ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
  273. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
  274. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
  338. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
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  341. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
  342. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
  343. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +99 -0
  344. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
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  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
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  404. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
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  413. data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
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  457. data/lib/BulletConfig.rb +28 -0
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  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,87 @@
1
+ /*
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+ Bullet Continuous Collision Detection and Physics Library
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+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef BT_CONTACT_SOLVER_INFO
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+ #define BT_CONTACT_SOLVER_INFO
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+
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+ enum btSolverMode
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+ {
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+ SOLVER_RANDMIZE_ORDER = 1,
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+ SOLVER_FRICTION_SEPARATE = 2,
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+ SOLVER_USE_WARMSTARTING = 4,
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+ SOLVER_USE_FRICTION_WARMSTARTING = 8,
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+ SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
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+ SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
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+ SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
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+ SOLVER_CACHE_FRIENDLY = 128,
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+ SOLVER_SIMD = 256, //enabled for Windows, the solver innerloop is branchless SIMD, 40% faster than FPU/scalar version
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+ SOLVER_CUDA = 512 //will be open sourced during Game Developers Conference 2009. Much faster.
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+ };
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+
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+ struct btContactSolverInfoData
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+ {
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+
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+
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+ btScalar m_tau;
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+ btScalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
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+ btScalar m_friction;
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+ btScalar m_timeStep;
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+ btScalar m_restitution;
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+ int m_numIterations;
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+ btScalar m_maxErrorReduction;
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+ btScalar m_sor;
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+ btScalar m_erp;//used as Baumgarte factor
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+ btScalar m_erp2;//used in Split Impulse
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+ btScalar m_globalCfm;//constraint force mixing
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+ int m_splitImpulse;
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+ btScalar m_splitImpulsePenetrationThreshold;
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+ btScalar m_linearSlop;
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+ btScalar m_warmstartingFactor;
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+
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+ int m_solverMode;
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+ int m_restingContactRestitutionThreshold;
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+ int m_minimumSolverBatchSize;
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+
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+
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+ };
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+
60
+ struct btContactSolverInfo : public btContactSolverInfoData
61
+ {
62
+
63
+
64
+
65
+ inline btContactSolverInfo()
66
+ {
67
+ m_tau = btScalar(0.6);
68
+ m_damping = btScalar(1.0);
69
+ m_friction = btScalar(0.3);
70
+ m_restitution = btScalar(0.);
71
+ m_maxErrorReduction = btScalar(20.);
72
+ m_numIterations = 10;
73
+ m_erp = btScalar(0.2);
74
+ m_erp2 = btScalar(0.1);
75
+ m_globalCfm = btScalar(0.);
76
+ m_sor = btScalar(1.);
77
+ m_splitImpulse = false;
78
+ m_splitImpulsePenetrationThreshold = -0.02f;
79
+ m_linearSlop = btScalar(0.0);
80
+ m_warmstartingFactor=btScalar(0.85);
81
+ m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
82
+ m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
83
+ m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
84
+ }
85
+ };
86
+
87
+ #endif //BT_CONTACT_SOLVER_INFO
@@ -0,0 +1,614 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ /// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
17
+ /// Added support for generic constraint solver through getInfo1/getInfo2 methods
18
+
19
+ /*
20
+ 2007-09-09
21
+ btGeneric6DofConstraint Refactored by Francisco Le?n
22
+ email: projectileman@yahoo.com
23
+ http://gimpact.sf.net
24
+ */
25
+
26
+
27
+ #ifndef BT_GENERIC_6DOF_CONSTRAINT_H
28
+ #define BT_GENERIC_6DOF_CONSTRAINT_H
29
+
30
+ #include "LinearMath/btVector3.h"
31
+ #include "btJacobianEntry.h"
32
+ #include "btTypedConstraint.h"
33
+
34
+ class btRigidBody;
35
+
36
+
37
+
38
+
39
+ //! Rotation Limit structure for generic joints
40
+ class btRotationalLimitMotor
41
+ {
42
+ public:
43
+ //! limit_parameters
44
+ //!@{
45
+ btScalar m_loLimit;//!< joint limit
46
+ btScalar m_hiLimit;//!< joint limit
47
+ btScalar m_targetVelocity;//!< target motor velocity
48
+ btScalar m_maxMotorForce;//!< max force on motor
49
+ btScalar m_maxLimitForce;//!< max force on limit
50
+ btScalar m_damping;//!< Damping.
