ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
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  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
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  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
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  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
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  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
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  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
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  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
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  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
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  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
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  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
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  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
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  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
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@@ -0,0 +1,247 @@
1
+ /*
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+ Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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+ All rights reserved.
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+
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+ Redistribution and use in source and binary forms,
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+ with or without modification, are permitted provided that the
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+ following conditions are met:
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+ * Redistributions of source code must retain the above copyright
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+ notice, this list of conditions and the following disclaimer.
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+ * Redistributions in binary form must reproduce the above copyright
11
+ notice, this list of conditions and the following disclaimer in the
12
+ documentation and/or other materials provided with the distribution.
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+ * Neither the name of the Sony Computer Entertainment Inc nor the names
14
+ of its contributors may be used to endorse or promote products derived
15
+ from this software without specific prior written permission.
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+
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+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+ #ifndef _BOOLINVEC_H
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+ #define _BOOLINVEC_H
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+
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+ #include <math.h>
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+
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+ namespace Vectormath {
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+
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+ class floatInVec;
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+
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+ //--------------------------------------------------------------------------------------------------
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+ // boolInVec class
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+ //
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+
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+ class boolInVec
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+ {
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+ private:
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+ __m128 mData;
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+
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+ inline boolInVec(__m128 vec);
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+ public:
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+ inline boolInVec() {}
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+
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+ // matches standard type conversions
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+ //
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+ inline boolInVec(const floatInVec &vec);
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+
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+ // explicit cast from bool
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+ //
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+ explicit inline boolInVec(bool scalar);
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+
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+ #ifdef _VECTORMATH_NO_SCALAR_CAST
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+ // explicit cast to bool
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+ //
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+ inline bool getAsBool() const;
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+ #else
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+ // implicit cast to bool
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+ //
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+ inline operator bool() const;
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+ #endif
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+
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+ // get vector data
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+ // bool value is splatted across all word slots of vector as 0 (false) or -1 (true)
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+ //
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+ inline __m128 get128() const;
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+
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+ // operators
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+ //
77
+ inline const boolInVec operator ! () const;
78
+ inline boolInVec& operator = (const boolInVec &vec);
79
+ inline boolInVec& operator &= (const boolInVec &vec);
80
+ inline boolInVec& operator ^= (const boolInVec &vec);
81
+ inline boolInVec& operator |= (const boolInVec &vec);
82
+
83
+ // friend functions
84
+ //
85
+ friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
86
+ friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
87
+ friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
88
+ friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
89
+ friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
90
+ friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
91
+ friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
92
+ friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
93
+ friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
94
+ friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
95
+ friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
96
+ friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
97
+ };
98
+
99
+ //--------------------------------------------------------------------------------------------------
100
+ // boolInVec functions
101
+ //
102
+
103
+ // operators
104
+ //
105
+ inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
106
+ inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
107
+ inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
108
+ inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
109
+ inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
110
+
111
+ // select between vec0 and vec1 using boolInVec.
