ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
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  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
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  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
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  344. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
  345. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +62 -0
  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
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  413. data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
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  416. data/deps/include/bullet/LinearMath/btPoolAllocator.h +121 -0
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  448. data/deps/include/bullet/vectormath/vmInclude.h +27 -0
  449. data/deps/lib/libBulletCollision.a +0 -0
  450. data/deps/lib/libBulletDynamics.a +0 -0
  451. data/deps/lib/libBulletMultiThreaded.a +0 -0
  452. data/deps/lib/libBulletSoftBody.a +0 -0
  453. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  454. data/deps/lib/libLinearMath.a +0 -0
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  456. data/lib/Bullet.so +0 -0
  457. data/lib/BulletConfig.rb +28 -0
  458. data/lib/Version.rb +5 -0
  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,62 @@
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+ /*
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+ Bullet Continuous Collision Detection and Physics Library
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+ Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+
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+ ///This file was written by Erwin Coumans
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+
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+
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+ #ifndef _BT_POLYHEDRAL_FEATURES_H
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+ #define _BT_POLYHEDRAL_FEATURES_H
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+
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+ #include "LinearMath/btTransform.h"
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+ #include "LinearMath/btAlignedObjectArray.h"
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+
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+ #define TEST_INTERNAL_OBJECTS 1
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+
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+
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+ struct btFace
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+ {
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+ btAlignedObjectArray<int> m_indices;
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+ // btAlignedObjectArray<int> m_connectedFaces;
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+ btScalar m_plane[4];
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+ };
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+
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+
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+ class btConvexPolyhedron
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+ {
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+ public:
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+ btConvexPolyhedron();
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+ virtual ~btConvexPolyhedron();
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+
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+ btAlignedObjectArray<btVector3> m_vertices;
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+ btAlignedObjectArray<btFace> m_faces;
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+ btAlignedObjectArray<btVector3> m_uniqueEdges;
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+
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+ btVector3 m_localCenter;
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+ btVector3 m_extents;
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+ btScalar m_radius;
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+ btVector3 mC;
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+ btVector3 mE;
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+
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+ void initialize();
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+ bool testContainment() const;
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+
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+ void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const;
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+ };
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+
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+
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+ #endif //_BT_POLYHEDRAL_FEATURES_H
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+
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+
@@ -0,0 +1,84 @@
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+ /*
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+ Bullet Continuous Collision Detection and Physics Library
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+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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+
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+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_CONVEX_SHAPE_INTERFACE1
17
+ #define BT_CONVEX_SHAPE_INTERFACE1
18
+
19
+ #include "btCollisionShape.h"
20
+
21
+ #include "LinearMath/btVector3.h"
22
+ #include "LinearMath/btTransform.h"
23
+ #include "LinearMath/btMatrix3x3.h"
24
+ #include "btCollisionMargin.h"
25
+ #include "LinearMath/btAlignedAllocator.h"
26
+
27
+ #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
28
+
29
+ /// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
30
+ /// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
31
+ ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
32
+ {
33
+
34
+
35
+ public:
36
+
37
+ BT_DECLARE_ALIGNED_ALLOCATOR();
38
+
39
+ btConvexShape ();
40
+
41
+ virtual ~btConvexShape();
42
+
43
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0;
44
+
45
+ ////////
46
+ #ifndef __SPU__
47
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
48
+ #endif //#ifndef __SPU__
49
+
50
+ btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
51
+ btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
52
+ btScalar getMarginNonVirtual () const;
53
+ void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
54
+
55
+ virtual void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const;
56
+
57
+
58
+ //notice that the vectors should be unit length
59
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
60
+
61
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
62
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
63
+
64
+ virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
65
+
66
+ virtual void setLocalScaling(const btVector3& scaling) =0;
67
+ virtual const btVector3& getLocalScaling() const =0;
68
+
69
+ virtual void setMargin(btScalar margin)=0;
70
+
71
+ virtual btScalar getMargin() const=0;
72
+
73
+ virtual int getNumPreferredPenetrationDirections() const=0;
74
+
75
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
76
+
77
+
78
+
79
+
80
+ };
81
+
82
+
83
+
84
+ #endif //BT_CONVEX_SHAPE_INTERFACE1
@@ -0,0 +1,75 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+ #ifndef BT_CONVEX_TRIANGLEMESH_SHAPE_H
16
+ #define BT_CONVEX_TRIANGLEMESH_SHAPE_H
17
+
18
+
19
+ #include "btPolyhedralConvexShape.h"
20
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21
+
22
+
23
+ /// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape.