51
+ btScalar m_limitSoftness;//! Relaxation factor
52
+ btScalar m_normalCFM;//!< Constraint force mixing factor
53
+ btScalar m_stopERP;//!< Error tolerance factor when joint is at limit
54
+ btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
55
+ btScalar m_bounce;//!< restitution factor
56
+ bool m_enableMotor;
57
+
58
+ //!@}
59
+
60
+ //! temp_variables
61
+ //!@{
62
+ btScalar m_currentLimitError;//! How much is violated this limit
63
+ btScalar m_currentPosition; //! current value of angle
64
+ int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
65
+ btScalar m_accumulatedImpulse;
66
+ //!@}
67
+
68
+ btRotationalLimitMotor()
69
+ {
70
+ m_accumulatedImpulse = 0.f;
71
+ m_targetVelocity = 0;
72
+ m_maxMotorForce = 0.1f;
73
+ m_maxLimitForce = 300.0f;
74
+ m_loLimit = 1.0f;
75
+ m_hiLimit = -1.0f;
76
+ m_normalCFM = 0.f;
77
+ m_stopERP = 0.2f;
78
+ m_stopCFM = 0.f;
79
+ m_bounce = 0.0f;
80
+ m_damping = 1.0f;
81
+ m_limitSoftness = 0.5f;
82
+ m_currentLimit = 0;
83
+ m_currentLimitError = 0;
84
+ m_enableMotor = false;
85
+ }
86
+
87
+ btRotationalLimitMotor(const btRotationalLimitMotor & limot)
88
+ {
89
+ m_targetVelocity = limot.m_targetVelocity;
90
+ m_maxMotorForce = limot.m_maxMotorForce;
91
+ m_limitSoftness = limot.m_limitSoftness;
92
+ m_loLimit = limot.m_loLimit;
93
+ m_hiLimit = limot.m_hiLimit;
94
+ m_normalCFM = limot.m_normalCFM;
95
+ m_stopERP = limot.m_stopERP;
96
+ m_stopCFM = limot.m_stopCFM;
97
+ m_bounce = limot.m_bounce;
98
+ m_currentLimit = limot.m_currentLimit;
99
+ m_currentLimitError = limot.m_currentLimitError;
100
+ m_enableMotor = limot.m_enableMotor;
101
+ }
102
+
103
+
104
+
105
+ //! Is limited
106
+ bool isLimited()
107
+ {
108
+ if(m_loLimit > m_hiLimit) return false;
109
+ return true;
110
+ }
111
+
112
+ //! Need apply correction
113
+ bool needApplyTorques()
114
+ {
115
+ if(m_currentLimit == 0 && m_enableMotor == false) return false;
116
+ return true;
117
+ }
118
+
119
+ //! calculates error
120
+ /*!
121
+ calculates m_currentLimit and m_currentLimitError.
