ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
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  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
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  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
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@@ -0,0 +1,771 @@
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+ /*
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+ Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+
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+ #ifndef BT_MATRIX3x3_H
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+ #define BT_MATRIX3x3_H
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+
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+ #include "btVector3.h"
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+ #include "btQuaternion.h"
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+
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+ #ifdef BT_USE_DOUBLE_PRECISION
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+ #define btMatrix3x3Data btMatrix3x3DoubleData
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+ #else
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+ #define btMatrix3x3Data btMatrix3x3FloatData
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+ #endif //BT_USE_DOUBLE_PRECISION
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+
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+
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+ /**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
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+ * Make sure to only include a pure orthogonal matrix without scaling. */
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+ class btMatrix3x3 {
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+
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+ ///Data storage for the matrix, each vector is a row of the matrix
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+ btVector3 m_el[3];
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+
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+ public:
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+ /** @brief No initializaion constructor */
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+ btMatrix3x3 () {}
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+
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+ // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
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+
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+ /**@brief Constructor from Quaternion */
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+ explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
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+ /*
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+ template <typename btScalar>
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+ Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
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+ {
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+ setEulerYPR(yaw, pitch, roll);
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+ }
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+ */
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+ /** @brief Constructor with row major formatting */
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+ btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
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+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
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+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
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+ {
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+ setValue(xx, xy, xz,
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+ yx, yy, yz,
58
+ zx, zy, zz);
59
+ }
60
+ /** @brief Copy constructor */
61
+ SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
62
+ {
63
+ m_el[0] = other.m_el[0];
64
+ m_el[1] = other.m_el[1];
65
+ m_el[2] = other.m_el[2];
66
+ }
67
+ /** @brief Assignment Operator */
68
+ SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
69
+ {
70
+ m_el[0] = other.m_el[0];
71
+ m_el[1] = other.m_el[1];
72
+ m_el[2] = other.m_el[2];
73
+ return *this;
74
+ }
75
+
76
+ /** @brief Get a column of the matrix as a vector
77
+ * @param i Column number 0 indexed */
78
+ SIMD_FORCE_INLINE btVector3 getColumn(int i) const
79
+ {
80
+ return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
81
+ }
82
+
83
+
84
+ /** @brief Get a row of the matrix as a vector
85
+ * @param i Row number 0 indexed */
86
+ SIMD_FORCE_INLINE const btVector3& getRow(int i) const
87
+ {
88
+ btFullAssert(0 <= i && i < 3);
89
+ return m_el[i];
90
+ }
91
+
92
+ /** @brief Get a mutable reference to a row of the matrix as a vector
93
+ * @param i Row number 0 indexed */
94
+ SIMD_FORCE_INLINE btVector3& operator[](int i)
95
+ {
96
+ btFullAssert(0 <= i && i < 3);
97
+ return m_el[i];
98
+ }
99
+
100
+ /** @brief Get a const reference to a row of the matrix as a vector
101
+ * @param i Row number 0 indexed */
102
+ SIMD_FORCE_INLINE const btVector3& operator[](int i) const
103
+ {
104
+ btFullAssert(0 <= i && i < 3);
105
+ return m_el[i];
106
+ }
107
+
108
+ /** @brief Multiply by the target matrix on the right
