rubygl 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +2 -0
  3. data/README.md +1 -1
  4. data/Rakefile +17 -9
  5. data/bin/ffi_code_gen.rb +11 -3
  6. data/ext/macosx/RubyGL.so +0 -0
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +163 -0
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +284 -0
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +260 -0
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +506 -0
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +97 -0
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +63 -0
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +71 -0
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +55 -0
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +184 -0
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +20 -0
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +156 -0
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +239 -0
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +76 -0
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +723 -0
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +136 -0
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +316 -0
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +87 -0
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +1225 -0
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +517 -0
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +253 -0
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +217 -0
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +341 -0
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +81 -0
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +211 -0
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +155 -0
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +144 -0
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +224 -0
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +251 -0
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +33 -0
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +11126 -0
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +38 -0
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +2790 -0
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +429 -0
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +164 -0
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +75 -0
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +58 -0
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +138 -0
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +870 -0
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +2 -0
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +232 -0
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +401 -0
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +143 -0
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +405 -0
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +503 -0
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +191 -0
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +272 -0
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +287 -0
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +115 -0
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +86 -0
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +29 -0
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +162 -0
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +979 -0
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +140 -0
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +37 -0
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +42 -0
  62. data/ext/macosx/SDL2.framework/SDL2 +0 -0
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +163 -0
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +284 -0
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +260 -0
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +506 -0
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +97 -0
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +63 -0
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +71 -0
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +55 -0
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +184 -0
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +20 -0
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +156 -0
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +239 -0
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +76 -0
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +723 -0
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +136 -0
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +316 -0
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +87 -0
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +1225 -0
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +517 -0
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +253 -0
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +217 -0
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +341 -0
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +81 -0
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +211 -0
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +155 -0
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +144 -0
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +224 -0
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +251 -0
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +33 -0
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +11126 -0
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +38 -0
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +2790 -0
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +429 -0
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +164 -0
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +75 -0
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +58 -0
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +138 -0
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +870 -0
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +2 -0
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +232 -0
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +401 -0
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +143 -0
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +405 -0
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +503 -0
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +191 -0
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +272 -0
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +287 -0
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +115 -0
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +86 -0
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +29 -0
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +162 -0
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +979 -0
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +140 -0
  116. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +37 -0
  117. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +42 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  119. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +331 -0
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +163 -0
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +284 -0
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +260 -0
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +506 -0
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +97 -0
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +63 -0
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +71 -0
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +55 -0
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +184 -0
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +20 -0
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +156 -0
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +239 -0
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +76 -0
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +723 -0
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +136 -0
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +316 -0
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +87 -0
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +1225 -0
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +517 -0
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +253 -0
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +217 -0
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +341 -0
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +81 -0
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +211 -0
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +155 -0
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +144 -0
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +224 -0
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +251 -0
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +33 -0
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +11126 -0
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +38 -0
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +2790 -0
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +429 -0
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +164 -0
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +75 -0
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +58 -0
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +138 -0
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +870 -0
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +2 -0
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +232 -0
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +401 -0
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +143 -0
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +405 -0
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +503 -0
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +191 -0
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +272 -0
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +287 -0
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +115 -0
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +86 -0
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +29 -0
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +162 -0
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +979 -0
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +140 -0
  173. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +37 -0
  174. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +42 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  176. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +331 -0
  177. data/ext/windows/RubyGL.so +0 -0
  178. data/lib/rubygl/native/opengl.rb +1052 -1044
  179. data/lib/rubygl/setup.rb +7 -4
  180. data/lib/rubygl.rb +12 -4
  181. data/rubygl.gemspec +3 -2
  182. metadata +174 -3
@@ -0,0 +1,253 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * Include file for SDL joystick event handling
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+ *
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+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
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+ * behind a device_index changing as joysticks are plugged and unplugged.
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+ *
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+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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+ *
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+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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+ * the device (a X360 wired controller for example). This identifier is platform dependent.
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+ *
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+ *
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+ */
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+
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+ #ifndef _SDL_joystick_h
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+ #define _SDL_joystick_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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+ * for joysticks, and load appropriate drivers.
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+ *
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+ * If you would like to receive joystick updates while the application
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+ * is in the background, you should set the following hint before calling
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+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ */
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+
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+ /* The joystick structure used to identify an SDL joystick */
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+ struct _SDL_Joystick;
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+ typedef struct _SDL_Joystick SDL_Joystick;
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+
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+ /* A structure that encodes the stable unique id for a joystick device */
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+ typedef struct {
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+ Uint8 data[16];
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+ } SDL_JoystickGUID;
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+
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+ typedef Sint32 SDL_JoystickID;
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+
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+
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+ /* Function prototypes */
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+ /**
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+ * Count the number of joysticks attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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+
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+ /**
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+ * Get the implementation dependent name of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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+
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+ /**
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+ * Open a joystick for use.