122
+ */
123
+ int testLimitValue(btScalar test_value);
124
+
125
+ //! apply the correction impulses for two bodies
126
+ btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
127
+
128
+ };
129
+
130
+
131
+
132
+ class btTranslationalLimitMotor
133
+ {
134
+ public:
135
+ btVector3 m_lowerLimit;//!< the constraint lower limits
136
+ btVector3 m_upperLimit;//!< the constraint upper limits
137
+ btVector3 m_accumulatedImpulse;
138
+ //! Linear_Limit_parameters
139
+ //!@{
140
+ btScalar m_limitSoftness;//!< Softness for linear limit
141
+ btScalar m_damping;//!< Damping for linear limit
142
+ btScalar m_restitution;//! Bounce parameter for linear limit
143
+ btVector3 m_normalCFM;//!< Constraint force mixing factor
144
+ btVector3 m_stopERP;//!< Error tolerance factor when joint is at limit
145
+ btVector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
146
+ //!@}
147
+ bool m_enableMotor[3];
148
+ btVector3 m_targetVelocity;//!< target motor velocity
149
+ btVector3 m_maxMotorForce;//!< max force on motor
150
+ btVector3 m_currentLimitError;//! How much is violated this limit
151
+ btVector3 m_currentLinearDiff;//! Current relative offset of constraint frames
152
+ int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
153
+
154
+ btTranslationalLimitMotor()
155
+ {
156
+ m_lowerLimit.setValue(0.f,0.f,0.f);
157
+ m_upperLimit.setValue(0.f,0.f,0.f);
158
+ m_accumulatedImpulse.setValue(0.f,0.f,0.f);
159
+ m_normalCFM.setValue(0.f, 0.f, 0.f);
160
+ m_stopERP.setValue(0.2f, 0.2f, 0.2f);
161
+ m_stopCFM.setValue(0.f, 0.f, 0.f);
162
+
163
+ m_limitSoftness = 0.7f;
164
+ m_damping = btScalar(1.0f);
165
+ m_restitution = btScalar(0.5f);
166
+ for(int i=0; i < 3; i++)
167
+ {
168
+ m_enableMotor[i] = false;
169
+ m_targetVelocity[i] = btScalar(0.f);
170
+ m_maxMotorForce[i] = btScalar(0.f);
171
+ }
172
+ }
173
+
174
+ btTranslationalLimitMotor(const btTranslationalLimitMotor & other )
175
+ {
176
+ m_lowerLimit = other.m_lowerLimit;
177
+ m_upperLimit = other.m_upperLimit;
178
+ m_accumulatedImpulse = other.m_accumulatedImpulse;
179
+
180
+ m_limitSoftness = other.m_limitSoftness ;
181
+ m_damping = other.m_damping;
182
+ m_restitution = other.m_restitution;
183
+ m_normalCFM = other.m_normalCFM;
184
+ m_stopERP = other.m_stopERP;
185
+ m_stopCFM = other.m_stopCFM;
186
+
187
+ for(int i=0; i < 3; i++)
188
+ {
189
+ m_enableMotor[i] = other.m_enableMotor[i];
190
+ m_targetVelocity[i] = other.m_targetVelocity[i];
191
+ m_maxMotorForce[i] = other.m_maxMotorForce[i];
192
+ }
193
+ }
194
+
195
+ //! Test limit
196
+ /*!
197
+ - free means upper < lower,
198
+ - locked means upper == lower
199
+ - limited means upper > lower
200
+ - limitIndex: first 3 are linear, next 3 are angular
201
+ */
202
+ inline bool isLimited(int limitIndex)
203
+ {
204
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
205
+ }
206
+ inline bool needApplyForce(int limitIndex)
207
+ {
208
+ if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
209
+ return true;
210
+ }
211
+ int testLimitValue(int limitIndex, btScalar test_value);
212
+
213
+
214
+ btScalar solveLinearAxis(
215
+ btScalar timeStep,
216
+ btScalar jacDiagABInv,
217
+ btRigidBody& body1,const btVector3 &pointInA,
218
+ btRigidBody& body2,const btVector3 &pointInB,
219
+ int limit_index,
220
+ const btVector3 & axis_normal_on_a,
221
+ const btVector3 & anchorPos);
222
+
223
+
224
+ };
225
+
226
+ enum bt6DofFlags
227
+ {
228
+ BT_6DOF_FLAGS_CFM_NORM = 1,
229
+ BT_6DOF_FLAGS_CFM_STOP = 2,
230
+ BT_6DOF_FLAGS_ERP_STOP = 4
231
+ };
232
+ #define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
233
+
234
+
235
+ /// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
236
+ /*!
237
+ btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
238
+ currently this limit supports rotational motors<br>
239
+ <ul>
240
+ <li> For Linear limits, use btGeneric6DofConstraint.setLinearUpperLimit, btGeneric6DofConstraint.setLinearLowerLimit. You can set the parameters with the btTranslationalLimitMotor structure accsesible through the btGeneric6DofConstraint.getTranslationalLimitMotor method.