24
+ /// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead.
25
+ class btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
26
+ {
27
+
28
+ class btStridingMeshInterface* m_stridingMesh;
29
+
30
+ public:
31
+ btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true);
32
+
33
+ class btStridingMeshInterface* getMeshInterface()
34
+ {
35
+ return m_stridingMesh;
36
+ }
37
+ const class btStridingMeshInterface* getMeshInterface() const
38
+ {
39
+ return m_stridingMesh;
40
+ }
41
+
42
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
43
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
44
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
45
+
46
+ //debugging
47
+ virtual const char* getName()const {return "ConvexTrimesh";}
48
+
49
+ virtual int getNumVertices() const;
50
+ virtual int getNumEdges() const;
51
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
52
+ virtual void getVertex(int i,btVector3& vtx) const;
53
+ virtual int getNumPlanes() const;
54
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
55
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
56
+
57
+
58
+ virtual void setLocalScaling(const btVector3& scaling);
59
+ virtual const btVector3& getLocalScaling() const;
60
+
61
+ ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
62
+ ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia"
63
+ ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
64
+ ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
65
+ ///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
66
+ void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
67
+
68
+ };
69
+
70
+
71
+
72
+ #endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H
73
+
74
+
75
+
@@ -0,0 +1,200 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_CYLINDER_MINKOWSKI_H
17
+ #define BT_CYLINDER_MINKOWSKI_H
18
+
19
+ #include "btBoxShape.h"
20
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21
+ #include "LinearMath/btVector3.h"
22
+
23
+ /// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
24
+ class btCylinderShape : public btConvexInternalShape
25
+
26
+ {
27
+
28
+ protected:
29
+
30
+ int m_upAxis;
31
+
32
+ public:
33
+
34
+ btVector3 getHalfExtentsWithMargin() const
35
+ {
36
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
37
+ btVector3 margin(getMargin(),getMargin(),getMargin());
38
+ halfExtents += margin;
39
+ return halfExtents;
40
+ }
41
+
42
+ const btVector3& getHalfExtentsWithoutMargin() const
43
+ {
44
+ return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
45
+ }
46
+
47
+ btCylinderShape (const btVector3& halfExtents);
48
+
49
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
50
+
51
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
52
+
53
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
54
+
55
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
56
+
57
+ virtual void setMargin(btScalar collisionMargin)
58
+ {
59
+ //correct the m_implicitShapeDimensions for the margin
60
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
61
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
62
+
63
+ btConvexInternalShape::setMargin(collisionMargin);
64
+ btVector3 newMargin(getMargin(),getMargin(),getMargin());
65
+ m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
66
+
67
+ }
68
+
69
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
70
+ {
71
+
72
+ btVector3 supVertex;
73
+ supVertex = localGetSupportingVertexWithoutMargin(vec);
74
+
75
+ if ( getMargin()!=btScalar(0.) )
76
+ {
77
+ btVector3 vecnorm = vec;
78
+ if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
79
+ {
80
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
81
+ }
82
+ vecnorm.normalize();
83
+ supVertex+= getMargin() * vecnorm;
84
+ }
85
+ return supVertex;
86
+ }
87
+
88
+
89
+ //use box inertia
90
+ // virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
91
+
92
+
93
+ int getUpAxis() const
94
+ {
95
+ return m_upAxis;
96
+ }
97
+
98
+ virtual btScalar getRadius() const
99
+ {
100
+ return getHalfExtentsWithMargin().getX();
101
+ }
102
+
103
+ virtual void setLocalScaling(const btVector3& scaling)
104
+ {
105
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
106
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
107
+ btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
108
+
109
+ btConvexInternalShape::setLocalScaling(scaling);
110
+
111
+ m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
112
+
113
+ }
114
+
115
+ //debugging
116
+ virtual const char* getName()const
117
+ {
118
+ return "CylinderY";
119
+ }
120
+
121
+ virtual int calculateSerializeBufferSize() const;
122
+
123
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
124
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
125
+
126
+ };
127
+
128