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+ * The index passed as an argument refers tothe N'th joystick on the system.
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+ * This index is the value which will identify this joystick in future joystick
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+ * events.
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+ *
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+ * \return A joystick identifier, or NULL if an error occurred.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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+
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+ /**
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+ * Return the name for this currently opened joystick.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the GUID for the joystick at this index
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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+
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+ /**
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+ * Return the GUID for this opened joystick
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
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+ * (32 for the string plus a NULL terminator).
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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+
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+ /**
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+ * convert a string into a joystick formatted guid
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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+
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+ /**
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+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of general axis controls on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of trackballs on a joystick.
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+ *
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+ * Joystick trackballs have only relative motion events associated
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+ * with them and their state cannot be polled.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of POV hats on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of buttons on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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+
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+ /**
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+ * Update the current state of the open joysticks.
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+ *
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+ * This is called automatically by the event loop if any joystick
162
+ * events are enabled.
163
+ */
164
+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
165
+
166
+ /**
167
+ * Enable/disable joystick event polling.
168
+ *
169
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
170
+ * yourself and check the state of the joystick when you want joystick
171
+ * information.
172
+ *
173
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
174
+ */
175
+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
176
+
177
+ /**
178
+ * Get the current state of an axis control on a joystick.
179
+ *
180
+ * The state is a value ranging from -32768 to 32767.
181
+ *
182
+ * The axis indices start at index 0.
183
+ */
184
+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
185
+ int axis);
186
+
187
+ /**
188
+ * \name Hat positions
189
+ */
190
+ /* @{ */
191
+ #define SDL_HAT_CENTERED 0x00
192
+ #define SDL_HAT_UP 0x01
193
+ #define SDL_HAT_RIGHT 0x02
194
+ #define SDL_HAT_DOWN 0x04
195
+ #define SDL_HAT_LEFT 0x08
196
+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
197
+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
198
+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
199
+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
200
+ /* @} */
201
+
202
+ /**
203
+ * Get the current state of a POV hat on a joystick.
204
+ *
205
+ * The hat indices start at index 0.
206
+ *
207
+ * \return The return value is one of the following positions:
208
+ * - ::SDL_HAT_CENTERED
209
+ * - ::SDL_HAT_UP
210
+ * - ::SDL_HAT_RIGHT
211
+ * - ::SDL_HAT_DOWN
212
+ * - ::SDL_HAT_LEFT
213
+ * - ::SDL_HAT_RIGHTUP
214
+ * - ::SDL_HAT_RIGHTDOWN
215
+ * - ::SDL_HAT_LEFTUP
216
+ * - ::SDL_HAT_LEFTDOWN
217
+ */
218
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
219
+ int hat);
220
+
221
+ /**
222
+ * Get the ball axis change since the last poll.
223
+ *
224
+ * \return 0, or -1 if you passed it invalid parameters.
225
+ *
226
+ * The ball indices start at index 0.
227
+ */
228
+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
229
+ int ball, int *dx, int *dy);
230
+
231
+ /**
232
+ * Get the current state of a button on a joystick.
233
+ *
234
+ * The button indices start at index 0.
235
+ */
236
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
237
+ int button);
238
+
239
+ /**
240
+ * Close a joystick previously opened with SDL_JoystickOpen().
241
+ */
242
+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
243
+
244
+
245
+ /* Ends C function definitions when using C++ */
246
+ #ifdef __cplusplus
247
+ }
248
+ #endif
249
+ #include "close_code.h"
250
+
251
+ #endif /* _SDL_joystick_h */
252
+
253
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,217 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_keyboard.h
24
+ *
25
+ * Include file for SDL keyboard event handling
26
+ */
27
+
28
+ #ifndef _SDL_keyboard_h
29
+ #define _SDL_keyboard_h
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_keycode.h"
34
+ #include "SDL_video.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The SDL keysym structure, used in key events.
44
+ *
45
+ * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
46
+ */
47
+ typedef struct SDL_Keysym
48
+ {
49
+ SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
50
+ SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
51
+ Uint16 mod; /**< current key modifiers */
52
+ Uint32 unused;
53
+ } SDL_Keysym;
54
+
55
+ /* Function prototypes */
56
+
57
+ /**
58
+ * \brief Get the window which currently has keyboard focus.
59
+ */
60
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
61
+
62
+ /**
63
+ * \brief Get a snapshot of the current state of the keyboard.
