rubygl 0.2.1 → 0.3.0

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Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,429 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_pixels.h
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+ *
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+ * Header for the enumerated pixel format definitions.
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+ */
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+
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+ #ifndef _SDL_pixels_h
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+ #define _SDL_pixels_h
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \name Transparency definitions
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+ *
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+ * These define alpha as the opacity of a surface.
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+ */
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+ /* @{ */
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+ #define SDL_ALPHA_OPAQUE 255
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+ #define SDL_ALPHA_TRANSPARENT 0
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+ /* @} */
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+
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+ /** Pixel type. */
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+ enum
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+ {
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+ SDL_PIXELTYPE_UNKNOWN,
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+ SDL_PIXELTYPE_INDEX1,
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+ SDL_PIXELTYPE_INDEX4,
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+ SDL_PIXELTYPE_INDEX8,
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+ SDL_PIXELTYPE_PACKED8,
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+ SDL_PIXELTYPE_PACKED16,
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+ SDL_PIXELTYPE_PACKED32,
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+ SDL_PIXELTYPE_ARRAYU8,
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+ SDL_PIXELTYPE_ARRAYU16,
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+ SDL_PIXELTYPE_ARRAYU32,
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+ SDL_PIXELTYPE_ARRAYF16,
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+ SDL_PIXELTYPE_ARRAYF32
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+ };
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+
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+ /** Bitmap pixel order, high bit -> low bit. */
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+ enum
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+ {
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+ SDL_BITMAPORDER_NONE,
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+ SDL_BITMAPORDER_4321,
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+ SDL_BITMAPORDER_1234
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+ };
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+
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+ /** Packed component order, high bit -> low bit. */
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+ enum
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+ {
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+ SDL_PACKEDORDER_NONE,
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+ SDL_PACKEDORDER_XRGB,
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+ SDL_PACKEDORDER_RGBX,
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+ SDL_PACKEDORDER_ARGB,
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+ SDL_PACKEDORDER_RGBA,
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+ SDL_PACKEDORDER_XBGR,
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+ SDL_PACKEDORDER_BGRX,
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+ SDL_PACKEDORDER_ABGR,
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+ SDL_PACKEDORDER_BGRA
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+ };
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+
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+ /** Array component order, low byte -> high byte. */
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+ enum
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+ {
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+ SDL_ARRAYORDER_NONE,
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+ SDL_ARRAYORDER_RGB,
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+ SDL_ARRAYORDER_RGBA,
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+ SDL_ARRAYORDER_ARGB,
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+ SDL_ARRAYORDER_BGR,
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+ SDL_ARRAYORDER_BGRA,
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+ SDL_ARRAYORDER_ABGR
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+ };
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+
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+ /** Packed component layout. */
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+ enum
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+ {
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+ SDL_PACKEDLAYOUT_NONE,
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+ SDL_PACKEDLAYOUT_332,