+ class btCylinderShapeX : public btCylinderShape
129
+ {
130
+ public:
131
+ btCylinderShapeX (const btVector3& halfExtents);
132
+
133
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
134
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
135
+
136
+ //debugging
137
+ virtual const char* getName()const
138
+ {
139
+ return "CylinderX";
140
+ }
141
+
142
+ virtual btScalar getRadius() const
143
+ {
144
+ return getHalfExtentsWithMargin().getY();
145
+ }
146
+
147
+ };
148
+
149
+ class btCylinderShapeZ : public btCylinderShape
150
+ {
151
+ public:
152
+ btCylinderShapeZ (const btVector3& halfExtents);
153
+
154
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
155
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
156
+
157
+ //debugging
158
+ virtual const char* getName()const
159
+ {
160
+ return "CylinderZ";
161
+ }
162
+
163
+ virtual btScalar getRadius() const
164
+ {
165
+ return getHalfExtentsWithMargin().getX();
166
+ }
167
+
168
+ };
169
+
170
+ ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
171
+ struct btCylinderShapeData
172
+ {
173
+ btConvexInternalShapeData m_convexInternalShapeData;
174
+
175
+ int m_upAxis;
176
+
177
+ char m_padding[4];
178
+ };
179
+
180
+ SIMD_FORCE_INLINE int btCylinderShape::calculateSerializeBufferSize() const
181
+ {
182
+ return sizeof(btCylinderShapeData);
183
+ }
184
+
185
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
186
+ SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
187
+ {
188
+ btCylinderShapeData* shapeData = (btCylinderShapeData*) dataBuffer;
189
+
190
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
191
+
192
+ shapeData->m_upAxis = m_upAxis;
193
+
194
+ return "btCylinderShapeData";
195
+ }
196
+
197
+
198
+
199
+ #endif //BT_CYLINDER_MINKOWSKI_H
200
+
@@ -0,0 +1,70 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_EMPTY_SHAPE_H
17
+ #define BT_EMPTY_SHAPE_H
18
+
19
+ #include "btConcaveShape.h"
20
+
21
+ #include "LinearMath/btVector3.h"
22
+ #include "LinearMath/btTransform.h"
23
+ #include "LinearMath/btMatrix3x3.h"
24
+ #include "btCollisionMargin.h"
25
+
26
+
27
+
28
+
29
+ /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
30
+ /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
31
+ class btEmptyShape : public btConcaveShape
32
+ {
33
+ public:
34
+ btEmptyShape();
35
+
36
+ virtual ~btEmptyShape();
37
+
38
+
39
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
40
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
41
+
42
+
43
+ virtual void setLocalScaling(const btVector3& scaling)
44
+ {
45
+ m_localScaling = scaling;
46
+ }
47
+ virtual const btVector3& getLocalScaling() const
48
+ {
49
+ return m_localScaling;
50
+ }
51
+
52
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
53
+
54
+ virtual const char* getName()const
55
+ {
56
+ return "Empty";
57
+ }
58
+
59
+ virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
60
+ {
61
+ }
62
+
63
+ protected:
64
+ btVector3 m_localScaling;
65
+
66
+ };
67
+
68
+
69
+
70
+ #endif //BT_EMPTY_SHAPE_H
@@ -0,0 +1,161 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_HEIGHTFIELD_TERRAIN_SHAPE_H
17
+ #define BT_HEIGHTFIELD_TERRAIN_SHAPE_H
18
+
19
+ #include "btConcaveShape.h"
20
+
21
+ ///btHeightfieldTerrainShape simulates a 2D heightfield terrain
22
+ /**
23
+ The caller is responsible for maintaining the heightfield array; this
24
+ class does not make a copy.
25
+
26
+ The heightfield can be dynamic so long as the min/max height values
27
+ capture the extremes (heights must always be in that range).
28
+
29
+ The local origin of the heightfield is assumed to be the exact
30
+ center (as determined by width and length and height, with each
31
+ axis multiplied by the localScaling).
32
+
33
+ \b NOTE: be careful with coordinates. If you have a heightfield with a local
34
+ min height of -100m, and a max height of +500m, you may be tempted to place it
35
+ at the origin (0,0) and expect the heights in world coordinates to be
36
+ -100 to +500 meters.
37
+ Actually, the heights will be -300 to +300m, because bullet will re-center
38
+ the heightfield based on its AABB (which is determined by the min/max
39
+ heights). So keep in mind that once you create a btHeightfieldTerrainShape
40
+ object, the heights will be adjusted relative to the center of the AABB. This
41
+ is different to the behavior of many rendering engines, but is useful for
42
+ physics engines.
43
+
44
+ Most (but not all) rendering and heightfield libraries assume upAxis = 1
45
+ (that is, the y-axis is "up"). This class allows any of the 3 coordinates
46
+ to be "up". Make sure your choice of axis is consistent with your rendering
47
+ system.
48
+
49
+ The heightfield heights are determined from the data type used for the
50
+ heightfieldData array.
