * Produces REVERSE SOLIDUS (backslash) and
106
+ * VERTICAL LINE in a US layout, REVERSE
107
+ * SOLIDUS and VERTICAL LINE in a UK Mac
108
+ * layout, NUMBER SIGN and TILDE in a UK
109
+ * Windows layout, DOLLAR SIGN and POUND SIGN
110
+ * in a Swiss German layout, NUMBER SIGN and
111
+ * APOSTROPHE in a German layout, GRAVE
112
+ * ACCENT and POUND SIGN in a French Mac
113
+ * layout, and ASTERISK and MICRO SIGN in a
114
+ * French Windows layout.
115
+ */
116
+ SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
117
+ * instead of 49 for the same key, but all
118
+ * OSes I've seen treat the two codes
119
+ * identically. So, as an implementor, unless
120
+ * your keyboard generates both of those
121
+ * codes and your OS treats them differently,
122
+ * you should generate SDL_SCANCODE_BACKSLASH
123
+ * instead of this code. As a user, you
124
+ * should not rely on this code because SDL
125
+ * will never generate it with most (all?)
126
+ * keyboards.
127
+ */
128
+ SDL_SCANCODE_SEMICOLON = 51,
129
+ SDL_SCANCODE_APOSTROPHE = 52,
130
+ SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
131
+ * and ISO keyboards). Produces GRAVE ACCENT and
132
+ * TILDE in a US Windows layout and in US and UK
133
+ * Mac layouts on ANSI keyboards, GRAVE ACCENT
134
+ * and NOT SIGN in a UK Windows layout, SECTION
135
+ * SIGN and PLUS-MINUS SIGN in US and UK Mac
136
+ * layouts on ISO keyboards, SECTION SIGN and
137
+ * DEGREE SIGN in a Swiss German layout (Mac:
138
+ * only on ISO keyboards), CIRCUMFLEX ACCENT and
139
+ * DEGREE SIGN in a German layout (Mac: only on
140
+ * ISO keyboards), SUPERSCRIPT TWO and TILDE in a
141
+ * French Windows layout, COMMERCIAL AT and
142
+ * NUMBER SIGN in a French Mac layout on ISO
143
+ * keyboards, and LESS-THAN SIGN and GREATER-THAN
144
+ * SIGN in a Swiss German, German, or French Mac
145
+ * layout on ANSI keyboards.
146
+ */
147
+ SDL_SCANCODE_COMMA = 54,
148
+ SDL_SCANCODE_PERIOD = 55,
149
+ SDL_SCANCODE_SLASH = 56,
150
+
151
+ SDL_SCANCODE_CAPSLOCK = 57,
152
+
153
+ SDL_SCANCODE_F1 = 58,
154
+ SDL_SCANCODE_F2 = 59,
155
+ SDL_SCANCODE_F3 = 60,
156
+ SDL_SCANCODE_F4 = 61,
157
+ SDL_SCANCODE_F5 = 62,
158
+ SDL_SCANCODE_F6 = 63,
159
+ SDL_SCANCODE_F7 = 64,
160
+ SDL_SCANCODE_F8 = 65,
161
+ SDL_SCANCODE_F9 = 66,
162
+ SDL_SCANCODE_F10 = 67,
163
+ SDL_SCANCODE_F11 = 68,
164
+ SDL_SCANCODE_F12 = 69,
165
+
166
+ SDL_SCANCODE_PRINTSCREEN = 70,
167
+ SDL_SCANCODE_SCROLLLOCK = 71,
168
+ SDL_SCANCODE_PAUSE = 72,
169
+ SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
170
+ does send code 73, not 117) */
171
+ SDL_SCANCODE_HOME = 74,
172
+ SDL_SCANCODE_PAGEUP = 75,
173