109
+ * @param m Rotation matrix to be applied
110
+ * Equivilant to this = this * m */
111
+ btMatrix3x3& operator*=(const btMatrix3x3& m);
112
+
113
+ /** @brief Adds by the target matrix on the right
114
+ * @param m matrix to be applied
115
+ * Equivilant to this = this + m */
116
+ btMatrix3x3& operator+=(const btMatrix3x3& m);
117
+
118
+ /** @brief Substractss by the target matrix on the right
119
+ * @param m matrix to be applied
120
+ * Equivilant to this = this - m */
121
+ btMatrix3x3& operator-=(const btMatrix3x3& m);
122
+
123
+ /** @brief Set from the rotational part of a 4x4 OpenGL matrix
124
+ * @param m A pointer to the beginning of the array of scalars*/
125
+ void setFromOpenGLSubMatrix(const btScalar *m)
126
+ {
127
+ m_el[0].setValue(m[0],m[4],m[8]);
128
+ m_el[1].setValue(m[1],m[5],m[9]);
129
+ m_el[2].setValue(m[2],m[6],m[10]);
130
+
131
+ }
132
+ /** @brief Set the values of the matrix explicitly (row major)
133
+ * @param xx Top left
134
+ * @param xy Top Middle
135
+ * @param xz Top Right
136
+ * @param yx Middle Left
137
+ * @param yy Middle Middle
138
+ * @param yz Middle Right
139
+ * @param zx Bottom Left
140
+ * @param zy Bottom Middle
141
+ * @param zz Bottom Right*/
142
+ void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
143
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
144
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
145
+ {
146
+ m_el[0].setValue(xx,xy,xz);
147
+ m_el[1].setValue(yx,yy,yz);
148
+ m_el[2].setValue(zx,zy,zz);
149
+ }
150
+
151
+ /** @brief Set the matrix from a quaternion
152
+ * @param q The Quaternion to match */
153
+ void setRotation(const btQuaternion& q)
154
+ {
155
+ btScalar d = q.length2();
156
+ btFullAssert(d != btScalar(0.0));
157
+ btScalar s = btScalar(2.0) / d;
158
+ btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
159
+ btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
160
+ btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
161
+ btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
162
+ setValue(btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
163
+ xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
164
+ xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
165
+ }
166
+
167
+
168
+ /** @brief Set the matrix from euler angles using YPR around YXZ respectively
169
+ * @param yaw Yaw about Y axis
170
+ * @param pitch Pitch about X axis
171
+ * @param roll Roll about Z axis
172
+ */
173
+ void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
174
+ {
175
+ setEulerZYX(roll, pitch, yaw);
176
+ }
177
+
178
+ /** @brief Set the matrix from euler angles YPR around ZYX axes
179
+ * @param eulerX Roll about X axis
180
+ * @param eulerY Pitch around Y axis
181
+ * @param eulerZ Yaw aboud Z axis
182
+ *
183
+ * These angles are used to produce a rotation matrix. The euler
184
+ * angles are applied in ZYX order. I.e a vector is first rotated
185
+ * about X then Y and then Z
186
+ **/
187
+ void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
188
+ ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
189
+ btScalar ci ( btCos(eulerX));
190
+ btScalar cj ( btCos(eulerY));
191
+ btScalar ch ( btCos(eulerZ));
192
+ btScalar si ( btSin(eulerX));
193
+ btScalar sj ( btSin(eulerY));
194
+ btScalar sh ( btSin(eulerZ));
195
+ btScalar cc = ci * ch;
196
+ btScalar cs = ci * sh;
197
+ btScalar sc = si * ch;
198
+ btScalar ss = si * sh;
199
+
200
+ setValue(cj * ch, sj * sc - cs, sj * cc + ss,
201
+ cj * sh, sj * ss + cc, sj * cs - sc,
202
+ -sj, cj * si, cj * ci);
203
+ }
204
+
205
+ /**@brief Set the matrix to the identity */
206
+ void setIdentity()
207
+ {
208
+ setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
209
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
210
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
211
+ }
212
+
213
+ static const btMatrix3x3& getIdentity()
214
+ {
215
+ static const btMatrix3x3 identityMatrix(btScalar(1.0), btScalar(0.0), btScalar(0.0),
216
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
217
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
218
+ return identityMatrix;
219
+ }
220
+
221
+ /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
222
+ * @param m The array to be filled */
223
+ void getOpenGLSubMatrix(btScalar *m) const
224
+ {
225
+ m[0] = btScalar(m_el[0].x());
226
+ m[1] = btScalar(m_el[1].x());
227
+ m[2] = btScalar(m_el[2].x());
228
+ m[3] = btScalar(0.0);
229
+ m[4] = btScalar(m_el[0].y());
230
+ m[5] = btScalar(m_el[1].y());
231
+ m[6] = btScalar(m_el[2].y());
232
+ m[7] = btScalar(0.0);
233
+ m[8] = btScalar(m_el[0].z());
234
+ m[9] = btScalar(m_el[1].z());
235
+ m[10] = btScalar(m_el[2].z());
236
+ m[11] = btScalar(0.0);
237
+ }
238
+
239
+ /**@brief Get the matrix represented as a quaternion
240
+ * @param q The quaternion which will be set */
241
+ void getRotation(btQuaternion& q) const
242
+ {
243
+ btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
244
+ btScalar temp[4];
245
+
246
+ if (trace > btScalar(0.0))
247
+ {
248
+ btScalar s = btSqrt(trace + btScalar(1.0));
249
+ temp[3]=(s * btScalar(0.5));
250
+ s = btScalar(0.5) / s;
251
+
252
+ temp[0]=((m_el[2].y() - m_el[1].z()) * s);
253
+ temp[1]=((m_el[0].z() - m_el[2].x()) * s);
254
+ temp[2]=((m_el[1].x() - m_el[0].y()) * s);
255
+ }
256
+ else
257
+ {
258
+ int i = m_el[0].x() < m_el[1].y() ?