241
+ At this moment translational motors are not supported. May be in the future. </li>
242
+
243
+ <li> For Angular limits, use the btRotationalLimitMotor structure for configuring the limit.
244
+ This is accessible through btGeneric6DofConstraint.getLimitMotor method,
245
+ This brings support for limit parameters and motors. </li>
246
+
247
+ <li> Angulars limits have these possible ranges:
248
+ <table border=1 >
249
+ <tr>
250
+ <td><b>AXIS</b></td>
251
+ <td><b>MIN ANGLE</b></td>
252
+ <td><b>MAX ANGLE</b></td>
253
+ </tr><tr>
254
+ <td>X</td>
255
+ <td>-PI</td>
256
+ <td>PI</td>
257
+ </tr><tr>
258
+ <td>Y</td>
259
+ <td>-PI/2</td>
260
+ <td>PI/2</td>
261
+ </tr><tr>
262
+ <td>Z</td>
263
+ <td>-PI</td>
264
+ <td>PI</td>
265
+ </tr>
266
+ </table>
267
+ </li>
268
+ </ul>
269
+
270
+ */
271
+ class btGeneric6DofConstraint : public btTypedConstraint
272
+ {
273
+ protected:
274
+
275
+ //! relative_frames
276
+ //!@{
277
+ btTransform m_frameInA;//!< the constraint space w.r.t body A
278
+ btTransform m_frameInB;//!< the constraint space w.r.t body B
279
+ //!@}
280
+
281
+ //! Jacobians
282
+ //!@{
283
+ btJacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
284
+ btJacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
285
+ //!@}
286
+
287
+ //! Linear_Limit_parameters
288
+ //!@{
289
+ btTranslationalLimitMotor m_linearLimits;
290
+ //!@}
291
+
292
+
293
+ //! hinge_parameters
294
+ //!@{
295
+ btRotationalLimitMotor m_angularLimits[3];
296
+ //!@}
297
+
298
+
299
+ protected:
300
+ //! temporal variables
301
+ //!@{
302
+ btScalar m_timeStep;
303
+ btTransform m_calculatedTransformA;
304
+ btTransform m_calculatedTransformB;
305
+ btVector3 m_calculatedAxisAngleDiff;
306
+ btVector3 m_calculatedAxis[3];
307
+ btVector3 m_calculatedLinearDiff;
308
+ btScalar m_factA;
309
+ btScalar m_factB;
310
+ bool m_hasStaticBody;
311
+
312
+ btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
313
+
314
+ bool m_useLinearReferenceFrameA;
315
+ bool m_useOffsetForConstraintFrame;
316
+
317
+ int m_flags;
318
+
319
+ //!@}
320
+
321
+ btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other)
322
+ {
323
+ btAssert(0);
324
+ (void) other;
325
+ return *this;
326
+ }
327
+
328
+
329
+ int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
330
+
331
+ int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
332
+
333
+ void buildLinearJacobian(
334
+ btJacobianEntry & jacLinear,const btVector3 & normalWorld,
335
+ const btVector3 & pivotAInW,const btVector3 & pivotBInW);
336
+
337
+ void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW);
338
+
339
+ // tests linear limits
340
+ void calculateLinearInfo();
341
+
342
+ //! calcs the euler angles between the two bodies.
343
+ void calculateAngleInfo();
344
+
345
+
346
+
347
+ public:
348
+
349
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
350
+ bool m_useSolveConstraintObsolete;
351
+
352
+ btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
353
+ btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
354
+
355
+ //! Calcs global transform of the offsets
356
+ /*!
357
+ Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
358
+ \sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo
359
+ */
360
+ void calculateTransforms(const btTransform& transA,const btTransform& transB);
361
+
362
+ void calculateTransforms();
363
+
364
+ //! Gets the global transform of the offset for body A
365
+ /*!