112
+ // false selects vec0, true selects vec1
113
+ //
114
+ inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
115
+
116
+ } // namespace Vectormath
117
+
118
+ //--------------------------------------------------------------------------------------------------
119
+ // boolInVec implementation
120
+ //
121
+
122
+ #include "floatInVec.h"
123
+
124
+ namespace Vectormath {
125
+
126
+ inline
127
+ boolInVec::boolInVec(__m128 vec)
128
+ {
129
+ mData = vec;
130
+ }
131
+
132
+ inline
133
+ boolInVec::boolInVec(const floatInVec &vec)
134
+ {
135
+ *this = (vec != floatInVec(0.0f));
136
+ }
137
+
138
+ inline
139
+ boolInVec::boolInVec(bool scalar)
140
+ {
141
+ unsigned int mask = -(int)scalar;
142
+ mData = _mm_set1_ps(*(float *)&mask); // TODO: Union
143
+ }
144
+
145
+ #ifdef _VECTORMATH_NO_SCALAR_CAST
146
+ inline
147
+ bool
148
+ boolInVec::getAsBool() const
149
+ #else
150
+ inline
151
+ boolInVec::operator bool() const
152
+ #endif
153
+ {
154
+ return *(bool *)&mData;
155
+ }
156
+
157
+ inline
158
+ __m128
159
+ boolInVec::get128() const
160
+ {
161
+ return mData;
162
+ }
163
+
164
+ inline
165
+ const boolInVec
166
+ boolInVec::operator ! () const
167
+ {
168
+ return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps())));
169
+ }
170
+
171
+ inline
172
+ boolInVec&
173
+ boolInVec::operator = (const boolInVec &vec)
174
+ {
175
+ mData = vec.mData;
176
+ return *this;
177
+ }
178
+
179
+ inline
180
+ boolInVec&
181
+ boolInVec::operator &= (const boolInVec &vec)
182
+ {
183
+ *this = *this & vec;
184
+ return *this;
185
+ }
186
+
187
+ inline
188
+ boolInVec&
189
+ boolInVec::operator ^= (const boolInVec &vec)
190
+ {
191
+ *this = *this ^ vec;
192
+ return *this;
193
+ }
194
+
195
+ inline
196
+ boolInVec&
197
+ boolInVec::operator |= (const boolInVec &vec)
198
+ {
199
+ *this = *this | vec;
200
+ return *this;
201
+ }
202
+
203
+ inline
204
+ const boolInVec
205
+ operator == (const boolInVec &vec0, const boolInVec &vec1)
206
+ {
207
+ return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
208
+ }
209
+
210
+ inline
211
+ const boolInVec
212
+ operator != (const boolInVec &vec0, const boolInVec &vec1)
213
+ {
214
+ return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
215
+ }
216
+
217
+ inline
218
+ const boolInVec
219
+ operator & (const boolInVec &vec0, const boolInVec &vec1)
220
+ {
221
+ return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
222
+ }
223
+
224
+ inline
225
+ const boolInVec
226
+ operator | (const boolInVec &vec0, const boolInVec &vec1)
227
+ {
228
+ return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
229
+ }
230
+
231
+ inline
232
+ const boolInVec
233
+ operator ^ (const boolInVec &vec0, const boolInVec &vec1)
234
+ {
235
+ return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128()));
236
+ }
237
+
238
+ inline
239
+ const boolInVec
240
+ select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1)
241
+ {
242
+ return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
243
+ }
244
+
245
+ } // namespace Vectormath
246
+
247
+ #endif // boolInVec_h
@@ -0,0 +1,340 @@
1
+ /*
2
+ Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
3
+ All rights reserved.
4
+
5
+ Redistribution and use in source and binary forms,
6
+ with or without modification, are permitted provided that the
7
+ following conditions are met:
8
+ * Redistributions of source code must retain the above copyright
9
+ notice, this list of conditions and the following disclaimer.
10
+ * Redistributions in binary form must reproduce the above copyright
11
+ notice, this list of conditions and the following disclaimer in the
12
+ documentation and/or other materials provided with the distribution.
13
+ * Neither the name of the Sony Computer Entertainment Inc nor the names
14
+ of its contributors may be used to endorse or promote products derived
15
+ from this software without specific prior written permission.
16
+
17
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27
+ POSSIBILITY OF SUCH DAMAGE.