259
+ (m_el[1].y() < m_el[2].z() ? 2 : 1) :
260
+ (m_el[0].x() < m_el[2].z() ? 2 : 0);
261
+ int j = (i + 1) % 3;
262
+ int k = (i + 2) % 3;
263
+
264
+ btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
265
+ temp[i] = s * btScalar(0.5);
266
+ s = btScalar(0.5) / s;
267
+
268
+ temp[3] = (m_el[k][j] - m_el[j][k]) * s;
269
+ temp[j] = (m_el[j][i] + m_el[i][j]) * s;
270
+ temp[k] = (m_el[k][i] + m_el[i][k]) * s;
271
+ }
272
+ q.setValue(temp[0],temp[1],temp[2],temp[3]);
273
+ }
274
+
275
+ /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
276
+ * @param yaw Yaw around Y axis
277
+ * @param pitch Pitch around X axis
278
+ * @param roll around Z axis */
279
+ void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
280
+ {
281
+
282
+ // first use the normal calculus
283
+ yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
284
+ pitch = btScalar(btAsin(-m_el[2].x()));
285
+ roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
286
+
287
+ // on pitch = +/-HalfPI
288
+ if (btFabs(pitch)==SIMD_HALF_PI)
289
+ {
290
+ if (yaw>0)
291
+ yaw-=SIMD_PI;
292
+ else
293
+ yaw+=SIMD_PI;
294
+
295
+ if (roll>0)
296
+ roll-=SIMD_PI;
297
+ else
298
+ roll+=SIMD_PI;
299
+ }
300
+ };
301
+
302
+
303
+ /**@brief Get the matrix represented as euler angles around ZYX
304
+ * @param yaw Yaw around X axis
305
+ * @param pitch Pitch around Y axis
306
+ * @param roll around X axis
307
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
308
+ void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
309
+ {
310
+ struct Euler
311
+ {
312
+ btScalar yaw;
313
+ btScalar pitch;
314
+ btScalar roll;
315
+ };
316
+
317
+ Euler euler_out;
318
+ Euler euler_out2; //second solution
319
+ //get the pointer to the raw data
320
+
321
+ // Check that pitch is not at a singularity
322
+ if (btFabs(m_el[2].x()) >= 1)
323
+ {
324
+ euler_out.yaw = 0;
325
+ euler_out2.yaw = 0;
326
+
327
+ // From difference of angles formula
328
+ btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
329
+ if (m_el[2].x() > 0) //gimbal locked up
330
+ {
331
+ euler_out.pitch = SIMD_PI / btScalar(2.0);
332
+ euler_out2.pitch = SIMD_PI / btScalar(2.0);
333
+ euler_out.roll = euler_out.pitch + delta;
334
+ euler_out2.roll = euler_out.pitch + delta;
335
+ }
336
+ else // gimbal locked down
337
+ {
338
+ euler_out.pitch = -SIMD_PI / btScalar(2.0);
339
+ euler_out2.pitch = -SIMD_PI / btScalar(2.0);
340
+ euler_out.roll = -euler_out.pitch + delta;
341
+ euler_out2.roll = -euler_out.pitch + delta;
342
+ }
343
+ }
344
+ else
345
+ {
346
+ euler_out.pitch = - btAsin(m_el[2].x());
347
+ euler_out2.pitch = SIMD_PI - euler_out.pitch;
348
+
349
+ euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
350
+ m_el[2].z()/btCos(euler_out.pitch));
351
+ euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
352
+ m_el[2].z()/btCos(euler_out2.pitch));
353
+
354
+ euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
355
+ m_el[0].x()/btCos(euler_out.pitch));
356
+ euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
357
+ m_el[0].x()/btCos(euler_out2.pitch));
358
+ }
359
+
360
+ if (solution_number == 1)
361
+ {
362
+ yaw = euler_out.yaw;
363
+ pitch = euler_out.pitch;
364
+ roll = euler_out.roll;
365
+ }
366
+ else
367
+ {
368
+ yaw = euler_out2.yaw;
369
+ pitch = euler_out2.pitch;
370
+ roll = euler_out2.roll;
371
+ }
372
+ }
373
+
374
+ /**@brief Create a scaled copy of the matrix
375
+ * @param s Scaling vector The elements of the vector will scale each column */
376
+
377
+ btMatrix3x3 scaled(const btVector3& s) const
378
+ {
379
+ return btMatrix3x3(m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
380
+ m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
381
+ m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
382
+ }
383
+
384
+ /**@brief Return the determinant of the matrix */
385
+ btScalar determinant() const;
386
+ /**@brief Return the adjoint of the matrix */
387
+ btMatrix3x3 adjoint() const;