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+ SDL_PACKEDLAYOUT_4444,
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+ SDL_PACKEDLAYOUT_1555,
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+ SDL_PACKEDLAYOUT_5551,
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+ SDL_PACKEDLAYOUT_565,
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+ SDL_PACKEDLAYOUT_8888,
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+ SDL_PACKEDLAYOUT_2101010,
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+ SDL_PACKEDLAYOUT_1010102
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+ };
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+
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+ #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
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+
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+ #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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+ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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+ ((bits) << 8) | ((bytes) << 0))
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+
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+ #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
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+ #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
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+ #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
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+ #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
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+ #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
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+ #define SDL_BYTESPERPIXEL(X) \
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+ (SDL_ISPIXELFORMAT_FOURCC(X) ? \
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+ ((((X) == SDL_PIXELFORMAT_YUY2) || \
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+ ((X) == SDL_PIXELFORMAT_UYVY) || \
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+ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
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+
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+ #define SDL_ISPIXELFORMAT_INDEXED(format) \
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+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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+
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+ #define SDL_ISPIXELFORMAT_ALPHA(format) \
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+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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+ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
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+
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+ /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
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+ #define SDL_ISPIXELFORMAT_FOURCC(format) \
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+ ((format) && (SDL_PIXELFLAG(format) != 1))
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+
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+ /* Note: If you modify this list, update SDL_GetPixelFormatName() */
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+ enum
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+ {
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+ SDL_PIXELFORMAT_UNKNOWN,
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+ SDL_PIXELFORMAT_INDEX1LSB =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
154
+ 1, 0),
155
+ SDL_PIXELFORMAT_INDEX1MSB =
156
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
157
+ 1, 0),
158
+ SDL_PIXELFORMAT_INDEX4LSB =
159
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
160
+ 4, 0),
161
+ SDL_PIXELFORMAT_INDEX4MSB =
162
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
163
+ 4, 0),
164
+ SDL_PIXELFORMAT_INDEX8 =
165
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
166
+ SDL_PIXELFORMAT_RGB332 =
167
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
168
+ SDL_PACKEDLAYOUT_332, 8, 1),
169
+ SDL_PIXELFORMAT_RGB444 =
170
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
171
+ SDL_PACKEDLAYOUT_4444, 12, 2),
172
+ SDL_PIXELFORMAT_RGB555 =
173
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
174
+ SDL_PACKEDLAYOUT_1555, 15, 2),
175
+ SDL_PIXELFORMAT_BGR555 =
176
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
177
+ SDL_PACKEDLAYOUT_1555, 15, 2),
178
+ SDL_PIXELFORMAT_ARGB4444 =
179
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
180
+ SDL_PACKEDLAYOUT_4444, 16, 2),
181
+ SDL_PIXELFORMAT_RGBA4444 =
182
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
183
+ SDL_PACKEDLAYOUT_4444, 16, 2),
184
+ SDL_PIXELFORMAT_ABGR4444 =
185
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
186
+ SDL_PACKEDLAYOUT_4444, 16, 2),
187
+ SDL_PIXELFORMAT_BGRA4444 =
188
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
189
+ SDL_PACKEDLAYOUT_4444, 16, 2),
190
+ SDL_PIXELFORMAT_ARGB1555 =
191
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
192
+ SDL_PACKEDLAYOUT_1555, 16, 2),
193
+ SDL_PIXELFORMAT_RGBA5551 =
194
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