+ SDL_SCANCODE_DELETE = 76,
174
+ SDL_SCANCODE_END = 77,
175
+ SDL_SCANCODE_PAGEDOWN = 78,
176
+ SDL_SCANCODE_RIGHT = 79,
177
+ SDL_SCANCODE_LEFT = 80,
178
+ SDL_SCANCODE_DOWN = 81,
179
+ SDL_SCANCODE_UP = 82,
180
+
181
+ SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
182
+ */
183
+ SDL_SCANCODE_KP_DIVIDE = 84,
184
+ SDL_SCANCODE_KP_MULTIPLY = 85,
185
+ SDL_SCANCODE_KP_MINUS = 86,
186
+ SDL_SCANCODE_KP_PLUS = 87,
187
+ SDL_SCANCODE_KP_ENTER = 88,
188
+ SDL_SCANCODE_KP_1 = 89,
189
+ SDL_SCANCODE_KP_2 = 90,
190
+ SDL_SCANCODE_KP_3 = 91,
191
+ SDL_SCANCODE_KP_4 = 92,
192
+ SDL_SCANCODE_KP_5 = 93,
193
+ SDL_SCANCODE_KP_6 = 94,
194
+ SDL_SCANCODE_KP_7 = 95,
195
+ SDL_SCANCODE_KP_8 = 96,
196
+ SDL_SCANCODE_KP_9 = 97,
197
+ SDL_SCANCODE_KP_0 = 98,
198
+ SDL_SCANCODE_KP_PERIOD = 99,
199
+
200
+ SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
201
+ * keyboards have over ANSI ones,
202
+ * located between left shift and Y.
203
+ * Produces GRAVE ACCENT and TILDE in a
204
+ * US or UK Mac layout, REVERSE SOLIDUS
205
+ * (backslash) and VERTICAL LINE in a
206
+ * US or UK Windows layout, and
207
+ * LESS-THAN SIGN and GREATER-THAN SIGN
208
+ * in a Swiss German, German, or French
209
+ * layout. */
210
+ SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
211
+ SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
212
+ * not a physical key - but some Mac keyboards
213
+ * do have a power key. */
214
+ SDL_SCANCODE_KP_EQUALS = 103,
215
+ SDL_SCANCODE_F13 = 104,
216
+ SDL_SCANCODE_F14 = 105,
217
+ SDL_SCANCODE_F15 = 106,
218
+ SDL_SCANCODE_F16 = 107,
219
+ SDL_SCANCODE_F17 = 108,
220
+ SDL_SCANCODE_F18 = 109,
221
+ SDL_SCANCODE_F19 = 110,
222
+ SDL_SCANCODE_F20 = 111,
223
+ SDL_SCANCODE_F21 = 112,
224
+ SDL_SCANCODE_F22 = 113,
225
+ SDL_SCANCODE_F23 = 114,
226
+ SDL_SCANCODE_F24 = 115,
227
+ SDL_SCANCODE_EXECUTE = 116,
228
+ SDL_SCANCODE_HELP = 117,
229
+ SDL_SCANCODE_MENU = 118,
230
+ SDL_SCANCODE_SELECT = 119,
231
+ SDL_SCANCODE_STOP = 120,
232
+ SDL_SCANCODE_AGAIN = 121, /**< redo */
233
+ SDL_SCANCODE_UNDO = 122,
234
+ SDL_SCANCODE_CUT = 123,
235
+ SDL_SCANCODE_COPY = 124,
236
+ SDL_SCANCODE_PASTE = 125,
237
+ SDL_SCANCODE_FIND = 126,
238
+ SDL_SCANCODE_MUTE = 127,
239
+ SDL_SCANCODE_VOLUMEUP = 128,
240
+ SDL_SCANCODE_VOLUMEDOWN = 129,
241
+ /* not sure whether there's a reason to enable these */
242
+ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
243
+ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
244
+ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
245
+ SDL_SCANCODE_KP_COMMA = 133,
246
+ SDL_SCANCODE_KP_EQUALSAS400 = 134,
247
+
248
+ SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