28
+ */
29
+
30
+ #ifndef _FLOATINVEC_H
31
+ #define _FLOATINVEC_H
32
+
33
+ #include <math.h>
34
+ #include <xmmintrin.h>
35
+
36
+ namespace Vectormath {
37
+
38
+ class boolInVec;
39
+
40
+ //--------------------------------------------------------------------------------------------------
41
+ // floatInVec class
42
+ //
43
+
44
+ class floatInVec
45
+ {
46
+ private:
47
+ __m128 mData;
48
+
49
+ public:
50
+ inline floatInVec(__m128 vec);
51
+
52
+ inline floatInVec() {}
53
+
54
+ // matches standard type conversions
55
+ //
56
+ inline floatInVec(const boolInVec &vec);
57
+
58
+ // construct from a slot of __m128
59
+ //
60
+ inline floatInVec(__m128 vec, int slot);
61
+
62
+ // explicit cast from float
63
+ //
64
+ explicit inline floatInVec(float scalar);
65
+
66
+ #ifdef _VECTORMATH_NO_SCALAR_CAST
67
+ // explicit cast to float
68
+ //
69
+ inline float getAsFloat() const;
70
+ #else
71
+ // implicit cast to float
72
+ //
73
+ inline operator float() const;
74
+ #endif
75
+
76
+ // get vector data
77
+ // float value is splatted across all word slots of vector
78
+ //
79
+ inline __m128 get128() const;
80
+
81
+ // operators
82
+ //
83
+ inline const floatInVec operator ++ (int);
84
+ inline const floatInVec operator -- (int);
85
+ inline floatInVec& operator ++ ();
86
+ inline floatInVec& operator -- ();
87
+ inline const floatInVec operator - () const;
88
+ inline floatInVec& operator = (const floatInVec &vec);
89
+ inline floatInVec& operator *= (const floatInVec &vec);
90
+ inline floatInVec& operator /= (const floatInVec &vec);
91
+ inline floatInVec& operator += (const floatInVec &vec);
92
+ inline floatInVec& operator -= (const floatInVec &vec);
93
+
94
+ // friend functions
95
+ //
96
+ friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
97
+ friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
98
+ friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
99
+ friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
100
+ friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1);
101
+ };
102
+
103
+ //--------------------------------------------------------------------------------------------------
104
+ // floatInVec functions
105
+ //
106
+
107
+ // operators
108
+ //
109
+ inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1);
110
+ inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1);
111
+ inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1);
112
+ inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1);
113
+ inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
114
+ inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
115
+ inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
116
+ inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
117
+ inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
118
+ inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
119
+
120
+ // select between vec0 and vec1 using boolInVec.
121
+ // false selects vec0, true selects vec1
122
+ //
123
+ inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1);
124
+
125
+ } // namespace Vectormath
126
+
127
+ //--------------------------------------------------------------------------------------------------
128
+ // floatInVec implementation
129
+ //
130
+
131
+ #include "boolInVec.h"
132
+
133
+ namespace Vectormath {
134
+
135
+ inline
136
+ floatInVec::floatInVec(__m128 vec)
137
+ {
138
+ mData = vec;
139
+ }
140
+
141
+ inline
142
+ floatInVec::floatInVec(const boolInVec &vec)
143
+ {
144
+ mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128());
145
+ }
146
+
147
+ inline
148
+ floatInVec::floatInVec(__m128 vec, int slot)
149
+ {
150
+ SSEFloat v;
151
+ v.m128 = vec;
152
+ mData = _mm_set1_ps(v.f[slot]);
153
+ }
154
+
155
+ inline
156
+ floatInVec::floatInVec(float scalar)
157
+ {
158
+ mData = _mm_set1_ps(scalar);
159
+ }
160
+
161
+ #ifdef _VECTORMATH_NO_SCALAR_CAST
162
+ inline
163
+ float
164
+ floatInVec::getAsFloat() const
165
+ #else
166
+ inline
167