195
+ SDL_PACKEDLAYOUT_5551, 16, 2),
196
+ SDL_PIXELFORMAT_ABGR1555 =
197
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
198
+ SDL_PACKEDLAYOUT_1555, 16, 2),
199
+ SDL_PIXELFORMAT_BGRA5551 =
200
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
201
+ SDL_PACKEDLAYOUT_5551, 16, 2),
202
+ SDL_PIXELFORMAT_RGB565 =
203
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
204
+ SDL_PACKEDLAYOUT_565, 16, 2),
205
+ SDL_PIXELFORMAT_BGR565 =
206
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
207
+ SDL_PACKEDLAYOUT_565, 16, 2),
208
+ SDL_PIXELFORMAT_RGB24 =
209
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
210
+ 24, 3),
211
+ SDL_PIXELFORMAT_BGR24 =
212
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
213
+ 24, 3),
214
+ SDL_PIXELFORMAT_RGB888 =
215
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
216
+ SDL_PACKEDLAYOUT_8888, 24, 4),
217
+ SDL_PIXELFORMAT_RGBX8888 =
218
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
219
+ SDL_PACKEDLAYOUT_8888, 24, 4),
220
+ SDL_PIXELFORMAT_BGR888 =
221
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
222
+ SDL_PACKEDLAYOUT_8888, 24, 4),
223
+ SDL_PIXELFORMAT_BGRX8888 =
224
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
225
+ SDL_PACKEDLAYOUT_8888, 24, 4),
226
+ SDL_PIXELFORMAT_ARGB8888 =
227
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
228
+ SDL_PACKEDLAYOUT_8888, 32, 4),
229
+ SDL_PIXELFORMAT_RGBA8888 =
230
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
231
+ SDL_PACKEDLAYOUT_8888, 32, 4),
232
+ SDL_PIXELFORMAT_ABGR8888 =
233
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
234
+ SDL_PACKEDLAYOUT_8888, 32, 4),
235
+ SDL_PIXELFORMAT_BGRA8888 =
236
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
237
+ SDL_PACKEDLAYOUT_8888, 32, 4),
238
+ SDL_PIXELFORMAT_ARGB2101010 =
239
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
240
+ SDL_PACKEDLAYOUT_2101010, 32, 4),
241
+
242
+ SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
243
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
244
+ SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
245
+ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
246
+ SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
247
+ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
248
+ SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
249
+ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
250
+ SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
251
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
252
+ };
253
+
254
+ typedef struct SDL_Color
255
+ {
256
+ Uint8 r;
257
+ Uint8 g;
258
+ Uint8 b;
259
+ Uint8 a;
260
+ } SDL_Color;
261
+ #define SDL_Colour SDL_Color
262
+
263
+ typedef struct SDL_Palette
264
+ {
265
+ int ncolors;
266
+ SDL_Color *colors;
267
+ Uint32 version;
268
+ int refcount;
269
+ } SDL_Palette;
270
+
271
+ /**
272
+ * \note Everything in the pixel format structure is read-only.
273
+ */
274
+ typedef struct SDL_PixelFormat
275
+ {
276
+ Uint32 format;
277
+ SDL_Palette *palette;
278
+ Uint8 BitsPerPixel;
279
+ Uint8 BytesPerPixel;
280
+ Uint8 padding[2];
281
+ Uint32 Rmask;
282
+ Uint32 Gmask;
283
+ Uint32 Bmask;
284
+ Uint32 Amask;
285
+ Uint8 Rloss;
286
+ Uint8 Gloss;
287
+ Uint8 Bloss;
288
+ Uint8 Aloss;
289
+ Uint8 Rshift;
290
+ Uint8 Gshift;
291
+ Uint8 Bshift;
292
+ Uint8 Ashift;
293
+ int refcount;
294
+ struct SDL_PixelFormat *next;
295
+ } SDL_PixelFormat;
296
+
297
+ /**
298
+ * \brief Get the human readable name of a pixel format
299
+ */
300
+ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
301
+
302
+ /**
303
+ * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
304
+ *
305
+ * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
306
+ *
307
+ * \sa SDL_MasksToPixelFormatEnum()
308
+ */
309
+ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
310
+ int *bpp,
311
+ Uint32 * Rmask,
312
+ Uint32 * Gmask,
313
+ Uint32 * Bmask,
314
+ Uint32 * Amask);
315
+
316
+ /**
317
+ * \brief Convert a bpp and RGBA masks to an enumerated pixel format.
318
+ *
319
+ * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
320
+ * wasn't possible.
321
+ *
322
+ * \sa SDL_PixelFormatEnumToMasks()
323
+ */
324
+ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
325
+ Uint32 Rmask,
326
+ Uint32 Gmask,
327
+ Uint32 Bmask,
328
+ Uint32 Amask);
329
+
330
+ /**
331
+ * \brief Create an SDL_PixelFormat structure from a pixel format enum.
332
+ */
333
+ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
334
+
335
+ /**
336
+ * \brief Free an SDL_PixelFormat structure.
337
+ */
338
+ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
339
+
340
+ /**
341
+ * \brief Create a palette structure with the specified number of color
342
+ * entries.
343
+ *
344
+ * \return A new palette, or NULL if there wasn't enough memory.
345
+ *
346
+ * \note The palette entries are initialized to white.
347
+ *
348
+ * \sa SDL_FreePalette()
349
+ */
350
+ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
351
+
352
+ /**
353
+ * \brief Set the palette for a pixel format structure.
354
+ */
355
+ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
356
+ SDL_Palette *palette);
357
+
358
+ /**
359
+ * \brief Set a range of colors in a palette.
360
+ *
361
+ * \param palette The palette to modify.
362
+ * \param colors An array of colors to copy into the palette.