249
+ footnotes in USB doc */
250
+ SDL_SCANCODE_INTERNATIONAL2 = 136,
251
+ SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
252
+ SDL_SCANCODE_INTERNATIONAL4 = 138,
253
+ SDL_SCANCODE_INTERNATIONAL5 = 139,
254
+ SDL_SCANCODE_INTERNATIONAL6 = 140,
255
+ SDL_SCANCODE_INTERNATIONAL7 = 141,
256
+ SDL_SCANCODE_INTERNATIONAL8 = 142,
257
+ SDL_SCANCODE_INTERNATIONAL9 = 143,
258
+ SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
259
+ SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
260
+ SDL_SCANCODE_LANG3 = 146, /**< Katakana */
261
+ SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
262
+ SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
263
+ SDL_SCANCODE_LANG6 = 149, /**< reserved */
264
+ SDL_SCANCODE_LANG7 = 150, /**< reserved */
265
+ SDL_SCANCODE_LANG8 = 151, /**< reserved */
266
+ SDL_SCANCODE_LANG9 = 152, /**< reserved */
267
+
268
+ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
269
+ SDL_SCANCODE_SYSREQ = 154,
270
+ SDL_SCANCODE_CANCEL = 155,
271
+ SDL_SCANCODE_CLEAR = 156,
272
+ SDL_SCANCODE_PRIOR = 157,
273
+ SDL_SCANCODE_RETURN2 = 158,
274
+ SDL_SCANCODE_SEPARATOR = 159,
275
+ SDL_SCANCODE_OUT = 160,
276
+ SDL_SCANCODE_OPER = 161,
277
+ SDL_SCANCODE_CLEARAGAIN = 162,
278
+ SDL_SCANCODE_CRSEL = 163,
279
+ SDL_SCANCODE_EXSEL = 164,
280
+
281
+ SDL_SCANCODE_KP_00 = 176,
282
+ SDL_SCANCODE_KP_000 = 177,
283
+ SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
284
+ SDL_SCANCODE_DECIMALSEPARATOR = 179,
285
+ SDL_SCANCODE_CURRENCYUNIT = 180,
286
+ SDL_SCANCODE_CURRENCYSUBUNIT = 181,
287
+ SDL_SCANCODE_KP_LEFTPAREN = 182,
288
+ SDL_SCANCODE_KP_RIGHTPAREN = 183,
289
+ SDL_SCANCODE_KP_LEFTBRACE = 184,
290
+ SDL_SCANCODE_KP_RIGHTBRACE = 185,
291
+ SDL_SCANCODE_KP_TAB = 186,
292
+ SDL_SCANCODE_KP_BACKSPACE = 187,
293
+ SDL_SCANCODE_KP_A = 188,
294
+ SDL_SCANCODE_KP_B = 189,
295
+ SDL_SCANCODE_KP_C = 190,
296
+ SDL_SCANCODE_KP_D = 191,
297
+ SDL_SCANCODE_KP_E = 192,
298
+ SDL_SCANCODE_KP_F = 193,
299
+ SDL_SCANCODE_KP_XOR = 194,
300
+ SDL_SCANCODE_KP_POWER = 195,
301
+ SDL_SCANCODE_KP_PERCENT = 196,
302
+ SDL_SCANCODE_KP_LESS = 197,
303
+ SDL_SCANCODE_KP_GREATER = 198,
304
+ SDL_SCANCODE_KP_AMPERSAND = 199,
305
+ SDL_SCANCODE_KP_DBLAMPERSAND = 200,
306
+ SDL_SCANCODE_KP_VERTICALBAR = 201,
307
+ SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
308
+ SDL_SCANCODE_KP_COLON = 203,
309
+ SDL_SCANCODE_KP_HASH = 204,
310
+ SDL_SCANCODE_KP_SPACE = 205,
311
+ SDL_SCANCODE_KP_AT = 206,
312
+ SDL_SCANCODE_KP_EXCLAM = 207,
313
+ SDL_SCANCODE_KP_MEMSTORE = 208,
314
+ SDL_SCANCODE_KP_MEMRECALL = 209,
315
+ SDL_SCANCODE_KP_MEMCLEAR = 210,
316