388
+ /**@brief Return the matrix with all values non negative */
389
+ btMatrix3x3 absolute() const;
390
+ /**@brief Return the transpose of the matrix */
391
+ btMatrix3x3 transpose() const;
392
+ /**@brief Return the inverse of the matrix */
393
+ btMatrix3x3 inverse() const;
394
+
395
+ btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
396
+ btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
397
+
398
+ SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
399
+ {
400
+ return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
401
+ }
402
+ SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
403
+ {
404
+ return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
405
+ }
406
+ SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
407
+ {
408
+ return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
409
+ }
410
+
411
+
412
+ /**@brief diagonalizes this matrix by the Jacobi method.
413
+ * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
414
+ * coordinate system, i.e., old_this = rot * new_this * rot^T.
415
+ * @param threshold See iteration
416
+ * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
417
+ * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
418
+ *
419
+ * Note that this matrix is assumed to be symmetric.
420
+ */
421
+ void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
422
+ {
423
+ rot.setIdentity();
424
+ for (int step = maxSteps; step > 0; step--)
425
+ {
426
+ // find off-diagonal element [p][q] with largest magnitude
427
+ int p = 0;
428
+ int q = 1;
429
+ int r = 2;
430
+ btScalar max = btFabs(m_el[0][1]);
431
+ btScalar v = btFabs(m_el[0][2]);
432
+ if (v > max)
433
+ {
434
+ q = 2;
435
+ r = 1;
436
+ max = v;
437
+ }
438
+ v = btFabs(m_el[1][2]);
439
+ if (v > max)
440
+ {
441
+ p = 1;
442
+ q = 2;
443
+ r = 0;
444
+ max = v;
445
+ }
446
+
447
+ btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
448
+ if (max <= t)
449
+ {
450
+ if (max <= SIMD_EPSILON * t)
451
+ {
452
+ return;
453
+ }
454
+ step = 1;
455
+ }
456
+
457
+ // compute Jacobi rotation J which leads to a zero for element [p][q]
458
+ btScalar mpq = m_el[p][q];
459
+ btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
460
+ btScalar theta2 = theta * theta;
461
+ btScalar cos;
462
+ btScalar sin;
463
+ if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
464
+ {
465
+ t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
466
+ : 1 / (theta - btSqrt(1 + theta2));
467
+ cos = 1 / btSqrt(1 + t * t);
468
+ sin = cos * t;
469
+ }
470
+ else
471
+ {
472
+ // approximation for large theta-value, i.e., a nearly diagonal matrix
473
+ t = 1 / (theta * (2 + btScalar(0.5) / theta2));
474
+ cos = 1 - btScalar(0.5) * t * t;
475
+ sin = cos * t;
476
+ }
477
+
478
+ // apply rotation to matrix (this = J^T * this * J)
479
+ m_el[p][q] = m_el[q][p] = 0;
480
+ m_el[p][p] -= t * mpq;
481
+ m_el[q][q] += t * mpq;
482
+ btScalar mrp = m_el[r][p];
483
+ btScalar mrq = m_el[r][q];
484
+ m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
485
+ m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
486
+
487
+ // apply rotation to rot (rot = rot * J)
488
+ for (int i = 0; i < 3; i++)
489
+ {
490
+ btVector3& row = rot[i];
491
+ mrp = row[p];
492
+ mrq = row[q];
493
+ row[p] = cos * mrp - sin * mrq;
494
+ row[q] = cos * mrq + sin * mrp;
495
+ }
496
+ }
497
+ }
498
+
499
+
500
+
501
+
502
+ /**@brief Calculate the matrix cofactor
503
+ * @param r1 The first row to use for calculating the cofactor
504
+ * @param c1 The first column to use for calculating the cofactor
505
+ * @param r1 The second row to use for calculating the cofactor
506
+ * @param c1 The second column to use for calculating the cofactor
507
+ * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
508
+ */
509
+ btScalar cofac(int r1, int c1, int r2, int c2) const
510
+ {
511
+ return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
512
+ }
513
+
514