64
+ *
65
+ * \param numkeys if non-NULL, receives the length of the returned array.
66
+ *
67
+ * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
68
+ *
69
+ * \b Example:
70
+ * \code
71
+ * const Uint8 *state = SDL_GetKeyboardState(NULL);
72
+ * if ( state[SDL_SCANCODE_RETURN] ) {
73
+ * printf("<RETURN> is pressed.\n");
74
+ * }
75
+ * \endcode
76
+ */
77
+ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
78
+
79
+ /**
80
+ * \brief Get the current key modifier state for the keyboard.
81
+ */
82
+ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
83
+
84
+ /**
85
+ * \brief Set the current key modifier state for the keyboard.
86
+ *
87
+ * \note This does not change the keyboard state, only the key modifier flags.
88
+ */
89
+ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
90
+
91
+ /**
92
+ * \brief Get the key code corresponding to the given scancode according
93
+ * to the current keyboard layout.
94
+ *
95
+ * See ::SDL_Keycode for details.
96
+ *
97
+ * \sa SDL_GetKeyName()
98
+ */
99
+ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
100
+
101
+ /**
102
+ * \brief Get the scancode corresponding to the given key code according to the
103
+ * current keyboard layout.
104
+ *
105
+ * See ::SDL_Scancode for details.
106
+ *
107
+ * \sa SDL_GetScancodeName()
108
+ */
109
+ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
110
+
111
+ /**
112
+ * \brief Get a human-readable name for a scancode.
113
+ *
114
+ * \return A pointer to the name for the scancode.
115
+ * If the scancode doesn't have a name, this function returns
116
+ * an empty string ("").
117
+ *
118
+ * \sa SDL_Scancode
119
+ */
120
+ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
121
+
122
+ /**
123
+ * \brief Get a scancode from a human-readable name
124
+ *
125
+ * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
126
+ *
127
+ * \sa SDL_Scancode
128
+ */
129
+ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
130
+
131
+ /**
132
+ * \brief Get a human-readable name for a key.
133
+ *
134
+ * \return A pointer to a UTF-8 string that stays valid at least until the next
135
+ * call to this function. If you need it around any longer, you must
136
+ * copy it. If the key doesn't have a name, this function returns an
137
+ * empty string ("").
138
+ *
139
+ * \sa SDL_Key
140
+ */
141
+ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
142
+
143
+ /**
144
+ * \brief Get a key code from a human-readable name
145
+ *
146
+ * \return key code, or SDLK_UNKNOWN if the name wasn't recognized
147
+ *
148
+ * \sa SDL_Keycode
149
+ */
150
+ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
151
+
152
+ /**
153
+ * \brief Start accepting Unicode text input events.
154
+ * This function will show the on-screen keyboard if supported.
155
+ *
156
+ * \sa SDL_StopTextInput()
157
+ * \sa SDL_SetTextInputRect()
158
+ * \sa SDL_HasScreenKeyboardSupport()
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
161
+
162
+ /**
163
+ * \brief Return whether or not Unicode text input events are enabled.
164
+ *
165
+ * \sa SDL_StartTextInput()
166
+ * \sa SDL_StopTextInput()
167
+ */
168
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
169
+
170
+ /**
171
+ * \brief Stop receiving any text input events.
172
+ * This function will hide the on-screen keyboard if supported.
173
+ *
174
+ * \sa SDL_StartTextInput()
175
+ * \sa SDL_HasScreenKeyboardSupport()
176
+ */
177
+ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
178
+
179
+ /**
180
+ * \brief Set the rectangle used to type Unicode text inputs.
181
+ * This is used as a hint for IME and on-screen keyboard placement.
182
+ *
183
+ * \sa SDL_StartTextInput()
184
+ */
185
+ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
186
+
187
+ /**
188
+ * \brief Returns whether the platform has some screen keyboard support.
189
+ *
190
+ * \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
191
+ *
192
+ * \note Not all screen keyboard functions are supported on all platforms.
193
+ *
194
+ * \sa SDL_IsScreenKeyboardShown()
195
+ */
196
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
197
+
198
+ /**
199
+ * \brief Returns whether the screen keyboard is shown for given window.
200
+ *
201
+ * \param window The window for which screen keyboard should be queried.
202
+ *
203
+ * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
204
+ *
205
+ * \sa SDL_HasScreenKeyboardSupport()
206
+ */
207
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
208
+
209
+ /* Ends C function definitions when using C++ */
210
+ #ifdef __cplusplus
211
+ }
212
+ #endif
213
+ #include "close_code.h"
214
+
215
+ #endif /* _SDL_keyboard_h */
216
+
217
+ /* vi: set ts=4 sw=4 expandtab: */