51
+
52
+ - PHY_UCHAR: height at a point is the uchar value at the
53
+ grid point, multipled by heightScale. uchar isn't recommended
54
+ because of its inability to deal with negative values, and
55
+ low resolution (8-bit).
56
+
57
+ - PHY_SHORT: height at a point is the short int value at that grid
58
+ point, multipled by heightScale.
59
+
60
+ - PHY_FLOAT: height at a point is the float value at that grid
61
+ point. heightScale is ignored when using the float heightfield
62
+ data type.
63
+
64
+ Whatever the caller specifies as minHeight and maxHeight will be honored.
65
+ The class will not inspect the heightfield to discover the actual minimum
66
+ or maximum heights. These values are used to determine the heightfield's
67
+ axis-aligned bounding box, multiplied by localScaling.
68
+
69
+ For usage and testing see the TerrainDemo.
70
+ */
71
+ class btHeightfieldTerrainShape : public btConcaveShape
72
+ {
73
+ protected:
74
+ btVector3 m_localAabbMin;
75
+ btVector3 m_localAabbMax;
76
+ btVector3 m_localOrigin;
77
+
78
+ ///terrain data
79
+ int m_heightStickWidth;
80
+ int m_heightStickLength;
81
+ btScalar m_minHeight;
82
+ btScalar m_maxHeight;
83
+ btScalar m_width;
84
+ btScalar m_length;
85
+ btScalar m_heightScale;
86
+ union
87
+ {
88
+ const unsigned char* m_heightfieldDataUnsignedChar;
89
+ const short* m_heightfieldDataShort;
90
+ const btScalar* m_heightfieldDataFloat;
91
+ const void* m_heightfieldDataUnknown;
92
+ };
93
+
94
+ PHY_ScalarType m_heightDataType;
95
+ bool m_flipQuadEdges;
96
+ bool m_useDiamondSubdivision;
97
+
98
+ int m_upAxis;
99
+
100
+ btVector3 m_localScaling;
101
+
102
+ virtual btScalar getRawHeightFieldValue(int x,int y) const;
103
+ void quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
104
+ void getVertex(int x,int y,btVector3& vertex) const;
105
+
106
+
107
+
108
+ /// protected initialization
109
+ /**
110
+ Handles the work of constructors so that public constructors can be
111
+ backwards-compatible without a lot of copy/paste.
112
+ */
113
+ void initialize(int heightStickWidth, int heightStickLength,
114
+ const void* heightfieldData, btScalar heightScale,
115
+ btScalar minHeight, btScalar maxHeight, int upAxis,
116
+ PHY_ScalarType heightDataType, bool flipQuadEdges);
117
+
118
+ public:
119
+ /// preferred constructor
120
+ /**
121
+ This constructor supports a range of heightfield
122
+ data types, and allows for a non-zero minimum height value.
123
+ heightScale is needed for any integer-based heightfield data types.
124
+ */
125
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
126
+ const void* heightfieldData, btScalar heightScale,
127
+ btScalar minHeight, btScalar maxHeight,
128
+ int upAxis, PHY_ScalarType heightDataType,
129
+ bool flipQuadEdges);
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+
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+ /// legacy constructor
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+ /**
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+ The legacy constructor assumes the heightfield has a minimum height
134
+ of zero. Only unsigned char or floats are supported. For legacy
135
+ compatibility reasons, heightScale is calculated as maxHeight / 65535
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+ (and is only used when useFloatData = false).
137
+ */
138
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
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+
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+ virtual ~btHeightfieldTerrainShape();
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+
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+
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+ void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
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+
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+
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+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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+
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+ virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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+
150
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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+
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+ virtual void setLocalScaling(const btVector3& scaling);
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+
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+ virtual const btVector3& getLocalScaling() const;
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+
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+ //debugging
157
+ virtual const char* getName()const {return "HEIGHTFIELD";}
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+
159
+ };
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+
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+ #endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
@@ -0,0 +1,35 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ /// This file was created by Alex Silverman
17
+
18
+ #ifndef BT_MATERIAL_H
19
+ #define BT_MATERIAL_H
20
+
21
+ // Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
22
+ class btMaterial
23
+ {
24
+ // public members so that materials can change due to world events
25
+ public:
26
+ btScalar m_friction;
27
+ btScalar m_restitution;
28
+ int pad[2];
29
+
30
+ btMaterial(){}
31
+ btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
32
+ };
33
+
34
+ #endif // BT_MATERIAL_H
35
+