363
+ * \param firstcolor The index of the first palette entry to modify.
364
+ * \param ncolors The number of entries to modify.
365
+ *
366
+ * \return 0 on success, or -1 if not all of the colors could be set.
367
+ */
368
+ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
369
+ const SDL_Color * colors,
370
+ int firstcolor, int ncolors);
371
+
372
+ /**
373
+ * \brief Free a palette created with SDL_AllocPalette().
374
+ *
375
+ * \sa SDL_AllocPalette()
376
+ */
377
+ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
378
+
379
+ /**
380
+ * \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
381
+ *
382
+ * \sa SDL_MapRGBA
383
+ */
384
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
385
+ Uint8 r, Uint8 g, Uint8 b);
386
+
387
+ /**
388
+ * \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
389
+ *
390
+ * \sa SDL_MapRGB
391
+ */
392
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
393
+ Uint8 r, Uint8 g, Uint8 b,
394
+ Uint8 a);
395
+
396
+ /**
397
+ * \brief Get the RGB components from a pixel of the specified format.
398
+ *
399
+ * \sa SDL_GetRGBA
400
+ */
401
+ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
402
+ const SDL_PixelFormat * format,
403
+ Uint8 * r, Uint8 * g, Uint8 * b);
404
+
405
+ /**
406
+ * \brief Get the RGBA components from a pixel of the specified format.
407
+ *
408
+ * \sa SDL_GetRGB
409
+ */
410
+ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
411
+ const SDL_PixelFormat * format,
412
+ Uint8 * r, Uint8 * g, Uint8 * b,
413
+ Uint8 * a);
414
+
415
+ /**
416
+ * \brief Calculate a 256 entry gamma ramp for a gamma value.
417
+ */
418
+ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
419
+
420
+
421
+ /* Ends C function definitions when using C++ */
422
+ #ifdef __cplusplus
423
+ }
424
+ #endif
425
+ #include "close_code.h"
426
+
427
+ #endif /* _SDL_pixels_h */
428
+
429
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,164 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_platform.h
24
+ *
25
+ * Try to get a standard set of platform defines.
26
+ */
27
+
28
+ #ifndef _SDL_platform_h
29
+ #define _SDL_platform_h
30
+
31
+ #if defined(_AIX)
32
+ #undef __AIX__
33
+ #define __AIX__ 1
34
+ #endif
35
+ #if defined(__HAIKU__)
36
+ #undef __HAIKU__
37
+ #define __HAIKU__ 1
38
+ #endif
39
+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40
+ #undef __BSDI__
41
+ #define __BSDI__ 1
42
+ #endif
43
+ #if defined(_arch_dreamcast)
44
+ #undef __DREAMCAST__
45
+ #define __DREAMCAST__ 1
46
+ #endif
47
+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48
+ #undef __FREEBSD__
49
+ #define __FREEBSD__ 1
50
+ #endif
51
+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
52
+ #undef __HPUX__
53
+ #define __HPUX__ 1
54
+ #endif
55
+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56
+ #undef __IRIX__
57
+ #define __IRIX__ 1
58
+ #endif
59
+ #if defined(linux) || defined(__linux) || defined(__linux__)
60
+ #undef __LINUX__
61
+ #define __LINUX__ 1
62
+ #endif
63
+ #if defined(ANDROID) || defined(__ANDROID__)
64
+ #undef __ANDROID__
65
+ #undef __LINUX__ /* do we need to do this? */
66
+ #define __ANDROID__ 1
67
+ #endif
68
+
69
+ #if defined(__APPLE__)
70
+ /* lets us know what version of Mac OS X we're compiling on */
71
+ #include "AvailabilityMacros.h"
72
+ #include "TargetConditionals.h"
73
+ #if TARGET_OS_IPHONE
74
+ /* if compiling for iPhone */
75
+ #undef __IPHONEOS__
76
+ #define __IPHONEOS__ 1
77
+ #undef __MACOSX__
78
+ #else
79
+ /* if not compiling for iPhone */
80
+ #undef __MACOSX__
81
+ #define __MACOSX__ 1
82
+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
83
+ # error SDL for Mac OS X only supports deploying on 10.5 and above.