366
+ \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
367
+ */
368
+ const btTransform & getCalculatedTransformA() const
369
+ {
370
+ return m_calculatedTransformA;
371
+ }
372
+
373
+ //! Gets the global transform of the offset for body B
374
+ /*!
375
+ \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
376
+ */
377
+ const btTransform & getCalculatedTransformB() const
378
+ {
379
+ return m_calculatedTransformB;
380
+ }
381
+
382
+ const btTransform & getFrameOffsetA() const
383
+ {
384
+ return m_frameInA;
385
+ }
386
+
387
+ const btTransform & getFrameOffsetB() const
388
+ {
389
+ return m_frameInB;
390
+ }
391
+
392
+
393
+ btTransform & getFrameOffsetA()
394
+ {
395
+ return m_frameInA;
396
+ }
397
+
398
+ btTransform & getFrameOffsetB()
399
+ {
400
+ return m_frameInB;
401
+ }
402
+
403
+
404
+ //! performs Jacobian calculation, and also calculates angle differences and axis
405
+ virtual void buildJacobian();
406
+
407
+ virtual void getInfo1 (btConstraintInfo1* info);
408
+
409
+ void getInfo1NonVirtual (btConstraintInfo1* info);
410
+
411
+ virtual void getInfo2 (btConstraintInfo2* info);
412
+
413
+ void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
414
+
415
+
416
+ void updateRHS(btScalar timeStep);
417
+
418
+ //! Get the rotation axis in global coordinates
419
+ /*!
420
+ \pre btGeneric6DofConstraint.buildJacobian must be called previously.
421
+ */
422
+ btVector3 getAxis(int axis_index) const;
423
+
424
+ //! Get the relative Euler angle
425
+ /*!
426
+ \pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
427
+ */
428
+ btScalar getAngle(int axis_index) const;
429
+
430
+ //! Get the relative position of the constraint pivot
431
+ /*!
432
+ \pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
433
+ */
434
+ btScalar getRelativePivotPosition(int axis_index) const;
435
+
436
+ void setFrames(const btTransform & frameA, const btTransform & frameB);
437
+
438
+ //! Test angular limit.
439
+ /*!
440
+ Calculates angular correction and returns true if limit needs to be corrected.
441
+ \pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
442
+ */
443
+ bool testAngularLimitMotor(int axis_index);
444
+
445
+ void setLinearLowerLimit(const btVector3& linearLower)
446
+ {
447
+ m_linearLimits.m_lowerLimit = linearLower;
448
+ }
449
+
450
+ void getLinearLowerLimit(btVector3& linearLower)
451
+ {
452
+ linearLower = m_linearLimits.m_lowerLimit;
453
+ }
454
+
455
+ void setLinearUpperLimit(const btVector3& linearUpper)
456
+ {
457
+ m_linearLimits.m_upperLimit = linearUpper;
458
+ }
459
+
460
+ void getLinearUpperLimit(btVector3& linearUpper)
461
+ {
462
+ linearUpper = m_linearLimits.m_upperLimit;
463
+ }
464
+
465
+ void setAngularLowerLimit(const btVector3& angularLower)
466
+ {
467
+ for(int i = 0; i < 3; i++)
468
+ m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
469
+ }
470
+
471
+ void getAngularLowerLimit(btVector3& angularLower)
472
+ {
473
+ for(int i = 0; i < 3; i++)
474
+ angularLower[i] = m_angularLimits[i].m_loLimit;
475
+ }
476
+
477
+ void setAngularUpperLimit(const btVector3& angularUpper)
478
+ {
479
+ for(int i = 0; i < 3; i++)
480
+ m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
481
+ }
482
+
483
+ void getAngularUpperLimit(btVector3& angularUpper)
484
+ {
485
+ for(int i = 0; i < 3; i++)
486
+ angularUpper[i] = m_angularLimits[i].m_hiLimit;
487
+ }
488
+
489
+ //! Retrieves the angular limit informacion
490
+ btRotationalLimitMotor * getRotationalLimitMotor(int index)
491
+ {
492
+ return &m_angularLimits[index];
493
+ }
494
+
495
+ //! Retrieves the limit informacion
496
+ btTranslationalLimitMotor * getTranslationalLimitMotor()
497
+ {
498
+ return &m_linearLimits;
499
+ }
500
+
501
+ //first 3 are linear, next 3 are angular
502
+ void setLimit(int axis, btScalar lo, btScalar hi)
503
+ {
504
+ if(axis<3)
505
+ {
506
+ m_linearLimits.m_lowerLimit[axis] = lo;
507
+ m_linearLimits.m_upperLimit[axis] = hi;
508
+ }
509
+ else
510
+ {
511
+ lo = btNormalizeAngle(lo);
512
+ hi = btNormalizeAngle(hi);
513
+ m_angularLimits[axis-3].m_loLimit = lo;
514
+ m_angularLimits[axis-3].m_hiLimit = hi;
515
+ }
516
+ }
517
+
518
+ //! Test limit
519
+ /*!