+ floatInVec::operator float() const
168
+ #endif
169
+ {
170
+ return *((float *)&mData);
171
+ }
172
+
173
+ inline
174
+ __m128
175
+ floatInVec::get128() const
176
+ {
177
+ return mData;
178
+ }
179
+
180
+ inline
181
+ const floatInVec
182
+ floatInVec::operator ++ (int)
183
+ {
184
+ __m128 olddata = mData;
185
+ operator ++();
186
+ return floatInVec(olddata);
187
+ }
188
+
189
+ inline
190
+ const floatInVec
191
+ floatInVec::operator -- (int)
192
+ {
193
+ __m128 olddata = mData;
194
+ operator --();
195
+ return floatInVec(olddata);
196
+ }
197
+
198
+ inline
199
+ floatInVec&
200
+ floatInVec::operator ++ ()
201
+ {
202
+ *this += floatInVec(_mm_set1_ps(1.0f));
203
+ return *this;
204
+ }
205
+
206
+ inline
207
+ floatInVec&
208
+ floatInVec::operator -- ()
209
+ {
210
+ *this -= floatInVec(_mm_set1_ps(1.0f));
211
+ return *this;
212
+ }
213
+
214
+ inline
215
+ const floatInVec
216
+ floatInVec::operator - () const
217
+ {
218
+ return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData));
219
+ }
220
+
221
+ inline
222
+ floatInVec&
223
+ floatInVec::operator = (const floatInVec &vec)
224
+ {
225
+ mData = vec.mData;
226
+ return *this;
227
+ }
228
+
229
+ inline
230
+ floatInVec&
231
+ floatInVec::operator *= (const floatInVec &vec)
232
+ {
233
+ *this = *this * vec;
234
+ return *this;
235
+ }
236
+
237
+ inline
238
+ floatInVec&
239
+ floatInVec::operator /= (const floatInVec &vec)
240
+ {
241
+ *this = *this / vec;
242
+ return *this;
243
+ }
244
+
245
+ inline
246
+ floatInVec&
247
+ floatInVec::operator += (const floatInVec &vec)
248
+ {
249
+ *this = *this + vec;
250
+ return *this;
251
+ }
252
+
253
+ inline
254
+ floatInVec&
255
+ floatInVec::operator -= (const floatInVec &vec)
256
+ {
257
+ *this = *this - vec;
258
+ return *this;
259
+ }
260
+
261
+ inline
262
+ const floatInVec
263
+ operator * (const floatInVec &vec0, const floatInVec &vec1)
264
+ {
265
+ return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
266
+ }
267
+
268
+ inline
269
+ const floatInVec
270
+ operator / (const floatInVec &num, const floatInVec &den)
271
+ {
272
+ return floatInVec(_mm_div_ps(num.get128(), den.get128()));
273
+ }
274
+
275
+ inline
276
+ const floatInVec
277
+ operator + (const floatInVec &vec0, const floatInVec &vec1)
278
+ {
279
+ return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
280
+ }
281
+
282
+ inline
283
+ const floatInVec
284
+ operator - (const floatInVec &vec0, const floatInVec &vec1)
285
+ {
286
+ return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128()));
287
+ }
288
+
289
+ inline
290
+ const boolInVec
291
+ operator < (const floatInVec &vec0, const floatInVec &vec1)
292
+ {
293
+ return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128()));
294
+ }
295
+
296
+ inline
297
+ const boolInVec
298
+ operator <= (const floatInVec &vec0, const floatInVec &vec1)
299
+ {
300
+ return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128()));
301
+ }
302
+
303
+ inline
304
+ const boolInVec
305
+ operator > (const floatInVec &vec0, const floatInVec &vec1)
306
+ {
307
+ return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128()));
308
+ }
309
+
310
+ inline
311
+ const boolInVec
312
+ operator >= (const floatInVec &vec0, const floatInVec &vec1)
313
+ {
314
+ return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128()));
315
+ }
316
+
317
+ inline
318
+ const boolInVec
319
+ operator == (const floatInVec &vec0, const floatInVec &vec1)
320
+ {
321
+ return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
322
+ }
323
+
324
+ inline
325
+ const boolInVec
326
+ operator != (const floatInVec &vec0, const floatInVec &vec1)
327
+ {
328
+ return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
329
+ }
330
+
331
+ inline
332
+ const floatInVec
333
+ select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1)
334
+ {
335
+ return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
336
+ }
337
+
338
+ } // namespace Vectormath
339
+
340
+ #endif // floatInVec_h