+ void serialize(struct btMatrix3x3Data& dataOut) const;
515
+
516
+ void serializeFloat(struct btMatrix3x3FloatData& dataOut) const;
517
+
518
+ void deSerialize(const struct btMatrix3x3Data& dataIn);
519
+
520
+ void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
521
+
522
+ void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
523
+
524
+ };
525
+
526
+
527
+ SIMD_FORCE_INLINE btMatrix3x3&
528
+ btMatrix3x3::operator*=(const btMatrix3x3& m)
529
+ {
530
+ setValue(m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
531
+ m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
532
+ m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
533
+ return *this;
534
+ }
535
+
536
+ SIMD_FORCE_INLINE btMatrix3x3&
537
+ btMatrix3x3::operator+=(const btMatrix3x3& m)
538
+ {
539
+ setValue(
540
+ m_el[0][0]+m.m_el[0][0],
541
+ m_el[0][1]+m.m_el[0][1],
542
+ m_el[0][2]+m.m_el[0][2],
543
+ m_el[1][0]+m.m_el[1][0],
544
+ m_el[1][1]+m.m_el[1][1],
545
+ m_el[1][2]+m.m_el[1][2],
546
+ m_el[2][0]+m.m_el[2][0],
547
+ m_el[2][1]+m.m_el[2][1],
548
+ m_el[2][2]+m.m_el[2][2]);
549
+ return *this;
550
+ }
551
+
552
+ SIMD_FORCE_INLINE btMatrix3x3
553
+ operator*(const btMatrix3x3& m, const btScalar & k)
554
+ {
555
+ return btMatrix3x3(
556
+ m[0].x()*k,m[0].y()*k,m[0].z()*k,
557
+ m[1].x()*k,m[1].y()*k,m[1].z()*k,
558
+ m[2].x()*k,m[2].y()*k,m[2].z()*k);
559
+ }
560
+
561
+ SIMD_FORCE_INLINE btMatrix3x3
562
+ operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
563
+ {
564
+ return btMatrix3x3(
565
+ m1[0][0]+m2[0][0],
566
+ m1[0][1]+m2[0][1],
567
+ m1[0][2]+m2[0][2],
568
+ m1[1][0]+m2[1][0],
569
+ m1[1][1]+m2[1][1],
570
+ m1[1][2]+m2[1][2],
571
+ m1[2][0]+m2[2][0],
572
+ m1[2][1]+m2[2][1],
573
+ m1[2][2]+m2[2][2]);
574
+ }
575
+
576
+ SIMD_FORCE_INLINE btMatrix3x3
577
+ operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
578
+ {
579
+ return btMatrix3x3(
580
+ m1[0][0]-m2[0][0],
581
+ m1[0][1]-m2[0][1],
582
+ m1[0][2]-m2[0][2],
583
+ m1[1][0]-m2[1][0],
584
+ m1[1][1]-m2[1][1],
585
+ m1[1][2]-m2[1][2],
586
+ m1[2][0]-m2[2][0],
587
+ m1[2][1]-m2[2][1],
588
+ m1[2][2]-m2[2][2]);
589
+ }
590
+
591
+
592
+ SIMD_FORCE_INLINE btMatrix3x3&
593
+ btMatrix3x3::operator-=(const btMatrix3x3& m)
594
+ {
595
+ setValue(
596
+ m_el[0][0]-m.m_el[0][0],
597
+ m_el[0][1]-m.m_el[0][1],
598
+ m_el[0][2]-m.m_el[0][2],
599
+ m_el[1][0]-m.m_el[1][0],
600
+ m_el[1][1]-m.m_el[1][1],
601
+ m_el[1][2]-m.m_el[1][2],
602
+ m_el[2][0]-m.m_el[2][0],
603
+ m_el[2][1]-m.m_el[2][1],
604
+ m_el[2][2]-m.m_el[2][2]);
605
+ return *this;
606
+ }
607
+
608
+
609
+ SIMD_FORCE_INLINE btScalar
610
+ btMatrix3x3::determinant() const
611
+ {
612
+ return btTriple((*this)[0], (*this)[1], (*this)[2]);
613
+ }
614
+
615
+
616
+ SIMD_FORCE_INLINE btMatrix3x3
617
+ btMatrix3x3::absolute() const
618
+ {
619
+ return btMatrix3x3(
620
+ btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
621
+ btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
622
+ btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
623
+ }
624
+
625
+ SIMD_FORCE_INLINE btMatrix3x3
626
+ btMatrix3x3::transpose() const
627
+ {
628
+ return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
629
+ m_el[0].y(), m_el[1].y(), m_el[2].y(),
630
+ m_el[0].z(), m_el[1].z(), m_el[2].z());
631
+ }
632
+
633
+ SIMD_FORCE_INLINE btMatrix3x3
634
+ btMatrix3x3::adjoint() const
635
+ {
636
+ return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
637
+ cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
638
+ cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
639
+ }
640
+
641
+ SIMD_FORCE_INLINE btMatrix3x3
642
+ btMatrix3x3::inverse() const
643
+ {
644
+ btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
645
+ btScalar det = (*this)[0].dot(co);
646
+ btFullAssert(det != btScalar(0.0));
647
+ btScalar s = btScalar(1.0) / det;
648
+ return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
649
+ co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