520
+ - free means upper < lower,
521
+ - locked means upper == lower
522
+ - limited means upper > lower
523
+ - limitIndex: first 3 are linear, next 3 are angular
524
+ */
525
+ bool isLimited(int limitIndex)
526
+ {
527
+ if(limitIndex<3)
528
+ {
529
+ return m_linearLimits.isLimited(limitIndex);
530
+
531
+ }
532
+ return m_angularLimits[limitIndex-3].isLimited();
533
+ }
534
+
535
+ virtual void calcAnchorPos(void); // overridable
536
+
537
+ int get_limit_motor_info2( btRotationalLimitMotor * limot,
538
+ const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
539
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
540
+
541
+ // access for UseFrameOffset
542
+ bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
543
+ void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
544
+
545
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
546
+ ///If no axis is provided, it uses the default axis for this constraint.
547
+ virtual void setParam(int num, btScalar value, int axis = -1);
548
+ ///return the local value of parameter
549
+ virtual btScalar getParam(int num, int axis = -1) const;
550
+
551
+ void setAxis( const btVector3& axis1, const btVector3& axis2);
552
+
553
+
554
+ virtual int calculateSerializeBufferSize() const;
555
+
556
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
557
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
558
+
559
+
560
+ };
561
+
562
+ ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
563
+ struct btGeneric6DofConstraintData
564
+ {
565
+ btTypedConstraintData m_typeConstraintData;
566
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
567
+ btTransformFloatData m_rbBFrame;
568
+
569
+ btVector3FloatData m_linearUpperLimit;
570
+ btVector3FloatData m_linearLowerLimit;
571
+
572
+ btVector3FloatData m_angularUpperLimit;
573
+ btVector3FloatData m_angularLowerLimit;
574
+
575
+ int m_useLinearReferenceFrameA;
576
+ int m_useOffsetForConstraintFrame;
577
+ };
578
+
579
+ SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const
580
+ {
581
+ return sizeof(btGeneric6DofConstraintData);
582
+ }
583
+
584
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
585
+ SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
586
+ {
587
+
588
+ btGeneric6DofConstraintData* dof = (btGeneric6DofConstraintData*)dataBuffer;
589
+ btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
590
+
591
+ m_frameInA.serializeFloat(dof->m_rbAFrame);
592
+ m_frameInB.serializeFloat(dof->m_rbBFrame);
593
+
594
+
595
+ int i;
596
+ for (i=0;i<3;i++)
597
+ {
598
+ dof->m_angularLowerLimit.m_floats[i] = float(m_angularLimits[i].m_loLimit);
599
+ dof->m_angularUpperLimit.m_floats[i] = float(m_angularLimits[i].m_hiLimit);
600
+ dof->m_linearLowerLimit.m_floats[i] = float(m_linearLimits.m_lowerLimit[i]);
601
+ dof->m_linearUpperLimit.m_floats[i] = float(m_linearLimits.m_upperLimit[i]);
602
+ }
603
+
604
+ dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0;
605
+ dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0;
606
+
607
+ return "btGeneric6DofConstraintData";
608
+ }
609
+
610
+
611
+
612
+
613
+
614
+ #endif //BT_GENERIC_6DOF_CONSTRAINT_H