+ SDL_SCANCODE_KP_MEMADD = 211,
317
+ SDL_SCANCODE_KP_MEMSUBTRACT = 212,
318
+ SDL_SCANCODE_KP_MEMMULTIPLY = 213,
319
+ SDL_SCANCODE_KP_MEMDIVIDE = 214,
320
+ SDL_SCANCODE_KP_PLUSMINUS = 215,
321
+ SDL_SCANCODE_KP_CLEAR = 216,
322
+ SDL_SCANCODE_KP_CLEARENTRY = 217,
323
+ SDL_SCANCODE_KP_BINARY = 218,
324
+ SDL_SCANCODE_KP_OCTAL = 219,
325
+ SDL_SCANCODE_KP_DECIMAL = 220,
326
+ SDL_SCANCODE_KP_HEXADECIMAL = 221,
327
+
328
+ SDL_SCANCODE_LCTRL = 224,
329
+ SDL_SCANCODE_LSHIFT = 225,
330
+ SDL_SCANCODE_LALT = 226, /**< alt, option */
331
+ SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
332
+ SDL_SCANCODE_RCTRL = 228,
333
+ SDL_SCANCODE_RSHIFT = 229,
334
+ SDL_SCANCODE_RALT = 230, /**< alt gr, option */
335
+ SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
336
+
337
+ SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
338
+ * by any of the above, but since there's a
339
+ * special KMOD_MODE for it I'm adding it here
340
+ */
341
+
342
+ /* @} *//* Usage page 0x07 */
343
+
344
+ /**
345
+ * \name Usage page 0x0C
346
+ *
347
+ * These values are mapped from usage page 0x0C (USB consumer page).
348
+ */
349
+ /* @{ */
350
+
351
+ SDL_SCANCODE_AUDIONEXT = 258,
352
+ SDL_SCANCODE_AUDIOPREV = 259,
353
+ SDL_SCANCODE_AUDIOSTOP = 260,
354
+ SDL_SCANCODE_AUDIOPLAY = 261,
355
+ SDL_SCANCODE_AUDIOMUTE = 262,
356
+ SDL_SCANCODE_MEDIASELECT = 263,
357
+ SDL_SCANCODE_WWW = 264,
358
+ SDL_SCANCODE_MAIL = 265,
359
+ SDL_SCANCODE_CALCULATOR = 266,
360
+ SDL_SCANCODE_COMPUTER = 267,
361
+ SDL_SCANCODE_AC_SEARCH = 268,
362
+ SDL_SCANCODE_AC_HOME = 269,
363
+ SDL_SCANCODE_AC_BACK = 270,
364
+ SDL_SCANCODE_AC_FORWARD = 271,
365
+ SDL_SCANCODE_AC_STOP = 272,
366
+ SDL_SCANCODE_AC_REFRESH = 273,
367
+ SDL_SCANCODE_AC_BOOKMARKS = 274,
368
+
369
+ /* @} *//* Usage page 0x0C */
370
+
371
+ /**
372
+ * \name Walther keys
373
+ *
374
+ * These are values that Christian Walther added (for mac keyboard?).
375
+ */
376
+ /* @{ */
377
+
378
+ SDL_SCANCODE_BRIGHTNESSDOWN = 275,
379
+ SDL_SCANCODE_BRIGHTNESSUP = 276,
380
+ SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
381
+ switch, video mode switch */
382
+ SDL_SCANCODE_KBDILLUMTOGGLE = 278,
383
+ SDL_SCANCODE_KBDILLUMDOWN = 279,
384
+ SDL_SCANCODE_KBDILLUMUP = 280,
385
+ SDL_SCANCODE_EJECT = 281,
386
+ SDL_SCANCODE_SLEEP = 282,
387
+
388
+ SDL_SCANCODE_APP1 = 283,
389
+ SDL_SCANCODE_APP2 = 284,
390
+
391
+ /* @} *//* Walther keys */
392
+
393
+ /* Add any other keys here. */
394
+
395
+ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
396
+ for array bounds */
397
+ } SDL_Scancode;
398
+
399
+ #endif /* _SDL_scancode_h */
400
+
401
+ /* vi: set ts=4 sw=4 expandtab: */