650
+ co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
651
+ }
652
+
653
+ SIMD_FORCE_INLINE btMatrix3x3
654
+ btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
655
+ {
656
+ return btMatrix3x3(
657
+ m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
658
+ m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
659
+ m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
660
+ m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
661
+ m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
662
+ m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
663
+ m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
664
+ m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
665
+ m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
666
+ }
667
+
668
+ SIMD_FORCE_INLINE btMatrix3x3
669
+ btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
670
+ {
671
+ return btMatrix3x3(
672
+ m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
673
+ m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
674
+ m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
675
+
676
+ }
677
+
678
+ SIMD_FORCE_INLINE btVector3
679
+ operator*(const btMatrix3x3& m, const btVector3& v)
680
+ {
681
+ return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
682
+ }
683
+
684
+
685
+ SIMD_FORCE_INLINE btVector3
686
+ operator*(const btVector3& v, const btMatrix3x3& m)
687
+ {
688
+ return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
689
+ }
690
+
691
+ SIMD_FORCE_INLINE btMatrix3x3
692
+ operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
693
+ {
694
+ return btMatrix3x3(
695
+ m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
696
+ m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
697
+ m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
698
+ }
699
+
700
+ /*
701
+ SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
702
+ return btMatrix3x3(
703
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
704
+ m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
705
+ m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
706
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
707
+ m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
708
+ m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
709
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
710
+ m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
711
+ m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
712
+ }
713
+ */
714
+
715
+ /**@brief Equality operator between two matrices
716
+ * It will test all elements are equal. */
717
+ SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
718
+ {
719
+ return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
720
+ m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
721
+ m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
722
+ }
723
+
724
+ ///for serialization
725
+ struct btMatrix3x3FloatData
726
+ {
727
+ btVector3FloatData m_el[3];
728
+ };
729
+
730
+ ///for serialization
731
+ struct btMatrix3x3DoubleData
732
+ {
733
+ btVector3DoubleData m_el[3];
734
+ };
735
+
736
+
737
+
738
+
739
+ SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
740
+ {
741
+ for (int i=0;i<3;i++)
742
+ m_el[i].serialize(dataOut.m_el[i]);
743
+ }
744
+
745
+ SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
746
+ {
747
+ for (int i=0;i<3;i++)
748
+ m_el[i].serializeFloat(dataOut.m_el[i]);
749
+ }
750
+
751
+
752
+ SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
753
+ {
754
+ for (int i=0;i<3;i++)
755
+ m_el[i].deSerialize(dataIn.m_el[i]);
756
+ }
757
+
758
+ SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
759
+ {
760
+ for (int i=0;i<3;i++)
761
+ m_el[i].deSerializeFloat(dataIn.m_el[i]);
762
+ }
763
+
764
+ SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
765
+ {
766
+ for (int i=0;i<3;i++)
767
+ m_el[i].deSerializeDouble(dataIn.m_el[i]);
768
+ }
769
+
770
+ #endif //BT_MATRIX3x3_H
771
+