84
+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
85
+ #endif /* TARGET_OS_IPHONE */
86
+ #endif /* defined(__APPLE__) */
87
+
88
+ #if defined(__NetBSD__)
89
+ #undef __NETBSD__
90
+ #define __NETBSD__ 1
91
+ #endif
92
+ #if defined(__OpenBSD__)
93
+ #undef __OPENBSD__
94
+ #define __OPENBSD__ 1
95
+ #endif
96
+ #if defined(__OS2__)
97
+ #undef __OS2__
98
+ #define __OS2__ 1
99
+ #endif
100
+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
101
+ #undef __OSF__
102
+ #define __OSF__ 1
103
+ #endif
104
+ #if defined(__QNXNTO__)
105
+ #undef __QNXNTO__
106
+ #define __QNXNTO__ 1
107
+ #endif
108
+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
109
+ #undef __RISCOS__
110
+ #define __RISCOS__ 1
111
+ #endif
112
+ #if defined(__SVR4)
113
+ #undef __SOLARIS__
114
+ #define __SOLARIS__ 1
115
+ #endif
116
+
117
+ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
118
+ /* Try to find out if we're compiling for WinRT or non-WinRT */
119
+ /* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
120
+ #if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
121
+ #include <winapifamily.h>
122
+ #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
123
+ #undef __WINDOWS__
124
+ #define __WINDOWS__ 1
125
+ /* See if we're compiling for WinRT: */
126
+ #elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
127
+ #undef __WINRT__
128
+ #define __WINRT__ 1
129
+ #endif
130
+ #else
131
+ #undef __WINDOWS__
132
+ #define __WINDOWS__ 1
133
+ #endif /* _MSC_VER < 1700 */
134
+ #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
135
+
136
+ #if defined(__WINDOWS__)
137
+ #undef __WIN32__
138
+ #define __WIN32__ 1
139
+ #endif
140
+ #if defined(__PSP__)
141
+ #undef __PSP__
142
+ #define __PSP__ 1
143
+ #endif
144
+
145
+ #include "begin_code.h"
146
+ /* Set up for C function definitions, even when using C++ */
147
+ #ifdef __cplusplus
148
+ extern "C" {
149
+ #endif
150
+
151
+ /**
152
+ * \brief Gets the name of the platform.
153
+ */
154
+ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
155
+
156
+ /* Ends C function definitions when using C++ */
157
+ #ifdef __cplusplus
158
+ }
159
+ #endif
160
+ #include "close_code.h"
161
+
162
+ #endif /* _SDL_platform_h */
163
+
164
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,75 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_power_h
23
+ #define _SDL_power_h
24
+
25
+ /**
26
+ * \file SDL_power.h
27
+ *
28
+ * Header for the SDL power management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * \brief The basic state for the system's power supply.
41
+ */
42
+ typedef enum
43
+ {
44
+ SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
45
+ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
46
+ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
47
+ SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
48
+ SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
49
+ } SDL_PowerState;
50
+
51
+
52
+ /**
53
+ * \brief Get the current power supply details.
54
+ *
55
+ * \param secs Seconds of battery life left. You can pass a NULL here if
56
+ * you don't care. Will return -1 if we can't determine a
57
+ * value, or we're not running on a battery.
58
+ *
59
+ * \param pct Percentage of battery life left, between 0 and 100. You can
60
+ * pass a NULL here if you don't care. Will return -1 if we
61
+ * can't determine a value, or we're not running on a battery.
62
+ *
63
+ * \return The state of the battery (if any).
64
+ */
65
+ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
66
+
67
+ /* Ends C function definitions when using C++ */
68
+ #ifdef __cplusplus
69
+ }
70
+ #endif
71
+ #include "close_code.h"
72
+
73
+ #endif /* _SDL_power_h */
74
+
75
+ /* vi: set ts=4 sw=4 expandtab: */